One note to begginners. Lavish Meals are way better for tradeing. That's how i get most of the stuff i dont make myself. Like meat or lots of cloth/ leather. Just have a dedicated cook and a few herbalist gathering fruit and stuff. Churn out meals and dont forget to keep someone around that can haul them (free from work). Cause those meals spoil real fast, if not in storage. + For some reason the kitchen doesnt count as storage... A filled barrel of preperaed meals goes for 2000~5000 dwarven moneys ... based on quality and ingredients. Just buy meat, fruits and co + whatever you need. Its a winning trade anyday.
Another great video! The traders from the mountain home asked me to make goblets, so I tried to get a dedicated crafts shop and gem cutter to do nothing but build goblets and encrust them with gems. Only, I couldn't figure out how to get them to ONLY encrust the goblets rather than all finished goods. I tried restricting the gem cutter to take only from the craft shop and only fill the shop with goblets but It wasn't really working. Any tips on making specific items?
Thanks! Hmm, If you make a specific stockpile for goblets and tell the gem cutter shop to only pull from that stockpile and a gem stockpile, that might do the trick. Hope that helps!
Short and sweet. A couple of notes. In the example shown you began trading before all of your items had been brought to the depot. And you left out a very confusing issue post-trading - how to get back items you brought but didn’t sell. (Must scroll through the depot goods and deselect them specifically) Finally, as others have mentioned, profit from “lavish” meals and cut gems can be much more profitable that cranking out low quality stone craft.
Hey thanks! Always appreciate the feedback. When I was first making these tutorials the goal was brevity, but yeah sadly that meant leaving out out a few details that could be useful for new or returning players. What always drove me insane when I first learnt the game was how long "tutorial" videos often were. You'd want to learn how to do one thing, and the only option would be a 40+ minute video where some twat goes on an on about things that were ultimately unimportant (at least this was the case way back in the day lol). Another side effect of the length was it it made the mythical learning curve look genuine, because you'd search for a tutorial and be met with nothing but overly long, boring videos. I honestly don't think Dwarf Fortress is a very hard game to learn, its just been taught poorly for so long. Of course... the addition of a UI with actual design behind it hasn't hurt either 😂 On the note of exports, I picked rock crafts because that was simply what I learned when I first started playing the game. That and rocks are literally everywhere lol. There are definitely better ways to make money, rocks crafts are just something you can setup from the very beginning. All that said, thanks again for the feed back! Take care!
Please make a guide on how to deal with dwarves constantly removing corpses from tombs, moving them to refuse pile, then back again. Over and over. And if you disable dwarves in refuse they leave the corpses ontop of the coffins. Basically, guide on how to handle a haunted biome with all its weird stuff it makes the dwarves do. Like dwarven children playing outside in the raining blood. Just any guides on how to deal with weirdness in DF would be so greatly appreciated as I love the game but there's so many frustrations.
Hmm that's an odd one, I do have a guide on tombs that might help a bit though! Haunted biomes are tricky, if you're new to the game I really recommend against starting in one, as even veterans struggle to get a foothold in them. My best advice would be to embark with Dwarfs trained with a handful of military skills (fighting, wrestling, axes, dodging, etc) as you will absolutely need them when your cook slaughters an animal and its skin starts chasing them. Outside of that, keep your dwarf's diets as "vegan" as possible and get underground and sealed in as soon as you can. Lastly, Dwarf Fortress is very much a game about giving up control. Yes you as the overseer can have complex plans, but as you do not at any point directly control your dwarfs (outside of your military and assigning labors) you're along for the ride in a lot of things. Blind (another DF youtuber) has a really funny short he posted called "Natural Selection" and in it you watch as one of his dwarfs runs headlong into a forgotten beast and immediately dies, that sort of thing just happens in DF. Hope this helps and just remember, losing is fun!
Hey thanks! Believe it or not you're not the first person to suggest this haha. I don't know that I'll ever do a lets play series (never say never) but I did really enjoy putting together my Forgotten Beast video, so at the very least you may see videos similar to that format 😁
My gripe is that it's hard to differentiate my trade good bins from, say, spare crutches/splints/clothes/ropes. DF, in all its wisdom, has decided to differentiate bins by material rather than which stockpile they derive from. Do you just create a gigantic bin-less stockpile so you sort by category rather than bin?
@@chubbyanemone696 dunno exactly. I just start with a lvl 5 cook and set an order to just cook up to 9999 lavish meals (without drinks in it). Quarry bush leaves are really valuable, but mostly it's made of all the caravans bring.
Set every dwarf to gather during a season, have 4 dwarfs cook for most of their time, sell the meals in barrels or without for big fat stacks of *
Swimming in Dwarven fun bucks.
I loved the finished punch line
One note to begginners. Lavish Meals are way better for tradeing. That's how i get most of the stuff i dont make myself. Like meat or lots of cloth/ leather. Just have a dedicated cook and a few herbalist gathering fruit and stuff. Churn out meals and dont forget to keep someone around that can haul them (free from work). Cause those meals spoil real fast, if not in storage. + For some reason the kitchen doesnt count as storage... A filled barrel of preperaed meals goes for 2000~5000 dwarven moneys ... based on quality and ingredients. Just buy meat, fruits and co + whatever you need. Its a winning trade anyday.
Exporting food and clothing and buying steel.
That is what I always end up doing.
Using blocks to build is a bit of knowledge I recently learned that I think other new players could use.
Oh good idea! I don't know if it'll warrant a whole video, but I'll add that to my list 😁
Man making bite sized dwarf fortress tutorials, bless you
Glad they can make a difference for so many new and returning players 😀
Don't try to sell amulet shell or something made from animals to the elves, the trade will fail lol
Who wants to trade with Elves anyway.
@@BoardAndConfused lmao that's the spirit!🤣
Elves have animals to slaughter.
@@KesSharann and I have elves to slaughter
Elves are officially vegan now. It's not just trees.
Another great video! The traders from the mountain home asked me to make goblets, so I tried to get a dedicated crafts shop and gem cutter to do nothing but build goblets and encrust them with gems. Only, I couldn't figure out how to get them to ONLY encrust the goblets rather than all finished goods. I tried restricting the gem cutter to take only from the craft shop and only fill the shop with goblets but It wasn't really working. Any tips on making specific items?
Thanks! Hmm, If you make a specific stockpile for goblets and tell the gem cutter shop to only pull from that stockpile and a gem stockpile, that might do the trick.
Hope that helps!
Short and sweet. A couple of notes. In the example shown you began trading before all of your items had been brought to the depot. And you left out a very confusing issue post-trading - how to get back items you brought but didn’t sell. (Must scroll through the depot goods and deselect them specifically) Finally, as others have mentioned, profit from “lavish” meals and cut gems can be much more profitable that cranking out low quality stone craft.
Hey thanks! Always appreciate the feedback. When I was first making these tutorials the goal was brevity, but yeah sadly that meant leaving out out a few details that could be useful for new or returning players.
What always drove me insane when I first learnt the game was how long "tutorial" videos often were. You'd want to learn how to do one thing, and the only option would be a 40+ minute video where some twat goes on an on about things that were ultimately unimportant (at least this was the case way back in the day lol). Another side effect of the length was it it made the mythical learning curve look genuine, because you'd search for a tutorial and be met with nothing but overly long, boring videos.
I honestly don't think Dwarf Fortress is a very hard game to learn, its just been taught poorly for so long. Of course... the addition of a UI with actual design behind it hasn't hurt either 😂
On the note of exports, I picked rock crafts because that was simply what I learned when I first started playing the game. That and rocks are literally everywhere lol. There are definitely better ways to make money, rocks crafts are just something you can setup from the very beginning.
All that said, thanks again for the feed back!
Take care!
Please make a guide on how to deal with dwarves constantly removing corpses from tombs, moving them to refuse pile, then back again. Over and over. And if you disable dwarves in refuse they leave the corpses ontop of the coffins.
Basically, guide on how to handle a haunted biome with all its weird stuff it makes the dwarves do. Like dwarven children playing outside in the raining blood. Just any guides on how to deal with weirdness in DF would be so greatly appreciated as I love the game but there's so many frustrations.
Hmm that's an odd one, I do have a guide on tombs that might help a bit though!
Haunted biomes are tricky, if you're new to the game I really recommend against starting in one, as even veterans struggle to get a foothold in them.
My best advice would be to embark with Dwarfs trained with a handful of military skills (fighting, wrestling, axes, dodging, etc) as you will absolutely need them when your cook slaughters an animal and its skin starts chasing them.
Outside of that, keep your dwarf's diets as "vegan" as possible and get underground and sealed in as soon as you can.
Lastly, Dwarf Fortress is very much a game about giving up control. Yes you as the overseer can have complex plans, but as you do not at any point directly control your dwarfs (outside of your military and assigning labors) you're along for the ride in a lot of things. Blind (another DF youtuber) has a really funny short he posted called "Natural Selection" and in it you watch as one of his dwarfs runs headlong into a forgotten beast and immediately dies, that sort of thing just happens in DF.
Hope this helps and just remember, losing is fun!
you should make a lets play series!
Hey thanks! Believe it or not you're not the first person to suggest this haha. I don't know that I'll ever do a lets play series (never say never) but I did really enjoy putting together my Forgotten Beast video, so at the very least you may see videos similar to that format 😁
My gripe is that it's hard to differentiate my trade good bins from, say, spare crutches/splints/clothes/ropes. DF, in all its wisdom, has decided to differentiate bins by material rather than which stockpile they derive from.
Do you just create a gigantic bin-less stockpile so you sort by category rather than bin?
Sell prepared lavish meals instead. That will make you LOTS of money! Way more than crafts!
Way less than gems.
@@chubbyanemone696 My prepared food barrels give me 2000-8000 each.
@@philippzwickis9701 holy smokes, how much food did in put inside them?
@@chubbyanemone696 dunno exactly. I just start with a lvl 5 cook and set an order to just cook up to 9999 lavish meals (without drinks in it). Quarry bush leaves are really valuable, but mostly it's made of all the caravans bring.
@@philippzwickis9701 I just do the basic iron/silver wheelbarrow with gems encrusted, it sells well, but not as near as 8 thousand.