On the note of stockpiles for large projects: I wish we had the ability to "favorite" certain building materials so that we had the option to "use favorite" in addition to "select material" and "use closest"
Just build a bunch of mason's workshop linked to a dedicated stockpile that accepts only one of the material-type you want your blocks/furniture to be build with, very effective.
I always oversize my Dwarf's rooms making them 3x2 or 2x2. And yet am always surprised when other people make them as compact as possible such as 1x3 and the dwarves are perfectly happy with them..
Steps to make an quick and easy AUTOMATIC QUANTUM STONE STOCKPILE: 1. Create a stone stockpile, set it to use as many wheelbarrows as you can spare. 2. Carve/build minecart tracks travelling away from that stockpile to wherever you want the stone (probably near your workshops). 3. Create a new 1x1 stone stockpile at the end of the track, and set it to not use any wheelbarrows. 4. Create two track stops, be sure to make the second stop automatically dump into your 1x1 stockpile. This will stack the stone all on one square. 5. Set up your minecart route. At the first stop be sure to make the requested items for the cart Stone and link it to the first stockpile, for the second you can have it always immediately lead back. 6. Don't forget to assign a minecart to the route! Be aware that you can make wooden minecarts. This could be set up in 10 minutes at the start of your fortress. You now have a quantum stockpile that refills automatically and saves time for every crafting or stonecutting job. No more dumping designations unless you *really* need them! Generally, I set up a separate stockpile for gypsum/kaolinite, flux stone, non-econ stone, metal ores, and each type of raw coal. The downside is that the AI can be a little funny about minecarts, sometimes. Set up a WRESTLING FEDERATION: 1. Create a squad with no uniform. Fill it with dwarves. 2. Create a barracks that they train in. 3. Have them train (seasonally or constantly depending on your pop size). 4. Wait until they're as competent as you prefer at combat. 5. Afterwards, switch out all except the militia captain for new recruits. An unarmed dwarf is surprisingly powerful. Occasionally, a lucky punch can save your fortress from disaster. This will also train strength (which will increase their hauling speed, among other things). Be wary that this can make your dwarves more dangerous if they go insane or otherwise change allegiance... Also useful if a dwarf has an unmet need to practice martial arts and you don't think they would handle the stress of battle well. Thanks for the tips! Could you believe I knew about the prior two but not about SHIFT+SCROLLWHEEL? Or that I didn't know you could remove building jobs with that remove building designation rather than going into [t]asks and deleting jobs one-by-one???
I feel quantum stockpile for stones is mandatory to get rid of all the clutter fast. If its close to workshops it makes it so more efficient since dwarves have to haul boulders to workshops. Another quantum stockpile that I also feel is mandatory is for blocks - because if you like to build stuff from constructed walls and floors you will need *thousands* of them
Dude I just started playing this game and this video is exactly what a new player like me is lookng for! Thanks for the tips dude. My gameplay is going to greatly improve after this video.
I was expecting things like “do these things to keep your dorfs happy and sane” and things I already knew. Only ended up knowing like 2 of the tips which in turn are gonna keep me happy and sane
Here's a tip if you embark in a deserted or barren embark with no grass or any kind of vegetation: Use the mining tool and select channel to channel down the terrain where you want grass to grow. It can be a higher elevation that you channel down to the same level or just anywhere. The new exposed land will start growing grass very quickly. I'd recommend having multiple miners channeling at the same time to speed up the process, but it's a quick solution if your animals are starving
2:56 Yes, but there's one thing you should know about this tool: it works ONLY on rooms with beds AND doors combined. If you only have beds - it won't mark zones at all. So, if you need bedrooms early in the game, you have to mark the zones individually. Also, individual marking allows to turn one big room into a family bedroom. Just mark those beds in, let's just say, 6x6 block room with 3x3, and designate relative dwarves there.
@@WallabyLovesPukicho yes, if they use adjacent beds at the same time. But spouses works a bit different. They use same bedroom zone, so you will have to designate it accordingly and make sure there're 2 beds and furniture sets, like coffers (chests) and cases.
"Speed Mining". I knew that you could build staircases and ramps on multiple layers, but I didn't think you could also dig a uniform layout in the same way. That's good to know. "Hotkey Navigation". To me, this sounds more like it should be called "Waypoint Management and Navigation". Either way, I didn't know that was a thing in this game, and so I'll absolutely be putting that feature to use from now on.
I would love a tutorial on how to set up stockpiles for clothes. How do you set up different stockpiles for used clothing, versus armor? What does unusable armor mean? Thanks!
About the boulder cleanup: you can pause the dump zone so dwarfs won't put new things there. I haven't tried it yet but I think you can at the same place of a dump zone put a stockpile zone thar only accept 1 thing. This prevents rot on food I think if you also dump leftover food there)
Make sure when you place your furniture for tavern that the seats are right next to each other. If they are separated by a table apparently the dwarves can't socialize from that distance. Dumb honestly.
you can dig an upward ramp from a lower level, this essentially works like a channelling from below - creating an empty space on the level above and a ramp on the lower level (where you started digging from)
It was already said but I repeat it: Mining upwards is done by using the dig ramp order, mining downwards by digging channel. Staircases are not the only way to go up and down =)
@@znJakobnz It's very confusing at first indeed. If you want to mine upwards, you also have to designate the ramp on the low level into a wall, and it will result in a ramp on the starting level and an open tile above. If you don't have solid wall to work with you need to construct the ramp.
The only thing I know of is to order them high above in the work order menu. This way they appear on the top of the list when the workshops apply those jobs. But generally the easiest way is to dedicate a specific workshop to your "special orders" and forbidding it to accept general orders.
Whats a good way to handle dwarf stress in the late game? 8-10 years+ I always feel that the happiness of my dwarfs is a slowly decreasing spiral. Then again most i do for them is make some temples, guildhalls as asked and a nuce tavern. I prob could go through there needs a little more, but i rarely understand them.
Instead of garbage dumping stone it's better to designate a minecart route for collecting stone from "anywhere" stockpiles and dump it to some quantum stockpile of stone, from which other minecarts can pick up stone and deliver it to the stockpiles nearby your workshops and just being unloaded there by hand, not by dumping with a track stop. By the way, minecarts that are guided by dwarfes (check out in stop's conditions menu of the minecart route) are "ignore laws of physics" and go through other guided minecarts, so you don't need to isolate dwarfs from rails where they can be turned into red mist by the flying minecart loaded with boulders.
Not really, cause Mining and Military doesn't play too well together. You could probably make a uniform that uses a pick as standard weapon, configure them to wear their armor permanently and then it could work. Or you just station your military right next to your mining ops, which is way less micro and does a similar trick.
I add all of my dwarves to squads first thing, and keep adding them as they migrate in. Keep uniform to always on, and let them choose their own weapons. It all works out, they take what they need to do their jobs and they're all in metal armor. I don't even train any of them, they'll pick up combat skills pretty quick just from skirmishing with thieves and cave beasts.
Any Tips how to stop dwarves running into the Caverns when they get accidentally opened? I stopped Automatic web collection but they find just soo much stuff they really would like to haul!
In settings you can turn off what dwarves will haul somewhat. Have to remember to turn them back on when done playing "stay out of there!" Or use burrows. Put everyone but miners in in "indoors" burrow. Still have to worry about the miners deciding to haul an antman's sock though.
@@vonsch9793 my fort spans soo many z-levels I just didn't wanted to do burrows. Also assigning 200 dwarves and then filter a few out would also be soo tedious!
#1 FPS killer for growing fort is relationship line of sight checks. Dwarves gain relationships in meeting areas. For me a temple is biggest culprit since my dwarves love to pray a lot, followed by a tavern. Since when a dwarf has a need he goes to closest fitting location to fulfill it then having redundant temple/tavern should help with that, also having doors everywhere so dwarves don't see too many of others all the time.
On the note of stockpiles for large projects: I wish we had the ability to "favorite" certain building materials so that we had the option to "use favorite" in addition to "select material" and "use closest"
Just build a bunch of mason's workshop linked to a dedicated stockpile that accepts only one of the material-type you want your blocks/furniture to be build with, very effective.
@@Nikoko1000 yes. Workshops are just one brick, fast to build and destroy.
You can designate specific stones to be used by making work orders, or link a stockpile nearby with a specific stone in it 👍
I wish we could use priority lists or "random from list"
I ACTUALLY ALMOST CRIED WHEN YOU TOLD ME I COULD SHIFT SCROLL!!! THE SCROLLING SPEED IN MENUS IS SO ABYSMAL!!!
I always oversize my Dwarf's rooms making them 3x2 or 2x2. And yet am always surprised when other people make them as compact as possible such as 1x3 and the dwarves are perfectly happy with them..
Babe wake up, Ic0n uploaded a new dwarf fortress tips and tricks video!
Steps to make an quick and easy AUTOMATIC QUANTUM STONE STOCKPILE:
1. Create a stone stockpile, set it to use as many wheelbarrows as you can spare.
2. Carve/build minecart tracks travelling away from that stockpile to wherever you want the stone (probably near your workshops).
3. Create a new 1x1 stone stockpile at the end of the track, and set it to not use any wheelbarrows.
4. Create two track stops, be sure to make the second stop automatically dump into your 1x1 stockpile. This will stack the stone all on one square.
5. Set up your minecart route. At the first stop be sure to make the requested items for the cart Stone and link it to the first stockpile, for the second you can have it always immediately lead back.
6. Don't forget to assign a minecart to the route! Be aware that you can make wooden minecarts. This could be set up in 10 minutes at the start of your fortress.
You now have a quantum stockpile that refills automatically and saves time for every crafting or stonecutting job. No more dumping designations unless you *really* need them! Generally, I set up a separate stockpile for gypsum/kaolinite, flux stone, non-econ stone, metal ores, and each type of raw coal. The downside is that the AI can be a little funny about minecarts, sometimes.
Set up a WRESTLING FEDERATION:
1. Create a squad with no uniform. Fill it with dwarves.
2. Create a barracks that they train in.
3. Have them train (seasonally or constantly depending on your pop size).
4. Wait until they're as competent as you prefer at combat.
5. Afterwards, switch out all except the militia captain for new recruits.
An unarmed dwarf is surprisingly powerful. Occasionally, a lucky punch can save your fortress from disaster. This will also train strength (which will increase their hauling speed, among other things). Be wary that this can make your dwarves more dangerous if they go insane or otherwise change allegiance...
Also useful if a dwarf has an unmet need to practice martial arts and you don't think they would handle the stress of battle well.
Thanks for the tips! Could you believe I knew about the prior two but not about SHIFT+SCROLLWHEEL? Or that I didn't know you could remove building jobs with that remove building designation rather than going into [t]asks and deleting jobs one-by-one???
I feel quantum stockpile for stones is mandatory to get rid of all the clutter fast. If its close to workshops it makes it so more efficient since dwarves have to haul boulders to workshops.
Another quantum stockpile that I also feel is mandatory is for blocks - because if you like to build stuff from constructed walls and floors you will need *thousands* of them
That scrolling feature far menus is really useful! Thank you!
Dude I just started playing this game and this video is exactly what a new player like me is lookng for!
Thanks for the tips dude. My gameplay is going to greatly improve after this video.
I was expecting things like “do these things to keep your dorfs happy and sane” and things I already knew.
Only ended up knowing like 2 of the tips which in turn are gonna keep me happy and sane
Thanks Icon. Basically carried my first embark and your tips have saved so much time.
Thank you for explaining the multi tool. I’ve been confused why only one dwarf was claiming the whole set of twenty bedrooms I made
The prison one was absolutely needed thanks!
I didn’t know the deconstruct tool also canceled planned builds 😮. Very good thank you!
Here's a tip if you embark in a deserted or barren embark with no grass or any kind of vegetation: Use the mining tool and select channel to channel down the terrain where you want grass to grow. It can be a higher elevation that you channel down to the same level or just anywhere. The new exposed land will start growing grass very quickly. I'd recommend having multiple miners channeling at the same time to speed up the process, but it's a quick solution if your animals are starving
please never stop uploading!
Left shift is a game changer. thanks for that
2:56
Yes, but there's one thing you should know about this tool: it works ONLY on rooms with beds AND doors combined. If you only have beds - it won't mark zones at all. So, if you need bedrooms early in the game, you have to mark the zones individually.
Also, individual marking allows to turn one big room into a family bedroom. Just mark those beds in, let's just say, 6x6 block room with 3x3, and designate relative dwarves there.
Does doing this help them feel close to family?
@@WallabyLovesPukicho yes, if they use adjacent beds at the same time. But spouses works a bit different. They use same bedroom zone, so you will have to designate it accordingly and make sure there're 2 beds and furniture sets, like coffers (chests) and cases.
"Speed Mining". I knew that you could build staircases and ramps on multiple layers, but I didn't think you could also dig a uniform layout in the same way. That's good to know.
"Hotkey Navigation". To me, this sounds more like it should be called "Waypoint Management and Navigation". Either way, I didn't know that was a thing in this game, and so I'll absolutely be putting that feature to use from now on.
Haha I gotta admit, it took me more than 100 floors of designating them one by one before the idea struck me to designate more layers at once. ^^
I would love a tutorial on how to set up stockpiles for clothes. How do you set up different stockpiles for used clothing, versus armor? What does unusable armor mean? Thanks!
About the boulder cleanup: you can pause the dump zone so dwarfs won't put new things there. I haven't tried it yet but I think you can at the same place of a dump zone put a stockpile zone thar only accept 1 thing. This prevents rot on food I think if you also dump leftover food there)
This was amazing! Thanks! Checking the rest of the playlist!
Some bloody good tips in there mate!
Man that automatic mining left me speechless hahah thank you so much
Trash automatically locks? This explains why I get flooded with mussel shells... I hope...
Point 1 - facepalm
Activating pro level!
THANKS-YOU!
Very cool I got 3 good tips out of that I had no idea about.
So much energy saved with the bedroom thing lol
The amount of individual bedrooms I'd painted...
lol exactly...@@TJATJA1982
Wish I could have seen this yesterday. Undid a huge floor one by one...
So did I, several times. Until the comment section enlightened me. And I decided to share :D
TNX FOR THE SHIFTSCROLL!!!! :D
Hi Icon, could you touch upon ways to help solve the needs: 'Be with friends', and 'Be with family'?
Is hard to solve that for me
No tasks and just drink in the tavern
@@lvutodeath a good way to ensure a dwarf has no task is to assign them to a squad and train but not assign them a barrack
@@corvus_monedula Why can't you just disable all his labor?
Make sure when you place your furniture for tavern that the seats are right next to each other. If they are separated by a table apparently the dwarves can't socialize from that distance. Dumb honestly.
Very nice playlist. I watched it all.
I wish there was a way to mine up :( You should be able to build a staircase on one level and then mine above. Or like a ramp or something
you can dig an upward ramp from a lower level, this essentially works like a channelling from below - creating an empty space on the level above and a ramp on the lower level (where you started digging from)
You can build a staircase up into an empty space, but I haven't tried building a staircase up into rock.
It was already said but I repeat it: Mining upwards is done by using the dig ramp order, mining downwards by digging channel. Staircases are not the only way to go up and down =)
@@Ic0nGaming Hmm i'll have to try it again. I tried ramping up into stone but i was trying to dig above, I didn't try channelling
@@znJakobnz It's very confusing at first indeed. If you want to mine upwards, you also have to designate the ramp on the low level into a wall, and it will result in a ramp on the starting level and an open tile above. If you don't have solid wall to work with you need to construct the ramp.
Very helpful, thank you!
Any tips on how to prioritize building construction when you have too many orders, like prioritize certain workshop/furniture to be built first.
The only thing I know of is to order them high above in the work order menu. This way they appear on the top of the list when the workshops apply those jobs. But generally the easiest way is to dedicate a specific workshop to your "special orders" and forbidding it to accept general orders.
Bro sounds like a super villain. Love the voice.
Whats a good way to handle dwarf stress in the late game? 8-10 years+ I always feel that the happiness of my dwarfs is a slowly decreasing spiral. Then again most i do for them is make some temples, guildhalls as asked and a nuce tavern.
I prob could go through there needs a little more, but i rarely understand them.
In my forts it's 90% of the time not enough clothing being produced.
Instead of garbage dumping stone it's better to designate a minecart route for collecting stone from "anywhere" stockpiles and dump it to some quantum stockpile of stone, from which other minecarts can pick up stone and deliver it to the stockpiles nearby your workshops and just being unloaded there by hand, not by dumping with a track stop. By the way, minecarts that are guided by dwarfes (check out in stop's conditions menu of the minecart route) are "ignore laws of physics" and go through other guided minecarts, so you don't need to isolate dwarfs from rails where they can be turned into red mist by the flying minecart loaded with boulders.
Yeah definitely more effective but also way harder to set up for a rookie ;)
Is it possible to create armored miners or turn my military into miners when they aren't training? I keep losing miners to things hiding in the walls.
Not really, cause Mining and Military doesn't play too well together. You could probably make a uniform that uses a pick as standard weapon, configure them to wear their armor permanently and then it could work.
Or you just station your military right next to your mining ops, which is way less micro and does a similar trick.
I add all of my dwarves to squads first thing, and keep adding them as they migrate in. Keep uniform to always on, and let them choose their own weapons. It all works out, they take what they need to do their jobs and they're all in metal armor. I don't even train any of them, they'll pick up combat skills pretty quick just from skirmishing with thieves and cave beasts.
If they're hauling something, their weapons and shields appear as "strapped to their bodies". They can drop stuff and whip em out if need be.
I was just wondering if its possible to mine vertically and then you demonstrate that exact thing. A like for prerecorded mind-reading
Any Tips how to stop dwarves running into the Caverns when they get accidentally opened? I stopped Automatic web collection but they find just soo much stuff they really would like to haul!
In settings you can turn off what dwarves will haul somewhat. Have to remember to turn them back on when done playing "stay out of there!" Or use burrows. Put everyone but miners in in "indoors" burrow. Still have to worry about the miners deciding to haul an antman's sock though.
@@vonsch9793 my fort spans soo many z-levels I just didn't wanted to do burrows. Also assigning 200 dwarves and then filter a few out would also be soo tedious!
@@wutzibu I don't disagree even a little, But fixing process of designating burrows may mitigate that some. Hopefully we will see that in next update.
Build a door or hatch and set it to forbidden
Nice, were some tips I didn't know
Love to hear that, I really collected long on this one ^^
thanks a lot my guy! Can you do one about dealing with the dead?
Dig deep! =)
Bro I have 340h and just discovered auto-mining. I'm crying rn.
It took me around 500 hours to learn to transport magma in Minecarts somewhere. Dwarf Fortress has a very weird learning curve.
DF or how to automate everything and figure out how to automate things that can't be automated.
Love the videos!
Your fortress looks like a folder icon.
Good Armok, you are right! :D
200 dwarfs, what do you do to keep fps high?
I never had any FPS issues beside too much Water Movement or too much Fire Spreading. So I hope other people might have some good tips here.
#1 FPS killer for growing fort is relationship line of sight checks. Dwarves gain relationships in meeting areas. For me a temple is biggest culprit since my dwarves love to pray a lot, followed by a tavern. Since when a dwarf has a need he goes to closest fitting location to fulfill it then having redundant temple/tavern should help with that, also having doors everywhere so dwarves don't see too many of others all the time.
Number 11 socked me
No need to delete your garbage zone you can pause it
Auto WHAT
Food number be like: O/
first
That was fast :D
this tips kind of suck
Hard to make anything out of this form of criticism. Kind of suck doesn't tell me how to improve y'know
I found them pretty helpful