Making a Smooth Speed Limiter in Stormworks (Engineer Explains)

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  • Опубликовано: 28 янв 2025

Комментарии • 12

  • @OddlyTugs
    @OddlyTugs 18 дней назад +3

    Oh make a steering controller/stablizer it is super simple just a linear speed sensor and angular speed sensor. You can get fancy with it with a low speed filter, slip angle limiting, also for trucks you can remove the return-to-center effect at lower speeds for that truck sim feel. There is so much you can do with it. Also don't be tempted to limit the angle with high speed, instead limit the rate of turning at higher speed and let the slip angle limiter, limit the steering. If you do just limit by high speed use only a forward linear speed sensors so u regain authority if you spin out.
    I really dislike how basically every cool car either has no steering stablization or a very basic implementation.

  • @Neotastic_Gaming
    @Neotastic_Gaming 18 дней назад +1

    Cool!

    • @454ss_gaming
      @454ss_gaming  18 дней назад +1

      Thank you! Love a good application of math and practicality!

  • @Feradose
    @Feradose 18 дней назад +2

    Needed this so bad

  • @Bossdom2010
    @Bossdom2010 18 дней назад +3

    Could you make a smooth cruise control for the cars? Like one simular to cars IRL

    • @454ss_gaming
      @454ss_gaming  18 дней назад +4

      Yup! I already have this system in my cars but I can make a tutorial for it!

  • @derpyhooves4287
    @derpyhooves4287 18 дней назад

    I just limit speed by using gearboxes or disallowing my throttle levers from getting past a certain number...

  • @Guapter
    @Guapter 18 дней назад +1

    why dont just use PID for it ?

    • @454ss_gaming
      @454ss_gaming  18 дней назад +3

      You can certainly do that! Of course there are multiple ways to solve problems, but I found this to work well for me!

    • @OddlyTugs
      @OddlyTugs 18 дней назад +2

      This is a PID, without the D. PID is just used as a coverall term with a common example but it's control theory in practice.

  • @jallark9041
    @jallark9041 16 дней назад

    I've been doing something similar but simpler. Throttle = ((set speed - actual speed)/3) clamped at .45
    Then i double the value for the air input