Cities Skylines Beginners Guide - Building A Downtown With The New DLC
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- Опубликовано: 6 сен 2024
- Cities Skylines Beginners Guide - Building A Downtown With The New DLC
In Todays Episode, we begin building our downtown for our beginner's guide. While introducing the new DLC skyscrapers, we look at ways to design a downtown and make it functional. We also go over essential tips and strategies I use when building downtowns. I hope you enjoy it!
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my only concern about this DLC is, the skyscrapesr are act as tourism or park buildings not act as residential, office or commercial buildings, makes it not realistic tbh. but the buildings are awesome!
Yeah, I wish there were some residential or office buildings for them but I think in order to place them they need to be unique buildings in the base game. But they could have figured out a different way. It's still really lovely to have though
I think if u have rico revisited u might be able to do that
@@CityZilla you can use rico revisited
Skyscrapers is definitely worth it, I went back and changed some of my older cities unique buildings skyscrapers with the DLC and it looks so much beautiful and more realistic coming from a console user
So true! It is a game changer for console people. Thats what got me back into the game was playing on xbox
Of course skyscraper worth it because this is a big deal for console and vanilla players. This will drastically improve the landscape.
Btw you need to relocate the high capacity police headquarter at the local road or small road so they don't have to turn around and can access to any small road rather than collector road at 43:45.
If you want the highway function more efficiently, use lane mathematics. This technique is very useful and even use in real life. Like 58:30 for example, I use different lane highway so AI itself can drive dedicated turns.
Yeah, lane matgs dont white work the same way in vanilla. I am a huge fan of dedicated lands and keeping traffic in check. It is a whole new monster in vanilla. Thanks for the suggestions!
One thing you could do is give the cloverstack interchange some better lane mathematics. It makes no sense for a 2-lane ramp to merge into a three-lane highway without getting extra lanes on the highway. Also, the bus terminal would be an interesting idea, especially with intercity buses.
I didn't think to place the like buildings together. I was worried about things looking too repetitive but seeing you do it here, it looks really good. I can't wait to try this out in my current city! Thank you for the inspo :) I've really enjoyed kind of building along with you.
Happy to hear that you are enjoying it!
So funny cause I have the total opposite reaction haha. Late engagement for your video 😅 but my biggest critique would be maybe setting up a section, the areas closer to the water front that use the smaller versions and then using the bigger sized versions towards the rear to give it a more distinct pop and provide a nice height shift from smaller to large so the smaller buildings “have a view” and the tops of the larger buildings also getting the beach front view from further back. I get that often developers irl build companion buildings but i find it to look a bit repetitive and the height shift to look more random than controlled. Been watching this series cause I find CS2 to be way to generic and boring looking at current and am thinking of transferring over to CS1, newer to the series and missed 1 and having hopped directly into 2 and then watching playthroughs of the first I much prefer it as the already built out version that 2 will be in a few years.
Great video as always, might I suggest you use an underground metro system too in the downtown? Just an extra added transportation system.
That could be good. Thanks for the suggestion!
@CityZilla you put the smaller version of two similar buildings on the same side about 90% of the time. If your orientation is facing the rest of the city, the smaller one is nearly always on the left.
I think traffic manager should be part of the vanilla package.
There is no point in struggling with traffic when the vanilla gameplay is really not realistic.
enjoying your build !!! 🙂
Yeah, it's tough not playing with mods. The vanilla game had a tone of problems with realism. It's still fun though
I wish you could release more often. This is such a nice build.
I dont have a life anymore, since im discovered ur channel three Days ago. ;D
Its funny and calm me down, so joyable to watch - thanks for all of the suggestions u give along. The Timelapse-Moments are also georgous - they dont have any "purpose", but ur town looks so much better after it.
Anyway, as a German i thouged about how could i explain the pronouncing of the Word "Europaturm". I came along with: Oi-Ro-Pa Tuu-rm. Maybe it works, maybe not - let me know :)
And i got a question too - i risk a look at ur list of Mods. Would you maybe make a Video where u explain them. U told us in this Episode, that u would manage ur Trafficflow with Mods. I new to Mods and not sure how to deal with the Traffic Manager. It would be so helpful to see, how to handle this city with Traffic Mods.
Thanks and now its time for the next Episode.
Great Job
Thanks Matze! I'll do another mod episode here soon!
28:40 (As you requested) The correct pronunciation would be (pls read as if in English) "oyropa-toorm".
Cheers!
Really cool series! I don't even play the game, but you explain it so interestingly.
Thank You!
The Europaturm is the tower of europe, located in Frankfurt in the financial district.
Biffa enters the chat: 58:32 lane mathematics.
I dislike the Metro line Revamp because it forces people to go downtown even thought they don’t need to. For right now, I understand why you did that since two lines is redundant but the more you build, I think transfers inside and outside of downtown will be better. This way the system won’t me congested.
That makes a ton of sense. I might break it up now. Thanks for the suggestion!
I’m loving how the city is coming out, it reminds me a lot of Seattle especially once that school goes in!
Glad you are enjoying it!
Ya i agree the 9 tile limit can be frustrating I like to play with the mod that gives me all the tiles and then downgrade all the roads and upgrade as I go
I noticed you didn't use much the no zone tool leaving you with 2 by 2 commercial in the downtown. Was that a design choice?
"And then we're gonna connect that up".
If I had a $ every time you said that shit lol. Almost drives me nuts after the 30th time. Thanks for the content.
I could be wrong but it seems to me that between the pedestrian road and the one ways in the wrong direction, you have not provided any access to the downtown from that roundabout. You might want to trace the routings. I love this series.
I'll have a look at them. Thank you!
I'm so mad they won't let me get this in the "remastered " version
@36:10. It looks like you used two of the small fountain plazas. But you were worried about replicating the statues and fountains. You could use the small fountain plaza across from a statue plaza, and offset its anchor point so that it lines up with the statue plaza ... Then use landscaping to fill the gap so that it keeps the geometric symmetry with variation of the statue and fountain features.
Plazas and Promenades also provides all the plaza props so you could creatively cool that gap in such a way that they actually look like similar plazas.
p.s. really like your central plaza design with the circles circumscribed inside the exterior rectangle.
p.s.s. @1:00:00 final thought. I really enjoyed this episode--from the thoughtful design of the plazas, to the incorporation of paths to increase walkability... even lowering the train station level to mitigate noise... So please receive this as helpful suggestion. You could eliminate 50%-67% of those unique buildings-- then change the residential specialization to green self-sufficient. If you zone cell by cell, you can create a mixed-use patchwork of office towers, residential towers and commercial buildings. The dense self-sufficient towers are total luxury aesthetic, and the commercial modern city center buildings are gorgeous. Just a thought as you were lamenting traffic flow. Lots of city centers are being developed this way (in the u.s. at least) as we abandon suburbs and return to dense urban cores.
Thanks for the suggestions! I think we may end up removing some of the buildings but I was able to solve a bit of the traffic in this next episode. Let me know what you think.
Europa Turm = Europe Tower
Sometimes going crazy is not that bad ;)
I say the pack worth 5 dollars and I really loved the downtown! Traffic is a huge issue though. Are you planning any ferry routes?
I don't know about ferry routes but we are definitely getting some more transit in the area!
Your cities are always awesome but I can never match your level of detail
Love your series. Accidentally came across your channel and i love it. Keep them coming. Since im from south Africa im not impressed with the high rises from my country
Same from South Carolina😂
Im from SA too ..
@@nickbroekhuizen8858 awe. Which parts
@@oppie2019 Cape Town
@@nickbroekhuizen8858 nice to see some fellow sa people aswell
This is too detailed its amazing also how can you slow down traffic
NGL...Those Island Park Towers from Japan look like the Nakatomi Plaza building.
Finally! The downtown!
I have to ask. Have they done engine upgrades and performance optimisations for the game with patches? Mainly because they are still releasing expansions and the game has 7 years now. They could have improved UI looks as well along with UX. At least resolving what many mods did.
No sadly they have not updated the engine. The game is quite heavy now.
I think it's totally fair that a city might commission a pair of statues from the same artist. Maybe we can suppose the two have slight differences you can see from the ground and not from as far out as we are.
That is a valid point. I did not think of that!
Thank you for this video
so lets go ahead!
Think that skyscaper Euroturm ist in Frankfurt, at half of the Video Checkout the Plattform on top Bro. Keep it up
Ones i v climbed it Up;)
What mods could I use to turn the unique buildings into dummy buildings?
Proceideral objects or rico
yeeesss ive been waiting for a new episode!
32:42 Hi! Greetings from Italy!
Hello! Welcome to the channel!
you skipped right over the building from my city even tho you read the name, the "Turn am Park" which is the O2-tower in Munich, pls place it. Much love from Germany :)
Hello from the USA! I think I'm going to try and place the rest if them in this next episode
Dont know why, how, and when you Cities skylines youtubers got an idea that roundabouts are some magic solution to handle all highway traffoc, but one I just saw early on the video was one of the worst I have seen!? As what you just basically did, was: You just cramped ALL incoming (and outgoing, for that matter) traffic to that area to a 4 lanes of that roundabout! That's, 3 incoming lanes from highway and 2 more from that 4-lane road to a one less lane. And to make that roundabout even more congested, theres at least 5-6 roads linked to it, so that CANT work very well, as those are basically all just plain crossings that slow it down just further. What I would have done: Made a highway doing a big loop back onto itself with proper 1 or more proper offramps.
And yup. You cant paint concrete on vanilla game. But if you buy Parklife DLC you can plot all of those Parklife decals (and most of the other park assets too) to anywhere! And they for sure look way better than vanilla concrete!
PS: How many citizens you oughta pay that park fee as you didn't fence it out AT ALL!? :D
Also: Mass transit is NOT magical solution to every case! At least not without careful thinking, and especially on vanilla. As all of those skyscrapers are gonba attract LOT of tourists so you have to be prepard to handle not ONLY tour own cities ppl but all of that tourist traffic too! And such a large traffic hubs you made there were sure that train/metro-loads of ppl would pop out of those buildings constantly, that are gonna congest all nearby pedestrian crossings so car traffic is gonna get nightmare if you dont figure out solutions for that
Thanks for all the awesome suggestions!
@@CityZilla No no! Thank YOU for your efford on making these ideas, and giving me all "new" ideas that I'm gonna steal! :D
Seems your hospital near your sky scrapers have no road access for ambulances??
The ambulances come out the front
20:20 You don't realize the End of Line Train Station comes with a built in metro line? :)
I do! I'm not sure what we will do with it just yet but it will be utilized at some point
Great video as always!!!
Is there a way in City Skyline that we can, through a shared link, browse your city?
Hey hammad! I'm planning on switching up my save files plan here soon
For the Xbox version, I don't know why they didn't add parking garages and parking lots along with the airports DLC.
However, I do like the new skyscrapers dlc, and I guess the ONLY way to get more tiles is to get a PC. I have been praying for more tiles and parking lots In forever
They just added more tiles for the console version. 25 now I believe
@CityZilla whaaat.. do you have to purchase it ? Mines still only giving me 9
@@CityZilla oh ok. I just installed it.. wow. I did not know this
It's just came out about a week ago or so
@CityZilla yea. I'm just kinda mad I can't get my mods or skyscrapers dlc on it, but everything else came in fine
what map theme and lut or mao are you using
I use a theme mix. I have it available on my steam page
The beach In front of the skyscraper could be the beach resort dlc ?
Hey thats a good idea! I am playing around with the idea of making the beach we worked on today a port and putting our tourism beach on the other side.
@@CityZilla sounds good to me there are some commercial building what work great I think it is from green dlc what are great for beach and of course tourists and leisure
Some bits of the zoo and some unique buildings work great if look up some people build some great piers with a bit of Tera forming and quarries is bit tricky on vanilla but should be possible
City planers Verda beach has one
ruclips.net/video/-hTWXQbC3Yk/видео.html
Or bifa
ruclips.net/video/Y_QkqyhUGR0/видео.html
how do you keep the tall buildings visible..in good light at all angles.
I use a visual mod called ultimate level of detail
@@CityZilla ty
@@CityZilla maybe you can do a tutorial on this. ive seen many people ask the same question
Consoles are always the achilles heel of gaming.
12:08
Americans must be hurt by hearing this🌚
Beautiful.
I'm from Bangladesh and It's sad that we are missing out a community of CS here. Or maybe I haven’t found one yet.
Im sure there is a community there. I get viewers from all over the world!
@@CityZilla Thanks! I have to search more I guess.
Hows your laptop holding up with that many mods?
Really well actually. This vanilla series really is not to heavily modded. It's starts to bog down in my other cities. My canalville series loads in with 7000 assets and around 25 mods. Still runs okay but it's not full speed. I don't get much stuttering when moving around though. My crater laker series is grinded to a halt at 160k population and a ton of mods and assets in use.
Started a City for Tourist only there was no need for Industrie at all
My Zillawood series evolved into this idea! I eventually got rid of almost all yellow industry and survived on tourism and warehouses.
I'm waiting for next part
It's coming 😀
Denise or De-Nice. I saw what you did there
🤣
Concrete on air port dlc
Hahaha
Another night movie 🍿🍿🍿🍿
term em park
2 months later: drops 25 tiles for consoles X/S 😂
🎉
I'm from Italy
I lived in naples for a few years .gotta love italy
I don't care you're teaching people about this game, Spawn a tsunami.
🤣
MOVE IT JUST A SMIDGE.....😒
They could have included half the assests and it would have been worth it. Lol
So true! Probably the best CCP now!
Great video :)!! This channel needs P r o m o S M!