I feel that the pre-rendered backgrounds in RPGs like FFVII have aged more poorly than Saga. They're often tedious to traverse and clash with the polygonal characters in the game.
This game is the best game that was ever released for Sega Saturn, a machine that was designed for 2D bitmap fights and sidescroller. I loved it's endtimes story and the sad feel. Nothing for people who want to be king of the hill.
I can't believe the reviewer compared PDS negatively to FFX. I love FFX, but Final Fantasy is a carnival clusterfuck. Saga is a concise, consistent, harmoneous and unique piece of art. The music is unparalleled. The experience of playing it is unlike anything else that has ever been made. The visuals are totally magical to me, I don't want them to be any different.
Panzer dragoon saga is a masterpiece, the graphics are amazing ( in 1998 of course), the music is just unforgettable. The gameplay is great and unique. There is no other game like this one and despite not being on the PlayStation, it is quite impressive for the 3d. I hate too the underground ruins, such a lost of time. This is the only negative thing in my point of view. Great review by the way
Wow. I stopped watching at "Unfortunately the game is held back by the Saturn hardware." This game is incredible *despite* the Saturn hardware limitations. I would add that if what you want is another "on rails" Panzer Dragoon game, there are three other ones to choose from. This is by far the best game in the series *because* it's not on rails. Oh and pixels don't make a game. The GAMEPLAY makes a game.
Wonderful job here 90sgamer92! To be honest when you first mentioned this review to me I wasn't expecting such a professional job, but the editing and script was really top-notch. As for the review itself, some very insightful stuff here. I hadn't really reflected on the sheer loneliness of this game, but you're absolutely right and it's a big part of PDS's unique atmosphere. You also captured the weird feeling of playing a game with graphics like this on the Saturn: it's simultaneously very impressive (I'm always terrified my Saturn will explode from the effort of creating this world) but there's also no denying that it has aged dramatically. Anywho - I've nothing much to add (except maybe to emphasise just how gorgeous the soundtrack is in places), but this was a terrific video and I really hope it gets an audience from PD fans and newcomers like. Thanks so much for the shootout too!
Thank you for the compliments (and for doing the playthrough) :) I do hope that it gets some people who haven't heard of it to try it out, or atleast check out parts of your playthrough. One can only hope that with resurgence in interest, we'd see a Panzer Dragoon kickstarter. After all, many notable Japanese devs have lately turned to crowdfunding. Panzer Dragoon Saga is one of the few JRPGs that in my opinion transcends the genre, a game you can recommend even to those who normally dislike the genre or are turned off by anime art styles.
I'm noticing that the aspect ratio is stretched in a widescreen fashion and there seems to be more black on the screen to the right, are you using one of those square box SCART to HDMI adapters? I have one and it does the same thing :P
+MrMario2011 You'll have to ask that from RaindcloudGaming, I didn't have the equipment to capture footage from game consoles back when I made this video, so he let me borrow his footage! But generally speaking I never maintain correct aspect ratio in my videos unless it's a vertical shooter or something. I think I was just too lazy to zoom in the footage to manually remove the black borders back when I didn't know you could apply that affect to all video clips on the time line in Sony Vegas to save time :)
Thought that is was a fantastic review! I am one of the lucky few that own a copy, and really enjoyed playing through it. I know that the graphics don't look great to some, but I actually prefer an unpolished look at times. I just popped in zwei for the first time in a while and reviewed it. the main four games in this series are true classics for sure.
+Player 2 Ready Texas Cheers :) I agree that there's certain charm to some low poly 3D games, but I think that the visuals are held back by the low draw distance. A game like this deserves to have humongous landscapes that make you feel small, like flying at the bottom of the Grand Canyon. It's pretty much the antithesis of Silent HIll 1 (which used low draw distances to build athmosphere), which is a shame since the setting and art direction are so unique that you really want to explore the scenery. Nice to hear that there are more people doing Saturn game reviews! The Saturn has grown to become my favorite retro console that I didn't own as a child (PS1 will always be my favorite console). Great(est) controller, super easy system to import for, lots of great 2D games and the logo&PAL cases look rad. And it's built well as well from what I've read. Too bad that prices are on the rise. Just during the last 1½ years a game that I've been meaning to import rose up in price from 40-50 dollars to 100 on eBay :(
Not a great plot? Gash's speech alone about freedom vs security elevates this game above and beyond any other contemporary jrpg. PDS is not just escapism, it has things to say and it says them boldly. And most stories are as good as their ending. This is one of the few games of its type that doesn't send you out to save the world. As for the ending itself, its unique and memorable af. I played this game when it came out and i still remember the experience like it was yesterday. Part of it is the unique setting and part of it is the way it ended.
I probably phrased it too harshly, I really appreciate the fact that the plot isn't about saving the entire world (and the focused narrative, which I mentioned in the script), but the writing isn't on the level of Torment or anything like that, so I put it mentally in the same category as Parasite Eve. I don't remember any particulars, but I do recall that the conversation you have with the guy in the tower (presumably the one you just eluded to) being interesting, so I'll give it that.
Well, nothing is on the level of Torment as far as writing goes, no one does dialog like Chris Avellone. Still, both games have themes that are a lot more timeless than Parasive Eve. Torment's story is more about the individual. You have nature vs nurture, you have Utilitarianism vs Kant etc. PDS centers more around social structures vs the individual. There are straight references to religion and politics as instruments of control, but the most effective such structure is the metaphor of the Towers system. Crayman explains that the Towers should be kept functioning because they are the only thing that can ensure that the destroyed planet remains inhabitable. Gash on the other hand argues that even if destroying the Towers means destroying earth, the alternative is not a life worth living, since the individual loses its agency. In certain ways, PDS is more relevant today than it was when it came out. We keep loosing agency as individuals but we are always been told it's for our own good. We live under mass surveillance, the democratic structures have all but collapsed, labor rights keep getting annulled, information has become more controlled and more filtered, etc.
Frankly, I haven't thought that deeply into themes explored by the plot of PDS. It's been almost three years since I played it. It is on my list of best JRPGs, but Nocturne, Tactics Ogre and Persona 3&4 left better impressions (emphasis on "impression") on me as far as writing goes. Though the solemn nature of the characters is something that stood out to me in PDS. But like I said, I don't remember all the details of the storyline, so I might've sold the game a bit short in that department. I appreciate the insight. If a replay inspires some new found appreciation for the story in me, I might make a "correction" video some time in the future.
I get why someone might see it that way. It has more to do with the difference between plot and writing. PDS doesn't have a lot of writing in general, it's a really subtle game. Unfortunately some of the info that sheds light to the story is found in books and journals that are really easy to miss. You get to know who and what the ancients were, how they ended, why a faction of them built the dragon, what is the dragon (he is actually a virus that mutates its host) and why the dragon must always have a human raider. The whole plot is about agency: SPOILERS AHEAD The ancients were humans that had mastered advanced biotechnology. They eventually engaged in a world war that completely destroyed the planet. At that time, one faction of the ancients chose to use biotechnology in order to keep the planet alive. They built the towers to filter the air and the water and to regulate the environment. The Towers were also able to produce bio engineered creatures to use as weapons. The Towers and the creatures they produced were controlled by a single entity, an AI called Sestren. Since the human population had the most potential to upset the balance of the ecosystem, Sestren would regularly cull the herd so to speak. In essence, the Towers controlled mankind's destiny. This was foreseen by another faction of the ancients that didn't agree with that approach. They were the ones that stole and hidden Azel and the ones that created the dragon (initially named the Heresy Virus) in order to offer the tools to mankind to restore its agency. That's also the reason the Dragon can't decide by himself to destroy the old system, a human has to make that choice. In effect, the whole plot from beginning to end is about agency and its importance. Other factors in the game that aim to dominate the remaining human population are the Empire (through conquest) and religion (through belief). Still, nothing has the force of the Towers in that regard. They are the only thing that ensures the specie's survival. So when the writers chose to make Edge side with Gash and destroy the whole system you know they meant business.
Yes i was talking about the original Torment game. Not so much about the plot, which isn't that original, but about the quality of the writing in a more literal sense. There is something very evocative to Avellone's dialogs and his prose rivals that of some very accomplished writers. As for Saga, it's a product of the "less is more" and "show, not tell" philosophies. The big exception to that is the ending, where it certainly goes for maximum effect with its statement. SPOILERS AHEAD Not only does the game force the main character to side with the choice that restores both agency and responsibility to mankind by risking the planet itself, it ends without informing the player if the planet actually survives that choice. In this way, the writers place more importance to the capability to self determinate than they do to the continuation of life itself. I can think of very few other games that have been as bold, with the exception of another favorite of mine, which is Bioshock Infinite.
You compare this with parasite eve? That’s an insult to panzer dragoon saga. Parasite eve is just okay. Panzer dragoon saga is a masterpiece. I also can’t believe you said “it’s not a masterpiece” at the end. Bite your tongue! I paid $120 for this back in 2001, and I would gladly pay the $1000 it’s worth now in late 2018, if I didn’t already own my copy. I am NEVER selling this absolute gem!
Good review, but lets all agree on something, this game was not some spectacular achievement by graphic standards for the Saturn. On the other hand, Saga is just a REALLY great looking game :). The Saturn was an extremely powerful console that was difficult to program for. Along with marketing/release reasons, I'm sure people weren't banging down doors to learn how to properly program for the system. Yu Suzuki said it himself, 1 out of every 100 programmers knew how to properly program for the system. I know these days are long gone, but my Saturn is one of the most powerful vintage consoles I own, and my favorite. Thanks again for the awesome review, I'm ecstatic to see how you related it with other epic titles. Saga truly deserves the attention!
i have played panzer dragoon saga back in 1998 today i have a japanese saturn along with 60 games along with panzer dragoon, panzer dragoon zwei, wich are perfectly playable in english and i have azel panzer dragoon (japanese panzer dragoon saga) wich is also good playable in japanese with some help from youtube,so for 20 euro,s i have that feeling again and i am happy with that
Just because the source code went missing doesn't mean that it's impossible to port. Harder? Yes but not impossible. Blue point studios take the retail disk, rip the data than reverse engineer the game to make the JD version of said game 100% accurate to the original release.
It's one of those games that would've been a great investment back in the 90s for sure.Though from what I've read, copies were hard to find even back when the game was new, and that it never really dropped in value in the first place.
90sgamer92Eng I got it as a pre-order from Electronics Boutique. When I sold it a few years later I got $170 for it which was a good price for the time. I also sold my copy of Radiant Silvergun back around the same time and made a nice profit. Panzer Dragoon Saga should be enhanced and released on Xbox.
You could've gotten a lot more if you had waited a few years, judging by some of the sold auctions I saw :P How much you got for RSG? My sister got me a copy from Japan for about 80 dollars or so. It's overpriced by local standards, but a fair bit cheaper than what it is on eBay from what I recall
90sgamer92Eng I sold it when I did not because I thought it was the most I'd ever get but because I didn't think it'd get too much higher and, most importantly, I needed the money at the time I sold it. I don't remember how much I got for RSG exactly but I think it was probably around 75 dollars. I sold them both via ebay so if they have full auction history maybe I'll look it up sometime.
90sgamer92Eng I just spent hours making my emulator work. Thankfully I ripped it as an ISO YEARS AGO INCASE THE DISC FAILED. Why can't Sega reverse engineer this?
Ýeah, that's the biggest flaw in this game in my opinion. Such a short/consice (for an RPG)&exotic experience should not drag on or start to feel like work at any point. Especially given the high price tag.
That is true but for one of the first full 3D games in the genre Saga still is quite the achivement. It tried something unique and for the most part the overall experience was very fun. The story was cliched like most Rpgs back than but from what I've heard it had an ambiguous ending.
+Bucky•JaKRBT Good call. I guess just picked the first word that came to my mind with out thinking about the negative connotation when writing the script! PS: Bucky O Hare rules! As does Jazz Jackrabbit 2 for that matter, though it isnt as well designed.
Bucky•JaKRBT Jazz 2 has an amazing soundtrack (I played it tons as a kid with out any music because some one had installed the soundcard the wrong end first if I recall..) and the graphics&stages are "cozy" thanks to the hand drawn art style, but Bucky has tighter level design and it's a more pure platformer (which is something I personally value a lot, (loads of platformers are like that, combat centric/not much of tight platforming sections). Jazz 2 is probably the best PC exclusive platformer, while Bucky is my favorite NES game.
90sgamer92 In understand the preference. The Nes Bucky is a damn good platformer although the controls tend to be a bit slippery and annoyed the hell out of me on the more precise stages. The Arcade game is a riot too.
Nah, I just filmed it like that so it would fill the screen vertically :) The PAL version of the game comes in 2 cases (both containing 2 CDs), which are kept inside an artwork sleeve. So it looks like 3 boxes.
This guy doesn't understand anything about this game. The hoovercraft level is in there to bond with Azel and not the dragon and realise how dangerous the world is. And no character development on edge? The guy completely changes his outlook on revenge.
I feel that the pre-rendered backgrounds in RPGs like FFVII have aged more poorly than Saga. They're often tedious to traverse and clash with the polygonal characters in the game.
This game is the best game that was ever released for Sega Saturn, a machine that was designed for 2D bitmap fights and sidescroller. I loved it's endtimes story and the sad feel. Nothing for people who want to be king of the hill.
I can't believe the reviewer compared PDS negatively to FFX. I love FFX, but Final Fantasy is a carnival clusterfuck. Saga is a concise, consistent, harmoneous and unique piece of art. The music is unparalleled. The experience of playing it is unlike anything else that has ever been made. The visuals are totally magical to me, I don't want them to be any different.
Panzer dragoon saga is a masterpiece, the graphics are amazing ( in 1998 of course), the music is just unforgettable. The gameplay is great and unique. There is no other game like this one and despite not being on the PlayStation, it is quite impressive for the 3d.
I hate too the underground ruins, such a lost of time. This is the only negative thing in my point of view.
Great review by the way
Wow. I stopped watching at "Unfortunately the game is held back by the Saturn hardware." This game is incredible *despite* the Saturn hardware limitations. I would add that if what you want is another "on rails" Panzer Dragoon game, there are three other ones to choose from. This is by far the best game in the series *because* it's not on rails. Oh and pixels don't make a game. The GAMEPLAY makes a game.
Saturn emulation with SSF is actually really good today.
Wonderful job here 90sgamer92! To be honest when you first mentioned this review to me I wasn't expecting such a professional job, but the editing and script was really top-notch. As for the review itself, some very insightful stuff here. I hadn't really reflected on the sheer loneliness of this game, but you're absolutely right and it's a big part of PDS's unique atmosphere. You also captured the weird feeling of playing a game with graphics like this on the Saturn: it's simultaneously very impressive (I'm always terrified my Saturn will explode from the effort of creating this world) but there's also no denying that it has aged dramatically. Anywho - I've nothing much to add (except maybe to emphasise just how gorgeous the soundtrack is in places), but this was a terrific video and I really hope it gets an audience from PD fans and newcomers like. Thanks so much for the shootout too!
Thank you for the compliments (and for doing the playthrough) :) I do hope that it gets some people who haven't heard of it to try it out, or atleast check out parts of your playthrough. One can only hope that with resurgence in interest, we'd see a Panzer Dragoon kickstarter. After all, many notable Japanese devs have lately turned to crowdfunding.
Panzer Dragoon Saga is one of the few JRPGs that in my opinion transcends the genre, a game you can recommend even to those who normally dislike the genre or are turned off by anime art styles.
I'm noticing that the aspect ratio is stretched in a widescreen fashion and there seems to be more black on the screen to the right, are you using one of those square box SCART to HDMI adapters? I have one and it does the same thing :P
+MrMario2011
You'll have to ask that from RaindcloudGaming, I didn't have the equipment to capture footage from game consoles back when I made this video, so he let me borrow his footage!
But generally speaking I never maintain correct aspect ratio in my videos unless it's a vertical shooter or something. I think I was just too lazy to zoom in the footage to manually remove the black borders back when I didn't know you could apply that affect to all video clips on the time line in Sony Vegas to save time :)
"I never maintain correct aspect ratio in my videos" then you are a dumb arse.
Thought that is was a fantastic review! I am one of the lucky few that own a copy, and really enjoyed playing through it. I know that the graphics don't look great to some, but I actually prefer an unpolished look at times. I just popped in zwei for the first time in a while and reviewed it. the main four games in this series are true classics for sure.
+Player 2 Ready Texas
Cheers :) I agree that there's certain charm to some low poly 3D games, but I think that the visuals are held back by the low draw distance. A game like this deserves to have humongous landscapes that make you feel small, like flying at the bottom of the Grand Canyon. It's pretty much the antithesis of Silent HIll 1 (which used low draw distances to build athmosphere), which is a shame since the setting and art direction are so unique that you really want to explore the scenery.
Nice to hear that there are more people doing Saturn game reviews! The Saturn has grown to become my favorite retro console that I didn't own as a child (PS1 will always be my favorite console). Great(est) controller, super easy system to import for, lots of great 2D games and the logo&PAL cases look rad. And it's built well as well from what I've read.
Too bad that prices are on the rise. Just during the last 1½ years a game that I've been meaning to import rose up in price from 40-50 dollars to 100 on eBay :(
Not a great plot? Gash's speech alone about freedom vs security elevates this game above and beyond any other contemporary jrpg. PDS is not just escapism, it has things to say and it says them boldly.
And most stories are as good as their ending. This is one of the few games of its type that doesn't send you out to save the world. As for the ending itself, its unique and memorable af. I played this game when it came out and i still remember the experience like it was yesterday. Part of it is the unique setting and part of it is the way it ended.
I probably phrased it too harshly, I really appreciate the fact that the plot isn't about saving the entire world (and the focused narrative, which I mentioned in the script), but the writing isn't on the level of Torment or anything like that, so I put it mentally in the same category as Parasite Eve.
I don't remember any particulars, but I do recall that the conversation you have with the guy in the tower (presumably the one you just eluded to) being interesting, so I'll give it that.
Well, nothing is on the level of Torment as far as writing goes, no one does dialog like Chris Avellone. Still, both games have themes that are a lot more timeless than Parasive Eve.
Torment's story is more about the individual. You have nature vs nurture, you have Utilitarianism vs Kant etc. PDS centers more around social structures vs the individual. There are straight references to religion and politics as instruments of control, but the most effective such structure is the metaphor of the Towers system. Crayman explains that the Towers should be kept functioning because they are the only thing that can ensure that the destroyed planet remains inhabitable. Gash on the other hand argues that even if destroying the Towers means destroying earth, the alternative is not a life worth living, since the individual loses its agency.
In certain ways, PDS is more relevant today than it was when it came out. We keep loosing agency as individuals but we are always been told it's for our own good. We live under mass surveillance, the democratic structures have all but collapsed, labor rights keep getting annulled, information has become more controlled and more filtered, etc.
Frankly, I haven't thought that deeply into themes explored by the plot of PDS. It's been almost three years since I played it. It is on my list of best JRPGs, but Nocturne, Tactics Ogre and Persona 3&4 left better impressions (emphasis on "impression") on me as far as writing goes. Though the solemn nature of the characters is something that stood out to me in PDS. But like I said, I don't remember all the details of the storyline, so I might've sold the game a bit short in that department.
I appreciate the insight. If a replay inspires some new found appreciation for the story in me, I might make a "correction" video some time in the future.
I get why someone might see it that way. It has more to do with the difference between plot and writing. PDS doesn't have a lot of writing in general, it's a really subtle game. Unfortunately some of the info that sheds light to the story is found in books and journals that are really easy to miss. You get to know who and what the ancients were, how they ended, why a faction of them built the dragon, what is the dragon (he is actually a virus that mutates its host) and why the dragon must always have a human raider.
The whole plot is about agency:
SPOILERS AHEAD
The ancients were humans that had mastered advanced biotechnology. They eventually engaged in a world war that completely destroyed the planet.
At that time, one faction of the ancients chose to use biotechnology in order to keep the planet alive. They built the towers to filter the air and the water and to regulate the environment. The Towers were also able to produce bio engineered creatures to use as weapons. The Towers and the creatures they produced were controlled by a single entity, an AI called Sestren. Since the human population had the most potential to upset the balance of the ecosystem, Sestren would regularly cull the herd so to speak. In essence, the Towers controlled mankind's destiny.
This was foreseen by another faction of the ancients that didn't agree with that approach. They were the ones that stole and hidden Azel and the ones that created the dragon (initially named the Heresy Virus) in order to offer the tools to mankind to restore its agency. That's also the reason the Dragon can't decide by himself to destroy the old system, a human has to make that choice.
In effect, the whole plot from beginning to end is about agency and its importance. Other factors in the game that aim to dominate the remaining human population are the Empire (through conquest) and religion (through belief).
Still, nothing has the force of the Towers in that regard. They are the only thing that ensures the specie's survival. So when the writers chose to make Edge side with Gash and destroy the whole system you know they meant business.
Yes i was talking about the original Torment game. Not so much about the plot,
which isn't that original, but about the quality of the writing in a more
literal sense. There is something very evocative to Avellone's dialogs and his prose rivals that of some very accomplished writers.
As for Saga, it's a product of the "less is more" and "show, not tell" philosophies. The big exception to that is the ending, where it certainly goes for maximum effect with its statement.
SPOILERS AHEAD
Not only does the game force the main character to side with the choice that restores both agency and responsibility to mankind by risking the planet itself, it ends without informing the player if the planet actually survives that choice. In this way, the writers place more importance to the capability to self determinate than they do to the continuation of life itself.
I can think of very few other games that have been as bold, with the exception of another favorite of mine, which is Bioshock Infinite.
Excellent review, great personal insight and packed full of research and stuff I never knew about this game. Top notch stuff, I subscribed :)
Cheers, glad you liked it!
You compare this with parasite eve? That’s an insult to panzer dragoon saga. Parasite eve is just okay. Panzer dragoon saga is a masterpiece. I also can’t believe you said “it’s not a masterpiece” at the end. Bite your tongue! I paid $120 for this back in 2001, and I would gladly pay the $1000 it’s worth now in late 2018, if I didn’t already own my copy. I am NEVER selling this absolute gem!
Good review, but lets all agree on something, this game was not some spectacular achievement by graphic standards for the Saturn. On the other hand, Saga is just a REALLY great looking game :). The Saturn was an extremely powerful console that was difficult to program for. Along with marketing/release reasons, I'm sure people weren't banging down doors to learn how to properly program for the system. Yu Suzuki said it himself, 1 out of every 100 programmers knew how to properly program for the system. I know these days are long gone, but my Saturn is one of the most powerful vintage consoles I own, and my favorite. Thanks again for the awesome review, I'm ecstatic to see how you related it with other epic titles. Saga truly deserves the attention!
i have played panzer dragoon saga back in 1998
today i have a japanese saturn along with 60 games along with panzer dragoon, panzer dragoon zwei, wich are perfectly playable in english and i have azel panzer dragoon (japanese panzer dragoon saga) wich is also good playable in japanese with some help from youtube,so for 20 euro,s i have that feeling again and i am happy with that
Just because the source code went missing doesn't mean that it's impossible to port. Harder? Yes but not impossible. Blue point studios take the retail disk, rip the data than reverse engineer the game to make the JD version of said game 100% accurate to the original release.
Good review! Nice to learn about a new game :)
6:14 what game is that from?
Thanks! That would be Parasite Eve on PS1, I've covered it in my "Horror RPGs" video if you're intrested :)
Good video man, great review.
+BenjamminClark
Thanks!
pixels poor texture ???? Saga was and still is considering the age of the game a technical achievement, not only for a Saturn.
I played this thru a couple times before I sold it years later at a nice profit.
It's one of those games that would've been a great investment back in the 90s for sure.Though from what I've read, copies were hard to find even back when the game was new, and that it never really dropped in value in the first place.
90sgamer92Eng I got it as a pre-order from Electronics Boutique. When I sold it a few years later I got $170 for it which was a good price for the time.
I also sold my copy of Radiant Silvergun back around the same time and made a nice profit.
Panzer Dragoon Saga should be enhanced and released on Xbox.
You could've gotten a lot more if you had waited a few years, judging by some of the sold auctions I saw :P
How much you got for RSG? My sister got me a copy from Japan for about 80 dollars or so. It's overpriced by local standards, but a fair bit cheaper than what it is on eBay from what I recall
90sgamer92Eng I sold it when I did not because I thought it was the most I'd ever get but because I didn't think it'd get too much higher and, most importantly, I needed the money at the time I sold it.
I don't remember how much I got for RSG exactly but I think it was probably around 75 dollars. I sold them both via ebay so if they have full auction history maybe I'll look it up sometime.
Notorious amongst SEGA fans but also awesome as hell!!! Amazing game!!!
Yup, hands down one of the most unique JRPGs (at least out of the ones that have been translated to English).
90sgamer92Eng I just spent hours making my emulator work. Thankfully I ripped it as an ISO YEARS AGO INCASE THE DISC FAILED. Why can't Sega reverse engineer this?
I had and sold this game two times... and never finished it...
+Filmonaut
I take it you're not a fan of it?
Great great game but I lost interest at some point unfortunately. I remember that I really enjoyed the battle system which was very original.
Ýeah, that's the biggest flaw in this game in my opinion. Such a short/consice (for an RPG)&exotic experience should not drag on or start to feel like work at any point. Especially given the high price tag.
That is true but for one of the first full 3D games in the genre Saga still is quite the achivement. It tried something unique and for the most part the overall experience was very fun. The story was cliched like most Rpgs back than but from what I've heard it had an ambiguous ending.
You meant to say bombastic not pompous :p at 07:44
+Bucky•JaKRBT
Good call. I guess just picked the first word that came to my mind with out thinking about the negative connotation when writing the script!
PS: Bucky O Hare rules! As does Jazz Jackrabbit 2 for that matter, though it isnt as well designed.
90sgamer92
Hehe, yep they do rule :D.
Jazz 2 imo is a more enjoyable experience and the multiplayer is fun as hell.
Bucky•JaKRBT
Jazz 2 has an amazing soundtrack (I played it tons as a kid with out any music because some one had installed the soundcard the wrong end first if I recall..) and the graphics&stages are "cozy" thanks to the hand drawn art style, but Bucky has tighter level design and it's a more pure platformer (which is something I personally value a lot, (loads of platformers are like that, combat centric/not much of tight platforming sections). Jazz 2 is probably the best PC exclusive platformer, while Bucky is my favorite NES game.
90sgamer92
In understand the preference.
The Nes Bucky is a damn good platformer although the controls tend to be a bit slippery and annoyed the hell out of me on the more precise stages.
The Arcade game is a riot too.
you have three copies?
Nah, I just filmed it like that so it would fill the screen vertically :) The PAL version of the game comes in 2 cases (both containing 2 CDs), which are kept inside an artwork sleeve. So it looks like 3 boxes.
oh ok i have an ntsc copy with an extra pamphlet that shows an alternate better cover to PDS
Review could have been better without the stretched/distorted game footage. No need for it.
This guy doesn't understand anything about this game. The hoovercraft level is in there to bond with Azel and not the dragon and realise how dangerous the world is. And no character development on edge? The guy completely changes his outlook on revenge.