I remember getting my first 1080p 144hz monitor back in the day and unlocking the frame rate in skyrim. Then entering a building and watching the chaos of all objects being flung accross the room. I quickly put it back to 60fps.
@@GoldenEagle0007 I believe that Gameengine inlududing "physics" was "locked" to run at "framerate" so higher framerate would change how the game ran...
Especially when the only mods that are going to be supported are the creation club ones, so you'd need to spend even more money on this stinking pile of garbage.
@@mehradstn8995 yeah but its just retextures and stuff that really cant fix anything, the Unofficial patches are normally the most important "mod" a person can install but something like them will never come to 76 due to how the server/client data is handled
Listen guys... Bethesda reeaally tried to get everyone a canvas bag, really they did! The problem is... they were short on Gears, Screws, and Adhesive.
@@SoKette It's actually true, If you buy an indie game. If your save file crashed, They would send you another one upto that part instead it happened and that dev fixed every single saved file by hand
@@Sol-su2mi yes, but gamebrio/creation engine itself is not bad, its bad programers in bethesda. Modders have fixed almost all problems with previous games on this engine.
Saying Fallout 76 is the worst PC port to me makes it sound like you basically should get it on console instead. But on console it is even worse. So I'd say it is not the worst PC port but plain and simple the worst game from a major publisher of the year.
@@jamesisaac7684 its just a circlejerk around this game now. And Bestheda isnt helping with how they have been handling thinga. But really if you liked Fallout 4, youll probably liked this.
@@jamesisaac7684 I'm having a blast with friends, its not great but its faaaar from the worst game ever. Performance is shit no matter what you do, so I just set it to 4k and performance is mostly the same as 1080p (i'm on a 2080ti tho)
Come ooon, FO4 wasn't that bad. Sure it didn't have the variety of main storyline completion that you had in other games, but seriously what did you expect? I didn't mind it, plus I generally half-ass the main quest because they always forget one thing - I'm me, not some pre-written jerk stuck in a freezer or looking for his Dad... I'm an explorer/fixer/sneaker/barterer, and main storyline be damned. F)76 being unplayable and having NO storyline? Yeah, stuff that.
Physics tick tied to frame -rate, is (in this case was) not a creation engine only problem, pretty much all engines made in the last decades have this "problem", Source engine has it, idtech engines until idTech 6 had it, Unreal Engine until version 4 had it, unless they changed it, Unity has it has well, tying physics to the frame rate is a good way to make object movement syncked to the visuals, if the game runs slow you don't want the physics tick to run faster because it will cause visual to movement inconsistencies, like a object "teleporting" from one place to the other. The problem with this idea, is when games run past 60 fps, when the frame rate runs to high the physics engine tick has to also run that fast and this makes collision detection very error prone, to the point that it can fail completely. Today because of high refresh rate monitors and fast GPU's they are getting that problem, so they are solving this by decoupling the physics tick from the graphics tick (frame rate) but for it to work they need to make the system much more complex and as we all know the more complex a system is the less reliable it is, so don't expect this to be a silver bullet.
This game doesn't deserve to be fixed, it deserves to die... It's nothing but a lazy cash grab from a developer resting on its laurels and needs to be taught a little humility by the consumer.
Didn't really expect them to fix post-60fps framerate issue "completely". If it was doable to untie framerate from physics *and* fix stability for higher frame rates in this engine, in such a relatively short timeframe, they would have done so back around Skyrim release.
The physics are still tied to the framerate on modern Bethesda games? There is a Fallout New Vegas mod that allows you to go over 60 fps without breaking the physics, is called New Vegas Stutter Remover, you can even run the game at 144HZ with it. If a modder can do it, and on a way older version of the engine, is funny Bethesda can't.
dont feel bad for the devs. the whole reason they use it is because it makes making things like quests and maps easy. its the customers that we should feel sorry for. bethesda just needs to start from scratch and make or buy a new engine and rewrite their scripting tools for it. they have to if they want to be a real studio. this just wont stand anymore.
If all the major video game based RUclips channels tell their viewers to stop buying AAA games or just games in general (and they listened. Which I doubt; console players), it would force developers to take a step back, reevaluate their business practices, and actually try to put something good out.
the fact they cannot even update a totally outdated engine should we really see bethesda as a AAA studio, even indie devs have better engines now......i have a feeling elder scrolls 6 is already outdated now and its still years from launch
I like your performance fix guides so far but i miss recommendations for CPU-Limited people like me. It would help to know with settings to turn down when CPU-limited. Keep up the good Work!
Found a good balance with your settings, combat can still sometimes be choppy with frame rate but the game looks nice enough and plays decently with my computer, thank you for the help optimizing it!
You can disable vsync without editing the ini file, just open nvidia control panel at the desktop and find the per game profile for Fallout76 and turn vsync to off.
The main issue isn't outside the vault. Its any place with lots of placed items and poorly done precombines. Simply sad from Bethesda. We need a full creationkit so we can fix and optomize precombines.
IMO, sometimes lowering texture quality makes picture better. Hi res textures may be too sharp. For example, ground texture with fallen leaves or small rocks, ultra texture has sharp shapes of these objects so you pay attention on it, low texture just denotes that there are some leaves.
rather than a generation better, BFV graphic is way above Fallout's league imho, the only saving grace for Bethesda's games (notably elder scrolls and fallout series) till now is the modding community, and now, without their support in the 76, it just plain sucks...
Tim/HU, I know its a lot of work, but would you consider doing this Optimization series (even less detailed) from some older games from the last couple of years (prior to this optimization series) like FFXV, Total War Warhammer II, etc. Thanks.
6 лет назад+19
Imagine Fallout 76 using Ray Tracing, you need 3 Titan Vs to run probably at 60fps at 1080p.
Honestly I’ve had a pretty good experience technically with FO76. On my Ryzen 1700 / GTX 1070 the game runs at the ultra preset and I get a very consistent 60fps. My only technical issue is that anytime I update my Nvidia driver, the game resets to a 2160p render output. I have a 1080p 144hz monitor so this is very weird.
dof and motion blur forced on, no thanks, those things alone is a game breaker. i won't even pirate the game to check this title out. i cant even start to compile a list how bad those settings are, and force them on is utter ridiculousness. i could live with ini file manipulation to get v-sync off but still this is also a option i would have removed in all games.
@@LimitIsIllusion V-Sync is still on in the game if you don't do the .ini edit that he mentioned. DOF and Motion Blur can be turned off by .ini edits as well. You can place the edit that Tim mentioned and others in a new file called "Fallout76Custom.ini". It takes precedence over the other .ini files and won't be overwritten on updates. I have all my edits in a custom file, no v-sync, no DoF or motion blur, 21:9 and true full screen, 100* FoV. Makes the game much easier to play.
@Magnus Rasmussen Kind of sad even if I haven´t even played a Fallout game that it gets topped with something not very original and a multiplayer related thing that makes it sound rather creepy.
Wow... This was an excellent video. I really like how you graphed the difference between the Low to Ultra on each graphical setting. Very easy to understand and to the point. Good job.
I think you review just about nailed the review, and in the calmest, nice voice possible. When you mix the arrogance of past success, big ego's, real big money, and deafness from living in a bubble, we shouldn't be surprised at the end product when it goes splat, and Bethesda's managements response is damning.
The reason it looks so bad is because F76 mostly comprises of F4 assets which were created at around 2010 for the most part, and most of the rendering code would also have been from that era (the rest of F4 and F76 dev time is all the quests and mechanics and such)
Hey man! Thanks for the coverage! Something that I wanted to point out is that on your settings page it looks like you are running in Borderless Windowed mode (That's the default). Even back in the beta they had serious issues with performance in borderless windowed mode and one of the fixes was to set it to fullscreen mode. I'm pretty sure they haven't fixed this issue yet either. (I don't expect you to go back and retest though - probably not worth the effort, everyone's written the game off already) I've been playing FO76 and enjoying it... but that doesn't mean it's a good game. The multiplayer is meh, the map is huge which is nice... but there isn't actually much in it, the performance is pretty crap, and the weight limits are absolutely killer. It's sad that the best thing about it is when you run into another player in the game world they are 95% of the time just going to use the 'wave' emote and go about their business.
I don't think they actually decoupled FPS and physics, I would bet there is some dirty hack, maybe a second software software process running at 60FPS in the background or something like that. I don't know enough about engine design to say what for sure, but I know other games like Tempest 4000 have used similar tricks to keep the game running at the right speed at higher refresh rate. The fact that it took over 10 years with no fix, and then somehow we got a miraculous fix in a week or so, indicates this is a quick and dirty bandaid. I would expect it to continue causing odd stutter issues and other problems going forwards.
Well sometimes things are surprising... I'm rather pessimistic regarding fallout 76 but look at no man's sky now scoring 93% of positive recent review.. amazing.. Let's hope they've performed serious upgrade to their engine cuz I feel like they're going to use it again for both starfield and TESVI... If mods are supported like they were in Fallout 4 and Skyrim then it'll be half forgivable
@UHD Gaming PC Oh hey its UHD Gaming PC. Shut the fuck up. Your opinion is irrelevant. Your opinion is worth 1/3rd of a normal person's. Fanboy degenerate.
I reckon it took you this long to make this video not because it was hard to benchmark, but because you had to describe the game without swearing... come on.... admit it... hahahaha
I honestly found Fallout 4 to be a pleasant surprise - it was much better than I was expecting, though of course that is partly due to having low expectations for it in the first place. Seeing different media talk about Fallout 76 though, I think I'd be disappointed even with my even lower expectations for this game... I personally never wanted a multiplayer Fallout, that's just not the right format for how I play a Fallout game - I was curious though, so I expected to maybe pick it up much later at a heavily reduced price like I did with FO4. Now it's looking more and more like I'll never touch this, making it the first Fallout game available on PC that I don't buy. It's impressive of Bethesda to make me care this little about a Fallout game, considering what a fanboy I am for the original 2 games and how much I enjoyed the previous Bethesda titles despite some disappointments.
The patch didn't fix the framerate/physics issues, I heard from several people that in indoor instances the physics engine and objects are still fucked.
The creation engine is a nightmare. Fallout 4 ran on ultra on my old i5 and GTX 970 under Win7, now on win 10 i7, GTX 1050ti, game recommends absolute lowest settings to run...
please make more of these videos its sometimes impossible for "normal" people to react to those fancy words this is actually a superb video idea and helps a lot !
People dont care about bugs and bad ports ! 1,5 million copies sold shortly after release - and even most of the Fallout players have preordered and already paid the next upcoming Fallout game.
Interesting idea for a video Steve, benchmark some less known titles like "Farming Simulator 19" or "Darksiders 3" to test if Nvidia or AMD optimizes performance only for top tier AAA titles. Would be interesting to see how well AMD and Nvidia fairs in this. Not everyone plays only those few big titles per year.
Forcing motion blur on is probably the biggest tank to performance, and to a lot of people it makes the experience even worse when you don't even include the frame rates
Why couldn't they just give us coop in Skyrim VI and Fallout V?! It's all I wanted. I just want to be able to enjoy my RPGs with a mate. I definitely didn't want my favourite franchise to be turned into an MMO with no soul.
I had choppy performance until I limited the frame rate on my 60Hz monitor to 59fps. The game now runs totally smoothly for me (at max settings). Even the Guardian's (UK newspaper) generally negative 2/5 review concedes that ''Fallout 76’s setting is honestly beautiful, with its autumnal forests, irradiated bogs, ski lodges, folktales, and mountains hollowed by mining''. Elements of the graphics are a clear step up from F4.
the reason why its choppy is how they "fixed" the cheating via fps. Basically it forces your machine to stop and wait when you don't have vsync enabled, so you don't get ahead of where you would be if it was enabled. This is at best a band aid and will likely plauge their games until they get a new engine outright.
If this runs on the same engine as Fallout 4, and they patched the issue of the engine being tied to framerate - why haven't they updated Fallout 4? playing at 60fps just feels really slow, like my camera is wading through water to catch up, but if I let my 144hz monitor do its thing then all the sudden every NPC is addicted to crack and speaks 10 sentences before finishing one.
Runs a alot better now im on a 1060 and a i58400 with these settings i get 120fps but it dips to 60 sometimes in big events or cuz of the engine randomly
This is a really helpful series, but this video has some major flaws decreasing its usefulness as a performance optimization guide: you _have_ to fiddle with Creator engine games' .ini files in order to make them run well, thankfully, there exist configurators that make the process more convenient, here's one for Fallout 76: www.nexusmods.com/fallout76/mods/38
Okay something is really going on in Fallout76 normally i play with 88 fps smoothly after 2 months of not playing i updated it and everything is a mess blurry af and 30 fps wth this game gets more broken every update that comes
Have anyone heard of windows modern drivers? How is it going to affect us? Does this in anyway mean that we cannot install drivers by ourselves, but through windows update or windows store?
@@theBettaFamily Nothing to do with Windows Store. They will eventually be pushed to Windows Update. At the moment, you have to manually install the drivers yourself.
I like to install the drivers myself and rollback if I want to instead of windows deciding what to do and force it on us. Microsoft is becoming an apple.
well ill think about it, if it goes free to play. if they make interesting stuff inside and event with time maybe will pay a dime for MTXs. thank you for the vid, kind off disappointed it does not run above 60fps with these old graphics with a 2080 even.
Motion blur is always on?? It's one of those settings that I don't even know why anyone bothered to even invent them. It's visual quality reduction while at the same time it's reducing performance. The most nonsensical setting ever, and they decided to make it always on... Do they also have film grain set to always on?
I'm liking the game but performance is erratic to say the least. I hate games that run at 60fps then go down to 45fps then back to 60fos it's extremely annoying me
Same engine as Fo4 know for not handling shadows in a good way, back then I remember that was the main issue with performance on Fo4, seems like its the same issue now on 76, not surprise there. I was interested in the game, glad I skipped it after the performance issues and the ugly textures.
I remember getting my first 1080p 144hz monitor back in the day and unlocking the frame rate in skyrim. Then entering a building and watching the chaos of all objects being flung accross the room. I quickly put it back to 60fps.
lol wtf why
The joys of the creation engine
@@GoldenEagle0007
I believe that Gameengine inlududing "physics" was "locked" to run at "framerate" so higher framerate would change how the game ran...
I did the same exact thing lol
You mean that this is why you see a storm wreck havoc?
no mod support for a Bethesda game is a recipe for disaster
Especially when the only mods that are going to be supported are the creation club ones, so you'd need to spend even more money on this stinking pile of garbage.
There are more than 100 mods for this game already in nexus!
@@mehradstn8995 yeah but its just retextures and stuff that really cant fix anything, the Unofficial patches are normally the most important "mod" a person can install but something like them will never come to 76 due to how the server/client data is handled
considering every Bethesda game has atleast 4-6 required mods for stability,optimization and 100s of bug fixes it is indeed a disaster. ;)
Yeah, Bethesda is so bad at technical stuff that they always let their community fix their shit, but now, oh boy
The main issue is due to the great Canvas shortage of 2018
Yeah dam intel and their use of 14 thread count canvas.
Bethesda urged the chinese government to start a crackdown on canvas manufacturer collusion on canvas monopoly.
Listen guys... Bethesda reeaally tried to get everyone a canvas bag, really they did! The problem is... they were short on Gears, Screws, and Adhesive.
no swearing is very unaustralian of you blokes, disappointed
they're catering towards the yanks, who are apparently the majority of their viewer base
although it'd be nice to hear a "that's absolute shite" or "shit/mad cunt" every now and then...
@@rdmz135 More toward family content than to whatever Yanks are, lol. I've yet to travel to a country that does NOT swear prolifically.
I'm American and I get disappointed every time I don't hear the word "cunt" from an Australian.
It's like game studios stopped understanding games and gamers lately.
Tiny studio = passionate people taking decisions.
Big studio = investors that have no idea about what a good should be taking decisions.
@@SoKette It's actually true, If you buy an indie game. If your save file crashed, They would send you another one upto that part instead it happened and that dev fixed every single saved file by hand
The truly hilarious thing is that Starfield and the new Elder Scrolls are going to be using the same engine, let that sink in.
Watch as thousands still preorder them :/
Engine is not the main problem, its bethesda itself. Watch this video ruclips.net/video/jqymg_prARI/видео.html
@@tdz6746 how? The engine is the structure of the Game, which is the base, which is broken, making everything else trash
@@Sol-su2mi yes, but gamebrio/creation engine itself is not bad, its bad programers in bethesda. Modders have fixed almost all problems with previous games on this engine.
@@tdz6746 shows that they don't give a shit
It's not even a PC port. The game was developed on a PC but the devs couldn't be bothered to make it playable... on any platform, for that matter.
I get 120 fps average at 1440p. That's pretty playable.
@@kyledavis7909 yeah cuz the game is fixed now i have a shitty pc and i get 90 fps on 1080p
Saying Fallout 76 is the worst PC port to me makes it sound like you basically should get it on console instead. But on console it is even worse. So I'd say it is not the worst PC port but plain and simple the worst game from a major publisher of the year.
Is it really that bad? There are people who seem genuinely getting enjoyment out of the game and has not encountered any game breaking bugs.
@@jamesisaac7684 its just a circlejerk around this game now. And Bestheda isnt helping with how they have been handling thinga. But really if you liked Fallout 4, youll probably liked this.
@@jamesisaac7684 I'm completely enjoying the game.. surely it has a few fps drops here and there but generally it's awesome withfriends
@@jamesisaac7684 I'm having a blast with friends, its not great but its faaaar from the worst game ever.
Performance is shit no matter what you do, so I just set it to 4k and performance is mostly the same as 1080p (i'm on a 2080ti tho)
@@jamesisaac7684 coz they got the latest rgx 2080 . I got fucking r9 380x nitro 4gb. It runs like shit , wasted money on this. Unplayable
"It just works." - Todd Howard 2018, lying to his Customers
Todd Howard: He just lies
Pretty accurate I guess. It "just" works, ie barely.
Tim, it would be very interesting if you could do an update on F76 two years later to see if anything has changed. Thanks.
"Like a steaming pile of dog turds..."
Oh. So a bit like Fallout 4?
Come ooon, FO4 wasn't that bad. Sure it didn't have the variety of main storyline completion that you had in other games, but seriously what did you expect? I didn't mind it, plus I generally half-ass the main quest because they always forget one thing - I'm me, not some pre-written jerk stuck in a freezer or looking for his Dad... I'm an explorer/fixer/sneaker/barterer, and main storyline be damned. F)76 being unplayable and having NO storyline? Yeah, stuff that.
boingkster Just taking about performance... If you like the game, that's great. You have my permission
Its literally Fallout 4: Online
...except people complaining about all those "settlements needing help", have nothing to fear this time around, lol
Physics tick tied to frame -rate, is (in this case was) not a creation engine only problem, pretty much all engines made in the last decades have this "problem", Source engine has it, idtech engines until idTech 6 had it, Unreal Engine until version 4 had it, unless they changed it, Unity has it has well, tying physics to the frame rate is a good way to make object movement syncked to the visuals, if the game runs slow you don't want the physics tick to run faster because it will cause visual to movement inconsistencies, like a object "teleporting" from one place to the other. The problem with this idea, is when games run past 60 fps, when the frame rate runs to high the physics engine tick has to also run that fast and this makes collision detection very error prone, to the point that it can fail completely. Today because of high refresh rate monitors and fast GPU's they are getting that problem, so they are solving this by decoupling the physics tick from the graphics tick (frame rate) but for it to work they need to make the system much more complex and as we all know the more complex a system is the less reliable it is, so don't expect this to be a silver bullet.
6:00 "most aspects of this game look like complete garbage" finally someone is honest about graphics in a bethesda game
This game doesn't deserve to be fixed, it deserves to die...
It's nothing but a lazy cash grab from a developer resting on its laurels and needs to be taught a little humility by the consumer.
What, you mean they didn't learn from TESO?
Somehow, I don't believe Steve would hold it against you if you swore this time round.
Didn't really expect them to fix post-60fps framerate issue "completely". If it was doable to untie framerate from physics *and* fix stability for higher frame rates in this engine, in such a relatively short timeframe, they would have done so back around Skyrim release.
bethesda are incredibly lazy
The physics are still tied to the framerate on modern Bethesda games?
There is a Fallout New Vegas mod that allows you to go over 60 fps without breaking the physics, is called New Vegas Stutter Remover, you can even run the game at 144HZ with it. If a modder can do it, and on a way older version of the engine, is funny Bethesda can't.
dont feel bad for the devs. the whole reason they use it is because it makes making things like quests and maps easy. its the customers that we should feel sorry for. bethesda just needs to start from scratch and make or buy a new engine and rewrite their scripting tools for it. they have to if they want to be a real studio. this just wont stand anymore.
Yep, they are sacrificing technical aspects for easier content creation.
If all the major video game based RUclips channels tell their viewers to stop buying AAA games or just games in general (and they listened. Which I doubt; console players), it would force developers to take a step back, reevaluate their business practices, and actually try to put something good out.
Sounds like MHW. Its smooth and fluid at 60fps, crank it up to 85+ and it becomes a stuttery mess as framerate changes - even with gsync.
It's s great. One of the best of the year.... on how not to make a game.
the fact they cannot even update a totally outdated engine should we really see bethesda as a AAA studio, even indie devs have better engines now......i have a feeling elder scrolls 6 is already outdated now and its still years from launch
it's not the engine it is bethesda. A youtuber named zaric zhakaron made an interesting video on it I'd recommend watching it
I didn’t have to do anything in the ini to uncap the frame rate. I disabled vsync in the Nvidia control panel and turned on full screen mode.
I like your performance fix guides so far but i miss recommendations for CPU-Limited people like me. It would help to know with settings to turn down when CPU-limited. Keep up the good Work!
Found a good balance with your settings, combat can still sometimes be choppy with frame rate but the game looks nice enough and plays decently with my computer, thank you for the help optimizing it!
Why were you showing Minecraft footage??
nop, this is Skyrim with the mod "many trees" :)
You can disable vsync without editing the ini file, just open nvidia control panel at the desktop and find the per game profile for Fallout76 and turn vsync to off.
Yes it can be fixed-Refund
thank me later
Apparently they're denying refunds. This isn't Steam lol.
“Refund? What is that word? It must be some exotic slang the youngsters are using these days”
Todd Howard
The main issue isn't outside the vault. Its any place with lots of placed items and poorly done precombines. Simply sad from Bethesda. We need a full creationkit so we can fix and optomize precombines.
Hey, I just noticed you guys passed 300k! Congrats!! 🎉🎊🎇
All these Bethesda games usually have good customization config files.
300k boys! Well done from a fellow Aussie, love the content.
IMO, sometimes lowering texture quality makes picture better. Hi res textures may be too sharp. For example, ground texture with fallen leaves or small rocks, ultra texture has sharp shapes of these objects so you pay attention on it, low texture just denotes that there are some leaves.
rather than a generation better, BFV graphic is way above Fallout's league imho, the only saving grace for Bethesda's games (notably elder scrolls and fallout series) till now is the modding community, and now, without their support in the 76, it just plain sucks...
Tim/HU, I know its a lot of work, but would you consider doing this Optimization series (even less detailed) from some older games from the last couple of years (prior to this optimization series) like FFXV, Total War Warhammer II, etc. Thanks.
Imagine Fallout 76 using Ray Tracing, you need 3 Titan Vs to run probably at 60fps at 1080p.
You cant use titan v for ray tracing
@ Not really a whoosh to be fair.
@@Benedictus899 also RT doesn't work on multiple gpus
@@penumbrum3135 which shows how impossible it is to be played with RTX ON XD
@@penumbrum3135 Also you can't run multiple titan vs
The buses have seats now :O Huge upgrade over fallout 4
Honestly I’ve had a pretty good experience technically with FO76. On my Ryzen 1700 / GTX 1070 the game runs at the ultra preset and I get a very consistent 60fps. My only technical issue is that anytime I update my Nvidia driver, the game resets to a 2160p render output. I have a 1080p 144hz monitor so this is very weird.
dof and motion blur forced on, no thanks, those things alone is a game breaker. i won't even pirate the game to check this title out. i cant even start to compile a list how bad those settings are, and force them on is utter ridiculousness. i could live with ini file manipulation to get v-sync off but still this is also a option i would have removed in all games.
I don't think piracy would even be an option because the game doesn't support dedicated servers.
sudd you don’t have to do ini edits for uncalled frame rate. I don’t know what process he used but I never uncapped it and it’s working fine
@@LimitIsIllusion V-Sync is still on in the game if you don't do the .ini edit that he mentioned.
DOF and Motion Blur can be turned off by .ini edits as well. You can place the edit that Tim mentioned and others in a new file called "Fallout76Custom.ini". It takes precedence over the other .ini files and won't be overwritten on updates.
I have all my edits in a custom file, no v-sync, no DoF or motion blur, 21:9 and true full screen, 100* FoV. Makes the game much easier to play.
Russell Sleight I’m at 180 FPS on a 144 hz monitor without ini edits
I don´t usually look at newer games from this year but that is a huge difference between something that uses aged graphics and entirely brand new.
@Magnus Rasmussen Kind of sad even if I haven´t even played a Fallout game that it gets topped with something not very original and a multiplayer related thing that makes it sound rather creepy.
Wow... This was an excellent video. I really like how you graphed the difference between the Low to Ultra on each graphical setting. Very easy to understand and to the point. Good job.
8:27 I thought the ultra was the low and the low was the ultra until I actually looked at the text
I just tried this game out yesterday. Went from like 24 FPS up to 144 when I did the ini file thing.
I think you review just about nailed the review, and in the calmest, nice voice possible. When you mix the arrogance of past success, big ego's, real big money, and deafness from living in a bubble, we shouldn't be surprised at the end product when it goes splat, and Bethesda's managements response is damning.
Something good may come of all this, if it forces Bethesda to have a rethink of using the creation engine for Starfield/Elder Scrolls VI
The reason it looks so bad is because F76 mostly comprises of F4 assets which were created at around 2010 for the most part, and most of the rendering code would also have been from that era (the rest of F4 and F76 dev time is all the quests and mechanics and such)
Hey man! Thanks for the coverage! Something that I wanted to point out is that on your settings page it looks like you are running in Borderless Windowed mode (That's the default). Even back in the beta they had serious issues with performance in borderless windowed mode and one of the fixes was to set it to fullscreen mode. I'm pretty sure they haven't fixed this issue yet either. (I don't expect you to go back and retest though - probably not worth the effort, everyone's written the game off already)
I've been playing FO76 and enjoying it... but that doesn't mean it's a good game. The multiplayer is meh, the map is huge which is nice... but there isn't actually much in it, the performance is pretty crap, and the weight limits are absolutely killer. It's sad that the best thing about it is when you run into another player in the game world they are 95% of the time just going to use the 'wave' emote and go about their business.
I don't think they actually decoupled FPS and physics, I would bet there is some dirty hack, maybe a second software software process running at 60FPS in the background or something like that.
I don't know enough about engine design to say what for sure, but I know other games like Tempest 4000 have used similar tricks to keep the game running at the right speed at higher refresh rate.
The fact that it took over 10 years with no fix, and then somehow we got a miraculous fix in a week or so, indicates this is a quick and dirty bandaid. I would expect it to continue causing odd stutter issues and other problems going forwards.
I love the Fallout franchise.
Why bother, the game will be dead by next year...
When a game is discounted to more than HALF of it's release price within half a month, it's DOA.
There is a small possibility, that they will fix it... oh, well, forget it, it is a Bethesda game..
@@djsmartbomb5482 stillborn more like it. Picture the opening moments of Fallout 3, except you die instead of your mother. Boom, FO76 release.
Well sometimes things are surprising... I'm rather pessimistic regarding fallout 76 but look at no man's sky now scoring 93% of positive recent review.. amazing..
Let's hope they've performed serious upgrade to their engine cuz I feel like they're going to use it again for both starfield and TESVI... If mods are supported like they were in Fallout 4 and Skyrim then it'll be half forgivable
@UHD Gaming PC Oh hey its UHD Gaming PC. Shut the fuck up. Your opinion is irrelevant. Your opinion is worth 1/3rd of a normal person's. Fanboy degenerate.
I reckon it took you this long to make this video not because it was hard to benchmark, but because you had to describe the game without swearing... come on.... admit it...
hahahaha
I honestly found Fallout 4 to be a pleasant surprise - it was much better than I was expecting, though of course that is partly due to having low expectations for it in the first place. Seeing different media talk about Fallout 76 though, I think I'd be disappointed even with my even lower expectations for this game... I personally never wanted a multiplayer Fallout, that's just not the right format for how I play a Fallout game - I was curious though, so I expected to maybe pick it up much later at a heavily reduced price like I did with FO4. Now it's looking more and more like I'll never touch this, making it the first Fallout game available on PC that I don't buy. It's impressive of Bethesda to make me care this little about a Fallout game, considering what a fanboy I am for the original 2 games and how much I enjoyed the previous Bethesda titles despite some disappointments.
Did you guys checked RAM scaling ? Fallout 4 was insane about it, also you guys were the only people to talk about it
The patch didn't fix the framerate/physics issues, I heard from several people that in indoor instances the physics engine and objects are still fucked.
The creation engine is a nightmare. Fallout 4 ran on ultra on my old i5 and GTX 970 under Win7, now on win 10 i7, GTX 1050ti, game recommends absolute lowest settings to run...
There is a word to describe how the game´s graphics look starts with the letter S that describes fecal matter. Xd
please make more of these videos
its sometimes impossible for "normal" people to react to those fancy words
this is actually a superb video idea and helps a lot !
And here Bethesda are, stating that they’re using the same engine for The Elder Scrolls VI, when it eventually lands.
Mentioning ram specs would be useful since this engine loves fast ram
People dont care about bugs and bad ports !
1,5 million copies sold shortly after release - and even most of the Fallout players have preordered and already paid the next upcoming Fallout game.
Could you imagine a fallout game built on idtech 6? It would be gorgeous and run well on all platforms.
Interesting idea for a video Steve, benchmark some less known titles like "Farming Simulator 19" or "Darksiders 3" to test if Nvidia or AMD optimizes performance only for top tier AAA titles. Would be interesting to see how well AMD and Nvidia fairs in this. Not everyone plays only those few big titles per year.
Forcing motion blur on is probably the biggest tank to performance, and to a lot of people it makes the experience even worse when you don't even include the frame rates
Skyrim[original] fan, I would use Vivid Weathers/Vividian ENB on this game.
This game visually reminded me of Skyrim.
Why couldn't they just give us coop in Skyrim VI and Fallout V?! It's all I wanted. I just want to be able to enjoy my RPGs with a mate. I definitely didn't want my favourite franchise to be turned into an MMO with no soul.
WHAT? After 20 years they finally fixed the framerate issue? Can we please get that patch added to skyrim and fallout 4 too?
Nice Tag, but how are CPUs scailing?
I had choppy performance until I limited the frame rate on my 60Hz monitor to 59fps. The game now runs totally smoothly for me (at max settings). Even the Guardian's (UK newspaper) generally negative 2/5 review concedes that ''Fallout 76’s setting is honestly beautiful, with its autumnal forests, irradiated bogs, ski lodges, folktales, and mountains hollowed by mining''. Elements of the graphics are a clear step up from F4.
Eurgh. I absolutely hate motion blur, that and settings that fuck with mouse movement are deal breakers for me in pretty much anything. D:
running at ultra makes it look way better, and fullscreen vs borderless is a thing too. fullscreen i get 60 borderless i get 35
wow ppl weren't kidding when they said you guys literally don't sleep. Great vid as always.
can't wait for the JC 4 video
Big ups for doing this, I actually really love playing this game with friends and appreciate this massively
Also, how does resolution affect framerate? borderless vs fullscreen?
the reason why its choppy is how they "fixed" the cheating via fps. Basically it forces your machine to stop and wait when you don't have vsync enabled, so you don't get ahead of where you would be if it was enabled. This is at best a band aid and will likely plauge their games until they get a new engine outright.
If this runs on the same engine as Fallout 4, and they patched the issue of the engine being tied to framerate - why haven't they updated Fallout 4? playing at 60fps just feels really slow, like my camera is wading through water to catch up, but if I let my 144hz monitor do its thing then all the sudden every NPC is addicted to crack and speaks 10 sentences before finishing one.
Here we are in 2019 and the 2080 is still struggling to play this game on anything higher than mid at 1440p
i can't only get 60fps 4K at low settings what a joke.
I imagine how the performance would be like if they added ray tracing features
Todd Howard said the next Elder Scrolls and Star Field will both use Creation Engine. Good luck!
Runs a alot better now im on a 1060 and a i58400 with these settings i get 120fps but it dips to 60 sometimes in big events or cuz of the engine randomly
This is a really helpful series, but this video has some major flaws decreasing its usefulness as a performance optimization guide: you _have_ to fiddle with Creator engine games' .ini files in order to make them run well, thankfully, there exist configurators that make the process more convenient, here's one for Fallout 76:
www.nexusmods.com/fallout76/mods/38
B350 tomahawk
Ax370 gaming k5
Ab350 gaming k4
Which one to choose for r7 1700x @3.8~3.9 🤔
I do not know why i game on PC i cannot tell the difference between low and ultra and i turn shadows off when possible .
Tim what's your thoughts on these RUclips double ads?
Okay something is really going on in Fallout76 normally i play with 88 fps smoothly after 2 months of not playing i updated it and everything is a mess blurry af and 30 fps wth this game gets more broken every update that comes
Have anyone heard of windows modern drivers? How is it going to affect us? Does this in anyway mean that we cannot install drivers by ourselves, but through windows update or windows store?
You double click install. Next next finish. Done. Nothing changed from a consumer point of view.
So instead of using .inf files to install. They provide executables for it and it has nothing to do with windows store or update?
@@theBettaFamily Nothing to do with Windows Store. They will eventually be pushed to Windows Update. At the moment, you have to manually install the drivers yourself.
I like to install the drivers myself and rollback if I want to instead of windows deciding what to do and force it on us. Microsoft is becoming an apple.
If I were Steve; I'll test the most important graphics cards, not every single card for this game.
well ill think about it, if it goes free to play. if they make interesting stuff inside and event with time maybe will pay a dime for MTXs. thank you for the vid, kind off disappointed it does not run above 60fps with these old graphics with a 2080 even.
300k subs wooot wooot
congrats
Motion blur is always on?? It's one of those settings that I don't even know why anyone bothered to even invent them. It's visual quality reduction while at the same time it's reducing performance. The most nonsensical setting ever, and they decided to make it always on... Do they also have film grain set to always on?
Hey man u have an extra z170 board?
Fallout 76 on ultra at 1080p looks equal too or worse than some games from 2016 looked at 1366 x 768 and/or medium to low quality presets.
What will the fallout be for Badthesda
Saying these issues are because it is a bad PC port is implying that the game runs well on consoles. It doesn't.
How was Fallout 4 disappointing? It was excellent
I'm liking the game but performance is erratic to say the least. I hate games that run at 60fps then go down to 45fps then back to 60fos it's extremely annoying me
Here in 2024 to say that you guys are the best. Now I'm running this shit game in a decent performance in 4K resolution, thank you!
Same engine as Fo4 know for not handling shadows in a good way, back then I remember that was the main issue with performance on Fo4, seems like its the same issue now on 76, not surprise there.
I was interested in the game, glad I skipped it after the performance issues and the ugly textures.
Can u suggest me a ultra budget pc build....
System components.... You suggest for me......
YES! This kind of PC game review is what I need. Hardware Unboxed now officially one of the best PC game review channels, along with lowspecgamer.
"Steve says I'm not allowed to swear on the channel"
I'm playing just cause 2 on my c2q in 2019 and hearing you say 'This looks bad' just hurts