The BETA of Crash Bandicoot the Wrath of Cortex

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  • Опубликовано: 20 июн 2024
  • Today I do a different video. This video is going to be covering the beta of the Wrath of Cortex. A game that went through MANY changes throughout development. If you guys like this type of video, let me know, I had a lot of fun making it and I may make more in the future.
    CHAPTERS:
    Intro: 0:00
    Early Development: 0:45
    The E3 Build: 5:57
    The Release: 13:34
    Conclusion: 19:03
    #crashbandicoot
    #crashbandicootthewrathofcortex
    #beta
    #prototype
    #documentary
  • ИгрыИгры

Комментарии • 165

  • @theloaten17
    @theloaten17  Месяц назад +15

    If you all enjoyed this video, check out my video on the beta of Crash Twinsanity!
    ruclips.net/video/ypiFoXvloXQ/видео.html

  • @CodedXtreme
    @CodedXtreme Месяц назад +134

    "Wrath of Cortex didn't do as well as we hoped and... fish? 🐟"

    • @pinstripecool34
      @pinstripecool34 Месяц назад +21

      😡🐧

    • @thegamingprozone1941
      @thegamingprozone1941 Месяц назад +20

      @@pinstripecool34 🔫 🐧

    • @Teh69thSpartan
      @Teh69thSpartan Месяц назад +14

      And yet it was one of the best selling Crash games, where as Twinsanity was the opposite in this regard.

    • @fabionoronhazampieri7639
      @fabionoronhazampieri7639 26 дней назад

      ​@@Teh69thSpartanit wasnt well reviewed

    • @Teh69thSpartan
      @Teh69thSpartan 26 дней назад +1

      @@fabionoronhazampieri7639 well to be fair, twinsanity didn't scored much better in reviews, from what i've seen.

  • @alex0017
    @alex0017 Месяц назад +172

    If i saw someone run towards me the way crash runs in this beta I'd shit my pants

    • @pinstripecool34
      @pinstripecool34 Месяц назад +5

      Lmfao

    • @Zhawn7
      @Zhawn7 Месяц назад +1

      Bro he looks like a mugger with that animation 💀

  • @lemon5000-tj6nv
    @lemon5000-tj6nv Месяц назад +123

    if i had a nickel everytime a crash 4 almost made tawna dumping crash canon i'd have two nickels, which isn't a lot but it's odd that it happened twice

    • @penatio
      @penatio 22 дня назад +4

      If I had a nickel everytime someone makes this unoriginal and stupid comment I'd be a millionare.

    • @christophercampbell6884
      @christophercampbell6884 22 дня назад +1

      @@penatio D:

    • @limblesshero
      @limblesshero 19 дней назад

      @@penatio oh

    • @audreyholmes9751
      @audreyholmes9751 17 дней назад +2

      Wow ​@@penatio it's almost like I've heard people bitch about unoriginal comments, not catching the fact they're using the "unoriginal" comments as a meme template to make comments that fit the context of the video...
      Let people make their meme comments, don't be a killjoy.

    • @DonzoDonald
      @DonzoDonald 8 дней назад +1

      That's not odd. It's even. Even Steven!

  • @jair-fn2oq
    @jair-fn2oq Месяц назад +257

    Every copy of Crash Wrath of Cortex is personalized.

    • @stanleech666
      @stanleech666 Месяц назад +2

      💀

    • @Eastonv1000
      @Eastonv1000 Месяц назад +14

      So original. So funny.

    • @zero900x3
      @zero900x3 Месяц назад +20

      they say in some copies crash bandicoot goes wooah

    • @aortaplatinum
      @aortaplatinum Месяц назад +18

      The Super Mario 64 iceberg and it's consequences have been nothing but a disaster for real video game development history

    • @lionocyborg6030
      @lionocyborg6030 Месяц назад +2

      @@aortaplatinumThat’s a Halo meme, not a Mario one.

  • @crashtefano
    @crashtefano Месяц назад +63

    It's interesting that there's a claim that no work was seemingly done about Mark Cerny's Crash Bandicoot Worlds, and yet there are levels and concepts from The Wrath of Cortex that in my opinion fit so well with the scrapped project I could think they were originally designed for that planet-hopping adventure they had in mind

  • @crashmikey4296
    @crashmikey4296 Месяц назад +43

    7:19 You could say because he's "an evil scientist, what do you expect?" 😁😁😁 (if you get the quote)

  • @AloneTheorist
    @AloneTheorist Месяц назад +21

    Crash boom bang! On DS confirms Tawna's relationship with pinstripe in her character bio. If it wasn't official on PS2 it was in the DS era.

  • @whazzup_teacup
    @whazzup_teacup Месяц назад +19

    I always felt Crash and Burn would be one of the first levels made for the game because it was more like a Crash 3 level in the sense that it's very basic platforming level and has emphasis on environment rather than gimmics. You know, a level made with pre-existing blueprint before devs got more or less questionable ideas to spice up things.

  • @AnarchyIsLove
    @AnarchyIsLove Месяц назад +32

    love all the info and history, but just a note about the video itself, I think it would be helpful to only play the clip you're talking about in the moment, or a still image of what you mean (like the brown tnt) instead of playing all of it on a loop. Think this issue was mostly in the first part of the vid tho. It makes it hard to focus on and visualize what you're saying when the visual part isn't lining up with what you're talking about. Other than that, I think this was well put together! keep makin vids :) this video was great regardless of my confused brain

  • @MOVGAMES.
    @MOVGAMES. Месяц назад +122

    I probably released it too late for any material to be featured in this video (which I just got in my recommended videos), but in case you didn't know about it I somewhat recently released an E3 2001 Universal Interactive Studios asset disc I acquired which features a bunch of Wrath Of Cortex material on it.
    HQ source versions of 15 of the earlier screenshots, the pre final E3 build loading screen logo, higher res clean versions of the IGN concept art and a handful of press documents, one of which has info on one iteration of the cut multiplayer mode.

    • @naed_coral
      @naed_coral Месяц назад +7

      Released WHERE? 😅

    • @MOVGAMES.
      @MOVGAMES. Месяц назад

      ​@@naed_coralMy Archive account and it's also mirrored on Hidden Palace (search my username on the latter and you'll find it). Can't link it as yt deletes all comments featuring links (including my first reply attempt as it accidentally made a link from me typing Archive's full name).

    • @jamierbb
      @jamierbb Месяц назад +5

      Released where.

    • @fe_fanby2278
      @fe_fanby2278 Месяц назад +4

      I don't see the footage in question on your channel. Where is it?

    • @snrdrm
      @snrdrm Месяц назад +1

      WHERE DID YOU RELEASE IT

  • @EllaJ
    @EllaJ 17 дней назад +3

    I can't lie it's my favourite Crash game. I just have so many memories of playing it through as a kid. It's definitely not the best but it holds a special place in my heart

    • @Rango314
      @Rango314 День назад

      You and me both, I used to whistle the main theme in school, not knowing what it was from until I met my best friend (still to this day 5+years later) because he recognised it!

  • @SammEater
    @SammEater Месяц назад +4

    That unused warp room with the giant Elemental Masks would have creeped me out if I saw that as a kid. Lol

  • @MatthewKing-Alexander
    @MatthewKing-Alexander Месяц назад +16

    Awesome video as always, and it's cool to see old footage of a really early Beta Version of Crash Bandicoot: The Wrath of Cortex, my 7TH Favourite Crash Bandicoot Game.

  • @hattoripool1533
    @hattoripool1533 Месяц назад +22

    There’s one thing I always think about when it comes to old Wrath of Cortex ideas and that is Coco having a twin sister named QuoCo and to be honest I can see the whole evil Twin sister Coco idea Wrath of Cortex had when it was still called Crash Bandicoot Worlds still existing alongside Crunch as well as that whole evil Twin Crash was going to have in a cancelled 2004 game (his name is Crush from What I remember hearing in a youtube video). Think about it we don’t know how many mutated Bandicoot siblings Crash and Coco truly have.
    I mean considering Crunch’s existence there could be a bunch for all we know plus Cortex is known to do a lot of stuff in secret I mean he created Crunch in secret

  • @thegamingprozone1941
    @thegamingprozone1941 Месяц назад +8

    This game is a childhood classic ❤

  • @deoxysandmew2162
    @deoxysandmew2162 Месяц назад +11

    Perhaps an early build of this game will release at some point. After all, Crash 3's yet another aplha prototype surfaced up with an early version of Future Frenzy. (Fast-Forward with a placeholder name Future 1)
    Personally im still waiting for that EARLIEST possible build. The "Green Warp Room" build with just 1 warp room and 5 levels.
    Perhaps thats where we will see the Underground Bonus Area for Gee Wiz thats fully completed in style of Crash 2.

  • @grilledcheez08
    @grilledcheez08 Месяц назад +6

    This was a great video man, loved playing this game as a kid!

  • @fireflowerfilms2010
    @fireflowerfilms2010 Месяц назад +6

    That crash in the thumbnails looks like the mascot costume that was seen in commercials back in the day.

  • @Crash-lm4zb
    @Crash-lm4zb Месяц назад +5

    You said you couldn't get any devs to interview with you but I heard some pretty convincing VA work on those Q&A's xP nice video

  • @thomaskuzma4360
    @thomaskuzma4360 Месяц назад +3

    this was really comprehensive, thanks for sharing this with us

  • @urbanharmon3471
    @urbanharmon3471 Месяц назад +8

    Yes, while WOC is definitely a lesser and much jankier Crash 3, I will give the game this over 3, I honestly love the soundtrack as it really embodies the early 2000s weirdness that I love while being pretty distinct from the previous games before, it's honestly really good IMO!

  • @Casketkrusher_
    @Casketkrusher_ Месяц назад +7

    Awesome research, Crash Wrath of Cortex has huge nostalgia for me. This was the first game I got with my PS2 back in 2001.

  • @BrandonLeopardGaming
    @BrandonLeopardGaming Месяц назад +5

    Mark Cerny who was the executive Vice President and Executive Producer of Crash Bandicoot and Spyro at The Time at the end of October of 2000 Mark Cerny's version of Crash Bandicoot Worlds Was going to be free roaming, traveling planet to planet with the Classic Playstyle updated to a free roaming, and A Story where Coco was captured and kidnapped with new villains and Cortex planning to Stop Crash, As Mark's Version Was about to start, Universal Interactive had to contact Travelers Tales Knutsford (TT Games Knutsford) to make their own version of Worlds within a year, and The rest was history as it was rushed like you said, since it was a new console generation as it was slapped on at the last minute, I'm Glad Crash Bandicoot 4 It's About Time had two years for it to work by Toys For Bob and was well received and Successfully delivered with over 5 million units sold and a gross revenue of $85 million+

  • @domsanimationstudios
    @domsanimationstudios Месяц назад +1

    Anything Crash makes me feel nostalgic and memories come rushing back and I love it.

  • @TheEKdude
    @TheEKdude 3 дня назад +1

    I feel like if the game kept its original idea, it’d be better than what most critics think. I’m not gonna lie, the old story was pretty unique and I wouldn’t mind it, but with all these things we probably would’ve never gotten the legend that is Crunch Bandicoot.

  • @TjThundagaJames
    @TjThundagaJames 23 дня назад +2

    I'm sorry, but the thumbnail looks like crash is vibin in the shire.

  • @VaporYTVideo
    @VaporYTVideo Месяц назад +3

    It's really sad that Traveler's Tales were unable to realize their visions with Crash tWoC and Twinsanity with Universal giving them no time and the team having troubles with getting organized...

  • @Zeta-ConvoyX519
    @Zeta-ConvoyX519 Месяц назад +2

    I vaguely remembered seeing beta screenshots for the early Beta Crash game (which is later referred as Crash Bandicoot: The Wrath of Cortex) for the PS2 from a PlayStation 2 magazine in the early 2001.

  • @pinstripecool34
    @pinstripecool34 Месяц назад +2

    Nice vid man would love to see you do a vid on twinsanitys beta/cut content

  • @Zenlore6499
    @Zenlore6499 Месяц назад

    I love the old warp room with the masks laughing at Crash! It’s so simple, but it helps give them presence and character!

  • @zekion.
    @zekion. Месяц назад

    Interesting stuff! Subbed.

  • @krash2
    @krash2 Месяц назад +4

    Dude I just talked about the beta and coincidentally found your video.
    The game would've been much better because it would've had twinsanitys open world levels, to me it looks like twinsanity took most of the elements from twoc and implemented them.

  • @battlefieldkille
    @battlefieldkille Месяц назад +2

    Interesting vid

  • @summersetbanjo7440
    @summersetbanjo7440 Месяц назад +1

    I think those storyboards in the interview section of the strategy guide are very interesting as I think the cutscenes those storyboards are for never made it into the final game. At least I don't remember them.

  • @spencerthomas9384
    @spencerthomas9384 17 дней назад

    Man, some of this footage reminds me of Sonic Adventure, or at least strums the same chords in my mind. It's like a missing link in Crash's evolution. Wild to think of the direction the franchise might have gone in had Wrath of Cortex kept closer to it's original vision.

  • @SammEater
    @SammEater Месяц назад

    I remember looking at articles talking about hownone level was inside of a giant plane for another level and trying to picture how Wrath of Cortex would look like as an open world game instead of a level based one.

  • @jamesmckinnon7346
    @jamesmckinnon7346 Месяц назад +2

    good video! heres a comment for the algorithm :)

  • @Rango314
    @Rango314 День назад

    I remember when my mom got me this for the original XBOX as a kid... ah the memories. 😪

  • @jam9852
    @jam9852 Месяц назад +7

    Its really sad that most of the beta is better than the official game
    And yet I'd rather play Wrath of Cortex than Crash 4 its about time.

    • @thegamingprozone1941
      @thegamingprozone1941 Месяц назад

      Thank god I'm not the only one who doesn't like IAT 😂

    • @Teh69thSpartan
      @Teh69thSpartan Месяц назад +1

      ​@@thegamingprozone1941 half of people in the community didn't like IAT either through...

    • @thegamingprozone1941
      @thegamingprozone1941 Месяц назад +1

      @Teh69thSpartan ik haha it's way too hard 😑

    • @fe_fanby2278
      @fe_fanby2278 Месяц назад

      Can you all tell me what your gripes are for IAT? Not mad, just curious.

    • @thegamingprozone1941
      @thegamingprozone1941 Месяц назад +1

      @fe_fanby2278 Well, for me, it's way too many boxes and boxes hidden out of plain sight, and getting 100% is a nightmare

  • @Hadalium
    @Hadalium Месяц назад

    To see it from it's origins is pretty cool!

  • @lordusofbeans6625
    @lordusofbeans6625 Месяц назад

    Is nobody gonna talk about the random realistic air plane that appeared in the E3 trailer for a split second and never got elaborated on

  • @extradipboneless
    @extradipboneless Месяц назад

    We're getting the Wrath out of the Cortex with this one 🔥🔥🔥

  • @Jeffrey-fan-2000
    @Jeffrey-fan-2000 Месяц назад +2

    i kinda glad i played this game on ps2 and gamecube

  • @RatcheT2497
    @RatcheT2497 Месяц назад

    cool video :)

  • @Sk4tman91
    @Sk4tman91 Месяц назад +1

    I don't care what the people say. I like this game. I've finished it 106% and enjoyed every moment playing it.

  • @warrengardner5998
    @warrengardner5998 25 дней назад +1

    I would have a dollar every time he said I digress.

  • @GoldenJupiterStudios
    @GoldenJupiterStudios Месяц назад +1

    20:00 Plus The Game was Developed with the PS2 in Mind Which is Known for Being Hard to Develop for Unlike the PS1 and Even Other Sixth Gen Consoles Like Dreamcast Gamecube & Xbox Which are Considered Easy to Develop for.

  • @lilrobofella9500
    @lilrobofella9500 Месяц назад

    7:33 I cant remember what video it was but there was a video where someone used debug mode to make it up there, the collision for the platforms are still there, though inaccessible

  • @Komplexitet
    @Komplexitet День назад

    12:50 I think they changed out the flamingos to cranes because of the overall Asian theme of the level. Cranes have a big cultural importance in most countries that are referred to in that level.

  • @MrRhysReviews
    @MrRhysReviews 20 дней назад

    First game I bought/played along with my PS2 in either 2001/2002 when I got one... Almost INSTANTLY I knew something was off and this game was of a lesser quality compared to the PS1 Crash games.
    I thankfully recognised and knew that Jak & Daxter The Precursor Legacy was the new Naughty Dog developed game and I still play through that Trilogy yearly to this day (it's also PEAK Naughty Dog imo)

  • @Retrofuge
    @Retrofuge Месяц назад +2

    You really out did yourself with this video man. It's pretty interesting to get an insightful documentary into the development of Wrath of Cortex, while I don't like the game, I do appreciate the effort put into this game.

  • @madaraman27
    @madaraman27 Месяц назад +1

    18:26 i finally completed the game 100% last year and to my shock and disbelief this screenshot which they advertised on the back of the box was not in the danm game . I been woundering what that danm level was like for 20 years but will never play it lol

  • @mayday-tz4dv
    @mayday-tz4dv Месяц назад

    Where can I see that old storyboard?

  • @tobykassulke2385
    @tobykassulke2385 Месяц назад

    Its mostly coz of nostalgia but i'll always have a soft spot for the ps2 crash games. Sure theyre not as good as the original trilogy but i really liked how they tried to make each game different. Theres so much potential, if only the development went a bit smoother.

  • @MSCLeap75
    @MSCLeap75 Месяц назад +3

    I thought ND took 2 years to make Crash 1 while for 2 & Warped they simply just carried over assets from the prequels. Unfortunately WOC devs had to make a lot of assets from scratch on top of not being familiar with this series in barely a year with having to live up to the success of the ND games, so yeah they got done dirty the most.

    • @Teh69thSpartan
      @Teh69thSpartan Месяц назад

      Seemed like Crash 1 was the only one to properly breathe during development.

  • @josuea.v.4232
    @josuea.v.4232 5 дней назад

    😂dude youbare the kind of fan i love

  • @connorplays6263
    @connorplays6263 13 дней назад

    Honestly crash's earlier model looks way better than the final game's model

  • @greatsageclok-roo9013
    @greatsageclok-roo9013 Месяц назад

    14:52 Yowza!
    And all this time I thought this was just Japanese canon.
    Nope! TT were gonna make it Western canon as well. That's nuts!

  • @nekonomicon2983
    @nekonomicon2983 Месяц назад

    If only developers (and the gaming industry in general) had more confidence and courage to remake games like this.
    Sure, they're not well liked, but i think that actually works in their favor as it means there's plenty they can improve on other than just graphics. They could very well genuinely realize the potential the project initially had and, at the very least, would be an improvement.
    Maybe I'm just being too optimistic since i have no idea how game development works.

  • @dynamon911nz
    @dynamon911nz Месяц назад

    Even despite the outcoming both of them dragonfly and wrath of cortex where both rushed by universal for Christmas date, i can think wrath of cortex even tought they give crush instead of famous villains from previous games i liked than is competitor, but both of them again are half decent. But not far from perfect.

  • @zachmoize6075
    @zachmoize6075 Месяц назад

    If i had the abilities, i would try my best to remaster wrath of cortex, as it was the first crash game i played and what got me into playing games in general, and i would love to use some of the ideas the devs cut or dropped, and even improve other parts. (And definitely give all the classic villain bosses their own fights instead of them being crunch over and over again, and have crunch be the final boss instead)

    • @GottaFistDemAll
      @GottaFistDemAll Месяц назад

      I actually like Crunch being the main boss being fueled by the Elementals. It fits the narrative of the story that explains why Cortex's secret weapon is such a big deal and why everyone failed too many times to defeat Crash. The original concept of having mini bosses would work since "Crash 4 It's About Time" did a pretty good job with it. So bosses like Dingodila, Tiny, etc having roles as short mini-bosses in certain levels can be done right by altering some level designs.
      Like, this could easily be done with the vehicle base levels, just make the majority of the overall goal to defeat the Mini-boss of that course.

  • @Bigman086
    @Bigman086 Месяц назад +1

    i honestly think wrath of cortex ended up being an alright classic game. it stuck to crashes roots and didn’t turn it into a 2000’s game stereotype. it kept the original spirit alive at least a little longer. but once we reached crash of the titans, thats when crash changed for the worse. crash worlds looked interesting but also really weird. im sorta glad they scrapped it and went for something more traditional. wrath of cortex is always one of the ps2 games i keep going back to, and it gets such a bad rep for no reason.

  • @Mud-Brain
    @Mud-Brain Месяц назад

    that was a theory. you're welcome for watching.

  • @Ertto54
    @Ertto54 Месяц назад

    Hey man, great video! I’ve always been very fascinated with wrath of cortex since I was a little kid, and I’ve taken a big interest in it’s beta contents. Even though I already knew most of what was in this video, I really enjoyed hearing your theories on it, and the part with the official guidebook. I’d never seen that prior to this video, so that was definitely the most interesting part! There’s a channel that I recommend you look into, if you haven’t already, called beta tester. A lot of his videos are very old, but they show a lot of very cool things on this game, about prototype stuff, and other neat things. He actually made a video about the E3 build, and found more cut levels in the files like compactor reactor, Eskimo roll, and more. They’re very incomplete though, and barely load. Hopefully we’ll discover earlier builds later on as well.

  • @idkwhattotype511
    @idkwhattotype511 23 дня назад +1

    20:58 battle for bikini bottom jumpscare.

  • @FireFoxOmicron
    @FireFoxOmicron Месяц назад

    16:25
    I wonder If that Is why the Xbox version says "Players 2" on the back of the cover case. Or that ws a mistake because It said Coco was playable for the first time.
    At least here In the UK. Made 9 year old Me very confused
    Edit - If I recall, I had the Xbox Classics case. I've looked It up and, while Images show "Players 1", that Is for other Regions. If Anyone else has the Xbox Classics version of Wrath of Cortex from the UK, It would be great to get proper confirmation as, unfortunately, I no longer have the case for the Game.

  • @Cssquarepants
    @Cssquarepants Месяц назад +1

    crash wrath of cortex is the true crash 4

  • @user-zg5ew2bm7l
    @user-zg5ew2bm7l Месяц назад

    Even though it's not my favorite crash game, I feel like wrath of cortex is overhated... it sure wasn't too original but every level was unique with a (usually) banger soundtrack. The medieval and factory levels were badass af and made me feel epic beating them as a kid.

  • @Gyrbae
    @Gyrbae Месяц назад

    4:35 Did you choke on something while recording?

  • @OmegaSon
    @OmegaSon Месяц назад

    The development of this game makes everything make so much more sense. They essentially had a whole world(s) and other systems to make the game a completely different more open experience but in the end had to cave and pretty much use cookie cutters and frame out crash levels inside the worlds they built. It explains the games kinda lopsided nature, truly tragic even tho I love the game dearly. The 2000’s vibe cannot be matched

  • @Danosauruscrecks
    @Danosauruscrecks 12 дней назад

    This was the beginning of the bad times. I'm happy crash 4 finally came out and brought back the classic feel a bit better. I still think they can do a better job like how they get rid of how the slide jump works and how the amount of boxes is insane.
    I hope anther game gets made even tho toys for Bob won't be involved. Also tawna leaving crash for pinstripe is fucked

  • @vulpinitemplar5036
    @vulpinitemplar5036 Месяц назад

    Back then 12 to 14 months was more or less industry standard, it had proven time and time again that it was actually enough time at least as far as the PS1 was concerned, there's a lot of elements that go into development so who knows maybe 1 year was the standard for better teams or something either way it certainly didn't help that wrath was on multiple consoles :v

  • @rawmaw
    @rawmaw 24 дня назад +1

    Cool, but your audio mixing is all over the place, with sections really quite and sections really loud. Just FYI!

  • @craftyperson2504
    @craftyperson2504 Месяц назад

    Why does the early Crash model look better than the final version

  • @Golemoid
    @Golemoid 28 дней назад

    Wrath of Cortex feels like it was made by an AI.

  • @searcheverywhere2637
    @searcheverywhere2637 Месяц назад

    what's the music playing @ 1:20

    • @random-km3xy
      @random-km3xy Месяц назад

      ruclips.net/video/XrpOMXcPYe4/видео.htmlsi=jDqbqFbv5KWFPyL2

  • @wilhelmscream3813
    @wilhelmscream3813 Месяц назад +1

    If you do a Twinsanity beta video, you'll probably have an hour of cut content to talk about

    • @theloaten17
      @theloaten17  Месяц назад +9

      Fun fact: This video was originally going to be about the beta of Twinsanity. But the beta for that game has been documented to death at this point. I wanted to do Wrath cuz hardly anyone talks about it. Especially in a documentary format. I still may do a beta Twinsanity video sometime in the future. But not anytime soon.

  • @BOABModels
    @BOABModels День назад

    I couldn't get past the load times on Wrath of Cortex.

  • @user-ultrablueluigibros1995suk
    @user-ultrablueluigibros1995suk Месяц назад +1

    I like the beta

  • @shawn5307
    @shawn5307 24 дня назад

    That's game needs a Remake.

  • @spatchko
    @spatchko Месяц назад

    does this imply the existence of Sigma wrath of cortex?

  • @H53.
    @H53. Месяц назад

    This game felt terribly unfinished. I played many games, came on YT, and saw videos how how they were unfinished even though I had no idea. But this game felt like a beta build while I was playing it!

  • @DenziXY
    @DenziXY Месяц назад

    Crash Wrath of Cortex deserves a Remake I stand by it

    • @nekonomicon2983
      @nekonomicon2983 Месяц назад +1

      I alway thought it made sense to remake the weakest game.
      I mean, there are so many ways you can improve it that there's bond to be more positives than negatives.

  • @user-pv1st1mb1k
    @user-pv1st1mb1k Месяц назад +1

    Sponge Bob battle of bikini Bottom ps2

  • @Trickster1995
    @Trickster1995 Месяц назад +1

    Wrath of Cortex always felt like a PS1 game in PS2. even as a kid I rember i thought it was actually a PS1 game lol
    seems like that's more likely the case, judging by how long the development took.

    • @destroyermcw626
      @destroyermcw626 3 дня назад

      What if I played it on Xbox where it looks great and Fur?

  • @bandicootcollector
    @bandicootcollector 26 дней назад

    Why did they change flamingoes into cranes? Because the level is set in Japan, and cranes are native to Japan, flamingoes are not.
    P.S. If you need a British voice over in the future, feel free to reach out 🤐

  • @lProjectZerol
    @lProjectZerol Месяц назад

    You kinda sound like the Tekken 5 announcer lol

  • @aarongoozman
    @aarongoozman Месяц назад +1

    You sound like (Gaming in the Clinton Years)

  • @LieseFury
    @LieseFury Месяц назад

    Cranes are very important in many East Asian cultures, including Japan, while flamingos are just weird and out of place in the setting.

  • @Teh69thSpartan
    @Teh69thSpartan Месяц назад

    I wish Crash Bandicoot Worlds happened, alongside Crash Landed & Cortex Chaos. Why does the Crash games with the best ideas get vanished, duh

  • @Biscuit-Triscuit
    @Biscuit-Triscuit Месяц назад

    Holy shit so the game was actually going to be good?

  • @INFINITY-oe4is
    @INFINITY-oe4is 18 дней назад

    I finally beat Crash the Wrath 105% not too long ago! I never could finish it because of how bad the game is! Same with Spyro Enter the Dragonfly!

  • @thatoneguythatexists4189
    @thatoneguythatexists4189 Месяц назад +2

    Leaving a comment for the algorithm.

  • @WhoElseButZane
    @WhoElseButZane Месяц назад

    PU DI BA GAH!

  • @gabrielsch8292
    @gabrielsch8292 Месяц назад

    tbh this game only survived because of the crash ip

  • @SatanenPerkele
    @SatanenPerkele Месяц назад

    The movement of Crash in Wrath of Cortex never felt good. It always felt buggy and unfinished.
    And watching the early beta footage where they (even back then) had not finshed the walk/run and jump movement of Crash says alot.

  • @destroyermcw626
    @destroyermcw626 3 дня назад

    I play on Xbox 360 and it looks too clean still.

  • @greek1237
    @greek1237 Месяц назад

    Too many cooks and a years time imo.

  • @SuperMixGamer
    @SuperMixGamer 25 дней назад

    But i digress