Great video! Oak Golems have the ability to heal between battles but stone, iron, silver etc golems don't heal between battles, so eventually get worn down. That's one of the main reasons I bother with Oak :)
@@CairnEnjoyer Yeah exactly, apart from these 3 you will eventually have your golems worn down. Also, I do think your basic wooden golems are great; you don't lose a valuable resource to produce them, unlike iron, silver and gold golems. They are relatively cheap, make great meat (wood?) shields for your mass produced bows to mow the enemy down, and removing forests benefits you in many ways like faster movement as well as removing a potential resource for the enemy.
Randomly got recommended this video on youtube homepage, Conquest of Elysium content with actually edited together and easy to understand information?! Instant sub, great video.
25:47 - There's a mod that I highly recommend using, that simply adds a guardian to the starting territory. It makes life less stressful for the human player, and it prevents instances like this where entire factions get killed because a deer wandered into their capital.
I’ll check it out, because even on high difficulty I still find half the AI nations die due to random animals or something. Usually I try to overpopulate the map if playing singleplayer.
@@CairnEnjoyer So it turns out that the mod I was remembering has been out of date for years (... wow, I haven't played CoE5 in a LONG time)... There might be another one out there doing something similar, but I couldn't find one when I did a quick look through the workshop. :( I'm surprised the total overhaul mod doesn't do something like this (as far as I know), tbh.
I think I found a similar mod - check out "Starting Defense Only" by Faheelee on the workshop. Alternatively, check out "CustomQuickStart" by Osmodias, which seems to be a remake of the mod I was using before.
I loved the style and format of this video, absolutely ecstatic for this to become a series of some kind, I loved you talking about the unique units of the faction.
I only mentioned a few of them honestly, Enchanter particularly has a large number of summonable/constructed unique units. However many of them are very situational and probably not what people think of when choosing the class.
@@CairnEnjoyer That is very true, it is easy to get overwhelmed with variety with this faction. I often times neglect the golems all together except for the clay golem and occasionally a "heavy golem" as you called them haha such as an Iron, I however seem to live off of the animated equipment and terracotta soldiers, while using animated tools as much as possible for late game scaling. Again loved the video excellent work.
In this video I practically did this as well, the bigger golems are a bit questionable of an investment until you already have a very high iron income (like maybe over 20), also most of the enemies ended up killing themselves off without much or a fight.
@@CairnEnjoyer Exactly my thoughts too, they are good units, but have major drawbacks that prevent them from being fully utilized until way, way later in the game by which point most enemies have either died or gotten their citadel eaten by 2 deer hahah. The AI dying soon starts to get old, if you are feeling this way too, I recommend one of the many "starting defense" Mods on the steam workshop. If they aren't to your liking creating a simple mod to add more units for each factions army, or a static defense garrison is incredible easy to do as well. Edit: I also believe Necrotods are often slept on by some people, as you mentioned they can possible steal units for your army, which in turn saves resources but also results in the enemy army lines breaking up slightly. They do however require a slight variation in economy management.
This game is very RNG dependent for some classes that absolutely require certain resources. I'd like to make more class gameplay/overview videos like this which cover how you should be thinking about the class while you play, as sometimes playing a class the "wrong" way can lead to you getting stomped repeatedly even by easy AI.
I’ll try out some mods soon, to be honest trying to make a video where the AI cooperated and didn’t either die immediately or seamroll early was not that easy.
@@CairnEnjoyer Fair. Also, you forgot one of the perks of the Oak Golem: It doesn't have "Never Heals" allowing it to slowly but steadily heal up over time.
I’ve used the oak golem so little that I honestly didn’t know much about it. I just like destroying forests with an army of late game enchanters to ruin the game for Druids or Dryads
This is more gameplay than a guide but I did try to include some useful info for playing this faction. However Enchanter is so map dependent sometimes it doesn’t even matter
Necrotodds are terrifying, they can convince your enemies to buy infinite copies of Skyrim
I ve been a victim of a necrotoad. Bought 3 copies.
Great video!
Oak Golems have the ability to heal between battles but stone, iron, silver etc golems don't heal between battles, so eventually get worn down. That's one of the main reasons I bother with Oak :)
I'll have to consider them more knowing this, as Clay and Ice golems are already far more useful than any others simply because they can heal
@@CairnEnjoyer Yeah exactly, apart from these 3 you will eventually have your golems worn down. Also, I do think your basic wooden golems are great; you don't lose a valuable resource to produce them, unlike iron, silver and gold golems. They are relatively cheap, make great meat (wood?) shields for your mass produced bows to mow the enemy down, and removing forests benefits you in many ways like faster movement as well as removing a potential resource for the enemy.
Randomly got recommended this video on youtube homepage, Conquest of Elysium content with actually edited together and easy to understand information?! Instant sub, great video.
I love that you're covering E5. I thought that Elysium was going to be forgotten on RUclips until E6 comes out.
Who knows when that will be anyway. I don’t think Illwinter have announced anything, and Dominions 6 just came out.
25:47 - There's a mod that I highly recommend using, that simply adds a guardian to the starting territory. It makes life less stressful for the human player, and it prevents instances like this where entire factions get killed because a deer wandered into their capital.
I’ll check it out, because even on high difficulty I still find half the AI nations die due to random animals or something. Usually I try to overpopulate the map if playing singleplayer.
@@CairnEnjoyer So it turns out that the mod I was remembering has been out of date for years (... wow, I haven't played CoE5 in a LONG time)... There might be another one out there doing something similar, but I couldn't find one when I did a quick look through the workshop. :(
I'm surprised the total overhaul mod doesn't do something like this (as far as I know), tbh.
I think I found a similar mod - check out "Starting Defense Only" by Faheelee on the workshop. Alternatively, check out "CustomQuickStart" by Osmodias, which seems to be a remake of the mod I was using before.
I loved the style and format of this video, absolutely ecstatic for this to become a series of some kind, I loved you talking about the unique units of the faction.
I only mentioned a few of them honestly, Enchanter particularly has a large number of summonable/constructed unique units. However many of them are very situational and probably not what people think of when choosing the class.
@@CairnEnjoyer That is very true, it is easy to get overwhelmed with variety with this faction. I often times neglect the golems all together except for the clay golem and occasionally a "heavy golem" as you called them haha such as an Iron, I however seem to live off of the animated equipment and terracotta soldiers, while using animated tools as much as possible for late game scaling.
Again loved the video excellent work.
In this video I practically did this as well, the bigger golems are a bit questionable of an investment until you already have a very high iron income (like maybe over 20), also most of the enemies ended up killing themselves off without much or a fight.
@@CairnEnjoyer Exactly my thoughts too, they are good units, but have major drawbacks that prevent them from being fully utilized until way, way later in the game by which point most enemies have either died or gotten their citadel eaten by 2 deer hahah.
The AI dying soon starts to get old, if you are feeling this way too, I recommend one of the many "starting defense" Mods on the steam workshop. If they aren't to your liking creating a simple mod to add more units for each factions army, or a static defense garrison is incredible easy to do as well.
Edit: I also believe Necrotods are often slept on by some people, as you mentioned they can possible steal units for your army, which in turn saves resources but also results in the enemy army lines breaking up slightly. They do however require a slight variation in economy management.
Really enjoyed this overview. You earned a sub, i would really like to see more overviews for the other factions as well!!
I’m coming out with a new video on CoE5 soon as well
Played my first CoE5 game a few days ago as demonologist and got stomped but it was good fun. Excited to see more class breakdowns like this
This game is very RNG dependent for some classes that absolutely require certain resources. I'd like to make more class gameplay/overview videos like this which cover how you should be thinking about the class while you play, as sometimes playing a class the "wrong" way can lead to you getting stomped repeatedly even by easy AI.
this game looks really fun and also reminds me of Shadows of Forbidden Gods, another game I enjoyed playing.
It’s quite similar, though I think Shadows is more coherent as a game experience. Elysium is kind of jank without any mods.
Loved the video, loved the easy to follow explanations (I play CoE5 but there is always great to learn about classes I havent really dabbed into)
Oh wow dominions adventure mode
Whatever you did with your microphone is perfect! Also easily your best video yet!
I’ve improved my editing and got a new microphone, but also tbh I recorded most of this video under a thick blanket.
As someone with about 220 hours of CoE under my belt, I HIGHLY recommend getting Commissar Fuklaw's Total Overhaul mod.
I’ll try out some mods soon, to be honest trying to make a video where the AI cooperated and didn’t either die immediately or seamroll early was not that easy.
@@CairnEnjoyer Fair. Also, you forgot one of the perks of the Oak Golem: It doesn't have "Never Heals" allowing it to slowly but steadily heal up over time.
I’ve used the oak golem so little that I honestly didn’t know much about it. I just like destroying forests with an army of late game enchanters to ruin the game for Druids or Dryads
yes more coe 5, i would love to see guides for the classes of coe
This is more gameplay than a guide but I did try to include some useful info for playing this faction. However Enchanter is so map dependent sometimes it doesn’t even matter
@@CairnEnjoyer agreed but in general having guides for coe classes would be awesome but i guess it is a lot of work to do
@@CairnEnjoyer ty for the video anyway
Perhaps next I can to a guide for getting started playing a few of the factions.
@@CairnEnjoyer that be great
Aww yeah, conquest of elysium is also a great game.
In this game regeneration is busted 😂
I love making animated armour as this faction. Not economical, not practical, no golems.
Enchanter is all about spamming constructs until wimpy enemy mages get overwhelmed by superior Industrial Production.
The Oak Golem can heal the wood golem cannot
I didn’t realize this at the time, but it does give the oak golem a good use case then since regeneration is so useful for golems.
@@CairnEnjoyer also you destroy the spawner lol