Download Opera GX today! operagx.gg/JPRPokeTrainer98 Also go check out Moxie Boosted's channel, without his help this video wouldn't have been possible!!
I know Johto is the classic example of a game with no options, but I think non-Emerald Hoenn is even worse. First, we know how some good TMs are locked behind the Game Corner. Well, it's not the case with Johto😂 The elemental punches are available right before the third Gym in Goldenrod Department Store, you can teach them to Alakazam available on Route 34. In Sapphire you can't have the elemental beams unless you play slots. But unlike slots in Gen 1 and 2, Hoenn slots are PAINFULLY hard to grind. In Kanto you need to catch the "wave" of good odds, and in Johto you need to just come in the morning and spam A. Second, Hoenn pokemon are just tremendously ugly, and those who are not, like Flygon, Altaria, Medicham, etc. are available AFTER THE FIFTH GYM!!! You also can't even het that infamous "too much" water until after beating Norman or, realistically, after Wynona, who is the 6th leader. Pokemon still have trash level-up movesets. Sure, picking Mudkip basically introduces the win button to your team, but if you want that ABSURDELY LATE Trapinch or Kingdra as your Surfer, and pick Treecko, good luck not throwing your phone into the wall somewhere during being stuck with Absorb as your only Grass type move until Lv29 (I mean, you can technically have Bullet Seed, but it's even worse with imperfect accuracy and power ranging from the same 20 up to 50 BP, and it doesn't even drain stuff). Also lots of moves are either egg moves or move tutor moves, which can only be taught in Emerald👌 Like, my Medicham can use Substitute to make sure its Focus Punch connects - in Emerald🤣 Forget about adding a legendary for your team. In Kanto and Johto you only need 3 badges to get one, in Hoenn everything is locked behind Dive. Screw us, I guess. And just simply, in Johto some pokemom did have sub-optimal learnsets, but usually those were overpowered standalone mons like Heracross, which could do surprising damage even with Tackle and Rock Smash. In Hoenn freaking LOMBRE got no Water moves and Absorb! My Hoothoot in Crystal was a more valuable team member! I could only get to the 6th gym thanks to just TWO pokemon: Alakazam and Hariyama
Zacian has 170 attack and 148 speed with 115 defenses and gets +1 attack on switch in, Calyrex has two abilities despite its 165 SpA and 150 speed. Meanwhile, Regigigas is still stuck with slow start for some reason even though it has 160 attack and 100 speed :/
Well come on, if it had Pressure it would be banned from all Serious formats and just relegated into the ''Hello I can destroy whole teams with my little finger'' tier. ''All casual 10 year olds are welcome to have fun with me hehe.'' Not great. Uber tiers is there - We don't talk about it!
@@netweed09 That's not what I was trying to say. In gen 4 a pokemon with these stats and the normal typing which is bad offensively and defensively was considered so broken that it's neutered every time it switches in but in gen 8 pokemon with better stats get away scot free. That contributed a lot to power creep. In 4 more gens, maybe Zacian falls to OU while the new cover legendary has 200 attack and speed and an ability that always causes critical hits.
@@creature6715 the problem is regigigas is a legendary Pokémon with normal typing and worse stats than legends now but still hasn’t been given a hidden ability to allow it to bypass slow start. It shouldn’t be too hard for them. Not asking for intrepid sword gigas but ANYTHING besides slow start even insomnia as bad as it is would do wonders for him
@@Pokemaster88 Tbh for me spamming Pyro ball was just something to make the battles go by faster. Swsh was the first pokemon game i played that wasnt pokepark wii, since i could never get my hands on other consoles growing up. Recently tried ORAS and the battles were much more engaging and made me feel less like the life was being sucked out of me.
@@mamutepeq there are definitely Steels Types, Pokémon faster then Archeops and more that can get Archeops into the worse ability in the game in a Battle!
Making new things stronger than old ones is fine in the short term, but you need to keep the old things viable. Gen VIII did not keep the old things viable; it actually made some of the old things _less_ viable by taking away the boosts earlier generations gave them!
@@grizzlyscalp9506 I was referring to things like Mega Evolutions and Z-Moves given to older Pokémon to make them more viable; The Aegislash and Tapu nerfs are actually completely understandable. They should try to make the gap between good and bad pokémon small enough that the bad pokémon are viable, but they haven’t been doing a good job of that during the past several years.
@@AzureGreatheart one of the suckiest nerfs is gengar losing levitate, as well as entei raikou, and suicune losing they’re absorb abilities, didn’t seem like it was that necessary taking out the best speed ghost Pokémon in the game, as well as giving more reasons not too run the legendary beasts since they can’t absorb they’re respective elements to refuel hp from they’re allies thats really my biggest problem.
@@davepumphernickel9568 uhm the most of the legendary beast want their inner focus in vgc, they would be way worse in vgc if they had absorb over inner focus.
@@mariuswels990 that’s completely fair I just think they could have kept the ability in some form for niche set ups, like running 2 of the same elements to set up a stab healing comp with two Pokémon of the same type and ability or run heliolisk or dedenne with they parabolic charge attack to create a sustainable attack heal comp, as well as running the new field abilities to enhance they’re attack capabilities as well as resisting sleeper nullifying one route of attack that’s arguably worse then flinch teams, but I think my route as niche as it was would have been a really solid support for the beasts (even though entei and suicune already have the set with sunny day and rain dance they would be way more viable with the newer Pokémon just like all types during the field effect reign) it’s just not possible to see viability currently in Pokémon since they’ve been removed.
The trading card game is also heavily impacted by power creeping, at first there was like charizard and mewtwo with over 100 hp and attacks that did huge damage had drawbacks. And now, a lot of the cards have over 300 hp that you can get easily and do more than 200 with minimal drawbacks.
Yea the PC is crazy. My buddy and I remedy this by playing vintage formats like Base and Neo. It’s a lot more strategic with resource management. Since you’re not taking big OHKO’s and ending the game in three turns it becomes important to strategically use those trainer’s appropriately to conserve for the mid/late game vs dumping through your deck to get that huge turn 1 or 2 KO. It’s a lot of fun and the games feel more like chess matches to see who is actually the better player instead of who can get the first 3 prize KO. Admittedly, vintage decks can be pricey to build but it’s worth it for the fun factor.
The problem with power creep in competeitive perspective is that they do not rebalance super broken pokémon like other online competitive games tends to do. In fact, every "update" comes in the form of a 60 dollars game.
@@chavaspada That's irrelevant. Updates will permit many more Pokémon to become available; you act like the base roster is final and they shut shop lol.
Can't wait for Koraidon and Miraidon to have abilities that basically just function as dragon dance so long as they do one thing that... nah they'll probably just get it for existing, Zacian is basically that
Miraidon Will be an Electric/Dragon Type with at least 250 base speed, 180 base special attack, 100 base HP, and 75 on both defenses (680 total), and it will have a signature ability that is basically a paralysis Intimidate, so it will instantly paralyse it's opponent just by entering the battle field (both Pokémon if in doubles), how much you wanna bet? Lmao 🤣
Eh, it’s pretty clear that the intent behind legendaries at this point is to be deliberately overpowered, and has been for a while. I’m more concerned about how viable the older non-legendary pokémon are gonna be.
Azure Greatheart The legendaries within a generation are still good indicators of how powercreep has progressed across the years. Mewtwo was essentially just a slightly stronger and much tankier Alakazam in Gen 1; its legend status in competitive was comprised almost entirely from its bst and good stat spread (plus Psychics were broken in Gen 1, but it was still really good in Gen 2 on, so that's besides the point). By Gen 4, you got Arceus, who pushed the max bst up to 720 and was given a really good and versatile signature ability and signature move combo. Then in Gen 8, you get Zacian, who has a whole alternate form up its sleeve, an amazing signature ability that directly skyrockets its damage on switch-in, a signature move that counters the main gimmick of the region, and a type combination solely comprised of good offensive/defensive types that didn't even exist in Gen 1, all on top of stats that are slightly better than the stats that made Mewtwo so great all those years ago.
Another thing to note with Regieleki is that its speed is broken in a very literal manner. Due to the programming in how Trick Room works, Regieleki's speed stat is at such a high level that it's immune to Trick Room if getting 2 or 3 Agilities up first.
It's interesting to see BW are somewhat not too easy despite a regional Pokédex loaded with good options, while XY has really good Pokémon but is piss easy, even if one believes they forgot to give stronger teams to NPCs to compensate in-game.
@@ethantreadway9478 Mainly due to it having the same Pokemon and levels as the original DP games, but with the EXP system and affection mechanics, it wasn’t well balanced.
@@IgnitedQuils “It wasn’t well balanced” In addition to that Their Pokémon have Perfect IV’s and EV’s, Beneficial Held Items and Natures, Can use Full Restores once and Improved Movesets. So it might be even more unbalanced even with affection and EXP shares.
I think the video would gotten the point across better if you explained how previous meta threats dropped in usage by a huge amount and how many actually held on as the generations went on.
Hot take. Gen 4 had the biggest power creep, because while gens 1-3 mostly built on eachother linearly, gen 4 added so much at once that previous OU staples dropped to super low tiers without direct nerfs, previous NU mooks came to dominance, and even the pokemon that were and stayed OU mostly did so because they were still good my different metrics entirely to their previous performance, or else held on my a single centralizing niche, like Tyranitar being the Pursuit king.
@@aprinnyonbreak1290 Gen 4 is less powercreep and more the first time that GF started even conceptually designing pokemon to have a balanced gameplay experienc. Its not until gen 8 that they actually made trainiing enjoyable, but thats a diifferent issue.
It genuinely feels that Gen 8 is the Elephant of the room when it comes to power creep. It's bad enough that Dynamax and the 20 minute timer killed single battles in game, but the new Pokemon were only kept in check by Dynamax. If they don't get any nerfs coming in Gen 9 the meta will be an unhealthy all out offense no defense mess. And it could get worse from here.
I'd imagine smogoners would be happy with an all out offense since they were getting destroyed by stall teams for years, something refreshing for a change
I think the best evidence for power creep is in the starters. The first starters were all these kind of all-rounders. Not spectacular in any stat, but not terrible either. They had their roles (like Blastoise being physically more tanky) but they didn‘t excel to an extreme. Then, I‘d argue with the introduction of Blazakin, this changed. Gamefreak not only realized that with Fire/Fighting, they had a great type-combo (which made them spam it to death eventually…), it also was a lot more specialized in its role. Which they then out-did one gen later with Infernape. Suddenly starters weren‘t all-rounders anymore (which to me always made sense for a starter) but became a lot more powerful due to their specialization. Which eventually ended up at the point where we are now… With Incineroar being so damn OP at this point that it‘s barely optional in WGC anymore. You really shouldn‘t get one of the best pkm as a starter… that seems poorly thought out.
No? It makes sense for the starter pokemon to be strong, pokemon in the main story is about the power of frienship, the starter is strong to be the "payoff" of sticking with them no matter how much you struggle
Are you serious Ku going to defend things like maganium That thing is so u deepowered it’s insane I think a distribution like sweeper, tank and support works because you can build your team from the outset Living that last 3 protean probably wasn’t a good idea though
@@jmurray1110 It's not low-powered in the tankier Gen 2 PvP scene, it's just that Johto is designed to hate grass-types in the early game (still not a bad option for Chuck or Clair's aces though). Turns out, having access to screens, recovery, resistance to three major attack types and decent bulk is actually not that bad a combination. It's even considered better than Venusaur. And this is coming from the obsessives at Smogon. It's just that the Johto starters have gotten a fat load of nothing over the years and popular offensive move types have shifted. Fire went from being one counter to steel to being the number one counter for steel. Poison went from an ok STAB to being the way to handle one of the most problem-causing elements around. Flying used to be a joke offensively but now has some very serious uses.
I would note that with Articuno specifically(since it's in the thumbnail) it's actually gotten significantly weaker since its very first implementation in japanese gen 1. For one its special attack used to be as high as its special defence owing to the gen 1 special stat. Freeze also used to be absolutely busted in gen 1. And in the original japanese gen 1 games blizzard had a 30% chance to freeze. And of course there were no stealth rocks back then.
Blizzard was also 90% accurate, and Fire didn't resist Ice in Gen 1. That also means that in Gen 2, Ice got *two* resists and one weakness added. While having only one resistance; itself.
@@christiancinnabars1402 If Articuno got a signature move that basically replicated japanese gen 1 articuno's blizzard (so higher base power to account for the special stat, 90% accuracy, not resisted by fire and a 30% chance of instant KO (gen 1 freeze wasn't that far off this from what I've heard), kinda feel like that alone would either be banned or move Articuno up from untiered.
yeah I thought this was just me, glad to see others agree. seems like they're "1-upping" themselves for the hell of it at this point. we do NOT need a pokemon with 200 base speed 😭😭
Banana Zach It's both the base 200 speed _and_ Transistor working in unison that break Regielekid. If it had only one or the other, then it would be far more manageable. Look at Regidraco, for example. A similar ability, but only 80 base speed and suddenly it doesn't even see much play. Granted, Electric vs Dragon is also a factor, but it is a good enough comparison. I just wonder why they didn't at least update the OG Regis' abilities. Regice with base 135 Ice Beams or Regirock with base 150 Stone Edges would have been fun to play around with (they would have suffered the same problems as Regidraco anyways, so balancing isn't the issue).
I'm replaying Ruby so I can use my favorite Pokémon, Zangoose. I never realized how busted it can get. When you catch one, it has swords dance already and then learns slash at level 19. You get a silk scarf in Dewford Town, so you can have a 70 base power attack with boosted crit chance, a STAB bonus, a silk scarf, and swords dance before the 4th gym.
I dunno why Wolfie defends Dynamax so much. He is probably the only VGC player I see that defends Dynamax because all the others say it's a really bad mechanic.
Honestly as another vgc player I think dynamax was the single best thing ever. Unlike z-moves where each one of your opponents pokemon can hold them and you have no counter play other than good resistances which the opponent could have predicted or megas who had very low distribution and half of them went to pokemon that didn't need them dynamax was real good. If the opponent dynamaxed well you could do it yourself and counter them with your own Mon. It also made several bad mons actually viable. Oh the opposing lando dynamaxed? Let me dynamax my Lapras to beat it then. But if the opponent mawile mega evolved you better have your mawile check at full health and hope it doesn't have the coverage to beat it. Or the opposing gastrodon just used subzero slam hope you didn't need that tapu bulu
Because he just likes mechanics you can leverage to win. Most people hate dynamax because it's broken. He likes dynamax because it's broken. It's a difference of outlook, not of assessment.
Would be cool if Early Bird gave +1 priority for 3 turns after sleep (iirc the Japanese name comes from the a phrase that's basically "Wake up early, get 3 [coins]") And Vital Spirit gave a Hone Claws boost when you're hit with a sleep move (including Rest, seeing as it's useless otherwise). Insomnia should probably just gain Early Bird's current effect of shortening the sleep timer to make it useful vs Mold Breaker, Mycelium Might, etc. Would make a Bunch of Pokemon useful.
Mega evolution was fine, conceptually at least, even if the wrong pokemon received them and Kangaskhan was completely busted. However, dynamax should simply have been limited to important battles in single player, and should never have been a multiplayer mechanic.
@@pn2294 because it's incredibly unbalanced and makes every game come down to who uses their dmax best, rather than who uses their entire team strategy best. At least no dmax battles should have been the official format.
@@meko98743 the thing is that Dynamax is actually pretty good in doubles Setting terrains, raising stats of allies, etc And double focusing (or. Just Zacian. Lmao) could take some Dynamaxed pokemon down The problem is that in singles is absolutely overpowered and makes battles really annoying
Videos like this make me both excited and scared for what Terastallization will bring to the table. Will it be more or less broken than Dynamax? Well, guess will find out next month...
Knowing now that it also keeps the old stab of the pkmn, it's probably gonna be nuts because everyone can be everything with not a lot of drawbacks. Could be surprised if it's not banned after a month.
i fully agree with power creep situation pokemon like dragapult having 142 speed 100 special attack 120 attack and still have decent average bulk is some thing else it alone completely invalidated gengar which is mon that is banned in bdsp there are other examples like tapu lele which invalidated latios which again was once banned and theres even power creep with defensive mons like toxapex who is the sole reason why 50 percent of mons run earthquake and corvinight who fully invalidated skarmory
I agree and disagree. Gengar got outclassed but latios and skarm still have niches in SS OU (the vgc format with 2 restricteds kind of powercrept vgc). Skarm has spikes and stealth rock while corv is a better defogger due to pressure.
Agree to disagree. Gengar still has nasty plot to differentiate itself from dragapult and even dragapult is supposed to be a psuedo legendary and they always had 600 bst. Also corv is a better defogger and is bulkier while skarmory has dual hazards to boot. Also a lot of mons run eq because of its sheer high base power to hit neutral mons but to say pex didn't help the cause would be lying
Despite all the QoL changes Gen 8 brought, it’s the gen that made me quit competitive. While past generations definitely had tangible power creep, it felt like iterations on the same game. Gen 8 felt like a total reinterpretation of the Pokémon battle system. VGC was EXTREMELY fast paced, strategies that were viable before didn’t even make sense anymore, and you can’t even play singles at all. I hope Gen 9 offers some more variety and brings back the chess match feeling of Gen 4-7.
If you want to know how broken sword and shield really are. If you have the dlc you can go to crown tundra before having a single gym battle and do max lair's. You can have team full lvl 70 legendaries and 65 pokemon other pokemon before first gym and for some reason max lair pokemons will listen to your orders.
@@perritoshido5845 Oh, that's rich - because the YT comments Community is all roses and chocolates aren't they?? 🙄 Hate it when some random holier-art-thou person flies in and tries to tar a group with their self-entitled brushes. 😂
@@netweed09 bro. Go touch grass. The fanbase sucks ass. They literally brush away every single complaint and over hype things. And yes. The comment sections here are genuinely way better than whatever the hell gen 5 fans got going on
4:07 _"Example 3 would just be ease of access to really powerful TMs [in Gen 3]."_ Meanwhile Gen 2 with its Elemental Punches, right around the 3rd Gym: 🙄
I feel like this is part of the reason why mainline Pokemon games feel almost a little TOO easy these days. They need to make sure new Pokemon will have stats that make people want to try them out instead of falling back onto their favorites from prior generations, but in doing so, it only adds to the issue of making Pokemon from generations past more and more obsolete outside of the ones commonly seen in the VGCs. I think the perfect example of how bad power creep has gotten in Pokemon is if you were to fight in the Battle Tree back in Sun/Moon prior to Gen 7 gaining PokeBank compatibility. You were using a party of only Pokemon native to the game's region, but you were going against Pokemon from everywhere else, and aside from a precious handful of Alola Region Pokemon, damn near everything native to the region would get bodied by Pokemon from regions prior. Now, I get it, if you're going to go to the effort of making anywhere from 70 to 150 (ish) new Pokemon for a new region, you're going to want people to pay attention to them instead of ignoring them in favor of older Pokemon. And you can't just not include any of the older Pokemon in the game, because that's only going to enrage the fans, so what else is there TO do but make as many of the new Pokemon as you can have stats that rival if not surpass those of popular Pokemon from past generations? Personally, I feel a lot of this has to do with the fact that with the emergence and rise of the official VGC tournaments, as well as unofficial competitive scenes like Smogon, a lot more people nowadays only seem to look at new Pokemon from a competitive standpoint. If it's not able to rival or replace an already existing competitively run Pokemon, whether it be in the VGCs, or in OU tiers, then a lot of people will simply either ignore it entirely or trash it as being useless or a "bad" Pokemon, dooming it to living in the shadows of past generations unless either someone manages to discover some clever strategy involving it or they use it for lower tiers like UU or NU. So in order to make these people actually be interested in newer Pokemon, the devs kind of HAVE to make at least a good amount of a new region's Pokemon be either just as good or better than what's already popular in the competitive scenes, otherwise it's all going to be mostly wasted effort.
It’s power creeps we’ve been getting since Gen 6 that makes me wonder why they even bother in nerfing anything anymore. Cresselia, Aegislash and the Galar Duo getting their stats nerfed in SV was unnecessary. Yes during the Dynamax meta the doggos were op, but with that gone in SV, there was no need to nerf them, also Aegislash getting nerf was uncalled for in SWSH, it’s gimmick wasn’t reliable with Dmax either, and things creep up with every new generation anyway.
You have to thank it's HA Sheer Force for that.................and really many older pokémon for that matter If a Pre-Gen 5 pokémon is still relevant in either singles/OU (or at least UU) or doubles/VGC, then chances are they're probably carried by their HA more than anything; case in point, Nidos (more so Nidoking)
Great video! I really have been noticing a lot of Xenoblade Chronicles 3 music in the background of your videos lately. You have great taste in XB3 songs! Sometimes, me jamming to them distracted me from the video haha.
Are we gonna skip the fact that fairy was put into the game in order to stop both Dragon and Dark types from becoming too op like they were in gen 4-gen5
Yea I liked Mega’s because they gave us new forms, and even some of the G-Max mons look cool……but I’m not a gimmick guy. I won’t use them in a play through. But for raids and things after the main story, sure. I also understand their struggle to try and keep the games “fresh” so I’m not hating on them. Just don’t use them in runs anymore
Agreed. As much as I like Mega Evolution (for the form changes and giving some weaker Pokémon a boost), I never mega evolved in my X and Y playthroughs. The game was already easy. And I just don't think of Pokemon in a competitive mindset.
I'm actually really confused to hear Dynamax wasn't popular during competitive. I was under the impression this was the best competitive gimmick ever, especially when compared to Mega evolutions and Z-moves.
Power creep is why I hated on Mega Evolution. Yet so many people love it. Sure megas buffed some otherwise useless mons, but also many solid and meta mons got even better.
i was just thinking about power creep yesterday, that Drought and Drizzle used to be exclusive to Groudon and Kyogre, and as of Gen 6 so many common Pokémon had those Abilities that they basically had to Mega Evolve and attain extreme versions of them to be Legendary again 😅
thinking about it now, it kinda feels like they missed the point of drought n drizzle. the point was that groudon and kyogre use their abilities to basically bring about the end of the world in a sense, and now we're just slapping them onto a pelican, a frog, a turtle and a fox. (mega charizard Y COULD possibly be justifiable but even that's extreme). how long do you wanna bet it will be before they do something like slap wonder guard onto something other than shedinja?
Hard to say. I mean, in terms of legendaries, Reshiram and Zekrom are considered the worst. Plus we’re at a point where Mewtwo of all things got power creeped thanks to Shadow Rider Caleryx.
@@turtlenator6249 Not Zekrom. It's one of the best wallbreakers in the Ubers tier and A rank. If you want to consider the worst, there's Articuno, DW-Necrozma and Zamazenta Crowned.
Nope. Not at all. The strong ones are Uber and the weaker ones well..... Articuno calyrex normal all of the Regis other than eleki all suck ass. On the other hand we do have the tapus and melmetal which are all ou and pretty good but not broken.
I'm barely familiar with competitive or anything remotely close but I have a question. If Mega's were brought back, would it make sense for them to be limited to be sort of a more balanced mix of the recent/different gimmicks (Mega, Shadow, Dynamax, Alpha, Terastalize)? The thought I have is that it gives a blanket overall stat boost for a limited number of turns and gives/changes a Pokemon's typing. Shadow/Alpha/Titan forms being like an alternate perma-blanket boost but somewhat acting like a "glass cannon" effect depending on their "Shadow level". The glass cannon effect having a bigger range at high levels but a more ideal "even" spread at lower levels, but have it be that if they ignore using Shadow moves at the lower levels before being purified, they're more likely to go into a frenzy state (Hyper Mode) where they don't listen and automatically use different moves, Reverse Mode being sort of the same where it might take effect if you decide to use the Shadow move to avoid Hyper Mode.
I wouldn't mind if for one generation they didn't add any new pokemon and just re-balanced every fully evolved pokemon. A lot of old pokemon are casualties of mechanic changes such as the special stat split, introduction of abilities, and the physical special split. A lot of modern pokemon also seem to benefit from gamefreak's own better understanding of competitive pokemon having more optimized stat distributions with the same bst.
Gen 2 had power creep, but the PvE power creep was far outclassed by the increase in opponent competency. Gen 1 AI could not be trusted to not hurt itself with elemental stat-changing moves and often had attacks like fury attack in the Elite Four and Champion battles.
The best way for me to describe competitive Pokémon as "fun, but not fair." It's a hodgepodge of rebalancing with each passing title that inevitably amounts to nothing because there will always be a bunch of OP 'Mons being used on every team built around low risk/high reward. This is a JRPG after all so I wouldn't call being on the bad end of missing a vital move or getting frozen a "skill issue" as no player has control over battle RNG; sometimes the game will just say "nah bro, not this match." I always think about this video called "Mega Beedrill is OP" where the Beedrill swept and the only reason it got to keep sweeping was because a Primal Groudon that could survive its onslaught missed Stone Edge. I stopped buying these games after USUM (with the exception of PLA because I personally don't consider it mainline and wanted to give it a chance since it functioned differently than what it considered mainline). So far, I have no regretted skipping these games because the game design philosophy is just everywhere. Like, the dex cut was already bad enough in my opinion. But what gen 8 and onward has taught me is that Pokémon is not willing to improve what has been established and instead erase/replace them with new things. And they are definitely capable of modifying things, which has especially been done to Pokémon like Aegislash where King Shield was slightly nerfed and had its offensive base stats reduced. Why don't they do stuff like that for Mega Evolution? Modify their base stats, make Rayquaza need a stone. I miss Ultra Necrozma. Instead of having it function like a Mega Evolution, make it more like Giratina where holding the item transforms it outside of battle so there's no need to guess about the type change. A lot of people who defend Dynamax will say "hey, it's eliminated stall strategies," but what's stopping it from coming back when Dynamax is gone? I have many ideas on how this series could vastly improve itself, but it would require something The Pokémon Company would not be willing to invest in: time. Like any juggernaut company, gotta increase those stonks. An "A-tier" product will sell for just as much as a "C-tier" product, so why put in the time to make A-tier art when you can just pump out C-tier products faster? I consider this the deceptive evil of Pokémon game design because not enough people care about it and TPCi is definitely capitalizing on it. Will the Pokémon world ever feel like a world again instead of fragmented regions? Only time will tell. USUM was the peak of my love for this series. Now I just watch it burn. This is the mastery of how to thrive in mediocrity.
Basically how I'd sum it up. In my eyes Pokemon as a game series has reached a point where it needs a serious re-assessment of content and priorities. Of course such an assessment won't happen because the games print money and basically can never stop printing money.
The fact that Ash and Pikachu are so overpowered in Pokemon Masters EX..... I don't know... trust me this sync pair is way too powerful compared to the majority of sync pairs.... even Giovanni and any of his Pokemon. But can we talk about B2W2 when we could actually battle VGC teams!? How are those trainers so good?!
I disagree with your stance on Gen 8 singles. If you look at the Gen 8 OU tier, it’s actually mostly comprised of previous-Gen Pokemon, with only a few exceptions like Dragapult or Rillaboom. Something like half of all Galar Pokemon ended up in Untiered, while a majority of those that remained ended up in a lower tier. Sure, there were some obviously strong ones like most legendaries, the starters sans Inteleon, G-Darm, and the fossils, but all gens have a few extremely strong mons. Even Gen 2 had Scizor, Tyranitar, and Blissey (though they obviously weren’t as strong as the strong of Gen 8, being post-Gen 5 in terms of general power). I would say Gen 8 had much less power creep than Gen 7, 6, and 5
It's even worse now in Scarvi, the number of just insane moves and Pokemon is higher than ever. And they still refuse to give Gengar its levitate back because that's too broken...
The way I see it, power creep only really started being worthy of talking about in gen 6. Before that it was mainly just balancing, with just a few notable mons breaking the boundaries in how powerful a pokemon could be, and most of those were legendaries, pseudos and certain niches; a manageable amount. Unlike in something like anime, it's not an issue if power creep is distributed such that everybody gets a lot better in ways that weren't expected if it's for balance. I'm not going to complain about the believability of a gen 1 pokemon suddenly becoming gods in gen 5 if it's for equalized viability. It's when power creep starts to create a large margin between levels of viability across the board, that's when it becomes a problem. Honestly, even in anime, while silly at times, I still find it more tolerable if all the characters level up to absurd heights, rather than a few becoming gods while other previously competent character no longer have any business being on screen.
Exactly. It would be understandable that some Pokemon would naturally be stronger (like those legendary Pokemon) than the seed you found on Route 1. And certain Pokemon becoming better because of a refined mechanic (such as the physical/special split) is also understandable since it benefits more Pokemon on the whole. However, with Megas doing to already viable Mons and busted stat Mons then it goes completely out of hand. I'm not a fan of power gimmicks in Pokemon because of this.
I never understood why people called X/Y power creeping and too easy, but now I realise that's because I don't use starters, I never accepted the Lucario (don't need no handouts, yo), and the pokémon I like are generally weaker. Oh, and I switch off the exp share, which also helps make it a bit more of a challenge.
No long form game that carries over a majority of content over multiple formats, be it in video games or TCGs, will be immune to powercreep. Magic the Gathering has one of the more intuitive solution to powercreep (though it has its own weaknesses) in the form of changing the entire cardpool in their standard format regularly while keeping the main mechanics of the game intact.
Mewtwo is probably the last powercrept legendary, it only got worse because different Pokémon fit the role of having big stats Mewtwo in Gen 1 was the undisputed best Pokémon, you had to have it on an Ubers team if your goal was to win
One of the main reasons why the power creep and imbalance is so bad is due to Gamefreak only ONCE ever doing stat buffs for older powercrept things (Gen 7), which then they immediately stopped doing despite that having very positive reception and a positive effect on the game. There's also the stupidly hypocritical design philosophy where several pokemon are not allowed to have certain moves that synergize with their typing and ability for "balancing purposes" yet other pokemon get ludicrously strong movepool + typing + ability synergies so absurdly strong that the previous group even with synergizing movepools would still likely be bad in comparison. Would a Rock type Fang move really make Tyrantrum, Dreadnaw, and Hisuan Avalugg broken or even good for that matter? No, of course not. Yet things like Technician Scizor are a thing, following the same move-boosting ability design principle but with a perfect movepool to abuse STAB + Ability synergy that Gamefreak refuses to provide to some, yet frivolously allow with no drawbacks to others.
Despite it being very early into gen 9 and me being uninvolved with VGC, I still feel pretty confident in saying that terastallization seems to be a return to a "happy medium" for power creep. As a mechanic/gimmick (mechammick?), it feels balanced. It doesn't boost stats or grant OP moves; it just opens a door to lots of new possibilities, strategies, and synergies in a very egalitarian way. That any Pokemon can tap into it makes it feel way less broken than mega evolutions were (where many Pokemon who didn't even need a buff were just moved from S-tier to God-tier), and I'm wagering that it'll make a lot of matches more interesting and tense (especially if you don't know an opponent's tera types ahead of time). This could also just be my love for SV talking, but even the process of collecting the tera shards and changing a mon's tera type at the diner doesn't even feel *that* tedious (and that's not even getting into the huge leaps forward SV has taken w/r/t making competitive way more accessible -- relatively inexpensive bottle caps, mints, battle items, etc.). I would've probably made the process take only 20 or 30 shards rather than 50, but I actually like that it encourages raid battles, which have actually been some of the most engaging and challenging (repeatable) boss battles Pokemon has implemented in a long time.
I agree with everything you said except your point about it being easy to change tera types. 50 shards is quite a lot for the rate at which you receive them. Even during special event raids where they give you more, it's still a grind and is one of my least favorite aspects of building teams in gen 9.
What I loved about the original release of mega kangaroo was it could be one shot by an Umbreon of all things, but only in the generation the mega kangaroo released in as after the nerf it couldn't produce the bulk needed to get one shot. Mega Kangaroo players almost always opened the same way, mega and powerup punch which gives a +2. They almost always opened with the mega too so it was an easy predict. Even if they open with Fakeout they will still play powerup punch the following turn. Umbreon has enough bulk to survive the double powerup punch. With 0 IV and EV in attack and a nature with a negative in attack, just opening with Foul Play was enough to win. The disparity between the neutered attack of Umbreon and the +2 attack of the mega kangaroo was just enough to one shot the mega.
14:50 Ok, so come on now; the 'colour blanketing' of the screen when a Terrain activated was clearly due to graphical limitations. The DS simply couldn't handle it if you had all the background but then the Terrain as an actual yellow or pink coloured glittery effect shimmering off the still visible background items and objects. But I appreciate your opinions and general views in this video, well - a lot of facts actually.
One of the reasons why I quit the games after gen 5. Not the only one, though. Even when I was specialized in countering that boring tryhard stuff, at some point I just got tired to see the same things all over again.
Pokemon doesn't even need power creep. Between type combinations, abilities, items and movepools, new pokemon don't need higher stats to differentiate themselves.
XD that's 100% true. I don't play yugioh but watched all the way up to zexal and saw how cheap number monsters are. You can't kill them unless you have a number monster to destroy them. Idk if they changed it for the card game though.
@@grizzlyscalp9506 You referring to a general outcome, or to this new gimmick specifically? Because I don’t think we can say for certain that terrastalizing will lead to a few pokémon being ridiculously overpowered without further information. It’ll probably make some old pokémon better, and some new pokémon better, while not having much of an effect on others.
Download Opera GX today! operagx.gg/JPRPokeTrainer98
Also go check out Moxie Boosted's channel, without his help this video wouldn't have been possible!!
articuno with snow warning and yes zapdos with lightning rod or drizzle, moltress with drought, like comon they need the buff at this point.
Opera is trash but in other news, you should explore why tf Onix is so awful and totally unviable in any way
No
I know Johto is the classic example of a game with no options, but I think non-Emerald Hoenn is even worse.
First, we know how some good TMs are locked behind the Game Corner. Well, it's not the case with Johto😂 The elemental punches are available right before the third Gym in Goldenrod Department Store, you can teach them to Alakazam available on Route 34. In Sapphire you can't have the elemental beams unless you play slots. But unlike slots in Gen 1 and 2, Hoenn slots are PAINFULLY hard to grind. In Kanto you need to catch the "wave" of good odds, and in Johto you need to just come in the morning and spam A.
Second, Hoenn pokemon are just tremendously ugly, and those who are not, like Flygon, Altaria, Medicham, etc. are available AFTER THE FIFTH GYM!!! You also can't even het that infamous "too much" water until after beating Norman or, realistically, after Wynona, who is the 6th leader.
Pokemon still have trash level-up movesets. Sure, picking Mudkip basically introduces the win button to your team, but if you want that ABSURDELY LATE Trapinch or Kingdra as your Surfer, and pick Treecko, good luck not throwing your phone into the wall somewhere during being stuck with Absorb as your only Grass type move until Lv29 (I mean, you can technically have Bullet Seed, but it's even worse with imperfect accuracy and power ranging from the same 20 up to 50 BP, and it doesn't even drain stuff). Also lots of moves are either egg moves or move tutor moves, which can only be taught in Emerald👌 Like, my Medicham can use Substitute to make sure its Focus Punch connects - in Emerald🤣
Forget about adding a legendary for your team. In Kanto and Johto you only need 3 badges to get one, in Hoenn everything is locked behind Dive. Screw us, I guess.
And just simply, in Johto some pokemom did have sub-optimal learnsets, but usually those were overpowered standalone mons like Heracross, which could do surprising damage even with Tackle and Rock Smash. In Hoenn freaking LOMBRE got no Water moves and Absorb! My Hoothoot in Crystal was a more valuable team member! I could only get to the 6th gym thanks to just TWO pokemon: Alakazam and Hariyama
Zacian has 170 attack and 148 speed with 115 defenses and gets +1 attack on switch in, Calyrex has two abilities despite its 165 SpA and 150 speed. Meanwhile, Regigigas is still stuck with slow start for some reason even though it has 160 attack and 100 speed :/
Well come on, if it had Pressure it would be banned from all Serious formats and just relegated into the ''Hello I can destroy whole teams with my little finger'' tier. ''All casual 10 year olds are welcome to have fun with me hehe.''
Not great. Uber tiers is there - We don't talk about it!
@@netweed09 That's not what I was trying to say. In gen 4 a pokemon with these stats and the normal typing which is bad offensively and defensively was considered so broken that it's neutered every time it switches in but in gen 8 pokemon with better stats get away scot free. That contributed a lot to power creep. In 4 more gens, maybe Zacian falls to OU while the new cover legendary has 200 attack and speed and an ability that always causes critical hits.
@@netweed09 soooo, the legendary pokemon would be in the tier for legendary pokemon, I'm failing to see the problem?
@@creature6715 the problem is regigigas is a legendary Pokémon with normal typing and worse stats than legends now but still hasn’t been given a hidden ability to allow it to bypass slow start. It shouldn’t be too hard for them. Not asking for intrepid sword gigas but ANYTHING besides slow start even insomnia as bad as it is would do wonders for him
At least in double battle u can have galar weezing with neutralising gas ability and remove slow start to utilize regigigas
My first Sword playthrough basically turned into _"How many times can I spam Pyro Ball in one battle?"_ 😭
That was my vgc expirence early on. I ran Pyro ball choice band (before libero) with dynamax dragpult setting sun for me since it was faster.
Exactly
Worth it since when's the next opportunity to ever use *G-Max Fireball* ? (which is essentially *Dai Enkai: Entei* )
I mean who choice was to play that way u act like their no other options but pyro ball 😂🤡
@@Pokemaster88 Tbh for me spamming Pyro ball was just something to make the battles go by faster. Swsh was the first pokemon game i played that wasnt pokepark wii, since i could never get my hands on other consoles growing up. Recently tried ORAS and the battles were much more engaging and made me feel less like the life was being sucked out of me.
JPR: "Archeops needs no introduction"
Defeatist: "Well, you're half-right"
Defeatist won't activate in-game where you're already outspeeding and killing everything, anyway
@@mamutepeq there are definitely Steels Types, Pokémon faster then Archeops and more that can get Archeops into the worse ability in the game in a Battle!
@@mamutepeq there's priority too
@@mamutepeq aqua jet basculins:
@@fishyfishyfishy500akabs8 aqua jet crawdaunt
Making new things stronger than old ones is fine in the short term, but you need to keep the old things viable. Gen VIII did not keep the old things viable; it actually made some of the old things _less_ viable by taking away the boosts earlier generations gave them!
Yeah like aegislash and the taous were nerfed be ausebof dynamax and didn't stop the new mons from being overcentralizing.
@@grizzlyscalp9506 I was referring to things like Mega Evolutions and Z-Moves given to older Pokémon to make them more viable; The Aegislash and Tapu nerfs are actually completely understandable. They should try to make the gap between good and bad pokémon small enough that the bad pokémon are viable, but they haven’t been doing a good job of that during the past several years.
@@AzureGreatheart one of the suckiest nerfs is gengar losing levitate, as well as entei raikou, and suicune losing they’re absorb abilities, didn’t seem like it was that necessary taking out the best speed ghost Pokémon in the game, as well as giving more reasons not too run the legendary beasts since they can’t absorb they’re respective elements to refuel hp from they’re allies thats really my biggest problem.
@@davepumphernickel9568 uhm the most of the legendary beast want their inner focus in vgc, they would be way worse in vgc if they had absorb over inner focus.
@@mariuswels990 that’s completely fair I just think they could have kept the ability in some form for niche set ups, like running 2 of the same elements to set up a stab healing comp with two Pokémon of the same type and ability or run heliolisk or dedenne with they parabolic charge attack to create a sustainable attack heal comp, as well as running the new field abilities to enhance they’re attack capabilities as well as resisting sleeper nullifying one route of attack that’s arguably worse then flinch teams, but I think my route as niche as it was would have been a really solid support for the beasts (even though entei and suicune already have the set with sunny day and rain dance they would be way more viable with the newer Pokémon just like all types during the field effect reign) it’s just not possible to see viability currently in Pokémon since they’ve been removed.
The trading card game is also heavily impacted by power creeping, at first there was like charizard and mewtwo with over 100 hp and attacks that did huge damage had drawbacks. And now, a lot of the cards have over 300 hp that you can get easily and do more than 200 with minimal drawbacks.
Finally someone mentioned the tcg power creep!
Yea the PC is crazy. My buddy and I remedy this by playing vintage formats like Base and Neo. It’s a lot more strategic with resource management. Since you’re not taking big OHKO’s and ending the game in three turns it becomes important to strategically use those trainer’s appropriately to conserve for the mid/late game vs dumping through your deck to get that huge turn 1 or 2 KO. It’s a lot of fun and the games feel more like chess matches to see who is actually the better player instead of who can get the first 3 prize KO. Admittedly, vintage decks can be pricey to build but it’s worth it for the fun factor.
20 some years will do that
The problem with power creep in competeitive perspective is that they do not rebalance super broken pokémon like other online competitive games tends to do. In fact, every "update" comes in the form of a 60 dollars game.
yup and it’s why so many pokémon get banned too lol
@@charnalk5572 Exactly right? This is obvious!
@@netweed09 how many pokémon are unavailable in SV? I bet Gen IX OU has more pokémon available than the measly 403 SV has.
@@chavaspada That's irrelevant. Updates will permit many more Pokémon to become available; you act like the base roster is final and they shut shop lol.
@@netweed09 Ah you need to pay extra for already existing pokémon. LoL.
Can't wait for Koraidon and Miraidon to have abilities that basically just function as dragon dance so long as they do one thing that... nah they'll probably just get it for existing, Zacian is basically that
Miraidon Will be an Electric/Dragon Type with at least 250 base speed, 180 base special attack, 100 base HP, and 75 on both defenses (680 total), and it will have a signature ability that is basically a paralysis Intimidate, so it will instantly paralyse it's opponent just by entering the battle field (both Pokémon if in doubles), how much you wanna bet? Lmao 🤣
I mean, as far as we know leak suggest it’s drought and electric surge
Eh, it’s pretty clear that the intent behind legendaries at this point is to be deliberately overpowered, and has been for a while. I’m more concerned about how viable the older non-legendary pokémon are gonna be.
@@AzureGreatheart don’t worry dragapult and togekiss will be fine
Azure Greatheart The legendaries within a generation are still good indicators of how powercreep has progressed across the years.
Mewtwo was essentially just a slightly stronger and much tankier Alakazam in Gen 1; its legend status in competitive was comprised almost entirely from its bst and good stat spread (plus Psychics were broken in Gen 1, but it was still really good in Gen 2 on, so that's besides the point). By Gen 4, you got Arceus, who pushed the max bst up to 720 and was given a really good and versatile signature ability and signature move combo. Then in Gen 8, you get Zacian, who has a whole alternate form up its sleeve, an amazing signature ability that directly skyrockets its damage on switch-in, a signature move that counters the main gimmick of the region, and a type combination solely comprised of good offensive/defensive types that didn't even exist in Gen 1, all on top of stats that are slightly better than the stats that made Mewtwo so great all those years ago.
Another thing to note with Regieleki is that its speed is broken in a very literal manner. Due to the programming in how Trick Room works, Regieleki's speed stat is at such a high level that it's immune to Trick Room if getting 2 or 3 Agilities up first.
Well, lol to TR then.
It's interesting to see BW are somewhat not too easy despite a regional Pokédex loaded with good options, while XY has really good Pokémon but is piss easy, even if one believes they forgot to give stronger teams to NPCs to compensate in-game.
The League in BDSP didn’t do that.
@@ethantreadway9478 Mainly due to it having the same Pokemon and levels as the original DP games, but with the EXP system and affection mechanics, it wasn’t well balanced.
@@IgnitedQuils “It wasn’t well balanced” In addition to that Their Pokémon have Perfect IV’s and EV’s, Beneficial Held Items and Natures, Can use Full Restores once and Improved Movesets. So it might be even more unbalanced even with affection and EXP shares.
@@ethantreadway9478 ev's, not av's.
I think the video would gotten the point across better if you explained how previous meta threats dropped in usage by a huge amount and how many actually held on as the generations went on.
Yeah, part of power creep is that it specifically invalidates what came before. Without that element, it's just an overall higher power level.
Hot take.
Gen 4 had the biggest power creep, because while gens 1-3 mostly built on eachother linearly, gen 4 added so much at once that previous OU staples dropped to super low tiers without direct nerfs, previous NU mooks came to dominance, and even the pokemon that were and stayed OU mostly did so because they were still good my different metrics entirely to their previous performance, or else held on my a single centralizing niche, like Tyranitar being the Pursuit king.
@@aprinnyonbreak1290 Gen 4 is less powercreep and more the first time that GF started even conceptually designing pokemon to have a balanced gameplay experienc. Its not until gen 8 that they actually made trainiing enjoyable, but thats a diifferent issue.
It genuinely feels that Gen 8 is the Elephant of the room when it comes to power creep. It's bad enough that Dynamax and the 20 minute timer killed single battles in game, but the new Pokemon were only kept in check by Dynamax. If they don't get any nerfs coming in Gen 9 the meta will be an unhealthy all out offense no defense mess. And it could get worse from here.
I'm still shook by Smogon BANNING Dynamax.
Like first time in the franchise's history a gimmick was banned.
Well ”Franchise’s history” has 3 gimmicks only from 2013 onwards so let’s not overdramatize the dynamax ban
@@DrawciaGleam02 almost like competitive pokemon was a mistake. Smh
I'd imagine smogoners would be happy with an all out offense since they were getting destroyed by stall teams for years, something refreshing for a change
@@smaragdchaos stall was so prevelant that toxapex got nerfed up the ass and its still good
#1 Dynamax Hater right here!!
Bet.
I've never felt so validated in my life
Same here brother
The other side of barricade here, sad to hear you don't like it, but oh well
Thank ARCEUS I'm not the only one who feels that way. I fully believe Dynamax is the worst thing competitive pokemon has ever had to deal with.
I think the best evidence for power creep is in the starters.
The first starters were all these kind of all-rounders. Not spectacular in any stat, but not terrible either. They had their roles (like Blastoise being physically more tanky) but they didn‘t excel to an extreme.
Then, I‘d argue with the introduction of Blazakin, this changed. Gamefreak not only realized that with Fire/Fighting, they had a great type-combo (which made them spam it to death eventually…), it also was a lot more specialized in its role. Which they then out-did one gen later with Infernape. Suddenly starters weren‘t all-rounders anymore (which to me always made sense for a starter) but became a lot more powerful due to their specialization.
Which eventually ended up at the point where we are now…
With Incineroar being so damn OP at this point that it‘s barely optional in WGC anymore.
You really shouldn‘t get one of the best pkm as a starter… that seems poorly thought out.
The first starters all sucked what do you mean they weren't terrible?
No? It makes sense for the starter pokemon to be strong, pokemon in the main story is about the power of frienship, the starter is strong to be the "payoff" of sticking with them no matter how much you struggle
Are you serious
Ku going to defend things like maganium
That thing is so u deepowered it’s insane
I think a distribution like sweeper, tank and support works because you can build your team from the outset
Living that last 3 protean probably wasn’t a good idea though
@@jmurray1110 It's not low-powered in the tankier Gen 2 PvP scene, it's just that Johto is designed to hate grass-types in the early game (still not a bad option for Chuck or Clair's aces though). Turns out, having access to screens, recovery, resistance to three major attack types and decent bulk is actually not that bad a combination. It's even considered better than Venusaur. And this is coming from the obsessives at Smogon.
It's just that the Johto starters have gotten a fat load of nothing over the years and popular offensive move types have shifted. Fire went from being one counter to steel to being the number one counter for steel. Poison went from an ok STAB to being the way to handle one of the most problem-causing elements around. Flying used to be a joke offensively but now has some very serious uses.
I would note that with Articuno specifically(since it's in the thumbnail) it's actually gotten significantly weaker since its very first implementation in japanese gen 1.
For one its special attack used to be as high as its special defence owing to the gen 1 special stat. Freeze also used to be absolutely busted in gen 1. And in the original japanese gen 1 games blizzard had a 30% chance to freeze. And of course there were no stealth rocks back then.
Blizzard was also 90% accurate, and Fire didn't resist Ice in Gen 1.
That also means that in Gen 2, Ice got *two* resists and one weakness added. While having only one resistance; itself.
@@christiancinnabars1402 If Articuno got a signature move that basically replicated japanese gen 1 articuno's blizzard (so higher base power to account for the special stat, 90% accuracy, not resisted by fire and a 30% chance of instant KO (gen 1 freeze wasn't that far off this from what I've heard), kinda feel like that alone would either be banned or move Articuno up from untiered.
@@Slayerlord13 30% K.O. chance is a bit of a stretch, smogon would ban the move under the OHKO move clause if that was ever a thing
yeah I thought this was just me, glad to see others agree. seems like they're "1-upping" themselves for the hell of it at this point. we do NOT need a pokemon with 200 base speed 😭😭
Regi-fly with 240 speed confirmed
i dont think the 200 speed is the issue with Eleki, it is his abilty. If he had Clear Body like the other regis it wouldnt be as big a deal.
200 base speed isn’t the power creeped part of Eleki, Regirock and Regice both had a 200 base stat. Transistor though… why did it need that lol
The real problem is transitor tbh
Banana Zach It's both the base 200 speed _and_ Transistor working in unison that break Regielekid. If it had only one or the other, then it would be far more manageable.
Look at Regidraco, for example. A similar ability, but only 80 base speed and suddenly it doesn't even see much play. Granted, Electric vs Dragon is also a factor, but it is a good enough comparison.
I just wonder why they didn't at least update the OG Regis' abilities. Regice with base 135 Ice Beams or Regirock with base 150 Stone Edges would have been fun to play around with (they would have suffered the same problems as Regidraco anyways, so balancing isn't the issue).
Special Thanks to Marcos for contributing to the VGC portion of this video!
I'm replaying Ruby so I can use my favorite Pokémon, Zangoose. I never realized how busted it can get. When you catch one, it has swords dance already and then learns slash at level 19. You get a silk scarf in Dewford Town, so you can have a 70 base power attack with boosted crit chance, a STAB bonus, a silk scarf, and swords dance before the 4th gym.
Wait... 4th Gym?
_(checks Bulbapedia)_
Why did I think Zangoose (and by proxy, Seviper) was found on Route 120, where you can also find Absol?
for real?! that is INSANE, Jesus Christ, even back then things where crazy.
@@TheAuron32 nowdays it learns Hone Claws instead, with Swords Dance moves to 40s iirc
@@robertlupa8273 bit more balanced lol
Yeah. It's such a based mon
I dunno why Wolfie defends Dynamax so much. He is probably the only VGC player I see that defends Dynamax because all the others say it's a really bad mechanic.
That’s cause they’re still upset about Mega Evolution.
Honestly as another vgc player I think dynamax was the single best thing ever. Unlike z-moves where each one of your opponents pokemon can hold them and you have no counter play other than good resistances which the opponent could have predicted or megas who had very low distribution and half of them went to pokemon that didn't need them dynamax was real good. If the opponent dynamaxed well you could do it yourself and counter them with your own Mon. It also made several bad mons actually viable. Oh the opposing lando dynamaxed? Let me dynamax my Lapras to beat it then. But if the opponent mawile mega evolved you better have your mawile check at full health and hope it doesn't have the coverage to beat it. Or the opposing gastrodon just used subzero slam hope you didn't need that tapu bulu
@@dabmonstr7403 D-Max Regigigas.
Wolfe really likes stats buffs and nerfs. He has fun using maxquake groundon.
Because he just likes mechanics you can leverage to win.
Most people hate dynamax because it's broken. He likes dynamax because it's broken.
It's a difference of outlook, not of assessment.
Surprised there was no mention of Incineroar when it got intimidate and then parting shot in Gen 8
It already had Intimidate in Gen 7.
If they can nerf Gengar by changing his ability, they can change Delibird's Hidden Ability to something GOOD.
Delibird's hidden ability is going to the future and destroying _everything._
Would be cool if Early Bird gave +1 priority for 3 turns after sleep (iirc the Japanese name comes from the a phrase that's basically "Wake up early, get 3 [coins]")
And Vital Spirit gave a Hone Claws boost when you're hit with a sleep move (including Rest, seeing as it's useless otherwise).
Insomnia should probably just gain Early Bird's current effect of shortening the sleep timer to make it useful vs Mold Breaker, Mycelium Might, etc.
Would make a Bunch of Pokemon useful.
8:57 Metagross was neutral to Dark and Ghost, not resistant.
I do like some of the gimmicks like Mega Evolution and Dynamax, but yeah, they were nuts trying to fight it with yours down.
Mega evolution was fine, conceptually at least, even if the wrong pokemon received them and Kangaskhan was completely busted.
However, dynamax should simply have been limited to important battles in single player, and should never have been a multiplayer mechanic.
@@meko98743 why would they not have it as a multiplayer mechanic?
Might as well remove multiplayer. That would remove all of the complaints.
@@pn2294 because it's incredibly unbalanced and makes every game come down to who uses their dmax best, rather than who uses their entire team strategy best.
At least no dmax battles should have been the official format.
@@meko98743 the thing is that Dynamax is actually pretty good in doubles
Setting terrains, raising stats of allies, etc
And double focusing (or. Just Zacian. Lmao) could take some Dynamaxed pokemon down
The problem is that in singles is absolutely overpowered and makes battles really annoying
Videos like this make me both excited and scared for what Terastallization will bring to the table.
Will it be more or less broken than Dynamax? Well, guess will find out next month...
Uhh Shedenja?!
Well considering the new battle feature has gotten more and more balanced each generation, Terastalization will probably be even more balanced.
@@cooperhawk988 dynamax was the most unbalanced one by far, being even baned by smogon
I dont think this is the right way to look at it
@@JoaoVitor-mt3vb dynamax is balanced in doubles. not in singles.
Knowing now that it also keeps the old stab of the pkmn, it's probably gonna be nuts because everyone can be everything with not a lot of drawbacks.
Could be surprised if it's not banned after a month.
i fully agree with power creep situation pokemon like dragapult having 142 speed 100 special attack 120 attack and still have decent average bulk is some thing else it alone completely invalidated gengar which is mon that is banned in bdsp there are other examples like tapu lele which invalidated latios which again was once banned and theres even power creep with defensive mons like toxapex who is the sole reason why 50 percent of mons run earthquake and corvinight who fully invalidated skarmory
I agree and disagree. Gengar got outclassed but latios and skarm still have niches in SS OU (the vgc format with 2 restricteds kind of powercrept vgc). Skarm has spikes and stealth rock while corv is a better defogger due to pressure.
Dragapult is a pseudo-legendary and they've always had base stat totals of 600
True good point
Agree to disagree. Gengar still has nasty plot to differentiate itself from dragapult and even dragapult is supposed to be a psuedo legendary and they always had 600 bst. Also corv is a better defogger and is bulkier while skarmory has dual hazards to boot. Also a lot of mons run eq because of its sheer high base power to hit neutral mons but to say pex didn't help the cause would be lying
@@dabmonstr7403 good point
Despite all the QoL changes Gen 8 brought, it’s the gen that made me quit competitive. While past generations definitely had tangible power creep, it felt like iterations on the same game. Gen 8 felt like a total reinterpretation of the Pokémon battle system. VGC was EXTREMELY fast paced, strategies that were viable before didn’t even make sense anymore, and you can’t even play singles at all. I hope Gen 9 offers some more variety and brings back the chess match feeling of Gen 4-7.
If you want to know how broken sword and shield really are.
If you have the dlc you can go to crown tundra before having a single gym battle and do max lair's.
You can have team full lvl 70 legendaries and 65 pokemon other pokemon before first gym and for some reason max lair pokemons will listen to your orders.
I was running lightning rod Raichu exclusively to counter Regieleki. God, I hated that Pokémon, but it gave me a lot of free special attack boosts.
gen 5 is always the sweet spot for everything
Except for the fanbase honestly, they made me hate gen 5 with their obnoxiousness
If politoad never got that ability or Landorous was never made Gen 5 would be miles above the best gen.
@@perritoshido5845 Oh, that's rich - because the YT comments Community is all roses and chocolates aren't they?? 🙄
Hate it when some random holier-art-thou person flies in and tries to tar a group with their self-entitled brushes. 😂
@@netweed09 bro. Go touch grass. The fanbase sucks ass. They literally brush away every single complaint and over hype things. And yes. The comment sections here are genuinely way better than whatever the hell gen 5 fans got going on
@Perrito ShidoMIf it wasn’t for the Gen 5 haters in the first place, the fans wouldn’t be so called “obnoxious”.
here's the really fun part about mega kanga: if you use seismic toss on it, it hits twice and the second hit doesn't have reduced damage
4:07 _"Example 3 would just be ease of access to really powerful TMs [in Gen 3]."_
Meanwhile Gen 2 with its Elemental Punches, right around the 3rd Gym: 🙄
I feel like this is part of the reason why mainline Pokemon games feel almost a little TOO easy these days. They need to make sure new Pokemon will have stats that make people want to try them out instead of falling back onto their favorites from prior generations, but in doing so, it only adds to the issue of making Pokemon from generations past more and more obsolete outside of the ones commonly seen in the VGCs.
I think the perfect example of how bad power creep has gotten in Pokemon is if you were to fight in the Battle Tree back in Sun/Moon prior to Gen 7 gaining PokeBank compatibility. You were using a party of only Pokemon native to the game's region, but you were going against Pokemon from everywhere else, and aside from a precious handful of Alola Region Pokemon, damn near everything native to the region would get bodied by Pokemon from regions prior.
Now, I get it, if you're going to go to the effort of making anywhere from 70 to 150 (ish) new Pokemon for a new region, you're going to want people to pay attention to them instead of ignoring them in favor of older Pokemon. And you can't just not include any of the older Pokemon in the game, because that's only going to enrage the fans, so what else is there TO do but make as many of the new Pokemon as you can have stats that rival if not surpass those of popular Pokemon from past generations?
Personally, I feel a lot of this has to do with the fact that with the emergence and rise of the official VGC tournaments, as well as unofficial competitive scenes like Smogon, a lot more people nowadays only seem to look at new Pokemon from a competitive standpoint. If it's not able to rival or replace an already existing competitively run Pokemon, whether it be in the VGCs, or in OU tiers, then a lot of people will simply either ignore it entirely or trash it as being useless or a "bad" Pokemon, dooming it to living in the shadows of past generations unless either someone manages to discover some clever strategy involving it or they use it for lower tiers like UU or NU. So in order to make these people actually be interested in newer Pokemon, the devs kind of HAVE to make at least a good amount of a new region's Pokemon be either just as good or better than what's already popular in the competitive scenes, otherwise it's all going to be mostly wasted effort.
Powercreep always felt like an inevitable but slow occurrence in Pokemon, but in the Switch generation it just got absurd
The Xenoblade ost in the background is just *chefs kiss*
It’s power creeps we’ve been getting since Gen 6 that makes me wonder why they even bother in nerfing anything anymore. Cresselia, Aegislash and the Galar Duo getting their stats nerfed in SV was unnecessary. Yes during the Dynamax meta the doggos were op, but with that gone in SV, there was no need to nerf them, also Aegislash getting nerf was uncalled for in SWSH, it’s gimmick wasn’t reliable with Dmax either, and things creep up with every new generation anyway.
I'm just happy that my boy feraligatr has managed to mostly stick to uu despite said powercreep
You have to thank it's HA Sheer Force for that.................and really many older pokémon for that matter
If a Pre-Gen 5 pokémon is still relevant in either singles/OU (or at least UU) or doubles/VGC, then chances are they're probably carried by their HA more than anything; case in point, Nidos (more so Nidoking)
What ddance and sheer force does to a mf
I bet if they had just kept megas without any of these other crazy gimmicks, they could have kept things balanced.
Or not have gimmics in the first place.
disagree
@@coca_0146 I mean yeah, some of these other mons are crazy even without the gimmicks.
@@chairmanofrussia yes
*laughs in mega kangaskan, mega Rayquaza, mega gengar, mega salamance*
Great video! I really have been noticing a lot of Xenoblade Chronicles 3 music in the background of your videos lately. You have great taste in XB3 songs! Sometimes, me jamming to them distracted me from the video haha.
Are we gonna skip the fact that fairy was put into the game in order to stop both Dragon and Dark types from becoming too op like they were in gen 4-gen5
Fairy is create to make all Pokemon have a weakness, dark ghost don't have weakness and it's not balance
@@LupinaCatto dark types were weak against fighting and bugs , and Ghost were weak to themselves and dark types before gen 6
@@daltonoakleyjr391 that's not what they meant. Spiritomb and Sableye had no weaknesses prior to Gen 6
@@hylianhero1921 I see your point
@@daltonoakleyjr391 so why not make Ghost weak to Fairy?
Totally random but I smiled when I realized you use Chain Attack from Xenoblade Chronicles 3 as background music!
Yea I liked Mega’s because they gave us new forms, and even some of the G-Max mons look cool……but I’m not a gimmick guy. I won’t use them in a play through. But for raids and things after the main story, sure. I also understand their struggle to try and keep the games “fresh” so I’m not hating on them. Just don’t use them in runs anymore
Agreed. As much as I like Mega Evolution (for the form changes and giving some weaker Pokémon a boost), I never mega evolved in my X and Y playthroughs. The game was already easy. And I just don't think of Pokemon in a competitive mindset.
I'm actually really confused to hear Dynamax wasn't popular during competitive.
I was under the impression this was the best competitive gimmick ever, especially when compared to Mega evolutions and Z-moves.
Ever since Xerneas, Game Freak has realized they created a monster and made an even stronger monster to counter it.
And then the cycle continues.
Moxie Boosted is literally why I got into competitive play! So coooool 😁
I remember when the Dexit happened and the pro was:
Oh, hm, it balanced the meta.
No. No it didnt
The ‘balance’ excuse is utterly pathetic
@@GameFreakSucks There wasnt a good excuse to begin with
@@niklasstg6957 true
“Let’s hope Cyclizar is bad” BANNED
Power creep is why I hated on Mega Evolution. Yet so many people love it. Sure megas buffed some otherwise useless mons, but also many solid and meta mons got even better.
Just start slapping slow start on any new pokemon.
Easy.
XD
Just make ability Trick Room a thing already if speed is a problem.
Easy.
Slow start is a garbage ability that you can't use it at least with trick room you can actually use it
so many pokemon creators are doing collabs these last few weeks. I love it!
I miss mega evolutions they're too cool looking
Best thing about gen 6
i was just thinking about power creep yesterday, that Drought and Drizzle used to be exclusive to Groudon and Kyogre, and as of Gen 6 so many common Pokémon had those Abilities that they basically had to Mega Evolve and attain extreme versions of them to be Legendary again 😅
thinking about it now, it kinda feels like they missed the point of drought n drizzle. the point was that groudon and kyogre use their abilities to basically bring about the end of the world in a sense, and now we're just slapping them onto a pelican, a frog, a turtle and a fox. (mega charizard Y COULD possibly be justifiable but even that's extreme).
how long do you wanna bet it will be before they do something like slap wonder guard onto something other than shedinja?
Tyranatar has always been amazing since it debut.
If it had a better typing it’d truly be unstoppable
Tyranitar: “oh no… a punch”
I know Aegislash was a menace but god was he fun to use
"Salamence is probably the hardest Pokemon to raise and evolve in this generation."
Milotic fans: 👁👄👁
Shut up and eat your pokeblocks.
I stopped playing competitive at the end of black and white and looking at this video all I gotta say if wtf that power creep is insane
Good. You made the right choice.
Would Legendary Pokemon be considered unbalanced since they tend to have a huge Power Creep.
Hard to say. I mean, in terms of legendaries, Reshiram and Zekrom are considered the worst. Plus we’re at a point where Mewtwo of all things got power creeped thanks to Shadow Rider Caleryx.
@@turtlenator6249 Not Zekrom. It's one of the best wallbreakers in the Ubers tier and A rank. If you want to consider the worst, there's Articuno, DW-Necrozma and Zamazenta Crowned.
Nope. Not at all. The strong ones are Uber and the weaker ones well..... Articuno calyrex normal all of the Regis other than eleki all suck ass. On the other hand we do have the tapus and melmetal which are all ou and pretty good but not broken.
@@turtlenator6249 Mewtwo got power crept away all the way since Gen 3 with Deoxys...
@@turtlenator6249 seems like you forgot about regigigas being a thing
I'm barely familiar with competitive or anything remotely close but I have a question. If Mega's were brought back, would it make sense for them to be limited to be sort of a more balanced mix of the recent/different gimmicks (Mega, Shadow, Dynamax, Alpha, Terastalize)?
The thought I have is that it gives a blanket overall stat boost for a limited number of turns and gives/changes a Pokemon's typing. Shadow/Alpha/Titan forms being like an alternate perma-blanket boost but somewhat acting like a "glass cannon" effect depending on their "Shadow level". The glass cannon effect having a bigger range at high levels but a more ideal "even" spread at lower levels, but have it be that if they ignore using Shadow moves at the lower levels before being purified, they're more likely to go into a frenzy state (Hyper Mode) where they don't listen and automatically use different moves, Reverse Mode being sort of the same where it might take effect if you decide to use the Shadow move to avoid Hyper Mode.
I wouldn't mind if for one generation they didn't add any new pokemon and just re-balanced every fully evolved pokemon. A lot of old pokemon are casualties of mechanic changes such as the special stat split, introduction of abilities, and the physical special split. A lot of modern pokemon also seem to benefit from gamefreak's own better understanding of competitive pokemon having more optimized stat distributions with the same bst.
Man going through a lot of these takes me back to when i was learning to understand competetive play a bit. Unexpectedly nostalgic video lol
HOLLY FLOOF never thought to open your video within seconds after being posted XD
Gen 2 had power creep, but the PvE power creep was far outclassed by the increase in opponent competency. Gen 1 AI could not be trusted to not hurt itself with elemental stat-changing moves and often had attacks like fury attack in the Elite Four and Champion battles.
And then there is power creep in generation 9 :))
The gen 8 section felt incredibly biased ngl
The best way for me to describe competitive Pokémon as "fun, but not fair." It's a hodgepodge of rebalancing with each passing title that inevitably amounts to nothing because there will always be a bunch of OP 'Mons being used on every team built around low risk/high reward. This is a JRPG after all so I wouldn't call being on the bad end of missing a vital move or getting frozen a "skill issue" as no player has control over battle RNG; sometimes the game will just say "nah bro, not this match." I always think about this video called "Mega Beedrill is OP" where the Beedrill swept and the only reason it got to keep sweeping was because a Primal Groudon that could survive its onslaught missed Stone Edge.
I stopped buying these games after USUM (with the exception of PLA because I personally don't consider it mainline and wanted to give it a chance since it functioned differently than what it considered mainline). So far, I have no regretted skipping these games because the game design philosophy is just everywhere. Like, the dex cut was already bad enough in my opinion. But what gen 8 and onward has taught me is that Pokémon is not willing to improve what has been established and instead erase/replace them with new things. And they are definitely capable of modifying things, which has especially been done to Pokémon like Aegislash where King Shield was slightly nerfed and had its offensive base stats reduced. Why don't they do stuff like that for Mega Evolution? Modify their base stats, make Rayquaza need a stone. I miss Ultra Necrozma. Instead of having it function like a Mega Evolution, make it more like Giratina where holding the item transforms it outside of battle so there's no need to guess about the type change. A lot of people who defend Dynamax will say "hey, it's eliminated stall strategies," but what's stopping it from coming back when Dynamax is gone?
I have many ideas on how this series could vastly improve itself, but it would require something The Pokémon Company would not be willing to invest in: time. Like any juggernaut company, gotta increase those stonks. An "A-tier" product will sell for just as much as a "C-tier" product, so why put in the time to make A-tier art when you can just pump out C-tier products faster? I consider this the deceptive evil of Pokémon game design because not enough people care about it and TPCi is definitely capitalizing on it. Will the Pokémon world ever feel like a world again instead of fragmented regions? Only time will tell. USUM was the peak of my love for this series. Now I just watch it burn. This is the mastery of how to thrive in mediocrity.
Sums it up perfectly.
Basically how I'd sum it up.
In my eyes Pokemon as a game series has reached a point where it needs a serious re-assessment of content and priorities. Of course such an assessment won't happen because the games print money and basically can never stop printing money.
The fact that Ash and Pikachu are so overpowered in Pokemon Masters EX..... I don't know... trust me this sync pair is way too powerful compared to the majority of sync pairs.... even Giovanni and any of his Pokemon.
But can we talk about B2W2 when we could actually battle VGC teams!? How are those trainers so good?!
Meowscarada has a move that always lands a crit and never misses and meowscarada has high speed
Flower trick isn't as good as you think
And it's still a grass type move.
So basically gen 1 Razor leaf?
I disagree with your stance on Gen 8 singles. If you look at the Gen 8 OU tier, it’s actually mostly comprised of previous-Gen Pokemon, with only a few exceptions like Dragapult or Rillaboom. Something like half of all Galar Pokemon ended up in Untiered, while a majority of those that remained ended up in a lower tier. Sure, there were some obviously strong ones like most legendaries, the starters sans Inteleon, G-Darm, and the fossils, but all gens have a few extremely strong mons. Even Gen 2 had Scizor, Tyranitar, and Blissey (though they obviously weren’t as strong as the strong of Gen 8, being post-Gen 5 in terms of general power). I would say Gen 8 had much less power creep than Gen 7, 6, and 5
It's even worse now in Scarvi, the number of just insane moves and Pokemon is higher than ever. And they still refuse to give Gengar its levitate back because that's too broken...
The way I see it, power creep only really started being worthy of talking about in gen 6. Before that it was mainly just balancing, with just a few notable mons breaking the boundaries in how powerful a pokemon could be, and most of those were legendaries, pseudos and certain niches; a manageable amount. Unlike in something like anime, it's not an issue if power creep is distributed such that everybody gets a lot better in ways that weren't expected if it's for balance. I'm not going to complain about the believability of a gen 1 pokemon suddenly becoming gods in gen 5 if it's for equalized viability. It's when power creep starts to create a large margin between levels of viability across the board, that's when it becomes a problem. Honestly, even in anime, while silly at times, I still find it more tolerable if all the characters level up to absurd heights, rather than a few becoming gods while other previously competent character no longer have any business being on screen.
Exactly. It would be understandable that some Pokemon would naturally be stronger (like those legendary Pokemon) than the seed you found on Route 1. And certain Pokemon becoming better because of a refined mechanic (such as the physical/special split) is also understandable since it benefits more Pokemon on the whole. However, with Megas doing to already viable Mons and busted stat Mons then it goes completely out of hand. I'm not a fan of power gimmicks in Pokemon because of this.
Mega Khangeskhan was unstoppable with power up punch, you'd get +2, 1 for the parent 1 for the kid, absolutely BUSTED!
16:19 That Drifloon did nothing wrong.
The only gen 2 Pokemon I can think of that are competitive are Azumarill and Tyranitar.
I never understood why people called X/Y power creeping and too easy, but now I realise that's because I don't use starters, I never accepted the Lucario (don't need no handouts, yo), and the pokémon I like are generally weaker. Oh, and I switch off the exp share, which also helps make it a bit more of a challenge.
@@23Raind Because I do that in all Pokémon games I play, so compared to other Pokémon games, it didn't seem that much easier to me. 🤷
@@23Raind That's true. 😂
Yeah, in sword and shield, I managed to walk into Milo’s gym with a level forty cinderace and a level 25 centischor
No long form game that carries over a majority of content over multiple formats, be it in video games or TCGs, will be immune to powercreep. Magic the Gathering has one of the more intuitive solution to powercreep (though it has its own weaknesses) in the form of changing the entire cardpool in their standard format regularly while keeping the main mechanics of the game intact.
16:19 me, 4 years old, when i go to my parent's room to tell them i barfed on the floor
Yo, what up Moxie? Love collabs between youtubers I'm already subbed to. Keep up the great content you two!
Mewtwo is probably the last powercrept legendary, it only got worse because different Pokémon fit the role of having big stats
Mewtwo in Gen 1 was the undisputed best Pokémon, you had to have it on an Ubers team if your goal was to win
One of the main reasons why the power creep and imbalance is so bad is due to Gamefreak only ONCE ever doing stat buffs for older powercrept things (Gen 7), which then they immediately stopped doing despite that having very positive reception and a positive effect on the game. There's also the stupidly hypocritical design philosophy where several pokemon are not allowed to have certain moves that synergize with their typing and ability for "balancing purposes" yet other pokemon get ludicrously strong movepool + typing + ability synergies so absurdly strong that the previous group even with synergizing movepools would still likely be bad in comparison.
Would a Rock type Fang move really make Tyrantrum, Dreadnaw, and Hisuan Avalugg broken or even good for that matter? No, of course not. Yet things like Technician Scizor are a thing, following the same move-boosting ability design principle but with a perfect movepool to abuse STAB + Ability synergy that Gamefreak refuses to provide to some, yet frivolously allow with no drawbacks to others.
I think a lot of pokemon are due for a few massive buffs.
As well as the gym leaders, christ they suck
I didn’t know you were a Kingdom Hearts fan… Let’s go! Also as per usual, fantastic video
Yeah funny how Cyclizar got banned to ubers
Some day, I'll find someone that prefers Quagsire to Wooper other than myself.
Found
It's funny, I loved mega evolutions. All they needed to really do was tweak their stats a bit. But instead of that, we got Pokémon but BIG.
Despite it being very early into gen 9 and me being uninvolved with VGC, I still feel pretty confident in saying that terastallization seems to be a return to a "happy medium" for power creep. As a mechanic/gimmick (mechammick?), it feels balanced. It doesn't boost stats or grant OP moves; it just opens a door to lots of new possibilities, strategies, and synergies in a very egalitarian way. That any Pokemon can tap into it makes it feel way less broken than mega evolutions were (where many Pokemon who didn't even need a buff were just moved from S-tier to God-tier), and I'm wagering that it'll make a lot of matches more interesting and tense (especially if you don't know an opponent's tera types ahead of time).
This could also just be my love for SV talking, but even the process of collecting the tera shards and changing a mon's tera type at the diner doesn't even feel *that* tedious (and that's not even getting into the huge leaps forward SV has taken w/r/t making competitive way more accessible -- relatively inexpensive bottle caps, mints, battle items, etc.). I would've probably made the process take only 20 or 30 shards rather than 50, but I actually like that it encourages raid battles, which have actually been some of the most engaging and challenging (repeatable) boss battles Pokemon has implemented in a long time.
I agree with everything you said except your point about it being easy to change tera types. 50 shards is quite a lot for the rate at which you receive them. Even during special event raids where they give you more, it's still a grind and is one of my least favorite aspects of building teams in gen 9.
What I loved about the original release of mega kangaroo was it could be one shot by an Umbreon of all things, but only in the generation the mega kangaroo released in as after the nerf it couldn't produce the bulk needed to get one shot.
Mega Kangaroo players almost always opened the same way, mega and powerup punch which gives a +2. They almost always opened with the mega too so it was an easy predict. Even if they open with Fakeout they will still play powerup punch the following turn.
Umbreon has enough bulk to survive the double powerup punch. With 0 IV and EV in attack and a nature with a negative in attack, just opening with Foul Play was enough to win.
The disparity between the neutered attack of Umbreon and the +2 attack of the mega kangaroo was just enough to one shot the mega.
I just wish Mega Evolution was not given to Pokemon that were already top tier. It could have been a great tool to push overlooked Pokemon.
14:50 Ok, so come on now; the 'colour blanketing' of the screen when a Terrain activated was clearly due to graphical limitations. The DS simply couldn't handle it if you had all the background but then the Terrain as an actual yellow or pink coloured glittery effect shimmering off the still visible background items and objects.
But I appreciate your opinions and general views in this video, well - a lot of facts actually.
I can't believe Z said the world cup Canada jersey isn't nice. The maple leaf looks so good!! And stamkos!? That's amazing
Yo Moxie Boosted in this video? Let's gooooooo
How’d he not talk about phy special split in gen 4
One of the reasons why I quit the games after gen 5. Not the only one, though. Even when I was specialized in countering that boring tryhard stuff, at some point I just got tired to see the same things all over again.
Love to see the monster hunter clips in the intro!❤️
Really interesting video!
Love the pokemon BR OSTs in the background
300 base speed isn’t the fastest now. Palafin has entered the chat. Do you think you’ll update this for Gen 9?
Gen 6 was the best gen imo, loved that meta so much. Both VGC15 and VGC16 were amazing.
Pokemon doesn't even need power creep. Between type combinations, abilities, items and movepools, new pokemon don't need higher stats to differentiate themselves.
YuGiYo is the prime example of Power Creeping. I played in the first generation and I have absolutely no idea what it going on in today's game
XD that's 100% true. I don't play yugioh but watched all the way up to zexal and saw how cheap number monsters are. You can't kill them unless you have a number monster to destroy them. Idk if they changed it for the card game though.
@@spiritsong4026 the number can only destroy a number thing was only in the anime
And now Game Freak wants to introduce a new gimmick where every single Pokemon gets the most broken type in the game 😭
If everything’s equally broken, nothing’s broken.
@@AzureGreatheart No there will be metas where only 10 pokemon are consistently viable that always happens.
@@grizzlyscalp9506 You referring to a general outcome, or to this new gimmick specifically? Because I don’t think we can say for certain that terrastalizing will lead to a few pokémon being ridiculously overpowered without further information. It’ll probably make some old pokémon better, and some new pokémon better, while not having much of an effect on others.
When I saw gen4 sprites I shed a tear not gonna lie TwT