Underrated comment considering so many ppl get mad at shit players doing the marketing for their game haha the way whoever jumped over that one guy on the stairs and started shooting sold me on the game lmfao
@@TauEnjoyer 99% of games since mid 2010s that are fps have a built in auto aim that assists you. When you aim or fire it will attract to enemies to make games easier and there's very few games that allow you to turn it all the way off. It throws me off all the time
It's the pve/rp fanbase that usually keeps these types of survival/building types of games alive, like in ark and conan. If they don't provide a pve option or let us run our own servers, then this game will be relatively short-lived. Clan based full loot open pvp games demand that you have nothing else going on in your life, attract toxic game play, and live and die on balance patches.
After a month the population of hardcore pvp enthusiasts will dwindle like it always does. Most people will be small group pve'ers because the long term populations of games like this just don't support massive zergs like they did 20 years ago.
I think the issue with PVP players actually leaving has nothing to do with PVP players losing interest its just because these type of games 90% of the time have a combination of issues where building/raiding/fighting/gunfights all are just beyond clunky/lacking any type of skill gap. IMO PVE will for sure carry this game but it could have an absolutely massive PVP playerbase if they did the PVP right for once bc no one ever does get it right
@CrinklesTV I've been playing these games since the 90s. I'm not sure anyone actually figured out what "right" looks like, except Dark Age of Camelot for about 6-9 months. Since even they couldn't get it to work long-term I'm going to chalk it up to a fluke, and nothing more.
@@chaosgyro I can agree no one really has gotten it right yet. One problem i've started to have now is that games that are just ur typical survival game are branding themselves as MMOS this just makes 0 sense to me. Survival games are notorious for having clunky/unbalanced pvp mmos have somewhat of a different REP some good some bad. The one thing I don't understand tho is half the decisions made for PVP in these survival games in no way is it beneficial for ANYONE to just have 0 type of skill involved or it just becomes a zerg fest where 20 man groups destroy everyone instantly with no pushback abusing each and every gimmick the game offers
@@chaosgyrothe fact that ppl leave these games is just that conan and ark are unbalanced and unfair. You can be good but raided during the night or during you are working... + lot of cheaters (filters without trees, see across the mesh, anormal speed improvement), duplication of ressources, selling networks on discord -> pay to win, etc etc etc, Instant dying and losing stuff, Crashes, Alliances in small tribes (whereas its forbidden), ... These games are addictive and a loooooot of ppl would play these games without all these bad aspects. All my friends stopped playing because of cheats and issues
@@N0N0111 It's been a thing for probably at least 2 decades and didn't start on youtube. Surely you've encountered it before? And no, rather than getting people to click twice it's for finding out the best way to get people to click in the first place, especially new viewers.
@@N0N0111what excuse? Have you never heard of that? RUclipsrs talk about it all the time. They’ll put up different titles, thumbnails and stuff like that to see what gets the most clicks
Gotta remember bro it’s first looks right now and still a work in progress. Remember when they created CONaN EXILES it was funky at first and now it’s one of the best survival games out there
They got a perfect system in place that can counter zergs if they implement it correctly. The more people around the more noise, the sooner the sandworm shows up. If you got a clan of 100 dropping down on the ground then expect that worm to appear really soon, and ignore any thumpers. But if you got a small group or solo the worm wont be able to detect you as clearly when these huge groups are running around.
That would probably make Thornitopters the "meta" for big fights, but with so many Thornitopters in the sky, a guy with a rocket launcher could pick them up easily... And to make sure that doesn't happen you would have to deploy a sniper or an assassin... It could work!
I know for some people this may seem kinda irrelevant, but my main issue so far with the game is that it doesn't give me Dune vibes at all. It should have a very gritty realistic look but instead it looks a bit cartoonish almost. If this was Star Wars it would fit perfectly but for Dune it's a miss for me.
definitelly, only thing Dune about the whole game is that the planet looks like Dune. I feel like the whole point of them making a Dune game was more to profit from the success of the movies rather than actually give us a proper setting. Although realistically i don't think you can do Dune a service with a game thats not singleplayer.
It's going to come down to how much you can get done alone or in a small group, and how good the progression through the crafting trees feels for me. I like collecting stuff, I like crafting stuff, I like building stuff. I don't like forced PVP. I won't judge it before I play it in Dune, but it's just where I'm at as a player these days. I hope it's as good as it looks man because damn it looks nice even in development.
I completely agree with everything you've said bro. Games like this with huge potential always get ruined by forced pvp. I'd like the option to gain the full experience of dune without pvp. I'd also like the option to pvp if I want to but not a necessity.
An eays fix for the issue with group size could be if all players of a group share the harvested spice. You would have to make a conscious decision how much spice you expect and how many players make it economical or otherwise do something else. Reg. the consuption of spice: I hope you can turn into a fish if you eat enough :]
All I know is I do not care how bad it is, I will fully enjoy it. Dune is literally my favorite franchise ever. The books are my favorite books and just being able to be in the world is all I care about. They also have time to fix up things that are needing fixing and I think the fact that the devs are communicating monthly about their changes, etc. it looks like they are truly doing a good job and want to do well.
Normally have 5-10 titles (and several thumbs) for any given video. Mostly for A/B testing. So yes, if you think you see titles change, it’s because they do.
Every single RUclipsr spams new thumbnails on any video release to get reclicks. It's been the meta for a couple of years and is very mainstream to do it now. Justified easily by "seeing which one works best" but in reality simply changing the thumbnail several times is the strategy in and of itself.
@@zach1860 RUclips has built in AB testing, they let you upload multiple thumbs and will alternate between them to see what performs best. It’s all for the sake of finding what Title/Thumb clicks best with viewers. It’s not about “tricking viewers into clicking again”, that’s hilarious. This is BAD for videos. Because anyone who clicks a video a second time, realizes they already watched it, will leave immediately. This TANKS watch time and will drastically hurt the videos chance of staying in the algo. Someone clicking a second time and leaving immediately is the last thing any RUclipsr wants. It’s without question bad for your video and channel. Fortunately most people won’t accidentally watch the same video twice, as RUclips clearly tells you what videos you’ve seen before via the watch progress bar.
Now imagine if when you hit an enemy from stealth and far away, the other NPCs actually go check on him, start looking for any attacker, but also drag the "injured" NPC away and heal him, if there's a healer, or something like that, in the camp. Don't remember which game I played that had something similar to it.
@@ItsApertureScience Deus Ex games are gems. Legendary titles imo, they've definitely earned a rightful spot on my list of GOAT single-player games. Might actually have to give them another playthrough now lol.
It's Funcom. If you want to know what the game will be like, look at Conan Exiles. Janky combat but pretty decent survival game with a lot of options for building (after 5 years that is).
what you see now is what you will see when it releases, not much will change. The animations will still be stiff, the melee will still be jenky and that will all be okay if the game loop is fun to play. You don't need pretty animations or graphics to have fun. The mechanics need to be fun and that is what i will look for.
I have had this game on my steam wishlist for like a year and a half now. I am so excited for this to come out. I will patiently wait for them to finish it and polish it and then I will play it nonstop.
I hope PvE stuff is difficult. The main characteristic of survival in Dune/Arrakis is that it’s BRUTAL. I don’t want to go in and dispatch 30 enemies swiftly like I am the Lisan al-Ghaib himself.
I don't want to go in an spend 10 minutes dispatching one goon like I'm my real self either. If combat is going to happen often then it needs to be fairly snappy.
@@Nalumahno they're right, you can't have an in depth 10 minute duel for each and every goon when you fight 25 said goons at the first combat encounter. This just isn't the right type of game for long, in depth fights.
04:40 Are we looking at the same footage?? The movement looks AWFUL -- jerky and hard, there's no momentum to it, no weight, no smoothness. I hate it lol.
"still in beta" that hasn't meant anything for the last 10+ years in development, pretty much the same thing on eventual release in every case... we'll get rough melee combat there too.
I was expecting something different from this game. It don’t look horrible, but it doesn’t have me excited to play it either. This video may have saved me some money. Guess I’ll wait and see
Because it's a Funcom game, my expectations aren't that high. I don't think Conan Exiles ever got to a "good" state but I did have a lot of fun with it and I expect to do the same here as well. While what they said regarding the combat is commendable it also makes zero sense to me. Unless they just thought it would be more personally enjoyable to work on shooting mechanics, which could be the case, it just doesn't track that they started with something they aren't good at rather than refining what they've done before. The melee combat should be better at this point while the shooting mechanics should be the questionable parts. From a project management standpoint, I don't know why I'd do it in the other direction. Let's polish what we know and then we can spend the rest of our development time experimenting with what's new [to us]. That way, if it comes to this, it's easier to cut things or add them later. That they never got Conan Exiles quite right and are basically telling us that melee is an afterthought here, doesn't leave me with a lot of hope. This is Alpha stage stuff, not beta.
I honestly don't care about jank or "stiff" animations as long as the core gameplay is good. And props to Funcom for the transparency and real representation of the game.
It looks exactly like what I was expecting it to look like. Though I was never excited about it in the first place. I love dune I just have very low expectations for this game. I hope I’m wrong though.
I know I shouldn’t I REALLY know I shouldn’t but I will in fact pre order this game😂 I can’t help it I’m a sucker for these types of games the chains these games hold on me is crazy😭
Here's the fix: For Honor-style directional melee combat inputs when locked on an enemy. Then just tidy up the non-locked animations. It's the only way to simulate a dune knife fight accurately.
on my notification the title is not "I've got concerns" (which feels like a title that was used already, its "It's keep getting better and better" - the irony ??
This looks rough holy hell. I was looking forward to it. Definitely just going to watch someone else play at best. Too many great games for whatever that was.
I will say while the climbing thing is cool I could see it being a big issue with people being max level and max stamina sitting miles high and just picking off players and there's nothing you can do to counter it because they will just rat up there and you cant reach it could very easily make areas unreachable if they just sit in a chokepoint that leads to a town or something to grief everyone
The ease of use of Unreal Engine 5 has made all these games look the same and generic. It's basically buy stuff and plug and play. Games are looking their identity.
What concerns me is "We have experience with melee combat in Conan Exiles--" Yes. Which was also janky af, and has never been refined upon. Ever. How does that fill me with hope that you will have time to polish anything about the animations. They add MTX more than polish. Don't get me wrong, still fairly excited, but, let's be real here lol.
My interest dropped the moment I found out it was developed by Funcom. I know people like to make fun of a lot of Triple-A studios like Blizzard and Bioware but no studio, and I repeat no studio has done less with more then Funcom. It is the worst Triple-A studio by a mile.
that's kinda the problem with watching information about a game that isn't out yet in general. The more you learn about it before playing it, the less interesting and exciting it will be for you.
@@ASIRA89 Yeah the older I get the less I want to see about the games I play or the movies I watch. It's better to go in blind with lots of possibilities for surprises.
i would be more comfotable with a mid 2025 realease date as it looks good but needs a lot of work. but its up the them they can put out an amazing game or one thats just ok.
Sooooo this is the first I've heard of it. Thank you for your input on this new game. I thoroughly enjoyed your overview of this. The information is a great hodgepodge. It looks really fun. I'm glad they took inspiration from the movies as well as the books. I am hopeful this is super successful and pray it's coming to Xbox.
No infantry shields being used like in the books and movies, what's up with that ? Be much cooler to use that knife to break the shield and wasnt the whole thing why knives are viable in this universe ? They really need to get that into the game and menus that don't hide the character since its an live mmo game with pvp right ?
we have played enough MMOs to know if systems are super bad at the point they are showing off the game those systems are baked in foundationally and are not likely to drastically impove.
A friend has been playing for at least 6 months now. Its worse than what you see as ranged combat is negated by the shields forcing melee. The idea is good but the game itself is probably at least 2 years away from being ready for public testing and they wont let it take that time
Really hyped for this, but as a primarily solo player I do not like there not being any content for me at end game. I am a hardcore player who loves to grind to max out my characters and love to build. Wish these games would add some sort of faction that can opt out of pvp in certain areas and still give the opportunity to get end game materials solo, just at a much slower pace, of course.
They don't want to hire a proper Character animation guy because they would have to fire someone else. They have the same problem Bethesda had before Microsoft stepped in.
Looks like the play style id be interested in isn’t catered too. I’d prefer to go the fremen survivalist route. Using the dessert and its creatures, like shai-hulud sietch caverns, more heavily than vehicles and construction. Other than that I love the books and will probably pick it up regardless.
The characters dont exactly seem like they belong in the desert with their smooth pretty skin and the sandworms themselves just look ugly but a man can hope
It looks amazing. But I'm an old fan of the setting and world, and this does not strike me as very faithful to it - more like using it as a framing device for the game they want to make. Which is... Fine. Disappointing, but fine. My one hope is that it brings a lot of new fans to the setting - but for me it's a skip. I'd get too angry at how it failed to be Dune game I wanted. ... But really: Spice as reactor fuel? What were they smoking - Melange?
Hope there is a larger focus on melee combat than all the shooting. Especially in basses like this where according to the books, shields would be much more prevalent making gun useless almost. In open desert yeah shoot away but as an actual dune fan this doesn't feel like dune, it feels like star wars with guns
Zerg vs Zerg is not what people do in Unturned, Rust, Zomboid, or any other game built like this. People are out for themselves, betrayal is constant. Stuffs gonna be fun.
I'm stoked for this game, but the animations strike me as alpha-level, not beta. I really hope they are planning to make these A LOT better before launch, not just a little better.
It looks pretty good to me. If they can do the zones right, I think it would be a pretty good game to play. Will it be free to play though or will they be a subscription?
At least whoever recorded the gameplay wasn’t garbage
Underrated comment considering so many ppl get mad at shit players doing the marketing for their game haha the way whoever jumped over that one guy on the stairs and started shooting sold me on the game lmfao
Cough.. Diablo 4 lol
It's refreshing to see gameplay where the player aims decently at the head.
Blame pre coded aim assist. It automatically goes for the chest and I wish they would stop with it
@@BrandonDenny-we1rw huh?
@@TauEnjoyer 99% of games since mid 2010s that are fps have a built in auto aim that assists you.
When you aim or fire it will attract to enemies to make games easier and there's very few games that allow you to turn it all the way off. It throws me off all the time
@@BrandonDenny-we1rw you play on controller?
@@TauEnjoyer even keyboard and mouse. Dont recall what dev but a major developer admitted most fps games come with it baked in for both sides
It's the pve/rp fanbase that usually keeps these types of survival/building types of games alive, like in ark and conan. If they don't provide a pve option or let us run our own servers, then this game will be relatively short-lived. Clan based full loot open pvp games demand that you have nothing else going on in your life, attract toxic game play, and live and die on balance patches.
After a month the population of hardcore pvp enthusiasts will dwindle like it always does. Most people will be small group pve'ers because the long term populations of games like this just don't support massive zergs like they did 20 years ago.
I think the issue with PVP players actually leaving has nothing to do with PVP players losing interest its just because these type of games 90% of the time have a combination of issues where building/raiding/fighting/gunfights all are just beyond clunky/lacking any type of skill gap. IMO PVE will for sure carry this game but it could have an absolutely massive PVP playerbase if they did the PVP right for once bc no one ever does get it right
@CrinklesTV I've been playing these games since the 90s. I'm not sure anyone actually figured out what "right" looks like, except Dark Age of Camelot for about 6-9 months. Since even they couldn't get it to work long-term I'm going to chalk it up to a fluke, and nothing more.
@@chaosgyro I can agree no one really has gotten it right yet. One problem i've started to have now is that games that are just ur typical survival game are branding themselves as MMOS this just makes 0 sense to me. Survival games are notorious for having clunky/unbalanced pvp mmos have somewhat of a different REP some good some bad.
The one thing I don't understand tho is half the decisions made for PVP in these survival games in no way is it beneficial for ANYONE to just have 0 type of skill involved or it just becomes a zerg fest where 20 man groups destroy everyone instantly with no pushback abusing each and every gimmick the game offers
@@chaosgyrothe fact that ppl leave these games is just that conan and ark are unbalanced and unfair.
You can be good but raided during the night or during you are working...
+ lot of cheaters (filters without trees, see across the mesh, anormal speed improvement), duplication of ressources, selling networks on discord -> pay to win, etc etc etc,
Instant dying and losing stuff,
Crashes,
Alliances in small tribes (whereas its forbidden),
...
These games are addictive and a loooooot of ppl would play these games without all these bad aspects. All my friends stopped playing because of cheats and issues
He who controls the jank controls the jankerverse
- Leeroy Jankins
Nailed it lol @@davidmoak1219
Notification - The Dune MMO Keeps Getting Better And Better
Actual Title - The Dune MMO: I've Got Some Concerns
YT creators just farming clicks to trick people to click multiple times on their video...
@@N0N0111 A/B testing.
@@Gigusx Nice excuse!
@@N0N0111 It's been a thing for probably at least 2 decades and didn't start on youtube. Surely you've encountered it before? And no, rather than getting people to click twice it's for finding out the best way to get people to click in the first place, especially new viewers.
@@N0N0111what excuse? Have you never heard of that? RUclipsrs talk about it all the time. They’ll put up different titles, thumbnails and stuff like that to see what gets the most clicks
The character movement looks so stiff
It does if it had say GR Breakpoint movement would look so much nicer.
Still has a year of development don't forget
Gotta remember bro it’s first looks right now and still a work in progress.
Remember when they created CONaN EXILES it was funky at first and now it’s one of the best survival games out there
PlayStation 2
I wanted to say that.
They got a perfect system in place that can counter zergs if they implement it correctly. The more people around the more noise, the sooner the sandworm shows up. If you got a clan of 100 dropping down on the ground then expect that worm to appear really soon, and ignore any thumpers. But if you got a small group or solo the worm wont be able to detect you as clearly when these huge groups are running around.
That would probably make Thornitopters the "meta" for big fights, but with so many Thornitopters in the sky, a guy with a rocket launcher could pick them up easily... And to make sure that doesn't happen you would have to deploy a sniper or an assassin... It could work!
Having experienced the early access release of Conan Exiles, I fully expect Dunes early access launch to be a complete disaster.
Tbf, they had 13 month? Development period for Conan Exiles. They’ve had much longer for this which should allow for more fleshed out experience
But it's UE5, a much more fleshed out engine compared to when Conan Exiles released
@@Native_Creation they also started development for this on UE 4 and then went to UE 5 when able
that should not be how we accept things we pay for.
@@ericshrimpton well hopefully everyone will have a chance to play prior to the release at which then we can decide if it’s worth buying or not
I know for some people this may seem kinda irrelevant, but my main issue so far with the game is that it doesn't give me Dune vibes at all. It should have a very gritty realistic look but instead it looks a bit cartoonish almost. If this was Star Wars it would fit perfectly but for Dune it's a miss for me.
definitelly, only thing Dune about the whole game is that the planet looks like Dune. I feel like the whole point of them making a Dune game was more to profit from the success of the movies rather than actually give us a proper setting. Although realistically i don't think you can do Dune a service with a game thats not singleplayer.
Idk dude, my favorite part of the book was when Paul was air dashing around shooting a full auto maula pistol.
It's going to come down to how much you can get done alone or in a small group, and how good the progression through the crafting trees feels for me. I like collecting stuff, I like crafting stuff, I like building stuff. I don't like forced PVP. I won't judge it before I play it in Dune, but it's just where I'm at as a player these days. I hope it's as good as it looks man because damn it looks nice even in development.
I completely agree with everything you've said bro. Games like this with huge potential always get ruined by forced pvp. I'd like the option to gain the full experience of dune without pvp. I'd also like the option to pvp if I want to but not a necessity.
An eays fix for the issue with group size could be if all players of a group share the harvested spice. You would have to make a conscious decision how much spice you expect and how many players make it economical or otherwise do something else.
Reg. the consuption of spice: I hope you can turn into a fish if you eat enough :]
would love to see any game ever discourage zerging, great idea
All I know is I do not care how bad it is, I will fully enjoy it. Dune is literally my favorite franchise ever. The books are my favorite books and just being able to be in the world is all I care about. They also have time to fix up things that are needing fixing and I think the fact that the devs are communicating monthly about their changes, etc. it looks like they are truly doing a good job and want to do well.
Man gamers are sad 😂
I mean... this looks exactly what I'd expect from Funcom. It's basically Conan Exiles quality which is to say it's... fine. Not great but fine.
The only issue being they're starting to upcharge for their mediocre quality.
exactly
It’s GARBAGE
@@atomicbarbarian7372 except its pretty far from fine though 😂
They always had jank 😁 Their games were enjoyable nonetheless. Had some solid fun with their games over the years.
The fact that its funcom should always have you concerned😶
I loved Age of Conan though, warts and all.
@@MahBones I do too. one of the best survival games out there.
@@AntonioRivera28 age of conan is not conan exile, two different games
@@javafjavaf5657 oh... one of theirr earlier conan games.... i looked at those a while back
why?
It's a Funcom game, we should have plenty of concerns.
Dont buy their games unless you support slavery & human rights oppression. Funcom is 100% chinese owned
Thanks for the heads up. That's all I needed to know.
Exactly. Many of us lived through the Failcom era and have trust issues with them.
@@CeresOutpost Anarchy Online was my first real MMORPG and I love that game to death but it still has issues to this day.
I enjoyed all their MMOs so your comment holds little water with me.
Not really into MMOs but as a massive fan of the Dune universe, this is a must play.
Science fiction + video games= awesome. Dune is one of my favorite films. Great video!
Wasn't the title like, completely opposite just a bit ago?
Normally have 5-10 titles (and several thumbs) for any given video. Mostly for A/B testing.
So yes, if you think you see titles change, it’s because they do.
@@ForceGamingYTyour transparency is beautiful, brother
Every single RUclipsr spams new thumbnails on any video release to get reclicks. It's been the meta for a couple of years and is very mainstream to do it now. Justified easily by "seeing which one works best" but in reality simply changing the thumbnail several times is the strategy in and of itself.
@@zach1860 RUclips has built in AB testing, they let you upload multiple thumbs and will alternate between them to see what performs best.
It’s all for the sake of finding what Title/Thumb clicks best with viewers. It’s not about “tricking viewers into clicking again”, that’s hilarious. This is BAD for videos.
Because anyone who clicks a video a second time, realizes they already watched it, will leave immediately. This TANKS watch time and will drastically hurt the videos chance of staying in the algo. Someone clicking a second time and leaving immediately is the last thing any RUclipsr wants. It’s without question bad for your video and channel.
Fortunately most people won’t accidentally watch the same video twice, as RUclips clearly tells you what videos you’ve seen before via the watch progress bar.
Gotta find whatever will satisfy the algorithm
Now imagine if when you hit an enemy from stealth and far away, the other NPCs actually go check on him, start looking for any attacker, but also drag the "injured" NPC away and heal him, if there's a healer, or something like that, in the camp. Don't remember which game I played that had something similar to it.
Deus Ex: Human Revolution & Mankind Divided do this when you use nonlethal takedowns
Far Cry 2 (2008)
@@ItsApertureScience Deus Ex games are gems. Legendary titles imo, they've definitely earned a rightful spot on my list of GOAT single-player games. Might actually have to give them another playthrough now lol.
It's Funcom. If you want to know what the game will be like, look at Conan Exiles. Janky combat but pretty decent survival game with a lot of options for building (after 5 years that is).
what you see now is what you will see when it releases, not much will change. The animations will still be stiff, the melee will still be jenky and that will all be okay if the game loop is fun to play. You don't need pretty animations or graphics to have fun. The mechanics need to be fun and that is what i will look for.
The excitement of trying out Boosteroid today is unmatched!
I have had this game on my steam wishlist for like a year and a half now. I am so excited for this to come out. I will patiently wait for them to finish it and polish it and then I will play it nonstop.
We all learned as kids that if a video game is based on a movie and isnt spiderman its guaranteed to blow
Force is asking the right questions. I'm wondering how many people will be in one server because that fact changes the entire game.
I hope PvE stuff is difficult. The main characteristic of survival in Dune/Arrakis is that it’s BRUTAL. I don’t want to go in and dispatch 30 enemies swiftly like I am the Lisan al-Ghaib himself.
I get where ur coming from but i feel like there gonna to want to try and appeal to the “casual gamer” to a certain degree so temper ur expectations
Its not a hardcore survial game to my knowledge. You shouldnt expect too much difficulty
I don't want to go in an spend 10 minutes dispatching one goon like I'm my real self either. If combat is going to happen often then it needs to be fairly snappy.
Main character syndrome much@@chaosgyro
@@Nalumahno they're right, you can't have an in depth 10 minute duel for each and every goon when you fight 25 said goons at the first combat encounter. This just isn't the right type of game for long, in depth fights.
04:40 Are we looking at the same footage?? The movement looks AWFUL -- jerky and hard, there's no momentum to it, no weight, no smoothness. I hate it lol.
from anarchy online which is heavily inspired by Dune
to an actual Dune mmo
funcom has come full circle
Not what I expected for AO2, whatever happened to the original coders.
The character movement needs to look better because that’s what honestly is throwing me off the game
Boosteroid's value for money is incredible, especially with their latest deals
over the shoulder camera is fine, but why why why no shoulder swapping
I really can't wait to dive into this, love it for a bit, and ultimately be disappointed by it. Welcome to MMOs.
amen
"still in beta" that hasn't meant anything for the last 10+ years in development, pretty much the same thing on eventual release in every case... we'll get rough melee combat there too.
Can't wait for a mod to make a playable sith lord.
Looks like a Conan exiles mod.
In a way, thats probably what it is - just a very, very large one.
Do explain how this looks like conan exiles mod!
Finally, I can enjoy top-tier games without needing a high-end PC, thanks to Boosteroid
Is there an option to play this game in 1st person mode as well?
Mini games for collecting resources might sound cool but after you do it a few thousand times, very bad idea.
A gameworld as massive as this is planned to be is going to feel empty and soulless.
I was expecting something different from this game. It don’t look horrible, but it doesn’t have me excited to play it either. This video may have saved me some money. Guess I’ll wait and see
I hope they bring in factions besides the big two. I miss the Odos, Ix, and other Battle for Dune factions
Because it's a Funcom game, my expectations aren't that high. I don't think Conan Exiles ever got to a "good" state but I did have a lot of fun with it and I expect to do the same here as well. While what they said regarding the combat is commendable it also makes zero sense to me. Unless they just thought it would be more personally enjoyable to work on shooting mechanics, which could be the case, it just doesn't track that they started with something they aren't good at rather than refining what they've done before. The melee combat should be better at this point while the shooting mechanics should be the questionable parts. From a project management standpoint, I don't know why I'd do it in the other direction. Let's polish what we know and then we can spend the rest of our development time experimenting with what's new [to us]. That way, if it comes to this, it's easier to cut things or add them later. That they never got Conan Exiles quite right and are basically telling us that melee is an afterthought here, doesn't leave me with a lot of hope. This is Alpha stage stuff, not beta.
Yeah, Exiles kind of flopped then it came back for a bit with a new DLC but t hen dropped again. It has barely 100 players on daily now on Steam.
I think the pvp being the entirety of the end game will probably keep me from playing or investing any substantial time in this tbh...
Can u train sand worms on n00bz? Also why is there shooting? Dune was mainly about melee combat because everyone wears shields.
I honestly don't care about jank or "stiff" animations as long as the core gameplay is good. And props to Funcom for the transparency and real representation of the game.
It looks exactly like what I was expecting it to look like. Though I was never excited about it in the first place. I love dune I just have very low expectations for this game. I hope I’m wrong though.
I know I shouldn’t I REALLY know I shouldn’t but I will in fact pre order this game😂
I can’t help it I’m a sucker for these types of games the chains these games hold on me is crazy😭
Here's the fix: For Honor-style directional melee combat inputs when locked on an enemy. Then just tidy up the non-locked animations.
It's the only way to simulate a dune knife fight accurately.
on my notification the title is not "I've got concerns" (which feels like a title that was used already,
its "It's keep getting better and better" - the irony ??
This looks rough holy hell. I was looking forward to it. Definitely just going to watch someone else play at best. Too many great games for whatever that was.
I will say while the climbing thing is cool I could see it being a big issue with people being max level and max stamina sitting miles high and just picking off players and there's nothing you can do to counter it because they will just rat up there and you cant reach it could very easily make areas unreachable if they just sit in a chokepoint that leads to a town or something to grief everyone
Thats how my IRL melee combat looks
The ease of use of Unreal Engine 5 has made all these games look the same and generic.
It's basically buy stuff and plug and play. Games are looking their identity.
Uff, the animations look VERY rough, more like a 2000s game. My concerns skyrocketed
have yet to see a game that changed much since the "beta". core combat and movement almost never changes this deep into development.
Animations definitely need a lot of work but the concept and idea and even the movement and abilities look pretty cool
This is exactly what I expected 😂
What concerns me is "We have experience with melee combat in Conan Exiles--" Yes. Which was also janky af, and has never been refined upon. Ever. How does that fill me with hope that you will have time to polish anything about the animations. They add MTX more than polish. Don't get me wrong, still fairly excited, but, let's be real here lol.
The resource harvesting mechanic is probably to discourage bots.
I’ve had concerns since they started their massive marketing push.
Where was the concerns?? The video was the same stuff you covered last time.
When the hell were guns a big thing in this universe? Should have been a bigger focus on melee.
My interest just dropped 200%. Ngl.
My interest dropped the moment I found out it was developed by Funcom. I know people like to make fun of a lot of Triple-A studios like Blizzard and Bioware but no studio, and I repeat no studio has done less with more then Funcom. It is the worst Triple-A studio by a mile.
that's kinda the problem with watching information about a game that isn't out yet in general. The more you learn about it before playing it, the less interesting and exciting it will be for you.
@@ASIRA89 Yeah the older I get the less I want to see about the games I play or the movies I watch. It's better to go in blind with lots of possibilities for surprises.
Funcom triplemA since when? @@Zederok
@@Zederok Same, but the game looks promising, they SAID they have kind of learned from their past mistakes ( conan exiles, etc )
i would be more comfotable with a mid 2025 realease date as it looks good but needs a lot of work. but its up the them they can put out an amazing game or one thats just ok.
Sooooo this is the first I've heard of it. Thank you for your input on this new game. I thoroughly enjoyed your overview of this. The information is a great hodgepodge. It looks really fun. I'm glad they took inspiration from the movies as well as the books. I am hopeful this is super successful and pray it's coming to Xbox.
It reminds me of many free to play games. I hope they improve it a lot.
I'm just gonna pretend this is Anarchy Online 2
I hope I don’t get disappointed by it as it looks awesome
No infantry shields being used like in the books and movies, what's up with that ? Be much cooler to use that knife to break the shield and wasnt the whole thing why knives are viable in this universe ? They really need to get that into the game and menus that don't hide the character since its an live mmo game with pvp right ?
we have played enough MMOs to know if systems are super bad at the point they are showing off the game those systems are baked in foundationally and are not likely to drastically impove.
Dude, deep desert quest should be Harkonen vs Atreides combat, in full battlefield style with your custom character, that would be awesome.
Finally a mmorpg with an endgame that has sense. Finally a pvp mmorpg
I CANNOT WAIT FOR THIS GAME I CANT WAIT TILL I CAN PRE ORDER HOPEFULLY A DELUXE VERSION WILL BE AVALIBLE FOR PHYSICAL COPIES!
That's one 100% Conan movement.
Sounds really interesting!
I just hope it won't be too PvP focused.
I know you’ve played funcom games before…. How many times burnt…. But the same guy leading..,
Talk about The finals season 4! 🙌😍
Bro I had concerns when i heard Dune and MMO in the same sentence
A friend has been playing for at least 6 months now. Its worse than what you see as ranged combat is negated by the shields forcing melee. The idea is good but the game itself is probably at least 2 years away from being ready for public testing and they wont let it take that time
Um buddy perhaps go read dune and watch the fucking movies!
Really hyped for this, but as a primarily solo player I do not like there not being any content for me at end game. I am a hardcore player who loves to grind to max out my characters and love to build. Wish these games would add some sort of faction that can opt out of pvp in certain areas and still give the opportunity to get end game materials solo, just at a much slower pace, of course.
They don't want to hire a proper Character animation guy because they would have to fire someone else.
They have the same problem Bethesda had before Microsoft stepped in.
You are making this assumption based on beta footage oof!
Looks like the play style id be interested in isn’t catered too. I’d prefer to go the fremen survivalist route. Using the dessert and its creatures, like shai-hulud sietch caverns, more heavily than vehicles and construction. Other than that I love the books and will probably pick it up regardless.
Its Funcom, I never had high expectations to begin with, its in line with what they have produced before quality wise.
It all depends on the price, if full price NAH
Very excited for this, I will wait a bit to buy it but jt lokks really good
For some reason this just gives me Anarchy Online vibes.
The characters dont exactly seem like they belong in the desert with their smooth pretty skin and the sandworms themselves just look ugly but a man can hope
been following funcom games for a long time. No way this is going to be ready by 2025
Depends on how long they have been making it for. I know most of their games take at least 6 years to be even slightly ready.
You can only have concerns if you have expectations.
It looks amazing. But I'm an old fan of the setting and world, and this does not strike me as very faithful to it - more like using it as a framing device for the game they want to make. Which is... Fine. Disappointing, but fine.
My one hope is that it brings a lot of new fans to the setting - but for me it's a skip. I'd get too angry at how it failed to be Dune game I wanted.
... But really: Spice as reactor fuel? What were they smoking - Melange?
Running animation looks like the old school original fable animation
Hope there is a larger focus on melee combat than all the shooting. Especially in basses like this where according to the books, shields would be much more prevalent making gun useless almost. In open desert yeah shoot away but as an actual dune fan this doesn't feel like dune, it feels like star wars with guns
Zerg vs Zerg is not what people do in Unturned, Rust, Zomboid, or any other game built like this. People are out for themselves, betrayal is constant. Stuffs gonna be fun.
Aaaaand as usual don't preorder and wait for full reviews AFTER release until one makes any judgement at all.
If it allows pre orders I'll pre order! Either way I'm playing no matter what because of gamepass!
I was about to say, they will be fine with melee because they do it well in Conan. No worries here.
Funcom is known for their games starting stiff exiles did end up being very nice looking and combat didn’t evolve
I'm stoked for this game, but the animations strike me as alpha-level, not beta. I really hope they are planning to make these A LOT better before launch, not just a little better.
It looks pretty good to me. If they can do the zones right, I think it would be a pretty good game to play. Will it be free to play though or will they be a subscription?
No 'top surgery scar' option in character creation? How will this game ever succeed? :p
Why would they not succeed even if they did add top surgery scars! People seem to forget basic human rights!
End game being PvP focussed is a brilliant decision. Main part of the game that interests me.