I have no idea what you're trying to say but one look at your profile and it's clear you don't belong here. Take your racism and homophobia and go live your sad little life away from here. Your bio reads like you're a 12 year old edge lord and you should be embarrassed.
@@2soulzkilluminati135 "I like 2pac so I can't be racist." Thanks mr. "No BLM" in bio, Joker PFP, illuminati channel banner. I really trust you as a source of reliable and accurately-researched information.
@@FancyGeeks I am talking about your comment "thank god I didn't play it as a kid" like your bashing the game without even knowing how it was. It annoyed me
Hydlide is persuasive. Years back I made my own remake of it that's still up on Gamejolt. I think I first came across it when PoJared made his video on it too! I even made an extended Sprite Sheet for Jim The Knight on The Spriter's Resource! The MSX version has always been a particular fascination of mine. Great job on the remake, by the way!
I started to use your sprite sheets! I ended up making my own for complicated reasons involving Unity but thank you for making that kind of stuff available for free. I'd love to see your remake.
This one is a little different, I hope you guys like it! --- ▶ Subscribe to @FancyGeeks Here's the other channels mentioned in the video, give them a visit: ▶ @CodyCantEatThis ▶ @DisplacedGamers ▶ @WholetoneGamesChannel Check out the clips used in the video: ▶ @projared - Hydlide: ruclips.net/video/GxskwhpbLts/видео.html ▶ @JamesNintendoNerd (AVGN) - Hydlide: ruclips.net/video/nFOf70RyERU/видео.html And finally, here are the awesome long play channels used: ▶ @oldclassicgame ▶ @LordKarnov42 ▶ @Lemmy556 ▶ @nesguide ▶ Pixel Emulator Font: www.pixelsagas.com/?page_id=18 Support Fancy Geeks directly: ▶ Patreon: www.patreon.com/FancyGeeks ▶ Donations: www.paypal.com/paypalme/FancyTeeth Help the channel by shopping with our affiliate links: ▶ Hydlide - Nintendo NES: amzn.to/3FL6OfH ▶ Nintendo Entertainment System Merch: amzn.to/3ChOg4t ▶ NES Games: amzn.to/3X2izG4 ---
Pretty impressive scale of a project for someone learning stuff as they go! I can't wait to see more. Pro tip, for soundfx like with your chest - don't ever use audio sources on the objects themselves. Instead, have a pool of dedicated objects with audio sources. When a script wants to play a sound it should request one of these pooled sound objects and then assign the audio clip and tell it to start playing. The pooled object itself can then determine when it is done playing and return itself to the pool afterward.
Insanely cool! So many of these sprites look like cereal marshmallows when you make them in voxel. Was really hoping you'd say that you ripped the music and threw it in the trash 😂 Any way, you opened pandora's box, you can't stop now!
OMG they do look like cereal marshmallows! I wish I'd thought of that and the music joke. Yah, I think I've locked myself into a few of these types of videos... god help me.
It's really awesome that you were able to just make something like this all on your own. I'd love to see a second part as well as being able to play it at some point. Maybe make two versions? The original version and the "improved" version. That way we can play with minimal edits, and then one edited to perfection.
absolute madman... also some funny and interesting things about the NES/Famicom Version of Hydlide compared to the original PC-88 version version: -Jim... doesn't use magic attacks like fire or wave in the PC-88 version so to obtain the last fairy, you just touch a killer tree... that's it. -you can actually save your game. -i guess some map layout differences as well? i got this from completing the Windows remake of the PC-88 original. -exclusive to the Windows remake version, there is an OVERDRIVE! mode by pushing O making you invincible! ...yeah that's it.
This is one impressive job you've done, nice work! Your video popped up in my feed at just the right time, because I'm in the middle of re-doing the NES soundtrack for this game
Get up with me and I'll put it in the game! I mean, I can't distribute it for copyright reasons but it would still be cool to have redone music. Maybe we can do a playthrough livestream or something.
@@FancyGeeks anytime and you forgot to mention the Sharp Mz-2200, Nec Pc-9801, and this game was made by Tokihiro Naito and his first game was Cosmo Mutar for Nec Pc-8801 and Nec Pc-8001MkII
I was randomly thinking about this video again and I have to say: the zero height jump was a great idea, makes it it look way better than the other ones
@@barttheraven I really want to, I worked on it a little but I got a job working 3rd shift and it's consumed my life for a couple years now. Heck, a certain popular RUclipsr even agreed to play it if I finish it.
This looks incredible! Even without the future improvements, this already looks like the best Hydlide game ever made! And you're saying it's gonna get better after this??? Heck yeah!!
I came over from NerdSync's channel only to find this video. It's really cool and I know it's over a year old, but I hope you do make a part two because I'm actually really fascinated by this process.
I can see where you're coming from, it does have a similar vibe but DragonQuest is so much better. They all three have different battle systems. Dragon Quest is turn based (similar to Final Fantasy). Zelda is a hack and slash sort of game and Hydlide... well, you bump into enemies and sometimes you win.
Ah, it's pink in one emulator and purple in another, interesting! They must be using different color palettes. When I added the white stroke around it, I used a larger source image from an emulator that looked less blurry and the colors are very different.
this came up in my recommendations and I was totally expecting a contextless "how did this game get made?? bwyhhh" kind of thing but you really did all the research and work, this rules
I actually really like the original Hydlide, but I can see why people hate it. You kind of have to know everything about the game in order to enjoy it, and the game doesn't explain anything at all. I also use save states to skip the game's terrible loading system. But I really like the progression in this game. It's fun to level up and find items to unlock more enemies to level up off of.
I can see how it was considered good in the context of it's original release. Maybe if I had some nostalgia for it, I'd feel different. In any case, thanks for watching, I hope you enjoyed the video.
@@FancyGeeks I am only familiar with Hydlide from ProJared. I do not have the nostalgia of someone who played it when it was released. There's genuinely something really fun about the game, in my opinion.
There's nothing wrong about polishing a turd, despite we all know it's a shiny turd, but kudo for your effort, man. This is the same thing as me remaking those old Castlevania tracks that many have done it already, but I did it because why not.
Awesome vid. Thank you for breaking down this entire process (and madness) you went through! It was really enlightening and I appreciated your approach (as an amateur coder who is in no way equipped to create a game at this point). It's been a year now, do you think it's justified to finish this up a bit more then? I know how much time you must have spent already... I just kinda now want to see ProJared play and try to beat this thing, and I'm sure his chat/followers would highly support such. 🤣
I may have emailed him about it recently... Let's just say, I'm working on it again. :) Thank for watching, I really do appreciate it. Also, I wasn't equipped to make a game either. If you have even the slightest attention span then you'll do better than me.
@@FancyGeeks *rubs hands together maniacally* CAN'T WAIT! Heck, I'm looking forward to playing it now! That's probably the first time I've EVER said that about any Hydlide game.
I would love for there to be a big studio that mainly makes modern remakes of games that no one cares about anymore, like a big open-world Hydlide, and other modern-style remakes of awful games from the past.
some suggestions: -fix jim's Z axis or center or whatever.. him turning around like that just feels off. -make the run button shift or ctrl... or allow key-rebind controls. I would like to play this game with only a keyboard as an option. -have him moving on a grid with tank controls? there is no point of looking up and down in a game like this since you don't go up and down. anywhere or fight enemies that fly. -have him change into a battle animation like the protagonist tower of druaga when Jim is in ATTACK mode. making him slash like in zelda or whatever just feels... un-hydlidely.
Great suggestions! I've fixed the turn axis already and rebinding controls was already on my list. You can already play with just the keyboard as well (and doing it that way disables looking up and down)!
The pc 88 version is on switch. Honestly it doesn't look bad. The nes version however yeah.... and especially the bad sequels.... but besides that i seem to be known for liking games that a lot of people seem to not like.
@@FancyGeeks yeah egg console is the brand that is used. D4enterprise is the current owner of hydlide and they are putting classic Japanese pc games on switch. I got all the nihon falcom games lol.
You know I just spent about 7 hours" Trial and error-ing " my code to create a wireless link between between two microcontrollers, becaue thats what they wanted us to do even though the TA never taught us any of that, so I'm not sure so I had lots of guessing and looking up to do expcept the video and tutorials skip over the exact part I need so more guess, to get this bot to avoid obstacles, Not sure how I feel about watching this right after, I'll say this, it is more immersive
I wrote a lot of code for this and I'd never written in C# before but I didn't talk about it much. It was just like you said, trail and error and tutorials for hours, often seeing the part I needed being skimmed over.
@@FancyGeeks as someone starting out, have you used programs like ChatGPT to help you debug and generate code, that's something I would've loved when I was learning, sadly it doesn't really understand verilog or assembly too well but a high level language like C# should be right up its alley
Thank you but honestly it's not fun in it's current incarnation. It's really grindy, much like the NES game. I'm considering making an orginal game based on what I'm learning though.
Thank god?!?!?! I don't need to see anything else anymore here. Cringe
I have no idea what you're trying to say but one look at your profile and it's clear you don't belong here. Take your racism and homophobia and go live your sad little life away from here. Your bio reads like you're a 12 year old edge lord and you should be embarrassed.
@@FancyGeeks I am not racist, I like 2pac so see I can't be racist
@@FancyGeeks and I hate it that people always hate on hydlide the majority never played it and it's boring and nevewracking
@@2soulzkilluminati135 "I like 2pac so I can't be racist." Thanks mr. "No BLM" in bio, Joker PFP, illuminati channel banner. I really trust you as a source of reliable and accurately-researched information.
@@FancyGeeks I am talking about your comment "thank god I didn't play it as a kid" like your bashing the game without even knowing how it was. It annoyed me
Holy wow, this is impressive! Excellent work!
Thank you so much!
Hydlide is persuasive. Years back I made my own remake of it that's still up on Gamejolt. I think I first came across it when PoJared made his video on it too! I even made an extended Sprite Sheet for Jim The Knight on The Spriter's Resource! The MSX version has always been a particular fascination of mine. Great job on the remake, by the way!
I started to use your sprite sheets! I ended up making my own for complicated reasons involving Unity but thank you for making that kind of stuff available for free. I'd love to see your remake.
This one is a little different, I hope you guys like it!
---
▶ Subscribe to @FancyGeeks
Here's the other channels mentioned in the video, give them a visit:
▶ @CodyCantEatThis
▶ @DisplacedGamers
▶ @WholetoneGamesChannel
Check out the clips used in the video:
▶ @projared - Hydlide: ruclips.net/video/GxskwhpbLts/видео.html
▶ @JamesNintendoNerd (AVGN) - Hydlide: ruclips.net/video/nFOf70RyERU/видео.html
And finally, here are the awesome long play channels used:
▶ @oldclassicgame
▶ @LordKarnov42
▶ @Lemmy556
▶ @nesguide
▶ Pixel Emulator Font: www.pixelsagas.com/?page_id=18
Support Fancy Geeks directly:
▶ Patreon: www.patreon.com/FancyGeeks
▶ Donations: www.paypal.com/paypalme/FancyTeeth
Help the channel by shopping with our affiliate links:
▶ Hydlide - Nintendo NES: amzn.to/3FL6OfH
▶ Nintendo Entertainment System Merch: amzn.to/3ChOg4t
▶ NES Games: amzn.to/3X2izG4
---
Awesome proyect... I got HIDELYDE in a rather unfair exchange, although to this day I remember it with much nostalgia.
I'm curious. What did you trade for it?
@@FancyGeeks I handed in POW (prisoner of war) + jackal and received HIDELIDE :(
@@elcustomizador You got robbed.
THE GRAND RETURN! (doing my labs final, right now, can't wait to watch on the ride home)
Thanks Munjee! I hope you like it, it's different from my normal content.
Pretty impressive scale of a project for someone learning stuff as they go! I can't wait to see more. Pro tip, for soundfx like with your chest - don't ever use audio sources on the objects themselves. Instead, have a pool of dedicated objects with audio sources. When a script wants to play a sound it should request one of these pooled sound objects and then assign the audio clip and tell it to start playing. The pooled object itself can then determine when it is done playing and return itself to the pool afterward.
That sounds like a much better way to do it, thank you!
Insanely cool! So many of these sprites look like cereal marshmallows when you make them in voxel. Was really hoping you'd say that you ripped the music and threw it in the trash 😂 Any way, you opened pandora's box, you can't stop now!
OMG they do look like cereal marshmallows! I wish I'd thought of that and the music joke.
Yah, I think I've locked myself into a few of these types of videos... god help me.
It's really awesome that you were able to just make something like this all on your own. I'd love to see a second part as well as being able to play it at some point.
Maybe make two versions? The original version and the "improved" version. That way we can play with minimal edits, and then one edited to perfection.
Thank you so much! Keeping one version close to the orginal is a great idea.
absolute madman... also some funny and interesting things about the NES/Famicom Version of Hydlide compared to the original PC-88 version version:
-Jim... doesn't use magic attacks like fire or wave in the PC-88 version so to obtain the last fairy, you just touch a killer tree... that's it.
-you can actually save your game.
-i guess some map layout differences as well? i got this from completing the Windows remake of the PC-88 original.
-exclusive to the Windows remake version, there is an OVERDRIVE! mode by pushing O making you invincible! ...yeah that's it.
I've gone from madlad to madman. I think I'm growing up. lmao
Interesting stuff! Thanks for watching, stick around.
This is so cool! I never thought I’d live to see a game like this get a remake, but this is really impressive!
Thank you so much
This is one impressive job you've done, nice work! Your video popped up in my feed at just the right time, because I'm in the middle of re-doing the NES soundtrack for this game
Get up with me and I'll put it in the game! I mean, I can't distribute it for copyright reasons but it would still be cool to have redone music. Maybe we can do a playthrough livestream or something.
@@FancyGeeks I'm hyped to take you up on that! Hang tight, gonna send you an email
I know it's been a year but I'll be contacting you soon.
This game has so many ports actually and it was popular in Japan and it’s open world game design even inspired Hideo Kojima
It does have a lot of ports, I mentioned most of them. I did not know that it inspired Hideo Kojima, that's really cool. Thanks for watching!
@@FancyGeeks anytime and you forgot to mention the Sharp Mz-2200, Nec Pc-9801, and this game was made by Tokihiro Naito and his first game was Cosmo Mutar for Nec Pc-8801 and Nec Pc-8001MkII
I was randomly thinking about this video again and I have to say: the zero height jump was a great idea, makes it it look way better than the other ones
You know: just yesterday I was wondering if I ever got around to writing this comment or not
happy to see more bump combat games in the 2020s. Excellent work!
Thanks!
I'm going to guess you'll be blessed by the algorithm shortly
Let's hope so!
only 713 views right now but I have a feeling that's gonna go way up
Are you ever going to make a followup video? Maybe a let's play?
@@barttheraven I really want to, I worked on it a little but I got a job working 3rd shift and it's consumed my life for a couple years now. Heck, a certain popular RUclipsr even agreed to play it if I finish it.
This looks incredible! Even without the future improvements, this already looks like the best Hydlide game ever made! And you're saying it's gonna get better after this??? Heck yeah!!
Thank you!
I came over from NerdSync's channel only to find this video. It's really cool and I know it's over a year old, but I hope you do make a part two because I'm actually really fascinated by this process.
Hey, thanks for coming over! I am actually working on a part two!
I have never palyed dragon quest but this reminds me a lot more of that than zelda, even the same blue slimes
I can see where you're coming from, it does have a similar vibe but DragonQuest is so much better.
They all three have different battle systems. Dragon Quest is turn based (similar to Final Fantasy). Zelda is a hack and slash sort of game and Hydlide... well, you bump into enemies and sometimes you win.
Yeah I didn't consider that it doesn't have turn based combat that's kind of fundamental
14:40 ... jay.. thats purple .. ...
I swear it was pink before I exported the video.
Ah, it's pink in one emulator and purple in another, interesting! They must be using different color palettes. When I added the white stroke around it, I used a larger source image from an emulator that looked less blurry and the colors are very different.
@@FancyGeeks time to buy a famicom and crt to see it for real, (assuming you don't have one)
and assuming you bought the game since this
That's actually an interesting problem. The original NES has no set color palette and can look different from one screen to the next.
this came up in my recommendations and I was totally expecting a contextless "how did this game get made?? bwyhhh" kind of thing but you really did all the research and work, this rules
You rule.
That's amazing! You should let ProJared play it when it's done, I'm sure he'd love it!
Thank you! That would be really awesome. Maybe I should reach out...
I actually really like the original Hydlide, but I can see why people hate it. You kind of have to know everything about the game in order to enjoy it, and the game doesn't explain anything at all. I also use save states to skip the game's terrible loading system. But I really like the progression in this game. It's fun to level up and find items to unlock more enemies to level up off of.
I can see how it was considered good in the context of it's original release. Maybe if I had some nostalgia for it, I'd feel different. In any case, thanks for watching, I hope you enjoyed the video.
@@FancyGeeks I am only familiar with Hydlide from ProJared. I do not have the nostalgia of someone who played it when it was released. There's genuinely something really fun about the game, in my opinion.
@@DarkDrai Well, we all like different things. Enough people liked it when it came out to justify two sequels and a remake so there's something there.
Thank you for doing this, now I don't have to.
Glad I could help!
awesome job man :)
Hey, thanks!
This is really impressive!
Thank you!
There's nothing wrong about polishing a turd, despite we all know it's a shiny turd, but kudo for your effort, man.
This is the same thing as me remaking those old Castlevania tracks that many have done it already, but I did it because why not.
Awesome vid. Thank you for breaking down this entire process (and madness) you went through! It was really enlightening and I appreciated your approach (as an amateur coder who is in no way equipped to create a game at this point). It's been a year now, do you think it's justified to finish this up a bit more then? I know how much time you must have spent already... I just kinda now want to see ProJared play and try to beat this thing, and I'm sure his chat/followers would highly support such. 🤣
I may have emailed him about it recently... Let's just say, I'm working on it again. :)
Thank for watching, I really do appreciate it.
Also, I wasn't equipped to make a game either. If you have even the slightest attention span then you'll do better than me.
@@FancyGeeks *rubs hands together maniacally* CAN'T WAIT! Heck, I'm looking forward to playing it now!
That's probably the first time I've EVER said that about any Hydlide game.
projared is going to love this
I *may* have emailed him about it. If I ever get time to finish it he may play it one day.
@ no way! that’s hilarious I hope he plays it 😂 and awesome work as usual.
This deserves way more views
It would be nice but I still had fun making it.
Also thank you!
cool to see this remade smashed the like
Thank you so much!
Absolutely awesome. Thank you for remaking this amazing (and terrible) game! I'm hoping for Part 2, and would also love to see you make your own game!
Thank you!
I would love for there to be a big studio that mainly makes modern remakes of games that no one cares about anymore, like a big open-world Hydlide, and other modern-style remakes of awful games from the past.
some suggestions:
-fix jim's Z axis or center or whatever.. him turning around like that just feels off.
-make the run button shift or ctrl... or allow key-rebind controls. I would like to play this game with only a keyboard as an option.
-have him moving on a grid with tank controls? there is no point of looking up and down in a game like this since you don't go up and down. anywhere or fight enemies that fly.
-have him change into a battle animation like the protagonist tower of druaga when Jim is in ATTACK mode. making him slash like in zelda or whatever just feels... un-hydlidely.
Great suggestions! I've fixed the turn axis already and rebinding controls was already on my list. You can already play with just the keyboard as well (and doing it that way disables looking up and down)!
The pc 88 version is on switch. Honestly it doesn't look bad. The nes version however yeah.... and especially the bad sequels.... but besides that i seem to be known for liking games that a lot of people seem to not like.
I didn't realize it had a version on the Switch. I'll check it out! Gotta love emulation.
@@FancyGeeks yeah egg console is the brand that is used. D4enterprise is the current owner of hydlide and they are putting classic Japanese pc games on switch. I got all the nihon falcom games lol.
@@bradyotter9109 Sweet, thank you.
@@FancyGeeks you're welcome!
This is _already_ a better 3D version of the NES game than Virtual Hydlide, and you're not even done.
You are too kind, thanks for watching
You know I just spent about 7 hours" Trial and error-ing " my code to create a wireless link between between two microcontrollers, becaue thats what they wanted us to do even though the TA never taught us any of that, so I'm not sure so I had lots of guessing and looking up to do expcept the video and tutorials skip over the exact part I need so more guess, to get this bot to avoid obstacles, Not sure how I feel about watching this right after, I'll say this, it is more immersive
I wrote a lot of code for this and I'd never written in C# before but I didn't talk about it much. It was just like you said, trail and error and tutorials for hours, often seeing the part I needed being skimmed over.
@@FancyGeeks as someone starting out, have you used programs like ChatGPT to help you debug and generate code, that's something I would've loved when I was learning, sadly it doesn't really understand verilog or assembly too well but a high level language like C# should be right up its alley
I didn't but I know other languages so it wasn't too hard for me to pick up. I still want to try it though.
No this is cool!
Working on another part but it's coming along slowly (work).
Shake my head 😊
I thought it would be fun... the game making part was... playing Hydlide was not.
@@FancyGeeks hahaha can I play it XD IF ITD NOT HORIBLE ITS NOT AUTHENTIC😊
It's just as bad. I can't release it for copyright reasons but I may upload a video of me playing it or let someone else play and record it.
I’d play this
Thank you but honestly it's not fun in it's current incarnation. It's really grindy, much like the NES game. I'm considering making an orginal game based on what I'm learning though.
@@FancyGeeks I enjoy torturing myself with the horrid NES original, playing this would be an utter joy for me.
FIRST REMAKE TO SELL A HYDILLION COPIES
First remake to somehow have more refunds than sales. lmao
Gimme
Give you more videos like this one? I am considering a part two... I want to make it completable.
@@FancyGeeks yay
YAY!
Reminds me a lot of the game 3D Dot Game Heroes by From Software. There's even a Dark Souls joke in the dialogue by some enemies in a cave :D
That is high praise, thank you.