12F Punishers Ranked WORST to BEST | Data Comparison | TEKKEN 8

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  • Опубликовано: 28 июн 2024
  • / discord
    In this series, we're answering the unanswered question of who has the best punishment in TEKKEN 8. This is the second instalment, where we'll be collecting and comparing to find who has the best 12 frame punishers. Hope you enjoy!
    Raw data is available in the #discord-tech channel in our Discord server. Let me know what you guys think!
    Timestamps
    00:00 - Intro
    00:18 - The Rankings
    02:45 - Missing Characters
    03:09 - Top DAMAGE
    05:26 - Top RANGE
    05:49 - Top SITUATION Explanation
    06:11 - Who gets the MOST value?
    07:09 - Who gets the LEAST value?
    08:04 - Overall Tier List and Outro
  • ИгрыИгры

Комментарии • 127

  • @WpgLeader
    @WpgLeader 21 день назад +77

    Claudio has an additional 12f punisher in STB 4,2. It wall splats and does 45(!) damage with the same range as 4,3 (2,19) so it should probably be somewhere in the top 3 punishers.

    • @yusufbukhari6962
      @yusufbukhari6962 21 день назад +2

      I was about to mention that so well. It's also a counterhit launcher and a projectile

    • @keyrussell6057
      @keyrussell6057 21 день назад +7

      Imo Claudio’s 12f punish game is some of the best in the game. STB 4,2 is an insane 12f and f 2,2 giving starburst makes punishing a -12 move properly feel so good in either situation.

    • @Mikaaaaayswan
      @Mikaaaaayswan 21 день назад +1

      Hi sorry I am pretty new to tekken and only tried 2 characters so far. But what's STB?

    • @WpgLeader
      @WpgLeader 21 день назад +1

      STB is a shortening of Starburst which is a buff that Claudio gains after landing certain attacks such as running 2 and f2,2. Starburst buffs some of Claudios attacks and is unlimited during heat. db1+2 is probably the best Starburst attack since it is a 18f safe mid launcher that high crushes. ​@@Mikaaaaayswan

    • @WpgLeader
      @WpgLeader 21 день назад +1

      Also, Claudio is great for beginners due to his simple but effective move set. His lows and mixups are pretty weak so he forces you to play with timing, spacing, and movement which is a good skillset to have in t8 ​@@Mikaaaaayswan

  • @raskkii
    @raskkii 21 день назад +43

    I feel like Nina's db+1+2 deserves a mention here. 11f punisher with pretty good range and it's also a heat engager

    • @joreass6150
      @joreass6150 21 день назад +1

      came here to type the exact same thing

  • @jevonsw1
    @jevonsw1 21 день назад +12

    This is such invaluable data. This is the only game I plan to play for foreseeable future. You’re writing textbook level analysis. I’m proud of your dedication.

  • @djangotur0910
    @djangotur0910 21 день назад +19

    Ninas i11-punisher, db1+2, is arguably better than her i12. Its less damage on its own, but its a heat engager, gives absurd damage after a heatdash and it wallsplats.

  • @ZaoJin
    @ZaoJin 21 день назад +4

    Jack also has 23, which is i11, +5 on hit, less damage than 11 but more consistent at range

  • @martikolmartikolz8924
    @martikolmartikolz8924 21 день назад +15

    I like this channel cause it sounds like I'm watching a true crime video with the voice.
    Also, you forgot to compare Lee's Acid rain and 444 in the last part.

    • @yllifazlija1811
      @yllifazlija1811 19 дней назад

      since he put lee in "OP" tier in the final list, it's fair to assume he took acid rain into account.

  • @Limaonyx
    @Limaonyx 21 день назад +8

    Lili's best 10f punish is 1, 1 imo. It leads to her backturned mixup and has similar damage

    • @jclarke90
      @jclarke90 21 день назад

      Knockdowns are always better than a standing mixup

  • @zoroasper9759
    @zoroasper9759 21 день назад +10

    As an Asuka player I am more aware of when something is -12 or -13 then when it is -10; you NEED to make sure your punishment is on point playing Asuka
    One more thing about her i12 punish; you better make sure that you're not late with it as 2,3 is -17 on block, for whatever reason

    • @sorataakihiko4875
      @sorataakihiko4875 21 день назад +4

      T^T wait until we get to i14 punishers!
      but seriously i really feel like i could make people regret moves if our punishers were better :/

    • @naorhh1
      @naorhh1 21 день назад +2

      Asuka main here
      Totally agree

    • @herpderp4078
      @herpderp4078 21 день назад

      @@sorataakihiko4875 the only i14 i care about is jet upper

    • @sorataakihiko4875
      @sorataakihiko4875 21 день назад

      @@herpderp4078 fair enough xD

    • @JunTheDude32
      @JunTheDude32 20 дней назад

      Asuka is designed to counter mash. Not block and punish. Be glad she has an i10 at all because from a design standpoint she shouldn't get one

  • @leopart7600
    @leopart7600 21 день назад +2

    Your work on theses data is just priceless
    Thank you !

  • @hzqaj
    @hzqaj 21 день назад +1

    hey i have a great video idea. its about heat activation for each character and what moves unlocked during it. what to be aware of during each character's heat and all that. love all your videos man and i hope you see this!

  • @notyourbaby4978
    @notyourbaby4978 21 день назад +1

    Another quality video. Give this man a raise! He needs more subscribers and supporters.

  • @doppe7186
    @doppe7186 21 день назад +1

    Hwo also has 44 which does slightly less than 43 but leave him in rfs which has amazing mixups

  • @2134Leks
    @2134Leks 20 дней назад

    OMG a PUNISHMENT SERIES! you are the GOAT of tekken 8!! The ammount of work you put into your videos is CRAZY!!! thank you bro

  • @SuccessfulMentality94
    @SuccessfulMentality94 21 день назад +3

    Great vid as usual. Only issue is that the 12f punish shown for Lars was f2,1 and marked as “2,1”

    • @gateofbabylon9177
      @gateofbabylon9177 12 дней назад

      was gonna add this in as a Lars player myself. Wrong move shown in the video

  • @malekswagger9662
    @malekswagger9662 21 день назад

    another banger video, as always

  • @w_smith_1990
    @w_smith_1990 21 день назад

    These videos are so helpful

  • @Excelegance
    @Excelegance 19 дней назад +1

    Lee Chaolan is excellent when it comes to punishment, the man has everything you need. 🌹

  • @sorataakihiko4875
    @sorataakihiko4875 21 день назад +1

    thx ofr the video! great info as always
    damn Asuka is really getting the short end of stick eh?... maybe i should pick up Lili instead >.>

  • @catnipnapkin3329
    @catnipnapkin3329 21 день назад

    Epic knowledge in this video.

  • @Jed4YIL
    @Jed4YIL 21 день назад +4

    I would say going for victor's 12f punisher instead of the 10f punisher is pretty significant. On top of dealing more damage, it goes into IA which is very good and is otherwise hard to access in pure neutral. So doing the right punish helps you accessing IA more often which circonvent victor's linearity and lack of mixups.

    • @sharma4826
      @sharma4826 21 день назад

      The 333, isn’t the shot blockable? Didn’t know the whole thing is a natural combo.

    • @strayzzfaxz6740
      @strayzzfaxz6740 21 день назад

      ​@@sharma4826The 3 button is Eddy's thing. Victor owns the 2 button.

    • @ragnarok7452
      @ragnarok7452 21 день назад

      Ah vic2or.

    • @Jed4YIL
      @Jed4YIL 21 день назад

      ​@@sharma4826the shot isn't blockable once you get hit by the first hits, no.

  • @MrArso99
    @MrArso99 21 день назад +1

    excellent content as always.
    i would had another data. How safe it is on block. We are not always aware whenever to 12F or 10F punish, so having that ranking could be cool.
    For example let's take Nina. She has B1, 4 -12 on block and B2,2 -6 on block and 4 damage less. You can extend b2,2,2 and be -9 on block but is duckable.
    So for Nina, if you are sure about your punish, go with b1,4, if you are not b2,2

  • @JadenDaJedi
    @JadenDaJedi 21 день назад

    I think Raven's post-hit situation is actually up there with Steve or Asuka. It may be only +8, but it leaves Raven in back-turn, and the forward momentum puts him right next to the opponent. This has some interesting implications:
    1. BT 1 is 8f, so while it is +8 you can interrupt as if it were +10.
    2. You can frametrap with BT.b2,4, a safe jailing mid-high. This complements the fact that...
    3. You can frametrap with BT.f4, a shocking -9 low, allowing raven to parry after, or follow up with f4,1 to be -9 and forward-facing (albeit the 1 is a high).
    4. You can fish for a G-clef with BT.2,2,1, which is even -3 on block in heat.
    5. You can use all these frametrap options for mental frames and extend into some of Raven's other terrifying BT mixups, e.g. f,f3 power mid vs f,f3+4 launching low with very similar startup and animations.
    6. The follow-up situation after this vortex is great and allows for more mixups, especially as the lows lead to either knockdown or Soulzone at advantage.
    All-in-all, I think Raven's post-12-punish situation is an exceptional tool for getting Raven's main reward state going, and the opponent is at a serious disadvantage after it.

  • @Pipboy3000
    @Pipboy3000 21 день назад +1

    Claudio's 4,2 with starburst is pretty absurd. 45 raw dmg with a wall splat.
    At the wall you can get ~80 dmg with oki

  • @MacAves
    @MacAves 21 день назад +3

    Lee player here! The combo at 4:19 is all guaranteed, yes, but you can also actually get a Blazing Kick after the HMS u4 for an extra 4 damage (I think?), and if they get up the wrong way it can full launch too!

    • @doppe7186
      @doppe7186 21 день назад

      Omg macaves plays tekken😮

    • @MishimaComplex
      @MishimaComplex  20 дней назад

      Appreciate the info! Will update my data 🙏

    • @MacAves
      @MacAves 17 дней назад

      @@MishimaComplex New patch killed it don't bother now lol

  • @Say_Irish_Wristwatch
    @Say_Irish_Wristwatch 21 день назад

    Yoshi can actually get a guaranteed dash into grounded f1+2 hit after his 2,1 in nss, making it very worth doing if you can execute it consistently. Also, while 1,1 and 2,1 in nss both wallsplat, 2,1 does so without taking you out of nss, allowing for a stronger wall conversion.

  • @ChayBenji
    @ChayBenji 20 дней назад

    For Juns i12 punish, you should know that you can get 2,1,4,2 with the last hit being garunteed to be blocked or counterhit, and that move chips, so essentially the damage should be added to the punish.

  • @slavinplays4114
    @slavinplays4114 20 дней назад

    Extra bit about asuka’s: it is launch punishable on block- meaning don’t mess up that punish or you die

  • @doppe7186
    @doppe7186 15 дней назад +1

    Missed hwoarang 44 which does 28 damage and leaves him very plus in right flamingo stance

  • @Winterliche
    @Winterliche 21 день назад

    one thing to note here is yoshi's NSS 2,1 has a guaranteed NSS F1+2 followup (29 damage added on)

  • @damastah100
    @damastah100 21 день назад

    Addendum on Zafina and Feng, since her heat smash is included here, Feng has Heat b1 > Shoulder because b1 doesn't need the counter hit during Heat so it becomes his optimal i10 to i12.

  • @Dyleniz
    @Dyleniz 21 день назад +4

    Another Lee W his standing punishment is god teir

    • @assassinonprozac
      @assassinonprozac 21 день назад

      Except 12 frame, technically. While Magic 4 is one of the best 12 frame punishes in the game it’s i11, Lee’s actual 12 frame punishes (D+4 and D/B+4) are hilariously garbage and easily the worst in the game, actively detrimental to use.

  • @nebby9751
    @nebby9751 21 день назад +1

    I'm surprised Nina ended up with a D rank in the final table.
    B+1,4 has slightly above average range and high damage. Good frames but sadly has a little too much pushback to be super aggressive afterwards.
    B+2,2 is weaker but gives you much more aggressive positioning for grab mix ups etc
    And most of all, d/b+1+2 is a heat engager. Just like Lee, she can punish -11 moves absurdly hard when she's in Heat. D/b+1+2 -> charged f,f+1+2 is over 50 damage, its really strong.
    She absolutely doesn't belong in the same tier as Xiaoyu, Feng and Asuka 😅

  • @treznorify
    @treznorify 21 день назад

    I'd say another thing to take into consideration is how safe on block a punish is (of course, it doesn't matter if you actually use it as a punish, however - it maybe helpful to have a punish safe on block when you're trying to punish something that you can't, because you don't know everyone's frame data yet)

  • @iamkasaii8792
    @iamkasaii8792 21 день назад

    As a Nina player totally surprised you did not mention db12

  • @TheicMoggy
    @TheicMoggy 21 день назад

    Jun's 214 also has a light extension with 2141 which deals chip damage. This is a mid and safe as well. You can delay the final hit to catch people off guard and the last hit may actually hit the opponent if they keep in mind that just doing 214 is minus on hit. 2143 extension is also viable in block situations too.

    • @MishimaComplex
      @MishimaComplex  21 день назад

      Great point! Thanks for the info, I'll update the data on my end for future reference :D

    • @neatnet6006
      @neatnet6006 20 дней назад

      I'm of the same opinion. However, being -9f when blocked is still a fatal weakness for a good rating.
      Considering that 10f punish does half the chip damage on its own, I don't think it is a solid alternative to 12f punish either. Except when Jun is in front of a wall.

  • @pite9
    @pite9 21 день назад

    Yoshimitsu 2,2 get a free mixup and you can select between an offensive stance or dropping the sword. This is the best way to do that. And it's safe and 11f, making it a top tier poke as well.

    • @MishimaComplex
      @MishimaComplex  20 дней назад

      Thanks for the info! Will update my data 🙏

  • @BigLeafyTree
    @BigLeafyTree 21 день назад

    I would have put Shaheen as a mention for using 10f instead of 12f. By using the 10f instead where possible you lose 4 damage but the situation is infinitely better unless you’re at the wall.

  • @thecpu3949
    @thecpu3949 21 день назад

    Thing about Lee is people would go for 10f punish in the open instead of 11 or 12f one just because it is a guaranteed chunk of damage. Though the jab range is a bit lower than that of a 4,4:4 so in t8 you might wanna be cautious with that.

  • @sesujin
    @sesujin 21 день назад

    7:30 Yoshi's NSS 2,1 gives f1+2 guaranteed, effectively making it a 53 damage i11 punish (+ a heat engager if they stand up).
    Also, in regards to Alisa, while 2,2 does in theory wallsplat, its range is so small that it almost never happens in a real game. I know it looks like it wallsplats from far away, but 99% of the time it will give a low wallsplat with no guaranteed followup, if anything. I've had opponents who have been right next to the wall and haven't been wallsplat by it. I find that 1,1 is just better as a i12 punish because it's more consistant and gives DES.

  • @kenanisrael9323
    @kenanisrael9323 21 день назад

    I have trouble doing lees just frame and I have him at mighty ruler.

  • @pocketoniofficial
    @pocketoniofficial 21 день назад

    Btw b4 on feng at range 0 comes out at 12 frames. He doesn't have a true 12 frame punish but it will still punish 12 frames in certain situations

  • @2134Leks
    @2134Leks 20 дней назад

    7:01 sorry.. just time stamping for my reina practice wall combo lmaoo

  • @beshlawi
    @beshlawi 21 день назад

    Yoshi NSS 2,1 has dash f+1+2 guaranteed after btw....
    also, I suggest that you add "safety" as a measure

  • @rasaa7227
    @rasaa7227 21 день назад

    Nina's db1+2 should be mentioned. It's i11, has amazing range, 27 dmg into heat/wallsplats, and when in heat nets her 53 dmg.
    When you reach i15 punish Nina should be OP tier lol. Her b1+4 has great range, launches crouching opponents, and her max juggle damage ftom it without heat, walls, rage or any resources or stage interactions in open space is 97 dmg. I doubt anyone comes close at i15.

  • @edgarustian3948
    @edgarustian3948 21 день назад

    Jack while not having the best frames can make those frames better +4 -> +8 when he changes stance to GMH. This leaves him with a lot of mixups he can do out of stance as well as choose not to do anything and even crouch or fade back from it. I think it could be a little better on the tier list but overall yeah it makes sense.

    • @MishimaComplex
      @MishimaComplex  21 день назад

      Thanks for the info! I'll update the data on my end for future reference :D

    • @edgarustian3948
      @edgarustian3948 20 дней назад

      @@MishimaComplex Jack has multiple moves like that where entering stance improves the frame advantage. It's a cool mixup on my side but the opponent has to deal with casino slots with the amount of options I have

  • @Kekkai_
    @Kekkai_ 21 день назад +1

    Great analysis I'm liking this whole breakdown series but I'm confused as to why you seem to weigh range so high when we are talking about punishing. If it's used as a punish it's not missing 95% of the time, no?
    Imo situations should get ranked/weighted way higher than damage. Getting 10 more damage and getting left with a lame situation is 10x worse than knockdown or wall splat into more dmg into more oki. To me, if you stopped at 6:10 that's basically the tier list (possibly stage dependent).

  • @TheUnique69able
    @TheUnique69able 21 день назад

    You should’ve also taken into account consistency. Devil Jin’s b1,2 doesn’t connect if used at an angle.

  • @tabkg5802
    @tabkg5802 21 день назад +3

    Other great thing about Jin b1-2 is that its easily hit confirmable, which saves you in case you fail with punish timing and makes it a decent thing to throw out in neutral/offense

    • @Dr.Happy11
      @Dr.Happy11 21 день назад +2

      that shit should've never been hit-confirmable or even delayable to begin with 💀

    • @tabkg5802
      @tabkg5802 21 день назад +2

      @@Dr.Happy11 cry about it lmfao

    • @Dr.Happy11
      @Dr.Happy11 21 день назад

      @@tabkg5802 fair point mlao

  • @MultiAwesomered
    @MultiAwesomered 21 день назад

    Steves 2,1 into stance gives +13 on hit for one or two less damage and the same range.

  • @IAmEnormous
    @IAmEnormous 21 день назад +1

    You all laugh at Bryan's punishment now, but once we get to i14 we'll see who has the last laugh!

  • @arxeha
    @arxeha 21 день назад +2

    ohh so thats why its very hard for me to properly punish ppl using Alisa... the range is actual doodoo

  • @IWantToStayAtYourHouse
    @IWantToStayAtYourHouse 21 день назад +1

    4:22 after 44n4 heat dash, you can do HMS uf4 -> d,db4 (blazing kick). Its kinda hard to execute but its really good because it can launch the opponent if they press any button

  • @akashpanigrahi8679
    @akashpanigrahi8679 19 дней назад

    Reina 1+2 is really good. Only minus 10 and wall splats; though the range is a bit underwhelming..

  • @nothinghere7694
    @nothinghere7694 21 день назад

    Best tekken content

  • @JumbaJumby
    @JumbaJumby 21 день назад

    Shaheen's gives good damage and good range, but man it's such a bummer they removed wallsplat from it in this game. As a result his fastest wallsplat in this game in i14. I actually thought wallsplat removal was like a thing in this game until I tried other characters. The pseudo splat with the extra plus frames is cool, but like way way worse than getting a real wallsplat. And it just gives a complete return to neutral anywhere that's not the wall. His 10 frame punish is just straight up better if not at the wall since you get big plus frames in their face for only a little less damage. Much worse range tho.
    Not complaining though, they gave him so many new tools in this game it makes sense he'd have stuff taken away.

  • @CloudWithoutASky
    @CloudWithoutASky 21 день назад

    i think Lars isnt jailing on F2 on hit or block. so you might be able to duck the 2nd hit(4) automatically, idk, im at work, i couldnt say right now to check. I dont remember it being good at all in 7.

  • @stan_tk
    @stan_tk 21 день назад

    For Alisa there is no much sense to use i12 for the punish outside of the wall (for wallsplat) and damage. i10 (1,1) gives 23 damage, leaves oppo up close with +5 and you have a free transition to DES (stance) for the mixup.

  • @toktar00
    @toktar00 21 день назад

    Being a Bryan main, the 10 frame and 12 frame tier list really show how hard it actually is to switch to Bryan from a character with generics and easier executable punishes.
    But I can't wait for the 13,14,15 frame tier lists, just to see that Bryan is still not top tier cause of execution barrier

    • @ChristopherWaddelow
      @ChristopherWaddelow 21 день назад

      Bryan's punishes really aren't that hard 🤔🤔🤔 4,3 and 2,4 or 2,3 are just as basic as anyone else

  • @tek87
    @tek87 21 день назад

    6:05 You forgot Reina here but she would be in the top category.

  • @IWantToStayAtYourHouse
    @IWantToStayAtYourHouse 21 день назад +2

    Lee's 4,4 n 4 is a 11f heat engager so imo its the best one. it also wall splats too

  • @Eliot9999999999
    @Eliot9999999999 21 день назад

    nice

  • @SkarjOS
    @SkarjOS 21 день назад

    I think Shaheen's i10 might be better than his i12. i12 is more consistent and does +5 dmg, but the situation is basically neutral and his i10 gives +10 into stance which is terrifying

  • @kristianresh1794
    @kristianresh1794 21 день назад

    Lars fnb(or bnf I forgot)2,1? Gives you a combo though no?

    • @Flay10
      @Flay10 21 день назад

      That's a 14f punisher

  • @x3xicex3x
    @x3xicex3x 20 дней назад

    Asuka's 12 frame is launch punishable... Im surprise not many players know this

  • @majones117
    @majones117 21 день назад

    I do really hate the knock back on Shaheens. Its great other than that

  • @floridaman7206
    @floridaman7206 21 день назад

    Yeah no real reason to do Jun’s 12f unless you want to close out the round with it. Her 10f is just much better do 1,1 into izumo or side step into ss4 if you think they’ll duck. Or just use uf1 for total damage.
    Also with Kazuya b1,2 is unsafe on block. Idk how many other characters have that on their 11/12f punishers but that is important to keep in mind. If you’re slow on the punish or wrong you’ll eat a small punish

  • @Tekkenandgaming
    @Tekkenandgaming 21 день назад

    On a side note, game has insane input problems…. Anybody notice that? I lethally can’t get up on the ground mashing 1 when it’s not even lagging

  • @folivora6628
    @folivora6628 21 день назад

    Yoshimitsu nss 2-1 grants him dash in f1+2 for like 50 dmg

  • @souljasleet
    @souljasleet 21 день назад

    Jun’s 10F also walksplats unlike her 12F you do trade off the self damage

  • @maikkeli
    @maikkeli 21 день назад

    Jackhammer leads to gammahowl which is the whole point of using it!

  • @Nerevaar
    @Nerevaar 21 день назад +1

    Isn't Hwoarang 4,3 +5?

  • @ThePamfi
    @ThePamfi 21 день назад

    Not having to think about doing the 12 frame punish is not good, it's godlike. Think how about it: you alway punish with the correct move and you never have to think about other moves.

  • @Yorsem
    @Yorsem 21 день назад

    I think Law gets the most damage off of i12 punish into wallsplat.

  • @yak3382
    @yak3382 21 день назад

    I know but it's hard getting rid of 1,1,2f... 😂

  • @cheeseman1223
    @cheeseman1223 21 день назад +1

    What about Kazuya's 1+2? Isn't his 1+2 12f as well?

    • @Elivanse
      @Elivanse 21 день назад

      So is Jin's 1+2.

    • @jakeganong9531
      @jakeganong9531 21 день назад +1

      @@Elivanse Jin 1+2 is i13

    • @squiddyseut6103
      @squiddyseut6103 21 день назад

      @@jakeganong9531wtf when did they change it? I could have sworn it was i12 on launch

  • @Mishima_Kazuya
    @Mishima_Kazuya 21 день назад

    Kazuya's 1+2 mid mid 12 F and it wall splats.

  • @patrickmurphy3601
    @patrickmurphy3601 21 день назад

    For Leo, 2,2 is pretty trash and you should 1,4 to go into KNK at +13 I believe.

  • @cosmedcarton
    @cosmedcarton 21 день назад

    Zafina has the worst 12f punish, her d1 is a 12f long range mid poke, it's negative on hit, it's only used against -12 moves with pushback.

  • @EraseTime
    @EraseTime 21 день назад

    Starburst is STB not SB
    Peekaboo is PAB not PBK

  • @TTboi69
    @TTboi69 21 день назад

    so lili is quite literally the best character in the game? 😍

  • @zombecreative
    @zombecreative 21 день назад

    Zafina has d1, isn’t that 12f?

  • @kingatowning
    @kingatowning 19 дней назад

    Buff hwoarang 😢

  • @StasionSpasski
    @StasionSpasski 21 день назад +2

    Kazuya’s 1+2 was not mentioned. Despite having limited range, it has guaranteed ff4 follow up which requires strong execution. 42 damage into oki is insane

    • @squiddyseut6103
      @squiddyseut6103 21 день назад

      It in fact does not guarantee ff4. b1,2 is pretty much better in every situation except range

  • @Kovar99YT
    @Kovar99YT 21 день назад

    ahhh yes another video where asuka is at the bottom of the barrel, yet when i tell people asuka has some of the worst frame punishes in game they do not believe me..........

  • @ejrodriguez5719
    @ejrodriguez5719 21 день назад +1

    Day 3 of asking for an anti-Alisa guide

  • @abrahamalviarez5870
    @abrahamalviarez5870 21 день назад

    alisa punisher is TOP MEGA GOD TIER,
    that thing on block creates spacing, and hit, it's a lot of dmg + knock down