@@sheevpalps3846 With the man in black you need to learn his moveset. With jingu in legendary, weapons or tons of heal pots. On top of that you could spare if not max all the stats and learn komaki tech. BUT for this fight you can't grind xp or anything, for people who attempt this for the first time ita going to be a nightmare.
@@boroskov For me, charge attacks make you invincible almost always while charging. You have to know which attack Saito is doing whether to do a 2, 3, or 4 string combo. Grabs also help a lot, considering Saejima has some powerful heat actions for it as well. It's a bit hard, but with Jingu you constantly get shot as and you can't use a lot of Komaki moves against him. With Man in Black, I suppose he's not any harder than Saito, but you just don't expect a guy like that in a long battle.
Honestly though, Saito is like the most broken boss in the whole series. Y4 bosses were, imo, some of the worst from the series too. Not just Saito but the final boss was just kinda artificially difficult by throwing as many bodies at you as possible with an annoying ass ranged unit that runs away whenever you get near.
saito is when you combine all the worst aspects in bosses into one single package. Blocks all the time, breaks your combo easily, one-strike attack that instantly knocks you down, uninterruptable combo, and is literally aggresive as fuck, leaving you no way of taunting or picking up objects. Saejima vs. Saito was already awful enough and then it was Kiryu vs. Saito where you're put up againts him, an enemy with 400% aggressiveness in a small arena.
@@dimactavicus it was way easier as Kiryu though. Unlike Saejima, Kiryu actually had some moves from the very beginning, and you rapidly gained orbs while fighting Saito and his goons in that just one long battle.
@@MugdhaMahdiShams not really. Unlike Kiryu, Saejima's combos are not breakable. In Saejima vs. Saito, you have a bigger arena where you could just charge towards him and hope to knock him down. Kiryu on the other hand, has a breakable combo and the arena you were put up againts Saito in is small enough that you can't dropkick him. And you can't get healing items first for both characters.
They were definitely going for the coward route with him, but I know that there are way better ways to convey that without the bullshit of his fight. Also, don't have us fight him while he has a whole army on his side. He's the evolved version of jingu.
@@dimactavicus Kiryu has better evasion and dodge strike from the beginning. Also, the komaki knockback allows you to interrupt Saito's combos before he does his big, unblockable hits. Saejima in the beginning is absolute trash.
I'm currently at Yakuza 5 and so not used to see saejima having his hair back. It's the same feeling as saejima going bald at the start of his part in 5.
@@junojun722 I agree. I really like saejima with the long hair but I still can't get used to how he originally has hair. Even in after 5, he still did not has any hair like wth rgg?! He even killed (rubber bullets) people with long hair
out of all bosses like munakata,kanda, the whole fucking yakuza 3 and etc, saito made me rage more than on bodyguard captain who keeps dodging all fucking time while munakata helps
I truly and I mean TRULY don’t understand how boss fights work in these games where people are having more trouble on a side boss (who shows up one more time) than the actual bosses.
Saito was literally just "Guard B" until so late into development. He was a literally nobody at the top of the world's power scale despite the fact that all he does is beat people who cant fight back
I made it through 0-3 without much of a hassle on hard and then legend, went on to 4 and got my entire ass handed to me by the saejima prison section, akiyama was so fun and easy and then saejima comes along and is apparently the most huggable and throwable character in the game even though he's built like a tank
@@DoctorRoseSaejima is ungodly powerful in 5, to the point it still isn’t fun to play as him. He and Kiryu are absolutely shit to play because Kiryu is unkillable when you unlock the Bounding Throw because it costs no Heat and loops literally anything in the game including bosses, and Saejima’s Herculean Spirit crossed with his titanic health bar means he’s literally unkillable unless you actively refuse to ever heal him. They both devolve into mashing combos until everything dies, which ruins a lot of the series for me. Akiyama was the opposite end at the same distance and was just actually atrocious in that game because he was comically weak to the point he makes a viable anti-smoking PSA. He does easily a quarter of the damage of characters like Kiryu or Saejima and his “Climax” ability does the exact opposite of its intended purpose and slows gameplay to a crawl when you try to just do a regular kick or a Heat Action and he jumps four feet in the air and has a nap mid-flight. He felt great in 4, yet became pitiful in 5. Shinada was the only balanced character, and even then it’s only because he has so many grabs and the infinite weapons with his unique attacks. Shinada still throws spitballs of damage without Heat Actions, so he basically requires them to be even playable, let alone strong. If Shinada didn’t have such strong and unique Heat Actions, I would seriously recommend people just skip the whole game. The characters are dog water.
@@chronica6457So why the fuck else would you skip it? Even if the story in 4 and 5 is written horribly, I don’t think it’s worth skipping for that. 4 has Akiyama and Kiryu, and Tanimura is fun enough against regular enemies. If three quarters of _the main gameplay loop of a _*_50+ hour game_* is bad, then of course I wouldn’t actively recommend it. If you wouldn’t skip a game because it isn’t fun, when should you? *Why would you waste 50 hours on a game you don’t have fun PLAYING?* It’s a *game,* not a job. You shouldn’t have to force yourself through a game as massive as 5 if you aren’t ready to invest the time into it and risk not enjoying yourself. If people thought you couldn’t skip games “because they’re part of a franchise” when you don’t like the gameplay, then there wouldn’t be so many people incessantly screeching about skipping 3.
@@scarymeunster9095 The point was your opinion is stupid and recommending people don't experience something because you personally don't like it is ridiculously self-centered
I remember having troubles too with this heat action, might actually be the worst one in the series since it doesn't even do good damage, i'd much rather do the headslam one that takes out two enemies
@@PeptoAbismol it also the way he grabbed the guy with his second hand. It didn't look like he had grip of his torso but just clutched some air with a small gap between the hand and body That drop kick looked dope tho
@@ghostknight4147The reason it probably looks so disjointed is that it’s reused from 3, which means it was modeled specifically for Kiryu and not Saejima. Saejima’s proportions are drastically different than just about everyone else because of how huge he is, so him grabbing straight-on in the same fashion as Kiryu looks really wonky. He’s the tallest protagonist in the series, and damn well close to if not the widest, too. Him jumping for a drop kick has a similar vibe to me as the grab reversal Heat Action Tanimura shares; it clearly is designed for someone bigger than him, so Tanimura of all people dropping a power bomb looks pretty silly. Seeing a Goliath like Saejima getting such a high jump is weird-looking when you see it again.
Nothing frustrated me more then getting stunlocked by the special forces guys during the tanimura boss fight, and listening to him go WaHUGUhUhUah everytime he fucking fell over.
It's like Slugger counter in Y0, Kiryu's Tiger Drop doesn't need to explained, Majima's Breaker elbow counter and freeze pose counter is invincible but Slugger kill me just by Shakedown charge
I still think the plot would have been better if Saejima used real bullets. They kinda wrote themselves into a corner with bullet-proof vests, though by only giving him the option of a headshot on the boss. I'd have accepted they were wearing vests and Saejima didn't execute them in the face before I'd have found the rubber bullets a satisfying plot twist *twice*
@HOTD108_ Aside from the fact that Saejima could notice his bullets arent killing people, or that the mastermind didnt realize his gun had fake bullets. They did the same trick twice.
Remember when Yakuza 3 had this as a finishing move? And it still did piss damage? And the armbar combo did like half a health bar so you could just use that for any boss after you got it and it would be so much easier? …I do.
The whole problem with it being a Heat Finisher in 3 was that it was the only one of the three to be designed around hitting multiple targets, but there were basically no bosses with help in that game (as there should be). 3 has some of the best boss battles in the series and that is a fact, provable because RGG reuses basically all of them regularly. Heat Actions were minimized in 3 and it made boss fights more tense without draining quarters of their health bars at a time. 4 just made the damage disgustingly weak for no reason.
The builds around taking and spreading Instant Gay are actually really cool, it’s just that Saejima can only encounter it through Saito in the prison, and being in a non-coed prison makes anyone with Instant Gay take 400% more damage and get stunned by every hit - that’s why Saito is so damn obnoxious.
Fighting Saito as this weakass starting version of Saejima was the most difficult boss in whole yakuza series for me. So i guess it's only natural that it's him doing such bs move, hahaha
60 FPS really breaks everything except the Ishin/0/Kiwami engine. Even Kiwami 2 suffers from excessive blocking because hitstun is tied to frame rate lol
Subscribe for more funny moments 😈
maybe
Funny ?
More like Torturing Moments
(joke)
😈
An enemy moving during a heat action is the most unnatural thing I've ever seen
Go Go Go and believe in yourself
Bro turned sentient
While this might be a bug here, that is a common occurence in Y6 and Kiwami 2's Dragon Engine
@@sirattlich1893 it's just saito being saito
@@5IvanDrago5 TURN STRAIGHTO
he got up so fast lmao
He's a busy man, he got places to be
My man's was up before the game even gave control back to the player.
Priorities.
This guy is secretly the strongest person in the Yakuza universe
@@gavrielfeigenbaum9274Even stronger than the chicken?
@@silverino1527
Like where, his cell? 😆
Yakuza if enemies aren't dumb enough to stand around and watching their teammates getting dunk on.
yakuza 3 combat in a nutshell
@@KlassikTP Yakuza 3's combat was unforgiving but the Saejima prison chapter in 4 is a goddamn Souls game.
Guess I'm a gamer for first trying that shit 😎
@@GunGun-cf3ss be a game and first try the first boss battle on yakuza 3 hard
@@MrColbster94 bro what
didn't know that saito was a speedrunner of ruining no damage runs
Saito does not like no damagers unfortunately
You didn't know? He's the world record holder for the Yakuza 4 category.
Saito is the embodiment of hating the player, ofc he would try to ruin no damage runs
He just got up like a dragon engine enemy LMAO
Dragon engine combat is better change my mind
@@cdn205 I love it
@@cullenpinney2997 playing 3 after playing kiwami 2 and its not bad but the difference is uncanny
@@cdn205 Kiwami 1 and Ishin >>>>
@TDFPL wait till we TOUCH Lost Judgement that shit looks so crisp
Saito is literally the worst enemy to fight in this game
The only thing that prevented me from uninstalling and reading a summary of the game was the boss music honestly.
imo kiryu was the worst one after he escapes prison it took me like 3-4 tries to beat him the rest of the game was a breeze
@@ternamo bro i wantef to play this game on hard and because of that mf saito i changed it to normal
@@d.abdu25 Now you have to play through the game on hard to unlock legend.
@@ternamo there is no way...kiryu is already level 12 when you play as him, you must be bad at the game, I’m sorry lmao
Saejima : *performs heat action*
Saito : *performs counter heat action*
Saejima : "Nani?"
he had a qte prompt
i like how the ending, he goes down to *Succ*
You actually pulled out the rarest bug that exists in this game.
saito: cry about it
Saejima: *performs heat action*
Saito: “My turn.”
See translation lmao
Saejima: NANI!!!
Of course saito would be the one to do it
I never thought enemies could do that! I always thought they would always just stand there and respect our cool moves.
Smacked Saejima like he was punishing a lil kid
The fact that the whole thing seems like part of the Heat Action lmao
Heat action meant to punish us for using it
"It's a fuckin' nightmare!"
-me, deciding to play 4 on hard and getting to the saejima chapter
I can't stop laughing so hard bc I felt ur pain so much
Me when doing the Kiryu fight with Saejima on hard mode (first playthrough was on hard) 0:12
Turn based combat
Out of all the villains in the Yakuza series saito was the one guy who pissed me off the most
Saito puts the final boss fights to shame
What about man in black or Jingu
@@sheevpalps3846 With the man in black you need to learn his moveset. With jingu in legendary, weapons or tons of heal pots. On top of that you could spare if not max all the stats and learn komaki tech. BUT for this fight you can't grind xp or anything, for people who attempt this for the first time ita going to be a nightmare.
@@boroskov For me, charge attacks make you invincible almost always while charging. You have to know which attack Saito is doing whether to do a 2, 3, or 4 string combo. Grabs also help a lot, considering Saejima has some powerful heat actions for it as well. It's a bit hard, but with Jingu you constantly get shot as and you can't use a lot of Komaki moves against him. With Man in Black, I suppose he's not any harder than Saito, but you just don't expect a guy like that in a long battle.
He was so strong despite being basically a recurring nobody who beats on the helpless. Didn't even have a name for the longest time in development.
Ok but the way Saejima screams and folds over is so damn funny
Bro went head first towards the dude's balls
it's my favorite part of this video
The way saejima fall. Make it even funnier
Saito is canonically the strongest character in yakuza now
the saejima face at the end, i cant xd
Yakuza enemies when they realized that they dont have to stand still while protagonists are performing heat actions
Honestly though, Saito is like the most broken boss in the whole series. Y4 bosses were, imo, some of the worst from the series too. Not just Saito but the final boss was just kinda artificially difficult by throwing as many bodies at you as possible with an annoying ass ranged unit that runs away whenever you get near.
saito is when you combine all the worst aspects in bosses into one single package. Blocks all the time, breaks your combo easily, one-strike attack that instantly knocks you down, uninterruptable combo, and is literally aggresive as fuck, leaving you no way of taunting or picking up objects. Saejima vs. Saito was already awful enough and then it was Kiryu vs. Saito where you're put up againts him, an enemy with 400% aggressiveness in a small arena.
@@dimactavicus it was way easier as Kiryu though. Unlike Saejima, Kiryu actually had some moves from the very beginning, and you rapidly gained orbs while fighting Saito and his goons in that just one long battle.
@@MugdhaMahdiShams not really. Unlike Kiryu, Saejima's combos are not breakable. In Saejima vs. Saito, you have a bigger arena where you could just charge towards him and hope to knock him down. Kiryu on the other hand, has a breakable combo and the arena you were put up againts Saito in is small enough that you can't dropkick him. And you can't get healing items first for both characters.
They were definitely going for the coward route with him, but I know that there are way better ways to convey that without the bullshit of his fight. Also, don't have us fight him while he has a whole army on his side. He's the evolved version of jingu.
@@dimactavicus Kiryu has better evasion and dodge strike from the beginning. Also, the komaki knockback allows you to interrupt Saito's combos before he does his big, unblockable hits. Saejima in the beginning is absolute trash.
*Saito gets up before the heat action ends*
Saejima: Wait, that's illegal.
"Breaking news! Local Ex-Yakuza member in prison dropkicked 2 security guards and then presumably died"
When you unlock the attack that rotates an enemy like a sack, then throw it against the others, Saejima is a piece of cake until the end of the game.
Herculean strength makes short work of everyone other than his Amon fight.
That level is ridiculous on the hardest difficulty.
He moved during heat action, what a chad.
I'm currently at Yakuza 5 and so not used to see saejima having his hair back. It's the same feeling as saejima going bald at the start of his part in 5.
Saejima with hair is honestly superior then bald saejima
@@junojun722 I agree. I really like saejima with the long hair but I still can't get used to how he originally has hair. Even in after 5, he still did not has any hair like wth rgg?! He even killed (rubber bullets) people with long hair
He too busy thinking to himself "Wow that was so cool" to realize the guy got back up
out of all bosses like munakata,kanda, the whole fucking yakuza 3 and etc, saito made me rage more than on bodyguard captain who keeps dodging all fucking time while munakata helps
I thought it was gonna be a clip of Saejima shooting everyone, and the joke was it did no damage because rubber bullets.
I truly and I mean TRULY don’t understand how boss fights work in these games where people are having more trouble on a side boss (who shows up one more time) than the actual bosses.
of course its fucking saito who manages to break out of a heat action
there should be a mod when enemies wailing on you during heat actions. that'll be so funny.
Didn't know they added smooth transition from heat action to gameplay long before Dragon Engine
My man really teched the landing, damn.
That stupid boss music also made this ten times funnier.
Saito was literally just "Guard B" until so late into development. He was a literally nobody at the top of the world's power scale despite the fact that all he does is beat people who cant fight back
bro just snapped back to reality
I made it through 0-3 without much of a hassle on hard and then legend, went on to 4 and got my entire ass handed to me by the saejima prison section, akiyama was so fun and easy and then saejima comes along and is apparently the most huggable and throwable character in the game even though he's built like a tank
saito fight was a nightmare
The man was obviously made of rubber. Saito just didn't know
It's not the heat action, it's just that Saito fights in the most unfair way in all of these games.
0:10
*Ultra Instinct theme*
I love this, pure friggin gold.
I swear saejima just had it rough with heat actions
He's also generally just garbage in 4. He's really not that much better in 5, in my opinion.
@@DoctorRoseSaejima is ungodly powerful in 5, to the point it still isn’t fun to play as him. He and Kiryu are absolutely shit to play because Kiryu is unkillable when you unlock the Bounding Throw because it costs no Heat and loops literally anything in the game including bosses, and Saejima’s Herculean Spirit crossed with his titanic health bar means he’s literally unkillable unless you actively refuse to ever heal him. They both devolve into mashing combos until everything dies, which ruins a lot of the series for me. Akiyama was the opposite end at the same distance and was just actually atrocious in that game because he was comically weak to the point he makes a viable anti-smoking PSA. He does easily a quarter of the damage of characters like Kiryu or Saejima and his “Climax” ability does the exact opposite of its intended purpose and slows gameplay to a crawl when you try to just do a regular kick or a Heat Action and he jumps four feet in the air and has a nap mid-flight. He felt great in 4, yet became pitiful in 5. Shinada was the only balanced character, and even then it’s only because he has so many grabs and the infinite weapons with his unique attacks. Shinada still throws spitballs of damage without Heat Actions, so he basically requires them to be even playable, let alone strong. If Shinada didn’t have such strong and unique Heat Actions, I would seriously recommend people just skip the whole game. The characters are dog water.
@@scarymeunster9095 Recommending people skip a whole ass game in a franchise because you don't like the gameplay is stupid
@@chronica6457So why the fuck else would you skip it? Even if the story in 4 and 5 is written horribly, I don’t think it’s worth skipping for that. 4 has Akiyama and Kiryu, and Tanimura is fun enough against regular enemies.
If three quarters of _the main gameplay loop of a _*_50+ hour game_* is bad, then of course I wouldn’t actively recommend it. If you wouldn’t skip a game because it isn’t fun, when should you? *Why would you waste 50 hours on a game you don’t have fun PLAYING?* It’s a *game,* not a job. You shouldn’t have to force yourself through a game as massive as 5 if you aren’t ready to invest the time into it and risk not enjoying yourself. If people thought you couldn’t skip games “because they’re part of a franchise” when you don’t like the gameplay, then there wouldn’t be so many people incessantly screeching about skipping 3.
@@scarymeunster9095 The point was your opinion is stupid and recommending people don't experience something because you personally don't like it is ridiculously self-centered
Simply a skill difference
Saejima really just hid the pain
I think about this video from time to time. I think it's my favorite Yakuza video ever
I liked Yakuza 4 a lot actually. Probably one of my favorites in the series. Fight me
based
Yakuza 4 is cool but Saito is a cunt and the game would be better without having to fight that guy like four times.
I just finished Y5 and I'm torn honestly. I think 5 it's a better version than 4, but Tanimura is addicting
Saito has aggro of the highest order. 😂
Its not the heat action, its just Saito the spawn of satan doing his daily routine of pissing us off
Started the franchise this year and I'm just so happy finding out the community share this sentiment
Something similar to this happened to me on Terada fight in Kiwami 2,on his feel the heat he shooted me and i died
I remember having troubles too with this heat action, might actually be the worst one in the series since it doesn't even do good damage, i'd much rather do the headslam one that takes out two enemies
0:13 *BAAAAALLS*
Thats so painful to watch, but at the same time its so funny
this just might be the worst looking heat action in the series
tossing a guy into the air so you can dropkick em into more guys is pretty damn cool
but what the fuck are those camera angles?
@@PeptoAbismol it also the way he grabbed the guy with his second hand. It didn't look like he had grip of his torso but just clutched some air with a small gap between the hand and body
That drop kick looked dope tho
@@ghostknight4147The reason it probably looks so disjointed is that it’s reused from 3, which means it was modeled specifically for Kiryu and not Saejima. Saejima’s proportions are drastically different than just about everyone else because of how huge he is, so him grabbing straight-on in the same fashion as Kiryu looks really wonky. He’s the tallest protagonist in the series, and damn well close to if not the widest, too. Him jumping for a drop kick has a similar vibe to me as the grab reversal Heat Action Tanimura shares; it clearly is designed for someone bigger than him, so Tanimura of all people dropping a power bomb looks pretty silly. Seeing a Goliath like Saejima getting such a high jump is weird-looking when you see it again.
Saito remembers characters arent immortals during cutscenes
Nothing frustrated me more then getting stunlocked by the special forces guys during the tanimura boss fight, and listening to him go WaHUGUhUhUah everytime he fucking fell over.
Saejima:Die!
Saito:No U!
It's like Slugger counter in Y0, Kiryu's Tiger Drop doesn't need to explained, Majima's Breaker elbow counter and freeze pose counter is invincible but Slugger kill me just by Shakedown charge
Classic rookie mistake. Ya should've used rubber bullets, they always work.
*inserts for faith instrumental*
I still think the plot would have been better if Saejima used real bullets. They kinda wrote themselves into a corner with bullet-proof vests, though by only giving him the option of a headshot on the boss. I'd have accepted they were wearing vests and Saejima didn't execute them in the face before I'd have found the rubber bullets a satisfying plot twist *twice*
@@jackhazardous4008Why don't you like the rubber bullets?
@HOTD108_ Aside from the fact that Saejima could notice his bullets arent killing people, or that the mastermind didnt realize his gun had fake bullets. They did the same trick twice.
Saejima didn’t go balls out
Bro he folded 💀
This was also probably a Legend mode playthrough.
Saito is so op he moved during a heat action
fighting saito when you have barely any stats is the reason why i hated the start of yakuza 4
This video is beautiful...
Got up immediately from his indomitable will to abuse his power and prisoners.
man i wish yakuza shorts would pop up in my shorts feed
Remember when Yakuza 3 had this as a finishing move? And it still did piss damage? And the armbar combo did like half a health bar so you could just use that for any boss after you got it and it would be so much easier? …I do.
The whole problem with it being a Heat Finisher in 3 was that it was the only one of the three to be designed around hitting multiple targets, but there were basically no bosses with help in that game (as there should be). 3 has some of the best boss battles in the series and that is a fact, provable because RGG reuses basically all of them regularly. Heat Actions were minimized in 3 and it made boss fights more tense without draining quarters of their health bars at a time. 4 just made the damage disgustingly weak for no reason.
Now I’m glad I never tried to utilize this😂
Dude literally pulled the “you’re done? Good. Now, my turn”
That baton had a special Instant Gay debuff
The builds around taking and spreading Instant Gay are actually really cool, it’s just that Saejima can only encounter it through Saito in the prison, and being in a non-coed prison makes anyone with Instant Gay take 400% more damage and get stunned by every hit - that’s why Saito is so damn obnoxious.
"Sometimes I feel like these games weren't play tested" Probably weren't considering how badly they ruined 3
"I stopped time at the 9 second mark." ahh heat action
Fighting Saito as this weakass starting version of Saejima was the most difficult boss in whole yakuza series for me. So i guess it's only natural that it's him doing such bs move, hahaha
I hope this goes viral
He landed on that man’s crouch, he did always say to “go balls out” 😏
Homie is literally blowing up and now they saying they want some
Saejima, buddy, when he said "suck it"-
I didn't even know he could do that lol
I suddenly had a flashback of this happening during my feel the heat moment with the gun boss in kiwami 2
That thumbnail is the Essence of Rubber Bullets
"No, no buddy, there isn't a No-sell in the script for this fight, what're you doing?"
The way Saejima just gently folds over is what kills me
Saito im gonna stop you right there chief
60 FPS really breaks everything except the Ishin/0/Kiwami engine.
Even Kiwami 2 suffers from excessive blocking because hitstun is tied to frame rate lol
Thts like a up throw side B combo but in bad way lol
Saito: No U
Getting up during heat actions ending is so dragon engine bri
LMFAO this happened so much to me and it sucks a LOT
This is soo fucking funny LMAO i cant thank my recommendation enough
The thumbnail makes me think that it's Saejima's reaction to the heat action
I thought this video was just gonna be Saejima shooting people with battle music in the background
how he get up before the heat action is even finished, poor saejima never gets a break 😔
That was actually his heat action.
How do you say “haha bitch, you thought” in Japanese?