And he nailed it. Man he is fantastic. And believe me I tried it myself. It is hard to figure out the ratios. At least for me and I am an (old) engineer! I also habe factorio experience.
I am glad you took the time and effort to come up with good ratios cause i have been brute strength'ing the whole lot, just throwing smelters and burners at teh whole thing just to fill random demand.
You are inspiring me to want to try a "perfect playthrough" (which is kind of impossible), but basically playing through the entire game using ideal ratios while making stuff look cool. You happen to be terrific at both, so thank you for the inspiration. Tiny feedback: for these guide type videos, it would be awesome to break the youtube video into little searchable chunks such that it makes it easy for the viewer to jump to which ratios to study. I've seen other creators do this and it is hugely helpful.
And now, you start raking in the deserved views. I hope these convert to subscribers and ultimately patreons, but who knows... You are obviously on the right track to make a transition from the specialized factorio croud that is slowly dwindling to a more general viewer community!
I know these videos are over a year old, but I have to say... I am super glad that you took the time to make these instructional videos. I love the way you present yourself and go through all the numbers as you build. I used to just drop & go without thinking about it and yeah... that was a nightmare lol. I've been building my own setups using a lot of the tips & techniques that you use and it doesn't feel like a chore now. Thank you Nilaus!
this is well needed. i was struggling a bit with some of this for a while. almost 100 hours in for me and i got most of this figured out except oil. holy crap my brain hurts with the oil. balancing that is insane.
Thanks for this type of video. Too many I’ve seen so far play DSP like Factorio instead of learning/adjusting to the uniqueness of DSP. Please continue these insightful videos that take full account and advantage of what DSP brings to the genre! :)
I'm yet to play the game, but I always liked that the first assemblers were a lower speed than crafting by hand. It was a trade-off in the early game: it's slower, but it's automated and frees you up
Also a note: Since upgrading belts right now isn't that easy I would probably stick to just one miner per belt for now and trying to get 7 or 8 nodes on it. Once you get the first mining upgrade your mining machines will produce too much ore for your mkI belts to handle.
Yes, the mining upgrades screw with any kind of setup with a "perfect" ratio, so I prefer a rough estimate and making sure the smelter and assembler setups are expandable.
Aewsome! Thank you for clearing this up. Please continue with these kinds of videos. My head tumbles when I try to calculate the ratios on yellow science pack :P
As someone who got *really* into Factorio after watching all your master classes (and at least 90 episodes of your deathworld series), I'm excited to see what you come up with for this game. It gets pretty interesting once you unlock inter-planetary logistics
I like the sorter implementation in this game. It took me a minute to get out of the Factorio/Satisfactory mindset and realize I can sideload from them which was a gamechanger. I like that you can easily add a buffer system to a belt by just putting storage beside it and having sorters take product in and out on the same belt.
at around 5:30 just bend the belts to each lane so the sorters all still only need to travel one space of distance. You can even do this 4/5/6+ lanes wide if you also wrap lanes around the back and front of the machine
I got this game when it fist came out, since then I have been waiting for you to put something like this out. As always you are great at this. Not only in this game but also Factorio as well.
I wish there was like a web page or some program which just did all the maths for you in this game. Like how many nodes would support x how many smelters, and how much Assemblers needed after that, what belts to use etc etc. Just to show best efficiency all info that comes with it. Especially endgame with more difficult recipes this would come in so handy.
Thank you for this tutorial! I've seen a lot of people putting liquids into storages which works but is inefficient. The storage tanks are much better. Also the splitters have different configurations. Cheers!
I really dont see a problem with the 0.75x ratio of MK1 Assemblers.. Because the only thing you're gonna back up in early-game, is smelted products. And if you have 25% LESS usage of those products, thats just a good thing. Having a full buffer on your belt isnt a BAD thing, because power draw is decreased when they stop working, and resource exhaustion is slowed. So really, its not a big deal. I just build from the start assuming 1.0x speed for the Assemblers. So whenever i unlock MK2, i upgrade them. And the ratios are already fine, i dont have to change anything.
When I first started playing this game I thought for sure the assemblers working at 0.75x was a bug, since none of the other buildings seem to work slower than 1x efficiency. You're right, it is a super weird ratio to work with especially since most of the math I do in this game is based around the 6 per second belt speeds.
The description of the Assembler Mk 2 tech in-game is wrong btw, as it claims Asm Mk2 is 50% faster than Asm Mk1, but in reality it's just 33% faster (1x is 33% faster than 0.75x).
Loving the DSP vids, your Factorio vids let me finally have success after 50 hours of playtime, looking forward to more DSP content to kickstart my interstellar factory
i didnt know you could raise belts over each other. i was working with a logistics nightmare of splitters, sorters, and storage to sidestep belts and mash them together
You can rotate your miners in the opposite way by not using the r button, but the arrow keys while holding shift. left and right arrow key will rotate your miner clock- and counterclockwise.
This game is amazing... So many nice QOL features like filtering right out of the gate. I hope I can actually finish my factory on this game. I never get into the details of ratios.. I'll take my stuff as far as I can before I watch these tutorials, and see how much I figure out on my own. Also, the soundtrack for this game is a must buy!!!
“Sorters” is a far better word and I think the one place where the translations are bang-on. Once you understand that they can be used very effectively to just move items between different belts, a whole new world of options opens-up for you.
Oh my god I needed this. I was building new shit to get faster speeds instead of just connecting more grabbers. One grabber per box/assembler/smelter, etc. FML. Time for a new build, I'm not even attempting to fix that shit.
a short 23 chaptered tutorial... iluminaty confirmed this is a tutorial so im listing all the questions and some notes about the topic 1.: 1:40 how do you rotate buildings off the grid like that? 2.: 10:03 you can change this keybinding under settings, i changed it to numpad number 2 3.: 20:10 i realy wish i would have known how to bend and manipulate belts, before i jumped into a game... it is game changing.
Thanks for this video, I'm not smart enough to figure out ratios on my own. I usually just build until my belts look right. I wish developers could just make the numbers easy. You know 1 to 2, 1 to 3, etc. Don't do fractional rates, it just is unnecessary in a fictional world.
19:55 again, this isnt true. You're NOT using more iron. Because the smelter shuts off when its internal storage is capped. If your ore line is balanced properly, this also means that the ore miner shuts off for a split second as the ore isnt being used anymore. So you simply cannot use more iron than the two circuit assemblers require. So this whole PTSD about "perfect 1:1 ratios" is pointless. You're not losing ANYTHING by overproducing. In fact, it can be a good thing, since it gives you a buffer for intermittent power shortages.
I wish the interface would tell me how many items/second a machine or belt can build or transfer even if it currently isn't producing that item. Machines that have a full inventory register as producing zero because they're full and that's incredibly unintuitive.
Excellent to see some good reference designs!... the build thinking seems more similar to Satisfactory with many custom factories (decentralization), then Factorio-like with large generic mass production fed from a common bus (centralization).
Alright, I have a small question: How fast does the Matrix Lab consumes the Matrix Cube? Like- From what I've seen, it takes 5 seconds to use the cube (eyeballed, didn't really calculated). Maybe it's 1:1 ratio? I really need to know to optimize the amount of Matrix Cube producers I need to meet demands the Matrix Labs requires for research.
I dont really know why you do the ratio math so complicated and take the crafting speed into account or break it down to per second values. It tells you the ouput of both machines in items /minute already. All you have to do is check if input requires more than one item (in which case multiply ouput by that) and then just look for smallest common denominator of input and source production. For example assembelr does 45/min uses 2 iron plate so 90 iron plate per minute required. Smelter does 60/min so 1.5 smelter per assembler or 3 to two. But maybe its just me and the way you said it sounded more complicated to me.
Thank you for the video man, that taught me quite a bit and ill be following some of your other videos on this as well :o But man... Did you have to make it unsymmetrical at 18:44? xD I want to fix that so bad lmao
If you would please, do a video on optimizing the process of making the red cubes... getting oil, looping Hydrogen back into the refinery, etc. That part really confuses me. And if at all possible, show as much as you can during the daylight... the night is just TOO DARK for me. Thanks!
4:00 regarding the in/out from boxes/entities: would it possible to have 3x sorter outputting on a 1 square away belt and just let the first one go straight ahead, the second one 1 down and then in the right direction and the third one 2 down and then on... so 1 directly and 2 with a little L corner? so the output speed would be the same 1,5 for each? same with input?
I see in 13:19 in your example what the belts are doing , but where do they go? do they just end? do they do a big circle into a storage? why doesnt anyone break it all the way down?
Personally, I just ignore the MK1 assemblers working at .75 and pretend they're full speed. Replacing them with MK2s that work at 100% isn't very far off, and it just means I'm technically underperforming until then. Skips a lot of headache math.
I think the 75% thing is irrelevant. This is the first time I've seen it. I've been building based on the per second values and stuff hasn't been backing up or running short. If I had to guess I would say that 75% thing is relative to your mech (mech builds faster than lvl 1 assembler)
Your Sorter speed is a bit wrong, otherwise great video! It is 1.5 trips per second, not 1,5 items per second, it seems the same but its sadly not. As you can see at 2:54 in your video, when you put 6items/sec on the belt and the 3 sorters at combined 4,5 trips/sec can empty it without issues. now comes the sad part: They can empty it, but not fill it :(
That 0.75 crafting speed became a pain when I started making engines. Before that everything is backing up but when I needed the next tier of EM engines then the basic engine comes up short.
It's been 6 months since this video, I wonder if Nilaus would introduce things any differently now, I don't know if the newer changes in the game would really affect it. Even the latest blueprint system from this week is probably still not needed here.
Thanks for the vid. I’m really enjoying the game and am starting my second planet for titanium now. This will help. Didn’t know you could shift/rotate lol
First time playing these automation games and man i suck. I have no idea what i'm doing really.. well somehow i managed to get to research with green matrices but it's one big cluster**** really I can't get the ratio's under control. even if i copy exactly what you do , i somehow fail in the end.. always something lacking material.. efficiency? that word does not seem to exist in my dictionary :-D So now i want to use only MKIII things but man.. it's is a real pain for me to get a continous flow of materials. Nice videos Nilaus :)
Awesome video, could u please make another one about creating spheres ? I am alway try to create some but i dont know what to follow to be able set them right. They are always at pitch limit :D so it is really trial and error for me. U know maybe there is some tip which can help us better understand how we should create our spheres. So some tips around it or best placement for Em ejectors would be awesome
I like how the game is only a few days old and you can already make a tutorial about it. You are a lengend.
Same thoughts
It’s basic mechanics that are in the tutorials though....
@@RitaThePally some functions are not explained in the tutorials (e.g. adjusting height of belts) ...
And he nailed it. Man he is fantastic. And believe me I tried it myself. It is hard to figure out the ratios. At least for me and I am an (old) engineer! I also habe factorio experience.
@Karl he has something like 6000+ hours in Factorio
Thanks for all the help!
"If they are at range 2 you don't need belts, you can go directly between them." ... Well fuck, time to rebuild.
+ fucking 1 lmao
I am glad you took the time and effort to come up with good ratios cause i have been brute strength'ing the whole lot, just throwing smelters and burners at teh whole thing just to fill random demand.
Dude, my base is looking like a rollercoaster themepark
That sounds like my base in Satisfactory. 😎
You are inspiring me to want to try a "perfect playthrough" (which is kind of impossible), but basically playing through the entire game using ideal ratios while making stuff look cool. You happen to be terrific at both, so thank you for the inspiration. Tiny feedback: for these guide type videos, it would be awesome to break the youtube video into little searchable chunks such that it makes it easy for the viewer to jump to which ratios to study. I've seen other creators do this and it is hugely helpful.
Happy to see this game turning into a series. Although this isn't ep 2 it's good to see you also share an interest.
Thank You!
Watching the other RUclipsrs play, I knew their builds were higgle-piggle to the point of extreme efficiency...
If there's one thing this game desperately needs, it's lights lol
Although I partially agree, I think there's something so cool about opening your map view at night and seeing all of the flashing lights from orbit
Well if I had to choose ONE thing... I'd pick blueprints.
@@odw32 a nice dream, but the difference of the placement of the grids on planets would make it difficult to implement
@@orbitalrped the devs have said its on their to do list
@@LINKedup101 oh, well I stand corrected!
I'm glad you picked DSP up, your thought process when building is great!
And now, you start raking in the deserved views. I hope these convert to subscribers and ultimately patreons, but who knows... You are obviously on the right track to make a transition from the specialized factorio croud that is slowly dwindling to a more general viewer community!
I know these videos are over a year old, but I have to say... I am super glad that you took the time to make these instructional videos. I love the way you present yourself and go through all the numbers as you build. I used to just drop & go without thinking about it and yeah... that was a nightmare lol. I've been building my own setups using a lot of the tips & techniques that you use and it doesn't feel like a chore now. Thank you Nilaus!
this is well needed. i was struggling a bit with some of this for a while. almost 100 hours in for me and i got most of this figured out except oil. holy crap my brain hurts with the oil. balancing that is insane.
Just like Factorio, oil is a pain at the start
How... How were you able to play it for 100 hours already? The game is out for 4 days...
@@nireki1305 A lot of people from kickstarter got early copies I think
Thanks for this type of video. Too many I’ve seen so far play DSP like Factorio instead of learning/adjusting to the uniqueness of DSP. Please continue these insightful videos that take full account and advantage of what DSP brings to the genre! :)
9:36 almost expected a "barely an inconvenience" after that ^^
I almost said that ;)
@@Nilaus it does sound like you paused and hesitated to say it, then went back to the topic :p
I'm yet to play the game, but I always liked that the first assemblers were a lower speed than crafting by hand. It was a trade-off in the early game: it's slower, but it's automated and frees you up
Also a note: Since upgrading belts right now isn't that easy I would probably stick to just one miner per belt for now and trying to get 7 or 8 nodes on it. Once you get the first mining upgrade your mining machines will produce too much ore for your mkI belts to handle.
Yes, the mining upgrades screw with any kind of setup with a "perfect" ratio, so I prefer a rough estimate and making sure the smelter and assembler setups are expandable.
You are the hero this game needs Nilaus. More and more and more of this kind of Dyson Sphere Program content please!
agreed!
Aewsome! Thank you for clearing this up.
Please continue with these kinds of videos. My head tumbles when I try to calculate the ratios on yellow science pack :P
As someone who got *really* into Factorio after watching all your master classes (and at least 90 episodes of your deathworld series), I'm excited to see what you come up with for this game. It gets pretty interesting once you unlock inter-planetary logistics
I like the sorter implementation in this game. It took me a minute to get out of the Factorio/Satisfactory mindset and realize I can sideload from them which was a gamechanger. I like that you can easily add a buffer system to a belt by just putting storage beside it and having sorters take product in and out on the same belt.
We needed an actual pro to help the community. Good job!
I just entered DSP grad school! It's been a long time since I was in grad school! Tyvm.
at around 5:30 just bend the belts to each lane so the sorters all still only need to travel one space of distance. You can even do this 4/5/6+ lanes wide if you also wrap lanes around the back and front of the machine
it's called a sorter due to the filter function it has that you mentioned
Very glad you are working with this game!
This is useful. Thanks a lot. Yes, i want more content like this.
I haven't Played this game in a while, time to follow your tutorial and build my first dyson sphere!
I got this game when it fist came out, since then I have been waiting for you to put something like this out. As always you are great at this. Not only in this game but also Factorio as well.
OMG I must have missed the tutorial for moving belts over each other. This changes everything.
Nilaus the best as always!! Keep the video coming, think it’s a game that as great potential! Thanks for this tutorial!
I wish there was like a web page or some program which just did all the maths for you in this game. Like how many nodes would support x how many smelters, and how much Assemblers needed after that, what belts to use etc etc. Just to show best efficiency all info that comes with it.
Especially endgame with more difficult recipes this would come in so handy.
You can rotate both ways with the arrow keys
Thank you for this tutorial! I've seen a lot of people putting liquids into storages which works but is inefficient. The storage tanks are much better. Also the splitters have different configurations. Cheers!
Good points. I am compiling a list of topics to do tutorials for, those are good additions.
Not only diff configs but are also stackabe like labs. Moreso nornal storages are also stackable and they can handle sorters on multiple levels
I really dont see a problem with the 0.75x ratio of MK1 Assemblers..
Because the only thing you're gonna back up in early-game, is smelted products.
And if you have 25% LESS usage of those products, thats just a good thing. Having a full buffer on your belt isnt a BAD thing, because power draw is decreased when they stop working, and resource exhaustion is slowed.
So really, its not a big deal. I just build from the start assuming 1.0x speed for the Assemblers.
So whenever i unlock MK2, i upgrade them. And the ratios are already fine, i dont have to change anything.
When I first started playing this game I thought for sure the assemblers working at 0.75x was a bug, since none of the other buildings seem to work slower than 1x efficiency. You're right, it is a super weird ratio to work with especially since most of the math I do in this game is based around the 6 per second belt speeds.
The description of the Assembler Mk 2 tech in-game is wrong btw, as it claims Asm Mk2 is 50% faster than Asm Mk1, but in reality it's just 33% faster (1x is 33% faster than 0.75x).
Heeey! Fedt at se en dansk streamer og content creator! Fortsæt det gode arbejde!
Loving the DSP vids, your Factorio vids let me finally have success after 50 hours of playtime, looking forward to more DSP content to kickstart my interstellar factory
Nilaus: here's this amazingly intricate and efficient display of factory mechanics.
me: OOOOO PRETTY COLORS
I didn't know about the different splitter configurations until later game (tab while holding). That would be good to include in a tips video.
Doesnt matter what game you play i always watch it
i didnt know you could raise belts over each other. i was working with a logistics nightmare of splitters, sorters, and storage to sidestep belts and mash them together
we really need a wiki or something. this helps but theres just soooo much you can do my god
You can rotate your miners in the opposite way by not using the r button, but the arrow keys while holding shift. left and right arrow key will rotate your miner clock- and counterclockwise.
Loved your factorio series and I saw you moved to dyson sphere program too, gunna be watching them all!
This game is amazing... So many nice QOL features like filtering right out of the gate. I hope I can actually finish my factory on this game. I never get into the details of ratios.. I'll take my stuff as far as I can before I watch these tutorials, and see how much I figure out on my own. Also, the soundtrack for this game is a must buy!!!
you can rotate miners both directions using the arrow keys, its kinda awkward to reach over but it works ok.
“Sorters” is a far better word and I think the one place where the translations are bang-on. Once you understand that they can be used very effectively to just move items between different belts, a whole new world of options opens-up for you.
Good job! I was screaming at my screen with some other youtubers doing it all wrong. I actually even wanted to make my own video here.
Oh my god I needed this.
I was building new shit to get faster speeds instead of just connecting more grabbers. One grabber per box/assembler/smelter, etc. FML. Time for a new build, I'm not even attempting to fix that shit.
Completely forgot that this game was even coming out. Definitely going to get it now that I've seen this!
a short 23 chaptered tutorial... iluminaty confirmed
this is a tutorial so im listing all the questions and some notes about the topic
1.: 1:40 how do you rotate buildings off the grid like that?
2.: 10:03 you can change this keybinding under settings, i changed it to numpad number 2
3.: 20:10 i realy wish i would have known how to bend and manipulate belts, before i jumped into a game... it is game changing.
Rotate buildings by holding shift and pressing cursor left and right
It is interesting to compare your manual skill with the game from two years ago with your adroitness today.
Thanks for covering this game! I saw your other vids on it and grabbed it on Steam. I'm enjoying it!
Thank you so much for your videos. You and kathrine of sky help with my confusion.
Thanks for this video, I'm not smart enough to figure out ratios on my own. I usually just build until my belts look right. I wish developers could just make the numbers easy. You know 1 to 2, 1 to 3, etc. Don't do fractional rates, it just is unnecessary in a fictional world.
I love these games but they melt my brain, thank you for helping them melt less.
When placing miners down you can rotate them other directions with the arrow keys :)
19:55 again, this isnt true. You're NOT using more iron.
Because the smelter shuts off when its internal storage is capped. If your ore line is balanced properly, this also means that the ore miner shuts off for a split second as the ore isnt being used anymore. So you simply cannot use more iron than the two circuit assemblers require.
So this whole PTSD about "perfect 1:1 ratios" is pointless. You're not losing ANYTHING by overproducing.
In fact, it can be a good thing, since it gives you a buffer for intermittent power shortages.
I think it's more of an OCD.
I wish the interface would tell me how many items/second a machine or belt can build or transfer even if it currently isn't producing that item.
Machines that have a full inventory register as producing zero because they're full and that's incredibly unintuitive.
So useful please make more!
Great tutorials, really struggling with space navigation and travel - often overshoot planets or cannot find "home" planet
Excellent to see some good reference designs!... the build thinking seems more similar to Satisfactory with many custom factories (decentralization), then Factorio-like with large generic mass production fed from a common bus (centralization).
Alright, I have a small question: How fast does the Matrix Lab consumes the Matrix Cube? Like- From what I've seen, it takes 5 seconds to use the cube (eyeballed, didn't really calculated). Maybe it's 1:1 ratio?
I really need to know to optimize the amount of Matrix Cube producers I need to meet demands the Matrix Labs requires for research.
I dont really know why you do the ratio math so complicated and take the crafting speed into account or break it down to per second values. It tells you the ouput of both machines in items /minute already. All you have to do is check if input requires more than one item (in which case multiply ouput by that) and then just look for smallest common denominator of input and source production. For example assembelr does 45/min uses 2 iron plate so 90 iron plate per minute required. Smelter does 60/min so 1.5 smelter per assembler or 3 to two. But maybe its just me and the way you said it sounded more complicated to me.
Thank you for the video man, that taught me quite a bit and ill be following some of your other videos on this as well :o
But man... Did you have to make it unsymmetrical at 18:44? xD
I want to fix that so bad lmao
Thanks for in-depth research.
If you would please, do a video on optimizing the process of making the red cubes... getting oil, looping Hydrogen back into the refinery, etc. That part really confuses me. And if at all possible, show as much as you can during the daylight... the night is just TOO DARK for me. Thanks!
Great point on the day/night cycle. I noticed it while editing but then I would have to redo it all
i think u should bring up graphs page more often when u complete your Builds so we see the correct Ratios.
obligatory prayer to the algorithm gods
praise the algorithm, brother
hmmm nice vid... chip factory setup looks surprisingly familiar....
Nice video. Appreciate the time and effort it took. Thank you.
It's after 2am, I don't have my notebook, yet here I am.
A reminder to use ALL THE SPACE THAT YOU CAN. ALSO using belts lined up vertically for a nice huge bus works too :)
I like playing games like this but don't really dive into the ratios... is it really necessary?
4:00 regarding the in/out from boxes/entities: would it possible to have 3x sorter outputting on a 1 square away belt and just let the first one go straight ahead, the second one 1 down and then in the right direction and the third one 2 down and then on... so 1 directly and 2 with a little L corner? so the output speed would be the same 1,5 for each? same with input?
Omg yes! dsp nilaus tutorials 😍
Brilliant tutorial. Thank you.
You can rotate miners counterclockwise and clockwise using arrow keys.
It seems with the direct insertion between chests/assemblers the splitter speed is halved to .75/s. That might mess with some production ratios.
I see in 13:19 in your example what the belts are doing , but where do they go? do they just end? do they do a big circle into a storage? why doesnt anyone break it all the way down?
The belts with magnetic coils and circuit boards? They go on to build the blue matrix for advancing the tech tree.
Thanks for this. I was just wondering why you don't use fractions to explain your ratios innstead of messy decimals.
Really nice builds :)
Personally, I just ignore the MK1 assemblers working at .75 and pretend they're full speed. Replacing them with MK2s that work at 100% isn't very far off, and it just means I'm technically underperforming until then. Skips a lot of headache math.
just started the game, those tips are really useful xD
i was playing the sorters wrong and i've been confused why isnt it working xDD
I think the 75% thing is irrelevant. This is the first time I've seen it. I've been building based on the per second values and stuff hasn't been backing up or running short. If I had to guess I would say that 75% thing is relative to your mech (mech builds faster than lvl 1 assembler)
Let’s be honest that last one was indeed crisp 👌🏻
Your Sorter speed is a bit wrong, otherwise great video! It is 1.5 trips per second, not 1,5 items per second, it seems the same but its sadly not. As you can see at 2:54 in your video, when you put 6items/sec on the belt and the 3 sorters at combined 4,5 trips/sec can empty it without issues.
now comes the sad part: They can empty it, but not fill it :(
Incredibly helpful! Thank you! Any chance you have a power plant build coming?
Me who now needs yellow cubes: too much math...
That 0.75 crafting speed became a pain when I started making engines. Before that everything is backing up but when I needed the next tier of EM engines then the basic engine comes up short.
How do you change the direction of the sorter, to go into storage? Just starting out and having some difficulty
Thanks for the tips! just started playing + subbed.
It's been 6 months since this video, I wonder if Nilaus would introduce things any differently now, I don't know if the newer changes in the game would really affect it. Even the latest blueprint system from this week is probably still not needed here.
Could you use a splitter to slow a fast machine down ?
Thanks for the vid. I’m really enjoying the game and am starting my second planet for titanium now. This will help. Didn’t know you could shift/rotate lol
Also, by using the arrow keys (left - right), it can be rotated both ways.
First time playing these automation games and man i suck. I have no idea what i'm doing really.. well somehow i managed to get to research with green matrices but it's one big cluster**** really
I can't get the ratio's under control. even if i copy exactly what you do , i somehow fail in the end.. always something lacking material.. efficiency? that word does not seem to exist in my dictionary :-D
So now i want to use only MKIII things but man.. it's is a real pain for me to get a continous flow of materials.
Nice videos Nilaus :)
Awesome video, could u please make another one about creating spheres ? I am alway try to create some but i dont know what to follow to be able set them right. They are always at pitch limit :D so it is really trial and error for me. U know maybe there is some tip which can help us better understand how we should create our spheres. So some tips around it or best placement for Em ejectors would be awesome
I'm working on Yellow cube research now. It required me to leave the planet!
How relevant are these now with the current version?