If you want more Dyson Sphere Content; then I am streaming tonight on Twitch at 8 PM CET: www.twitch.tv/nilaus (Monday, Wednesday and Friday) This Tutorial is very closely connected to 2 other tutorials on the channel: Polar Hub: ruclips.net/video/PEATwMo25sk/видео.html Jump Start Base: ruclips.net/video/1Db7qZp5VyE/видео.html Expansion of this idea into late game buildings will follow "soon"
neat design but do you really need a factory for research centers and oil refiners ? that second build can also work whit out shipping in the the MK - 1 parts you will just need to replace the storage for replicators basically making everything in on place it will also fit you will still get 1 slot spare for shipping out MK-3 stuff
I'm someone who can use text more easily than diagrams, so here's the order from right to left of the more "basic" line Gear Gear Gear Conveyor Belt Sorter Assembly Wind Power Smelter Gatherer Small Box Splitter Thermal Power Plant Power tower
There is another advantage of the boxes, specifically for the upgradeable items like assemblers belts and sorters. Once you start upgrading the items, you can just dump the old ones back into the box (even when the box is limited to only 1 stack) and they'll be used up when construction new MKII/III's. I love how clean the design of this is, in my own hub I use planetary hubs so they can be closer together and I've chained the mkII/III versions of belts/assemblers/sorters in the build but it becomes a little bit messier due to a little belt weaving you'll have to do to get the items out.
Thank you Nilaus for this! I'm about a 100 hours in and still need to tidy up my initial base. I just build stuff all over whenever I needed things, so organisation is next to non-existing. This video (and the others) are helping me looking into a better way of organizing my mess.
Same, I came from factorio and wasn't sure how to setup the mall part. Even setting up the early game stuff in a line like that makes sense in this game. I don't like doing what everyone else is doing because you end up not really playing it yourself but this helped make me make sense of the early game.
This is phenomenal. Incredibly useful. So of course, I made a modification for my own purposes. I noticed that plasma exciters are being demanded on the last IS hub and they are *only* good for those three buildings (Wireless power tower, Oil extractor, and Oil refinery). Where the glass and coils meet, I branched them off perpendicular into a set of assemblers to make prisms which cross feed to ones that make photon exciters. I feed the photon exciters from there rather than making them elsewhere and using up a space on the last IS hub. I then added a final assembler at the end of the line and extended stone block past steel to make landfill and I supply that from the last port on the last IS hub.
Great design, but I made two little tweaks: 1. Plasma exciters are not used anywhere else so I make them on site, . Requires a very minor bit of dodging around with the coil belt but nothing really awful, not more than what you did with the tesla towers. I use a sorter to move them to a forth lane which is passed all the way to the left where the plasma exciters are made. 2. Water pumps can be made to the right, between belts and gear, by building electric motors right next to it out of the materials there. I had enough space that by removing a single gears assembler I could fit everything in neatly. Water pumps go into the rightmost tower instead of warpers. Warpers are passed through from the left side which is now possible since we are not requesting plasma exciters.
GMTA :) I iterated a few times on a mall, and ended up with this same approach. Very similar inputs and order too. My mall has two more sections of input lines parallel to the basic ones so I can craft the next tiers of sorters, belts and assemblers in the same factory. As the player I grab from any of the storage boxes, but only the T3s get fed to an interstellar logistics station.
Thanks for the clean build, and the knowledge of the Intersteller towers and the sending of products. I embrace the 3 dimensional build of belts and sorters. Different view of the same game. My biggest problem now is to leave room for expansion as I build the initial setup, to level 2 to level 3.
Great hub setup! I know you're a stickler for aesthetics (I personally don't mind too much)... But if you want to 'fix' the diagonal sorters, you can extend the belt by one, place the sorter, then delete the extra belt. Then they're all perfectly straight! Hopefully this is fixed in a patch (although it's super minor), but in the meantime, that's an easy way to do it :)
Nice and neat. Another super helpful and satisfying video. So well organized and prepared (scripting takes time, but the content created is excellent). I subscribed at my first watch, and you never let me down.
8 months later, I've used this build 3 times and now have it blueprinted. I'm sure there's a newer and better version, but this has been doing it's job.
Your videos inspired me to do better (than my previous attempt). I spent 5 hours building a subarctic shopping mall using interplanetary logistics stations. This on yellow tech haven't touched oil much and life is just so much better. Every building in the game has a tower and it's buffer box. Now when I land on a planet and forgot something I just pop in a tower and order like in chinese buffet. Mind you many buildings aren't available yet because I lack eg. dyson sphere components. But when I do hook a factory into the network boom instant gratification several shops in the mall are now open for business
Just need to say thank you so much for these videos. Helping me wrap my brain around my first factory game - damn near broke it trying to figure it out myself 😅
Very nice and neat! I like the progression from the Jump Start, which I used and will use it next play through. For me the hard part seems to be supplying the 'pieces', in sufficient quantity, for the mk 11/mk III section. Looking forward to the next video & thank you again for your time/effort!
4:00 -- Dead right about the waterpumps. I -- if you'll excuse the word -- h*ndcr*fted 10 or so at the start of my last game and that was enough for two planets.
Nice quality as always - one qustion, was it intentional that you have no warpers in the interstellar tower which is the output for your belts/sorters/assemblers? I know you "usually" have warpers at the other requesting end...
nicely done! I hadn't figured out a way to do the items you got from the other side, because of the extra requirements. This fit makes it very clean with just 5 input lines and no crossings. But because the items are rare enough to not make a build for it, I just put an assembler down for the missing ones with the recipe, so I know I don't have a build for it and handcraft them. Shame on me, yay.
Great design as always Nilaus. Btw, I noticed you forgot to request warpers in the interstellar logistic network with the mk3 belts/sorters/assembling machines.
Is there any merit to doing a smelting hub? Basically have all nodes on a planet tapped and sending to storage -> planet/gala logistics and have a central location elsewhere that just smelts?
@Locke Dunnegan you need ~14 units of raw materials shipping to produce a warper. That accounts for the worst case, with warping raw everything fire ice, water, oil, all the ores, to a totally barren system that only has factories and power. If you then ship the warpers out to wherever you need them, that's 15. So at worst the warpers are taxing about 15/1000 of your warped cargo space.
If by smelting planet you mean exclusively smelting than for me that's a no go. You pay the energy cost of each ship powering up. More ships = bad. Also you're factory towers then rely exclusively on imports which is slower. I prefer to smelt the ore onsite feed it to a tower the tower will then link to factory that requires it. Eg I setup 2 smelting columns to give me 2 belts of iron plates. Those 2 belts travel just a few tiles enter the tower and exit to the other side as 2 belts of iron plates. These I feed into a motor array designed for 30 motors per second. This array feeds into the central tower as well. Now my tower is no longer required to import ridiculous quantities of iron plates and the ships can focus on bringing in gears and electromagnetic coils, and it exports a finished product which you need less off. The least efficient thing to do is to ship ores. for example unipolar magnets. You need like 3 of them to make one IIRC + some copper If you ship the ore 3 ships will have go fetch wheras if you smelt, one ship will do the work of three.
Hey @Nilaus. You are fantastic at this game. I have watched so many videos and am a bit confused. There are two jump starts.. one is a new one and then the IG hub and now this. May I ask what order as the Jump start seems to be missing Towers, Chemicals and Science. Thank you so much appreciate all your hard work.
Would love to see some sort of post jump start setup for when you don't have logistics towers but you're building towards having materials flowing. E.g. how do you like to set up your steel, set up your plastic production etc etc
I'm curious, by the time you can build this, will you ever realistically deploy another wind turbine and/or thermal power plant again? Couldn't you replace those two assemblers with on-demand Water Pump production? (one assembler making turbines, feeding directly into Water Pump assembler, placed next to it?) I know you say Water Pumps aren't really needed that much and you can just hand-craft them ad-hoc, but surely they're needed in bigger quantities than early-game power production you'll never install, right? Eventually, you're going to want to go crazy harvesting a Sulfuric Acid ocean world or producing Titanium Glass, right?
Please make a build for mass casimir crystals, this thing takes 12 hydro and I'm curious what you can do to saturate the input line. Also is there a way to see how much of an item i can possibly make without having to stress the whole system? I do have a lot of planets and I lost track of production capabilities..
A great guide and another thing to add on my list of things to do. (Removed my comment about the build lines because I posted before the end of the video :P ) I did notice your T2/T3 section wasn't bringing in warpers yet. Lots of room on the important tower for it so no big deal. Just a slight oversight I'm sure.
I notice you have your transports set to 12au for warp. Does that not mean that any local interstellar planet (under 12au) will take aged to get to? Or am I mis-understanding what that option is for.
this as 20 assemblers 17 boxes and 5 interplanet logic towers so get those and start making it you will need 3 more towers and 6 assemblers for the Mark2/3 upgrade zone!! hope this helps
Nice vid, I built both. Modified the second to also supply the mach 2 belts and stuff although it might be pointless. Also built your original logistics starter base which is how I found this channel. Good stuff, looking forward to other upcoming similar vids. I do have one question though. So I just got space warpers yesterday. So I set up a line and ran them into the first hub with a belt, set the hub to demand for them and set the output to send them to the next hub. They stop right there. So, how do they get all they way to the other end?
Hey Kevin. Just saw this on his next video and thought it might help ruclips.net/video/3PmIq_Mb4oo/видео.html I hope to get a small space warpers line started today :)
@@shawnp6653 Ya, I already watched the video, fixed my warpers and built the new hub in that video. Now Im just building the things I need to supply the hub I just built. But hey, Thanks for the heads up, very much appreciated. :)
Why waste resources for advanced items if basic are equally good? For example what's the point of using more advanced sorters if it does not improve anything?
oh well lets build this with a green box cos hate purple and need them for science. my starter base is on the north pole and its a circle so need to do from start. but i have a new mod that lays out all building like if they were belts .you need that mod Nilaus -AdvancedbuildDestruct odd name but wow!! make your building press shift to copy then alt and way you go and + and - also gets them apart ...check it out
Just a little constructive feedback from me, avoid over explaining.. first few mins of the video you just talk and talk and talk. For a new user watching your videos this was a little boring, rather link a video and say something like… “if you wanna see how we got here click this” type of thing. Other than that, good work
If you want more Dyson Sphere Content; then I am streaming tonight on Twitch at 8 PM CET: www.twitch.tv/nilaus (Monday, Wednesday and Friday)
This Tutorial is very closely connected to 2 other tutorials on the channel:
Polar Hub: ruclips.net/video/PEATwMo25sk/видео.html
Jump Start Base: ruclips.net/video/1Db7qZp5VyE/видео.html
Expansion of this idea into late game buildings will follow "soon"
Here's a layout drawing. Sorry it's mirrored, but that's just the way I wrote it all down :)
imgur.com/gallery/CGVry97
neat design but do you really need a factory for research centers and oil refiners ?
that second build can also work whit out shipping in the the MK - 1 parts you will just need to replace the storage for replicators basically making everything in on place it will also fit you will still get 1 slot spare for shipping out MK-3 stuff
Thanks Kelsey, this is awesome! Much better than my scribblings from pausing the video ((:
@@KelseyThornton The inputs into the Towers aren't quite right based on his build.
Input tower 1 (iron ingot, stone brick, magnetic coils, circuit boards and warpers)
Output Tower 1 (Conveyor mk1, sorter mk1, assembler mk1, wind turbine, smelter)
Output Tower 2 (Miner, Storage Mk1, Splitter, Thermal Plant, Tesla Tower)
Output Tower 3 (Matrix Lab, Fluid Storage, Wireless Power, Oil Extractor, Oil refiner)
Input tower 2 IN: (Plasma Exciter, Glass, Steel) OUT: (Chemical Plant, Storage mk2)
@@Nortonius_ sorry. Just read your request on the image.
I'll update the tower ins and outs tomorrow and get you a Google drive link.
I'm someone who can use text more easily than diagrams, so here's the order from right to left of the more "basic" line
Gear
Gear
Gear
Conveyor Belt
Sorter
Assembly
Wind Power
Smelter
Gatherer
Small Box
Splitter
Thermal Power Plant
Power tower
thanks!
You are the man, makes deciphering the build a lot easier
There is another advantage of the boxes, specifically for the upgradeable items like assemblers belts and sorters. Once you start upgrading the items, you can just dump the old ones back into the box (even when the box is limited to only 1 stack) and they'll be used up when construction new MKII/III's. I love how clean the design of this is, in my own hub I use planetary hubs so they can be closer together and I've chained the mkII/III versions of belts/assemblers/sorters in the build but it becomes a little bit messier due to a little belt weaving you'll have to do to get the items out.
Thank you Nilaus for this! I'm about a 100 hours in and still need to tidy up my initial base. I just build stuff all over whenever I needed things, so organisation is next to non-existing. This video (and the others) are helping me looking into a better way of organizing my mess.
Man I am so grateful for people with minds like yours, it would've taken me an eternity to plan out a layout like this. Much appreciated.
Same, I came from factorio and wasn't sure how to setup the mall part. Even setting up the early game stuff in a line like that makes sense in this game. I don't like doing what everyone else is doing because you end up not really playing it yourself but this helped make me make sense of the early game.
This is phenomenal. Incredibly useful. So of course, I made a modification for my own purposes. I noticed that plasma exciters are being demanded on the last IS hub and they are *only* good for those three buildings (Wireless power tower, Oil extractor, and Oil refinery). Where the glass and coils meet, I branched them off perpendicular into a set of assemblers to make prisms which cross feed to ones that make photon exciters. I feed the photon exciters from there rather than making them elsewhere and using up a space on the last IS hub. I then added a final assembler at the end of the line and extended stone block past steel to make landfill and I supply that from the last port on the last IS hub.
I'm a simple man. I see a Nilaus video, i liked it then i watch it.
you can always remove the like if you didn't find it likeable ;)
@@Nilaus Very smart build, you deserve the like!
@@Nilaus nonsense!
@@Nilaus never!
Sounds like a goofy guy to mec, but meh .
I could play this game for the next 80 years and I won't be as good as Nilaus. Amazing builds, man!
Definitely going to feed my spaghetti mess to the galactic dogs and replace it with your clean crisp and aesthetically pleasing design.
Great design, but I made two little tweaks:
1. Plasma exciters are not used anywhere else so I make them on site, . Requires a very minor bit of dodging around with the coil belt but nothing really awful, not more than what you did with the tesla towers. I use a sorter to move them to a forth lane which is passed all the way to the left where the plasma exciters are made.
2. Water pumps can be made to the right, between belts and gear, by building electric motors right next to it out of the materials there. I had enough space that by removing a single gears assembler I could fit everything in neatly. Water pumps go into the rightmost tower instead of warpers. Warpers are passed through from the left side which is now possible since we are not requesting plasma exciters.
GMTA :) I iterated a few times on a mall, and ended up with this same approach. Very similar inputs and order too. My mall has two more sections of input lines parallel to the basic ones so I can craft the next tiers of sorters, belts and assemblers in the same factory. As the player I grab from any of the storage boxes, but only the T3s get fed to an interstellar logistics station.
Thanks for the clean build, and the knowledge of the Intersteller towers and the sending of products. I embrace the 3 dimensional build of belts and sorters. Different view of the same game. My biggest problem now is to leave room for expansion as I build the initial setup, to level 2 to level 3.
Finally! The foundations to Galactic Effectiveness
Great hub setup! I know you're a stickler for aesthetics (I personally don't mind too much)... But if you want to 'fix' the diagonal sorters, you can extend the belt by one, place the sorter, then delete the extra belt. Then they're all perfectly straight! Hopefully this is fixed in a patch (although it's super minor), but in the meantime, that's an easy way to do it :)
Thank you so much! I have been looking for this exact type of item -> builder tutorial for days! 10/10
you even took the time to surround your build with a frame of matrix boxes to see it from space. nice work
Nice and neat.
Another super helpful and satisfying video. So well organized and prepared (scripting takes time, but the content created is excellent).
I subscribed at my first watch, and you never let me down.
Damn you made this 3 days after I made mine. So much more effective. As usual 👍
Truly Genius...
Totally Dedicated...
Awesome content...
Beautiful! I was wondering why I always got way more when I setup the Temple of Effectiveness. Now I know. Makes sense. Use a box to buffer!
I was going to start a build like this last night. Really glad I waited!
As always, excellent video!
8 months later, I've used this build 3 times and now have it blueprinted. I'm sure there's a newer and better version, but this has been doing it's job.
Your videos inspired me to do better (than my previous attempt). I spent 5 hours building a subarctic shopping mall using interplanetary logistics stations. This on yellow tech haven't touched oil much and life is just so much better. Every building in the game has a tower and it's buffer box. Now when I land on a planet and forgot something I just pop in a tower and order like in chinese buffet.
Mind you many buildings aren't available yet because I lack eg. dyson sphere components. But when I do hook a factory into the network boom instant gratification several shops in the mall are now open for business
Just need to say thank you so much for these videos. Helping me wrap my brain around my first factory game - damn near broke it trying to figure it out myself 😅
I have to steal it. genius
You are welcome. I made it to inspire other people
This was exactly the video I needed to convert my messy white science world to an effective save like yours! Thanks!
Very nice and neat! I like the progression from the Jump Start, which I used and will use it next play through. For me the hard part seems to be supplying the 'pieces', in sufficient quantity, for the mk 11/mk III section. Looking forward to the next video & thank you again for your time/effort!
4:00 -- Dead right about the waterpumps. I -- if you'll excuse the word -- h*ndcr*fted 10 or so at the start of my last game and that was enough for two planets.
Nice quality as always - one qustion, was it intentional that you have no warpers in the interstellar tower which is the output for your belts/sorters/assemblers? I know you "usually" have warpers at the other requesting end...
Both of these designs are really tight. Thanks, Nilaus. Also, I'm finally at the point where I can build these! 😁
As always, neat and tidy since Factorio builds. Keep it up man. Looking forward for new series.
I REALLY LOVE your content pleeeeeaseee dont leave DSP ❤️❤️❤️❤️❤️
These blueprints are great, thanks Nilaus!
Finally here =D. love your stuff !
nicely done! I hadn't figured out a way to do the items you got from the other side, because of the extra requirements. This fit makes it very clean with just 5 input lines and no crossings. But because the items are rare enough to not make a build for it, I just put an assembler down for the missing ones with the recipe, so I know I don't have a build for it and handcraft them. Shame on me, yay.
That warper line is a brilliant solution to it stealing slots.
Another great video, thanks Nilaus! Love your stuff.
Holy carp this build is next level awesome, thank you so much, pure gold :)
Great design as always Nilaus. Btw, I noticed you forgot to request warpers in the interstellar logistic network with the mk3 belts/sorters/assembling machines.
Do you have any videos that cover the period after red research but before or the initial stages of setting up the first planetary logistics stuff?
algorithm facing comment signaling interest. wink wink ;)
Thanks to your videos I'm now enjoying the game so much more, it
Is there any merit to doing a smelting hub? Basically have all nodes on a planet tapped and sending to storage -> planet/gala logistics and have a central location elsewhere that just smelts?
Yes, a smelting planet. Just send all the ores into a planet made specifically to smelting, it makes expansion easier later on.
@Locke Dunnegan you need ~14 units of raw materials shipping to produce a warper. That accounts for the worst case, with warping raw everything fire ice, water, oil, all the ores, to a totally barren system that only has factories and power. If you then ship the warpers out to wherever you need them, that's 15. So at worst the warpers are taxing about 15/1000 of your warped cargo space.
If by smelting planet you mean exclusively smelting than for me that's a no go. You pay the energy cost of each ship powering up. More ships = bad. Also you're factory towers then rely exclusively on imports which is slower. I prefer to smelt the ore onsite feed it to a tower the tower will then link to factory that requires it.
Eg I setup 2 smelting columns to give me 2 belts of iron plates. Those 2 belts travel just a few tiles enter the tower and exit to the other side as 2 belts of iron plates. These I feed into a motor array designed for 30 motors per second. This array feeds into the central tower as well. Now my tower is no longer required to import ridiculous quantities of iron plates and the ships can focus on bringing in gears and electromagnetic coils, and it exports a finished product which you need less off.
The least efficient thing to do is to ship ores. for example unipolar magnets. You need like 3 of them to make one IIRC + some copper If you ship the ore 3 ships will have go fetch wheras if you smelt, one ship will do the work of three.
Hey @Nilaus. You are fantastic at this game. I have watched so many videos and am a bit confused. There are two jump starts.. one is a new one and then the IG hub and now this. May I ask what order as the Jump start seems to be missing Towers, Chemicals and Science. Thank you so much appreciate all your hard work.
Still watching, already loving it!
I struggled with this so much. Haven't watched yet, but I'm sure I'll get some nice guidelines/ideas from how you did it.
Wow, @nilaus, if this is your design then I’m very impressed. This is a work of genius.
Thanks. Of course this is my design. I very rarely use designs by other people and if I do, then I give credit
Ok I give up, this is so well done!! time to tear down my messy version of this and copy Nilaus!!! Thank you (I think :P)
Very nice build Mr Nilaus! :)
Perfect build to replace my messy hub. Thx
Thanks a lot!! You took a beautiful game and elevated to science!!
Would love to see some sort of post jump start setup for when you don't have logistics towers but you're building towards having materials flowing. E.g. how do you like to set up your steel, set up your plastic production etc etc
I'm curious, by the time you can build this, will you ever realistically deploy another wind turbine and/or thermal power plant again? Couldn't you replace those two assemblers with on-demand Water Pump production? (one assembler making turbines, feeding directly into Water Pump assembler, placed next to it?) I know you say Water Pumps aren't really needed that much and you can just hand-craft them ad-hoc, but surely they're needed in bigger quantities than early-game power production you'll never install, right? Eventually, you're going to want to go crazy harvesting a Sulfuric Acid ocean world or producing Titanium Glass, right?
It's beautiful.
Very nice tutorial. Thank you very much for creating it.
Please make a build for mass casimir crystals, this thing takes 12 hydro and I'm curious what you can do to saturate the input line. Also is there a way to see how much of an item i can possibly make without having to stress the whole system? I do have a lot of planets and I lost track of production capabilities..
2:08 Talk about Star Wars reference, though!
Just what I needed... thank you.
i dont play the game but i love your perfection ^^
Amazing video ;) You could just add warpers in tower supplying belts mk1 and others 16:50
That is sooo good. Thank you so much for all the work you put into this
A great guide and another thing to add on my list of things to do.
(Removed my comment about the build lines because I posted before the end of the video :P )
I did notice your T2/T3 section wasn't bringing in warpers yet. Lots of room on the important tower for it so no big deal. Just a slight oversight I'm sure.
Thanks Nilaus!
Thanks for the tips !
I notice you have your transports set to 12au for warp. Does that not mean that any local interstellar planet (under 12au) will take aged to get to? Or am I mis-understanding what that option is for.
12 AU is 1/5 of a light year, it means that most intra-system transport will not use warpers and they do not take ages
this as 20 assemblers 17 boxes and 5 interplanet logic towers so get those and start making it you will need 3 more towers and 6 assemblers for the Mark2/3 upgrade zone!! hope this helps
where are materials such as iron coming from since they are not connected to veins?
Really nice video!
More Dyson Sphere tutorials please
It would be really nice to include a link in the description with a diagram, images, materials list, etc.
Have not scrutinized the distance between assemblers but for general size of , are those ILS as close as they can be? (for the expanded hub)
Yes. 5 squares of 5 tiles. I wanted to place everything on grid intersections to make it easier to replicate
Only thing I would've added was foundations. Great stuff!
Is there any blueprint of Manufacturing HUB?
So you are only going to use MKIII sorters? Isn't that like always using stacker inserters in Factorio? There isn't a down side to doing that?
Correct and I only use Stack Inserters in Factorio as well after a certain point.
@@Nilaus Really? Okay then. I only ever use stack inserters when an upgraded fast inserter can't get the job done. :D
Nice vid, I built both. Modified the second to also supply the mach 2 belts and stuff although it might be pointless. Also built your original logistics starter base which is how I found this channel. Good stuff, looking forward to other upcoming similar vids. I do have one question though. So I just got space warpers yesterday. So I set up a line and ran them into the first hub with a belt, set the hub to demand for them and set the output to send them to the next hub. They stop right there. So, how do they get all they way to the other end?
Hey Kevin. Just saw this on his next video and thought it might help ruclips.net/video/3PmIq_Mb4oo/видео.html I hope to get a small space warpers line started today :)
@@shawnp6653 Ya, I already watched the video, fixed my warpers and built the new hub in that video. Now Im just building the things I need to supply the hub I just built. But hey, Thanks for the heads up, very much appreciated. :)
@@Kevin_Kyle Good deal! I hope someday to get something half as neat & tidy! lol see ya' around!
Is there a drawing that I can copy anywhere?
I've put together production of Mk III belts and sorters as a single industrial complex, b/c it doesn't make sense to use anything less than Mk III.
Nilaus! Can you provide a blueprint for this build please!
Good video, but I think you could have doubled the quality by showing it on daylight or with the supernightlight mod.
I hope this gets updated with a blueprint.
One of these days we will get this in blueprint form. 😉😉
Are you going to upload the blueprints from your tutorial series to your collection for Multibuild?
no
@@Nilaus No worries someone else did it.
I would ‘like’ twice if I could
I made a total spaghetti of the north-pole temple to try and fit all my assemblers and lanes of goods around it :( This is so much cleaner.
Why waste resources for advanced items if basic are equally good? For example what's the point of using more advanced sorters if it does not improve anything?
Nice!
Sushi belt are amazing for mall
Anathema
oh well lets build this with a green box cos hate purple and need them for science. my starter base is on the north pole and its a circle so need to do from start. but i have a new mod that lays out all building like if they were belts .you need that mod Nilaus -AdvancedbuildDestruct odd name but wow!! make your building press shift to copy then alt and way you go and + and - also gets them apart ...check it out
Why no BP? How is that not possible?
Video is from 1 month after release. No blueprints at that time
Where do plasma exiters come from? Dedicated build? Noooo
Did anyone else notice the Logistic Vessel crash landing at 1:45?
Nice catch!
someone please share the blueprints ;)
I think the intention is to read it as "(wireless power) tower" and not "wireless (power tower)"
Honestly I'd probably drop wind turbines. At the point you'd be ready to build this hub you aren't going to be using them.
I have dropped them myself, but some people swear by them
First
First?! ever?!
Not this time))
Just a little constructive feedback from me, avoid over explaining.. first few mins of the video you just talk and talk and talk. For a new user watching your videos this was a little boring, rather link a video and say something like… “if you wanna see how we got here click this” type of thing.
Other than that, good work