Dude I have to admit im stunned by the complexity, im playing along so far, im 35 years old, have a lot to do, but im addicted :S Keep up the Good work! And nice calming voice btw, that helps watching sequences over and over again
Hey man, I watched almost all of this series to understand how you are using logistics bots :) In my personal experience they are terrible so far, I think a lot needs to be fixed about them. They work wonders if there are only 1-2 possible routes, but they get confused when there are 5+ routes possible (graphite on a mall planet for example). Some of the receivers get very few even if I have thousands in the supplying box. I tried adding additional distributers, realised some other weird behaviour where one of the distributer runs out and still tries to supply everyone while other is chuck full of materials (right next to this one) If you are "ok" with "thing5" not being produced until 100% of assigned storage of "thing 1-2-3-4" is done (despite having enough input for all 5). they are usable but if I want to streamline the process I resort to belting or planetary logistics. do you have any tips or tricks about how to overcome these non-distributing/receiving logistics bots?
@@most-average-athelete Bots (as well as drones and vessels) only work if you either have only a FEW destinations for them to go, or a complete overkill of supply. In my builds in this series I initially start out with the former, and aim for the latter down the line. The supply/demand AI needs some improvements before the final release to really make it work flawlessly. But if you make builds going from full raw to endproducts, that solves a lot of issues. Check out my ' super proliferation ' run for some good examples for that type of build if you're interested!
@@most-average-athelete I find it easier to build multiple Storage/bots at the end of the belts. Like 30 bots 3 storage units (it’s a lot I know) but it help with bottle neck.
Love your videos dude! Always try and somewhat replicate your builds and always end up making a bit of a mess and end up squeezing things together, but I guess it's all trial and error. Just unlocked Green cubes and preparing for the next phase! Keep up the good work.
Very nice, 1 SC a second is a good drip-feed. That’s 3600 an hour - go have dinner and watch a movie while things run and you’re done. It’s nice to see the clean look of the build, my stuff is looking very long/big. I suppose because I want 2 SC/sec.
Really struggling on this last part appreciate all the effort gone into the video, but when doing any build a quick look at the blueprint screen helps a lot with grid finding.
When putting down the small miners, we can put several of them around/under the advanced mining machine. Can be useful when dealing with weirdly-shaped veins - we don’t have to worry about having scattered nodes everywhere. I’m kinda obsessed with that. ;) The Advanced Mining Machine also has a “rate” slider when clicked on. Can go up to 300% rate - though chows down the power.
You can always get every vein on a node with 1 or 2 advanced miners but sometimes it takes a bit of finagling with the angles. The collisions on them make it incredibly difficult sometimes.
You should really reference past playlists and the blueprints in there for people who haven't binge watched all your DSP stuff yet 🙂. There are some great blueprints there, for example the super proliferation fractionation blueprint pretty much floods you with deuterium and makes interstellar power a breeze.
Previous episode! Blueprint here (includes both the things you're missing): www.dysonsphereblueprints.com/blueprints/factory-mall-planet-tier-2-extention
Following this series loosely and deviating at times to fill gaps I find myself encountering at the time, I quite like how 3-4 videos later I find you covering the same approach I opt'ed for myself. For example setting up Hydrogen and Deuterium processing on the hub world was something I introduced the moment I realised I was going to need chemical processing. Or mass producing orbital collectors as part of producing ILS to start with. And same happened again for the Deuterium fuel rod block, I set that up right as I unlocked yellow science and introduced it on my homeworld starting research block. Kind of nice to see I was very much on the right track with the deviations I made :))
LOL i had no idea those miners let you automate even further mining , bro when i jump on first planet i made a "highway" with belters and stuff plugged into haha
I cant find the blueprint for the lava planet once you started building the smelters, did you forget to upload it? I got the improved demand dome, but not the smelter setup
Regarding Dyson sphere planning, as you said, large is good but takes a lot of resources, so I usually start with the biggest possible size but only build a belt-like structure, something akin to a ring world. That way you have the benefit of possibly having a planet on the inside, but it won't take nearly as much resources as a full sphere. You can also start building it without having researched all the Dyson sphere upgrades, and upgrade the structure as resources and tech allow. Also, the game doesn't tell you this, but structures around giant stars can get *way* bigger than those around normal stars, so in terms of "brute power", a B-type giant is better than an O-type main sequence star. The O-type is still more efficient since it usually emits more power per surface area unit (as very much opposed to the real world), but you will get more out of the giant star in total. Not that you are likely to ever need all than power, but we all like to build big, right? And who knows what our engines of war will eventually consume.
These videos are absolutely fantastic, and I'm learning a lot simply by playing along. Just one question: How big was the sphere you made? (and blueprint for it maybe)? thx!
I always tend to start with a max range sphere that just contains a few small shell parts. Your first spheres will be SLOWWWW to construct, so you might as well start out simple & small
I have built the frame of the dyson sphere but I cannot get the sails to go fill the gaps. It instead adds a swarm around the star. I find it extremely frustrating, as I can't find a way to get the sails to be part of the dyson sphere
I'm 95% sure you built the frame, but did not add in the filler components in between the frames. Once you do, the swarm will automatically start filling the sphere. Check out this guide that walks you through every step of making a sphere, hopefully that helps! ruclips.net/video/6WEylnY0WR0/видео.html
Bro, why do you use particle colliders to produce deuterium instead of fractionators? Slower production, you consume more hydrogen per deuterium output, and you consume more power per deuterium output.
I've been using both, but in this particular build is is mostly because the fractionators take up more space. That said, I agree with you that overall the fractionators are the easier way to go. In my most recent masterclass I stuck with just a fractionator build or two ;)
sadly no neutron star or black hole spawned on my seed and other problem was on first planets and solar systems i was not able to place demand/suply domes as planets were lager/smaler or some minor problems with blueprints that i was able to solve in a minute or so (missing requested items in chests, etc.) but still helped alot and already dyson sphere done with your help for the first time when ill start over deffinetly will check cluster for black holes neutron stars ... what are your setting for cluster creation ? or did i miss something or set up differently ?
@@Yardiff nope not modded supply dome is name of the blueprint an chest=strorage im just used to call it that from other games and about that neutron and black hole ... yeah thats what i though too
ok so I think in the previous episode you didn't stress how important it is to have plenty of "mining planets". I had to wait and make more of those for better raw resources before I start with the actions of this episode. But even after I did that, Im still very bottlenecked in my mall planet due to drones not taking materials in time to most places or just not taking anything where it's needed, they behave weirdly
You are very heavy on bot rather than PLS, will that be more efficient on the power consumption side? BTW with a splitter at the bottom of your storage-distributor unit will eliminate your need for sorters to put in or out.
whats the issue with wind energie? my planet has a 130% wind yield, vs 100 & solar, each turbine produces arround 70 more kilowatt and fits perfectly between 2 solartiles , once blueprinted there is no disadvantage in using the situational planetary weather situation to your advantage. i hope theyll add some planets with low sun and wind and the abilitie to drain power out of water in the future ^^ i love the variety there omg 17:22 1/6 of my first main production planet is chemicals..... time for hunting... and what was that about red smelters??? black holes??? im still riddleing about black matter, since i couldnt even craft it in the tir 2 chemical plant lol.... so they dont want us to build that stuff? they rather want to through me into a black hole? what next? maybe some tipps to easier blueprinting? something more handy than copieing a recipe and manually pasting it one by one into each fabrication unit? i think i saw something like that on a nilaus video, but he is so scared someone finds out his forbidden tricks that he allways superfast wooshes along, not even on slowmo im able to tell what he does lol
Nothing wrong with wind power! I just don't like the look of turbines ;) Anything related to red smelters etc is pretty much endgame. Regarding setting recipes, just set in the first buildng and then copy that building/drag it over your existing ones as if you're building a line of them. This sets the recipe (along with the sorters etc) on all of them easily!
@@TheDutchActuary when i copie a building inclusive sorters, exclusive belts, the game behaves strange while dragging, or more precise, it kind of draws a line of the building im trying to paste, but that line glitches into itself. I have to type at least 3 times tab, just to get it so mutch out of itself, that im able to place it, but formations like 2 space 2 or three space three, are not at all pastablefor me. Are there any more blueprint related shortkeys besides of tab, that i should be aware of??
@@BlackRainEntertain I don't recognize the behaviour that you're describing at all. Are you using any mods that might be out of date that are causing this?
@@TheDutchActuary welp... i was just stupid. in order to drag and paste buildings, i opened the blueprint folder everytime... if you try to duplicate blueprints.... you have to click on every single sorter after clicking onto the main building in order to mark them... i did not know that i have to hold shift, before clicking on a building with recipes and sorters... in order to drag em completely without opening the blueprints tab...
I am curious, the bots seemed very effective for the start, but now that we're pondering white science this doesn't seem very scalable from a computer performance perspective. Won't all the bots lead to big FPS slowdowns very fast compared to logistics drones, or is the nitty gritty of their work not simulated when you're not on the planet? -Fellow european accounting fan
Hahahah well I managed to get a decent amount of white science going before it got too slow (although I do have pretty decent hardware to handle it). I never play too far into the endgame, after something like 20-30 levels into the repeated white science techs things get repetitive. I haven't tested it, but I didn't notice a significant different between bots and drones in terms of performance for the early endgame. Drones tend to fly around in huge numbers as well, and usually with fairly small amounts of resources.
@@TheDutchActuary I usually set my drones to only carry full loads (except for building requesters of course, using a modified version of Nilaus "new" pole stations), and given that they can carry 10 times more than the bots I hope it's making a difference. To keep the fun going I decided to make a couple different dyson spheres this time focusing on trying to make something aesthetically pleasing instead of efficient and scale the hell out of my white science (30/s minimum, right?) and follow the "next broken thing" trail a bit wherever. It stayed fun pretty far into the endgame as I was still designing new product modules and polishing old ones with the end-game tech like stacking stations and upgraded furnaces and chemlabs - and fixing old mistakes with the old modules of course. Not yet started with full builds of all science from raw resources yet however, only have modules for individual science types. I should try making more complete modules for the next run.
By definition a Dyson sphere is a sphere around a sun to collect all of it's light energy ( usually at the distance that is habitable) ..... Is there a name for simply putting a ring or sphere around a planet ? ( Combine either with space elevators & you have easier access to orbit. )
@@TheDutchActuary ring world is a ring at habitable distance with sun in center .. I was asking about if there is a name for putting a ring or sphere around a planet .
@@ehoffmeister8160 You're right of course, but I don't know if that has a specific name. I'd just call it a ring world as well, although technically it would be an very elaborate space station? I see an opportunity here - What are we calling it? :D
its fun all along but you get headache with some material you need that are too far away or you stuck in a bottleneck because you didn't prepare for space warp fuel or your automation factory are just too messy like mine
Dude I have to admit im stunned by the complexity, im playing along so far, im 35 years old, have a lot to do, but im addicted :S Keep up the Good work! And nice calming voice btw, that helps watching sequences over and over again
This was so much fun to build! Bit on the longer side, but hope you all enjoy! Next time: Taking over the galaxy.....
Hey man, I watched almost all of this series to understand how you are using logistics bots :)
In my personal experience they are terrible so far, I think a lot needs to be fixed about them. They work wonders if there are only 1-2 possible routes, but they get confused when there are 5+ routes possible (graphite on a mall planet for example). Some of the receivers get very few even if I have thousands in the supplying box. I tried adding additional distributers, realised some other weird behaviour where one of the distributer runs out and still tries to supply everyone while other is chuck full of materials (right next to this one)
If you are "ok" with "thing5" not being produced until 100% of assigned storage of "thing 1-2-3-4" is done (despite having enough input for all 5). they are usable but if I want to streamline the process I resort to belting or planetary logistics.
do you have any tips or tricks about how to overcome these non-distributing/receiving logistics bots?
@@most-average-athelete Bots (as well as drones and vessels) only work if you either have only a FEW destinations for them to go, or a complete overkill of supply.
In my builds in this series I initially start out with the former, and aim for the latter down the line.
The supply/demand AI needs some improvements before the final release to really make it work flawlessly.
But if you make builds going from full raw to endproducts, that solves a lot of issues. Check out my ' super proliferation ' run for some good examples for that type of build if you're interested!
@@most-average-athelete I find it easier to build multiple Storage/bots at the end of the belts.
Like 30 bots 3 storage units (it’s a lot I know) but it help with bottle neck.
Love your videos dude! Always try and somewhat replicate your builds and always end up making a bit of a mess and end up squeezing things together, but I guess it's all trial and error. Just unlocked Green cubes and preparing for the next phase! Keep up the good work.
Very nice, 1 SC a second is a good drip-feed. That’s 3600 an hour - go have dinner and watch a movie while things run and you’re done.
It’s nice to see the clean look of the build, my stuff is looking very long/big. I suppose because I want 2 SC/sec.
I love the blueprint for the power grind!! you're a genuis!
You can put rocket launchers next to each other and link them with a sorter if you rotate every other launcher. No belts needed.
^this
Really struggling on this last part appreciate all the effort gone into the video, but when doing any build a quick look at the blueprint screen helps a lot with grid finding.
Thanks for the feedback! I'll try to remember this for future runs! (there'll definitely be more! :))
When putting down the small miners, we can put several of them around/under the advanced mining machine. Can be useful when dealing with weirdly-shaped veins - we don’t have to worry about having scattered nodes everywhere. I’m kinda obsessed with that. ;)
The Advanced Mining Machine also has a “rate” slider when clicked on. Can go up to 300% rate - though chows down the power.
You can always get every vein on a node with 1 or 2 advanced miners but sometimes it takes a bit of finagling with the angles. The collisions on them make it incredibly difficult sometimes.
You should really reference past playlists and the blueprints in there for people who haven't binge watched all your DSP stuff yet 🙂. There are some great blueprints there, for example the super proliferation fractionation blueprint pretty much floods you with deuterium and makes interstellar power a breeze.
where can we find the sphere blueprint?
very concise and clever as usual
Thank you!
Did I miss the part where we mass produce Quantum Chips and Frame Materials? I can't find the blueprint either. Thank you.
Previous episode! Blueprint here (includes both the things you're missing): www.dysonsphereblueprints.com/blueprints/factory-mall-planet-tier-2-extention
Following this series loosely and deviating at times to fill gaps I find myself encountering at the time, I quite like how 3-4 videos later I find you covering the same approach I opt'ed for myself. For example setting up Hydrogen and Deuterium processing on the hub world was something I introduced the moment I realised I was going to need chemical processing. Or mass producing orbital collectors as part of producing ILS to start with.
And same happened again for the Deuterium fuel rod block, I set that up right as I unlocked yellow science and introduced it on my homeworld starting research block.
Kind of nice to see I was very much on the right track with the deviations I made :))
LOL i had no idea those miners let you automate even further mining , bro when i jump on first planet i made a "highway" with belters and stuff plugged into haha
I cant find the blueprint for the lava planet once you started building the smelters, did you forget to upload it? I got the improved demand dome, but not the smelter setup
I am surprised they have yet to add a recycling system to break down items to get some materials back from old items
Me when I litter and want to dump some of my older stuff into the endless storage bins I have all over
Regarding Dyson sphere planning, as you said, large is good but takes a lot of resources, so I usually start with the biggest possible size but only build a belt-like structure, something akin to a ring world. That way you have the benefit of possibly having a planet on the inside, but it won't take nearly as much resources as a full sphere. You can also start building it without having researched all the Dyson sphere upgrades, and upgrade the structure as resources and tech allow.
Also, the game doesn't tell you this, but structures around giant stars can get *way* bigger than those around normal stars, so in terms of "brute power", a B-type giant is better than an O-type main sequence star. The O-type is still more efficient since it usually emits more power per surface area unit (as very much opposed to the real world), but you will get more out of the giant star in total. Not that you are likely to ever need all than power, but we all like to build big, right? And who knows what our engines of war will eventually consume.
Pretty much what I do! I actually had no idea that the radius around larger stars was larger as well, nice tidbit!
These videos are absolutely fantastic, and I'm learning a lot simply by playing along. Just one question: How big was the sphere you made? (and blueprint for it maybe)? thx!
I always tend to start with a max range sphere that just contains a few small shell parts. Your first spheres will be SLOWWWW to construct, so you might as well start out simple & small
By *small* I mean small in amount of nodes etc, not small in radius.
ye been waiting for your vid buddy
Very nice build
When you proliferate for the rocket/sail factory, do you leave it on the +25% extra resource or 100% extra speed? Thanks for this video series!
I use +25% everywhere, and 100% extra speed nowhere (aside from the few factories that don't allow the 25% extra).
I have built the frame of the dyson sphere but I cannot get the sails to go fill the gaps. It instead adds a swarm around the star. I find it extremely frustrating, as I can't find a way to get the sails to be part of the dyson sphere
I'm 95% sure you built the frame, but did not add in the filler components in between the frames. Once you do, the swarm will automatically start filling the sphere.
Check out this guide that walks you through every step of making a sphere, hopefully that helps!
ruclips.net/video/6WEylnY0WR0/видео.html
@@TheDutchActuary You are right. Thanks :)
I’ve just realized how extreme I’ve gone….. I am no where near building the sphere and I have like triple the production on everything
Hahahah welcome to factory games! The Factory...Must....Grow.....
Bro, why do you use particle colliders to produce deuterium instead of fractionators?
Slower production, you consume more hydrogen per deuterium output, and you consume more power per deuterium output.
I've been using both, but in this particular build is is mostly because the fractionators take up more space.
That said, I agree with you that overall the fractionators are the easier way to go. In my most recent masterclass I stuck with just a fractionator build or two ;)
@@TheDutchActuary I see! Thanks for explaining!
sadly no neutron star or black hole spawned on my seed and other problem was on first planets and solar systems i was not able to place demand/suply domes as planets were lager/smaler or some minor problems with blueprints that i was able to solve in a minute or so (missing requested items in chests, etc.) but still helped alot and already dyson sphere done with your help for the first time when ill start over deffinetly will check cluster for black holes neutron stars ... what are your setting for cluster creation ? or did i miss something or set up differently ?
Are you playing on a modded game? Because as far as I am aware there is a black hole and a neutron star in every seed.
Supply domes, requested items in chests - yeah sounds like a broken mod.
@@Yardiff nope not modded supply dome is name of the blueprint an chest=strorage im just used to call it that from other games and about that neutron and black hole ... yeah thats what i though too
That's odd, I don't think i've ever seen a seed without a neutron/black hole spawn. That sounds like a bug (or a mod interfering)
How did you get enough hydrogen to make that much deuterium w/ that many particle colliders?
Orbital collectors. 2-3 gas giants will get you a LONG way, especially after a few vein utilization upgrades
ok so I think in the previous episode you didn't stress how important it is to have plenty of "mining planets". I had to wait and make more of those for better raw resources before I start with the actions of this episode. But even after I did that, Im still very bottlenecked in my mall planet due to drones not taking materials in time to most places or just not taking anything where it's needed, they behave weirdly
You are very heavy on bot rather than PLS, will that be more efficient on the power consumption side? BTW with a splitter at the bottom of your storage-distributor unit will eliminate your need for sorters to put in or out.
I took the bot-route to the extreme in this playthrough, but there's definitely nothing wrong with PLS either, as it works more or less the same.
@@TheDutchActuary bro, what is your VGA card and CPU?
CPU: i5-10400F
GPU: RTX 3060
@@KurniawanJanuar
whats the issue with wind energie? my planet has a 130% wind yield, vs 100 & solar, each turbine produces arround 70 more kilowatt and fits perfectly between 2 solartiles , once blueprinted there is no disadvantage in using the situational planetary weather situation to your advantage.
i hope theyll add some planets with low sun and wind and the abilitie to drain power out of water in the future ^^ i love the variety there
omg 17:22 1/6 of my first main production planet is chemicals..... time for hunting... and what was that about red smelters??? black holes??? im still riddleing about black matter, since i couldnt even craft it in the tir 2 chemical plant lol.... so they dont want us to build that stuff? they rather want to through me into a black hole? what next? maybe some tipps to easier blueprinting? something more handy than copieing a recipe and manually pasting it one by one into each fabrication unit? i think i saw something like that on a nilaus video, but he is so scared someone finds out his forbidden tricks that he allways superfast wooshes along, not even on slowmo im able to tell what he does lol
Nothing wrong with wind power! I just don't like the look of turbines ;)
Anything related to red smelters etc is pretty much endgame. Regarding setting recipes, just set in the first buildng and then copy that building/drag it over your existing ones as if you're building a line of them. This sets the recipe (along with the sorters etc) on all of them easily!
@@TheDutchActuary when i copie a building inclusive sorters, exclusive belts, the game behaves strange while dragging, or more precise, it kind of draws a line of the building im trying to paste, but that line glitches into itself.
I have to type at least 3 times tab, just to get it so mutch out of itself, that im able to place it, but formations like 2 space 2 or three space three, are not at all pastablefor me. Are there any more blueprint related shortkeys besides of tab, that i should be aware of??
@@BlackRainEntertain I don't recognize the behaviour that you're describing at all. Are you using any mods that might be out of date that are causing this?
@@TheDutchActuary welp... i was just stupid. in order to drag and paste buildings, i opened the blueprint folder everytime... if you try to duplicate blueprints.... you have to click on every single sorter after clicking onto the main building in order to mark them... i did not know that i have to hold shift, before clicking on a building with recipes and sorters... in order to drag em completely without opening the blueprints tab...
@@BlackRainEntertain Glad you figured it out!!
At 3:18 mining planet blueprint
I must be blind but where is this blueprint?
It is right there at 8:32
I should sleep more :)
Thanks for the great series and the blueprints. love your style.
www.dysonsphereblueprints.com/blueprints/factory-mining-planet-power-grid
oh nvm you found it! Also, sleep is overrated! :D@@pauldavies6392
I am curious, the bots seemed very effective for the start, but now that we're pondering white science this doesn't seem very scalable from a computer performance perspective.
Won't all the bots lead to big FPS slowdowns very fast compared to logistics drones, or is the nitty gritty of their work not simulated when you're not on the planet?
-Fellow european accounting fan
Hahahah well I managed to get a decent amount of white science going before it got too slow (although I do have pretty decent hardware to handle it). I never play too far into the endgame, after something like 20-30 levels into the repeated white science techs things get repetitive.
I haven't tested it, but I didn't notice a significant different between bots and drones in terms of performance for the early endgame. Drones tend to fly around in huge numbers as well, and usually with fairly small amounts of resources.
@@TheDutchActuary I usually set my drones to only carry full loads (except for building requesters of course, using a modified version of Nilaus "new" pole stations), and given that they can carry 10 times more than the bots I hope it's making a difference.
To keep the fun going I decided to make a couple different dyson spheres this time focusing on trying to make something aesthetically pleasing instead of efficient and scale the hell out of my white science (30/s minimum, right?) and follow the "next broken thing" trail a bit wherever. It stayed fun pretty far into the endgame as I was still designing new product modules and polishing old ones with the end-game tech like stacking stations and upgraded furnaces and chemlabs - and fixing old mistakes with the old modules of course.
Not yet started with full builds of all science from raw resources yet however, only have modules for individual science types. I should try making more complete modules for the next run.
Sounds like a lot of fun!@@Hust91
By definition a Dyson sphere is a sphere around a sun to collect all of it's light energy ( usually at the distance that is habitable) ..... Is there a name for simply putting a ring or sphere around a planet ? ( Combine either with space elevators & you have easier access to orbit. )
The ring version is simply called a ring world. It's a novel concept that seems like an awesome way to live!
@@TheDutchActuary ring world is a ring at habitable distance with sun in center .. I was asking about if there is a name for putting a ring or sphere around a planet .
@@ehoffmeister8160 You're right of course, but I don't know if that has a specific name. I'd just call it a ring world as well, although technically it would be an very elaborate space station?
I see an opportunity here - What are we calling it? :D
its fun all along but you get headache with some material you need that are too far away or you stuck in a bottleneck because you didn't prepare for space warp fuel or your automation factory are just too messy like mine
Try my newest series! My aim is to avoid exactly this issue!
Rockets and sails blueprint has a sorter pulling copper ore into logistics distributor, preventing ingots from going in there.
ooof cringe design and lingo
First
No one can build as efficiently as I do, but no one can afford my expertise