All the science types in a single build!| Dyson Sphere Program | Masterclass #6
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- Опубликовано: 5 окт 2024
- This is a step-by-step "Play Along" guide on Dyson Sphere Program, 2023 Proof. Blueprints included!
This episode: Getting the entire technology tree done!
This run will be focused on
Explaining all the details
No Spaghetti
Easy to use layouts and blueprints
Blueprints supplied! (Tech appropriate, based on latest update)
This playstyle is extremely organized and will very effectively scale towards endgame, and in my humble opinion, very optimized.
It is definitely not the only way to play, so I encourage you to try things out for yourself as well!
Don't forget to like the video if you find it useful, and subscribe to see the rest :)
Dyson Sphere Program is currently in Early Access and updated on a regular basis. Despite being in early access, it is extremely polished and complete, so I highly recommend you checking out the game if you are a fan of Factorio, Satisfactory or other building/management/factory games.
I am not sponsored in any way - Just a big fan of the game.
CHECK OUT MY UPDATES ON DSP:
• Updates - Dyson Sphere...
BLUEPRINT COLLECTION:
www.dysonspher...
#DysonSphereProgram #Letsplay #Blueprint #Tutorial #Guide
A tip for easy Soil Piles in the early game: Instead of using foundations (and your precious starter system iron) to collect soil just make a blueprint with several (or dozens, your call) thermal power stations placed close together. Stamp that down in hilly areas to get soil piles, pick up the power stations back up, repeat -- they are infinitely reusable.
If the blueprint can't be placed due to overlapping water or other buildings, use Shift + Enter. That will place buildings in the valid spots and skip the collision spots. It's fast and cheap enough to do from the first days of the game.
This game is so complex, but with your videos it is so easy
Good work 👍🏻
A freeway to get soil pile is to just lay down a whole bunch of buildings and then delete them and you'll get all the soil pile that you covered with those buildings
Hi TDA, I'm playing along and am on Masterclass #4 but wanted to say thanks for this guide. It's the furthest I've gotten into the game so far and I purchased it when it 1st hit Steam. Are you going to take this series all the way? You can tell how much work you are putting into this run so I wanted to thank you. 👍
Definitely doing the whole thing as with all my previous playthoughs. Glad you like it!
I'm a seasoned player but decided to follow this step by step. I like the subtle way you slowly develop everything so you are prepared to venture out well equipped. I would be trying to make 'mega' builds as soon as possible thinking that was the way to go but this is more satisfying! Thanks for this and the blueprints!
You've changed this game from wtf to this is awesome! Thank you so much!
For the logistic station solution:
With the auto-jump on belts nowadays, you could cut a hole in the belt ring to the outermost belt, place the belt from the station to the furthest away belt, then drag the 2nd outermost one over the newly added belt.
Repeat for 2nd outermost, 3rd outermost, and so on, making the ring go over the entry belts instead of the entry belts trying and failing to go over the ring belts.
Also when placing the bot stations, why not have the box feeding the innermost belt closest to the machines, then the next belt can be close to the next box in line (or the boxes can be one step out and put power in the middle). That way all the sorters are at minimal distance and max speed.
And thank you for the videos, they're really god, and even inspiring to make my own variations on your builds!
Love love love this build! Well thought out and, of course, lovely ratios too!
I've found refining the needed resources ("from raw") inside a large build adds a LOT of robustness. Since following this approach I find I don't have to travel to across the cluster to troubleshoot why my local purple and green science builds have decided to stop working. Sure a planet sized megabuild for processors is impressive looking, it's an attractive flex. But it's also a single point of failure for multiple production lines. Kudos for the "just enough, made right here" approach.
This has been so helpful i started playing recently and these videos were a life saver and the only reason I managed to stumble my way into making a dyson sphere.
I bingewatched this current series and I think with this playthrough I will finally get past yellow science for once.
Same ✌🏻
I got now green sience, first time
You can do it!
I love how clean your builds are! ❤
Been really enjoying this series and using it for inspiration in my play through as I go along. I just love this game. So many layers! I thought the logistic bots all over were cool, but the drones and ships flying all over ontop of it. So much activity in the sky.
Hahaha yea if you combine all of it, your planets turn into bee hives! :D
Those clean clean builds mmm mmm mmm, makes my day every time i watch em :)
I really love how this one turned out in particular!
These series are actually amazing!
Amazing episode again! Thanks for the very high quality content
nice welldone. love how it all comes together man. like the amount of math you went through to get it perfect 😅 thats on another level mate. amazing
I also really really love this series! Dankjewel!!!
Question: Is there a reason not to proliferate the incoming oil in the science production flow?
Remark: proliferate the outgoing foundation tiles in the mall - they provide a bonuis
It's so strange seeing other people build. Near the beginning I saw you making "novice" mistakes but even though your designs were still interesting. Then, near middle, I learned something super useful and that's the modular splitters. This is part of the reason I like watching others. Never know what's going to pop up.
I feel like I'm massively underestimating the scale of some of the builds in my game.
This is super useful for getting really efficient builds made, but ho-boy. This one build has been... challenging to make while trying to do the never use foundations challenge!
Need to figure out how to make the assembly lines into chunks, because theres no way i can build everything in one spot!
Oh boy, the no-foundation challenge is so extremely aggrevating. I would recommend finding a 100% building area planet for your larger builds for such a run!
@@TheDutchActuary already have! Funny enough, it's literally right next to my starter world!
....hiding behind a gas giant....
...while my titanium/iron/copper world is on the other side of the system...
It's a fun flight between the three :B
10 seconds in, liked, subscribed and commented below :D
Thanks!
Very nice. Timely too, as I finish up my planetary mall and think about going back to the starter planet and convert it to carbon-producing stuff: plastic, refined oil, and graphite.
I have a personal obsession with being hydrogen-neutral w/regards to refined oil production. By direct-feeding the outputs from Plasma Refining into a refinery with the Reforming Refine recipe.
The result is a pair of linked refineries which take 2 crude oil + 1 coal and produce 3 refined oil every 4 seconds. I think of it as a “large refinery” that comes in two parts. Kind of weird thinking…
I sometimes forget the filters on the direct-inject sorters - that’s when things can gunk up. Otherwise though, it’s nice (IMO).
Just have tried a similar approach today. Though in some cases when a resource is used only in one destination I picked conveyors over bots. It worked like a charm initially.. Then I copied the setup to double production.. That also worked after a fashion but with some issues at the beginning - when a production was just starting up (and even when the blueprint had not been built yet) the bots from a new copy got to the existing one and stole a lot of the resources there hindering production. The process managed to stabilize in time though but with some help. Then I placed 3rd and 4th copy.. And thats where things got really messy. For some reason half of the bots are flying from one copy to another on the other side of a planet to get resources there. A complete chaos is happening and I don't have any control over it. The resulting production is about 3.2 of initial instead of 4.
Yep, the bots having multiple options to fly to gets messy. It does sort itself out after some time due to the ' most popular ' destination getting backed up, so they need to go elsewhere. But its a bit chaotic if you scale up significantly.
I'm hoping for a smarter AI on the bots/drones/vessels in a future update!
I'm playing along and it's awesome, keep up the great work!
w video cant wait for the next one!
spaghetti, lasagna, its still pasta :D great series
Thanks! And now i'm hungry...!
get soil from farming Fog! There's a few achievements for that too.
Yup, even on normal difficulty the fog basically remove any issues of getting soil pile!
WHEN IS THE NEXT EPISODE I LOVE THESE VIDOES!!!!
Dammit dutch stop being so useful!
No!
26:05 bottom line of assemblers, it looks like the proliferators aren't connected
Nice!!!!
"Putting everything in this tiny little hole is not going to fit" - The Dutch Actuary, 2023
I deny everything.
Hmm.. maybe it's because I decided to tackle this game all these months after this series but man I am having problems replicating this step. A lot of the blueprint ILS don't seem to be doing anything. I built everything exactly as here and somehow I'm a tech behind, locked behind 200 purple, that I can't get yet. Hmm.. It's definitely a me problem. I would have never made it this far without this guide though. Hoping I can figure out what wrong. Would love to actually finish this game.
Ha nevermind. I didn't have *any* logistics drones between ILS's, this 'seems' to have fixed my issue.
Glad you figured it out! It takes a while to 'fire up' using this approach as well (hence my shift to using more of a mix of drones and bots in the next playthrough)@@BlueViper8907
I think for me I got ahead of building blueprints before research so I had a lot of buildings that were trying to build something I didn't have unlocked so I had to go back and look at the icons to figure out what it was supposed to be. All good now!@@TheDutchActuary
Hi TDA, Still following from the beginning however which ep did you make Frame Material ? I seem to have missed this. Thanks
He didn't. He just conveniently left that out. Same with Miniature Particle Colliders. The blueprint calls for 10 of them, but they are not made anywhere, and he never mentions them. You have to fix a lot of his things in the blueprints and he conveniently omits them often.
I appreciate going all in on the logistic bots but at some point isn’t throughput going to be an issue? I know research bumps up their speed and carrying capacity but it’s not a ton and you only have 10 on each box.
The science part really made me think about this. Seems like you aren’t hitting bottlenecks though so that’s good.
I'll admit I got a bit carried away with having fun with the bots - it's definitely not the ONLY way to do this!
Logistic bots are also definitely not something you want to use in high-throughput builds, but this is not one of them. As long as you keep the distances relatively small and the items/s low enough, it works just fine.
It also comes down to simply having enough bots in the areas with higher demand. Keep in mind that by default the sending/receiving station come with a total of 20 bots, so it's not as bad as it looks initially. The speed & cargo upgrades bump up their usability a LOT as well.
Still, there's a minor bottleneck in this build regarding hydrogen. However that will be resolved very easily later on (next episode). Still, I wouldn't blame anyone replacing the triple box for hydrogen with a PLS setup.
At 14:59 - Did I understand correctly that you pump raw oil into ILS's around the planet and deliver them locally to the starting one?
I refine the oil on the planet(s) where the raw oil is mined.
@@TheDutchActuary Thanks! Honestly this whole series has been amazing and I'm almost at my first rockets for the sphere. Thanks for these videos too, I've seen (albeit a bit late) that there's a more recent and updated series so gonna binge that once I am done with this one :)
I'm actually working on an update to this Masterclass as we speak, happy to hear you found it useful!@@Desarth00
8:09 I get confused with all this!!
Maybe a silly request but would it be possible to do a 'perfect ratio' guide?
For some reason I can't figure it out in this game even tho in games like Satisfactory its not an issue at all for me.
How about a full playlist with detailed perfect ratio build for pretty much everything in the game? :)
In the first episodes I explain the concept alongside making the actual builds. From there, it is simply extrapolating for it!
ruclips.net/p/PLvL9DTY8LNDNboLYI9o5ZNPAwLnOILLsk
Hey. Curious. Did you tear down your fence ld science u were using before building?
Not yet!
Forgetting filters, for me forgetting filters is standard before copy pasting the build.
For me it is power for sure. I can't count the number of times I completely forgot to set up power before copying the entire thing 10 times.....
just Question: Why don't you put all the BLUEPRINT in text files and upload them to Google Drive?
Why wouldn't I use the website specifically designed for sharing blueprints though?
Wouldn't it be easier and more efficient to put splitters with storage boxes on top at the end of your lines??
That way, instead of using sorters, the items just run straight into the storage boxes themsleves. Uses less power and the sorters wont be a bottleneck ever. Sounds more efficient to me atleast idk 🤔 I'm typically bad at this part of the game anyways lol.
Same with the science polar hub too
A blue sorter like he's using here is fast enough to keep up with a blue belt, if the distance is 1 tile. 3 of them per box is more than enough. Your suggestions work too. But I think mostly it comes down to style -- and that's perfectly valid. This style is easy for new players to understand and I think that's a good thing in a tutorial.
As smw2828 already replied, it's mostly a matter of style. The splitter size doesn't really fit into the layout scheme I use, the 'box on top of a sorter' just looks weird to me, and I don't consider the sorter materials or power usage of those to be significant enough to worry about.
Honestly if you're optimizing the 'receiving' boxes can work in almost every case with just a single sorter. The 'outgoing' boxes putting materials on the belt will in most cases work fine with just a duo, a few exceptions aside.
Personally I just stick with the triple setup because (A) it looks nice and (B) I can do it on autopilot that way.
That's just me though, and there is far from just ' one correct way ' of playing this game!
Man I built this whole science lab😢 before realising there was a blueprint
Journey before destination! Be proud of what you built!
Is there a blueprint for this spaghetti-ish layout with the smelters and assemblers? :)
reason why is: I cannot set it up like that. It won't let me stack the proliferators like that, and even when I can be done they cannot be connected in the way you set it up in the video, which really annoys me at this point. I've been trying this for like 30 min now
All the blueprints are in the blueprint collection in the description. But it's weird that it's not working for you, the proliferators should just stack. Perhaps you're using any mods that are interfering?
@@TheDutchActuary First of all: Thanks for the reply! No mods, playing vanilla since it's pretty much my first time playing DSP. I just used another layout for it and it works fine as well... I am however seem to miss the titanium crystals for the science?
@@TheDutchActuary Also: Where did the titanium glass come from? :D Did I miss the glass production in this setup?
It's all in there! check out the full blueprint on a sandbox savegame if you want, it's an easy way to figure out what you're missing @@HiddenLoasmo
Hmmm, layered pasta, but not spaghetti
Lasagna?
Now you're just making me hungry!
33 hours?
Its lasagne, not spaghetti. LOL.