Dyson Sphere Program | RED CUBES - Starter Hack and Sustainable Design | Beginner Guide/Tutorial
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- Опубликовано: 10 фев 2025
- DYSON SPHERE PROGRAM
Build the most efficient intergalactic factory in space simulation strategy
game Dyson Sphere Program! Harness the power of stars, collect resources,
plan and design production lines and develop your interstellar factory from
a small space workshop to a galaxy-wide industrial empire.
Like Factorio and Satisfactory combined :)
ABOUT THE GAME
Dyson Sphere Program is a sci-fi simulation game with space, adventure,
exploration and factory automation elements where you have to build your
own galactic industrial empire from scratch.
In the distant future, the power of science and technology has ushered a
new age to the human race. Space and time have become irrelevant thanks
to virtual reality. A new kind of supercomputer has been developed - a machine which superior artificial intelligence and computing capability will
push humanity even further. There is only one problem: there isn’t enough
energy in the whole planet to feed this machine.
You are a space engineer in charge of a project launched by the space alliance COSMO, tasked with a massive undertaking: constructing a Dyson
Sphere, a megastructure that would orbit around a star, harnessing all its
power and energy. Only a few decades ago it was considered a hypothetical,
impossible invention - but now it’s in your hands… if you can manage to
develop this space workshop in some galactic backwater into a galaxy-wide
industrial production empire!
ABOUT EARLY ACCESS
While the core mechanics of Dyson Sphere Program are ready, the game still
can grow and evolve a lot - and Early Access is just the perfect place for it to
reach its true potential. We believe that by letting players experience the
main content of Dyson Sphere Program and actively interacting with them
to collect their feedback will allow us to improve the game and make it
much better than it would be without this Early Access stage. Our plans are
for this EA stage to be about 1 year long. But that is not written in stone.
KEY FEATURES
◇ Build a galactic industrial empire from scratch: start with a small workshop and improve it until it spans the whole galaxy
◇ Develop your very own Dyson Sphere, a megastructure that orbits
around a star harnessing all its power and energy, from the first screw
to its completion
◇ Explore a vast universe procedurally generated with all kinds of celestial bodies: neutron stars, white dwarfs, red giants…
◇ Gather resources in planets of all types: ocean, lava, desert, frozen,
gaseous planets…
◇ Research new technologies to improve your factories… and discover
the secrets of the universe
◇ Build mechas to fly, sail or jump through outer space and alien planets
◇ Transport materials across the galaxy to your facilities: thousands of
transport ships will flow endlessly to your factories and back!
◇ Design the most efficient automated factory and production line
◇ Customize your factory and Dyson Sphere to make it unique
◇ Design a balanced power network, producing energy in all kinds of
power plants like wind turbines, artificial stars… through conveyor
belts, and you’ve got technology to help your buildings fit the grid automatically during the construction process. You’ve got the best tools
COSMO can afford to build a massive-scale automated production line
- the most efficient one ever seen in the universe!
SCHEDULE:
Livestream on Twitch: Monday, Wednesday and Friday at 20:00 CET
Lets Play on RUclips: Tuesday, Thursday and Saturday at 16:00 CET
SOCIAL:
Twitch: / nilaus
Patreon: / nilaus
Discord: / discord
Twitter: / christiannilaus
Tips: streamlabs.com...
Merchandise: streamlabs.com...
#DysonSphere #Factorio #Satisfactory
I've wasted a solid two hours trying to optimize my red cubing. THIS just made my day!
Just 2 hours? I’m damn near 50 hours in and I’m still trying. lol
@@bpdubb similar case for me 😂
@@bpdubb I know. The game is not very good at explaining things... I had to spend hours looking up videos on how to get basic ingots. :D
@@bpdubb just here to say that i can feel the pain, im still struggling
@@deksroning125Agreed. I'm here two years later trying it out for the first time. It isn't an intuitive game, unfortunately. However, once you learn (via videos and asking questions in the Discord), then it all starts to make sense!
That is the most efficient setup I've seen. I especially like the use of splitters.
Every new hack you post is a new (and improved) game I start from scratch lol
Awesome work, man. Keep it coming!
(looking forward to the Yellow Matrix design!)
I am thoroughly impressed with this setup. I would have never thought to use separators like this. It makes farming red cubes so much easier. Thank you!!
That is beautiful, Nilaus! You still have 50% excess hydrogen in your output. It will jam up eventually. I solved it with an extra splitter on the output H line, removing 1/3 of the Hydrogen. That goes into fuel cells at first, and later into whatever. I allow only a single stack of graphite in my buffer-- I want production to stop when red cubes are jammed up. That stack is also helpful after red cubes have been idle for a while; if graphite output is jammed, just pick it up.
Yeah to add to it:
The reason why Hydrogen is in excess is because you are still making 1 Hydrogen every 4 seconds from the first process, producing a total of 3 Hydrogen and 2 En. Graphite from a single production set of 3 Refineries.
Man, Ive made such a mess to get red cubes. U ppl make it look so simple, take the game to another level (and made me realize that if something is hard, is my fault haha). Your tips opened up the game for me, completely different experience now. Awesome guides man!
Well, this came along at a great time. I have had issues with my red science build locking up using the priority splitter method Nilaus did in a earlier video and have to "clean out the excess" every so often. The other issue is it won't produce red cubes at a steady state. I am absolutely going to give this a try to see how it goes, but I also wonder about the extra H as well as I think that also breaks the splitting method as well without some sort of storage tank for the extra H that will have to be dealt with later. (Right now, I am working on fuel cells to use the excess, but have just gotten a titanium build going on the lava planet, so it isn't up and running yet). Either way, great work as usual Nilaus. Very clean and useful. Looking forward to more DSP content. I think this game is right in your wheelhouse and you have knocked it out of the park with your content.
I realize this has been out for quite a while now but I'd like to make a comment none-the-less :P
First off this is a fantastic self feeding loop that is quite helpful in Red Cube making! THANK YOU SO MUCH!
I have set this up for myself and spent about 3 hours trying to get it to stop stalling out!
I finally figured out what was happening ... I did not notice if you did this in your video nor did I hear you say anything about it ...
But the splitters between each set of two need to be sorting HYDROGEN only or the whole thing randomly breaks down because it randomly sends graphite and oil across if you do not specify!
Thank you so much for the awesome work KEEP IT UP!
In your stream you asked me if I got some good points from your tutorials. This is the one I had the most benefit from. Awesome explanation, great design! Thanks for these tutorials!
Thanks for this!
Just one thing, I've done the math and, unless I've made a mistake, you actually make more Hydrogen than Carbon with that setup, so it will eventually back up and the system will clog up and stop.
Every 4 second cycle you have:
One refinery taking 2 Crude Oil and making 2 Refined and 1 Hydrogen.
Two refineries taking a total of 4 Hydrogen and 2 Refined Oil and making 2 Carbon and 6 Hydrogen.
In total you're consuming:
2 Crude Oil, 2 Refined Oil and 4 Hydrogen,
while making:
2 Refined Oil, 2 Carbon and 7 Hydrogen.
Net: -2 Crude Oil, +2 Carbon, +3 Hydrogen and 0 Refined Oil.
The red cubes use equal amounts of C and H. So you will very slowly be stocking up on H. If you consume all of the Carbon you'll have left 1 Hydrogen every 4 seconds. 10,000 per container, your stack of 3 containers will take 120,000 seconds to fill up. That's 2,000 minutes or about 33 hours 20 minutes. *Edit: actually, that's 1 Hydrogen every 4 seconds for each setup of 3 refineries. So since you have that times 4, you have a surplus of 1 H per second, so it should fill up all the containers in 8 hours 20 minutes.
I'm thinking that there's a way one can make infinite free red cubes by setting up a power station that only uses oil products, and the whole system is self-sufficient. Sure, it won't be the fastest way of making the cubes, and there are other sources of free energy in the early game like solar and wind, but I'll try to figure out how much science one can make from 1 oil using a system like this. Should be fun. :)
The way I did my setup was to use both the x-ray cracking recipe and also use the regular smelting to complement it and thus achieve 0 surplus. To make a full belt of red cubes, I needed 32 x-rays, 16 plasmas and 8 smelters. This way there is no waste of hydrogen.
Also, can confirm your math here: factoriolab.github.io/list#p=e-matrix*1&s=dsp******1
Later on, it is good to use the excess hydrogen to make hydrogen fuel cells then feed those into the thermal generators. A lot easier and quicker than ringing the equator with solar panels and just as unlimited.
@@spc-tr Not sure about your math? Using that factoriolab link shows that using the number of x-rays/plasmas and smelters you mention, produces 4 red cubes/sec (not a full belt which would be 6/sec) and has an excess of hydrogen of 1.4/s (it produces 8 graphite and 9.4 Hydrogen/s). What did you do differently to that recipe to achieve 0 surplus?
@@kiwidude68 like i said, the trick is to use BOTH the x-ray cracking AND the regular graphite smelting recipe. Factorio lab doesn't let you turn recipes on and off on a per-factory basis, only globally, thats why you can't see the actual results in there.
In order to combine 2 different recipes, you have to open 2 tabs.
one like this , for the hydrogen part: factoriolab.github.io/list#p=e-matrix*360&i=graphite*1&s=dsp*gas-giant+graphene-lv2+ice-giant+photon-formula
(notice the 480 graphite surplus)
another like this for the graphite part (720 - 480 = 240)
factoriolab.github.io/list#p=graphite*240&i=hydrogen*1&s=dsp*gas-giant+graphene-lv2+ice-giant+photon-formula+x-ray
Hope this makes it clear.
What i did in terms of setup, was to merge the output graphite belts with priority set on the one coming from the refineries, so it wouldn't clog and stop the hydrogen production.
As for the setup for the hydrogen loop, you can use a buffer, or not, simply using a splitter with 2 inputs and 2 outputs works. What i did was take hydrogens from the x-rays and the plasmas, with priority on the plasmas, output with priority for the xrays and the remainder goes to the labs.
Works great and doesnt clog.
@@obsidianmoon13 later on the thermal generators become obsolete, so i think the best use for hydrogen is to convert it to deuterium, to make strange matter, to make graviton lens, to make green cubes and space warpers
Thank you for this clean, crisp and efficient way of building, Nilaus!
Wow this is a really neat setup! Saw a different video where he inverts it (2 plasma refineries feed one with x-ray cracking) it produces a lot of refined oil that he then can use to burn on thermal plant to produce energy, plastic and crystals. I like how this game allows you to solve things in multiple ways.
Long time watcher (used your Factorio videos to do my own "all achievements in one game" run), first time commenting. Just started messing around with Dyson Sphere Program and after losing a few hours with overly complicated approaches I thought to myself "Nilhaus must have a video on this right?". Great tutorials and beautifully efficient solutions, looking forward to the rest!
Wow. I had a setup similar to this, with two X-Ray for each refinery, it works perfectly and self sufficient. But this is so much more compact and easier to setup. My god, looking at my spaghetti on my setup, then comparing to yours is so funny.
Great video, looking forward to your next guides.
I really envy (in a good way) people who manage to conceptualize those calculations in there mind. You make it look so easy! Good job and thanks for the tip!
It is a skill, not some inate ability. Practice, experience and refusal to compromise is a good place to start
@@NilausAnd pre-planning / calculating off camera makes it looks easy too.
My friend and I are doing a multiplayer mod run, and he had a blueprint for each refinery building with a layout for importing oil and exporting the hydrogen and refined oil. During our run, we saw that we could get resources from xray cracking but I'm like "nahhh, we already got this system going, it wouldn't be worth it." Well that was *before* I got a eureka moment from this video that the xray cracking not only gave hydrogen, but it *also* gave that necessary graphite-- which is conveniently what you need for the other half of red cubes! And it's not like you need that refined oil from that location because there are always other crude oil seeps that you can harvest for that.
I am absolutely liking this video. Blue cubes were never an issue to make, but red cubes were always that first hurdle because it felt like I had to spam the absolute crap out of refineries in a line and ruin my construction areas just to get decent hydrogen production. But this, this is just pure efficiency right here!
Im 4 hours into the game and it is making my brain hurt.....these videos are very helpful....cheers!
I feel like I'll have to rewatch this more than just a few times again... 😄
Great tutorial! My only comment is that this setup produces .25 Energetic Carbon per second deficit. You will need to empty your hydrogen container eventually or inject 1 Energetic Carbon every ~6 seconds. I fixed the offset by utilizing a splitter with priorities set and feed the Energetic Carbon line from a coal source.
Great technique! Even though I still don't have the game I enjoy watching your builds.
It gives out a mild amount more hydrogen than graphite. You can see at 16:36 the belt on the left of the screen give 2 hydrogen to 1 graphite. I rebuilt this in my world and it does sadly very very slowly overflow your system.
I ran into this same issue and short of burning it i dont know what to do :/
Edit: so i did some further testing on this design (i love it by the way so compact) and you need to siphon off 1 hydrogen per second (so a mk2 sorter after the sorter/filter) that travels 3 grid units) the the system perfectly stays levels on both graphite and hydrogen. And you can burn or use this excess 1 hydrogen per sec wherever you wish
I Think the way he does it isnt the right way...how about just inputing the refined oil and jumpstarting the prozess...after that selffeeding the hydrogen with a sorter putting it out and another sorter behind that putting it in again...then the system will output exactly 1 graphite and 1 hydrogen and you can deal with the hydrogen from the first cracking process eintirely seprate to the second cracking prozess which will never overfeed or starve itself this way...thats what i am doing in my world an is imho the only right way to do it...excess hydrogen then gets burned or further processed into deuterium...which has its own use later on... just my two cents tho...
@@Moerdock Hi, can you explain it again, but this time assume I'm 5yo and stupid... How do I burn the excess hydrogen without burning everything?
@@yuidesu5625 priority splitter on hydrogen output, overflow goes into a consumer
@@manoflead643 Thank you
@@manoflead643 That
11:55 "silly me it needs to be on its side" Haha man I was following you step by step.
It takes genius to do things in the simplest manner. Thank you! Liked and Subscribed.
Nice design. I've seen 3 or 4 different ways on how to approach this. Each way has its benefits. Nice to see so many options to choose from to meet the current need.
It's a pleasure seeing how you show the particularities of DSP, this video is proof of what this game has in store. Waiting for more.
This build is really neat! Well done!
Reminds me alot of the Kovarex setup with the managing of the ins and outs.
Thanx for this, very helpful
These tutorials are infinitely useful to me. Thank you!
single greatest video on the channel. referenced it MANY times. if there's an update for dark fog, please add it!
wow, that's some compact, efficient setup.
This is amazing! My setup was at least three times bigger even when using the new recipe with a feedback loop. Time to throw that out on the garbage
As ever, your tutorials are on point Nilaus! I really like that you don't edit out your screw ups. It's nice seeing how to fix things like forgetting to buffer outputs, misplacing/orientating items etc.
Nilaua man, thank you so much for the startup base vid and this one. As a liver of these games. I don't have the best luck with settingvthinfs up efficiently. But you are def helping me fetched hang of it and ednjoy it even more. Thank you sir. You earned a sub from me.
Thanks for this vid. I tried the initial layout you suggested my first play through. Then after a new save, I tried instead to use the layout for x-ray cracking, but altered the sorters and set it up for plasma, that way i could churn out the red cubes until x-ray researched, then just switch the sorters and tweeked the belts slightly, that way I didnt have to rebuild any of it and the belts were already largely set up. Just my own tip on this concept.
Such a nice and simple design!
Thanks. I was having a build up of refined oil, this solves the problem. Very nice self-contained system.
You want that stockpile for organic crystals (Yellow cubes) and plastic (Purple cubes) down the line. Just build additional tanks until you can bleed it off into production later. I keep ending up scrabbling for refined oil but swimming in hydrogen like a gas giant tourist.
Wow, I'm so surprised that works. Love how robust the simulation is in this game. Beautifully compact build!
I do the refineries a bit different. I have a completely symmetrical build and what I do is that I put a Hydrogen-Filter sorter after the output sorter which just pulls Hydrogen back in.
That guarantees that the things can always run and obviously once the build is saturated the Hydrogen will just go past this sorter. With this there is no need for the startup trick.
I did the math on these for anyone interested. For each 6 refinery module (2 crude processing, 4 x-ray cracking) you will get an output of 30m/H and 15/m eG.
This means for output a 6/s mk1 belt can support up to 3/s crude input (3 modules, 18 refineries), with 1 caveat. Your total output with 3 of these modules will be about 9 items per second. But, you can handle this with mk1 belts by splitting the output belts up into 2 sides of your filter splitter, since you will be at 6/s hydrogen it won't back up because you technically have 12/s input and output on the splitter. I hope I explained that well enough for everyone to understand, it looks a little complicated, lol.
Amazing!
I started with the red ones yesterday and it was an abolute mess.
😅
I'll change it later to this. Thank you so much!
Very good presentation and guide, well done!
I made a similar setup with the same machines but yours is so much more compact lol, I love it :) cool video's and looking forward to more of them
Im new to dyson game and i love these tutorials ❤
Thanks! So helpful! Will continue to watch as I progress :D
@Nilaus: Did you know that if you stack storages, you can have inserters IN/OUT on the different levels...
only so high as the power poles reach ;)
Thanks for this video, by far the best on red cube making I found!
Did this build with MK 2 sorters and it stopped working. So i changed the xray cracker outputs to MK1 sorters and it works great. Thank you
Love the tutorials! Thanks a lot.
Hi Nilaus - Your Video Dyson Sphere Program Red Cubes - Starter Hack And Sustainable Design Beginner Guide Tutorial, Very Suitable To Be Applied In My Home...
I like the compactness of this design, but I'm not a big fan of mixed item belts. Another possible issue with this is that it only works with lvl 1 sorters, lvl 3 sorter with stacking might break the feeding cycle. Also one thing to note, any x-ray fracking setup WON'T produce hydrogen and graphite in a 1:1 ratio, its 1.5:1, so for each 2 refineries doing plasma refining you'll need 1 smelter producing graphite to make it 1:1. 1 refinery produces 30 refined oil and 15 hydrogen a minute. 2 x ray refineries consume 30 refined oil and 60 hydrogen, but they produce 90 hydrogen and 30 graphite. So you end up with 15 - 60 + 90 = 45 hydrogen and 30 graphite per minute for 1 set. This is easy to verify in game as your hydrogen WILL back up, but you probably didn't notice due to the buffering.
amazing. i'm learning so much from your videos. thanks so much for sharing your knowledge with us!!
I use your previous design for this, with the refiners in series. This is MUCH nicer! Sweet sweet efficiency.
Thank you so much!! I spent ages trying to sort the refined oil and Hydrogen!
Worth mentioning: later in the tech tree there are lots of things which need refined oil, and at that point you do not want to be using it all for x-ray cracking. I think cracking is great for the blue/red stage but you probably want to disable it for yellow and purple.
I was considering mentioning that, but I felt that would be too convoluted. Besides, oil is infinite so you may as well set it up like this and perhaps you will redo it later... or maybe not
Or just take another planet and not worry about it.
@@9thsfarchangel Other planets in the starting system don't have oil. At least not usually - it's possible that you can roll oil as a rare resource. I'm unclear exactly how mapgen works. My first game (defaults, lost to corrupt save) had no rare resource, my second (with 2x resource mult) had fire ice. Not sure if the multiplier matters or was just coincidence. Regardless, starting planet is usually the only oil.
Great tutorial on reds. Thanks!
If ist start a new run will watch all of ur Videos again
Moar Cubes. GIVE BORG CUBES!
Love your Dyson Sphere Program stuff and your style so dropping the comment and the like for da Algorithm of d00m since I can't afford to support you. 🙏
- varying comment data here -
Very different build - the others I have seen so far use a priority feedback for hydrogen through a splitter/sorter priotizing the input for XRay and draining the surplus into a tank. Nice.
I did that as well, but I wanted to see if I could make it self-sufficient and I now like this better
Wow, lots of amazing tips here and I like the compact design
Perfect timing for my second game!! This is a life saver! THanks
Ooo and Elegant solution I had not even considered!
i usually only use refineries as produce refined oil and hydrogen and all excess product goes to plastic/kashmir crystal production. but until coal stocks are out it is a must system. thanks for sharing.
You never disappoint :D
This is exactly what I was looking for!
Shooty shooty tutorial please :3
Nailed it again! Excellent! I struggled a bit with the direct inserter as it did not allow connection from basic rfinery into the advanced refineries. Eventually I got it with fast inserters (insorters - sorters). Maybe it has to do with the grid. I built close to the pole.
Wow that is so neat, please keep making these.
Thanks for the setup I had really problems with to much oil but this way its working like a charm :)
Awesome! My x-ray setup kept stopping from oil products stacking. Messy setup I have. This video was helpful. 😃
Nice and clean design.
This is a great guide. I can go back and fix some of my spaghetti mess! Thanks 👍🏻
Thank you for this video omg I'm new to the game 10h and I was producing 4 red cubes/min reasearch was taking forever and now after I build a farm from your blueprint I got A LOT of red cubes !!! do you have any tutorials for yellow and others?
I was having the refinery take hydrogen off the belt after the output so it was feeding itself but it had a habit of just stopping so opted for a looped belt around the xray refineries using a splitter to prioritise keeping the hydrogen into the loop so only the excess went to cubes.
This is AWESOME! Thank you!!!
I really need a BIG tutorial about the Dyson Sphere, how does it work, what’s the most efficient way of building it (dyson swarm orbit settings for example) and everything that is possible to know about it, Coz I am soon going to start sending nodes there.
Ty for ur videos, very helpful, greetings from France.
Clever. Nice. I like it! Thanks!
That’s a cool design
Thanks Nilaus, for the explanation and walkthrough
This is really brilliant work.
I usually just feed the x-ray cracker back into itself for hydrogen. Seems strangely complicated to have refiners feed to one another in pairs.
Just feels weird to me that you go to all this extra trouble to make sure the belt has the perfect ratio, then you split it up anyway.
But you did say there are many ways of doing it, and I respect your approach. Thank you!
I realised I am a baby and just over fed structures. Now I do have porpouse to do it properly Thanks !!!
Fantastic video brother!
Okay, now i have to rebuild everything!
Very elegant design. I had a bit of trouble with the logic behind the three back and forth sorters between the two x-ray crackers, you went pretty fast through that part, and unfortunately it’s the only part that wasn’t obviously intuitive, at least for me. Nice build.
Each cycle on the X-Ray cracking refineries has 3 outputs. You want to push all of the output H into the second X-ray, but you also want to send 1 H back into the first one. It's a self-buffering loop basically. Then when they have built up their internal supplies you have 1 output from each going to your out-belts. Once they're fully running you have exactly 3 outputs running from the first cracker and 2 outputs running from the second cracker, which perfectly balances the input needs of both and drops the surplus onto your belt.
"Even if we build it temporary, we still want to build it neat."
Stong mom vibes.
i used xray cracking around this point in the game. with the amount of hydrogen i was producing, i was just burning it and the refined oil to get rid of excess. was an easy way to get power and not worry about excess oil or hydrogen.
Thank you, works great 👍🏼
Love your elegant design for this.. I had done an "ugly" way of separating the crude oil refinement w/ the hydrogen x-ray cracking as 2 separate lines. But, in the future, as you need refined oil for other production, will you end up building separate refineries to produce more refined oil (since right now, all your refined oil is feeding into x-ray cracking)?
Don't delete the red cube hack... I did like you said here but now I'm building it again in the same place as part of sulfuric acid, so you may as well leave it and reuse it. 😜👍
PS I had two oil close to each other so I could build the second version while the hack was still working.
Wow, I just built my own red science build and taking a break as we speak
Since you're generating hydrogen, set up 4 or 5 fractionaters before the science building. All of that deuterium builds up nicely.
Woah thats so cool!! Thanks for the tips!!
This is great but my refined oil keeps getting stuck in the refinery thats producing it.
Awesome vid! Since you asked for suggestions on tutorials, maybe you could do some on the other matrix cubes, and possibly space warpers?
Will do, but need some more experience first before i can do Tutorials of that ;)
@@Nilaus No pressure. Your engineering genius is always welcome in any sort of way.
Another great tutorial !
I tried this but my plasma refining refineries eventually fill up with refined oil and stop working >.
Your tutorials work from delightfully smooth foundations. Could a player play "messy" until getting a big collection of foundations, terraforming the areas, wipe everything else clean, and start fresh? It seems like the starting planet could support that.
Nothing is as permanent as a temporary solution :)
My therapist: Technical debt isn't real, it can't hurt you
Technical debt:
You are AWESOME!
Please do a yellow matrix one and another one how to effectively launch those solar sails.
This is great! Thanks.
I love how you build things and i got some good ideas from this design (build the oil cracker horizontal from the 2 X-ray :) however, I believe this build must be used jointly with some smelters producing graphite, as you produce 3 hydrogen for only 2 graphite output for each pack of 3 machines. Each machine produces 1 hydrogen whilst only the 2 X-ray crackers produce graphite