Lol! It would be cool if the devs actually got him to voice the English version of the final release. It would certainly be better than the robotic voice with the screwy English they use now. Nilaus has a very professor like voice, he would fit perfectly for a game like this.
Fabulous build. I watch other RUclipsrs do sloppy builds and are proud of "spaghettifying" their bases under the excuse of fun but this is where you stand out - thanks for sharing your techniques and best practices.
Damn this looks epic, you progress so quickly its insane. I've not even gotten off of my home planet after like 10 hours in the game. Also i love the purple ring, its a great touch
Don't mind me, just summarizing the content of each station for myself, because I have to keep coming back to this video and re-watch it every time I land at a new planet: 1. Power: Tesla Tower, Wireless Power Tower, Satellite Substation, Solar Panel 2. Gathering: Mining Machine, Water Pump, Oil Extractor (switch to storage/request 0 where appropriate) 3. Logistics / Production: Conveyor Belt, Sorter, Splitter, Assembling Machine, Arc Smellter (most important #1) 4. Storage: Storage Mk. II, Storage Tank, also Fuel 5. Production: Oil Refinery, Chemical Plant, Fractionator, Miniature Particle Collider 6. Logistics II: Interstellar Logistics Station, Logistics Drone, Logistics Vessel, Space Warper (most important #2) 7. Sphere stuff: Ray Receiver, Artificial Star, EM Rail Ejector, Vertical Launching Silo (usually not requested, except for Artificial Star) 8. Foundation: Foundation (full request, most important #3)
Thank you, this is great!! I can't wait for the next 2 tutorials, they're gonna be super interesting, both the fault lines/meridians tutorial & the hub supplier tutorial
A comment on warper output: always outflow from the requested slot (#1-5) of the tower not #6 so that the import doesn't accidentally empty its reserve used to send ships to fetch more. I might also indent the cube line at the tower position 1 to improve the efficiency of identifying the locations.
Only thing to note, 3:30 is optional. Min load is only for sending vessels. The global hub must be set to 10%, and then it will send the vessels out to the expansion at 10% regardless of what the expansion stations are set at, as seen at 4:25 for the miners. You probably won't have much issues with not setting min load for all the stations that only you take from, such as the belts, though it will likely be useful for ones like power to do so on the planet since the main global hub might get overloaded with requests if you have dozens of planets all requesting materials
it is not optional and it is not only for sending vessels. If the sending ILS has 100% and the receiving has 10% then the receiving ILS will dispatch a vessel at 10%. This can be used to prioritise one among multiple requesters by setting it lower than the other requesters
Nice! That looks amazing. Purple matrix cubes are like the cherry on top. I feel like they are the most under used item in the game currently. Lots of potential for making really cool builds with them. For example: I was thinking about going out and making a RGB planet/ gamer planet with them just for fun.
I love this build for setting up a new planet! The only thing that would make it "better" would be to just lay down a quick Blueprint of this setup all in one whack! I really like this Nilaus - Nicely done!
Love this. If you're building the charging station at the poles you can put the wireless towers in a circle with 2 extras on opposite prime meridians and have 12 charging at once as opposed to 8
I honestly never use the charging anymore, so it has not really been a focus to optimise for me. Once you get Antimatter the idea of a charging station is irrelevant.
Temple of Effectiveness ❤ Mine looks a bit different, as I reserve that 3tile outer area for solar panels (have yet to mass produce the suns). Keep it up @Nilaus, lookin' forward to your next episodes ❤
@nilaus. I do 1 more step. I take 1-2 conveyor belts and drag out to the sides what's in slots 1-5 just so I can see at a glance what's inside. It creates an icon of the items inside.
So a decent kick start system can be made with an accumulator being passed between 2 exchangers in a loop with direct conveyers. With the charging one off the main grid, with enough renewable power to get that accumulator charged. It good way to get production started back up if power ever ends up lost in a gap of energy delivery.
I really like your DSP content. Your way of building and strive for effectiveness but also looking clean really resembles my playstyle. Keep up the great work :)
Thank you for this Nilaus! I jyst spent awhile last night setting up a small red cube setup so I could unlock a bunch of stuff. How would you suggest I go from like your jump start base and smaller setups to using the the first towers for requesting and supplying things?
I am working on that right now. I'm expanding my "Jump Start Base" and also adding Interstellar Logistics Towers to the mix. It is quite complicated, but I will release it "soon"
@@Nilaus take all the time you need. I'm... Surviving right now. I just unlicked a ton of stuff and wasn't ready for it xD but thank you again for all your vids and tutorials. Has been a huge help to me!
Now that I've finished the game, I would now want to learn your methods in a 2nd playthrough :) I tend to handcraft some of the buildings too...would want a more efficient build on how to automate them efficiently without the spaghetti belts
Making a mall saves you soo much time, figuring out how to make a decent one is tricky though. Most of the basic buildings can made from circuits + iron + gears, 2 require glass (chemical plant + lab) and a few require steel/bricks. The more advances building quickly become very complex because of the high level components they require and how little overlap there is between reusable items so it ends up with about 1 tower per building :(. A good tutorial on this would probably help a lot of people though!
@@MoDlegion agreed. Well i do have some automation for the more basic buildings. I automated the stations much later as well as other buildings but looms pretty inefficient haha..so yeah this time around make them much earlier and enjoying the game more slowly. I think I was focused more on uploading the white science first
Check out the episode where he makes yellow science. He shows how to set up a hub for the more advanced buildings. Basically its just a ring of towers that feed a single assembler. It super effective (which all his builds are) at both automating complicated builds you only need in low supply and getting them in the logistics network for expansion later
Would note that from what I know, the first warper slot is what it requests and stores, the second one is what the station has in its warper slot, so you should pull from the first, not the second.
deuterium rods always come out of tower 4 to feed the mini-suns in the middle of the hub , and warpers are always coming out of tower 6 if the hub is built in the same design every time, you should be able to remember which tower number is which from these clues, and stop clicking one "oh this is 3, so i need 2 to the right ... etc" you should always be able to see which ones are 4 and 6
Blue prints save all data. So all you have to do is build one... make a blue print.. and have instant copys that take 2 seconds whenever you go to a new planet. (if there is stuff in the way just hide it with the support)
On the 'load of vessel', doesn't this value actually not mean anything for the purely receiving towers? The number of items being put into the sending vessels would be controlled by the source tower right, so you'd actually have to set the load % on those towers to either 1 or 10% to actually have them send out fewer items if more are available. Great tutorial either way though, I'm using your design myself as its amazing because indeed you always forget or run out if items otherwise. I tried making my own design (its part of the fun of the game for me, I don't just want to copy builds from other players) not on the pole but that is just not efficient with regards to space, it will be hard to come up with a 'better' design than this because it also allows you to make adjustments if you want (like adding more towers for sending stuff out, or using energy exchangers etc)
It does actully matter. The min load is the minimum amount needed to send a vessel. So if the sending side is set to 100% and tge receiving side is set to 10%, then a vessel from the receiving side will go out at 100. In both cases they will transport 1000 if that is what is available
My guess is that both towers' value for minimum load is taken into account, but that it is interpreted by the game as "Don't allow a ship with less than this amount.". This means that if the two towers have different values, it is the higher one that counts. This should be easily tested in the game, but I don't have it (yet).
@@Nilaus hmm if it just sends out whatever is available that is a little bit dangerous for the more expensive/slow building items. I tend to limit buildings in the sending towers to 100 anyways though so it shouldn't be that big of an issue, but if you want to use bigger buffers for an item (e.g. because multiple locations are requesting), but you want to send out smaller batches this would definitely not act as expected. Not sure if there are any practical cases where this would be a problem though. I don't really have the time to test the specifics and it works good enough for now but I can image at some point this will confuse some people =).
The other thing to consider is that even if the load% didn't matter for the initial unpowered delivery, later restock deliveries might be dispatched from the planet.
This is kind of genius, I always am carting stuff back and forth and always forget something. It seems so unintuituve that these dont require power to receive so I never think to do it this way.
Have had a few New Game runs, and the first 3-4 were deleted cause of all the mess made by the Italian chefs living in my cluster. But when @Nilaus started his Let's Play, I learned a lot, and even though I had figured out the use of towers before his episode, @Nilaus taught me I had not learned enough. Love how he went about "abusing" the ILPs, and starting every build with them 😁
I noticed last night that you seem to be able to change the name of the logistics station. Not sure if it's of any practical use. I'd suggest using some cubes to label your hub points (or at least mark #1) for faster orientation.
@@ChristianAkacro Sure, But I am talking about your first exploration into the star system... need a tutorial for that part of the game, not the end game, where you can waste ships, towers, resources.
I would recommend doing this (to the extent possible) on the very first new planet you visit. Obviously not with the Stars and maybe with only 4 ILS, but set it up so you don't have to ferry things manually between the first planets. You don't have warp and your sail speed is limited to 1000, so it does take time between the first few planets
why would you need 10% to kickstart it? wouldn't having one inserter put power in one of the suns be enough to get to 10% which would then kickstart it?
I like your polar hubs. Have you considered a streamlined version for planets where you just have a mining outpost for rare resources, or will you always want to build out a full hub/temple?
you don't really need all 9 charge towers in the charging station as you can't stand in the middle because of the center tower so only 8 towers are charging you, you can lose the center tower and you will still be charged as fast
The easiest way is through accumulators and exchangers actually. If you make enough accumulators you can cycle them to your home planet when they get empty. That's how I do it for interstellar energy
This doesn't take any non-energy resources once your stock of accumulators is full, which is pretty cool. It'll also automatically restart, if delivery stops temporarily for some reason.
@@kiranmeyers6558 That works too but your power surplus doesn't get put to use without exchangers and accumulators at some point. For planets that require at least one artificial star full of power that is definitely true though.
Anyone else get so distracted by watching the one missing purple cube travelling around the outer ring that you forgot to listen to what he was saying?
@@Nilaus Yes. I can't stand when people call them 'malls'. They are either Storage Facilities, Collection/Distribution Facilities, or Warehouses. Malls are where you shop for things and do Not apply to these games.
Why give warpers to the hub when they are only requesting things? Also, what's the best way to dump items into the network? (I feel like this is the most painful thing for me compared to Factorio)
its elementary school math. do you really need a guy on the internet tell you that building 1 takes 1 per second in and makes 2 per second if you want 30 per second, you need 15 buildings with a crafting speed of 1 or 12 buildings with a crafting speed of 1.25
An Awesome Tutorial series [Master Class] for teaching Dyson Sphere Program techniques... Also, how did the ICARUS disappear after 18:32 it was amazing... do mention this technique as well...
The time spent waiting for shipping would have to exceed the time spent setting it up to be worth it. Personally, even if I run out or forget a thing or two, I usually have plenty to do while waiting for a resupply for me to never think "Ah I wish I'd set it up sooner." Out of sorters? You can still set up belts, assemblers/smelters/whatever, power poles, etc.
I need belts... wait 3 min for belts to arrive... oh I need some sorters too... wait 3 min... damn, I am out of power poles now...wait 3 min You play as you like, but I prefer to spend less time waiting and more time playing
If you want more Dyson Sphere Program; then I am streaming live at www.twitch.tv/nilaus. Come on over and say 'hi'
"welcome to dyson sphere, my name is nilaus, and this is a tutorial on how to miss your planet damnit"
monday
Most epic intro? Probably.
That was the best start to a video I've seen in some time.
Loved it!
epic intro, epic Nilaus calm reaction!!
i adore the start and i was caught off gaurd
Anyone else keeps hearing Nilaus while playing DSP? True voice of this game
Lol! It would be cool if the devs actually got him to voice the English version of the final release. It would certainly be better than the robotic voice with the screwy English they use now. Nilaus has a very professor like voice, he would fit perfectly for a game like this.
bruh, his "Hello oil, goodbye oil" from the Yellow Science tutorial (I think?) keeps repeating in my head.
Bruh, i thought it‘s only me. Strange part is, i‘m german but still have his english voice in my head while playing 😂
This and facotorio.
Always wondered how to miss my planets. Two tutorials in one, Love it.
Fabulous build. I watch other RUclipsrs do sloppy builds and are proud of "spaghettifying" their bases under the excuse of fun but this is where you stand out - thanks for sharing your techniques and best practices.
thanks, it does feel like a bit of an excuse at times for not taking the time to design properly
Z1 gaming 🙄🥱
*glances guiltily at the 1 hemisphere factory that barely makes it to purple science*
I have no idea what you're talking about.
I will also add you are damn good at placement of items, I put stuff down, delete, move a tile over, and replace all the time.
I started playing this game 3 days ago, can't stop playing and thinking about it. One of the best games out there.
Damn this looks epic, you progress so quickly its insane. I've not even gotten off of my home planet after like 10 hours in the game.
Also i love the purple ring, its a great touch
Just for the record, bottom right corner says he played 137 hours... Just saying
@@MrRabbiTricky yeah that... that explains a lot hahah
@@MrRabbiTricky I love Dyson Sphere for this, it lets watchers see how much time off camera happens.
@@dannynewhouse9354 I agree, it makes it more "honest".
Nilaus,
Me, "What is this sorcery?!"
They should offer you a part-time job of translating and voicing all the tutorials in the game.
Someone please make a mod of this
@Locke Dunnegan i know i love making the fluid all sad it's just over there kicking rocks and won't talk to me anymore .
Your fuel devastation has reached a certain scale.
Don't mind me, just summarizing the content of each station for myself, because I have to keep coming back to this video and re-watch it every time I land at a new planet:
1. Power: Tesla Tower, Wireless Power Tower, Satellite Substation, Solar Panel
2. Gathering: Mining Machine, Water Pump, Oil Extractor (switch to storage/request 0 where appropriate)
3. Logistics / Production: Conveyor Belt, Sorter, Splitter, Assembling Machine, Arc Smellter (most important #1)
4. Storage: Storage Mk. II, Storage Tank, also Fuel
5. Production: Oil Refinery, Chemical Plant, Fractionator, Miniature Particle Collider
6. Logistics II: Interstellar Logistics Station, Logistics Drone, Logistics Vessel, Space Warper (most important #2)
7. Sphere stuff: Ray Receiver, Artificial Star, EM Rail Ejector, Vertical Launching Silo (usually not requested, except for Artificial Star)
8. Foundation: Foundation (full request, most important #3)
Efficiency is key and I have yet to see another content creator as efficient as you. Keep up the good work
I was waiting for this when you announced to do more tutorials. I will apply this next sessions. Much appreciated!
Thank you, this is great!! I can't wait for the next 2 tutorials, they're gonna be super interesting, both the fault lines/meridians tutorial & the hub supplier tutorial
A comment on warper output: always outflow from the requested slot (#1-5) of the tower not #6 so that the import doesn't accidentally empty its reserve used to send ships to fetch more.
I might also indent the cube line at the tower position 1 to improve the efficiency of identifying the locations.
good point on an edge case that can cause problems in rare situations
Call it the:
"New Input Polar Processing Logistics Engine"
The NIPPLE!
The fact this comment has no attention is mind boggling. Here, take my like.
love it
Only thing to note, 3:30 is optional. Min load is only for sending vessels. The global hub must be set to 10%, and then it will send the vessels out to the expansion at 10% regardless of what the expansion stations are set at, as seen at 4:25 for the miners. You probably won't have much issues with not setting min load for all the stations that only you take from, such as the belts, though it will likely be useful for ones like power to do so on the planet since the main global hub might get overloaded with requests if you have dozens of planets all requesting materials
it is not optional and it is not only for sending vessels. If the sending ILS has 100% and the receiving has 10% then the receiving ILS will dispatch a vessel at 10%. This can be used to prioritise one among multiple requesters by setting it lower than the other requesters
Nice! That looks amazing. Purple matrix cubes are like the cherry on top. I feel like they are the most under used item in the game currently. Lots of potential for making really cool builds with them. For example: I was thinking about going out and making a RGB planet/ gamer planet with them just for fun.
I love this build for setting up a new planet! The only thing that would make it "better" would be to just lay down a quick Blueprint of this setup all in one whack!
I really like this Nilaus - Nicely done!
That one tiny band of no concrete is super triggering :D
along with the empty rotating spot on the purple science belt
Love this. If you're building the charging station at the poles you can put the wireless towers in a circle with 2 extras on opposite prime meridians and have 12 charging at once as opposed to 8
Yes! I've seen this requested of Nilaus so many times and he's never addressed it!
I honestly never use the charging anymore, so it has not really been a focus to optimise for me. Once you get Antimatter the idea of a charging station is irrelevant.
Temple of Effectiveness ❤
Mine looks a bit different, as I reserve that 3tile outer area for solar panels (have yet to mass produce the suns).
Keep it up @Nilaus, lookin' forward to your next episodes ❤
@nilaus. I do 1 more step. I take 1-2 conveyor belts and drag out to the sides what's in slots 1-5 just so I can see at a glance what's inside. It creates an icon of the items inside.
That's amazing, thank you for the tutorial! I'm about to start colonising my second system, so this will make life so much easier!
The most important information is given between 8:17 and 8:25 and in principle between 11:18 to 11:25 too.
best video of dsp
Thank you I was about to colonize my black hole and now I can do it more easily
I couldn't smash the like button fast enough, I'm using this from now on
So a decent kick start system can be made with an accumulator being passed between 2 exchangers in a loop with direct conveyers. With the charging one off the main grid, with enough renewable power to get that accumulator charged. It good way to get production started back up if power ever ends up lost in a gap of energy delivery.
Truly a temple to effectiveness.
I really like your DSP content. Your way of building and strive for effectiveness but also looking clean really resembles my playstyle. Keep up the great work :)
Thank you for this Nilaus! I jyst spent awhile last night setting up a small red cube setup so I could unlock a bunch of stuff.
How would you suggest I go from like your jump start base and smaller setups to using the the first towers for requesting and supplying things?
I am working on that right now. I'm expanding my "Jump Start Base" and also adding Interstellar Logistics Towers to the mix. It is quite complicated, but I will release it "soon"
@@Nilaus take all the time you need. I'm... Surviving right now. I just unlicked a ton of stuff and wasn't ready for it xD but thank you again for all your vids and tutorials. Has been a huge help to me!
thanks for all your work.
Now that I've finished the game, I would now want to learn your methods in a 2nd playthrough :) I tend to handcraft some of the buildings too...would want a more efficient build on how to automate them efficiently without the spaghetti belts
Making a mall saves you soo much time, figuring out how to make a decent one is tricky though. Most of the basic buildings can made from circuits + iron + gears, 2 require glass (chemical plant + lab) and a few require steel/bricks. The more advances building quickly become very complex because of the high level components they require and how little overlap there is between reusable items so it ends up with about 1 tower per building :(. A good tutorial on this would probably help a lot of people though!
@@MoDlegion agreed. Well i do have some automation for the more basic buildings. I automated the stations much later as well as other buildings but looms pretty inefficient haha..so yeah this time around make them much earlier and enjoying the game more slowly. I think I was focused more on uploading the white science first
Check out the episode where he makes yellow science. He shows how to set up a hub for the more advanced buildings. Basically its just a ring of towers that feed a single assembler. It super effective (which all his builds are) at both automating complicated builds you only need in low supply and getting them in the logistics network for expansion later
Would note that from what I know, the first warper slot is what it requests and stores, the second one is what the station has in its warper slot, so you should pull from the first, not the second.
deuterium rods always come out of tower 4 to feed the mini-suns in the middle of the hub , and warpers are always coming out of tower 6
if the hub is built in the same design every time, you should be able to remember which tower number is which from these clues, and stop clicking one "oh this is 3, so i need 2 to the right ... etc"
you should always be able to see which ones are 4 and 6
you would think that...
Great tutorial Nilaus. Well done! 👍👍👍
I'm going to be using these guides to help fix my base. Show me the light Nilaus. I've been too seduced by the dark side of Rollercoaster belts....
Sometimes I wish I could ride my belts. They look thrilling.
Lol I f..d my whole planet with random buildings, I can't wait to unlock the warpers to leave my solar system and never come back lol
Blue prints save all data.
So all you have to do is build one... make a blue print.. and have instant copys that take 2 seconds whenever you go to a new planet. (if there is stuff in the way just hide it with the support)
On the 'load of vessel', doesn't this value actually not mean anything for the purely receiving towers? The number of items being put into the sending vessels would be controlled by the source tower right, so you'd actually have to set the load % on those towers to either 1 or 10% to actually have them send out fewer items if more are available.
Great tutorial either way though, I'm using your design myself as its amazing because indeed you always forget or run out if items otherwise. I tried making my own design (its part of the fun of the game for me, I don't just want to copy builds from other players) not on the pole but that is just not efficient with regards to space, it will be hard to come up with a 'better' design than this because it also allows you to make adjustments if you want (like adding more towers for sending stuff out, or using energy exchangers etc)
It does actully matter. The min load is the minimum amount needed to send a vessel. So if the sending side is set to 100% and tge receiving side is set to 10%, then a vessel from the receiving side will go out at 100. In both cases they will transport 1000 if that is what is available
My guess is that both towers' value for minimum load is taken into account, but that it is interpreted by the game as "Don't allow a ship with less than this amount.". This means that if the two towers have different values, it is the higher one that counts.
This should be easily tested in the game, but I don't have it (yet).
@@Nilaus hmm if it just sends out whatever is available that is a little bit dangerous for the more expensive/slow building items. I tend to limit buildings in the sending towers to 100 anyways though so it shouldn't be that big of an issue, but if you want to use bigger buffers for an item (e.g. because multiple locations are requesting), but you want to send out smaller batches this would definitely not act as expected. Not sure if there are any practical cases where this would be a problem though. I don't really have the time to test the specifics and it works good enough for now but I can image at some point this will confuse some people =).
@@Nilaus we need a max load slider ASAP
The other thing to consider is that even if the load% didn't matter for the initial unpowered delivery, later restock deliveries might be dispatched from the planet.
Hey nilaus... How about Pub (Polar hUB) instead of polar hub?
*Edit:yeah, i know it's bad :p
This is kind of genius, I always am carting stuff back and forth and always forget something. It seems so unintuituve that these dont require power to receive so I never think to do it this way.
Have had a few New Game runs, and the first 3-4 were deleted cause of all the mess made by the Italian chefs living in my cluster. But when @Nilaus started his Let's Play, I learned a lot, and even though I had figured out the use of towers before his episode, @Nilaus taught me I had not learned enough. Love how he went about "abusing" the ILPs, and starting every build with them 😁
I noticed last night that you seem to be able to change the name of the logistics station. Not sure if it's of any practical use. I'd suggest using some cubes to label your hub points (or at least mark #1) for faster orientation.
Great tutorial Nilaus! Thank you!
Is there a way to send stuff back if you are sure you don't need it anymore? I guess the equivalent of a trash wagon on a Factorio build train
Thanks for the tutorial Nilus!
This looks sick tbh
what a nice Intro xD
This works great when far into the tech tree, not so much when first starting to explore, with limits due to resources.
By the time you start tapping your 3rd star for resources, at the latest, you should be capable of using this strategy.
@@ChristianAkacro Sure, But I am talking about your first exploration into the star system... need a tutorial for that part of the game, not the end game, where you can waste ships, towers, resources.
I would recommend doing this (to the extent possible) on the very first new planet you visit. Obviously not with the Stars and maybe with only 4 ILS, but set it up so you don't have to ferry things manually between the first planets. You don't have warp and your sail speed is limited to 1000, so it does take time between the first few planets
PH lamp?
Polar Hub and some lightbulbs?
Concrete strip near tower #7 and add 1 purple cube (there is a 1 cube gap)
Very nice.
I've had a few experiences with sailing off into the void.
why would you need 10% to kickstart it? wouldn't having one inserter put power in one of the suns be enough to get to 10% which would then kickstart it?
would love this as a step-step Blueprint.
Is there anything special needed on the supply-side station? I keep getting things in increments of 1000 even if i decrease min load of vessels.
yes, but it is a bit complicated, so it will be in a dedicated tutorial "soon"
How about using vessels to number the towers? Tower 3 has 3 vessels, tower 6 has 6.
Love it! Will do that
Great videos Nilaus. Where are u from?
I like your polar hubs. Have you considered a streamlined version for planets where you just have a mining outpost for rare resources, or will you always want to build out a full hub/temple?
I don’t know if you have already but you should try and get a good speedrun record up
What setting or mod do you use to see the system Names in Warpspeed?
default behaviour. You just have to pin the star system on the star map
@@Nilaus holy cow how could i missed this... now space flight is suuuuuper easy XD Thanks!
Would it be possible to make a tutorial about Yellow, Purple and Green Cubes?
Like Ratios and how to mass produce it.
yes, I will do that. Basically "how to build the first cubes" and then "how to build it industrial scale", since that is almost always different
Nice Video. Yesterday i started a "Lasy Bastard" on DSP :)
@@imblackmagic1209 :) 45Craftings, producing Red Sience and See no Need for number 46.. We will See.
Have a nice Day
OCD-Warning : some foundation missing at the border @ 14:38 :-)
you don't really need all 9 charge towers in the charging station as you can't stand in the middle because of the center tower so only 8 towers are charging you, you can lose the center tower and you will still be charged as fast
it has to be symmetric, so it is either 1, 5 or 9. No matter which I had chosen people would have commented like this
The easiest way is through accumulators and exchangers actually. If you make enough accumulators you can cycle them to your home planet when they get empty. That's how I do it for interstellar energy
Antimatter and artificial stars are much more space efficient
This doesn't take any non-energy resources once your stock of accumulators is full, which is pretty cool. It'll also automatically restart, if delivery stops temporarily for some reason.
@@kiranmeyers6558 That works too but your power surplus doesn't get put to use without exchangers and accumulators at some point. For planets that require at least one artificial star full of power that is definitely true though.
@@GlobalWarmingSkeptic Artificial suns don't make a surplus, they consume fuel slower based on energy needs
you don't really need the warpers, as each vessel has a warper for the way back with it
Temple of effectiveness. Cool :)
THAT GAP IN THE PURPLE MATIX BELT IS DRIVING ME NUTS!!! WHY IS NOT BEING FILLED FROM THE INPUTT?!?!?!?!?
Anyone else get so distracted by watching the one missing purple cube travelling around the outer ring that you forgot to listen to what he was saying?
Excellent content again, thank you
You're crazy dude! Use concrete like it grows on trees or on rocks or something! What the hell!
thats awesome
Best intro ever haha
Well done, thanks!
Funny intro
Would like to see a tutorial on late game mall, end game version of your jump start base.
wrong channel. You will never see a mall around here. Those are for suburban teenage girls and here we are doing interstellar logistics
@@Nilaus Yes. I can't stand when people call them 'malls'. They are either Storage Facilities, Collection/Distribution Facilities, or Warehouses. Malls are where you shop for things and do Not apply to these games.
Maybe a tutorial on how to make sure the hub gets the stuff? I.e. the supply side. Love your videos.
working on that right now. My current setup works but it is a mess, so I need to clean it up a lot before it is worthy of a tutorial
@@Nilaus I am looking forward to it.
Cool i like New things
You do great work with DSP. Need to hone my industrialization skills in DSP and your videos give great inspiration
Thank you sir!
That missing purple cube is driving me insane
Home system "build everything" hub next?
yes, probably
i would probably do red and blue rings for north and south poles. 😃
Why give warpers to the hub when they are only requesting things?
Also, what's the best way to dump items into the network? (I feel like this is the most painful thing for me compared to Factorio)
Those 10 tiles without a concrete pavement will bug me the rest of my life.
Make a tutorial on how to do ratios
its elementary school math.
do you really need a guy on the internet tell you that
building 1 takes 1 per second in and makes 2 per second
if you want 30 per second, you need 15 buildings with a crafting speed of 1 or 12 buildings with a crafting speed of 1.25
An Awesome Tutorial series [Master Class] for teaching Dyson Sphere Program techniques...
Also, how did the ICARUS disappear after 18:32 it was amazing... do mention this technique as well...
Press F11 once, HUD disappears, press F11 once more, Icarus disappears, press F11 once more, all appear back again.
Also, press L to turn off/on the light on Icarus
@@MrRabbiTricky wow. thank you... you seem to know a lot of tricks about DSP
@@assadqazi Watching @Nilaus and playing for 130 hours does make me know a lot, true ;)
@@MrRabbiTricky oh that's great, I can only watch Nilaus do those things and cannot play cause my PC is a potato :(
17:54 I see you empty belt.
I'm gonna send this to the ESA so you can become an astronaut
The flyby happens to everyone a few times :)
Small tutorial sugestion~: how to quicly progress in the very early game, the super early game!
already done. Check out my Jump Start Base tutorial
hub is cute but...my main base run out of resources lol..i had to do something or else no hub ..
That will be covered in one of the next tutorials ;)
Inb4 Nilaus supply-chain breaks, run out of dark matter, and have to go 100 planets to restart the energy.
not going to happen
Hahaha the start of this video!
I like Temple of Effectiveness better
Or just carry whatever + 1 hub and order what you forgot anywhere, remove the hub and move on?
If you've requested everything when you got to the planet, then you don't have to wait for shipping later.
The time spent waiting for shipping would have to exceed the time spent setting it up to be worth it. Personally, even if I run out or forget a thing or two, I usually have plenty to do while waiting for a resupply for me to never think "Ah I wish I'd set it up sooner."
Out of sorters? You can still set up belts, assemblers/smelters/whatever, power poles, etc.
I need belts... wait 3 min for belts to arrive... oh I need some sorters too... wait 3 min... damn, I am out of power poles now...wait 3 min
You play as you like, but I prefer to spend less time waiting and more time playing
(viewers) let the natural beauty of the world through (Nilaus) Concrete
yaaay
>inb4 someone calls it a MALL