Hi all! This is my first proper scripted video. Keen to hear what you think! Let me know if you prefer content like this or if you want more relaxed conversational content like my "Mind Over Morgott" video. This one is less gameplay focused and more about the mental game. Hope you get something out of it. Gred x
I'm going to use these stress control ideas for MANY more aspects of my life. Usually nothing is actually too hard to accomplish, and keeping a level head while pushing forward is really the way to live life.
@@Jacksongirard That's amazing to hear, man. Important to acknowledge that stress is bound to happen! It's all about managing it as it comes and being aware of it.
I think it was pretty good, audio was good, editing was good, maybe add some more gameplay variety in the background; would be my only complaint honestly! Congrats on the new channel hope it goes well!
They have a skill issue because they egotistically assume that they're a god of video games, and thus don't bother learning the mechanics with any depth; and that's why they rage out when something is hard.
@@PlatinumAltaria There are legit skill issues, but let's not kid ourselves and pretend From devs haven't taken an approach with more & more cheap moves added to many bosses, particularly in the base game's endgame and especially throughout the DLC. The learning process itself won't be fun for a lot of ppl in that case. The fun exists in AFTER you've learned it and can play out the fight well enough to win. I mean for crying out loud, one of the last patch's nerfs to Consort Radahn was addressing the lack of visibility during phase 2... why was that a thing to begin with besides either an oversight or another cheap way to make it harder for the sake of being hard? Now, I think most bosses are fine, thankfully, and allow viablity for a lot of builds & playstyles, but my god, those few offenders rly stick out ... until you learn them, ain't rly the most fun experience, lol.
I once tried to prank a friend who didn't know what Dark Souls was by making him play it. The joke was on me, he made Dark Souls look trivial. He is such a naturally calm and contemplative person, he simply knows from the bottom of his very being that stress and anxiety lead to mistakes. He was completely impervious to any type of panic or stress that any Dark Souls enemy could induce. In fact he made it look so easy that I was both baffled and not surprised at all when he said he didn't enjoy the game too much. It just wasn't a challenge for him to adapt to the game.
And in the French community I'd think about Hooper but his rage is not about being better is more like he is searching at how the game is conceived developed etc and usually he finishes the game and hops to the next one
Unfortunately, I think DSP is a perfect choice here because there was a time none of us could believe he was a successful streamer and that everyone who watched him did it as a joke. But now? I think the sad truth is DSP won, his attitude didn’t get him banished but only served as a perfect model for building a persona that harnesses all the negativity this video discusses for profit and attention. Why let yourself get ego checked when you can crowdsurf your superego instead?
Recently I've been going through the DLC trying to be mindful about the bossfights, especially in terms of game design, and I think a lot of the grief comes from the feedback that the player receives from performing successful dodge rolls. Namely, there is barely any positive feedback; if furthering one's goal can be measured by the boss's healthbar getting shorter, then it's very natural to feel that a successful roll has a null value in itself. In previous FROM games, back when they were a lot slower, avoiding an attack would give the player positive feedback in form of a clear punish window, but since the boss design has gotten much faster (like you said, a lot of them take action immediately after finishing a combo), this immediate positive feedback is gone. This may add to the feeling of being forced to wait for your turn (an overwhelmingly negative feeling that creates a feedback loop), if you don't manage to get some swings in mid-combo. From a design standpoint, it's even more upsetting since it's already a solved issue, and it's all the more upsetting since it's the same studio that's solved it - in Sekiro, most defensive actions actively further your goal (perfect block = yellow bar grow = immediate positive feedback). Personally, this is also why I had much less trouble learning bosses' movesets in Lies of P (allegedly a harder game than Elden Ring) since it gives you a perfect block mechanic, and openly tells you that it breaks your opponent's weapon and damages their poise. In both of these games the perfect block is also a much safer option than the parry in ER, so it's more likely that a casual player will want to use it, and therefore be rewarded for learning the moveset. The DLC block physick also doesn't really compete since AFAIK it doesn't do any of the things the block in the aforementioned games does. So yeah, it's true that losing is the player's fault (skill issue), but the deeper issue is that (I think) SOTE has already stretched the humble dodge roll combat to its absolute limit. The system doesn't do a good enough job to encourage players to learn itself, so why should they bother improving their skill? There already exist games that do that better, and more are on their way.
I get that but I'd recommend looking for openings other than ones at the end of combos. But I appreciate if that design philosophy isn't something you vibe with. Criticisms are welcome.
@@GredGlintstone I think I let some of my own resentment seep through by the end of my comment, but my original intent was to sum it up in the context of the video: More players are getting mad compared to previous From games because the game's "emotional economy" is more tilted towards negative emotions that its predecessors and other similar games in general. It promotes negative feelings (via negative feedback, e.g. dying) pretty much the same amount, but gets a bit lost in the sauce and doesn't promote positive feelings as much. It's a tough balancing act, and some people probably don't mind as much, mostly because they're in the right mindset or are simply better players. There definitely is room for improvement in that regard, and like I said games like Sekiro and Lies of P get it right. It's the tiny things that make the dopamine receptors go brrr.
Interesting points and I agree with most of it. I will say that, ultimately, it comes down to taste. Right now the meta is stance breaking with great and colossal weapons, reflected in the 1.14 patch. Dex builds (especially with arcane) allow you to play these bosses completely differently. Yes, this includes Radahn. You can still win either way, and either way you need to learn the boss.
@@vidyastreaky Interesting, I think they done it well with Sekiro and Armored Core. I don't love Dark Souls 3 and Blooborne combat tho. If there is anything I appreciate from Elden Ring is how useful experimentation is compare to those 2 games and even the older ones like Dark Souls. It also doesn't focus on just one weapon in Sekiro, I don't like how Sekiro doesn't make prostethic tool and combat art feels flexible to use and not limited by spirit emblem. People said one weapon makes the game better which I agree but too focused on one weapon makes the fight too focused on ryhtm timing and less experimental and strategic thinking. Elden Ring goes overboard with the options and did a poor job at explaining the game, playing it like Dark Souls is punishing which the game doesn't really tell well. I do like how surprised I am by the new ways I found to beat bosses evem the super fast one like Maliketh. I do hope their next game have a nice balance like Lies of P, multiple options without being too much and also put value on positioning, jump, which weapon is more useful against certain enemies, etc to encourage the thinking part that makes it feel like an adventurer. Maybe a hot take, I think Demon Souls did the adventurer feel the best with Dark Souls 1 at second. Maybe King's Field series is even better than the souls when it comes to adventurer feel.
summed up my frustration with elden ring perfectly. the DLC mechanics like the perfect block tear are bandaids to the fundamentally flawed system of bosses getting faster + combo chains and dodging becoming less satisfying (especially the 'wait your turn' sentiment) as a result. id rather be playing bloodborne with its rally, sidestepping, and inherent parry system over the tired 'abuse a broken weapon or spend half the fight dodging' in elden ring.
I don't know if you actually did this. And this is random. But I hate it when people think I'm "wasting all my time JUST watching videos all day." I'm like.... Who says I'm watching it? I'm just listening to it while I do my work and shit. People can still be productive while paying attention to things they actually care about.
@@somakills1178 Honestly! It's the same as my grandma playing Price is Right all day, she does chores and makes food and takes care of kids at daycare. She's not "wasting all her day JUST watching Price is Right" Hope my reply back was cool lol, this guy has other good vids too
This isn't just about games. It applies to anything that can challenge or frustrate you in real life. This is the best answer to the age-old "what real-life skills have games taught you", or "how have games changed you" questions. This is why I unironically believe that my time as an overwatch player, climbing from
The modern (insert thing here) playbook. Be emotional, be outspoken, be loud, rationalize everything, reason nothing. iPad kids are not the focal point of this problem; but they are being fast tracked compared to Millennials and Gen Z. For what its worth, Millennials and GenZ had to cultivate this toxic environment. And now old enough to be self aware of it, they're just gonna do what their parents did, and shift responsibility to someone/everyone else. Shouting worked..... and now everyone is trying to get in on it.
My wisdom: Its okay to be bad at a game or needing time to learn. Its not shameful. I suck at some games and still enjoy them, or just avoid what Im not enjoying rather than forcing myself to. As an edit for you bringing it up, the idea of accepting your limitations helped me greatly. I used to think i HAD to like and be good at multiplayer FPS games. I was not good at them, and i didnt like them. Im a little slower than most people, i cant think and strategize as fast as other people and execute on it (probably my Autism, lol), so i always got crushed. It might seem obvious, but i realized "oh wait....I dont like this!" and moved to things i DO enjoy more, like co-op games or single player shooters. Souls games arent for me, but damn do i respect them greatly for what they do and giving their fans what they want without compromise.
I highly recommend the book "The Mental Game of Poker." Obviously it's about texas holdem and not video games, but the book is all about tilt management and it permanently fixed my gamer rage.
Can confirm. I got stuck on the final boss, got mad, then binged Dungeons of Hinterburg, then came back and struggled much less. So, the solution to gamer rage is to binge Dungeons of Hinterberg. Just play Dungeons of Hinterberg anyways, it's a great cozy time.
Sometimes I think the Elden Ring rage loop is actually just a breakdown of executive function. Streamers have it worst there because there is all of this extra information and context they have to hold onto in doing the stream, dynamic info coming from outside of the game. And then its a big open-world game where you need to organize what you're doing to have progress... lots more information and context to slot into the working memory's hierarchy. And THEN, the hard bosses are a memory and learning game in themselves. And I think it's easy to get caught juggling so much of these different sets of information that have to stay together across different layers of abstraction, that you don't have enough brain juices left to engage in the learning needed to react to the boss. You start missing obvious things and complain to the internet about it. They tell you obvious things you are missing, but the experience you remember doesn't have them so you rationalize and there is the dissonance. You lean on bias, because your mind is already overtaxed. And then the more stuck you get, the more emotions you have to try and regulate down so the info itself doesn't boil. It's only gonna get harder to hold the framework for everything you're trying to do together, the more times you try. And you see this too, where the emotional fatigue sets in and the amount of things they are understanding measurably precipitate down until they're just a screaming goblin swinging their club in the same motion over and over. I've been down that track a bunch too. But I don't anymore, and didn't once rage at the DLC, even being the most challenge I ever experienced. It's a simple tweak really, something that will save you frustration and facilitate wider and deeper learning. You are encountering problems right? Problems that require observing a bunch of information and ordering it properly. Stop making them things to solve. Stop making your quest as a whole about your track to being Elden Lord, or getting to such and such boss and succeeding against them in such and such way. The problems are not things to solve. They are there for you to explore. If the goal is to explore the problem, you can let go of some of those outer layers, and start looking at the context of the information in front of you in a wider variety of ways, with more detail. Getting caught in the big picture of what you're doing is the problem. You have to let go of this idea of knowing what you're doing enough to do more than grasp the moment. You will start to grasp more moments, and ironically the picture starts to grow again, only now it makes sense and turns the game into a much more easygoing experience where the fun is in the things you learn and not the things you conquer. I really like the comments on "brain off" learning for bosses. That is another thing people seem to misunderstand. It's not a research project. That's not how we learn these kinds of things. It's like practicing a sport. Motion learning, and reacting to visual patterns, is something that mostly happens in the intuition. Every attempt at lining the motion and visual info up actually teaches you a little more. Your brain uses that feedback to form more context for future attempts. It's building up its understanding of the probability dice roll by dice roll and getting closer. And then when it has enough, you experience a eureka moment and suddenly you intuitively understand what's happening and how to react, WITHOUT cognitively assessing any of it. Your conscious side isn't nearly fast enough and does not deal with enough density. These are more like machine learning quantities of information that your brain is ordering. You will never match it by attempting to make your conscious process good enough to keep up. You're training the wrong muscles. Your cognition is expensive and slow. The more it is being used, the less you have available for your brain to actually do the learning it needs to for you to succeed at the challenge. I feel like the game does everything it can to DISCOURAGE the conquering mindset, but culturally we are not geared to see that, and most games do not punish it like From games do. Stop treating it as a thing to conquer. That idea comes from challenge runners and the souls community, not the people who made it. The people who made it have been increasingly refining what is supposed to be an experience that makes learning and problem-solving a fun and creative endeavor that is inherently bespoke to each individual player. It's always been designed as a journey, not a gauntlet of failure and conquest. I don't think Miyazaki himself even understands the ego component and is innocent to it. He's not out here trying to smash your ego into the ground. He's trying to give you an experience that transcends ego drives, if anything. The game is not trying to hurt you, it's not your enemy. He doesn't make decisions based on ego factors in the first place, and so if you try to frame it that way, you suffer and never see what makes it a one of a kind artistic experience.
100%! These games are about discovery. If you fall into the mindset that it's only victory that gives you joy, you're gunna have a real bad time. Even more so than other competitive games where the win/loss ratio is a little more even.
So true and we know gamers already trend toward low executive functioning, ADHD, and such. Fascinating read I never thought to describe it that way. Maybe Elden Ring is an ADHD simulator and that's why it doesn't bother me that there are long stretches of riding the horse looking at pretty colors followed by hours of brutal sweaty difficulty and hyperfocusing all energy on one task until you conquer it over and over and over lmao.
One of the most interesting and Well written takes I ever seen. And I mean, makes a lot of sense. Miyazaki always plays with summons and of this game, Spirit Ashes. He uses everything the Game gives you. Not only on Elden Ring. On Dark Souls you could already ask help to four players in order to overcome together a challenge. PCR was nerfed because Maybe he wasn't meant to be "the ultimate gamer™️ Challenge " as much as an enjoyable but hard final Boss fight.
I wanted to say thank you for this video. I rage quit radahn when the DLC came out and I've not been back since because it felt like even with EVERYTHING I couldn't win. Until today of course, after watching this video, I played an hour and a half, solo, no cheese with that old dark souls mindset. With some experimentation with build ideas, weapon types and other stuff like that, I finally for the first time, got Radahn below 50% HP and I celebrated. I can do this, I will do this and nothing will stop me
@@GredGlintstone I just wanted to say thank you again. Last night, at 21:47 i defeated Radahn and I immediately bounced around my room dancing in sweet victory. I was worried that it would feel like a hollow victory, but it wasn't. It was pure bliss, pure unadulterated happiness I haven't felt in a long long long time. You are an inspiration to me. Thank you for all your encouragement
I have been trying to change my raging habits. Like the other day, I was fighting the mother of fingers for the first time, and before going in for the first time, I told myself not to get mad and that I would be dying a lot before winning. In other words, programming myself to fail in advance, has helped me not to rage and be more patient at bosses. And whenever I start raging for whatever reason, I stop to take a break or go do something else in the game and come back later.
Just finished up your other video (I commented on it already) and man, I'm excited for this. It's refreshing to see some videos about gaming and game critique with a bit of emotional intelligence injected.
Dude I’m sorry but forgiving someone’s take because they haven’t had enough water… like this level of empathy is foreign on this platform. Where have you been all my life?
Found your video via Reddit. Every gamer needs to see this. It’s also great life advice. I’m on my 4th playthrough of DS3, doing an SL1 club run. Stuck on Demon Prince, but your video reminded me to be more observant and apply knowledge, rather than just wait for muscle memory to build up. The bit about attacking during Margit’s delayed attacks was eye opening. Thank you!
My ass got angry like crazy as the bosses of the dlc but i didn’t just alt f4 because i was mad.. The point of the fighting in this game is punish and be punished. Sometimes you just aren’t playing right, and it’s okay to admit it and learn.
I rage about myself. Nothing else. My inability to adapt quicker. My inabillity to learn patterns. My impatience. But when i succeed it feels so much better than anything else.
From the perspective of musician/performer and someone who played 9 years of baseball as a kid, alongside being enthralled by video games since Atari systems were the main game in town... Of all the mental distractions that lead to either A.) not being able to learn the motions necessary to apply a new physical skill on your instrument, on the field, to progress past a level/boss, etc... B.) making a mistake applying a skill you've successfully applied 1000 times before... Anger is the most potently capable of ensuring your ability to learn/to succesfully apply a skill will fall to the new routine of "mistake" being established. Two quotes to better explain what I'm trying to say: "ALWAYS practice as you perform" "I miss the comfort in being sad..." It may not apply to everyone, but I know my brain's whole deal feels like it "works" better when it deals with what's familiar. There may be other techniques, but repetition will lead to memorization in most cases - and the more time you spend doing something incorrectly, the more your brain/body will believe the mistake is the thing, and not what you are trying to overcome - just as, the more time you spend feeling a certain way will become your baseline reference point. Ive found, the best way to overcome a repetitive failure... ... Like, say I'm in the studio and I just cannot execute a certain part i'm trying to record, or when I just couldnt stop taking my eyes off the ball as I took a swing at the plate and kept whiffing, or just in general, an event in my life caused me to feel bad for an extended period... ... Walk away and take a break/breath or two while actively thinking/thinking about something else. I find myself better able and more frequently achieving after I interrupt whatever string of moments I was experiencing and the frustration/anger/etc... that was being born from it. Those moments away from "mistake"/negative routine helps you to remember the things you otherwise couldn't summon in the frustrated moment - things like "even the most elitely skilled drummers, ball players, human beings (though, im not sure its exactly possible to be an "elite human being" 🙂) make mistakes, that NO ONE is perfect, and we're all trying to figure things out as we go even if we've figured out a thing or two already. Once you've given yourself a quick reboot, its so much more POSSIBLE to set out and accomplish the thing you set out to accomplish in the first place. That's been my experience.
@@GredGlintstone Thank you for your response.. quick side note about learning... I once read that a study using brain scans showed or otherwise suggested that when human beings learn something, it appears in a brain scan as essentially the same as when a human being remembers something. The implication being, even if it is something brand new to someone, you learn that brand new thing, in a way, by remembering it. Which kind of makes total sense. Problems/difficulties arise when we forget.... And as far as I can tell, we all forget things from time to time. Food for thought.
I feel like one thing that really adds to the frustration factor or the likes is general gamer and gaming culture (toxic in many ways) and how "being bad" is seen with such fervant negativity like being bad in a game means one would be a subpar human being. There is so much daily, constant, normalised bullying that goes on its near impossible to avoid being impacted and seeds of thoughts planted. I for example don't subscribe to any of this, but the constant exposure over the years has left me with this kind of thought sludge to work though in my mind. And is it any wonder? The bullying goes to the point that if you are bad some would claim you have no right to an opinion in the conversation, as if its not based on anything cause how would someone so inferior know anything? So when a boss gives out a clobbering, it isn't just losing a game. It's feeling like the player is at direct risk of being bullied for it. Like their right to even holding or expression an opinion would be under threat. Even if no one is around to see or witness it, despite it really being no reason for bullying.
Elden Ring also has no shortage of self-appointed very loud gatekeeping fun police that make themselves known the moment you begin to interact at all with the community.
That's very true. It's like bronze League of Legends or Overwatch. Everyone is super negative about people in that rank but that's where most of the player base sits. It just makes everyone in that position (most players) feel really bad about where they are.
If you used summons, a Shield build, a Bleed build, a Frost build, a Magic build, buffs, good Talismans, rune arcs, Armour, more than 10 heals, Scadutree Blessings, a lot of leveling, meta weapons, leveling Up, or you loose more than 10 times on any Boss, you really haven't beaten the Game. On a serious note, yes, is a really sh!tty mentality. We dont play these games to brag about our archievents. We play those games for the experience, for the variety, for more aspects apart of "giting gut".Which is why I consider the difficulty debate so overrated at this point.
the issue is that players who do not want to put the effort into overcoming, adapting and becoming better players still feel entitled to a win over those that have actually earned it. most of the toxicity comes from the unskilled crowd that think they should be given victory for spamming the same strategy that has pandered them for most of the game. especially in PVP. most pve players will teabag the invader they dogpiled on with 3 of their overleveled phantom carries and people will still say that invaders are toxic, for example.
Just subscribed after watching this video and the one on Joseph and Co. You are so articulate and so positive, I love your take on the "Elden Shadow Souls Born" series, this reverence to the lore and how it translates to the mechanics of the games. This positivity is so refreshing. I can't wait to see what you're going to do next
After countless randomizer runs, i noticed that i kept "facetanking" certain attacks because i didnt wanna bother learning them. So a few days ago i started a RL1 character, to force myself to dodge EVERYTHING, i am doing great do far but already had my mind made up that i wont be doing the dlc on that character, i am at radagon now and your video changed my mind. I CAN do it, eventually. Thank you for this awesome video.
@@JoseViktor4099 You also saw countless people defending the triple slash, which is now fixed by the designers themselves... **** you saw on the internet means nothing.
good points from start to end, really well said. Tons of people whipping the same strategy at an obstacle repeatedly until they start picking out not what other options and strategies they could consider, but instead what they think the developers did wrongly. Simply not enjoying a certain game is valid, but I've seen friends get extremely angry and act like they're 'trapped' playing the game, and many get very upset and decide the game must not be fun if they're several dozen hours in but still have things yet to master. There is definitely that subconscious social echo of "I need to beat it ASAP! think of the spoilers!" etc. going through people's minds also, which can hurt the idea of actually sitting down in front of a game and basking in its world and genre. In my late teens - earliest 20s I had stereotypical gamer rage, hysterical anger that's quite embarrassing in hindsight. but it was likely partly because I grew up gaming and loving games, thus *binging games ad nauseum* and equating videogame failure to personal, real-life failure, even the most mundane mistakes. "If it's not my inadequacy, the game must be inadequate" etc. Raged a ton playing Dark Souls 2 & 3 many years ago. Sekiro was a new type of thrill and made improvement feel awesome. Regressed a little bit on my first Elden playthrough, but after beating SOTE, I can hardly recall it upsetting me since I started (I took maybe 4-5 weeks to beat it, in sessions of 2-3 hours max, and used a spoiler blocker extension too!). Real life can and will absolutely affect videogame enjoyment, from bigger overarching problems, to simpler things like hunger or dehydration. Being hangry is ABSOLUTELY real, my mood steadily deteriorates when hungry and purposely or unconsciously binge gaming. The same sort of applies to getting frustrated when a boss isn't defeated on the 50th attempt of an unchanged strategy when dozens of others are waiting in the inventory. When there are so many available paths of choices and outcomes, something HAS to work.
See since I started with Elden ring I never had a problem with “artificial difficulty” I also thought it was normal to take around 100 tries on a hard boss
@@GredGlintstone I used to be like that, but then i read some reddit post that was like ''yeah this boss was very hard for me, it took me like 15 plus tries'' And from that i start counting my deaths and freaking out if they get to 15
Really well made video with plenty of great insight! Your last message about playing to improve rather than playing to win is something I tried to convey to players who are trying to get into invasions in Elden Ring and other souls games. When we first try something new, we can see that the goal may be to "win" whether it's defeating the boss of defeating the player host and their phantoms, but if we only focus on that goal we may forget to celebrate our smaller victories, like when we get a boss to phase two for the first time, or defeat a host's phantom. I wish you luck on your journey and to everyone out there, remember, you're worth it. Peace and Love Gamers!
I have a simple trick that makes me way more relaxed during boss fights: On every single attempt I go in with the mindset that I'm going to fail for the next few hours. Why? Because, first of all, I know I'm going to fail on the next attempt with a roughly 99% chance. So my expectation in the short term is that I'm practically guaranteed to fail. This is just me accepting reality exactly the way it's going to be before I even face that reality. I remind myself of that on every single attempt. Secondly, I can relax and focus on everything that's fun about the fight. The presentation of the boss fight, the arena, the music, the setting, etc. etc. All the little things that make up the boss fight, I can enjoy them in the moment with absolutely no sense of urgency. I can take it all in with all of my sense. Thirdly, this relaxed mindset is going to help me learn to survive. Since I've accepted my failure, I can now direct all of my attention to the things around me. My mind will be more open to information and learning will come more easily. Fourthly, I am completely free to experiment. If failing no longer bothers me, then I can fail in whichever way I want. I can try things that are completely absurd, like... just standing still and doing nothing until I die. Maybe I'll learn something (I have in fact learned things by doing that). I can be at peace and learn anything I want to learn, because the freedom to experiment allows me to see and understand things that I would otherwise never be able to notice consciously. The moment that I try to win is the moment the frustration returns. It hits like a rock. I can't handle that emotionally for hours at a time, it would make me stop playing the game altogether if that was my primary mindset for boss fights. I don't allow myself to stay in the "want to win" mindset for too long. The vast majority that I spend fighting a boss, I tell myself that I'm going to fail for the coming hours. That's the mindset that carries me.
Fantastic mindset. That's what Dark Souls taught us all those years ago with "Prepare to Die". A lesson that I think a lot of people have forgot over the years.
This video is the key to having fun with this game. You are a saint for making this. Hopefully this will get more recognition as time goes on. Your calm demeaner and logical approach to this subject matter is a god-sent. Looking forward to more content from you. Bless you.
This applies to any hard game. I just started DS3 as my first Souls game. And I knew what I was going into- I would die, suffer a lot. But I wanted to do this. I love and hate this series, so I pushed on. Yeah, I died alot, but I slowly learned their movesets, managed to get less hit so I can save my heals. When things got too much, I just either shouted as an outlet or Alt+F4ed and took a break. But I persevered. I died to Abyss Watchers 53 times, 99 times to Dancer, 114 to Sister Friede and 136 times to Nameless King. But I won. But didn't do them in one sitting, it took half a month - I fell down, took my time and got up to kill em. Sometimes I did them on the next day (in Nameless King's case) first try. But I can see why streamers can get mad- they have to do it for hours without end, in front of an audience. And I would not say to anyone that they are doing a fight wrong, because after playing Souls 3, I have learned how it feels. Currently I am taking a break for a boss montage of doing Midir, Gale, Lothric and Soul of Cinder. Pray for me :P
In my opinion, DS3 and Sekiro are possibly the best places to start: their linearity means you are more likely to gain this mentality. DS3 still has options, but generally speaking you will facing the same bosses in the same order.
There are few games that can drive me up the damn wall with rage, 11 Bit Studios This War of Mine and Frostpunk. At least in Elden Ring I can just get back in there after a moment of reflection of the previous attempt.
I've been saying "You're still learning is all" for a long time but "Knowledge issue" is more short and self explanatory so thank you for that as well as many other things really from this video.
Everyone should internallize this video for not just games but for every challenge in life. Absolutely wonderful video. Thank you for making this. I feel like I learned more about myself.
Yeah this is how I thought when I fought consort radahn. I’m not skilled enough to defeat him *yet*, but I don’t feel like putting in the time investment of improving so I’m just gonna cheese him with stealthy rot pots. I enjoy cheesing bosses just as much as I like learning their movesets to defeat them. In either case, I used my brain to figure out a way to defeat the boss (though in this case I looked up a guide), and in either case, the end result is the same.
I think video games make you mad because they are generally abstractions of real life in some way. That's why people used to always complain about sprinting being so short in COD. People think something works differently than it actually does in the game. Frustration.
My god everything I’ve been feeling and thinking and arguing for the past few months and you’ve laid them out perfectly. Get out of my head, and I to my subscription feed!
Gred Glintstone, this is a fantastic video! I have around 2500 hours in elden ring and 32 characters, and this video resonates so well with how I feel about the discourse we see every time a new fromsoft product comes out. Also just a very well put together video in general, keep it up man!
Appreciate the kind words, man! Glad to hear you got something out of it.
2 месяца назад+4
My experience with rage is very odd. When I was younger, it was practically impossible for me to get angry to any notable extent. However, as life went on, I started to progressively get angrier and angrier at games. Well, angry at GAMES is slightly disingenuous. I was angry at the very poor hand I was dealt in life and so when I went to my escape (that being video games) and found myself getting minorly frustrated, what ended up happening was a cavalcade of emotions would poor forth from stuff that I have to just bottle up all the time and I lose the ability to compose myself. The straw that breaks the camel’s back. It really only takes a pebble to break a damn wide open. I learned quickly that there is a difference between “gamer” rage and the rage that comes when the boiling point is reached and you just lose the ability to control yourself, even briefly. Doesn’t help that I have a condition that causes me noteworthy physical pain when I fail at things but I digress. Still didn’t stop me from being an autist and doing shit like sl1 and no hit challenges because I lacksurvival instincts. It’s also worthy to note that I don’t particular get mad at just failing, but rather failure in the face of “doing everything right” aka putting everything I got into trying to do the correct thing and still coming up short. This is especially prevalent in games like TFT and hearthstone where I feel like sometimes I just lose cause the game told me to kick rocks and that makes me have a really bad day cause my brain pretty much goes into overdrive screaming “WHAT DID I DO WRONG” and proceeds to physically mallywop me.
No your nit wrong, matchmaking screws the average good player. We're the 1st line of defense to carrying bums 💀😭😂. We gotta hope matchM deems us lucky enough to need a partner. Stay away from splatoon 3 man, this game will push ur patience to the limits. I too, have literal pain watching ppl thrown games in +S rank
2 месяца назад+2
@@KNGDDDE I actually rarely get mad at teammates (it still happens but rarely) because my empathy has conditioned me to remember that everyone I play with is still a person deserving respect and a fundamental understanding that whatever position I am in, they would be in if the tables were turned (whether for better or worse). I’m specifically talking about instances in where my performance is dictated by factors beyond my reasonable control or situations in where I realistically couldn’t see how I could have avoided a negative outcome in the moment (hindsight obviously could yield clues but that also falls into hindsight bias) hence why I used TFT and hearthstone battlegrounds as examples. Team games are a completely different beast that I basically completely avoid as I do not really enjoy competitive multiplayer games for that exact reason. You could say that bad teammates apply to this line of logic but I find it hard to just blame other people. Some people just suck or are just having a bad day and I can’t really do anything about it. It’s not my fault but it also isn’t in my ability to fix outside of making up for it. Of course, this line of logic doesn’t apply to active griefers and such ilk.
You're a lot nicer than I am, lol, but I'm also willing to sacrifice my time to teach ppl. It balances out. I'm not familiar with TFT. hearthstone sounds like a moba, so I assumed...
2 месяца назад+2
@@KNGDDDE nah both of the games I was talking about are auto chess games (hearthstone is actually a digital card game but I only play the auto chess mode).
Sorry, you've been dealt some bad hands. It can definitely make you less resilient to stress for sure. Great that you're aware of it and you already have some strategies to deal with it. Try not to stress too hard about doing everything right. Failure is necessary for the learning process. You gotta know what you did wrong before you learn what you can do right.
Used to get mad playing tekken online when id fight agaisnt a move spammer, sent a message to one one time about how they were making the game not fun for other ppl and they tell me "chill its just a game" and it rlly hit me how much it rlly doesnt matter and that they re right and I never cared enough to be mad at other players online
Thx for making this video. I will watch it some more, to really emotional understand what you are saying, because I have always struggled with frustration. I can't overcome it......YET!
Funnily enough I feel like I've experienced both sides of this problem as I've played the game. When I started Elden Ring, some friends I knew were skeptical I'd actually enjoy it because it was the first difficult game I had ever attempted. So beating Margit, the first major roadblock to the story, became a test of my ability to "git gud" And I did hit my head against the wall for a long time while I tried to beat Margit, dying way more times than I can remember. But by the end, I could flawlessly dodge his chain attacks, to book it when he jumped in the air with his hammer, and the pauses where I could sneak in a stab or two. I had gotten so good that when I started a new save later I beat him in one try at level 15. From that fight I built a method of try a few times, fail, come back later after exploring around, try again. And when I finally beat Margit I started plowing through bosses like they were nothing. Godrick took two tries, Rellana only one, etc etc. By the time I had gotten to Altus I began to feel like I was robbing myself of enjoyment of the game by getting *too* good, because like it said in the video, the game isn’t meant to be sped through, it's made for you to take your time. I've started dialing back on what summons I use and taking more time to learn and appreciate the bosses, not because I think buffs or summons are cheating somehow, but because the game is in the difficulty and learning how to overcome it.
Honestly though, geometry dash is easily the hardest game to ever exist. Like seriously, go look up the level aeternus. People have spent 800000 attempts on it yet have only gotten 13%. And that level alone has over 200 frame perfects. And that’s only one level.
I really enjoyed this video and thinking about it... As someone who never gets angry at video games haha. As a semi-outsider, I've always wondered why people get so tilted, and the ego-related cognitive dissonance explanation feels persuasive. I personally think I'm very bad at video games. The average person is better than me, I'm reasonably sure. As such, my expectation is that I will be stuck for long periods of time. That's just part of the learning process. And if someone were watching me, they'd probably find it frustrating to see me make the same mistakes over and over, but thankfully, I don't have an audience. There's still negative emotion after a long enough period of time, but it's not anger. It becomes a mix of exhaustion and boredom. "Really, I'm still doing this?" Most of the time, if I just go to sleep and come back the next day, it'll feel good as new. But sometimes, there's a little feeling of dread about going back to the game, and I just never finish it, which is a little bit of a shame. On the flip side, if I find a game too easy, I *do* find that frustrating! I've been playing Final Fantasy XVI recently, and finishing every boss on the first or second try. To be frank, that's just not enough time to learn the mechanics! I'm just button mashing, not figuring out any kind of timings or synergies or anything. As a result, I have this like, constant anxiety that the next fight, the game will actually test my skills, and I'll be wholly unprepared because I spent zero time honing those skills. I'm bad at video games, so a proper test of my skills would reassure me that I know what's happening.
Your video essays are great, been giving me something interesting to listen to in the background while I'm home sick. 😌 My only complaint is that you don't have more of them so I can binge them for 12 hours straight.
I am happy that youtube send me your way. Good video, well articulated and going into somewhat deeper psychology that shows more understanding than what is seen with a lot of armchair psychologists. I will watch your career with great interests.
I think the belief that Elden Ring was designed and balanced with summons in mind was a reaction to a culture of toxic difficulty purists insisting that summoning was going against how the game was meant to be played, and that doing so made you less valid as a player. Which is a bit silly considering the vast amount of development time that has gone into making that system and the fact that Miyazaki himself said that he'll generally use every advantage he is given access to. And besides, the enemies in the game don't hold themselves back, so why should I have to do so in order to feel valid? Spirit Ashes objectively are a means of making yourself stronger, and I've yet to see anyone complain that other means of doing so, such as weapon upgrades or the physick flask or Golden Vow unfairly trivialize the game. It's all a matter of choosing how strong you want to feel. Of course, coping that you absolutely have to play with summons even though you don't like them because the game totally isn't balanced for players who don't summon is a different side of the coin.
this was excellent. Replacing the game with any other external stimulus makes this an incredible course in frustration and adaption. My only wish was you ended it with Asmon essentially using all these lessons to come back and beat Mesmer!
Excellent, well thought-out and well-reasoned video. Just watching through this helped me identify some of the thought patterns I have when getting frustrated (though changing them will certainly be a whole other endeavor). Easily earned yourself a sub.
I'm a very casual streamer and I will say that usually it's people coming in and commenting that get me tilted more than the game, and so I haven't touched any Fromsoft games in over a year. You've inspired me to give them another shot, so thanks.
7:00 Perception from initial biology is greatly modified during childhood. Any traumatic or very novel upbringing will change your brain dramatically enough.
Absolutely true. It would have been better for me to say that perception processes are formed from genetics AND environmental influences rather than OR. It is a combination of both.
You can absolutely bring any of these tools to daily life challenges. That’s what makes video games such good practice for the real world. Appreciate the kind words!
Gred this was an amazing video and I want to thank you, it helped wake me up from my own bullshit excuses. Here's my story. I love and adore Dark Souls 1 so much that I played it 5 times in a row and got all achievements in the span of two months (back in spring this year). I then recently started playing Dark Souls 3 and holy shit was I not having a good time. I kept dying over and over in seemingly stupider and stupider ways, and the bosses were giving me a super hard time every time. I would also like to add that currently I am playing DS3 while having Covid-19 again, which basically means I have so much more time than usual to play because of no class or work for about a week. I had the intention of, and so far successfully, playing a shit ton of hours per day while I wait out my Paxlovid prescription. (SPOILERS FOR DS3 BTW) On my first day I played from the beginning till Road of Sacrifices, aka about 5 hours. I was tired but I haven't had a gaming binge like that in forever so I was overall kinda happy. The second day however, holy shit was a a sourpuss. Everything from the first bonfire in the Road of Sacrifices, Farron Keep, Catacombs, and stepping outside to Irithyll of the Boreal Valley, I played for 7 or maybe 8 hours straight. I completely lost my mind, purpose for playing the game, purpose in life (nah not really), my reaction time was getting worse, I started calling the Abyss Watchers and High Lord Wolnir terrible bosses because I was going in with the expectation and mindset of "I am great at least one other souls game, therefor I will be good at this one" and got uber pissed at the game and life. Sadly, I kept playing like this because, at least right now, I don't have much else I could be doing while recovering (and isolating) from Covid-19. I completely forgot that in my DS1 playthrough, I had a much more positive outlook on my own knowledge (no knowledge, never played it before) and went in knowing I will die, but the community will help if I ask, and also engaging in jolly cooperation (Sun Bros rejoice). Also, I liked playing slowly and carefully, trying to notice any enemy patterns or areas I can funnel them down and kill them all with one hit, etc. I seemed to have lost that way of working on something new in the last few months. It's probably because in real life I had a lot happen but I won't get into that because let's be real, who doesn't have a lot going on in life. Basically, I lost my patience with the world. I notice I have had different responses from others and in myself with a lack of patience, so I started learning some ways to cope with it. I have been doing good with myself for a while now, better reactions from myself and others, but I got thrown a curveball with my current situation and video game of choice. I chose a sequel to probably my 3rd favorite game ever, which plays a lot differently, but has many of the core values intact (patience, control of emotion, and practice leads to eventual improvement and success). I just could not accept my dying so much to the giant fucking crabs in the forest, or the weird tree guys spamming alluring skulls in Farron Keep, or getting my ass whooped by the Abyss Watchers. I blamed the game, and then I lot the mind game... Until I gave myself a reality check. Just like in Dark Souls and in real life, I thankfully have some skill already to be self-aware enough to study my own behaviors. I went on a rabbit hole of trying to learn why others love the game, why some people dislike the game, preferences, strategies, etc. That lead me to watch this video. I'll shorten what I learned down to this; I played this game for way too long time periods and should've been like 1 or 2 hour increments, I am not a streamer and I don't have to keep playing something nonstop to make money (ngl it's probably something with my ego that gets the best of me and then I decide to play non-stop), I realized that I did actually get good at the Abyss Watcher fight and learn it's patterns and spawn points, but I was so butthurt about every attempt previously that I just called it luck and undermined my own self-worth AND the game, and I thought the Wolnir fight was garbage but in reality I was bashing my head with a Billy Goat and I kept dying to his breath attack because I got too greedy over and over trying to hit his right bracelet (your left side). Ok that was probably the longest comment I have ever written. I put more effort into this that my high school English essays. In conclusion, Dark Souls has genuinely changed my life for the better in many ways, including teaching me patience, encouraged me to control emotions, offer help with JOLLY COOPERATION, and to have a mindset of accepting that learning and knowledge is key to improving and using that to succeed in what ways fit me. Oh, and also "Git Gud" is old news, let's use "Get Knowledge".
Wow, thank you for such a thoughtful comment. I really appreciate you taking the time to write it and stick around to the end of the video. I think that's a very relatable experience. When DS3 first came out everyone was complaining that the bosses moved and attacked like Bloodborne bosses but PC's didn't have the same tools. Now people do the same comparing Elden Ring and Sekiro. We aren't supposed to feel like we're on an even playing field in this game. We can do more to increase our power but we're facing gods, not equals. Sometimes in life we don't want to feel weak. Sometimes we don't want a challenge. Sometimes we just want to win. But this game doesn't give you that easily. You have to work for it. It's a satisfying challenge for those who want it but sometimes you may have so much on in life that you would just rather play something a little more relaxing. And that's fine. This game will be waiting for when you feel like sweating a little. I'm glad you had so many great discoveries playing the game and became more self-aware in the process. That's v cool of you, bro.
Your DS3 experience is very similar to my SOTE experience. After beating Malenia, finishing ER and helping people with Mohg during the dlc release I was convinced that I became such a good player I wouldn't get stuck anywhere in the dlc. And oh boy... the new remembrance bosses stomped me several times. Not all of them were objectivly super hard but I've been so stubborn in each fight that a certain point I felt like I somehow regressed in skill 😳 (like how?!).Then I got closer to the ending and when I came to Radahn... I had a reality check. I've realized that I shouldn't take everything for granted. I realised I shouldn't feel bad on using every resource I have. I've practised so many times his moveset in phase 1 and during phase 2 I summoned my friend Oleg, used buffs, and we together defeated him and his stupid twink. It felt so good... and by that point I realised to not be taken by ego when a new challenge comes
Really great video. I've always known my own issues with anger is psychological and less actual skill issue. Most every gamer believes its only game bad, or skill issue. Really glad to see a video breaking down what the real issues are 90% of the time. (In the case of DSP, he is just bad though)
Glad you dug it, dude. Even the best get mad. If you're into professional sport, you see it all the time. They're at the top of their game and they still get a little out of control sometimes. We just don't think about video games in the same way but it all comes from the same place.
I'm a very chill person in real life, and always try to deal with my problems in the most cold and logical way possible. But when it comes to videogames, I turn into an absolute animal. It's kind of just my way of unwinding. Thankfully, I'm not a streamer tho xD
No! I refuse to have a great day. In fact, I was already planning on having a great day but now I will have a horrible day just to spite you! Thank you for making this video, it is appreciated.
My rage comes always when I'm very near to succeed in something (probably something I've put a lot of effort into), and it all crumbles in an unexpected moment. It's not about my mental state, it's not about games in general, this rage comes even when I mess up cooking, it's exactly the same. It goes away.
It's tough when you're so close for sure. I get the most frustrated when I'm near the end because every mistake has more stakes to it. Patience is key!
I think Sekiro encapsulates your ending statement perfectly. It rewards the player so immediately and constantly for incremental improvements, all the way to full mastery and beyond. Once you think you’ve learned the game, you can play the “hard mode” by not having Kuro’s Charm. This means that only deflecting/ parrying a hit will prevent damage. Simply blocking still gives 30% and more posture damage. With this mechanic and being able to replay the bosses. You really can have a duel with a hundred sword swings and slowly work your way to doing it perfectly. Beating Owl (both forms) and Genichiro (both forms) flawlessly is the best video game experience I’ve had in over 30 years of gaming.
I played this game shortly after it released and I couldn't beat the first boss Margit. Prior to this I've never played a Souls game and I really wanted to play this but I am so bad at it... After 5 hours I gave up. This year in the middle of july I picked this up again and wanted to challenge and distract myself. After a couple of hours I killed Margit, then I killed Godrick! I was on a roll! I downed Rellana in the next session and kept going. Something seemed to have clicked. I have a friend I could talk with, that loves souls games, and he told me over the course of my playthrough that I was at times doing better than him. He had to hammer it in that I shouldn't he harsh on myself because I was doing really well. I downed boss after boss. I beat the basegame and hopped over to the DLC. Some bosses like Messmer and Renalla took a good 4 hours, but I never really raged. Messmer was fun and challenging. Consort Radahn took probably a good 5 hours in total spread out over 13 hours with prepp/doing things to take breaks/switching strategies. I did eventually beat him! My first run of the base game + the DLC killing all bosses I could find, doing a lot of the content, ended up taking 152 hours. NGL I have been pretty proud of myself because it felt so impossible in the beginning. Kept my cool most of the time even when I got hardstuck on Malenia for 8 hours...but ofc I got frustrated. I totally did. But it was such a enjoyable and a great experience. Its been quite some time since I enjoyed a game like this.
The game clicked for me around the first draconic tree sentinel. From then i started to understand stats and strats. Googled everything efficiently. I think i got a collective of under 5 deaths to bosses from goldfrey to elden beast. I have a very high level of optimism under almost any and all circumstance since my failed suicide attempt. Nothing gets to me. Just today i died to Bayle for around 10 times and i was just giggling at how stupid i am to not lock off just to lock onto it again and watch myself die to get more giggles.
Such bs that you died less than 10 times before beating the game for the first time lolz. Video proof or it didn't happen. But the suicide thing is really sad. Sorry that happened. My bro almost killed himself once but luckily he chickened out. Good thing too because today our lives are better than ever. Hang in there! Life sucks but it doesn't completely suck : )
This video was so good. I remember back when i fought Elden Beast for 10 hours over 5 days, i needed to change my belief that i was good because without magic i wasn't and that boss taught me that. I had to adapt, try new things but not to give up. Now over 700 hours of game tiime i often think back to that first playthrough and wishing i knew what i do now about how to play it in an enjoyable way
When I play these games I understand the challenge and play them SMART. I prepare in advance, I use advantages, I do what I need to do to limit my frustration and defeat enemies. I dont think its "not really playing the game" or "not learning the boss" to summon a spirit in Elden Ring that can take aggro momentarily so I can get a moment to heal, so I summon spirits (not Mimic Tear except against the DLC final boss, I prefer to use them like Pokemon) or use NPC summons that are story relevant to stay immersed. My main is typically a mage/spellcaster in every RPG I play so staying back and not getting hit so that I can do damage is THE POINT. There's nothing unusual about that and nobody acts like there is in any other games, so if someone thinks so that's their problem. You still get attacked with the same attacks, the point is to survive and defeat the enemy. I cast spells or use weapons or spirit summons that do a type of damage a boss is weaker to. I move through the game at a meticulous pace, doing everything there is to do, every dungeon, side quest, optional boss, picking up every armor, weapon, item or spell, learning enemy locations, trap placement, how to defeat particular enemies and how best to approach things--and all of that is to learn the game, reduce my own frustration with it and not get stuck doing the SAME things for overly long, because I don't find it fun to fail repeatedly and need to play flawlessly at every moment to even have a chance. And I might not be a challenge runner but just from playing so extensively at this kind of slower pace I have gotten pretty good at the game. Most things wont take me as long playing with different characters/playstyles as they take most people I see, bc I have learned the game, what attacks enemies do that must be avoided and how to avoid them, things you can do that they're weaker to, who needs to be burned with fire and who can easily be staggered, where to find the best weapons for different builds, etc. I have encyclopedic knowledge now that can help OTHER people figure things out. And I've played most of it as a mage, and I've summoned spirits, and I've had fun with the game--and if anyone doesnt like that, but thinks spamming jump attacks with dual wielded great weapons or Corpse Piler or Taker's Flame for an entire playthrough is more "legit" than that somehow, that's their problem. I mean, you play how you want to play. If you wanna struggle until you're breaking your keyboard to prove you can do something you arent good at doing and dont find fun, go right ahead. Personally I've got bigger stresses in life and I dont want my video games being harder & more daunting just bc I decided to hamstring myself, then complain that it's too hard.
This game DEMANDS the player to get better. I have anger issues, but almost all of it is directed toward myself. And playing fromsoft games, it has almost like a therapeutic effect on me idk why. Of course i would rage a bit on the earlier fights and i die a lot. But then as long as i just keep going and focus on the fight the "dance" i always able to beat the bosses. That and willing to change up my build and playstyle a bit. I have 500hrs on elden ring now and i dont plan on stopping anytime soon.
It's good to acknowledge it. Sometimes all we need is to bring awareness to it and consider our other options. Don't beat yourself up for having feelings. That's just being human, dude.
pretty good video (i do think personally that the audio and visuals were a little off in some parts but nothing major to ruin it truly) at the end conclusion of the fact that they have their goal as "winning" is very much so something i noticed as well so glad to see it brought up like that, as i can see it it has to do with people thinking they know what they want and what they "need" and out of uncare they dont even care enough to think about if it could be misaligned but obviously they do care, about winning, and ultimately that is a goal that only brings unneeded struggle, which is what they try to avoid by having the goal of winning ironically people with similar mindsets seem to say fun this and fun that the most, but they are precisely the ones who are not even aware what it means and to what extent are they aware of it from my experience, struggle is a core part of fun and care is the root of struggle (and with it fun) but then these people who dont care to play the game, to care for the game, complain how "unfun" it is and similar fun is truly one of the most misused and/or misunderstood words that people use so much with such uncare to make the general understanding of it even more tainted
I totally agree! Both about the audio/visual and about fun. Some of the older footage was taken from PS5 media share when I wasn't really recording for youtube so it's a bit off. What was off about the audio that you noticed? I'm still figuring out this youtube thing tbh so happy to receive any criticisms. And, yeah, people get locked into the idea that the fun is beating the bosses without realising that the winning only feels good if it's an accomplishment. And it's only an accomplishment if you work for it. The learning process is part of the fun. If you think it's just the road to get to the fun, you're gunna be miserable.
By audio and visuals I more so mean the inclusion of what is in them, like the music choices (and their volume is too much for me in comparison to what they are, like if it would have been elden ring ost it would have been fine for me) and the (I think?) stock footage can be fine most of the time but at some points it's awkward because they linger too much but again none of it was too much for it to ruin it and I guess it will only get better cared for from the care I have seen so yeah keep it up
@@4blasphemy That's fair. I'll play around with the sound levels on the next one and see what might work better. And, yeah, agree about the stock footage. It's a tough balance to keep things visually interesting but maybe people would rather just the gameplay instead of the constant interruptions. Appreciate the feedback and the support, my guy.
hey, hi, great video cool visuals very video, but what REALLY got my attention, are the tunes playing in the background and i just HAVE to know where to find it!! al jokes aside, 😋 loving your videos, the just showed up out of nowhere as tends to happen. i think being aware of how your mindset causes such a big cascade. and like you said i think that its invaluable to learn reframing early on in life, cause it does not only apply to games but in all aspects of life. and the souls games are great practice for it. and i think its why so much people with depression end up credditing this series for kickstarting them getting out of the pit so to say. they show you how you can take back control or better, see the controll you had all allong
due to the way my brain works, my penchant for trying to not let my ego control my thoughts and people like you teaching me new perspectives, I was able to fall in love with the series nowadays when I fail at games, past the initial frustration that is overwhelming, my thoughts always turn to the same response: "I just need to learn how to deal with this better" then, I take my time to learn how the bossfights work, what areas are and are not safe to jump to and when, what mechanics I can use that will both help me and not make me feel like I'm cheating, and once I learn and finally achieve victory, it's all the sweeter for it I'm thankful that I think this way, and the things you have taught me will definitely help in continuing the good habits and noticing bad thoughts faster, not only for myself but others too
This is something not only prevelant in elden ring I have seen so many people rage in games like splatoon a game about funny squids... And those people will scream and complain in reddit and other social about how their teamates suck, how some special moves are broken and they have no counter etc... but the truth is they are wrong all specials have counters and the worst teamate in their team is usually themselves So where am i going with this ? These people never get better at the game they are always stuck screaming and shouting and the same applies to elden ring, if you scream and shout and not have fun you will just keep dying, if you start blaming the bosses having bad hitboxes, unfair attacks and bad visual effects you will never become better, you will always get stuck... Ask yourself this, if you hate radahn if you are not having fun fighting him, then why do you fight him... ? The dlc without him is more than enough to get your money's worth and you can just summon someone better than you to kill him for you or cheese him... So why ? Why are you doing this to yourself, is it radahn that needs a nerf ? Is it him thats the issue ? Or is it an internal problem ? Something inside you that your blaming the game about ? And im not talking about just radahn here, any boss can be "radahn" in this scenario from any game too like i remember the same thing happened with alatreon in monster hunter If you dislike hard games why do you play them and get mad at how hard they are in the first place, there are too many games out there like animal crossing or games that have an super easy mode in fact there are so many that you probably never get to play them all before you die so why do you HAVE to play elden ring and rage and actively not yave fun in your free time... You have to make your free time count to have fun so why do you do this ? When i fought these bosses, when i did insane challenge runs on these bosses i was smiling on my every death, i was having fun thats why i was keep playing and trying cause to me it was fun but to you its clearly bot so im getting fun, what do you get ?
Yeah it's a whole different ballgame I didn't get into on this video with competitive games and blaming your teammates. My brief obsession with Overwatch was... exhausting.
I liked this video but I would argue that some bosses in God of War and the Arkham games are more challenging than we realize. Some like Deathstroke in Arkham Origins and The Valkyrie Queen Sigrun in God of War(2018) can be difficult to beat without a tactical approach. I believe character-action games are not always easier than RPGs.
Zeus from God of War 3 gave me more pause than most bosses in Ds1. And this was normal mode btw. And many Dmc bosses took as much time as most Dark Souls or Elden Ring fights.
Also, I see you love challenges Mr. Glintstone, so I will recommend a couple of them. The Devil May Cry franchise and it’s Must Die/Heaven & Hell/Hell & Hell Modes, you can’t get hit once or you die from all enemies and bosses, and no checkpoints, and only saves after levels are beaten, I literally felt like a GOD when I conquered them all, except for Devil May Cry V because it didn’t come out yet when I took down the great challenge of all the games a few years right before the release of Devil May Cry V. I’ll try it one day. The next great challenge I recommend for you is from the DooM franchise, specifically DooM 2016 & DooM Eternal the very tough infamous Ultra Nightmare Modes, you have to beat the entire game with the strongest/fastest/smartest difficulty mode of enemies and bosses, and no checkpoints and no saving, if you die, that’s it, back to the very beginning of the game. Good Luck if you ever want to try and take all those modes down.
Hell yeah. Would love to take on DMC V. I still haven't gotten around to it. Loved the other games in the series. Would for sure like to take on that challenge at some point. Only played Doom very briefly (FPS games aren't typically my thing). I have pretty trash aim but could be a could test to challenge myself to get better. Appreciate the recommendations!
@@GredGlintstone I’m not too good at FPS games either, the only ones I ever truly loved and still play to this day are all the DooM games, Goldeneye 007 on N64, and the Far Cry Franchise. You would love Devil May Cry V it is so awesome and very fun to play, its story is so good too.
My main issue with schaduu tree frags and elden ring as a whole is that it KILLS replayability for me. When I make a new charecter I need to run around for 3 hours collecting every sacred tear, golden testicle, and shadow shit just so I can play the damn game. It's fine on playthrough 1 when exploring new areas is fun. Every playthrough after that? A chore.
Yeah I feel that. I'm on my like 6-7th playthrough at this point and it is a grind. You had to collect a lot of stuff in the other games but there was a lot less distance between everything. I can't understand at all why some people wanted the fragments as dungeon rewards. That would make it so much worse.
Bro I thought u had at least 10k lmao, So well Done! Awesome vid! I’m not one to sit through a whole vid But Goddamn Boss. Looking forward to more, U got my Sub
New sub from your latest vid. This was fascinating, but wow how did you get so good (pun unintended but I'll roll with it) at audio + mic stuff in a month? Kudos. I'm impressed.
Haha I dunno if I'm good but thanks! All I do is press record and speak into it. This vid I made the mistake of exporting from audacity into mp3 which I guess you're not supposed to do which is why the quality in the new vid is different. But other than that it's just me talking into a computer. I don't do anything fancy.
Hi all! This is my first proper scripted video. Keen to hear what you think! Let me know if you prefer content like this or if you want more relaxed conversational content like my "Mind Over Morgott" video. This one is less gameplay focused and more about the mental game. Hope you get something out of it.
Gred x
Absolutely excellent video, good work!
@@Ducky-e2z I really appreciate the kind words!
I'm going to use these stress control ideas for MANY more aspects of my life. Usually nothing is actually too hard to accomplish, and keeping a level head while pushing forward is really the way to live life.
@@Jacksongirard That's amazing to hear, man. Important to acknowledge that stress is bound to happen! It's all about managing it as it comes and being aware of it.
I think it was pretty good, audio was good, editing was good, maybe add some more gameplay variety in the background; would be my only complaint honestly!
Congrats on the new channel hope it goes well!
"Are you mad because you have skill issue, or do you have skill issue because you`re mad?" - John Elden probably
Im my case it's both most of the time
I read that as John Lennon at first. And I almost believed it too, what is wrong with me?
Ah yes the protagonist of hide your tacos memeazaki's newest game, Elden John
They have a skill issue because they egotistically assume that they're a god of video games, and thus don't bother learning the mechanics with any depth; and that's why they rage out when something is hard.
@@PlatinumAltaria There are legit skill issues, but let's not kid ourselves and pretend From devs haven't taken an approach with more & more cheap moves added to many bosses, particularly in the base game's endgame and especially throughout the DLC.
The learning process itself won't be fun for a lot of ppl in that case. The fun exists in AFTER you've learned it and can play out the fight well enough to win.
I mean for crying out loud, one of the last patch's nerfs to Consort Radahn was addressing the lack of visibility during phase 2... why was that a thing to begin with besides either an oversight or another cheap way to make it harder for the sake of being hard? Now, I think most bosses are fine, thankfully, and allow viablity for a lot of builds & playstyles, but my god, those few offenders rly stick out ... until you learn them, ain't rly the most fun experience, lol.
I once tried to prank a friend who didn't know what Dark Souls was by making him play it. The joke was on me, he made Dark Souls look trivial.
He is such a naturally calm and contemplative person, he simply knows from the bottom of his very being that stress and anxiety lead to mistakes. He was completely impervious to any type of panic or stress that any Dark Souls enemy could induce. In fact he made it look so easy that I was both baffled and not surprised at all when he said he didn't enjoy the game too much. It just wasn't a challenge for him to adapt to the game.
I would say in Dark Souls 90% of the difficulty comes from patience for sure.
I'll take copypastas that didn't happen for 500, Alex
Oh yeah, 1 comment account, extremely truthful, double, nay, triple credible.
@@matsimurf_5900 nothing ever happens, man.
@@matsimurf_5900 why are you so mad you had to leave two replies in the same hour
DSP is not even a parameter. The dude has been raging and blaming every game he plays for stupid decisions and mistakes he makes for over a decade.
Then he's the perfect parameter, haha. The archetype of gamer rage.
And in the French community I'd think about Hooper but his rage is not about being better is more like he is searching at how the game is conceived developed etc and usually he finishes the game and hops to the next one
Unfortunately, I think DSP is a perfect choice here because there was a time none of us could believe he was a successful streamer and that everyone who watched him did it as a joke. But now? I think the sad truth is DSP won, his attitude didn’t get him banished but only served as a perfect model for building a persona that harnesses all the negativity this video discusses for profit and attention.
Why let yourself get ego checked when you can crowdsurf your superego instead?
Ever since I first played Dark Souls, I've been saying: these games are, first & foremost, about managing your own emotions.
I believe that is extremely accurate.
I kind of explains how I was able to play those games cuz it's for a good while I was emotionally numb
Recently I've been going through the DLC trying to be mindful about the bossfights, especially in terms of game design, and I think a lot of the grief comes from the feedback that the player receives from performing successful dodge rolls. Namely, there is barely any positive feedback; if furthering one's goal can be measured by the boss's healthbar getting shorter, then it's very natural to feel that a successful roll has a null value in itself. In previous FROM games, back when they were a lot slower, avoiding an attack would give the player positive feedback in form of a clear punish window, but since the boss design has gotten much faster (like you said, a lot of them take action immediately after finishing a combo), this immediate positive feedback is gone. This may add to the feeling of being forced to wait for your turn (an overwhelmingly negative feeling that creates a feedback loop), if you don't manage to get some swings in mid-combo.
From a design standpoint, it's even more upsetting since it's already a solved issue, and it's all the more upsetting since it's the same studio that's solved it - in Sekiro, most defensive actions actively further your goal (perfect block = yellow bar grow = immediate positive feedback). Personally, this is also why I had much less trouble learning bosses' movesets in Lies of P (allegedly a harder game than Elden Ring) since it gives you a perfect block mechanic, and openly tells you that it breaks your opponent's weapon and damages their poise. In both of these games the perfect block is also a much safer option than the parry in ER, so it's more likely that a casual player will want to use it, and therefore be rewarded for learning the moveset. The DLC block physick also doesn't really compete since AFAIK it doesn't do any of the things the block in the aforementioned games does.
So yeah, it's true that losing is the player's fault (skill issue), but the deeper issue is that (I think) SOTE has already stretched the humble dodge roll combat to its absolute limit. The system doesn't do a good enough job to encourage players to learn itself, so why should they bother improving their skill? There already exist games that do that better, and more are on their way.
I get that but I'd recommend looking for openings other than ones at the end of combos. But I appreciate if that design philosophy isn't something you vibe with. Criticisms are welcome.
@@GredGlintstone I think I let some of my own resentment seep through by the end of my comment, but my original intent was to sum it up in the context of the video: More players are getting mad compared to previous From games because the game's "emotional economy" is more tilted towards negative emotions that its predecessors and other similar games in general. It promotes negative feelings (via negative feedback, e.g. dying) pretty much the same amount, but gets a bit lost in the sauce and doesn't promote positive feelings as much. It's a tough balancing act, and some people probably don't mind as much, mostly because they're in the right mindset or are simply better players.
There definitely is room for improvement in that regard, and like I said games like Sekiro and Lies of P get it right. It's the tiny things that make the dopamine receptors go brrr.
Interesting points and I agree with most of it. I will say that, ultimately, it comes down to taste. Right now the meta is stance breaking with great and colossal weapons, reflected in the 1.14 patch. Dex builds (especially with arcane) allow you to play these bosses completely differently. Yes, this includes Radahn. You can still win either way, and either way you need to learn the boss.
@@vidyastreaky Interesting, I think they done it well with Sekiro and Armored Core. I don't love Dark Souls 3 and Blooborne combat tho. If there is anything I appreciate from Elden Ring is how useful experimentation is compare to those 2 games and even the older ones like Dark Souls.
It also doesn't focus on just one weapon in Sekiro, I don't like how Sekiro doesn't make prostethic tool and combat art feels flexible to use and not limited by spirit emblem.
People said one weapon makes the game better which I agree but too focused on one weapon makes the fight too focused on ryhtm timing and less experimental and strategic thinking.
Elden Ring goes overboard with the options and did a poor job at explaining the game, playing it like Dark Souls is punishing which the game doesn't really tell well. I do like how surprised I am by the new ways I found to beat bosses evem the super fast one like Maliketh.
I do hope their next game have a nice balance like Lies of P, multiple options without being too much and also put value on positioning, jump, which weapon is more useful against certain enemies, etc to encourage the thinking part that makes it feel like an adventurer.
Maybe a hot take, I think Demon Souls did the adventurer feel the best with Dark Souls 1 at second. Maybe King's Field series is even better than the souls when it comes to adventurer feel.
summed up my frustration with elden ring perfectly. the DLC mechanics like the perfect block tear are bandaids to the fundamentally flawed system of bosses getting faster + combo chains and dodging becoming less satisfying (especially the 'wait your turn' sentiment) as a result. id rather be playing bloodborne with its rally, sidestepping, and inherent parry system over the tired 'abuse a broken weapon or spend half the fight dodging' in elden ring.
40 minutes on gamer rage. Yeah Imma run the bath for this one
Hell yeah, my dude.
I don't know if you actually did this. And this is random.
But I hate it when people think I'm "wasting all my time JUST watching videos all day."
I'm like.... Who says I'm watching it?
I'm just listening to it while I do my work and shit.
People can still be productive while paying attention to things they actually care about.
@@somakills1178 Honestly! It's the same as my grandma playing Price is Right all day, she does chores and makes food and takes care of kids at daycare. She's not "wasting all her day JUST watching Price is Right"
Hope my reply back was cool lol, this guy has other good vids too
@@somakills1178The person you're replying to did not say this and you're completely misinterpretating what they said.
@@NT-sx2bd I was replying to Fried Knot.
And how did I misinterpret what he said?
This isn't just about games. It applies to anything that can challenge or frustrate you in real life. This is the best answer to the age-old "what real-life skills have games taught you", or "how have games changed you" questions. This is why I unironically believe that my time as an overwatch player, climbing from
The modern (insert thing here) playbook. Be emotional, be outspoken, be loud, rationalize everything, reason nothing. iPad kids are not the focal point of this problem; but they are being fast tracked compared to Millennials and Gen Z. For what its worth, Millennials and GenZ had to cultivate this toxic environment. And now old enough to be self aware of it, they're just gonna do what their parents did, and shift responsibility to someone/everyone else.
Shouting worked..... and now everyone is trying to get in on it.
My wisdom: Its okay to be bad at a game or needing time to learn. Its not shameful. I suck at some games and still enjoy them, or just avoid what Im not enjoying rather than forcing myself to.
As an edit for you bringing it up, the idea of accepting your limitations helped me greatly. I used to think i HAD to like and be good at multiplayer FPS games. I was not good at them, and i didnt like them. Im a little slower than most people, i cant think and strategize as fast as other people and execute on it (probably my Autism, lol), so i always got crushed. It might seem obvious, but i realized "oh wait....I dont like this!" and moved to things i DO enjoy more, like co-op games or single player shooters. Souls games arent for me, but damn do i respect them greatly for what they do and giving their fans what they want without compromise.
I highly recommend the book "The Mental Game of Poker." Obviously it's about texas holdem and not video games, but the book is all about tilt management and it permanently fixed my gamer rage.
I need the deep poker lore
Can confirm. I got stuck on the final boss, got mad, then binged Dungeons of Hinterburg, then came back and struggled much less. So, the solution to gamer rage is to binge Dungeons of Hinterberg.
Just play Dungeons of Hinterberg anyways, it's a great cozy time.
Thanks for the recommendation! I hadn't heard of it. Looks great.
Sometimes I think the Elden Ring rage loop is actually just a breakdown of executive function. Streamers have it worst there because there is all of this extra information and context they have to hold onto in doing the stream, dynamic info coming from outside of the game. And then its a big open-world game where you need to organize what you're doing to have progress... lots more information and context to slot into the working memory's hierarchy. And THEN, the hard bosses are a memory and learning game in themselves. And I think it's easy to get caught juggling so much of these different sets of information that have to stay together across different layers of abstraction, that you don't have enough brain juices left to engage in the learning needed to react to the boss. You start missing obvious things and complain to the internet about it. They tell you obvious things you are missing, but the experience you remember doesn't have them so you rationalize and there is the dissonance. You lean on bias, because your mind is already overtaxed.
And then the more stuck you get, the more emotions you have to try and regulate down so the info itself doesn't boil. It's only gonna get harder to hold the framework for everything you're trying to do together, the more times you try. And you see this too, where the emotional fatigue sets in and the amount of things they are understanding measurably precipitate down until they're just a screaming goblin swinging their club in the same motion over and over.
I've been down that track a bunch too. But I don't anymore, and didn't once rage at the DLC, even being the most challenge I ever experienced.
It's a simple tweak really, something that will save you frustration and facilitate wider and deeper learning. You are encountering problems right? Problems that require observing a bunch of information and ordering it properly. Stop making them things to solve. Stop making your quest as a whole about your track to being Elden Lord, or getting to such and such boss and succeeding against them in such and such way. The problems are not things to solve. They are there for you to explore. If the goal is to explore the problem, you can let go of some of those outer layers, and start looking at the context of the information in front of you in a wider variety of ways, with more detail. Getting caught in the big picture of what you're doing is the problem. You have to let go of this idea of knowing what you're doing enough to do more than grasp the moment. You will start to grasp more moments, and ironically the picture starts to grow again, only now it makes sense and turns the game into a much more easygoing experience where the fun is in the things you learn and not the things you conquer.
I really like the comments on "brain off" learning for bosses. That is another thing people seem to misunderstand. It's not a research project. That's not how we learn these kinds of things. It's like practicing a sport. Motion learning, and reacting to visual patterns, is something that mostly happens in the intuition. Every attempt at lining the motion and visual info up actually teaches you a little more. Your brain uses that feedback to form more context for future attempts. It's building up its understanding of the probability dice roll by dice roll and getting closer. And then when it has enough, you experience a eureka moment and suddenly you intuitively understand what's happening and how to react, WITHOUT cognitively assessing any of it. Your conscious side isn't nearly fast enough and does not deal with enough density. These are more like machine learning quantities of information that your brain is ordering. You will never match it by attempting to make your conscious process good enough to keep up. You're training the wrong muscles. Your cognition is expensive and slow. The more it is being used, the less you have available for your brain to actually do the learning it needs to for you to succeed at the challenge.
I feel like the game does everything it can to DISCOURAGE the conquering mindset, but culturally we are not geared to see that, and most games do not punish it like From games do. Stop treating it as a thing to conquer. That idea comes from challenge runners and the souls community, not the people who made it. The people who made it have been increasingly refining what is supposed to be an experience that makes learning and problem-solving a fun and creative endeavor that is inherently bespoke to each individual player. It's always been designed as a journey, not a gauntlet of failure and conquest. I don't think Miyazaki himself even understands the ego component and is innocent to it. He's not out here trying to smash your ego into the ground. He's trying to give you an experience that transcends ego drives, if anything. The game is not trying to hurt you, it's not your enemy. He doesn't make decisions based on ego factors in the first place, and so if you try to frame it that way, you suffer and never see what makes it a one of a kind artistic experience.
100%! These games are about discovery. If you fall into the mindset that it's only victory that gives you joy, you're gunna have a real bad time. Even more so than other competitive games where the win/loss ratio is a little more even.
You think I'm gonna read all that shit? Nerd
So true and we know gamers already trend toward low executive functioning, ADHD, and such. Fascinating read I never thought to describe it that way. Maybe Elden Ring is an ADHD simulator and that's why it doesn't bother me that there are long stretches of riding the horse looking at pretty colors followed by hours of brutal sweaty difficulty and hyperfocusing all energy on one task until you conquer it over and over and over lmao.
This is a really interesting read, thank you for sharing!
One of the most interesting and Well written takes I ever seen. And I mean, makes a lot of sense. Miyazaki always plays with summons and of this game, Spirit Ashes. He uses everything the Game gives you. Not only on Elden Ring. On Dark Souls you could already ask help to four players in order to overcome together a challenge.
PCR was nerfed because Maybe he wasn't meant to be "the ultimate gamer™️ Challenge " as much as an enjoyable but hard final Boss fight.
The algorithm puhsed this video on me multiple times. I don't know what you did differently to other videos but the algorithm is content with you
Thanks algorithm!
I wanted to say thank you for this video. I rage quit radahn when the DLC came out and I've not been back since because it felt like even with EVERYTHING I couldn't win. Until today of course, after watching this video, I played an hour and a half, solo, no cheese with that old dark souls mindset. With some experimentation with build ideas, weapon types and other stuff like that, I finally for the first time, got Radahn below 50% HP and I celebrated. I can do this, I will do this and nothing will stop me
Nice dude! You got this.
@@GredGlintstone I just wanted to say thank you again. Last night, at 21:47 i defeated Radahn and I immediately bounced around my room dancing in sweet victory. I was worried that it would feel like a hollow victory, but it wasn't. It was pure bliss, pure unadulterated happiness I haven't felt in a long long long time. You are an inspiration to me. Thank you for all your encouragement
@@rollingon5566 nice dude!!!! So happy for you. Must have felt great.
I studied psychology and I'm in love with Elden Ring and make videos of my own. So this was a perfect watch for me. Nice vid my friend !
Appreciate it, friend!
I have been trying to change my raging habits. Like the other day, I was fighting the mother of fingers for the first time, and before going in for the first time, I told myself not to get mad and that I would be dying a lot before winning. In other words, programming myself to fail in advance, has helped me not to rage and be more patient at bosses. And whenever I start raging for whatever reason, I stop to take a break or go do something else in the game and come back later.
Rage is a sign of passion
I would rather be frustrated to the point of a rage out than bored by a game
You can be passionate without being angry! But, yes, rage an important emotion. It can just come between you and enjoying a game sometimes.
Just finished up your other video (I commented on it already) and man, I'm excited for this. It's refreshing to see some videos about gaming and game critique with a bit of emotional intelligence injected.
Literally same.
Thanks, dude. Hope you like this one just as much.
You might be one of my favorite youtubers now. Only seen two videos but they're so good. Got me actively thinking like no other! Awesome stuff.
Wow, thanks!
Dude I’m sorry but forgiving someone’s take because they haven’t had enough water… like this level of empathy is foreign on this platform. Where have you been all my life?
Haha I've been busy! Sorry!
Found your video via Reddit. Every gamer needs to see this. It’s also great life advice.
I’m on my 4th playthrough of DS3, doing an SL1 club run. Stuck on Demon Prince, but your video reminded me to be more observant and apply knowledge, rather than just wait for muscle memory to build up. The bit about attacking during Margit’s delayed attacks was eye opening. Thank you!
Appreciate that, mate! Good luck on the run!
My ass got angry like crazy as the bosses of the dlc but i didn’t just alt f4 because i was mad.. The point of the fighting in this game is punish and be punished. Sometimes you just aren’t playing right, and it’s okay to admit it and learn.
That's a great attitude!
I rage about myself. Nothing else. My inability to adapt quicker. My inabillity to learn patterns. My impatience. But when i succeed it feels so much better than anything else.
Don't beat yourself up! Forming habits and learning takes time. If it was easy, no one would be raging and this video would be irrelevant, haha.
From the perspective of musician/performer and someone who played 9 years of baseball as a kid, alongside being enthralled by video games since Atari systems were the main game in town...
Of all the mental distractions that lead to either A.) not being able to learn the motions necessary to apply a new physical skill on your instrument, on the field, to progress past a level/boss, etc... B.) making a mistake applying a skill you've successfully applied 1000 times before... Anger is the most potently capable of ensuring your ability to learn/to succesfully apply a skill will fall to the new routine of "mistake" being established.
Two quotes to better explain what I'm trying to say:
"ALWAYS practice as you perform"
"I miss the comfort in being sad..."
It may not apply to everyone, but I know my brain's whole deal feels like it "works" better when it deals with what's familiar. There may be other techniques, but repetition will lead to memorization in most cases - and the more time you spend doing something incorrectly, the more your brain/body will believe the mistake is the thing, and not what you are trying to overcome - just as, the more time you spend feeling a certain way will become your baseline reference point.
Ive found, the best way to overcome a repetitive failure...
... Like, say I'm in the studio and I just cannot execute a certain part i'm trying to record, or when I just couldnt stop taking my eyes off the ball as I took a swing at the plate and kept whiffing, or just in general, an event in my life caused me to feel bad for an extended period...
... Walk away and take a break/breath or two while actively thinking/thinking about something else.
I find myself better able and more frequently achieving after I interrupt whatever string of moments I was experiencing and the frustration/anger/etc... that was being born from it. Those moments away from "mistake"/negative routine helps you to remember the things you otherwise couldn't summon in the frustrated moment - things like "even the most elitely skilled drummers, ball players, human beings (though, im not sure its exactly possible to be an "elite human being" 🙂) make mistakes, that NO ONE is perfect, and we're all trying to figure things out as we go even if we've figured out a thing or two already.
Once you've given yourself a quick reboot, its so much more POSSIBLE to set out and accomplish the thing you set out to accomplish in the first place.
That's been my experience.
Learning an instrument or a composition is a great analogy. There's a tough execution component but it's all learning at the end of the day.
@@GredGlintstone Thank you for your response.. quick side note about learning...
I once read that a study using brain scans showed or otherwise suggested that when human beings learn something, it appears in a brain scan as essentially the same as when a human being remembers something. The implication being, even if it is something brand new to someone, you learn that brand new thing, in a way, by remembering it. Which kind of makes total sense.
Problems/difficulties arise when we forget.... And as far as I can tell, we all forget things from time to time.
Food for thought.
15:30 “this isn’t a game where you can come home at the end of a day and enjoy a video game”
Me after a 12 hr shift: HaHa Elden Ring Go Bonk!!!!
Same tbh lol
I feel like one thing that really adds to the frustration factor or the likes is general gamer and gaming culture (toxic in many ways) and how "being bad" is seen with such fervant negativity like being bad in a game means one would be a subpar human being. There is so much daily, constant, normalised bullying that goes on its near impossible to avoid being impacted and seeds of thoughts planted. I for example don't subscribe to any of this, but the constant exposure over the years has left me with this kind of thought sludge to work though in my mind. And is it any wonder? The bullying goes to the point that if you are bad some would claim you have no right to an opinion in the conversation, as if its not based on anything cause how would someone so inferior know anything? So when a boss gives out a clobbering, it isn't just losing a game. It's feeling like the player is at direct risk of being bullied for it. Like their right to even holding or expression an opinion would be under threat. Even if no one is around to see or witness it, despite it really being no reason for bullying.
Elden Ring also has no shortage of self-appointed very loud gatekeeping fun police that make themselves known the moment you begin to interact at all with the community.
That's very true. It's like bronze League of Legends or Overwatch. Everyone is super negative about people in that rank but that's where most of the player base sits. It just makes everyone in that position (most players) feel really bad about where they are.
If you used summons, a Shield build, a Bleed build, a Frost build, a Magic build, buffs, good Talismans, rune arcs, Armour, more than 10 heals, Scadutree Blessings, a lot of leveling, meta weapons, leveling Up, or you loose more than 10 times on any Boss, you really haven't beaten the Game.
On a serious note, yes, is a really sh!tty mentality. We dont play these games to brag about our archievents. We play those games for the experience, for the variety, for more aspects apart of "giting gut".Which is why I consider the difficulty debate so overrated at this point.
The most cruel and unusual punishment: I sentence you to stream an entire playthrough of Elden ring
(Elden ring is my favorite game of all time btw)
the issue is that players who do not want to put the effort into overcoming, adapting and becoming better players still feel entitled to a win over those that have actually earned it. most of the toxicity comes from the unskilled crowd that think they should be given victory for spamming the same strategy that has pandered them for most of the game. especially in PVP.
most pve players will teabag the invader they dogpiled on with 3 of their overleveled phantom carries and people will still say that invaders are toxic, for example.
Just subscribed after watching this video and the one on Joseph and Co. You are so articulate and so positive, I love your take on the "Elden Shadow Souls Born" series, this reverence to the lore and how it translates to the mechanics of the games. This positivity is so refreshing.
I can't wait to see what you're going to do next
After countless randomizer runs, i noticed that i kept "facetanking" certain attacks because i didnt wanna bother learning them. So a few days ago i started a RL1 character, to force myself to dodge EVERYTHING, i am doing great do far but already had my mind made up that i wont be doing the dlc on that character, i am at radagon now and your video changed my mind.
I CAN do it, eventually.
Thank you for this awesome video.
That's so awesome to hear. Keep it up. Getting to Radagon is a huge achievement. And in a few days?!! You've got this.
Was Asmon really complaining about difficulty on the literal fairest boss in the game?
He's not really the brightest in the bunch.
He lives in his own shit while being a millionaire
I've seen difficulty complains even from Midra should not surprise...
@@JoseViktor4099 You also saw countless people defending the triple slash, which is now fixed by the designers themselves... **** you saw on the internet means nothing.
@@I-ONLY-BUILD-MECHS-AND-DUSTERS The line between what should be considered the standard or not got so blurry lately...
good points from start to end, really well said. Tons of people whipping the same strategy at an obstacle repeatedly until they start picking out not what other options and strategies they could consider, but instead what they think the developers did wrongly. Simply not enjoying a certain game is valid, but I've seen friends get extremely angry and act like they're 'trapped' playing the game, and many get very upset and decide the game must not be fun if they're several dozen hours in but still have things yet to master.
There is definitely that subconscious social echo of "I need to beat it ASAP! think of the spoilers!" etc. going through people's minds also, which can hurt the idea of actually sitting down in front of a game and basking in its world and genre.
In my late teens - earliest 20s I had stereotypical gamer rage, hysterical anger that's quite embarrassing in hindsight. but it was likely partly because I grew up gaming and loving games, thus *binging games ad nauseum* and equating videogame failure to personal, real-life failure, even the most mundane mistakes. "If it's not my inadequacy, the game must be inadequate" etc.
Raged a ton playing Dark Souls 2 & 3 many years ago. Sekiro was a new type of thrill and made improvement feel awesome. Regressed a little bit on my first Elden playthrough, but after beating SOTE, I can hardly recall it upsetting me since I started (I took maybe 4-5 weeks to beat it, in sessions of 2-3 hours max, and used a spoiler blocker extension too!).
Real life can and will absolutely affect videogame enjoyment, from bigger overarching problems, to simpler things like hunger or dehydration. Being hangry is ABSOLUTELY real, my mood steadily deteriorates when hungry and purposely or unconsciously binge gaming. The same sort of applies to getting frustrated when a boss isn't defeated on the 50th attempt of an unchanged strategy when dozens of others are waiting in the inventory. When there are so many available paths of choices and outcomes, something HAS to work.
See since I started with Elden ring I never had a problem with “artificial difficulty” I also thought it was normal to take around 100 tries on a hard boss
You gotta “prepare to die!”
@@GredGlintstone I used to be like that, but then i read some reddit post that was like ''yeah this boss was very hard for me, it took me like 15 plus tries''
And from that i start counting my deaths and freaking out if they get to 15
@@GredGlintstone the most artificial thing in this discussion is what they think count as artificial difficulty.
Really well made video with plenty of great insight! Your last message about playing to improve rather than playing to win is something I tried to convey to players who are trying to get into invasions in Elden Ring and other souls games. When we first try something new, we can see that the goal may be to "win" whether it's defeating the boss of defeating the player host and their phantoms, but if we only focus on that goal we may forget to celebrate our smaller victories, like when we get a boss to phase two for the first time, or defeat a host's phantom. I wish you luck on your journey and to everyone out there, remember, you're worth it. Peace and Love Gamers!
Peace and love, dude ✌️
I have a simple trick that makes me way more relaxed during boss fights: On every single attempt I go in with the mindset that I'm going to fail for the next few hours. Why? Because, first of all, I know I'm going to fail on the next attempt with a roughly 99% chance. So my expectation in the short term is that I'm practically guaranteed to fail. This is just me accepting reality exactly the way it's going to be before I even face that reality. I remind myself of that on every single attempt. Secondly, I can relax and focus on everything that's fun about the fight. The presentation of the boss fight, the arena, the music, the setting, etc. etc. All the little things that make up the boss fight, I can enjoy them in the moment with absolutely no sense of urgency. I can take it all in with all of my sense. Thirdly, this relaxed mindset is going to help me learn to survive. Since I've accepted my failure, I can now direct all of my attention to the things around me. My mind will be more open to information and learning will come more easily. Fourthly, I am completely free to experiment. If failing no longer bothers me, then I can fail in whichever way I want. I can try things that are completely absurd, like... just standing still and doing nothing until I die. Maybe I'll learn something (I have in fact learned things by doing that). I can be at peace and learn anything I want to learn, because the freedom to experiment allows me to see and understand things that I would otherwise never be able to notice consciously.
The moment that I try to win is the moment the frustration returns. It hits like a rock. I can't handle that emotionally for hours at a time, it would make me stop playing the game altogether if that was my primary mindset for boss fights.
I don't allow myself to stay in the "want to win" mindset for too long. The vast majority that I spend fighting a boss, I tell myself that I'm going to fail for the coming hours. That's the mindset that carries me.
Fantastic mindset. That's what Dark Souls taught us all those years ago with "Prepare to Die". A lesson that I think a lot of people have forgot over the years.
This video is the key to having fun with this game. You are a saint for making this. Hopefully this will get more recognition as time goes on.
Your calm demeaner and logical approach to this subject matter is a god-sent. Looking forward to more content from you. Bless you.
Appreciate it! I’ll try to keep it up!
This applies to any hard game. I just started DS3 as my first Souls game. And I knew what I was going into- I would die, suffer a lot. But I wanted to do this. I love and hate this series, so I pushed on. Yeah, I died alot, but I slowly learned their movesets, managed to get less hit so I can save my heals. When things got too much, I just either shouted as an outlet or Alt+F4ed and took a break. But I persevered. I died to Abyss Watchers 53 times, 99 times to Dancer, 114 to Sister Friede and 136 times to Nameless King. But I won.
But didn't do them in one sitting, it took half a month - I fell down, took my time and got up to kill em. Sometimes I did them on the next day (in Nameless King's case) first try. But I can see why streamers can get mad- they have to do it for hours without end, in front of an audience. And I would not say to anyone that they are doing a fight wrong, because after playing Souls 3, I have learned how it feels.
Currently I am taking a break for a boss montage of doing Midir, Gale, Lothric and Soul of Cinder. Pray for me :P
You got this! 💪
@@GredGlintstone And done! Now playing Dark Souls 1 and loving it.
In my opinion, DS3 and Sekiro are possibly the best places to start: their linearity means you are more likely to gain this mentality. DS3 still has options, but generally speaking you will facing the same bosses in the same order.
There are few games that can drive me up the damn wall with rage, 11 Bit Studios This War of Mine and Frostpunk. At least in Elden Ring I can just get back in there after a moment of reflection of the previous attempt.
Thanks for the video! Love to hear someone knowledgeable speak on something they're passionate about..
Glad you enjoyed it!
I've been saying "You're still learning is all" for a long time but "Knowledge issue" is more short and self explanatory so thank you for that as well as many other things really from this video.
Oh, hey! I'm subbed to you! You've got some great boss kills
Everyone should internallize this video for not just games but for every challenge in life. Absolutely wonderful video. Thank you for making this. I feel like I learned more about myself.
It's always refreshing to see someone with a competitive mindset very similar to your own one.
Great, great video, you have a new subscriber here.
Awesome! Thank you!
Yeah this is how I thought when I fought consort radahn. I’m not skilled enough to defeat him *yet*, but I don’t feel like putting in the time investment of improving so I’m just gonna cheese him with stealthy rot pots. I enjoy cheesing bosses just as much as I like learning their movesets to defeat them. In either case, I used my brain to figure out a way to defeat the boss (though in this case I looked up a guide), and in either case, the end result is the same.
I think video games make you mad because they are generally abstractions of real life in some way. That's why people used to always complain about sprinting being so short in COD. People think something works differently than it actually does in the game. Frustration.
My god everything I’ve been feeling and thinking and arguing for the past few months and you’ve laid them out perfectly. Get out of my head, and I to my subscription feed!
Thanks so much! Glad you connected with it.
Rapidly becoming one of my all-time favorite channels. Liked, subscribed, and eagerly anticipating more. Keep up the excellent work.
Gred Glintstone, this is a fantastic video! I have around 2500 hours in elden ring and 32 characters, and this video resonates so well with how I feel about the discourse we see every time a new fromsoft product comes out. Also just a very well put together video in general, keep it up man!
Appreciate the kind words, man! Glad to hear you got something out of it.
My experience with rage is very odd. When I was younger, it was practically impossible for me to get angry to any notable extent. However, as life went on, I started to progressively get angrier and angrier at games. Well, angry at GAMES is slightly disingenuous. I was angry at the very poor hand I was dealt in life and so when I went to my escape (that being video games) and found myself getting minorly frustrated, what ended up happening was a cavalcade of emotions would poor forth from stuff that I have to just bottle up all the time and I lose the ability to compose myself. The straw that breaks the camel’s back.
It really only takes a pebble to break a damn wide open. I learned quickly that there is a difference between “gamer” rage and the rage that comes when the boiling point is reached and you just lose the ability to control yourself, even briefly.
Doesn’t help that I have a condition that causes me noteworthy physical pain when I fail at things but I digress. Still didn’t stop me from being an autist and doing shit like sl1 and no hit challenges because I lacksurvival instincts.
It’s also worthy to note that I don’t particular get mad at just failing, but rather failure in the face of “doing everything right” aka putting everything I got into trying to do the correct thing and still coming up short. This is especially prevalent in games like TFT and hearthstone where I feel like sometimes I just lose cause the game told me to kick rocks and that makes me have a really bad day cause my brain pretty much goes into overdrive screaming “WHAT DID I DO WRONG” and proceeds to physically mallywop me.
No your nit wrong, matchmaking screws the average good player. We're the 1st line of defense to carrying bums 💀😭😂.
We gotta hope matchM deems us lucky enough to need a partner.
Stay away from splatoon 3 man, this game will push ur patience to the limits. I too, have literal pain watching ppl thrown games in +S rank
@@KNGDDDE I actually rarely get mad at teammates (it still happens but rarely) because my empathy has conditioned me to remember that everyone I play with is still a person deserving respect and a fundamental understanding that whatever position I am in, they would be in if the tables were turned (whether for better or worse). I’m specifically talking about instances in where my performance is dictated by factors beyond my reasonable control or situations in where I realistically couldn’t see how I could have avoided a negative outcome in the moment (hindsight obviously could yield clues but that also falls into hindsight bias) hence why I used TFT and hearthstone battlegrounds as examples. Team games are a completely different beast that I basically completely avoid as I do not really enjoy competitive multiplayer games for that exact reason.
You could say that bad teammates apply to this line of logic but I find it hard to just blame other people. Some people just suck or are just having a bad day and I can’t really do anything about it. It’s not my fault but it also isn’t in my ability to fix outside of making up for it. Of course, this line of logic doesn’t apply to active griefers and such ilk.
You're a lot nicer than I am, lol, but I'm also willing to sacrifice my time to teach ppl. It balances out.
I'm not familiar with TFT. hearthstone sounds like a moba, so I assumed...
@@KNGDDDE nah both of the games I was talking about are auto chess games (hearthstone is actually a digital card game but I only play the auto chess mode).
Sorry, you've been dealt some bad hands. It can definitely make you less resilient to stress for sure. Great that you're aware of it and you already have some strategies to deal with it. Try not to stress too hard about doing everything right. Failure is necessary for the learning process. You gotta know what you did wrong before you learn what you can do right.
Used to get mad playing tekken online when id fight agaisnt a move spammer, sent a message to one one time about how they were making the game not fun for other ppl and they tell me "chill its just a game" and it rlly hit me how much it rlly doesnt matter and that they re right and I never cared enough to be mad at other players online
Thx for making this video. I will watch it some more, to really emotional understand what you are saying, because I have always struggled with frustration. I can't overcome it......YET!
You got this dude!
Funnily enough I feel like I've experienced both sides of this problem as I've played the game. When I started Elden Ring, some friends I knew were skeptical I'd actually enjoy it because it was the first difficult game I had ever attempted. So beating Margit, the first major roadblock to the story, became a test of my ability to "git gud"
And I did hit my head against the wall for a long time while I tried to beat Margit, dying way more times than I can remember. But by the end, I could flawlessly dodge his chain attacks, to book it when he jumped in the air with his hammer, and the pauses where I could sneak in a stab or two. I had gotten so good that when I started a new save later I beat him in one try at level 15.
From that fight I built a method of try a few times, fail, come back later after exploring around, try again. And when I finally beat Margit I started plowing through bosses like they were nothing. Godrick took two tries, Rellana only one, etc etc. By the time I had gotten to Altus I began to feel like I was robbing myself of enjoyment of the game by getting *too* good, because like it said in the video, the game isn’t meant to be sped through, it's made for you to take your time.
I've started dialing back on what summons I use and taking more time to learn and appreciate the bosses, not because I think buffs or summons are cheating somehow, but because the game is in the difficulty and learning how to overcome it.
Also I always do worse when I start getting mad lol
It's a real cycle. Make a mistake, get mad. Make more mistakes, get madder. Can be tough to get out of that. But great to bring awareness to it!
Elden ring: makes you rage
Geometry dash: 💀☠️💀
Honestly though, geometry dash is easily the hardest game to ever exist. Like seriously, go look up the level aeternus. People have spent 800000 attempts on it yet have only gotten 13%. And that level alone has over 200 frame perfects. And that’s only one level.
bro i have 88% on Blacklights by creator whlt. over 60k attempts and its just an easy extreme. this game is wild and takes up a lot more time for me
@@glisteninggames2981 yea, people always forget how hard gd can be :/
I really enjoyed this video and thinking about it... As someone who never gets angry at video games haha. As a semi-outsider, I've always wondered why people get so tilted, and the ego-related cognitive dissonance explanation feels persuasive.
I personally think I'm very bad at video games. The average person is better than me, I'm reasonably sure. As such, my expectation is that I will be stuck for long periods of time. That's just part of the learning process. And if someone were watching me, they'd probably find it frustrating to see me make the same mistakes over and over, but thankfully, I don't have an audience.
There's still negative emotion after a long enough period of time, but it's not anger. It becomes a mix of exhaustion and boredom. "Really, I'm still doing this?" Most of the time, if I just go to sleep and come back the next day, it'll feel good as new. But sometimes, there's a little feeling of dread about going back to the game, and I just never finish it, which is a little bit of a shame.
On the flip side, if I find a game too easy, I *do* find that frustrating! I've been playing Final Fantasy XVI recently, and finishing every boss on the first or second try. To be frank, that's just not enough time to learn the mechanics! I'm just button mashing, not figuring out any kind of timings or synergies or anything. As a result, I have this like, constant anxiety that the next fight, the game will actually test my skills, and I'll be wholly unprepared because I spent zero time honing those skills. I'm bad at video games, so a proper test of my skills would reassure me that I know what's happening.
Your video essays are great, been giving me something interesting to listen to in the background while I'm home sick. 😌
My only complaint is that you don't have more of them so I can binge them for 12 hours straight.
Haha thanks! Sorry I’m new 😅
My “Mind Over” vids are good background content too if you’re interested!
I am happy that youtube send me your way. Good video, well articulated and going into somewhat deeper psychology that shows more understanding than what is seen with a lot of armchair psychologists.
I will watch your career with great interests.
Thanks and welcome
I think the belief that Elden Ring was designed and balanced with summons in mind was a reaction to a culture of toxic difficulty purists insisting that summoning was going against how the game was meant to be played, and that doing so made you less valid as a player. Which is a bit silly considering the vast amount of development time that has gone into making that system and the fact that Miyazaki himself said that he'll generally use every advantage he is given access to.
And besides, the enemies in the game don't hold themselves back, so why should I have to do so in order to feel valid? Spirit Ashes objectively are a means of making yourself stronger, and I've yet to see anyone complain that other means of doing so, such as weapon upgrades or the physick flask or Golden Vow unfairly trivialize the game. It's all a matter of choosing how strong you want to feel.
Of course, coping that you absolutely have to play with summons even though you don't like them because the game totally isn't balanced for players who don't summon is a different side of the coin.
this was excellent. Replacing the game with any other external stimulus makes this an incredible course in frustration and adaption. My only wish was you ended it with Asmon essentially using all these lessons to come back and beat Mesmer!
Haha, get the video to him! Maybe he’ll see it and do a second play though 🤣
The man uses a decomposing rat as an alarm clock, his brain is not currently receiving new input.
Excellent, well thought-out and well-reasoned video. Just watching through this helped me identify some of the thought patterns I have when getting frustrated (though changing them will certainly be a whole other endeavor). Easily earned yourself a sub.
That's great. So good you were able to connect with it like that. Thanks for the sub!
Really liked the way this dealt with the psychology of rage and how it deals with the way we perceive our own skill. Very good video essay
Thanks so much! Really appreciate the kind words.
I'm a very casual streamer and I will say that usually it's people coming in and commenting that get me tilted more than the game, and so I haven't touched any Fromsoft games in over a year. You've inspired me to give them another shot, so thanks.
That's amazing to hear. Prepare to die , my friend.
I adore the messages in the legacy dungeons and catacombs. They've saved me so many times. This video is great!
For sure. But they can be pretty tricksy! "Careful, liar ahead"..
7:00 Perception from initial biology is greatly modified during childhood. Any traumatic or very novel upbringing will change your brain dramatically enough.
Absolutely true. It would have been better for me to say that perception processes are formed from genetics AND environmental influences rather than OR. It is a combination of both.
I already grasp all this information but I had an amazing time watching this as a metaphor for life. Absolutely beautifully crafted video.
You can absolutely bring any of these tools to daily life challenges. That’s what makes video games such good practice for the real world. Appreciate the kind words!
Gred this was an amazing video and I want to thank you, it helped wake me up from my own bullshit excuses. Here's my story.
I love and adore Dark Souls 1 so much that I played it 5 times in a row and got all achievements in the span of two months (back in spring this year). I then recently started playing Dark Souls 3 and holy shit was I not having a good time. I kept dying over and over in seemingly stupider and stupider ways, and the bosses were giving me a super hard time every time. I would also like to add that currently I am playing DS3 while having Covid-19 again, which basically means I have so much more time than usual to play because of no class or work for about a week.
I had the intention of, and so far successfully, playing a shit ton of hours per day while I wait out my Paxlovid prescription. (SPOILERS FOR DS3 BTW) On my first day I played from the beginning till Road of Sacrifices, aka about 5 hours. I was tired but I haven't had a gaming binge like that in forever so I was overall kinda happy. The second day however, holy shit was a a sourpuss. Everything from the first bonfire in the Road of Sacrifices, Farron Keep, Catacombs, and stepping outside to Irithyll of the Boreal Valley, I played for 7 or maybe 8 hours straight. I completely lost my mind, purpose for playing the game, purpose in life (nah not really), my reaction time was getting worse, I started calling the Abyss Watchers and High Lord Wolnir terrible bosses because I was going in with the expectation and mindset of "I am great at least one other souls game, therefor I will be good at this one" and got uber pissed at the game and life.
Sadly, I kept playing like this because, at least right now, I don't have much else I could be doing while recovering (and isolating) from Covid-19. I completely forgot that in my DS1 playthrough, I had a much more positive outlook on my own knowledge (no knowledge, never played it before) and went in knowing I will die, but the community will help if I ask, and also engaging in jolly cooperation (Sun Bros rejoice). Also, I liked playing slowly and carefully, trying to notice any enemy patterns or areas I can funnel them down and kill them all with one hit, etc. I seemed to have lost that way of working on something new in the last few months. It's probably because in real life I had a lot happen but I won't get into that because let's be real, who doesn't have a lot going on in life. Basically, I lost my patience with the world.
I notice I have had different responses from others and in myself with a lack of patience, so I started learning some ways to cope with it. I have been doing good with myself for a while now, better reactions from myself and others, but I got thrown a curveball with my current situation and video game of choice. I chose a sequel to probably my 3rd favorite game ever, which plays a lot differently, but has many of the core values intact (patience, control of emotion, and practice leads to eventual improvement and success). I just could not accept my dying so much to the giant fucking crabs in the forest, or the weird tree guys spamming alluring skulls in Farron Keep, or getting my ass whooped by the Abyss Watchers. I blamed the game, and then I lot the mind game...
Until I gave myself a reality check.
Just like in Dark Souls and in real life, I thankfully have some skill already to be self-aware enough to study my own behaviors. I went on a rabbit hole of trying to learn why others love the game, why some people dislike the game, preferences, strategies, etc. That lead me to watch this video. I'll shorten what I learned down to this; I played this game for way too long time periods and should've been like 1 or 2 hour increments, I am not a streamer and I don't have to keep playing something nonstop to make money (ngl it's probably something with my ego that gets the best of me and then I decide to play non-stop), I realized that I did actually get good at the Abyss Watcher fight and learn it's patterns and spawn points, but I was so butthurt about every attempt previously that I just called it luck and undermined my own self-worth AND the game, and I thought the Wolnir fight was garbage but in reality I was bashing my head with a Billy Goat and I kept dying to his breath attack because I got too greedy over and over trying to hit his right bracelet (your left side).
Ok that was probably the longest comment I have ever written. I put more effort into this that my high school English essays. In conclusion, Dark Souls has genuinely changed my life for the better in many ways, including teaching me patience, encouraged me to control emotions, offer help with JOLLY COOPERATION, and to have a mindset of accepting that learning and knowledge is key to improving and using that to succeed in what ways fit me.
Oh, and also "Git Gud" is old news, let's use "Get Knowledge".
Wow, thank you for such a thoughtful comment. I really appreciate you taking the time to write it and stick around to the end of the video.
I think that's a very relatable experience. When DS3 first came out everyone was complaining that the bosses moved and attacked like Bloodborne bosses but PC's didn't have the same tools. Now people do the same comparing Elden Ring and Sekiro. We aren't supposed to feel like we're on an even playing field in this game. We can do more to increase our power but we're facing gods, not equals.
Sometimes in life we don't want to feel weak. Sometimes we don't want a challenge. Sometimes we just want to win. But this game doesn't give you that easily. You have to work for it. It's a satisfying challenge for those who want it but sometimes you may have so much on in life that you would just rather play something a little more relaxing. And that's fine. This game will be waiting for when you feel like sweating a little.
I'm glad you had so many great discoveries playing the game and became more self-aware in the process. That's v cool of you, bro.
Thanks man you're chill af. I subbed, you earned it.
@@jacobholt6347 appreciate it, my guy ❤️
Your DS3 experience is very similar to my SOTE experience. After beating Malenia, finishing ER and helping people with Mohg during the dlc release I was convinced that I became such a good player I wouldn't get stuck anywhere in the dlc. And oh boy... the new remembrance bosses stomped me several times. Not all of them were objectivly super hard but I've been so stubborn in each fight that a certain point I felt like I somehow regressed in skill 😳 (like how?!).Then I got closer to the ending and when I came to Radahn... I had a reality check. I've realized that I shouldn't take everything for granted. I realised I shouldn't feel bad on using every resource I have. I've practised so many times his moveset in phase 1 and during phase 2 I summoned my friend Oleg, used buffs, and we together defeated him and his stupid twink. It felt so good... and by that point I realised to not be taken by ego when a new challenge comes
Really great video. I've always known my own issues with anger is psychological and less actual skill issue. Most every gamer believes its only game bad, or skill issue. Really glad to see a video breaking down what the real issues are 90% of the time.
(In the case of DSP, he is just bad though)
Glad you dug it, dude. Even the best get mad. If you're into professional sport, you see it all the time. They're at the top of their game and they still get a little out of control sometimes. We just don't think about video games in the same way but it all comes from the same place.
I'm a very chill person in real life, and always try to deal with my problems in the most cold and logical way possible.
But when it comes to videogames, I turn into an absolute animal. It's kind of just my way of unwinding.
Thankfully, I'm not a streamer tho xD
bro this video is actually amazing.
Me during difficult fights: this is a load of horse shit, this is the worst thing I've ever played
After: that was fucking awesome
No! I refuse to have a great day. In fact, I was already planning on having a great day but now I will have a horrible day just to spite you!
Thank you for making this video, it is appreciated.
Ah, dang. At least try have a mid day then. Appreciate you!
Ive often said, if im not shouting and cussing out my tv, then im not truly enjoying a game.
i find it insane that your channel is so new but of so high qualitiy
Glad you enjoy it!
Faze jev has intense screams it jumpscares the fuck outa me i gotta turn volume low as fuck😂
My rage comes always when I'm very near to succeed in something (probably something I've put a lot of effort into), and it all crumbles in an unexpected moment. It's not about my mental state, it's not about games in general, this rage comes even when I mess up cooking, it's exactly the same. It goes away.
It's tough when you're so close for sure. I get the most frustrated when I'm near the end because every mistake has more stakes to it. Patience is key!
I think Sekiro encapsulates your ending statement perfectly. It rewards the player so immediately and constantly for incremental improvements, all the way to full mastery and beyond.
Once you think you’ve learned the game, you can play the “hard mode” by not having Kuro’s Charm. This means that only deflecting/ parrying a hit will prevent damage. Simply blocking still gives 30% and more posture damage.
With this mechanic and being able to replay the bosses. You really can have a duel with a hundred sword swings and slowly work your way to doing it perfectly. Beating Owl (both forms) and Genichiro (both forms) flawlessly is the best video game experience I’ve had in over 30 years of gaming.
This is amazing. Not just great game advice, but great life advice too.
Thanks so much! I'm glad it was helpful.
Huge fan of the two scripted videos you've just released! Subscribed!
Watching a streamer rage is pure joy.
I played this game shortly after it released and I couldn't beat the first boss Margit. Prior to this I've never played a Souls game and I really wanted to play this but I am so bad at it... After 5 hours I gave up.
This year in the middle of july I picked this up again and wanted to challenge and distract myself. After a couple of hours I killed Margit, then I killed Godrick! I was on a roll! I downed Rellana in the next session and kept going. Something seemed to have clicked.
I have a friend I could talk with, that loves souls games, and he told me over the course of my playthrough that I was at times doing better than him. He had to hammer it in that I shouldn't he harsh on myself because I was doing really well. I downed boss after boss. I beat the basegame and hopped over to the DLC.
Some bosses like Messmer and Renalla took a good 4 hours, but I never really raged. Messmer was fun and challenging. Consort Radahn took probably a good 5 hours in total spread out over 13 hours with prepp/doing things to take breaks/switching strategies. I did eventually beat him!
My first run of the base game + the DLC killing all bosses I could find, doing a lot of the content, ended up taking 152 hours.
NGL I have been pretty proud of myself because it felt so impossible in the beginning. Kept my cool most of the time even when I got hardstuck on Malenia for 8 hours...but ofc I got frustrated. I totally did. But it was such a enjoyable and a great experience. Its been quite some time since I enjoyed a game like this.
That's great, dude. Glad you came back around. Such a good feeling to push through and achieve something you were convinced you couldn't do.
The game clicked for me around the first draconic tree sentinel. From then i started to understand stats and strats. Googled everything efficiently. I think i got a collective of under 5 deaths to bosses from goldfrey to elden beast.
I have a very high level of optimism under almost any and all circumstance since my failed suicide attempt. Nothing gets to me. Just today i died to Bayle for around 10 times and i was just giggling at how stupid i am to not lock off just to lock onto it again and watch myself die to get more giggles.
Great mindset!
Really sorry to hear that you went through such a tough time. But so great you’ve stuck it out and are stronger for it 💪
Such bs that you died less than 10 times before beating the game for the first time lolz. Video proof or it didn't happen.
But the suicide thing is really sad. Sorry that happened. My bro almost killed himself once but luckily he chickened out. Good thing too because today our lives are better than ever. Hang in there! Life sucks but it doesn't completely suck : )
@@soyborne.bornmadeandundone1342 from goldfrey to elden beast stated in the comment.
How do you only have 70 subs? I Thought you were 100k unbelievable quality
That's so encouraging to hear, dude. Love to hear it.
This video was so good. I remember back when i fought Elden Beast for 10 hours over 5 days, i needed to change my belief that i was good because without magic i wasn't and that boss taught me that. I had to adapt, try new things but not to give up. Now over 700 hours of game tiime i often think back to that first playthrough and wishing i knew what i do now about how to play it in an enjoyable way
It's great that you learnt that lesson and have found new joy in it! That's great to hear.
Before torrent was added, I HATED elden beast. But after fighting him 50 times he's actually so easy. He's full of long openings for punishes.
me an my mate were taking turns holding messmers pikneys. then the mimic took the kill from us both ...
It's just a better way to express my anger in a less self-damaging way
Yep! The trick isn't to not be angry. It's to manage it more healthily. Because frustration is totally natural.
When I play these games I understand the challenge and play them SMART. I prepare in advance, I use advantages, I do what I need to do to limit my frustration and defeat enemies. I dont think its "not really playing the game" or "not learning the boss" to summon a spirit in Elden Ring that can take aggro momentarily so I can get a moment to heal, so I summon spirits (not Mimic Tear except against the DLC final boss, I prefer to use them like Pokemon) or use NPC summons that are story relevant to stay immersed. My main is typically a mage/spellcaster in every RPG I play so staying back and not getting hit so that I can do damage is THE POINT. There's nothing unusual about that and nobody acts like there is in any other games, so if someone thinks so that's their problem. You still get attacked with the same attacks, the point is to survive and defeat the enemy. I cast spells or use weapons or spirit summons that do a type of damage a boss is weaker to.
I move through the game at a meticulous pace, doing everything there is to do, every dungeon, side quest, optional boss, picking up every armor, weapon, item or spell, learning enemy locations, trap placement, how to defeat particular enemies and how best to approach things--and all of that is to learn the game, reduce my own frustration with it and not get stuck doing the SAME things for overly long, because I don't find it fun to fail repeatedly and need to play flawlessly at every moment to even have a chance.
And I might not be a challenge runner but just from playing so extensively at this kind of slower pace I have gotten pretty good at the game. Most things wont take me as long playing with different characters/playstyles as they take most people I see, bc I have learned the game, what attacks enemies do that must be avoided and how to avoid them, things you can do that they're weaker to, who needs to be burned with fire and who can easily be staggered, where to find the best weapons for different builds, etc. I have encyclopedic knowledge now that can help OTHER people figure things out. And I've played most of it as a mage, and I've summoned spirits, and I've had fun with the game--and if anyone doesnt like that, but thinks spamming jump attacks with dual wielded great weapons or Corpse Piler or Taker's Flame for an entire playthrough is more "legit" than that somehow, that's their problem.
I mean, you play how you want to play. If you wanna struggle until you're breaking your keyboard to prove you can do something you arent good at doing and dont find fun, go right ahead. Personally I've got bigger stresses in life and I dont want my video games being harder & more daunting just bc I decided to hamstring myself, then complain that it's too hard.
That's a totally valid way to play the game. Miyazaki himself plays it that way.
This game DEMANDS the player to get better. I have anger issues, but almost all of it is directed toward myself. And playing fromsoft games, it has almost like a therapeutic effect on me idk why. Of course i would rage a bit on the earlier fights and i die a lot. But then as long as i just keep going and focus on the fight the "dance" i always able to beat the bosses. That and willing to change up my build and playstyle a bit. I have 500hrs on elden ring now and i dont plan on stopping anytime soon.
It's good to acknowledge it. Sometimes all we need is to bring awareness to it and consider our other options. Don't beat yourself up for having feelings. That's just being human, dude.
I needed that. Thank you.
pretty good video (i do think personally that the audio and visuals were a little off in some parts but nothing major to ruin it truly)
at the end conclusion of the fact that they have their goal as "winning" is very much so something i noticed as well so glad to see it brought up like that, as i can see it it has to do with people thinking they know what they want and what they "need" and out of uncare they dont even care enough to think about if it could be misaligned
but obviously they do care, about winning, and ultimately that is a goal that only brings unneeded struggle, which is what they try to avoid by having the goal of winning ironically
people with similar mindsets seem to say fun this and fun that the most, but they are precisely the ones who are not even aware what it means and to what extent are they aware of it
from my experience, struggle is a core part of fun and care is the root of struggle (and with it fun) but then these people who dont care to play the game, to care for the game, complain how "unfun" it is and similar
fun is truly one of the most misused and/or misunderstood words that people use so much with such uncare to make the general understanding of it even more tainted
I totally agree! Both about the audio/visual and about fun.
Some of the older footage was taken from PS5 media share when I wasn't really recording for youtube so it's a bit off. What was off about the audio that you noticed? I'm still figuring out this youtube thing tbh so happy to receive any criticisms.
And, yeah, people get locked into the idea that the fun is beating the bosses without realising that the winning only feels good if it's an accomplishment. And it's only an accomplishment if you work for it. The learning process is part of the fun. If you think it's just the road to get to the fun, you're gunna be miserable.
By audio and visuals I more so mean the inclusion of what is in them, like the music choices (and their volume is too much for me in comparison to what they are, like if it would have been elden ring ost it would have been fine for me) and the (I think?) stock footage can be fine most of the time but at some points it's awkward because they linger too much but again none of it was too much for it to ruin it and I guess it will only get better cared for from the care I have seen so yeah keep it up
@@4blasphemy That's fair. I'll play around with the sound levels on the next one and see what might work better. And, yeah, agree about the stock footage. It's a tough balance to keep things visually interesting but maybe people would rather just the gameplay instead of the constant interruptions. Appreciate the feedback and the support, my guy.
This is an amazing exploration of the difficulty of Elden Ring
Thanks dude!
This lad is becoming a souls therapist, beautiful really
What a dream.
hey, hi, great video cool visuals very video, but what REALLY got my attention, are the tunes playing in the background and i just HAVE to know where to find it!!
al jokes aside, 😋 loving your videos, the just showed up out of nowhere as tends to happen. i think being aware of how your mindset causes such a big cascade. and like you said i think that its invaluable to learn reframing early on in life, cause it does not only apply to games but in all aspects of life. and the souls games are great practice for it. and i think its why so much people with depression end up credditing this series for kickstarting them getting out of the pit so to say. they show you how you can take back control or better, see the controll you had all allong
I just found a hidden gem, great analysis! Keep it up
Thanks so much! New video soon. It’s a big one 😬
due to the way my brain works, my penchant for trying to not let my ego control my thoughts and people like you teaching me new perspectives, I was able to fall in love with the series
nowadays when I fail at games, past the initial frustration that is overwhelming, my thoughts always turn to the same response: "I just need to learn how to deal with this better"
then, I take my time to learn how the bossfights work, what areas are and are not safe to jump to and when, what mechanics I can use that will both help me and not make me feel like I'm cheating, and once I learn and finally achieve victory, it's all the sweeter for it
I'm thankful that I think this way, and the things you have taught me will definitely help in continuing the good habits and noticing bad thoughts faster, not only for myself but others too
Love this comment! Great to hear it was helpful for you! ☺
5, accept the ambiguity between beliefs and actions, realizing that different motivations and situations compel us differently. Maybe?
Interesting take! Could be a very helpful mindset to have.
This is something not only prevelant in elden ring
I have seen so many people rage in games like splatoon a game about funny squids... And those people will scream and complain in reddit and other social about how their teamates suck, how some special moves are broken and they have no counter etc... but the truth is they are wrong all specials have counters and the worst teamate in their team is usually themselves
So where am i going with this ? These people never get better at the game they are always stuck screaming and shouting and the same applies to elden ring, if you scream and shout and not have fun you will just keep dying, if you start blaming the bosses having bad hitboxes, unfair attacks and bad visual effects you will never become better, you will always get stuck...
Ask yourself this, if you hate radahn if you are not having fun fighting him, then why do you fight him... ? The dlc without him is more than enough to get your money's worth and you can just summon someone better than you to kill him for you or cheese him... So why ? Why are you doing this to yourself, is it radahn that needs a nerf ? Is it him thats the issue ? Or is it an internal problem ? Something inside you that your blaming the game about ? And im not talking about just radahn here, any boss can be "radahn" in this scenario from any game too like i remember the same thing happened with alatreon in monster hunter
If you dislike hard games why do you play them and get mad at how hard they are in the first place, there are too many games out there like animal crossing or games that have an super easy mode in fact there are so many that you probably never get to play them all before you die so why do you HAVE to play elden ring and rage and actively not yave fun in your free time... You have to make your free time count to have fun so why do you do this ?
When i fought these bosses, when i did insane challenge runs on these bosses i was smiling on my every death, i was having fun thats why i was keep playing and trying cause to me it was fun but to you its clearly bot so im getting fun, what do you get ?
Yeah it's a whole different ballgame I didn't get into on this video with competitive games and blaming your teammates. My brief obsession with Overwatch was... exhausting.
I liked this video but I would argue that some bosses in God of War and the Arkham games are more challenging than we realize. Some like Deathstroke in Arkham Origins and The Valkyrie Queen Sigrun in God of War(2018) can be difficult to beat without a tactical approach. I believe character-action games are not always easier than RPGs.
Zeus from God of War 3 gave me more pause than most bosses in Ds1. And this was normal mode btw. And many Dmc bosses took as much time as most Dark Souls or Elden Ring fights.
@@thesnatcher3616Interesting. Character driven games can be challenging too.
Also, I see you love challenges Mr. Glintstone, so I will recommend a couple of them.
The Devil May Cry franchise and it’s Must Die/Heaven & Hell/Hell & Hell Modes, you can’t get hit once or you die from all enemies and bosses, and no checkpoints, and only saves after levels are beaten, I literally felt like a GOD when I conquered them all, except for Devil May Cry V because it didn’t come out yet when I took down the great challenge of all the games a few years right before the release of Devil May Cry V.
I’ll try it one day.
The next great challenge I recommend for you is from the DooM franchise, specifically DooM 2016 & DooM Eternal the very tough infamous Ultra Nightmare Modes, you have to beat the entire game with the strongest/fastest/smartest difficulty mode of enemies and bosses, and no checkpoints and no saving, if you die, that’s it, back to the very beginning of the game.
Good Luck if you ever want to try and take all those modes down.
Hell yeah. Would love to take on DMC V. I still haven't gotten around to it. Loved the other games in the series. Would for sure like to take on that challenge at some point.
Only played Doom very briefly (FPS games aren't typically my thing). I have pretty trash aim but could be a could test to challenge myself to get better.
Appreciate the recommendations!
@@GredGlintstone I’m not too good at FPS games either, the only ones I ever truly loved and still play to this day are all the DooM games, Goldeneye 007 on N64, and the Far Cry Franchise.
You would love Devil May Cry V it is so awesome and very fun to play, its story is so good too.
The "Elden Ring is an RPG" section of the video is literally just the Armored Core mindset.
Don’t get mad, _get even_
My main issue with schaduu tree frags and elden ring as a whole is that it KILLS replayability for me. When I make a new charecter I need to run around for 3 hours collecting every sacred tear, golden testicle, and shadow shit just so I can play the damn game. It's fine on playthrough 1 when exploring new areas is fun. Every playthrough after that? A chore.
Yeah I feel that. I'm on my like 6-7th playthrough at this point and it is a grind. You had to collect a lot of stuff in the other games but there was a lot less distance between everything. I can't understand at all why some people wanted the fragments as dungeon rewards. That would make it so much worse.
Love the video, your channel is definitely going to pop off in the future🔥🔥🔥
Thanks! I really appreciate it!
Bro I thought u had at least 10k lmao, So well Done! Awesome vid! I’m not one to sit through a whole vid But Goddamn Boss. Looking forward to more, U got my Sub
Thanks! Two days ago I had 20 subs lol. This is kind of crazy for me.
New sub from your latest vid. This was fascinating, but wow how did you get so good (pun unintended but I'll roll with it) at audio + mic stuff in a month? Kudos. I'm impressed.
Haha I dunno if I'm good but thanks! All I do is press record and speak into it. This vid I made the mistake of exporting from audacity into mp3 which I guess you're not supposed to do which is why the quality in the new vid is different. But other than that it's just me talking into a computer. I don't do anything fancy.