3D in Anime: The Good, the Bad, and the Uncanny

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  • Опубликовано: 25 июн 2022
  • Let's take a look the the use of 3D in the anime industry.
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Комментарии • 126

  • @willexcel
    @willexcel 2 года назад +71

    I think it's the lighting on 3D models that makes them "uncanny". Their strange "choppy" movements don't help either. I think 3D is best utilized when animating inorganic things, like vehicles and backgrounds. The problem they run into is that they aren't colored properly and don't "fit in" with their environments.

    • @darylbiegtrucke4456
      @darylbiegtrucke4456 Год назад +11

      Its because they are trying to apply their same timing principles to 3d models which looks rubbish. A static character flapping its mouth looks awful in 3d. You can get away with holding a drawing for 4 frames but not in 3d.

    • @Nyubug
      @Nyubug Год назад +1

      @@darylbiegtrucke4456 I think it's also due to the depth 3d has. Maybe if they used an orthographic camera it wouldn't look so bad. Idk this is what always gives it away to me. Same with backgrounds which are usually 2d with the camera panning and when zooming there is no depth because it's a 2d image.

    • @ProjectAtlasmodling
      @ProjectAtlasmodling Год назад +2

      @@darylbiegtrucke4456 oby the laws of 1's 2's and 3's and you won't get choppy animation.
      Also it looks uncanny not because it's 3d it's because they skipped or messed up a very important step. Custom normals.
      When you make custom normals on a 3d mesh you can get very high control over shadows which is extremely important. It's literally the difference between clocking something in anime as 3D or not especially with characters.

    • @mkzhero
      @mkzhero Год назад +1

      Its a combo of a lot of factors. Lighting, detalization of character and backgrounds (the more decorative and distracting elements you have on a model, the more visual appeal the character has, backgrounds are also tricky, too little detail and it looks bad, too much and the cell shaded character looks weird), static unbending clothing and its weird lighting, overall lazy models used, badly done and unseen lines and outlines, bad movement animation, low choppy frame rate, bad camera placements, movement and transitions. Anime that actually don't try being what they're not and use 3d FOR the 3d or know what they're doing (etotama, precure 3d move, cgi movies like lupin, gantz 0) focus on stuff moving fluidly, the models being good looking, and the framerate constant, the camerawork steady... And so they're great.

  • @ProjectAtlasmodling
    @ProjectAtlasmodling Год назад +20

    3d in anime is not the problem it's that some studios don't do the proper work to make it work look good.
    Or they just mess up.
    If you look up dillengoo's blender talk you can see how they do it and it looks like 2d.
    It's not so much that it isn't possible it's more that it takes very specific workflow and tools to get right
    Put simply if you're using it purely as a cost cutting tool your going to get cheep results

  • @christineannclerino4008
    @christineannclerino4008 2 года назад +10

    I mean the dreamworks,pixar and western techniques had a good results with 2d and 3d backgrounds blend together is really excellence.

  • @ma_san7_797
    @ma_san7_797 2 года назад +6

    After everything they have come so far combining 2d and 3d. I also make 3d layouts of the scenes before finalising the scenes. It really saves time. Thanks for the information.

  • @KirbyCurbwhy
    @KirbyCurbwhy 2 года назад +41

    Thanks for this video! As a 3D artist I feel that 3D (or "CGI") in media is unnecessarily stigmatized, it's almost treated the same way as Auto-Tune in the music industry. This video does a great job of highlighting great uses of 3D in anime. It's a perfect tool for rotoscoping and you can even seamlessly blend in 3D characters with 2D animation if you dedicate enough time. It's definitely not a black and white issue where 3D can only be 3D and 2D can only be 2D. Also really cool that you mentioned ReBoot!

    • @ProjectAtlasmodling
      @ProjectAtlasmodling Год назад +2

      Getting 3d to blend seamlessly takes as much work as photorealism.
      It's why cheep 3d in anime feals cheep.

    • @SupaKoopaTroopa64
      @SupaKoopaTroopa64 Год назад

      Also a 3D artist, and I totally agree. It annoys me how anime always tires to hide the fact that it is 3D, as if it is a lesser medium. That's why I like the 3D Lupin III movie, because it embraces 3D, rather than hiding it.

    • @buchelaruzit
      @buchelaruzit Год назад +2

      @@SupaKoopaTroopa64 well it's just a different medium, and it looks like shit when mixed with 2D. that's it. the instances in which 3D works with 2D are precisely when we manage to make it LOOK like 2D; yes the goal literally is to hide the fact that it's 3D, _because 3D looks like shit when mixed with 2D_

    • @ProjectAtlasmodling
      @ProjectAtlasmodling Год назад

      @@buchelaruzit when done poorly it looks like crap

    • @buchelaruzit
      @buchelaruzit Год назад

      @@ProjectAtlasmodling yeah, and it being done well = making it look like 2D (making it as undistinguishable as 3D as possible)
      (i'm talking about when 3D is mixed with something that is 2D of course; fully 3D animation is a completely different situation in which the goal and approach are different since obviously 3D should be embraced in this case)

  • @currynun02
    @currynun02 2 года назад +2

    6:08 incase anyone is wondering that’s tsukihime ufotable animated openings for the 2 routes in the visual novel and melty blood is a spin-off fighting game for the remake of tsukihime

  • @MoonDoggie
    @MoonDoggie 2 года назад +1

    dope and informative as always - keep up the great work!

  • @_BLAZZEE_
    @_BLAZZEE_ 2 года назад +3

    Love your work 😍

  • @VeylmanTheRock
    @VeylmanTheRock Год назад +5

    I think the best way to implement CG is as you said in layouts and also backgrounds (predominantly lifeless objects). Although the CG wasn't bad when it was used, it did take me out of the experience when watching DragonBall Super: Broly. I was a bit sad to see the final act of Broly Becoming the Legendary Super Saiyajin and Gogeta becoming Blue was handled by CG.

  • @soranin9017
    @soranin9017 Год назад +3

    As a 3D animator I pretty much agree with most of this. I think anime has definitely become synonymous with a certain “art style” that is simply too hard to sufficiently mimic in 3D. A lot of successful cg productions are at their best visually when they embrace their 3d-ness. Which doesn’t mean killing the stylized vibe and charm a lot of anime has, it’s just achieved differently. Something like genshins cutscenes, while limited by their in game nature, I think capture the vibe of anime well without trying to trick the audience into thinking it’s 2d.
    Id personally defend stepped animation though as i do find it subjectively more appealing given that it fits with the overall art style. I think this is more of a creative decision than cg trying to mimic 2d.
    Also, YOOO you’re working on blue giant! That’s fuckin awesome dude :0

    • @SupaKoopaTroopa64
      @SupaKoopaTroopa64 Год назад

      I think artists should try to re-imagine the anime style from the ground up, but in a 3d context. The 3d Lupin III movie did a good job at that, and I've even gotten some good results my self by experimenting around.
      Also, I totally agree about stepped animation. I've developed a rule of thumb that one should not use more than 3 consecutive frames of interpolated motion, unless there is a specific reason to do so (i.e a car driving, an object falling, or other consistent motions). Excessive smoothness just makes animation feel slow and dead.

    • @mkzhero
      @mkzhero Год назад

      Not at all, Etotama did it smoother than anyone, beautifully too, the 3d precure movie did it well... You just need thick lines, well programmed lighting code, well thought through face anatomy and modeling, specialized face expression coding, high framerate, good camerawork and focus. Its not 'too hard', its that its rarely done - they either do a dedicated cgi movie, where they give everything full 3d focus and don't try to mimic anime but be its own thing (lupin, gantz0, ff, etc), or do 2d anime and use 3d to simply rush though and cut corners... Or the third option, make 3d, but try making it mimic 2d in all the wrong ways (berserk, ajin and the like), as in by severely limiting frame rate, blurring the hell out of everything, using tons of still frames, and other crap that doesn't work for 3d at all, especially in the stupid ways they try implementing it.

  • @hansbrackhaus8017
    @hansbrackhaus8017 Год назад +1

    3D CG in Anime is like playing an Akai EWI with a saxophone emulation preset in an actual saxophone ensemble.
    Just like the EWI shines more if you play it with its synth sounds, because the emulation is bad/awkward.
    3D shines more if you focus on it and not try to mix it with 'reality' (even if the reality is digital now, too)
    Use tools to their strengths, not weaknesses, yeah I agree completely.

  • @robertozapata4997
    @robertozapata4997 Год назад

    this channel is a blessing

  • @OtherwiseUknownMonkey
    @OtherwiseUknownMonkey Год назад +3

    one of the reasons 3d anime looks so uncanny is the linework, while most nime have a more consistent line width even if the character moves into the background, the lines scale up with 3d anime which feels weird

    • @Nyubug
      @Nyubug Год назад +3

      Idk why it's so hard for them to get the line rendering correct but I agree. A lot of the production material I find on sakugabooru the average resolution seems to be around 800 pixels and the lines seem to be 2 pixels thick for the entire character. They scale this up after coloring and composition to 1080p. But the outline on 3d models appear to only be silhouettes with no additional contour lines and really crappy cell shading / shadows.

  • @estebanod
    @estebanod 2 месяца назад

    Kill la kill has fantastic 3D CGI animated character

  • @Cryogenx37
    @Cryogenx37 2 года назад +8

    One of the best 3D models I’ve seen in recent years of anime is in 86
    The Legion units and the Juggernaut/Reginleifs are all 3D models, but they look and really feel like they’re part of the world especially with how their movements are animated

    • @TheExtraterrestrial99
      @TheExtraterrestrial99 2 года назад

      The Island of Siliang, Ling Cage Incarnation, Battle through the heavens, Record of a mortal's journey to immortality, Soul Land, Word of Honor, and more..

  • @goomba478
    @goomba478 Год назад

    3D Vehicles always ruin my suspension of disbelief honestly. I think the best use of 3D I've seen is in Kill la Kill where I didn't even realize that certain battle scenes were 3D until I saw the making of documentary.

  • @renvanacker4510
    @renvanacker4510 Год назад

    Tachikawa-san's next project looks like another BANGER and its a movie production LFG!

  • @unintelgen2510
    @unintelgen2510 2 года назад +24

    (this is going to get wordy, I hope that's not a problem)
    I feel you avoided the big-hard-rock-dragon-balled-fantasied elephant the room here- That of ArcSys's body of work. True, they've never made a CG anime series themselves; but their work embodies the typical limited animation style (I.E., anime af) utilizing 3D rendering, in realtime at that! A lot of that comes down to doing very manual edits and and fine tuning. For a TV series, it would probably turn a cost saving feature into an expensive process. While I never feel it -quite- captures full 2D, it comes remarkably close, easily jumping the so-called uncanny valley. And the applications they've used it for thus far (fighting game animation, supers, story mode animation, CG opening animation etc) are varied enough that there's enough proof of concept for their workflow to transition into a full series if they really wanted to. That's just speculating, of course- but it's a shame no studio has quite matched them.
    Orange is obviously the closest, and while it's respectable in it's own right (and in some cases, obviously better than ArcSys) I don't feel they've accomplished their CG-oriented goals. There's a ... floaty-ness and sway to their characters I don't like. I know some are going to say the "mocap", and that's probably a part of it, but definitely not all. The male lead in their recent online short kinda looked bad tbh, too bulgy which makes all the accurate shadowing and joints of the character show. This is why the female ghost ends up looking more appealing; in my opinion of course. Which is kinda the main takeaway- that a studio shouldn't strive for 2D, they should strive for appeal which is animation's biggest strength. Ironically the still moments in Beastars (like the love hotel scene) are a lot more appealing than scenes where the characters are swaying and communicating body language, even when the camera is plainly showing how three dimensional they are. There's always something I just ... don't like about Orange; but I really hope they succeed and continue improving. (I really like Land/Lustrous and Beastars*S1, dropped off the 2nd.)
    Back to ArcSys, I feel there's two things holding them back from a technical standpoint. First is the inverse hull, used to this day to display character outlines. They're more predictable than post process (realtime) outlines which makes them more tweak-able (you could even hypothetically animated them per frame; you can in Blender utilizing geonodes) but they have one serious downside, they clip. This makes posing difficult, and even in a few notable ArcSys games you can see it. (Happy Chaos's win animation for instance, his hair and fingers clip creating gaps) For an animated series, you could simply paint over the final frames; similar to how you have to fill gaps in digital fill tools. Blender's grease paint line art modifier may be a solution to this as well, it paints over the object from camera view and can be isolated by object shot and other variables. I seriously want to mess with it at some point.
    The second problem with their method is how faces are shaded. If you've ever seen a character slightly tilt their head and the shadowing completely changed, you've seen what I'm talking about. This mainly concerns edited normals, which are largely just the face in most applications. I've thought about artist friendly solutions to this, but it's hard challenge to integrate into typical workflows. The easiest solution to this (I think) is a way to isolate problematic normals (the face, obviously) and "freeze" their normal data so that it adjusts in parallel to skeletal animation- kind of pivoting in place to receive the same distributed light from a static source to imitate limited lighting. I do NOT know how that'd work, math-wise, but I feel it would hypothetically work. I know you've got a bit of a dour attitude regarding 3DCG- and to be fair from purely studio work you'd be right to! The problem here isn't that we haven't solved the issue (it's like, roughly 85% solved on the software side) it's that it's purely for cost cutting. There's a beauty in 3DCG, an opinion I'd say I didn't quite share a few years ago. I love seeing the independent animators (YT and Twitter and the like) show their process and I hope to see larger scale projects incorporate newer techniques and technical artistry to make things that are both beautiful and appealing, regardless of whether or not you can 'tell' it's a drawing.
    On things I don't like; I already don't like DragonBall that much (though naturally it is thoroughly lodged into my brain at this point) but from a CG standpoint those previews disappoint. They look fine in (some) stills, but there's no complicated process to hide skeletal animation and the shader/postprocess work feels like it's trying to carry the burden of lackluster technical artists. It just doesn't look that great- still falling into that "video game cutscene" look as some put it. I don't even think ArcSys is fully out of that "cutscene" feel at times, but it looks a damn sight better than most- Their animation work is what really sells it, and that shit is where it's complicated and costly.
    There's also the crowd shots for SpyXFamily, which is their only real lacking element as far as the production goes. It's funny, if they just edited the goddamn normals a bit like ArcSys, they wouldn't standout nearly as much. They just look mushy and it's clear not a lot of time was given to them. You CAN make those crowd shots look good and be economical with it, but they didn't and the show slightly suffers for it.

    • @mkzhero
      @mkzhero Год назад +1

      Idk why people bring up lustrous and organge, and no stuff like Etotama that came way earlier and yet looks better and moves WAY smoother, more background detail and said backgrounds are also often NON static, even destructible! There's also the precure 3d movie. I won't mention 3d movies like gantz0 and others, they're dedicated 3d with proper 3d focus and budget... But there's plenty of great cg in anime out there.

  • @charlievibin9076
    @charlievibin9076 Год назад +1

    if you use it well with good lighting and character models with a little bit of animated physics im sure you can make 3d animations look amazing im sure ive watched an anime before like "damb that drawing look 3d" 💀

  • @nuca5104
    @nuca5104 2 года назад +10

    3d in anime is everywhere... it's getting very hard to spot there's some great ones;
    Jobless Incarnation & King of Rankings are great...
    I even read a comment remarking "how much fun did the animators have drawing this" (on King of Rankings).

    • @dominik.jokiel
      @dominik.jokiel 2 года назад +2

      As i know they at least have drawn over it on ranking of kings which gives it more life than just plain to perfect 3D

    • @nuca5104
      @nuca5104 2 года назад +2

      @@dominik.jokiel
      I cannot say that for certain - but I can say that they have definitely tweaked the technology & treated the process with enough scrutiny & labor to deliver that level of quality...
      Such that it doesn't even matter whether they drew over it or not; because the attention to detail is equal in either case.
      If 2D looking 3d weren't an art - everything would look as good as KoR.

    • @Nyubug
      @Nyubug Год назад

      Jobless incarnation dance scene cgi was definitely noticeable what are you talking about.

    • @nuca5104
      @nuca5104 Год назад

      @@Nyubug 99.9% of everything else in the anime you think is hand drawn - did ya notice all that?

  • @alexanderhergert875
    @alexanderhergert875 10 месяцев назад

    feels like the same when many games moved from 2d first time to 3d :D

  • @onepresence9460
    @onepresence9460 Год назад +1

    For me, the problem isn’t the 3D CGI itself. It’s how they use it. Berserk 16/17 and Ex-Arm were bad because they didn’t had any experience with 3D animation. Houseki no Kuni was perfect because 3D is Studio Orange’s specialty.
    I think that 3D Anime can be just as good as 2D Anime if it's done right, with the proper budget, time, effort, dedication, talent and a good staff. Some 3D Anime i really liked were: Houseki no Kuni, Gantz: 0, Final Fantasy XV: Kingsglaive, Beastars, Knights of Sidonia, Blame! and Kengan Ashura.

    • @ProjectAtlasmodling
      @ProjectAtlasmodling Год назад +2

      It's not just budget it's finding the people with the proper skills to make the 3d feel 2d and not cut corners.
      It's alot of work to get it write, just much as photorealism. It's not cheap and with studios using it as cost cutting and not as a creative tool there going to get cheap results

  • @Eric-yd9dm
    @Eric-yd9dm 2 года назад +13

    I'm an odd one. I dislike when 2d and 3d are poorly mixed together, but i really like when they are joined together as an artistic choice, like in Arcane. Full 3d anime please me as well, when they don't try to pretend. Pacific Rim the black and Ajin are examples.

  • @tobangafeufeu
    @tobangafeufeu 2 года назад +1

    I find that Oban Star Racers has one of the best blends of 2D and 3D

  • @christineannclerino4008
    @christineannclerino4008 2 года назад +1

    Example is spiderman into spiderverse and the so "rennaisance arts" of disney animation which the founder walt disney.

  • @idle_NPC
    @idle_NPC 2 года назад +1

    I love the imperfection of the 2d and that is that.. i mean cgi or 3d in anime felt so different that the character movements looks like robots. idk

  • @MrRossT1
    @MrRossT1 Год назад

    4:35 Studio Trigger has a dedicated 3D artist for this very reason. :)

  • @laeianimation
    @laeianimation 8 месяцев назад

    Excellent video... would love to get your take on the Arcane Netflix/Riot Show and their use of 2D/3D mix... cheers!

  • @gregkrazanski
    @gregkrazanski Год назад

    did not think i would ever watch a video talking about both anime and reboot. i love being canadian lol, that show was incredible

  • @veryredfumoze
    @veryredfumoze 2 года назад +1

    i wonder
    what's your opinion on the 3d of land of the lustrous?

  • @AnglesSol
    @AnglesSol 2 года назад +1

    Hey Dong, what are your thoughts on the new Dragon Ball Super movie which is made almost entirely in cg, be it by clips online, trailers or the film as a whole?

  • @singularity._.
    @singularity._. 7 месяцев назад

    In my opinion, 3D animation is really well done on Yugioh- Zexal, which is by far the best animated series of the franchise, despite being made in 2012

  • @_BLAZZEE_
    @_BLAZZEE_ 2 года назад +1

    Please tell best app for animate on Android

  • @Fingle
    @Fingle Год назад

    You mentioned how they used cg assistance in redline but you didn't explain how. So I was wondering to what extent did they use the 3d? Just for the layout stage?

  • @wendyjaehnig4439
    @wendyjaehnig4439 Год назад

    Can you do a video of the 3d and 2d mix animation process of Dragon Prince, Revisions, Drifting Dragons and the film Belle 2021?
    Ps, but without the blood and death scenes.

  • @sotothecreator
    @sotothecreator 10 месяцев назад

    I watched berserk 2016 for a good 30 second. Even though berserk 1997 barely had movement i finished it

  • @mkzhero
    @mkzhero Год назад +1

    When the people doing them aren't trying to imitate 2d, aren't being lazy, or just know what they're doing, anime CGI can be amazing... Its sad you see its so rarely tho, either in CGI movies like Lupin 3d, Gantz 0, resident evil vendetta, final fantasy, etc... Or in case of more anime stuff, more obscure titles like Etotama (amazing scene detail and motion, amazing choreography and movement smoothness), the precure 3d movie... Land of the lustrous looked good, but it still was a bit too choppy for my taste. Skeleton knight actually blended in most of its 3d pretty well i'd say, the lighting was a bit off, but that's it. The movement was still robotic and choppy tho, then again, most scenes with it where static so it wasn't a problem. The framerate limitation which many anime studios do for 3d is also a problem, notice how metropolis didn't limit its 3d at all, ufotable renders the background 3d at max fps too.

  • @befell.4097
    @befell.4097 Год назад

    I love gatari films 3d backgrounds, thats astetic made the show for me!

  • @michaelsimarmata5880
    @michaelsimarmata5880 2 года назад +1

    Gundam Hathaway's CGI was pretty good imo

  • @marcelofahd9637
    @marcelofahd9637 6 месяцев назад

    Hi, Dong! Nice video, congrats! There's a 3D anime that I really like, it's 009 Re: Cyborg , by Kenji Kamiyama. What do you think of this feature film?

  • @lix1806
    @lix1806 2 года назад

    Quite surprised you didn't bring up dorehedoro

  • @Morganwrath
    @Morganwrath 6 месяцев назад

    I know im late to the party but thankyou so much for this video! Have been having a hard time putting this problem into words. Shows like Berserk 2016 and Beastars I can't even watch because rhe uncannyness makes me feel ill.
    Ill add another place it works is where what you are seeing is meant to be off-putting, for example in Demon Slayer they used CGI for the tentacles on Train arc/ movie, and it really worked because they are meant to be elderitch horror stuff.

  • @robertozapata4997
    @robertozapata4997 Год назад

    another option would be to try to make diferrent shots that approach a much cheaper strategy , not so much crowd shots and more close ups of ppl like 2 or 3 shots of ppl just wondering around

  • @DavidsDead
    @DavidsDead Год назад

    ReBoot was one of my favorites

  • @__dane__
    @__dane__ Год назад +2

    I actually thought that Skeleton Knight used 3D in the right places. It never felt overbearing/or at least not as frequently as many shows that are key offenders.
    Also, I loved Somali and the Forest spirit!

  • @vegasbackgrounds3426
    @vegasbackgrounds3426 9 месяцев назад

    In my opinion, the main difference between 2D hand-drawn and 3D is the human imperfection of the hand-drawn. The inconsistency of lines keeps the movement from looking too "rigid" or "perfect" when it comes to movement. The continuity of lines between 3d on 3's is so perfect that it feels like frames are skipping. With the imperfection of lines in hand-drawn it doesn't feel like frames are skipping when the animation is on 2's or 3's. This is because of the natural turbulent displacement of hand-drawn lines. It's an effect that 3d eliminates. Also, artist expression of shapes from human drawn images is something the computer wouldn't do, unless you program it to do so through morphs. Also, trying to skip frames on mocap movements gets far away from how a 2D animator would approach drawing movement. And last but not least, light/shadow is stylized in 2D anime, which can also technically be done in 3d with animated texturing.

  • @waffy_kun
    @waffy_kun 2 года назад +1

    The Ultraman anime did a great job in my honest opinion

  • @keselekbakiak
    @keselekbakiak Год назад

    I dont really mind if they use 3D for rotoscoping animation. The problem is when they rely too much on 3D for complex scene, it kinda ruin the moment, especially since these 3D looks like old PS2 graphic.

  • @acutelilmint8035
    @acutelilmint8035 6 месяцев назад

    It seems like the only solution is allowing projects to have a longer period of time to work on, and higher budgets.. but that also means less anime .. which I think can only happen in a very rich wealthy economy. All this stuff is a result of cutting budget, limited budget, needing to pump out content.

  • @nateroo1486
    @nateroo1486 5 месяцев назад

    Eh I think 3D can work in anime, you see a lot of indie projects hit the nail on the head, it's just a matter of time and software comprehension (also just people hammering it out for the sake of it with minimal 3D experience a la Berserk 2016 or Ex-Arm). Blender is becoming a great place for NPR modeling with things like DillonGoo's fork of it and better rendering pipelines. Video games have been on it for a while with Guilty Gear and Dragon Ball Fighter Z, and anime have had really good 3D character animation like the Jojo openings or the new Trigun. There's room for improvement of course and i wouldnt mind 3d anime having its own visual identity but it's just a new market that has to grow. Honestly it feels like 3D is just starting to feel really lively and cartoony after a huge wave of looking for photorealism for so long when looking at stuff like Spiderverse or Puss in Boots 2 pushing stylistic development. We're just at a point where we know it's possible, it just isn't optimized, so tighter production schedules are going to look worse. I know Doodley had a video on the evolution of cgi animation and it helped me understand that side of animation a lot better.

  • @BrainFood-ev2jc
    @BrainFood-ev2jc 2 месяца назад

    So far I think Dragon Ball Super Superhero Is The Best 3D Animation To Date…But It Would Appear This Video Was Before It’s Official Release

  • @mobi8046
    @mobi8046 Год назад

    i think the cg crowd in kyoani animes and in spy x family were pretty good. they blend in pretty well

    • @ProjectAtlasmodling
      @ProjectAtlasmodling Год назад

      As long as you have more than 6 different variations in a crowd most people won't notice

  • @soratheorangejuicemascot5809
    @soratheorangejuicemascot5809 2 года назад +1

    Did Land of the Lustrous got nice cgi?

  • @gamethumatngu
    @gamethumatngu Год назад

    I have always wondered why each frame in 2d anime is held for two or three frames. Is there any special effect of doing it that way? Isn't the motion smoother by making every frame different?

    • @gamethumatngu
      @gamethumatngu Год назад

      I also notice in some scenes that have movement of both background and character. Background movement tends to change in every frame while character movement tends to have dead frame. I would like to know the reason behind it. 🙏🙏

    • @MouizaaCS
      @MouizaaCS Год назад

      @@gamethumatngu anime is usually produced on quite tight deadlines, so they have to try and make it work on usually much fewer frames, as that means they have to draw less frames

    • @mobi8046
      @mobi8046 Год назад

      @@gamethumatngu the bg was animated on 1's while the characters always move on 2's or 3's. to be even precise, the bg are animated using automated keyframes in 3d program while the characters are animated hand drawn so the best frame exposure would be 2's and 3's as the tight deadline wouldnt allow the animators to animate the characters on 1's. the only anime i know that move their characters on 1's is akira.

    • @Nyubug
      @Nyubug Год назад

      Save money and time lol

    • @ProjectAtlasmodling
      @ProjectAtlasmodling Год назад

      It's the law of 1 2 and 3's when fallowed you get a very smooth animation

  • @jaysonfontela5761
    @jaysonfontela5761 Год назад

    👍

  • @hay_Z2021
    @hay_Z2021 3 месяца назад

    I only like 3d generated graphics in anime when it comes to beckgrounds and certain moving things that aren't the characters themselves, i think when its used for only those things, it looks beautiful paired with the 2d characters, but animating the characters 3d is just... no... it will always look to rigid for the specific frame rate 2d anime characters need in order to look fluid and expressive.

  • @Dr_Holiday
    @Dr_Holiday Год назад

    Sorry bro I couldn't hear anything you said through out the video I was busy laughing at Exarm 🤣🤣🤣🤣🤣🤣🤣

  • @tobysceptiman7058
    @tobysceptiman7058 Год назад

    I feel that dragon ball super super hero did a good job with the cgi, people are just blinded with nostalgia

  • @Ruldolphmaker
    @Ruldolphmaker Год назад

    So, Since you're working with Japanese animators, The show Arcane came out, and took the western art and animation world by storm. Do you know any Japanese animators who have an opinion on that show? Do you know if they studied and tried to take some lessons from it? Arcane is also a cheaply produced show, The difference is it understands it's a 3D show, so instead of being a pale imitation of 2D Like the most recent Dragon Ball Super movie, it has it's own 3D personality a la Lupin III the First.
    Speaking of Lupin III The First, I think that's my benchmark for what I want in 3D anime. I know there are some Marza studio movies in Japan, but It was the first time I've ever took the 3D in Japan seriously as a professional.

  • @ArthurLopes39
    @ArthurLopes39 2 года назад +3

    2012's Black Rock Shooter had an astonishing display of CGI by Sanzigen. As a fan of the franchise, I'm a bit biased, but there's no denying the staff behind the fight sequences knew their craft to the point it gets hard to distinguish what's 2D and what's not in the final product. To me at least the one aspect of 2D animation that CGI fails the most to convey is energy, but B*RS and Guilty Gear have shown it is more than possible to be accomplished.
    About the part where you mention Redline, is it true they used CGI as a base? From watching some interviews, I know they had scale models of the cars at hand so the animators could have reference at their disposal, but hearing about the usage of CGI is a first to me.

  • @Frostygaming7852
    @Frostygaming7852 2 года назад

    How they mix CG and 2D

    • @chukwuneduokonkwo4904
      @chukwuneduokonkwo4904 2 года назад

      By using cg for backgrounds and for layouts(sometimes moving) to later draw over in 2d

    • @xd1845
      @xd1845 Год назад

      ruclips.net/video/k9W8fmb3fnU/видео.html

  • @peterga3658
    @peterga3658 10 месяцев назад +1

    even today at 2023 i see 95% of the Cgi/3D animation be bad . i personally watch and enjoy anime 2D bc of that specific style and animation they have so i personally i go out of my way to not watch sh like that . now if i find something i think i like or start watching a show and they start using 3d animation while they use 2d and go back and forth if i trully like it ill just go read the books light novel manga only and move on with my life (example Overlord)

  • @Nyubug
    @Nyubug Год назад

    Idk why but I feel like people focus to much on shadows instead of getting the initial silhouette and line rendering of 3d character models down first.

    • @ProjectAtlasmodling
      @ProjectAtlasmodling Год назад

      It's a lot more complicated than that.
      The mesh is important but what's more important is the custom normals that if not do right or in many cases at all will instantly clock as 3d.
      Get those wrong, no matter how good the line work, silhouette, and lighting are it'll look trash.
      Heck mess up the texter painting and it'll look bad if it's a big enough f up

    • @Nyubug
      @Nyubug Год назад

      @@ProjectAtlasmodling You don't necessarily need shadows though. Just use flat colours. Look at "legend of Hei" art style for example.

    • @ProjectAtlasmodling
      @ProjectAtlasmodling Год назад

      @@Nyubug that would be a shadeless material if you want one flat color. Which when it comes to 3d can look alot worse as any imperfection in the animation will be more noticeable.
      Don't get me wrong it can be done but it's still a far cry from a model with a simple toon shader on it.

    • @Nyubug
      @Nyubug Год назад

      @@ProjectAtlasmodling I have no idea what you are talking about but okay 👍

    • @ProjectAtlasmodling
      @ProjectAtlasmodling Год назад

      @@Nyubug a shadeless shader is just something that doesn't have a shadow. Quite simple really. You can a flat color ether rgb or a texter if you so choose

  • @yin3914
    @yin3914 9 месяцев назад

    8:15 that did not age well huh

  • @usershadto
    @usershadto 18 дней назад

    One good 3D anime is Kenyan ashura

  • @papo507
    @papo507 16 дней назад

    Lack of fluidity in movement and overall choppiness is what ruins cgi scenes

  • @alouiciouswrex7141
    @alouiciouswrex7141 2 года назад +4

    Sorry but I really really disagree with your points and a lot of them verbatim parrot a Gigguk video which I also thought was less than stellar.
    The problem isn't that 2d anime concepts are incompatible with 3d, it's that 99% of the use case for 3d in anime is for cost cutting. You bring up Ex-arm as an example of horrible 3d anime, but that's not the case. It's terrible 3d animation regardless of style. Berserk wouldn't have looked amazing if they had used a different art style.
    A significant factor I feel is that 3d is not straight up cheaper than 2d in all cases. I think you'd agree that a major factor in 2d anime is that the freedom to push perspective and form. This is something that can and has been implemented successfully in 3d anime like Honkai and Guilty Gear. It just costs a lot more since you have to do more rigging/shapekey work on each character being used. There's a lot of funny balances between the work needed for 2d and 3d. It might be trivial to animate a character walking in 3d, but imagine then wanting to have them walking in a new outfit. You'd have to model, texture, rig, and test each new mesh and potentially changes to the original character model, whereas in 2d you would just draw the character as you want.
    It's a matter of getting what you put in. If a studio uses it as a cost cutting crutch it will always look like a cost cutting crutch regardless of style.

    • @xDarkomantis
      @xDarkomantis 2 года назад +1

      Do you think in the future there will be a software that utilizes AI to draw 2d over 3d?

    • @LukeMM95
      @LukeMM95 8 месяцев назад

      Finally, somebody that understands animation. The majority of people on YT just think it means artstyle.

  • @Excalibur32
    @Excalibur32 Год назад

    Regarding Blue Giant, unfortunately they used a shiddy 3D model front and center in the trailer. Sorry they didn't listen to you.

  • @digivagrant
    @digivagrant 2 года назад

    The best 3D anime are in video games.

    • @hay_Z2021
      @hay_Z2021 3 месяца назад

      I agree I think thats the only place it belongs, not in something you actually watch

    • @digivagrant
      @digivagrant 3 месяца назад

      @@hay_Z2021 Sounds like the more talented 3d animators are still indies.
      Hell Overwatch p*rn has better animation 💀

    • @hay_Z2021
      @hay_Z2021 3 месяца назад

      @@digivagrant 😅

  • @sleepycritical6950
    @sleepycritical6950 Год назад

    Yo dude...I love your vids but sometimes I swear your audio is clipping and it grinds me. Maybe try to balance the volume cos the pops grab my attention too much.

  • @Userdoesnotexit
    @Userdoesnotexit 2 года назад +5

    Nah you just dont know much about CG. Good CG is just way expensive and it can be appealing. And sometimes better than having 2D. i have my opinions regarding it
    i agree and disagree with some of your points

  • @darkcust4478
    @darkcust4478 Год назад

    ''it's not all bad'' sure it isn't! you just have to close your eyes and not see it, everything is garbage xD

  • @jadenthesuperior
    @jadenthesuperior Год назад

    I got so goddamn annoyed when they had the 2016 Berserk anime adaption, ruined a masterpiece of a manga.

  • @omaior20
    @omaior20 Год назад +1

    It's all about cutting costs without much worry about final result. Berserk is the best proof of that because everyone would watch it even if it looked like shit. If you make a perfect 3d animation with best anime-like shedders it will still look 3d because of the pristine perspective, 3d-looking deformations and frame pacing not to mention the choreography that can't be replicated in 3d because it would be impossible in 3d space (in 2d you can make something work that would make 0 sense in 3d space). AI and 3d animation will make anime cheaper and slowly kill the art of Hand drawn animation that made anime as big as it is nowadays. Studios need accept that anime is that big because it has the look of animated 2d manga and if they want to make money make good anime and not use less 2d artists and more CGI.

  • @dominik.jokiel
    @dominik.jokiel 2 года назад +7

    Im only watching anime because im a 2d fan if they do more and more 3d characters, i would just stop watching it. And skeleton knight was right on the edge for me if the next anime season has more of it than i guess i stop watching it...

    • @nuca5104
      @nuca5104 2 года назад +1

      They're doing it but you're not noticing it because of the quality.

    • @dominik.jokiel
      @dominik.jokiel 2 года назад

      @@nuca5104 Oh boy you can spot it, but if it is like Ranking of Kings where it is a helper for drawing over it i'm fine with it. I mean backgrouds are even cg or traced photos these days. The studios don't employ BG painters anymore. I'm also fine with that, but CG characters in 2D anime 🤮.

    • @dyanco9155
      @dyanco9155 2 года назад +1

      @@nuca5104 What do you mean you’re not noticing it? It’s so blatantly obvious when Skeleton Knight switches from 2D to 3D, and the quality drop is so bad lmao

    • @nuca5104
      @nuca5104 2 года назад +2

      @@dyanco9155
      Dude trust me you're watching anime right now you think is 2d but the animators have pulled the wool over your eyes... gimmee a few you've watched lately.

    • @dyanco9155
      @dyanco9155 2 года назад

      @@nuca5104 I know that a lot of modern Anime utilizes CG, but the point is bad CG is eye-glaringly noticeable as in the case with Skeleton Knight. You can't just say that no one notices it when it's literally obvious, and poorly done.

  • @brandonart267
    @brandonart267 2 года назад +2

    CGI in Anime only for BG is good....

  • @jailbreaker1214
    @jailbreaker1214 Год назад +1

    Overlord is a huge offender of this. I remember multiple scenes where the 3D models actually clip withing themselves. Cost cutting makes anime look terrible