i think the best answer i've heard is that you don't bother "staying motivated" to work, and instead realize that motivation is a feeling, and shouldn't be mistaken for the source of action. Instead, you should commit to work even when you don't feel like it; approach a project expecting and knowing that you will want to slough off at times, and consciously decide to deny that urge when the clock reads scheduled working hours. Motivation is a feeling: excitement and eagerness towards a project, but it can't carry you through to the end, so don't count on it to do that; rather cultivate a sense of duty towards yourself and your goals, craft key habits that aim at those goals, and count on those habits to get you there. The corollary: set goals that are reasonable for you to achieve, or else you are being unfair to yourself, in which case you likely *will* quit.
I was struggling in last 3 months, didn't work on my game , today i started again, don't know why RUclips suggested me your video but im happy it did ❤️
after watching your video I subscribed, thx motivation is always an issue for me, is difficult for me to share this with others that do not fully understand all the work is involved and how a simple line or new image may get you super happy and they simply say : ah , its ok ... So thanks a lot for your video
What helps me with motivation, is try to do just a tiny bit of the project everyday. It helps to feel accomplished and that I did at least something during that particular day.
for me, it's just not pushing myself too hard, I always look for the easiest way something can be done sometimes it's better to just do it the lazy way rather than the "standard" and normal way
Great video Vim, I agree with everything you said, handling motivation is definitely a tough one you but pretty much tackled all the key things on it. For me I found a few things work: Make a prototype/something different, take a break, try and get into a better routine (for this one I tend to say after [Something PM] stop doing Dev work and finally, watch other people's work on YT or Discords, seeing other people create gets me wanting to create. But do not compare yourself to others if you follow that last one, that can quickly lead to Impostor Syndrome!
I don’t make games. I write poems (though I’d love to write a game about poems). This kind of motivation advice is really helpful. Thank you. Especially the perfectionist thing.
e\\youve been a huge inspiration for me. I dont know any code yet but love making art and thinking of ideas, so your game dev vids really inspire me. So thank you!
Question: Is the free version of Construct suitable for making... not PARTICULARLY simple games? I saw the 50 event limit and was instantly wary, and I was wondering if I would be badly affected by it.
It's important to note that this isn't a problem just for indies or students - pros at major studios struggle with this as well! Helping devs figure out when they need a "mental health day" and getting bosses to let them take one has been an industry concern for DECADES. I can't tell you how many studios I've seen collapse over this, or how many times I've encouraged a dev to take a day off.
I relate SO much to your struggles and difficulties, so these tips feel custom-tailored. Genuinely good tips. In my experience, routine is definitely a big one. Even if you don't achieve anything significant in that time, spending the time helps you to establish a pattern, which gives you momentum for your project.
Great tips, always love to see your perspective on things. You have been a huge inspiration and your content is the main reason I joined my first game jam and started making games!
Great video. I've been feeling a bit of a motivational dip recently. Committing to game jams but not finding time to work on my engine or new idea so it's good to hear how you tackle this.
Getting people to actually play the game is a big motivation to look forward to. But that is actually pretty hard now with all the releases coming out daily.
How do you get your videos out there to more viewers? I feel like whenever I make something it is instantly slammed down in the algorithm or I can't share it on reddit or anything
I wasn't even motivated enough to watch this video, I clicked on it then just clicked off, I really should watch it though, I've been struggling with thid
This is hard... Keeping mindset up is as hard as making an 20 feet tall card tower with an 1 km/h wind while a lot of people TELL you you cant, and Only using One hand while the other writes this comment
Dude I can't turn on notifications on your channel! I tried on my phone and it said "invalid argument" and on my PC it said I couldn't because this content is for kids, I don't get it. I literally miss a lot of your videos and I don't want to you might wanna look into that
When that day of inactivity turns into a year…
Yeah :(
I haven’t been making games for a long time, but at the moment focusing on my strengths really helps staying motivated!
Guys as a heads up Jason is partnering with Thomas Brush and they are going to bundle their courses together which brings a lot more value!
Ive recently started game dev in unity and you were a big part of that so thank you and please never stop posting!
Yay! An another gamedev video from Vimlark! I love watching them :)
YEAH! I love watching them too!
i think the best answer i've heard is that you don't bother "staying motivated" to work, and instead realize that motivation is a feeling, and shouldn't be mistaken for the source of action. Instead, you should commit to work even when you don't feel like it; approach a project expecting and knowing that you will want to slough off at times, and consciously decide to deny that urge when the clock reads scheduled working hours. Motivation is a feeling: excitement and eagerness towards a project, but it can't carry you through to the end, so don't count on it to do that; rather cultivate a sense of duty towards yourself and your goals, craft key habits that aim at those goals, and count on those habits to get you there. The corollary: set goals that are reasonable for you to achieve, or else you are being unfair to yourself, in which case you likely *will* quit.
I was struggling in last 3 months, didn't work on my game , today i started again, don't know why RUclips suggested me your video but im happy it did ❤️
Same! Good luck on your project and hope you can keep at it. 👍
@@TheRealPunkachuthanks alot , keep going 💪
after watching your video I subscribed, thx motivation is always an issue for me, is difficult for me to share this with others that do not fully understand all the work is involved and how a simple line or new image may get you super happy and they simply say : ah , its ok ...
So thanks a lot for your video
What helps me with motivation, is try to do just a tiny bit of the project everyday.
It helps to feel accomplished and that I did at least something during that particular day.
I really thought this was going to be an announcement for taking a break or quitting, instead i got a helpful video with alot of great tips!
for me, it's just not pushing myself too hard, I always look for the easiest way something can be done
sometimes it's better to just do it the lazy way rather than the "standard" and normal way
I find that watching dev logs or videos on game design often get me really motivated to make games
Love the honesty and transparency. Helps others realize that the struggle is not unique to them. Others struggle too. Love the video
Great video Vim, I agree with everything you said, handling motivation is definitely a tough one you but pretty much tackled all the key things on it.
For me I found a few things work: Make a prototype/something different, take a break, try and get into a better routine (for this one I tend to say after [Something PM] stop doing Dev work and finally, watch other people's work on YT or Discords, seeing other people create gets me wanting to create. But do not compare yourself to others if you follow that last one, that can quickly lead to Impostor Syndrome!
I don’t make games. I write poems (though I’d love to write a game about poems).
This kind of motivation advice is really helpful. Thank you. Especially the perfectionist thing.
I've been burned out lately.
from experience, it's hard to get out of.
e\\youve been a huge inspiration for me. I dont know any code yet but love making art and thinking of ideas, so your game dev vids really inspire me. So thank you!
You do amazing work man
Question: Is the free version of Construct suitable for making... not PARTICULARLY simple games? I saw the 50 event limit and was instantly wary, and I was wondering if I would be badly affected by it.
It's important to note that this isn't a problem just for indies or students - pros at major studios struggle with this as well!
Helping devs figure out when they need a "mental health day" and getting bosses to let them take one has been an industry concern for DECADES.
I can't tell you how many studios I've seen collapse over this, or how many times I've encouraged a dev to take a day off.
I relate SO much to your struggles and difficulties, so these tips feel custom-tailored. Genuinely good tips. In my experience, routine is definitely a big one. Even if you don't achieve anything significant in that time, spending the time helps you to establish a pattern, which gives you momentum for your project.
My Go to is always to do pixel art when I feel like doing nothing
Great advice! It also applies to me as a web developer
petition for Vimlark to make a monkey roguelike
Love your videos so much, keep up thy amazing work and thank you for helping aspiring Game Devs
Great tips, always love to see your perspective on things. You have been a huge inspiration and your content is the main reason I joined my first game jam and started making games!
U r just a inspiration to me. thanks for all knowledge u share with whole world.
Great video. I've been feeling a bit of a motivational dip recently. Committing to game jams but not finding time to work on my engine or new idea so it's good to hear how you tackle this.
Nice video. I like how you emphasize that it's different for everyone.
one of your last videos motivated and has helped me tremendously; “Fail fast”
dang this just appeared on my feed
earliest I may have been to a video :o
Getting people to actually play the game is a big motivation to look forward to. But that is actually pretty hard now with all the releases coming out daily.
How do you recommend finding fellow game dev people that you can work with? I have no connections with anyone with it as a job or as a hobby
"I believe in you". That was said sooo carelessly lol js
that song sounds like that bomb song by the gap band lol great vid
love your vids
Imagine staying motivated, phhhhhhhhhhhhh
ikr couldn't be me
Can we have some Monkey’s With Guns updates?
+1 to engagement metrics
How do you come up with ideas?
game jams help me get motivated
Hope you stay happy
How do you get your videos out there to more viewers? I feel like whenever I make something it is instantly slammed down in the algorithm or I can't share it on reddit or anything
Two videos in a week 😳
Dope answer!
this might be the earliest I've ever been xD
Yo I always rush to come watch this video I really love your videos
How do i stay motivated btw
nice ;D
Awwww
Its really hard
Cool video!
2 in a row!
I wasn't even motivated enough to watch this video, I clicked on it then just clicked off, I really should watch it though, I've been struggling with thid
POV when you haven't uploaded in a month
This is hard... Keeping mindset up is as hard as making an 20 feet tall card tower with an 1 km/h wind while a lot of people TELL you you cant, and Only using One hand while the other writes this comment
sounds like experience and wisdom
Dude I can't turn on notifications on your channel! I tried on my phone and it said "invalid argument" and on my PC it said I couldn't because this content is for kids, I don't get it. I literally miss a lot of your videos and I don't want to you might wanna look into that
hi
Repost?
LEGO
e
E
third
20th comment also cool vid
AHAH PIN THIS
First!