How much of a problem is Powercreep?

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  • Опубликовано: 27 июл 2024
  • Many live-service games experience situations of powercreep, where new units exceed the abilities of the older ones. How much of this is a problem?
    Timestamps:
    0:00 - Intro
    0:19 - How does Powercreep happen?
    1:58 - Competitive Games
    3:51 - Single-player Games
    5:02 - Is Powercreep Bad?
    Discord: / discord
    Twitch: / kukkikaze
    Thumbnail by DragonVerse
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Комментарии • 211

  • @thischannelwasamistake9403
    @thischannelwasamistake9403 Месяц назад +157

    Powercreep is okay until the game suddenly starts dropping game breaking units every update

    • @ryaz4704
      @ryaz4704 Месяц назад +28

      Thats just Fire Emblem Heroes

    • @Kindi001
      @Kindi001 Месяц назад +22

      Until they makea content that tied to that unit. like they trying remind you "oh you dont have this unit? fk u then have fun strugle in the content" if only once the its fine but almost everytime ? hell na~

    • @GolgothianSylex
      @GolgothianSylex Месяц назад +4

      Even that isn't always true. Star Rail is precisely that - but game plays itself and can be beaten by release 4*, so anyway. It is more of "how long does it take for stages to catch up with current units?"

    • @victoryerz2030
      @victoryerz2030 Месяц назад +6

      ​@@GolgothianSylex good luck doing any abyss floors above 5 in star rail with only 4*s. At least in genshin, you can do floor 11 with 4*s. Meanwhile, my maxed-out standard 5*s can't even do floor 9.

    • @GolgothianSylex
      @GolgothianSylex Месяц назад

      @@victoryerz2030 bad relic luck, I've done current 12 MoC with new HMC, Sushang, Ruan Mei and Huohuo(no 5* weapons except Herta's crit weapon on Sushang). Huohuo can be changed to Gallagher, but I still try to roll good relics for him.
      Edit: typo due to autocorrect.

  • @giahuytran720
    @giahuytran720 Месяц назад +106

    Like Dr.Silvergun said, at long as it a pve game, not a pvp, you can usw whatever unit u see fit, either use niche 4,5 star to crank up your own game difficulty to challenge yourself or spam six star to steamroll every stage. It’s your choice to make because at the end choosing use those character or not isn’t affect other player

    • @2265Hello
      @2265Hello Месяц назад +6

      We should not make Walter a standard though. Not only are her drawbacks negligible at best but worst of all she is very boring. Somehow more so that Degen or Mylnar. They should aim for powerful units, with drawbacks, and interesting kits and synergy. Not a win button.
      At the very least Walter summons should function like other summons. At the very least cost dp and deploy slots. And expire after a time (or actually be able to die).

    • @ThaDude
      @ThaDude Месяц назад +1

      The problem with the powercreep is this: When you use 6 stars, the game will be too easy. When you use lower rarities, stages will be too hard to clear. DOS proved that.
      Yes, DOS is catered for veteran players but Contingency Contract handled it better by being catered to veteran players and still enjoyable for not so strong accounts.

    • @2265Hello
      @2265Hello Месяц назад +1

      @@ThaDude tbh the only truly bs part of DOS is the S stage. Trauma intervention was a mix of how well built your account was and strategy. Also you can still borrow units and get full rewards.

    • @ThaDude
      @ThaDude Месяц назад +1

      ​@@2265HelloTrauma stages are the best part of that event. The rewards are more needed by weaker accounts than by endgame ones. Especially the skin. True endgame rewards should have been boatload of exp cards, LMD and tier 5 materials

    • @xtranathor8143
      @xtranathor8143 Месяц назад

      So long as the game can still be cleared by those 4*, then powercreep is fine

  • @shreds7102
    @shreds7102 Месяц назад +24

    It becomes an issue if the devs also powercreeps the enemy units and there are no alternative units/strategy that can combat them. You are forced to pull meta characters.

  • @falafel2964
    @falafel2964 Месяц назад +164

    Powercreep in AK so slow anyway, that it doesn't really matter
    Its been 6 months since Virtuosa release, and there is still no enemies with Elemental Res
    Surtr is still uncontested for almost 3 years
    Walter probs powercreeping Mlynar took a year, and Mlynar can still be relied upon with his wave clear.

    • @obsiangravel
      @obsiangravel Месяц назад +18

      "Powercreep in AK is so slow" Ela powercreeped Ray who came out a mere month before her and one month later Wisadel powercreeped both of them.

    • @spiritus_noctis
      @spiritus_noctis Месяц назад +76

      ​@@obsiangravelif you really think Ela powercreeps Ray, then you haven't seen enough of them. Rays range, dph and utility are things Ela can't hold up with. What makes Ela so good is her instant fragile and consistent dps, both things that Ray has nothing to do with anyways

    • @harunammie4898
      @harunammie4898 Месяц назад +8

      @@obsiangravel the only reason you could say that is the fact that Ray has a learning curve, Ela is "stronger" from the fact that she's just Re-Skinned Ash with a kit that is on-par during that time.

    • @mattgourgoville8088
      @mattgourgoville8088 Месяц назад +11

      Mlynar's been strong as he is for almost two years actually, he released right after SN iirc and that was the CN's 3rd anniversary, while Wisadel was CN's 5th

    • @justcallmefinn5590
      @justcallmefinn5590 Месяц назад

      who's walter??

  • @Yats6417
    @Yats6417 Месяц назад +72

    Wasn't expecting HI3 to show up in the video, but it's probably one of most prominent examples of powercreep within the gacha sphere xD
    Specially now that they've been spamming S ranks every patch now :C

    • @heroponriki518
      @heroponriki518 Месяц назад +8

      its also notable cus its also a game with one of its major sources of gacha income being a pvp mode where meta is generally pretty favored

    • @ryaz4704
      @ryaz4704 Месяц назад +6

      Fire Emblem Heroes suffers a lot from it

    • @oturan9728
      @oturan9728 Месяц назад +9

      And they always design they abyss/Elysian realm boss so they latests units have the biggest advantage.

    • @GolgothianSylex
      @GolgothianSylex Месяц назад

      Rank of the Valkyrie hardly matters, to be honest - they anyway release a must-pull every patch(this is a problem, but very understandable one - when they release a bad unit, they don't have revenue from that game). In Lightning teams AE was powercreeped by A-rank. Also, new S-ranks are better with powercreep if Hoyo doesn't drop the ball hard - when Thelema stops being a good ice dps, she still can serve a function as Senadina support. When HoHe and HoR didn't have that privilege.

  • @aldibeee
    @aldibeee Месяц назад +38

    3:37 god bless showmaker ksante rant

  • @vmooons
    @vmooons Месяц назад +32

    I'm surprised you didn't mention modules in Arknights (unless I missed it). This is a system that is used to mitigate powercreep and make older units viable/strong. I've also begun to see these sort of systems pop up in other games, such as NIKKE introducing a system that will function similarly. Hopefully this becomes more and more of an industry standard.
    I'd also mention that an issue with gacha games specifically is that that its practically forbidden to nerf anything. This is because there would be so much backlash, drama, and potentially lawsuits due to the amount of money involved if people were to spend money on busted units and then they get nerfed. As a result, huge leaps in powercreep can potentially happen by accident, rather than intentionally. I wasn't yet playing the game at her release, but I have to assume that Surtr was unintentionally busted, causing a leap in powercreep. While maybe they would have preferred to nerf her, the damage was done and they had to roll with it.

    • @velvetra29
      @velvetra29 Месяц назад +5

      Frostleaf: about that.....

    • @PanRobak.
      @PanRobak. Месяц назад +1

      Gacha devs basically never directly nerf/buff units and I'm okay with it, though there's the (in)famous Zhongli controversy when HoYo gave in to the CN community after a few weeks after his release and it was the only time they buffed a character, from low tier to archon tier.

    • @Dwivil
      @Dwivil Месяц назад

      @@PanRobak. While its rare, Azur Lane has actually buffed older characters, but that games revenue comes from skins, rather than gacha.

    • @Z_04_Q
      @Z_04_Q Месяц назад +3

      I'm pretty sure we all know modules barely even do anything to help older units if they weren't already solid, it's with luck even a bandaid solution, FGO's system does actually work as it actively tries to fix units instead of leaving them to rot

    • @ThaDude
      @ThaDude Месяц назад +1

      Why modules when they can tweak the older units to be viable in the current meta? Like the changes they made with the abjurers.
      Also the creative direction for the modules are leaning towards elite 2.5 and not as an alternative playstyle for the specific operator.

  • @quiescenttttt
    @quiescenttttt Месяц назад +35

    Powercreep units are only bad if the content scales with the power of those units. Like in star rail with some of the new memory of chaos, non-meta "worst" units (ex. blade, jing yuan) are far more likely to fail 3 star because they simply do not have enough power to handle the bosses that have increased stats due to powecreep units (acheron, jing liu) in the limited amount of cycles. In AK, i think its fine because the old units do not fall off as drastically and the gameplay allows for a lot more different stategies to win. Overall i also dont think powercreep "bad" for the game as long as they do not eliminate the alternative/previous options

    • @falafel2964
      @falafel2964 Месяц назад +12

      The interesting thing about AK is that when some enemy units get scaled to match the new units, the scaled enemies also end up making older units relevant.
      Like e.g. while HG has beem releasing strong Physical DPS starting with Pozy and now up to Walter, HG started to scale up enemy def top. You know who benefitted from this the most? Ceobe who's arts damage increases the more def an enemy. From a unit that was previously overshadowed by Eyja, she finally surpassed her due to, ironically, the powercreep of older units.

    • @randomperson4198
      @randomperson4198 Месяц назад

      also tbf ak have alot room for strat u have 12 slot and a map for a reason. turn base game usually dont have that luxury same with action that put timed dps check as the main way of challenging. i mean if not timed dps check people will just use stall strat on all of em.. unless theres rts kind of gacha game so far arknight have the most strat wiggle room ive ever seen

    • @randomdude4730
      @randomdude4730 Месяц назад

      If you are strong enough and know what you are doing it's not a problem.Heck I saw someone use sushang to 0 cycle a while back and the supports are e0 with the exception of ting Yun

  • @ElectroNeko_GoldenGlow
    @ElectroNeko_GoldenGlow Месяц назад +57

    In my opinion for most pve games I don't think powercreep is a big deal since the characters that were powercreeped are still great, for example in Arknights Silverash is still very strong even though he was powercreeped by Mlynar, and in Genshin impact year 1 characters like xingqiu, hu tao, and fischl are still incredible in the spiral abyss even after yelan powercreeped xingqiu, and some might argue that Hu tao was powercreeped arlecchino.

    • @29_firdausayanuar88
      @29_firdausayanuar88 Месяц назад +7

      This is right, people sometimes forget about this aspect and they just started rambling about how bad it is without looking from this perspective.

    • @niel3096
      @niel3096 Месяц назад +6

      Yelan has absolutely not powercreeped Xingqiu (C0 vs C6). If anything, they are essentially sidegrades, with Yelan offering more offensive utility and Xingqiu offering more defensive utility. Looking at the Abyss statistics, their usage rates are pretty much always similar to one another lol.

    • @Kindi001
      @Kindi001 Месяц назад +2

      @@niel3096 hell, even they both can be used at same time and creating absolute disgusting combo ever as long your enemies didnt immune to hydro, like WTF.

  • @arcsoulphantom2678
    @arcsoulphantom2678 Месяц назад +10

    I never expected to see a BRAVE FRONTIER reference in this video kukki here giving me whiplash of my past. Sad the game is gone now but it was really fun while it lasted. I’m
    Curious where he got that clip from

    • @xtranathor8143
      @xtranathor8143 Месяц назад

      I enjoyed BF a lot, but the powercreep (especially on the global server) was insane. I think it may have been worse on the European server, but I didn't pay attention to that one. The biggest problem was that a lot of the content also scaled with the powercreep, making the game feel bad.

  • @polardon3161
    @polardon3161 Месяц назад +7

    i think the problem with powercreep happens when you can't physicaly clear content with old units, when they become completely obsolete. Tho i don't think that powercreep is not a problem at all, as in AK specifically powercreep is more about making game so easy that it becomes boring. There is a positive side as it can push players to challenge themselves, but it happens much rarer than complete drop of the game

  • @TemjinZero
    @TemjinZero Месяц назад +9

    It depends on your game/business model. In general the players won't ever come to a consensus, good or bad about the power creep in a game. If you look at FGO, that game's powercreep is virtually flat, lifetime. There are continuous upgrade quests being churned out for Servants that bring them back into viability all the time. Arknights tends to do the same with Modules, keeping older Operators in relevancy. However, FGO more greatly encourages going all in on your favorite units and supports, with the must pull Servants really only releasing once a year or so. Given that Arknights emphasizes larger teams of Operators (up to 12 in a party), it's only natural that you need more Ops, and more different Ops, so the need to pull is far greater, but I think the game generally does an OK job of making resources available.
    That said, starting out in Arknights is far worse of an experience because it doesn't feel like the game gives you anything in terms of resources or tutorial. You have to get pretty lucky on those first pulls. Yes, thanks to people like Kyo or Eckogen continuously making low-star/F2P clear guides that means Arknights is continuously still attainable by all players, but I remember as a newbie watching their guides how little I was understanding or learning anything about the game. Yes they're taking the lowest investment Ops and clearing all the content, but the execution of doing something with low rarity vs meta is night and day. You need to be so much more skilled of a player to get by on low investment or low rarity.
    All FGO accounts start off nowadays with a SSR selector, and one of the top tier supports is an option in it, meaning you can choose how difficult you'd like to start your FGO journey. It's a very slow, very easy, very fed experience where the early parts of the game are just throwing resources and materials at you to have you level up your units and get them into the endgame state. Its really linear, straightforward and simple, but their goal is to sell you on their story (ironically the free part of each update).
    Then we get to stuff like... Genshin or HSR. Powercreep honestly barely exists in the story content. They sell power through the scaling of the Abyss/endgame content. Genshin's powercreep was very flat for the duration I played it, I think I ended up quitting before they really began to ramp up some of the abyss difficulty (ironically a problem they created themselves because of how bad Genshin's artifacts system is).
    If you look at HSR streams right now, you will see a lot of random chatters, not necessarily the ones frequenting your channels Kukki, but they're running around like chickens with their heads cut off saying 'oh man, better pull boothill cause the new single-target boss endgame mode is coming'. MoC enemy HP has skyrocketed over the patches making some players feel they need the newer units, or newer relics to keep up. Last year HSR community talked about how great all the 4* supports were, and in less than a year we have not 1, but a TRIFECTA of 5* supports that blow almost all of them out of the water (Tingyun still holding on strong). Gepard was a very strong shielding unit, but since Adventurine's release I'm pretty sure the meme is Gepard who? Why just have shields, when I can have shields that stay up nearly forever AND deal tons of damage. HSR quite disgustingly brilliantly and quietly creates problems and then creates and sells solutions, or even more craftily, sells solutions to problems not yet released.
    All that said, the only thing I hope is that people subscribe to the model of powercreep they actually want. I think that its more important that a developer is clear and consistent on how they intend to run a game. When a game pivots or changes model too hard or too quickly, that's when I think games are most likely to be ruined (*cough*FFBE 7* update *cough*)

    • @aizeroth8858
      @aizeroth8858 Месяц назад +1

      In my opinion FGO is terrible at handling it's own powercreep. Their rank ups are great for boosting older units, sometimes even fix their issues entirely, but the problem is these have slowed down so much that you can't rely on them anymore making older units viable. The other issue is that enemies cannot keep up with the powercreep in the strongest characters. Castoria for the past 3-4 years made every battle an absolute cakewalk, there is no semblance of difficulty in any battle if you own her (only exception was Cernunnos because he was designed with her in mind). New Dantes also looks like he will obliterate everything and anything. The game cannot keep up with its own powercreep, there are no difficult battles anymore.

    • @TemjinZero
      @TemjinZero Месяц назад

      @@aizeroth8858 Extremely valid, if FGO were trying to be a difficult game, which it never will. FGO kind of fundamentally fails at being a good combat RPG focused game because of the extreme levels of RNG the battles inherently possess. Between the card system, crit stars, just to name a couple problems, I think even the devs have realized they cannot make a difficult or challenging game within the constraints of the fundamental design of FGO combat. That is not the audience FGO attracts. Those people should be playing HSR. Like I said, they are trying to sell their story, not be an interesting combat RPG.
      The fact that you can go watch some of those FGO content creators stream a single battle for 8 hours on end as they keep resetting for RNG just to record the perfect run? They are the few that find it enjoyable if at all. I look at that and all I see is a gigantic waste of my time to try to replicate. I really have never enjoyed FGO CQs and they always come across as gimmicky to me. If you want the FGO experience in HSR, go main Qingque.
      Even if there were a path to make FGO feel good in combat play the way it is designed, Lasengle is not a company capable of doing that. They suck at making games. They literally can't make a good one. FGO is carried solely by the power of the Fate IP and the writers behind it, because their games flat out suck. See everything they have ever tried to make that isn't FGO as my example.

    • @PanRobak.
      @PanRobak. Месяц назад

      Adventurine 😭

    • @hermanwillem7057
      @hermanwillem7057 Месяц назад

      running around like chicken with their heads cut off, nice.
      in general i believe strategy game are far more resilient to powercreep in a sense of new deck/team must consist of the next gen char for it to be viable. game that didn't consider having multiple way to tackle a challenge will relies more on new mechanic to improve QoL or straight up more damage bcs the enemies just gain a stat up everytime.

  • @aizeroth8858
    @aizeroth8858 Месяц назад +20

    Finally someone who realized that powercreep in arknights isn't really an issue. There is also another way to think about this. How would arknights look like if it never had powercreep? My honest answer is it would be worse.

    • @Dr.GojoKun
      @Dr.GojoKun Месяц назад

      Well that's true but it will be perfect because you can see how better you be without powerfull characters

  • @adamniefael5546
    @adamniefael5546 Месяц назад +10

    I think the biggest example of powercreep in Arknights is when Degenbreacher* is released. She basically entered an already crowded sub-class and threw Irene and Chen down to irrelevancy for good. It is not like she just does damage, she also has the ability to disable the attacks of enemies and has a Auto regen skill for some reason when Swordmasters typically have offensive recovery ones. I would argue she is the best laneholder but that might be debatable. Undisputed best unit in the sub-class though-
    Honorable mentions go to Ling, Texas Alter and Walter for vastly different reasons...

  • @Yuuria_
    @Yuuria_ Месяц назад +2

    I think there’s a discussion to be had about how the games design their endgame around powercreep. In my opinion, a gamemode like CC that allows a player to model their experience to fit their preferences and style helps with allowing a diverse set of characters to shine is great. It’s also worth mentioning that in most cases Arknights doesn’t impose a time limit so you if you can come up with a good stall strategy you can get away with subpar DPS units (for example in CC#9 3* defenders were the best pick for some strategies as they allowed to stall the egg monsters forever without triggering their ability).
    So far I’ve been getting away with it in Star Rail’s MOC because I’ve been very lucky with my pulls and have very good units but sometimes the game forces me into using a specific strategy and if I don’t have the characters to support it it’s very hard to fully clear the stage within the specified number of cycles😅 (not having a built healer with a reliable cleanse against last MOC’s Aventurine literally killed my chances to win, he’d even reliably stun my 75% Effect Res Lynx who is the only cleanse I have).
    The issue is further compounded by the fact that it’s hard to build a unit quickly in Star Rail because you have to face off the rage machine that is the Relic system.
    I’m also at a point where my best built character (Blade) can’t reliably 3* a Floor 12 of MOC because he just doesn’t dish out enough damage if the buffs don’t favor him big time.

  • @Kimri
    @Kimri Месяц назад +12

    I don't really care much about powercreep. If metaslaves wanna drool at the sight of Walter doing a gazillion damage, then more power to them.
    My problem is less about the upper ceiling of the game's power level and more about the lower, more middle of the pack scene. As much as HG loves to bring wild and, especially, powerful mechanics to 6-stars, i don't get why they despise 5-stars and lower as much has they do. They've been shown to be capable to designing fun and, at the very least, effective gameplay but they seem to have cut all manpower dedicated to creating meaningful lower rarities and shoved them all to making the most stupid 6-stars.

    • @mr.clevertrick8710
      @mr.clevertrick8710 Месяц назад +6

      Well the reason is that 5* are....not 6*. They have lower limit to make them not 4*s, and an upper limit to make them not 6*.
      They experimented new archetypes back then in 4*s. It ended up creating Myrtle and Jaye, which are honorary 6*s due to cost to power investment. This is why 5*s end up the experimental rarity now for 6* releases.

    • @Kimri
      @Kimri Месяц назад +2

      I'm aware of that, and i wasn't even mentioning the new archetypes because they're essentially victims of a game design choice.
      Even factoring in the division between each rarity power level, the absurdness of just 6-stars in general means there's still plenty of room for just at least crunching a higher number for 5-stars. Otherwise, it's just a lazy excuse.
      It's one thing if a character feels somewhat weak. It's an entirely different thing if their kits are just a string of words thrown together randomly. I'm pretty sure they don't playtest their 5-stars when cases like Spuria and Bryophyta exist. They don't even try with moduels even if that's the system they invented in order to buff units.

    • @haveiszalfaroqie1628
      @haveiszalfaroqie1628 Месяц назад

      ​@@Kimri Spuria is just a sad attempt at a non-6star, non-Aak Geek (let's be real; with such trait, the only real Geek is just Aak), and Bryophyta is a welfare anyway (always hit or miss).
      If we were to raise big eye, take a look at Verdant, Chestnut, and upcoming Leto. The first is a Dollkeeper that we don't want to swap to the dollform, the second is a poor-poor "straight line front" medic (which can't compete with ST-medic in the first place), and the last is USSG synergy, except the "synergy" is something you might want to avoid.

    • @Kimri
      @Kimri Месяц назад

      @@haveiszalfaroqie1628 It would be an amusing and hilarious thought that all this is just HG's very indirect way of helping Rosa since both Spuria and Leto work best if they're supporting Rosa's S2.
      But yes, following the rarity restriction logic, some 4-stars are well and truly useless even compared to folks of the same rarity.

    • @hermanwillem7057
      @hermanwillem7057 Месяц назад +1

      ​@@mr.clevertrick8710 which is fcking shit. having a powerful 5* won't reduce the incentives to pull on the same subclass 6* in a any meaningful way.

  • @JackAcegard
    @JackAcegard Месяц назад +11

    I just hope they didn't make the stages FAR HARDER

    • @spiritus_noctis
      @spiritus_noctis Месяц назад

      At least for what we see right now it's more the opposite... Chapter 14 was comparably easy

    • @velionya
      @velionya Месяц назад +13

      Depends on how they make content harder. For the likes of AK, difficulty should be more on the strategic side (CC8 and 9) rather than with absurd stat inflation like with pinch out

    • @legendary7601
      @legendary7601 Месяц назад +3

      Hsr peeking out the corner with pf/moc

    • @Razor4884
      @Razor4884 Месяц назад

      That might happen after some time to the top-most hardest content in the game, but not for the great majority of new content.

  • @somewheresomehow8962
    @somewheresomehow8962 Месяц назад +10

    I don't think Arknight is powercreep that fast as you said just an easy click button. Otherwise KyostinV, Ekcogen still punch game content with 3-4 star unit with chill lol

    • @dandyshark6094
      @dandyshark6094 Месяц назад

      yeah so true, while they really take time to finish with low rarity , they prove the team still viable it just take brain because the unit dont have what 6 5 star capable. it mean if u u se 6 5 star the game gonna be easier

    • @Schwazoom
      @Schwazoom Месяц назад

      Then you don't know Wis'adel

    • @somewheresomehow8962
      @somewheresomehow8962 Месяц назад +2

      @@Schwazoom again an easy one click button or "You just have to use your brain"-KyostinV quote KEKW

  • @Dr.SoloWing
    @Dr.SoloWing Месяц назад +1

    I personally like to guarantee the rewards of an event with the most "meta" team and then revisit some stages with other units I dont use very often, and thats when the "victory rush" kicks in and it reminds me why I like Arkights so much!

  • @MinManMoo
    @MinManMoo Месяц назад +4

    gonna bet in a world without gameplay/meta powercreep, people are still gonna complain about story/character design powercreep instead.

  • @anman1
    @anman1 Месяц назад +2

    Hello Mr. Kukki, thank you for your video. I really like the discussion based streams and videos and I'm looking forward to the next video/stream.
    I like that u had different examples in different games. I'm an Arknights player and in a single player game it's luckily not the big issue. Wiš'Adel will be a great addition to my squad and I love her design and voice acting

  • @zacharysiow5478
    @zacharysiow5478 Месяц назад +2

    after surtr, i just didn't care anymore just pick and choose what i want to use, still can do it, so i am completely fine with it.

  • @Kasheliz
    @Kasheliz Месяц назад +2

    Occasional powercreep is usually not gamebreaking. But a while ago, on one boss stage guide on Arknights, you said, that game gradually is starting to become more challenging, so that would mean, that powercreeping chararacters are slowly becoming an neccesary asset. Powercreeping characters, for your mentioned business reasons, usually are not optional/skipable. They simply become a new meta and high end squad guide makers require them to be used. Bilibili published game Artery Gear: Fusion really showed, what toxic powercreep means. One collab event would powercreep previous collab event, so much so, that previous collab character becomes a f-ing waste of space.

  • @sylphyyyyy
    @sylphyyyyy Месяц назад +4

    Arknights is already easy and these powercreep is just makes things easier, it's pve and you can set every difficulties on higher content based on your capability, IS has Ascencion and CC bare minimum risk for medal is beatable with 4 stars. I personally love arknights roguelike so i pull those "meta" unit to easily clear a15

  • @bencemedval4707
    @bencemedval4707 Месяц назад +5

    I love that you put in the K'Sante copypasta K'Sante👤4,700 HP💪329 Armor🤷‍♂201 MR💦 Unstoppable🚫A Shield 🛡 Goes over walls🧱Has Airborne🌪Cooldown is only☝second too🕐 It costs 15 Mana🧙‍♂

  • @halley_lu
    @halley_lu Месяц назад

    I think specifically for AK, it would be based if for IS, hope costs started at 6 for launch units, but for every year post-launch, hope cost increases by 1 or something.

  • @MsChi-bc8tw
    @MsChi-bc8tw Месяц назад

    Man, that brave frontier clip feels so nostalgic now, i hope the team of bf: recoded can bring it back somehow

  • @miffy358
    @miffy358 Месяц назад +2

    I also don't care much about powercreep in PVE game, when the game wasn't so hard that you MUST have them.
    However, I'm not a fan of "rule-breaking" design such as Degen auto-sp or Wisadel hitting drone.

  • @randypc1
    @randypc1 Месяц назад +2

    For PvE gacha, powercreep is not a major issue. However, how the company balances powercreep would go to show how well the devs understand their own game and also shows the longevity of the game. Afterall, there is a limit to how many new mechanics you can add to the game, eventually the devs will run out of ideas. If powercreep is the devs' only way to attract player spending, its going to be a dead game.

  • @tieradlerch.217
    @tieradlerch.217 Месяц назад +4

    The only game where META is truly META is guardian tales

  • @haveiszalfaroqie1628
    @haveiszalfaroqie1628 Месяц назад

    1:55 i just wanted to add here that there's another type of live-service: non-competitive live service. Games like horde shooters (Vermintide, DRG, Remnant, Left 4 Dead), looter-shooters (Borderlands, Diablo, Path of Exile, Monster Hunter). Obviously, common gachas go to this list as well.
    The interesting things about the examples I mentioned, however, their revenue comes primarily from cosmetics; the powercreep often comes from something you can grind in-game, and the paid weapons are usually ass anyway. Granted, it is as you said, powercreep issue depends on the game's genre (prominent in gacha) and how the studio/publisher handled their monetization.

  • @nobody-xh6ii
    @nobody-xh6ii Месяц назад

    Powercreep is ok to some extent but only when the content is still able to be cleared with limited c6 units of old. Say for instance ayato, cyno or tighnari. Units that can clear content really well even at c0 but c6 is a whole other monster. If the game got power creeped to the point that 3.0 and above units camnot clear at all, it'll be an issue. Especially when the cons for these units are synergized unlike say hu tao or xiao.
    Right now we have:
    Arlecchino
    Neuvillette
    Clorinde
    Alhaitham
    Wriothesley [c1 specifically but he even beats Neuvillette at c6]
    They all dominate the abyss and thats fine. Clorine even beats arlecchino by seconds and shes the strongest unit next to Neuvillette. This is due to their role in lore and who they are. I don't expect someone like diluc to be sovereign tiered power house.
    But, again, if units who are conned or not cant clear content reliably due to the abyss scaling to clorinde/overload for example [fk you abyss atm..] then units from a patch ago struggle too much and that shouldnt happen.
    In hi3rd i complained about how fast powercreep is. One unit at SSS full stigmata + weapon signature is amazing in 1 patch because theh were released but the next that unit is so dead in the water and the supports deal with immunities all to sell the next one.. i had a SSS stigmata and weapon set for an A rank unit [shes the artist gal who does bleed] and not only did i have to deal with bleed immune enemies, electro resist/immune AND the having the banner raising gal all be useless after their released patches for the majority of the time i stopped playing. And the story forcing garbage trial units didnt help either... yet people didnt believe me about how bad the powercreep is at all...

  • @StellaTheBoymoder
    @StellaTheBoymoder Месяц назад +2

    You forgot to mention how other non-gacha constantly updating games do balance patches, Terraria has balance patches every update, same with Bloons TD6 or Stardew Valley or Don't Starve or Ultrakill or many others. These are all single player games but they all feel the need to balance patch and theres a very good reason for it.
    I'll use Ultrakill as an example for this, Ultrakill is a game where being able to properly examine a situation and use the best tools for said situation are key to victory, because of that every weapon needs to be very properly balanced, as every weapon need to be good enough to be an valuable option when deciding what to use, which validates player expression and uniqueness on playstyle, as they aren't being arbitrarily punished or rewarded just because the devs thought something should be stronger by default, the players and their ability to experiment are the ones in control of their own strenght.
    Thats the opposite of what an unbalanced game does, as in that case your choices as a player dont matter, as the strongest options is the ones the devs decided to make the strongest and nothing else, which in turn takes away the need to properly think about all your options, making the game less more boring and stale as a result.
    And I really don't agree with what you said about using weak units as a challenge, as there's many ways to challenge yourself that dont involve having the game be unbalanced (low level clear, low star, no gacha, speedruns, nicheknights, etc).
    Also I find what you said about revenue misleading, as in many cases the design of a unit is way more of a factor for how much they sell, for example in HSR Kafka sold way more than DHIL, the literal best unit in the game just because Kafka was a more interesting character in the eyes of the public. In FGO Van Gogh didnt sell as much even if she was the strongest DPS in the game by a mile when she released. Ironically, the thing that I see turning most people off when pulling is if the unit is actually bad (like Dehya for example), a problem that proper balance would complerely negate.

  • @Mishimatic
    @Mishimatic Месяц назад

    Ksantemaker xdd
    It's interesting that the matter of "buffing older characters" was brought up, because Granblue Fantasy does that on a pretty regular basis. And people (including myself) still pull for the shiny new characters as well.

  • @ArkeusWolf
    @ArkeusWolf Месяц назад +11

    Is Wiš'adel the strongest Operator in Arknights history? Probably, yes. Does it matter? Only if you let it. No one is forcing you to use her nor even pull for her.
    There's never been stage in Arknights, that I know of at least, that has absolutely required any 6*. Everything in the game can be done with just 4*, as Dr. Silvergun has shown. And sure, not everyone will build every 4* and spend all that time, but no one in the game is without a single 6* or 5* to make things easier.
    At the end of the day, it's okay to not 100% stuff. You can always go back to it later.

    • @ryaz4704
      @ryaz4704 Месяц назад +4

      DOS

    • @mr.clevertrick8710
      @mr.clevertrick8710 Месяц назад +3

      ​@@ryaz4704DOS was a bit of an experimentation anyway, but yea it was definitely catered to late game players

    • @DarkLink75
      @DarkLink75 Месяц назад +5

      @@ryaz4704 DoS has been cleared with 4 star only ops

    • @ryaz4704
      @ryaz4704 Месяц назад

      @@DarkLink75 Really? I want to see that clear! Who did it?

  • @0kaiKai
    @0kaiKai Месяц назад

    Even if HG will decide to balance everything around Walter, you can still use other units as body shields.

  • @user-kf7oq6uw8f
    @user-kf7oq6uw8f Месяц назад

    Powercreep and endgame contents are fine *as long as it does not affect gacha currency income*.
    In PGR you get gacha currency mostly for just a number of attempts in endgame modes.
    In MHY games you get gacha currency only by successfully clearing/competeng in them all.

  • @mingweiop6779
    @mingweiop6779 Месяц назад

    when will W Alter release though?

  • @madderred7853
    @madderred7853 Месяц назад +1

    powercreep is as bad as the difficulty to get newer units or when other units are deliberately nerfed for it
    so thankfully, AK's powercreep is pretty fine, the rates to get new units are generous and with a very few exceptions (vigil lmao) free units are damn fun and unique. it's mostly a slow climb that leaves almost nobody behind, so acceptable imo.

  • @Haptic_Sensation
    @Haptic_Sensation Месяц назад +1

    I think a good portion of the people complaining about Powercreep in Arknight's are in a mind-set of "This new operator is OP, there the power crept Operator is now trash" when that old operator is still very good, just not as good as the other.
    It's like when people see a 1-10 rating. Where they think 5/10 is trash when it's mid-tier and 8/10 as okay when it's almost perfect.

  • @IamTheWulfen
    @IamTheWulfen Месяц назад

    Seeing someone else taking into consideration the context in which powercreep is relevant or not is certainly refreshing. Thankfully in AK powercreep matter little, which is way I don't really care about meta gaming.

  • @ArgentoNatsu
    @ArgentoNatsu Месяц назад +2

    you've mentioned it on stream but I also agree, if something is being character-checked in the future it's way more fun to try to clear the content without the character
    (was lurking in the stream kukki vs demon beetle in hsr and ngl that was impressive)
    I am sending this vid to my friends who play other types of video games

  • @XStellar79
    @XStellar79 Месяц назад +4

    people always have a issue like this in a single player game
    it really annoying

  • @elmataclachado
    @elmataclachado Месяц назад

    The problem is frequency, things like reverse is a big problem with how every patch is just completely invalidating old units, AK keeps releasing new strong units but you will always see eyja, hoshi, NG exu play.

  • @zancloufer
    @zancloufer Месяц назад +2

    "Gacha game companies tend to not care. [about buffing older units]"
    Oh hello the Fate/Grand Order. You buffed the crap out of a [really] weak unit that everyone shat on and now they are [really] good? Oh, it also doesn't cost a finite time gated resource and even grants us extra pull currency if we spend our stamina on a quest to unlock it?
    It also doesn't hurt that the most busted/powercreep units are supports. IE unit that are not broken on their own, but because they enable new strategies and indirectly buff dozens on units on release.

  • @trulymrword
    @trulymrword Месяц назад +1

    Eh, powercreep in AK isn't really that bad. Core of the game rewards strategic placement, I have a team where it's mostly Welfares and 5stars that synergize with them and a team that's essentially there to brute force any content I can't deal with.
    I like it when the game gives me options on how I want to play. I've been finding myself relying and less on OP units like Surtr nowadays too.

  • @Giovansbilly
    @Giovansbilly Месяц назад

    Ah yeah, Acheron and Wis'adel are cooking now

  • @chambeyc
    @chambeyc Месяц назад

    Some additional points: I wouldn't say HG doesn't care about balancing units by nerfing or buffing, it is just that they can't due to the auto deploy feature. But I would not trade this feature for any balancing, this makes arknights playable daily for casual like me.
    Also the support unit is a good way to play the units you're missing for a particular stage

    • @aizeroth8858
      @aizeroth8858 Месяц назад +5

      Auto deploy has nothing to do with this. No PvE gacha game will ever nerf a character because people have spent money on that character therefore you cannot possibly give a justifiable compensation. Also new modules are basically buffs so HG does care about buffing. Even if you ignore modules, passenger was directly buffed in an update.

  • @meenty9056
    @meenty9056 Месяц назад +1

    Pls tell me you didn't equate Acheron to powercreep. 😭

  • @novaboy1174
    @novaboy1174 Месяц назад +8

    Imo, powercreep is needed to keep the game fresh because really why are you pulling for someone new who's not gonna be more meta or contribute more in various ways? Imagine using Melantha and the game still considers her meta in 20 years.

    • @dandyshark6094
      @dandyshark6094 Месяц назад

      so true on pve game, especially if old unit still viable to clear the game while newer char do it faster. nobody force us to pull every meta unit and if u think thats a problem might as well just wait the game release last character before close server then u pull them ;) most pve game can be cleared with old and low rarity char.
      while pvp is very much a problem and i dont need to explain it.

    • @arthurcouto5277
      @arthurcouto5277 Месяц назад +6

      Suggesting that power creep is the only way to make characters feel worth anything is to say that the game is one-dimensional and has no depth whatsoever. Units in arknights can be good by doing different things, doing the same thing differently, or having a different set of roles they can fill at the same Time. Just look at dorothy, one of the most interesting units in the game to this day, that sees lots of use even though she wasnt considered meta even on her release date. The game should be giving players more toys to play with not replacing the old toys with bigger ones.

    • @novaboy1174
      @novaboy1174 Месяц назад

      @@arthurcouto5277 This is not to say there is a right answer here. Some people prefer to use the same unit regardless of meta or powercreep which is fine. However I'm the camp where I'm not gonna use Dorothy forever. Powercreep is fine as long as they do it in a way that's not overdramatic like introducing a broken character every few weeks.

    • @novaboy1174
      @novaboy1174 Месяц назад

      @@arthurcouto5277 Using the word replacing here is also a bit overdramatic. You can still use old units like Chen or whatever in new maps and etc. it doesn't outright replaces that operator for the new one.

    • @arthurcouto5277
      @arthurcouto5277 Месяц назад +2

      @@novaboy1174 you can use chen and Irene, but there is almost no reason at all to do so if you have degenbrecher, chen nowdays is basicaly just an sp battery. Siege sees no use among other reasons because saga does the same thing but better. You CAN use rosmontis, but i doubt she does anything better than wisadel. What would you call that if not replacing? Its like saying that every weapon in dark souls doesnt replace the broken sword hilt because the game lets you use it it you are stupid or masochistic enough.

  • @PanRobak.
    @PanRobak. Месяц назад

    I'm fine with singleplayer gacha games being subject to powercreep and not directly meddling with character buffs/nerfs, but I like when devs add indirect balance in the form of new items, weapons, modules, mechanics etc. that are meant to help the older, less used units to close the gap between them and the newer ones, even if by just a little bit.

  • @soph13s
    @soph13s Месяц назад

    yep, agreed on single-player games - to be fair Arknights is the one and only gacha I play, but I find that if I don't like a unit I just don't have to use it. I still prefer stall strats to burst strats generally and I have no problem using launch era defenders and such - I recently maxed Mlynar but I barely use him lol

  • @voltrixgames4375
    @voltrixgames4375 Месяц назад

    power creep in ak is fine since it’s legit a single player game outside of coop modes. unless. UNLESS they make another Dos shenanigan event

  • @alansurya6541
    @alansurya6541 Месяц назад +10

    IMO, powercreep in AK almost does not exist, you can clear MANY stages without the newest character and there are A LOT of guides on any social media such as RUclips. Also, the endgame content in AK is OPTIONAL, so you don't need to complete all of the endgame content (Unless you want to flex with a shiny medal in your profile LOL).

    • @29_firdausayanuar88
      @29_firdausayanuar88 Месяц назад +6

      And people sometimes forget about this and started rambling like it is the end of the world when a powercreep happened. I mean it is an irony really, when someone with a squad full of 5 stars old character can clear a stage without even needing the newest character and people still rambling about powercreep is bad in Ak.

    • @Godivase
      @Godivase Месяц назад

      Fr fr man smh, they don’t hear that kyo quote, “just use ur brain” - Kyo

    • @Razor4884
      @Razor4884 Месяц назад

      And then when a character is released that is weaker or equal to what is already in the game, people spread the word to skip it.
      The AK devs have done a great job balancing new characters to be better at some things but not as good at others. However, this can only be done to a certain extent. Eventually the design space gets filled and a new shelf needs to be added.

  • @thatalbeeguy
    @thatalbeeguy Месяц назад +1

    powercreep in AK is good unless it's degenbrecher situation where they make a new unit that is basically a direct upgrade. Even SA has his inv reveal after mlynar got released. It's not that irene is bad, it's that when I use her, I look at degen and understand that "omg, that could've been irene but I guess they just hate her idk". Regardless, AK is basically the only game where powercreep doesn't matter at all, since it's the only game I know that doesn't have this stupid MoC-type of endgame. I fucking hate time/turn-gates, cuz all of them are just dps checks without any skill. Is it harder to solo a boss in wuwa, a fight that is an enduring 10 minute long testament of player's skill, or oneshotting the boss? As a blade main, I just completely gave up on using him in MoC12 and, as such, everywhere. Endgame should always be whether you can beat something, and not how fast you can beat it (maybe faster clears give non-premium currency as a small reward, just like CC (which is exactly why I think CC is the perfect end-game in all of gacha games))

  • @narius_jaden215
    @narius_jaden215 Месяц назад +3

    Powercreep is good imho. Of course you can't just have everything scale to new units, because then the game becomes unplayable from that point on for the majority of people.
    But powercreep can be used as a way to give newer players a sick way to really get RIGHT In to older content. Power creep often comes with new and exciting ways to play games. It's not always perfect, of course. Sometimes it completely and utterly invalidates older characters (Though again, that really depends on your current roster).
    Honestly, when you powercreep by just releasing sick characters that's no big deal imho. It's when you make sweeping changes to GAMEPLAY systems that I start to get nervous. I've seen some gacha do this that ruined the entirety of the balance in their game for ALL characters xD

  • @edhikurniawan
    @edhikurniawan Месяц назад

    The highest or hardest content of Arknights don't have a great prize you must get either. It is more like for bragging rights, completionist, or youtube contents. I literally just skip the stage if it is too hard to me 😂. It isn't like I didn't try, i could spend hours into beating a stage. But not always, depends on my mood, IRL situations.
    For beginners i even tell them to stop if they can't push, no need to feels bad. Malding it too much will actually makes you deficit on OP to buy extra sanity. Where the prize doesn't justify the effort.

  • @sutanunjaikam9645
    @sutanunjaikam9645 Месяц назад

    I don’t think Ak power creep is that much of a concern right now. I also think that Arknights kinda have their way with buffing operator by using module system. In my opinion, module is hypergryph intention to be able to buff old operator.

  • @SuzakuBlitz
    @SuzakuBlitz Месяц назад

    From purely an AK perspective, I personally dont mind powercreep. New powerful opetators arent needed to clear most general content, they just make it easier to make those clears. No one is obligated to use the operator and everyone can play at their own pace. I don't like counting absolute bleeding edge CC (high risk / points) as a good metric as there are no in game rewards tied to that. The only content i could find remiss would be Design of Strife as it required full S clear for all rewards. Hopefully this is not something that pops up again in event design.
    From a general perspective outside of AK, the only time i truely dislike power creep is when it is excessively clear that you need this shiny new character / weapon / tool to clear this content we just released and is excessively hard. That feels excessively predatory to me.

  • @harunammie4898
    @harunammie4898 Месяц назад

    If anyone wants a really BAD form of powercreep, revived witch exists

  • @tenshionslifer3031
    @tenshionslifer3031 Месяц назад

    Meanwhile PNC who give powercreep updates to low tier unit, truly a balace and fair game, its like Arknights suddenly give 4 star operator 3 different module and they all give buff to entire squad just by sitting in back bench

  • @byeguyssry
    @byeguyssry Месяц назад +2

    I don't really know how to phrase it better than, I wish there was more time dedicated to this subject.
    First of all, powercreep is not a boolean variable. It's not "no powercreep" or "has powercreep". It's a scale. As a Honkai Impact player, for example, we generally accept that each main DPS character will slowly get less relevant and the best character in fewer and fewer bosses, until a few years later, they have been completely outclassed. However, when Lunar Vow came out and people realized the beta testers missed out a tech to increase her damage, she quickly outclassed quite a few other DPS characters, much faster than expected (for instance, she outclassed the character released THE PREVIOUS UPDATE, leaving her with no bosses where she's the best DPS on, though that character could both DPS and support so it wasn't that bad), which is understandably frustrating.
    The question shouldn't be "How much of a problem is Powercreep". It should be "At what level of Powercreep does it start becoming problematic".
    (You could, of course, argue that no amount of powercreep, no matter how large, is problematic; but of course theoretically if each new character deals a million times as much damage and has a million times as much health as the previous one, it's clear that there's no way that'll work out. Or you could go the inverse and argue that even a small amount of powercreep is problematic)
    There's also more factors in powercreep. For example, if a character deals much more damage but is also much harder to play, that's arguably not even powercreep. This is why I'm not exactly thrilled about W Alter's release (for Arknights), as not only is she the new highest damage ceiling, she's also one of the easier characters to keep alive, staying invisible until her tanky turrets that can't block enemies and hence take even longer to die, die. And of course her skill resummons them. This means it's more damage for less effort.
    There's also featurecreep, which I won't talk about for reasons pertaining to the length of this comment.
    Secondly, at 8:30 it is mentioned that newer units can help boost new players past the early game. But why is this a good thing? The early game is probably balanced around the older units. Assuming the game designers were competent in game design, they built the difficulty specifically around the power level of older units. Why, then, is it a good thing if the early game is made easier? Furthermore, if it is realized that the early game was too hard... just make the early game easier rather than giving stronger units.
    I remember when I just started Arknights, I heard a ton of people talking about how Patriot is gonna be pretty hard and you have to properly learn the game before you can beat it. I deployed Mlynar, didn't deploy any of the mines, killed him first try and beat the stage 2nd try. Patriot stage is well-designed; you can kill his extremely tanky first form solely with mines, but since they take time to arm, you have to predict when he'll walk to that tile, and ensure no other enemies walk to that tile before him. But that design is lost when you have stronger characters that can beat it too easily.
    The hard early game can also give new players a sense of achievement that older players can also recognize. I remember playing The Battle Cats. Literally everyone gets stuck on Bun Bun (it helps that most high rarity units have a high cost, which is raised even higher by the chapter mechanics, and that the only non-scuffed way of beating Bun Bun is via 100% uptime on crowd control which is very hard if not using the appropriate low rarity characters). Beating it is therefore a milestone. And there are more milestones for Very Hard Stages since fortunately, the early game is largely untouched by powercreep (notably, you can't guarantee any specific characters), albeit the mid game is a mess, and the endgame is even more of a mess.
    Furthermore, extreme power level outliers will give new players a significantly different experience. There's really no substitute for W Alter imo, with her insane AoE, survivability, and damage with minimal downsides. I guess the only real downside is that she's not that strong when not yet upgraded to E2.
    Thirdly, the same timestamp 8:30 and later at 8:53 implies that people can decide the difficulty of the game for themselves, which is not entirely true, though it might first appear that way. First of all, of course, if a new player didn't manage to get W Alter, but got some weak 6* instead, then what's he supposed to do if he wanted an easy time? Reroll? I don't think that's something people enjoy doing. Admittedly, I sort of mentioned this in my previous paragraph so I'm sort of repeating a point. But anyways, imagine a new character comes out and a player who does not interact with the community at all decides to pull on it. He probably won't know that character's strength, so even if he thinks the game is already too easy, he might "waste" his pulls on this OP character he doesn't want. And of course, we have the favorite word of many people when there's a mention of meta: "waifu". What if W is my waifu and I want to fully max her out and use her because, well, I really like her; but at the same time I already feel that the game is too easy? What's the solution then? Maybe I can settle for leaving her at Lv1 (but promoted for the art) and not raising her skills; or maybe I can intentionally use her weaker skills; or maybe I can deliberately instantly retreat her turrets when they spawn to make her weaker. But I'm sure I'm not the only one who likes maxing out my favorite characters, maybe even getting duplicates and finding in-depth guides on them to maximize their potential.
    Furthermore, I like doing high difficulty CC clears with my characters, and I try to go for meta to clear as high a difficulty as possible. In my opinion, one good thing about gacha games is the ability to roll for which characters you think would best suit your existing characters, but having to pay a higher price to guarantee it. For example, I already have Nightingale and I personally feel like Eyja Alter is overhyped, so I decided not to get her. I already have Typhon so I'm less interested in Ray since their roles overlap somewhat, even though Ray is strong. Or I decided to go to 300 pulls for Texalter banner because I thought the pots + being able to spark Skalter was worth it (who's pretty cool in the IS game mode, but I'm kinda regretting it. Though I guess the Penance pots made CC12 slightly easier). Though, admittedly, I am still considering picking her up because she's pretty cool. But that concept of "choosing the best characters not in a vacuum, but in context of your existing characters", and "maybe I'll only spend 10 pulls on Ray because I want Ela who's coming right after even more" kinda goes down the drain when someone powerful enough comes around (like W Alter) who basically just says, screw what operators you have, save at least 300 pulls (to guarantee her) now. I'd also say that if we didn't have omniscience of upcoming characters in Arknights, it could also feel unfair that by a stroke of bad luck, I just randomly fail to get such a "must-have" operator. Even if I adopt a conservative mindset and, in my desire to only get the best operators, pass on even great operators to get the truly "must-have" ones... what if they release two of them in a row?
    I would also enjoy using unconventional strategies on high difficulty content; but while it can be fun to find weaker strategies with some restriction imposed, but it's much less fun when, relative to others, I get a much worse result. If it's simply a big difference between my niche and the best clear, that's fine. If I clear on Risk 15 but the best clear is Risk 30, that's fine. But what if on future content I stay on Risk 15 but the best clear keeps getting higher and higher, Risk 31, Risk 32, Risk 33. The worst part is that you don't know what part of it is the map being easier, and what part of it is powercreep. If I see the best clear reach a lower difficulty of Risk 28 but I stay at Risk 15, that's clearly showing that either this map is perfectly suited to my niche, this map at lower Risks is normal difficulty but suddenly spikes in difficulty at like maybe Risk 27, but it could help to inform me that I'm getting better at the game.
    In conclusion, I feel that it is definite that excessive powercreep is bad for the game, though of course "excessive" is very subjective. I'm just pointing out the many ways that powercreep can negatively impact a game, and my counterarguments to some of the points I see people bring up when they talk about why powercreep isn't a big deal (or rather, why "excessive" requires a very high bar, whereas I think that it's lower than most people would argue).
    (I'll say though that I might be overhyping W Alter, since, well, I don't actually have my hands on her)

  • @MotivationExceeds
    @MotivationExceeds Месяц назад

    I came to HSR late, and wasn't really enjoying the game. After getting Acheron I started enjoying the game since I was able to actually participate in engame content without that much investment and catch up with others.

  • @legendary7601
    @legendary7601 Месяц назад

    Hsr peeking out the corner with MOC/PF just increasing enemy to become statsticks to offset the stronger characters they release. Looking ta u gepard 1mil hp from 500k

  • @acolyte7107
    @acolyte7107 Месяц назад +5

    Wisadel shouldnt exists

  • @bellart_ramana
    @bellart_ramana Месяц назад

    poor chen and irene

  • @nekitaroyamaoto2135
    @nekitaroyamaoto2135 Месяц назад +7

    I think we need Mlynar's module. My GOAT should be strongest

    • @ahmadalvan8578
      @ahmadalvan8578 Месяц назад

      I hope it takes a while because we just get silverash module😅 let him got the spotlight

  • @fajartirta4934
    @fajartirta4934 Месяц назад

    its anniv character so its fine. if they mid people will be dissapointed

  • @skywalkerjohn8965
    @skywalkerjohn8965 Месяц назад +2

    3:36 A champion 👤 with 4700 HP 💪 329 Armor 🤷‍♂ and 201 MR 💦 has Unstoppable🚫, a Shield🛡, and goes over walls 🧱, has Airborne 🌪, and cooldown is only 1 second too🕐 It costs 15 Mana🧙‍ The W CD is even refreshed when he transforms 💫 He has true damage 🗡 on his Passive. Then, when he stacks 📈 Armor and MR 🥋 he gets Ability Haste too ⏰ Ability Haste to his Q ⏰ and his spell casting speeds up 🚀 Then, he has an AD ratio 🗡 so he has W... W is like eee 😡 aaaaaaaaaaaa 😱😱

  • @hotkoyoto
    @hotkoyoto 22 дня назад

    To be fair, so long as the game can still be beaten with max stats base game units. Then i'd say that's why you say "summon for waifu/husbando and not meta". Since at the end of the day, mostly every gacha now can be 'beaten' using the free units.
    Just use whatever you want. Since at the end of the day. It's PvE. You're only competeing against yourself. So just have fun and enjoy the story and units.

  • @jamaela18
    @jamaela18 Месяц назад

    Reading these comments, I wonder when people realize that Ifrit is still the caster that has the highest dpb (damage per block range) in the game with only 2 range needed. 1 range she loses to eyja (and later to logos). So if you can get Ifrit to hit 2 spots in any map, she outdamages every other caster. Day 1 operator, cool powercreep xD

  • @pun30763
    @pun30763 Месяц назад

    I don't think powercreep in Arknights are not that big of a deal.
    However, some the overpower-ness of some characters are just totally lame. It makes the more balanced operators look dumb in comparison.
    Things that pissed me off the most about this game, why do they still make bad operators this bad when they totally okay with the most broken solo trivialize almost the whole game. (I know the answer is monetization)
    Operators like Lessing or Vilgil are unnecessarily made bad for no reason, also most 5* got the trash module and weird drawbacks. WHYYYY

  • @bluestar2628
    @bluestar2628 Месяц назад

    I am agree with you with PVP games but not agree with PVE types.
    The biggest problem is the new unit is available for all the players or not and then the investment need for that unit is expensive or not

    • @aizeroth8858
      @aizeroth8858 Месяц назад

      Not really an issue when you can just borrow the new unit from friends.

  • @distritochristianangeloa.157
    @distritochristianangeloa.157 Месяц назад +7

    This really affects F2P if the game constantly raising the ceiling for character strength per patch which in turn raise the enemies power since they like have to pull every single time. Yeah you can challenge yourself but many people would like to do the easy route and call it a day. Casual wont mind it because they just pull whatever they want.

    • @giahuytran720
      @giahuytran720 Месяц назад +2

      In Ak at least we have the CN server to be the testing ground for us to decide which unit to pull all the while having 6 month to save in prior so I dont think being F2P affect that much, at least in AK case

    • @aizeroth8858
      @aizeroth8858 Месяц назад +1

      This is not a good argument because even F2P will eventually get a newer unit. If all else fails, you could always borrow from a friend the new unit. Also, if the enemies never got stronger the game difficulty would never increase, the game would become boring even for F2P players. Even normal offline single player games are supposed to increase difficulty as you progress through the game.

    • @nasriq
      @nasriq Месяц назад +4

      i think people are overreacting too much. even today, there are hardly any stages that you need to go ballistic with meta. even if you clear them super high end stages, the rewards are nonexistent. so there's little to no incentive to bother with them

    • @distritochristianangeloa.157
      @distritochristianangeloa.157 Месяц назад

      @@nasriq In endgame modes like CC in AK or MOC in HSR, Using Meta units will make runs easier for the average players and can reach in higher gameplay ceiling like high risk or 0 cycle for hardcore players.

    • @distritochristianangeloa.157
      @distritochristianangeloa.157 Месяц назад

      @@nasriq It may apply on AK but other gacha can't even borrow in endgame mode like you can't use a friends unit in MOC on HSR

  • @johanesbpermadi2016
    @johanesbpermadi2016 Месяц назад

    People went vocal for powercreep units
    Meanwhile some AK content creator: Haha E0 Lvl 1 clear letsgo

  • @landforest1999
    @landforest1999 Месяц назад

    Powercreeping player units are fine in Arknights, I only oppose powercreeping enemy units.

  • @anisaliu3443
    @anisaliu3443 Месяц назад +2

    In context of Arknights it's not a problem at all. It's actually fun to figure out new ways of adapting old characters to match new enemies.
    I am more bummed out about the new thing I heard they're doing where limited operators that are 4 years old need only 200 pulls to spark. This is very selfish of me, but I was proud of owning old limited characters that new players couldn't get their hands on easily. 200 pulls is too low, basically free even for F2P players (like myself). It's just that old limited characters will now lose the "vintage" value they once had.

    • @hempatron4653
      @hempatron4653 Месяц назад +3

      It’s an inevitability that people who have legacy content will feel bummed out by it becoming more accessible than it was before, but it’s much better that it’s available than not, especially with early limited units being both story relevant and fan favorites. Accessibility is always a good thing, and much of the appeal of limited characters is having them before they become less accessible, and W/Nian have had that status for 85% of the games lifespan basically. I understand that feeling though, and I don’t think it’d be unreasonable to give people who already have the character some small reward as they become more accessible, like how we get yellow certs on rerunning welfare units.

  • @newhope33
    @newhope33 Месяц назад

    Arknights it's fine while powercreep is happening old characters still hold there own and often have their own niche, hell I have most of the 6 stars and the only newer ones I've built recently are Typhon and Ines.
    You can even clear most of the content with 3/4 stars if you are good enough at the game.

  • @gaoaibai6243
    @gaoaibai6243 Месяц назад +6

    I kinda disagree with the notion that "high end content can be done with any unit". There is a reason why even in those "low rarity clears" people still borrow the "meta" units to act as the "carry" for the team. The majority of the team is still low rarity, HOWEVER it kinda defeats the purpose of low rarity clear when the one unit carrying your whole team is "meta". You are free to do whatever tf you want with your life though, and I have no rights to judge people who keep borrowing Castoria and then claim that you are "clearing" using low rarity or grab a Ling support and 10 3- stars units then claim you are owning the game for soem bizarre reasons.
    This logic is absurd and the same as claiming to be a pro at chess while not even breaking 1000 rating... It is just absurd and bizarre. If you want to do a low rarity clear and boast then DO NOT borrow 5 star supports, because there is nothing smart or fun about building your whole team around a specific "carry" unit that you don't even own. But regardless the point is made you NEED certain "meta" units to clear high end content, imho low rarity clear is IMPOSSIBLE without those units making the notion that ALL content can be cleared with low rarity units completely WRONG. You can claim wtf you want, BUT that doesn't make your claim right, not one bit.

    • @PanRobak.
      @PanRobak. Месяц назад +2

      The other day I borrowed a queen from my chess friend and won a game. Yeah, I'm a pro, how could you tell? 😎

  • @metalhead3719
    @metalhead3719 Месяц назад +1

    And I still dont know why people still cry about it in pve games anyways LOL

  • @ilno
    @ilno Месяц назад

    The funny thing is, Arknights release big and strong character once in awhile because of the feature they added, Kernel banner. The overpowered character that appear early on in standard won't be available so they need to make stronger new ops to compensate the new harder stages

  • @legrandretour5524
    @legrandretour5524 Месяц назад

    The flag-pipe meta ruins the vanguard class.

    • @newhope33
      @newhope33 Месяц назад

      Haven't really used that in along time it's only vital in high end CC, I now mainly use Ines over bagpipe those days.

  • @julia_173
    @julia_173 Месяц назад +1

    power creep = bad game design
    => garbage cashgrab malware
    the gacha game market no longer deserves its due

  • @WhaleCostume
    @WhaleCostume Месяц назад

    Personally I don't care if the make an OP character for pve games but if they want people to spend money then they just need to make a good waifu, not design a powercreep character. Everybody knows gacha players are all horny.

  • @beefueater4586
    @beefueater4586 Месяц назад +2

    more games should just do what BA does and give units with almost identical roles fill either a certain niche, or be a good fallback unit. Powercreep in Ak sucks since there's rarely ever a need to bring back ups

    • @johnschwartz-sy3vz
      @johnschwartz-sy3vz Месяц назад

      its been a long time since the last time i played BA
      just bcuz it works in other game doesn't mean it will also works here especially if it completely different genre and core gameplay
      and wut you mean wit bring back ups?

    • @mattgourgoville8088
      @mattgourgoville8088 Месяц назад +5

      This comment makes no sense since if you're missing certain units you can't even think of doing Torment Total Assaults, BA as a game does rely on similar units that focus on "identical roles" as a measure of power, solely because you can't reuse the characters that you've used before, and it's even worse because it's in a competitive context, if you've skipped Ako, Himari or Mika, you're fucked for the next year, unlike in AK where skipping a few banners isn't as impactful

    • @Kindi001
      @Kindi001 Месяц назад

      you forget that BA is also Meta Reliant, There is is PvP Rank, Mika, Summer Hoshino, NY Fuuka. and in 4-5month we gonna have Dress Hina that ifget combo with NY Fukka Red Raid just goo......BOOOMMMMMM~ Sure maybe there is some Certain Situation that make Maki as good as Mika but that situation is as rare as Blue Moon. Especially with how they Look Unit after you using them in Raid. BA is heavy meta reliant especially if you wanna competitive in Insane or Torment, its Meta reliant as same as HSR that their content circle on Certain character ( I look at you Acheron and Black Swan)
      Also There is PvP Arena, Look at that rank 1-20. and see their setup mostly become same comps and the only Winning Factor is RNG

  • @bloodmage7985
    @bloodmage7985 Месяц назад +1

    Nerf rainbow 6 meta units

  • @Sync0102
    @Sync0102 Месяц назад

    Is this guy even playing these gacha games, feels like he yaps alot😅😅

  • @marcuskane1040
    @marcuskane1040 Месяц назад

    Yet another worthless trash-tier take from Arknights delusional fangirl

    • @muggleton
      @muggleton Месяц назад +1

      are you still salty about his take from wuthering waves or something? get over it.