Nice one fella, I've been playing with random levels for a few weeks, it's a bit of a challenge but construct never ceases to impress me. The trouble is (with relatively simple games), usually after you've spent ages making something and you know where everything is and what everything is likely to do .. there's not much point in me playing it. So I thought I'd try and make something that would be completely diffferent each play ... it's taxing me though :)
It definitely adds a different way of thinking. I always like randomly generated levels and there are a couple of approaches but making a functional game on top is more difficult than making the world itself.
no problem, change the loop from layout width and height to the desired width and height. Then when creating the water add the distance from the left edge and top (e.g. (x*5) + 200 would start 200 pixels lower)
Absolutely amazing, when you Can make something so complex look so simple your a magician, at least in my book
Really awesome to see some new tutorials exploring some of the deeper capabilities of C3. Thanks!
this is insanely cool feature, big thanks for a tutorial
Amazing tutorial and your explanation was perfect! Many thanks!
Great video. It's amazing what can be done with just a few lines of code.
Nice one fella,
I've been playing with random levels for a few weeks, it's a bit of a challenge but construct never ceases to impress me.
The trouble is (with relatively simple games), usually after you've spent ages making something and you know where everything is and what everything is likely to do .. there's not much point in me playing it.
So I thought I'd try and make something that would be completely diffferent each play ... it's taxing me though :)
It definitely adds a different way of thinking. I always like randomly generated levels and there are a couple of approaches but making a functional game on top is more difficult than making the world itself.
Love your tutorials, thank you so much
And how to scroll around infinitely and load/save edited areas for gameplay?
There is an example on the construct page and in this video. Still getting my head around it ruclips.net/video/jqrgPLUbRhc/видео.html
Great tutorial!
way to do it but only within a specific area? sorry for ask again but i just see this new video you upload.
no problem, change the loop from layout width and height to the desired width and height. Then when creating the water add the distance from the left edge and top (e.g. (x*5) + 200 would start 200 pixels lower)
Can this be done in construct 2?
I don't see why not. Never used construct 2 however