procedural generation revested in construct 3

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  • Опубликовано: 31 дек 2024

Комментарии • 16

  • @torealexandersen2179
    @torealexandersen2179 10 месяцев назад +1

    Absolutely amazing, when you Can make something so complex look so simple your a magician, at least in my book

  • @_cul8r_
    @_cul8r_ Год назад +4

    Really awesome to see some new tutorials exploring some of the deeper capabilities of C3. Thanks!

  • @naymalord9832
    @naymalord9832 Год назад +2

    this is insanely cool feature, big thanks for a tutorial

  • @chyrek.ambient
    @chyrek.ambient Год назад +1

    Amazing tutorial and your explanation was perfect! Many thanks!

  • @ricky-marcelpitcher8584
    @ricky-marcelpitcher8584 Год назад +1

    Great video. It's amazing what can be done with just a few lines of code.

  • @JudgeClark
    @JudgeClark Год назад +2

    Nice one fella,
    I've been playing with random levels for a few weeks, it's a bit of a challenge but construct never ceases to impress me.
    The trouble is (with relatively simple games), usually after you've spent ages making something and you know where everything is and what everything is likely to do .. there's not much point in me playing it.
    So I thought I'd try and make something that would be completely diffferent each play ... it's taxing me though :)

    • @gamedesignwithreilly
      @gamedesignwithreilly  Год назад +1

      It definitely adds a different way of thinking. I always like randomly generated levels and there are a couple of approaches but making a functional game on top is more difficult than making the world itself.

  • @DjKoizora
    @DjKoizora Год назад +1

    Love your tutorials, thank you so much

  • @ruleoffun
    @ruleoffun Год назад +1

    And how to scroll around infinitely and load/save edited areas for gameplay?

    • @gamedesignwithreilly
      @gamedesignwithreilly  Год назад +1

      There is an example on the construct page and in this video. Still getting my head around it ruclips.net/video/jqrgPLUbRhc/видео.html

  • @jksgamedev
    @jksgamedev Год назад +1

    Great tutorial!

  • @myghtanymus9186
    @myghtanymus9186 Год назад +1

    way to do it but only within a specific area? sorry for ask again but i just see this new video you upload.

    • @gamedesignwithreilly
      @gamedesignwithreilly  Год назад

      no problem, change the loop from layout width and height to the desired width and height. Then when creating the water add the distance from the left edge and top (e.g. (x*5) + 200 would start 200 pixels lower)

  • @anonpadius
    @anonpadius Год назад +1

    Can this be done in construct 2?