These tutorials are great, yes they are for a specific mechanic, but the way it’s used can apply to so many scenarios, thank you for the awesome tutorials!
One way to do it is: On Space pressed sub-event Pick Tree nearest Player.X, Player.Y Or you could make sure the tree sprite is fairly large and require collision On Space pressed AND Player is overlapping Tree
Love your videos man but is there any way you can do one for changing your players anim based off were the mouse x.y to playerx.y. Im using wasd for movement but i want the player to face were the mouse is matter what way the player is moving. I'm using 4 direction Anim in useing the 8Direction behavior. I'm trying to make movements like the game core keeper.
Your amazing, Xander love your videos
Thanks buddy 💪🙌👍
These tutorials are great, yes they are for a specific mechanic, but the way it’s used can apply to so many scenarios, thank you for the awesome tutorials!
Thanks for watching 🙏
Great tutorial, thanks! 💪
💪
awesome video!
Thanks
I'd love to see a tutorial on placing objects, e.g. a ladder, on a different area when you have picked them up from somewhere else.
any tutorial about how to plant seeds growth stages and harvesting including selling it for coins?
You looking for a stardew valley tutorial in construct?
@ yes in that direction
Xander alway love your videos big fan. But what if you had multiple trees or rocks or what ever?? How do you pick the right tree?
One way to do it is:
On Space pressed
sub-event Pick Tree nearest Player.X, Player.Y
Or you could make sure the tree sprite is fairly large and require collision
On Space pressed
AND Player is overlapping Tree
I'd do it with a function that checks the UID of the tree sprite then use that specific sprite to spawn the logs.
@@calicow I tried but the trees had to be harvested in a specific order
Love your videos man but is there any way you can do one for changing your players anim based off were the mouse x.y to playerx.y. Im using wasd for movement but i want the player to face were the mouse is matter what way the player is moving. I'm using 4 direction Anim in useing the 8Direction behavior. I'm trying to make movements like the game core keeper.
Yeah this is pretty simple to do. I'll do a tutorial on it. 👍
Thank you 🎉
Random map generator! Top view. I would love to see how you would handle that.
Like procedural generation?
Actually just on start of layout :)@@XanderwoodGameDev
Yes!!!