Hey Xander. I'm absolutely loving the channe!l The game is looking great and i love your content and the frequent updates. I will definitely be joining soon to keep track of what you are doing. You earned a fan. As far as suggestions for a boss battle. How about the player goes into a chamber where there is no light. The only source of light is emitting from somewhere on the boss's enemys body that just crawled out from somewhere. As the boss is thrashing about trying to injure the player rocks fall from the ceiling revealing more light and details of the chamber
Hey Mike. Thanks for watching. What a great idea for a boss fight. I've just finished the first boss of the game but this is a good shout for the second.
Brilliant to see how you're managing states for all the actions. It looks like quite a lot of work. Do you think construct makes this particularly hard to maintain?
hi man thanks for these videos help me to my game creation which is also stealth. i don't know the story or the bese of your game but it would be great that the first boss is a savage riding a giant worm, the fight can have 2 faces, 1) the savage riding the worm, 2) depends on who you kill first will be for face two.
Take my advice my friend. If you really want this game to be notified and have more success. Give it more of a horror suspense vibe. People eat that up all day. Things like little Nightmares. Otherwise you do great work. Just have to sell yourself better
@@XanderwoodGameDevThe story is super vague. You want to root for the hero, but it's like why? Adding suspenseful sound will go a long way to make the game be more suspenseful. And if it doesn't work. Take out the sound! Otherwise you are right there
this art style is so cool
Thanks 👍
Wow, thats great bro, keep kicking! ❤
❤️👍 thanks
Hey Xander. I'm absolutely loving the channe!l The game is looking great and i love your content and the frequent updates. I will definitely be joining soon to keep track of what you are doing. You earned a fan.
As far as suggestions for a boss battle. How about the player goes into a chamber where there is no light. The only source of light is emitting from somewhere on the boss's enemys body that just crawled out from somewhere. As the boss is thrashing about trying to injure the player rocks fall from the ceiling revealing more light and details of the chamber
Hey Mike. Thanks for watching. What a great idea for a boss fight. I've just finished the first boss of the game but this is a good shout for the second.
@@XanderwoodGameDev Let me know when and where you release the game. I will buy a copy. I want to support my fellow c3 developers.
@@mikejoe3551 thanks. I hope to be in a position to release it later this year. No doubt I'll make a video about it. Appreciate the support 👊
Brilliant to see how you're managing states for all the actions. It looks like quite a lot of work. Do you think construct makes this particularly hard to maintain?
I don't really have a base of references as I've only ever used Construct. It's not too hard to manage as long as I keep everything organised.
HEY,HEY
hi man thanks for these videos help me to my game creation which is also stealth. i don't know the story or the bese of your game but it would be great that the first boss is a savage riding a giant worm, the fight can have 2 faces, 1) the savage riding the worm, 2) depends on who you kill first will be for face two.
Great idea. I'm adding a worm that's being ridden by a mole turtle man.
Mas mecanicas❤
Take my advice my friend. If you really want this game to be notified and have more success. Give it more of a horror suspense vibe. People eat that up all day. Things like little Nightmares. Otherwise you do great work. Just have to sell yourself better
Good advice. Horror is popular. How could I make this game scarier?
@@XanderwoodGameDevThe story is super vague. You want to root for the hero, but it's like why? Adding suspenseful sound will go a long way to make the game be more suspenseful. And if it doesn't work. Take out the sound! Otherwise you are right there