2D Game Engines...Can YOU Tell The Difference? (Construct, Godot, Gamemaker, Unity, GDevelop)

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  • Опубликовано: 31 дек 2024

Комментарии • 231

  • @stayathomedev
    @stayathomedev  Год назад +36

    Which game did you like the best? Which game goes with which engine? (Unity, Godot Engine, Construct 3, GameMaker, GDevelop)

    • @daniridao
      @daniridao Год назад +9

      Trick question, cause I'd only reply that my favourite one was the one made with Godot, but I don't really know which one it is. I see what you did there!

    • @foobars3816
      @foobars3816 Год назад +6

      Ah crap, I thought this was an old video. :( Now I've gotta wait a week and there is no way I'm going to remember this video.

    • @anonanon7278
      @anonanon7278 Год назад +3

      @stayathomedev Hey, no fair ... you said no edited comments 😉

    • @manfburge598
      @manfburge598 Год назад

      i would say first game was g develop because of the filter
      this is really easy to add in g develop
      the last one is maybe gamemaker because of the lack of spritemovement

    • @marko95g
      @marko95g Год назад

      cmn man haha we would like you to reveal a secret :D

  • @Entikai
    @Entikai Год назад +186

    Can I be the devil's advocate??? 😈The debate about engines is really about which engine offers the most value to the developers and not about what the players will say. Things like ease of use, price of the engine, supported export platforms, tools on the asset store - are some of the criteria to consider. I don't think that many developers are concerned about what the players will think because of course players often can't tell and don't care.

    • @GonziHere
      @GonziHere Год назад +2

      Yeah, in the end, it all uses the same gamepad, the same gpu... (outside of missing features), the main difference between engines is the workflow and the amount of work it will do for you on a particular project.

    • @wellwellwelp
      @wellwellwelp Год назад +14

      Yeah the discussion should be more about how the engines are structured in regards to workflow.
      I opened up unreal, Unity and Godot.
      Unreal takes way too long to open considering game dev is my hobby, not my job. That 30 min is a large portion of the time I have to make games. If I was working in a studio, I could set Unreal to open, have a morning meeting and then get to work.
      Unity also takes some time but I didn’t find the user interface intuitive and I can only program in Python (granted learning C# could be useful). Unity has a lot of options and tools, but as a noob, I don’t know what those do.
      Godot is still complicated but once I tried it out, it was much more intuitive for me.
      I’d like to make 3D games, so the other game engines mentioned aren’t going to be for me sadly.
      Godot is also so fast at opening that I don’t have that mental barrier of “ugh I have to wait” also my adhd could distract me during loading hours.
      Godot being Free Opensource also just means that there isn’t a bunch of bureaucracy.
      Game Engine hell is real though, so I would recommend people write down if they wanna do 2D or 3d or both. Then they need to just try out a couple and write down notes

    • @luckerooni1153
      @luckerooni1153 Год назад +3

      @@wellwellwelp It took me 12 seconds just now to open up UE 5.3.1 with a 3080, a 10700k, and a bunch of tabs and steam open, and the parts aren't exactly run to the ground but they aren't pristine either. It was saved on an NME SSD so without that YMMV but I don't see why anyone trying to use a game engine with a computer you'd use to run a 3D game environment (what most would find the most value in using UE for) and actually be able to run it at 60 FPS minimum wouldn't also be able to open up a modern game engine in less than 15 seconds. Fwiw that's still pretty long by my standards of opening up a program but your coding life won't change over 15 seconds.

    • @indiecore-2022
      @indiecore-2022 Год назад

      ​@@luckerooni1153I can boot UE 5.2 in about 30 seconds on a 1660 ti msi laptop running a 6core i7 9000 something.

    • @aerion4077
      @aerion4077 5 месяцев назад

      This, exactly. I'm interested in starting gamedev as a hobby, i agree with the point that the player doesn't care as long as it functions and I did before he presented his evidence. But I want to know which will save me time

  • @AndrewDavidPyle
    @AndrewDavidPyle Год назад +94

    Hey, game 1 dev here! This was a really cool concept, I had lots of fun participating. It’s great watching you guys guess, at the end of the day I have to agree that the importance of a game engine is just to the comfort of its developer. All tools are great so long as fun games are being made!

    • @Valiant600
      @Valiant600 Год назад +5

      Amazing work by the way!

    • @tejaswithme3713
      @tejaswithme3713 Год назад +5

      Nice work Sir!!!

    • @ExtraAccount-r9u
      @ExtraAccount-r9u Год назад +1

      This is late but I think it was the best one

    • @echivoc4513
      @echivoc4513 Год назад +1

      Damn man i see u everywere, good job too sir, keep producing maybe in one day i ll get to play a masterpiece like something metroidvania game with elements from soulslike game, also cool spells🎉

    • @fisiuuus
      @fisiuuus 9 месяцев назад +1

      wich engine did u use

  • @kakoon4695
    @kakoon4695 Год назад +68

    Yooo Godot dev here, had a lot of fun making the game :)
    Thank you for the opportunity 🙏

    • @stayathomedev
      @stayathomedev  Год назад +6

      Great work!

    • @noiJadisCailleach
      @noiJadisCailleach Год назад +1

      Your game was the best of them all.
      *Wink wink*

    • @SJCOFFIClAL
      @SJCOFFIClAL Год назад +1

      Yeah number 3 was great

    • @kakoon4695
      @kakoon4695 Год назад +1

      ​ @cougarmama7589 nope, wrong guess 😁

    • @InnerEagle
      @InnerEagle Год назад +1

      @@kakoon4695 From your only video I guess is the 4th

  • @papitomyking
    @papitomyking Год назад +19

    Construct 3 dev here. Wow, the guessers have a really tough challenge ahead, good luck!

    • @stayathomedev
      @stayathomedev  Год назад +2

      Great work!

    • @Kioki1-x8p
      @Kioki1-x8p Год назад

      Would be great if it was revealed in follow up video.

  • @mahamoudhoussein8087
    @mahamoudhoussein8087 Год назад +16

    It really depends on the creativity of the dev and how well they have mastered the game engine

  •  Год назад +3

    Game 1: Construct
    Game 2: Game Maker
    Game 3: Construct
    Game 4: Unity
    Game 5: Godot

  • @samuelw4584
    @samuelw4584 Год назад +9

    All Godot is my guess. It's cool to see people picking out little details that seem familiar or specific to a certain game engine, but that could also just be down to the individual developers and how they code the game I suppose.

    • @stayathomedev
      @stayathomedev  Год назад +4

      That would be have been devious on my part :)

  • @clewis4744
    @clewis4744 Год назад +6

    I was very impressed with "Halls Of Torment", I downloaded the demo, looked at the executable and it showed up a begin Godot. I later bought the full version. Its not normally my kind of game, I like 3D shooter, looters. I have not spent much time playing it but did really enjoy it. I am trying to learn unity at the moment, but quite happy to try unreal and godot in the future.

  • @Yoni123
    @Yoni123 Год назад +1

    This is more about the person making it than the engine. The same person should try to make the exact same game with all the engines and see if there are some differences due to limitations and so on

  • @MitchMaki
    @MitchMaki Год назад +14

    Game 1: Gamemaker (the rendering looks like it for some reason idk)
    Game 2: Godot (my current fav engine, but the char not falling on death makes me think weird godot physics)
    Game 3: Unity (The camera was Cinemachine and had way to much x dampening, some of the platforms are 3d, while all these engines can do that, unity and godot are better at doing that. Also the low pixel effect looks like low res unity camera without aa on)
    Game 4: GDevelop (I don't have any experience with this program , so just a guess based on process of elimination)
    Game 5: Construct 3 (Screen shaking is a pretty easy thing to add and the animations being weird is classic construct)
    This was an awesome video, I really liked the message at the end in saying that it really does not matter for the most part, if you just want to make cool games, use whatever you want. I'm excited to see which is which!
    I've been watching your channel for a couple of months now and I always forget that you don't have 100 thousand + subs. Keep it up you will be there in no time.
    Also I still hate how you say Godot, even if it's the proper way. Its like gif vs jif to me, lol

    • @SergeyLergDev
      @SergeyLergDev Год назад +1

      I think you are right. GDevelop is an easy guess because of the crt filter

  • @AzureOtter
    @AzureOtter Год назад +9

    Damn, this one was really hard! I gotta go with Godot for the first one, GDevelop for the second because of the strange lighting effects, Construct for the third because the fonts have a few aliasing issues I've encountered a fair bit myself, GMS for the fourth and Unity for the last one.
    I'm kinda torn between the unity and Gdevelop one, but I hope I at least get some right :)

    • @Thiagola92
      @Thiagola92 Год назад +1

      I wouldn't guess godot as first. Having that problem with hitbox in godot is very hard, right? Godot hitbox are so easy to make it right

    • @LedoCool1
      @LedoCool1 Год назад

      1st is probably not godot. It had dithering for shadows and godot doesn't support it yet, so you'd have to work around it with shaders. And I suppose it would take more time than 3 weeks.

    • @AzureOtter
      @AzureOtter Год назад

      @@LedoCool1 Yeah, but couldn't the dev just use a premade shader?

    • @LedoCool1
      @LedoCool1 Год назад

      @@AzureOtter yeah if there is one. I couldn't find anything like this, so I'm on skeptical side.

  • @marcelslofstra2157
    @marcelslofstra2157 3 месяца назад

    Ehm, the reason to chose one engine over the other has very little to do with what the end user thinks of it, but with what engine suits your needs the most and is most comfortable to use.

  • @lyghtkruz
    @lyghtkruz Год назад +3

    I'm not here to guess. I just wanted to say thanks for the message you are trying to convey. It's true that the engine doesn't matter as long as the game is fun. That said, if the developers don't know what they're doing, it's just as easy to make a horrible game in any engine. I'd love to see a 3D version with the same restrictions using the same assets across multiple engines.

  • @aryantzh2028
    @aryantzh2028 Год назад +3

    its hard to tell when it comes to 2d, but its easy to tell when it comes to 3d. because unreal has unique shader and shadow, and i can tell that's unreal engine when the first time i saw it

  • @AlexVSharp
    @AlexVSharp Год назад +2

    Okay, so if we're going from the players' perspective, yeah, for the majority of users, it truly does not matter.
    HOWEVER, this becomes less true when the user needs to run the game in a specific way.
    If I need to add some parameters, or run via Wine, or mod the game, or even find specific data on the drive, then what engine is used matters A LOT.
    Also, from the development side of things, I completely disagree that it does not matter. Some engines are simply better for certain things than others, as they have strengths and weakness that should be considered. If you are developing "for fun", then sure, whatever floats your boat. But in a serious production, picking the wrong engine for the kind of project you're working on can be a serious hindrance and, sometimes, utterly cripple the end result.
    What I'm trying to say is: Can you make a 2D pixel platformer in Unreal? Most certainly. Should you? Very debatable.

  • @LeothedevYT
    @LeothedevYT Год назад +17

    My predictions are
    Game 1: Construct
    Game 2: Gdevelop
    Game 3: Godot
    Game 4: Gamemaker
    Game 5: Unity

    • @Maxiow
      @Maxiow Год назад +1

      The "GameMaker one" was clearly the coolest one for me

  • @SealProgrammer
    @SealProgrammer Год назад +5

    Those are all Godot.

    • @stayathomedev
      @stayathomedev  Год назад +7

      I wish I had done that haha. I wouldn't be that much of a homer

  • @ArnoVai
    @ArnoVai Год назад +2

    Perhaps for retro pixel art 2D it doesn't matter as much but the bigger engines typically have way more tools for making your game beautiful such as advanced post processing effects that are multiplatform.

  • @firstname4337
    @firstname4337 Год назад +1

    can't fool me -- they were all made with Phaser

  • @HelperWesley
    @HelperWesley Год назад +2

    I know which one GDevelop was. 😅
    I recognize a few defaults.

    • @artoke84
      @artoke84 Год назад

      which one?
      and where is the official answer?

    • @HelperWesley
      @HelperWesley Год назад +1

      @@artoke84 I was wrong. 😅
      They released a follow up on video on this channel with the official answers in it.

  • @Marios_Makris
    @Marios_Makris Год назад +1

    Game 1: Construct
    Game 2: Gamemaker
    Game 3: Gdevelop
    Game 4: Godot
    Game 5: Unity

  • @Rikaisan
    @Rikaisan Год назад +1

    Hot take? nah
    I also don't think they matter, you can make any game with almost any engine, engine doesn't make them better or worse, what matters is if you chose the right tool for the job.
    For example, picking Unreal for a 2D game is suicide, you can pull it off, yes, but the engine wasn't designed for 2D and therefore your development experience won't be good.

  • @darknetworld
    @darknetworld Год назад +2

    Wow. Yeah it hard to tell who used which game engine. As long the game play is fun.

  • @_gamma.
    @_gamma. Год назад +2

    Nice twist on the last challenge!

  • @karpai5427
    @karpai5427 Год назад

    idk. The one that has a capsule collider for the player character is made on Unity.

  • @nassozeebo
    @nassozeebo Год назад +1

    Obvious answer to oblivious question? Of course it doesn't matter to the players.
    A much more interesting question is what game engine is best for the developer.

  • @baron523
    @baron523 Год назад +1

    1) Unity
    2) GameMaker
    3) GDevelop
    4) Godot Engine
    5) Construct 3

  • @processseer6693
    @processseer6693 Год назад +1

    So where the f is the solution, there is nothing in the description.

    • @stayathomedev
      @stayathomedev  Год назад

      There's a followup video

    • @processseer6693
      @processseer6693 Год назад +1

      Okay, thanks for the pointer. To spare other people the frustration maybe write this in the description just like you said in the video. Sure, your regular watcher and/or subscribers will have seen the follow up but visitors like me will have no idea.

  • @JB10008d
    @JB10008d 7 месяцев назад

    Which language/engine combo good for 2D games AND a software engineering 9-5 job unrelated to game dev?

  • @BastiaanOlij
    @BastiaanOlij Год назад

    I have no idea, really, I could throw some dice... :)
    Your point is a valid one, it doesn't matter to the player at all. For the developer it is far more important to choose a game engine they're comfortable with, than looking at the capabilities of the engine. The only counter argument is that different engines have different ceilings, so if you're making that AA or AAA game that needs to do a certain something very very well, that may tie you into a specific engine.
    Owh and the other important factor I think is community, both Unreal and Unity have a heads up on the competition that they have a HUGE community so it will be easier to find help if you're stuck, or to find tools made by others that you need to complete your game. But there too goes, you need to find the community you're comfortable being a part off and that may not be one of the bigger ones.

  • @SergeyLergDev
    @SergeyLergDev Год назад

    1. Gamemaker - because good progress overall
    2. Godot - sharp ui, though I hoped it could be better
    3. Unity - because camera
    4. GDevelop - because CRT effect and additional scenes
    5. Construct - because too simple and the level rendering resembles it

  • @RTPcanadaGames
    @RTPcanadaGames 11 месяцев назад

    I used Unity to make my 2D Pikachu/Goku game. It was FUN making a video for it and enjoying creating the game!

  • @mandisaw
    @mandisaw Год назад +1

    Quality of the game is down to the quality of the developer. That's the clear takeaway, but it's a hard pill to swallow for many. Folks want to believe that if they choose the "right" engine, that will elevate their skills and guarantee quality, and by extension, success.
    I'm a Unity 3d dev, I agree #3 looks like a poorly-tuned Cinemachine follow-cam, but #4 looks like it's using some help from the Asset Store. No prior exp with the other engines, so I'd just be guessing. But the skill on display is solid, esp at Fiverr prices - don't work so cheaply, folks!

  • @idoblenderstuffs
    @idoblenderstuffs Год назад +1

    The only difference with game engines is which one makes sense to you. I'm pretty sure I've tried every game engine I can get my hands on by now, and the only one I've liked is Unity. It's just the one that makes sense in my head, the other ones feel dumb and confusing (yes, including all non code engines. Written programming is NOT hard in comparison to the ins and outs of your engine).

    • @口凵口
      @口凵口 Год назад

      How other feel confusing and dumb, yes that true if non code engine is little bit "dumb", but what about code language, like Godot?

    • @口凵口
      @口凵口 Год назад

      Wait do you mean Unreal Is confusing and Dumb?

    • @idoblenderstuffs
      @idoblenderstuffs Год назад +1

      @@口凵口 I do actually like the programming in Godot. It's a very good option, just the general interface and structure of stuff is a bit overwhelming for me in Godot. Unreal is confusing and dumb, yes. They have an individual little window but every possible thing you could use, some of them taking an entire screen. The naming conventions are irritating and make no sense. And the visual scripting needs a complete redo because half the nodes do something absolutely different from what they look like, or do the exact same thing as another node, except one of them doesn't work. It's also impossible to make games that don't have AAA style graphics because you can't easily turn all the fancy stuff off, so whatever you make looks extremely uncanny when shoved into a AAA engine. You wanna make a PS1 horror game? Better find somewhere else because unreal can ONLY make AAA style games.

    • @口凵口
      @口凵口 Год назад

      @@idoblenderstuffs hmm i now know that unreal like that, i say that because, uh just look how many people who use unreal, its possible they will be mad

  • @Dustpetro
    @Dustpetro 11 месяцев назад

    I couldn't guess, but im quite surprised which one was a GameMaker build! I'm working on a game with it, but still fairly new lol. Btw the answers are in the description if anyone didn't know

  • @JanbluTheDerg
    @JanbluTheDerg Год назад +2

    I won't get them all, since I have only had experience with Unity and Godot (which I guess proves the point of the video lmao). I'm going to guess game 2 is Godot based simply on the buttons, and game 3 is Unity because of the camera setup (which I'm guessing is cinemachine). Otherwise uhhhhhh.... I'll just pick by random. Game 4: Construct 3. Game 5: Gamemaker. Game 1: GDevelop.

  • @MercedesLefrancois
    @MercedesLefrancois 11 месяцев назад +1

    Really did not appreciate lying about telling us in two weeks which games were by which devs.

    • @stayathomedev
      @stayathomedev  11 месяцев назад

      ruclips.net/video/OmIdQ4q2YEc/видео.html

  • @AmodeusR
    @AmodeusR Год назад

    The lighting effect of the first game is really awesome, it really brings an amazing atmosphere to it.

  • @SangHendrix
    @SangHendrix Год назад

    I love Gdevelop but it can't export games to Nintendo Switch and making games in Unity doesnt feel good to me.

  • @Ignawesome
    @Ignawesome Год назад +1

    Nice experiment, I wouldn't mind winning an addon for godot or something ;)
    1-GDevelop
    2-GameMaker
    3-Unity
    4-Godot
    5-Construct

  • @alexsanderrain2980
    @alexsanderrain2980 Год назад +1

    Game 1 - Gdevelop
    Game 2 - Godot
    Game 3 - Construct3
    Game 4 - Unity
    Game 5 - Gamemaker
    I think I liked 4 best, but Idk.

  • @wellwellwelp
    @wellwellwelp Год назад +3

    1) Construct
    2) Unity
    3) Godot
    4) Gamemaker
    5) GDevelop

  • @gemmomoh
    @gemmomoh Год назад +6

    Hey, GDevelop dev here. Had so much fun making this😊😊. Goodluck guessing.

  • @UltProf
    @UltProf Год назад +1

    1. GameMaker
    2. Unity
    3. GDevelop
    4. Godot
    5. Construct
    It's harder to guess than I thought.

  • @e3.14c4
    @e3.14c4 11 месяцев назад

    last one is godot by instinct, but could also second guess into gms. Overall no idea, but I wanna say the bizarre camera one early on was godot or unity.

  • @drewhjava
    @drewhjava Год назад

    Game 1: Construct, Game 2: Godot, Game 3: Unity, Game 4: Gdevelop, Game 5: Game Maker
    I'm going by Construct and Gdevelop having building platforming behaviors that feel pretty good (eliminates ones that have bad movement). Unity because of the camera.

  • @Sirius-Nightstream
    @Sirius-Nightstream Год назад

    i like how the only ones i could properly guess was unity being #2 and GM being #4
    i was flip flopping between which one was construct and gdevelop but godot threw me a curve ball

  • @mridwan84
    @mridwan84 Год назад

    Just guessing.
    Game 1: GDevelop
    Game 2: Unity
    Game 3: GameMaker
    Game 4: Godot Engine
    Game 5: Construct 3

  • @seepsoda
    @seepsoda Год назад

    Game 1 : GameMaker
    Game 2 : Construct 3
    Game 3 : Godot
    Game 4 : Unity
    Game 5 : GDevelop

  • @Niko-nj6yz
    @Niko-nj6yz Год назад

    My guess for engines used:
    Game 1: Construct
    Game 2: Unity
    Game 3: Godot
    Game 4: Gamemaker
    Game 5: GDevelop

  • @Cretaal
    @Cretaal Год назад

    A craftsman is useless without his tools
    The tools are useless without a good craftsman
    We can't use the engine as a crutch, it's a means to an end

  • @jamesbrooks9321
    @jamesbrooks9321 Год назад

    honestly the premise of the video seems pretty irrelevant, considering which engine to use has nothing to do with whether a player can tell what engine was used, in fact, if the player can tell what engine was used just by playing the game then something went wrong. when i'm looking for a game engine i want to know which one is going to let me make the best use of the finite amount of time i have left in this world. how good is the workflow? are the skills transferable? what are its limitations, am i going to have to abandon my project partway through and start over in a new engine? what is support like? how is the developer community? how much learning material is available and of what quality is it? whether someone can see a difference in a 2d pixel art platformer doesn't mean a whole lot

  • @410_Gone
    @410_Gone Год назад

    It's interesting you didn't have someone work in unreal.
    Unreal really is a game engine where games feel very same-y, and well recognizable, although that's in 3D.
    I would have loved to see an unreal submission as well.

  • @GonziHere
    @GonziHere Год назад

    (outside of some specific features), the choice of an engine has the biggest impact on the workflow. Especially for this kind of shovelware. Bigger games will care more about these missing features fast.
    However, the best way of comparing engines is to pick up some existing games from some hackaton and compare those. It shows more clearly what's "easy" and "hard" with each engine.

    • @Nassifeh
      @Nassifeh Год назад +1

      Game jams and the like are *so* variable in their output. You could wind up dismissing an engine purely because one team's developer didn't get enough sleep.

    • @GonziHere
      @GonziHere Год назад

      @@Nassifeh Yes, but you have a big sample size ;)

  • @schnitzelhannes6431
    @schnitzelhannes6431 Год назад +1

    You cant tell the difference at all, especially in 2D. Its like asking if a picture was drawn in Gimp or Photoshop

    • @TravisBerthelot
      @TravisBerthelot Год назад

      I do not agree. Input lag and less frame lag spikes mean everything to game play. This is not something that impacts editing tools with regards to result.

    • @schnitzelhannes6431
      @schnitzelhannes6431 Год назад

      @@TravisBerthelot they dont differ in the major game engines

  • @awsmeanthony
    @awsmeanthony Год назад +2

    If someone gets it they should go to las vegas.

  • @Valiant600
    @Valiant600 Год назад

    Game 1 was for me personally professional work is its finest. I would pay for that game.

  • @D01Light
    @D01Light Год назад

    1- Unity
    2- Godot
    3- GDevelop
    4- Construct 3
    5- GameMaker

  • @kritik_mb2144
    @kritik_mb2144 Год назад

    Should have been 3D games if we are going to make any meaningful comparisons. You cannot go much wrong with a 2D game with any of those engine.

  •  Год назад

    I am guessing the following:
    Game1: Gamemaker
    Game2: Construct
    Game3: Godot
    Game4: Unity
    Game5: Gdevelop

  • @Abcia2
    @Abcia2 Год назад

    feel like the 5th or the 2nd are made with GDevelop

  • @b4ux1t3-tech
    @b4ux1t3-tech Год назад

    1 is construct. 2 is gdevelop. 3. Is game maker. 4 is unity. 5 is godot.

  • @goodsamaritanpokemonleague8589

    1 construct
    2 godot
    3 unity
    4 gamemaker
    5 GDevelop
    Not sure this has been answered yet. But this is my guess.

  • @Kyjor_
    @Kyjor_ Год назад

    1 GameMaker
    2 Construct
    3 Unity
    4 Godot
    5 GDevelop

  • @KaelsenTV
    @KaelsenTV Год назад

    1. Godot (could be unity)
    2. Unity (This honestly could be godot too)
    3. Gamemaker (This HAS to be gamemaker, I made a couple of games with gms2 and the way they messed with the camera is soo familiar)
    4. Construct
    5. Unity

  • @_Garm_
    @_Garm_ Год назад +2

    a more interesting point, is not the Game enigine parsé, but rather how hard/easy is it to package the game to be able to sell on steam or other similar platforms :) might be an interesting video to compare :)

  • @AllanSavolainen
    @AllanSavolainen Год назад

    With 2D engines, it probably doesn't matter, use whatever you like the most.

  • @Yoni123
    @Yoni123 Год назад

    Which one is better Construct or Gdevelop?

  • @atomixx_3857
    @atomixx_3857 Год назад +1

    1- Game Maker
    2- Gdevelopp
    3- Construct
    4- unity
    5- Godot

  • @n1k489
    @n1k489 Год назад +1

    1) Game maker
    2) Unity
    3) Godot
    4) Gdevelop
    5) Construct

  • @Always.Smarter
    @Always.Smarter Год назад

    I've never used gdevelop or construct but here are my guesses: 1). GDevelop? 2). GameMaker 3). Construct? 4). Unity? 5). Godot

  • @jugibur2117
    @jugibur2117 Год назад +1

    Have no clue... but I would say:
    1 - Gdevelop
    2 - Gamemaker
    3 - Godot
    4 - Unity
    5 - Construct 3
    Could you say what you pay for each game circa? They look fantastic! Thanks!

  • @Bollalillo
    @Bollalillo Год назад

    I would like to see more love showed for Clickteam fusion 2.5 :D
    I feel its very underrated

  • @goshawk_fly
    @goshawk_fly Год назад

    Make 3D Game Engines lights and shaders comparison with same assets. Who's win?

  • @TheGameIsOverCy
    @TheGameIsOverCy Год назад +1

    Nice video and interesting challenge :)

  • @NitramiuZ
    @NitramiuZ Год назад

    My guesses are
    1. Unity
    2. Construct
    3. Godot
    4. GameMaker
    5. GDevelop

  • @stickxddx
    @stickxddx Год назад +3

    -godot
    -unreal
    -gdevelop
    -unity
    -construct
    -game maker

  • @imclueless9875
    @imclueless9875 Месяц назад

    You really shouldve made it clear what engine was what. People come looking for engines or insights into new engines they havent tried.

  • @davidreynolds6624
    @davidreynolds6624 Год назад

    Godot Engine, Construct 3, GameMaker, Unity, GDevelop

  • @igorgiuseppe1862
    @igorgiuseppe1862 Год назад

    Game 1: game maker
    Game 2: godot
    Game 3: unity.
    Game 4: construct
    Game5: gdevelop

  • @FoXcodeZ
    @FoXcodeZ Год назад

    As a programmer who loves game engines (They are challenging for programmers) I should know, but IDK, and I'm guessing. My bet:
    1. Godot
    2. GDevelop
    3. Unity
    4. Construct
    5. GameMaker

  • @1_peck
    @1_peck Год назад

    Game Maker, Unity, Construct, Godot, Gdevelop

  • @mrsajjad30
    @mrsajjad30 Год назад

    1. Construct 3
    2. GDevelop
    3. Unity
    4. GameMaker
    5. Godot Engine

  • @KhoiNguyen-eu3du
    @KhoiNguyen-eu3du Год назад

    My guess:
    1) Godot
    2) GDevelop
    3) GameMaker
    4) Unity
    5) Construct

  • @TeamSonicBR
    @TeamSonicBR Год назад

    1: Godot
    2: GDevelop
    3: Unity
    4: Game Maker
    5: Construct

  • @Malcx1
    @Malcx1 Год назад

    1 Unity
    2 Gamemaker
    3 GDevelop
    4 Godot
    5 Construct
    2 & 5 might be the wrong way round though...

  • @stevepine3568
    @stevepine3568 Год назад

    Hi
    Godot
    Unity
    Construct
    GDevelop
    GameMaker
    ?

  • @DevJeremi
    @DevJeremi Год назад

    Game 1: Construct
    Game 2: Unity
    Game 3: Gamemaker
    Game 4: Godot
    Game 5: Gdevelop

  • @LOC-Ness
    @LOC-Ness Месяц назад

    Even 3D engines are converging

  • @RealOkayDyl
    @RealOkayDyl Год назад

    1: Unity
    2: Construct
    3: GameMaker
    4: Godot
    5: GDevelop

  • @DrW1ne
    @DrW1ne Год назад

    1: unity, 2: godot, 3: construct3, 4 gdevelop 5: game maker

  • @uchihadamaru
    @uchihadamaru 9 месяцев назад

    can you tell me game 1-5 engine?

  • @slimeyar
    @slimeyar Год назад

    1 - GDevelop
    2 - Gamemaker
    3 - Godot
    4 - Unity
    5 - Construct
    I am pretty sure Godot is 3 because of some quirk with the ui
    And 4 because of the general vibe 😊
    The rest is kinda afterthoughts

  • @JoTokutora
    @JoTokutora Год назад

    Game 2 could have used BG Parallax

  • @simonlow0210
    @simonlow0210 Год назад

    Game 1 - Construct 3
    Game 2 - Godot
    Game 3 - Unity
    Game 4 - Gamemaker
    Game 5 - GDevelop

  • @karpai5427
    @karpai5427 Год назад

    they can tell the difference. Unity takes 60% of CPU. makes computer loud.
    Any engine is better than Unity or Unreal 5.
    Unreal 2 is actually a good engine by the way.

  • @ElianeGameDev
    @ElianeGameDev Год назад +1

    I only have experience with Unity so I can't really tell. :)

    • @stayathomedev
      @stayathomedev  Год назад +1

      That's ok! Pretty much no one else can either :)

  • @Fmlad
    @Fmlad 10 месяцев назад

    1.constuct
    2.godot
    3.gamemaker
    4.unity
    5.gdevelop

  • @cameronmoore136
    @cameronmoore136 Год назад +2

    Cool and fun idea