Baba is You: all of the custom keywords i made so far

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  • Опубликовано: 11 янв 2023
  • no: all objects that are NO are instantly destroyed. however, unlike DONE, SAFE prevents the destruction and when an object is destroyed by NO it will still create all objects the destroyed object HAS
    fake you: objects that are FAKE YOU can be controlled as if they were YOU, but arent affected by other keywords that interact with YOU such as WIN, DEFEAT and BONUS. oh and theres also FAKE YOU2
    faced by: its like FACING but backwards
    grow: if an object that is GROW is also another object (X) and then that object is a third object (Y) then the GROW object will instantly transform into the third object. this works basically infinitely, so if A IS GROW and A IS B IS C IS D then A will instantly transform into D.
    fall (directional): objects affected by this keyword will fall in the direction they're facing
    hold: not a new property, but i made it work outside of museum
    i: a new object, however this one is special. to change the rules of this object, you need the new keyword AM. IS doesn't work. this only applies to IS, it doesn't apply to other verbs such as EAT, FOLLOW, FEAR, etc. it also only applies in rules with only one object target, so something like "I AND IT AM YOU" or "BABA AND I AM WIN" wont work.
  • ИгрыИгры

Комментарии • 250

  • @SpecialAPI
    @SpecialAPI  Год назад +37

    oh btw i released the mod already, you can download the latest version using this link: github.com/SpecialAPI/SpecialAPIsWordsAndStuff/releases/latest
    edit: since a lot of people are asking about this, having an object be grow in a situation that would cause an infinite loop with GROW (example: BABA IS KEKE IS BABA while baba is grow) it instead just makes it grow into the last object in the chain. for example when baba is grow and BABA IS KEKE IS ME IS BABA, baba will cycle between BABA and ME. if BABA IS KEKE IS BABA while baba is grow, GROW will have no effect
    edit 2: I've decheesed "so close yet so far" since this video came out, stop commenting about it

    • @silli_cat
      @silli_cat Год назад +1

      but how do you make custom keywords i wanna do it myself

    • @SpecialAPI
      @SpecialAPI  Год назад

      wait did I forget to pin this or did youtube just randomly unpin this

    • @ezriha
      @ezriha Год назад

      @@silli_catyeah

  • @Voxelroguery
    @Voxelroguery Год назад +385

    I personally would have named "fake you" as either "remote" or "control". that still drives it home that you control it, but it's not YOU.
    Besides that, very cool.

    • @unrellated
      @unrellated Год назад +30

      It should be "remote". "Control" should mean that whenever something moves onto the same square as whatever is before the word, the thing after the word moves in the same direction.

    • @aonodensetsu
      @aonodensetsu Год назад +11

      or just "RC"
      Baba Is RC

    • @danipeal9
      @danipeal9 Год назад +8

      It will be better if they rename this into "Persona".
      Because it is you but a different personality and mind, just like a persona from the internet itself.

    • @wantedwario2621
      @wantedwario2621 Год назад +11

      I think Fake You works with the style that Baba goes for

    • @R_violi
      @R_violi Год назад +5

      or puppet.

  • @BromeoWuggles
    @BromeoWuggles Год назад +333

    “I” is very creative

    • @SpecialAPI
      @SpecialAPI  Год назад +160

      that rule won't work, you need AM instead of IS

    • @sdtwirix1126
      @sdtwirix1126 Год назад +49

      I guess I am very Creative

    • @destroything
      @destroything Год назад +20

      @@SpecialAPI You is creative

    • @SpecialAPI
      @SpecialAPI  Год назад +46

      @@destroything "you" is a property, that rule wont work

    • @destroything
      @destroything Год назад +10

      @@SpecialAPI dang it

  • @lucasc8972
    @lucasc8972 Год назад +17

    “Hold” feels much more “Sticky”

  • @nemo2803
    @nemo2803 Год назад +21

    I love the level design here, feels like they teach you how the pieces work in the same way original baba is you levels did

  • @nicolasrededeo805
    @nicolasrededeo805 Год назад +65

    The So Close Yet So Far level made me think, could it be possible to have a keyword "ARE", which is like IS but can only applied to multiple objects (so basically there must be an AND in the rule).
    For example: 'BABA ARE YOU' would not be valid but 'BABA AND KEKE ARE YOU' would be

    • @matchadoodlez4323
      @matchadoodlez4323 Год назад

      It doesn't make sense to me because I don't see why you'd need to use ARE when you could just use IS and AND,but maybe I'm missing something???

    • @flingyourself
      @flingyourself Год назад +9

      @@matchadoodlez4323it would be more of a limitation because say you didn’t have IS. But you did have ARE and AND. You would have to use ARE and AND together, and wouldn’t be able to make a sentence with a single predicate word.

    • @lcajueiro
      @lcajueiro 10 месяцев назад +1

      what about “you are baba”

  • @IcelyPuzzles
    @IcelyPuzzles Год назад +7

    nice mod and grats for hitting the algorithm :p

    • @pixelanthony
      @pixelanthony Месяц назад

      chess and battle is advanced

  • @smth35
    @smth35 Год назад +85

    6:30 isn't it possible to just do I AM YOU AND FLOAT?

    • @SpecialAPI
      @SpecialAPI  Год назад +60

      wait youre right

    • @niczic123
      @niczic123 Год назад +2

      Just put a stop object to the right of you so you can't do that

    • @alexursu4403
      @alexursu4403 Год назад +2

      @@SpecialAPI That's the magic of Baba is You.

  • @averagefearoftheocean3005
    @averagefearoftheocean3005 Год назад +36

    All very cool, but I can already sense the mind-wracking that will ensue...

  • @timothymclean
    @timothymclean Год назад +4

    Grow is conceptually neat, but I struggle to think of a functionally different puzzle to use it in. "Turning X to Z results in intermediate form Y which is bad, but can be skipped with the word that lets you do that specific thing" only gets you so far.
    I has a weird grammar gimmick that seems more useful for preventing unwanted solutions than creating new problems. The way a one-letter object interacs with letters is neat, though.
    The other words are interesting, but not in ways that give me much to say.

  • @kaderen8461
    @kaderen8461 Год назад +33

    for the fall one, couldn't that be "slide"? i think thatd make a bit more sense

  • @cube4923
    @cube4923 Год назад +62

    For the YOU level, couldn’t you have done “I am you and float” instead?

  • @RayanfhoulaBR
    @RayanfhoulaBR Год назад +3

    i like the idea of saying "_______ IS NO" and then that thing simply disappears

    • @olimar6738
      @olimar6738 Месяц назад

      Yeah the NO property is like the custom NOT property in another levelpack, that just erases the character from the lua file
      And it replaces all instances of the object's text with a colored NOT

  • @emiliavalentino7226
    @emiliavalentino7226 Год назад +16

    You made a lot of very cool stuff

  • @thatonecabridog
    @thatonecabridog Год назад +2

    This is really cool!

  • @HaxTheCharizard
    @HaxTheCharizard Год назад +2

    I just watched this entire video, thoroughly enjoying the idea behind all of the custom keywords... and only realized who it was made by after looking here in the comments.
    We meet again, SpecialAPI

    • @IcelyPuzzles
      @IcelyPuzzles Год назад +2

      keyword battle advanced

    • @SpecialAPI
      @SpecialAPI  Год назад +2

      i don't think i quite remember you but your name seems very familiar

  • @1010ma
    @1010ma 26 дней назад

    Hold is like the one in museum.

  • @LeWolfYT
    @LeWolfYT Год назад +1

    dude, amazing!

  • @imveryangryitsnotbutter
    @imveryangryitsnotbutter Год назад +33

    Suggestions for more intuitive names (hyphens signify line breaks):
    NO -> BRE-AK or DES-TROY
    FAKE-YOU -> AVA-TAR
    FA-LL -> ZO-OM or SP-EED

    • @plutopow3885
      @plutopow3885 Год назад +13

      Id personally change NO to GONE just feels better

    • @imveryangryitsnotbutter
      @imveryangryitsnotbutter Год назад +5

      @@plutopow3885 I don't think GONE would work, because the function is supposed to destroy the object, akin to DEFEAT or WEAK, which would trigger any HAS statement and probably others I'm forgetting.
      GONE implies something similar to EMPTY, which doesn't trigger HAS statements. So I think that could be potentially confusing.

    • @plutopow3885
      @plutopow3885 Год назад

      @@imveryangryitsnotbutter Ah I see

    • @Matojeje
      @Matojeje Год назад +10

      How about NO -> POOF

    • @imveryangryitsnotbutter
      @imveryangryitsnotbutter Год назад +1

      @@Matojeje I like that

  • @TheAdhdGaming
    @TheAdhdGaming Год назад

    this is an awesome levelpack, good luck making more ideas :3

  • @omasumi
    @omasumi 4 месяца назад

    "i am" makes me think that object words that apply to specific words could theoretically pair really well with it. like, let's say you had the rules "you is float" "am is float" and "i is float", making those specific words float and unable to form rules with non-floating words.

  • @JustAnotherCommenter
    @JustAnotherCommenter Год назад +37

    RUclips: Dislike count is NO

    • @SpecialAPI
      @SpecialAPI  Год назад +13

      so true

    • @Slineryo
      @Slineryo Год назад

      block version: [👎] IS [NO]

    • @directrix777shinyshinyamyt4
      @directrix777shinyshinyamyt4 Год назад

      @@Slineryo Ah, so then, Dislike is word?

    • @Slineryo
      @Slineryo Год назад

      @@directrix777shinyshinyamyt4 the dislike has 2 types, the word and the object

  • @ExoticFoxy
    @ExoticFoxy Год назад

    i love when [ ] is no it just gets removed

  • @kiti_cat524
    @kiti_cat524 5 месяцев назад

    No - make something disappear instantly
    FakeYou - can be controlled but can only interact with text
    FacedBy - *death stare*
    Grow - plant growth

  • @BasilLikesScripting
    @BasilLikesScripting Год назад +4

    is hold basically just all on x is still?
    edit: nvm
    also btw, can u make a tutorial of how to make custom words?

  • @soup9242
    @soup9242 Год назад

    “I am you” is weirdly creepy.

  • @chasepyle6168
    @chasepyle6168 Год назад

    Maybe changing "Faced by" to "before" or "ahead" might make the text easier to parse? Maybe even just "front" would work.

  • @stevoisiak
    @stevoisiak 11 месяцев назад

    The directional fall reminds me of sliding

  • @elementalgabe7860
    @elementalgabe7860 Год назад

    It took a bit to figure out what facedby is. If you are willing, you should probably change the text so that both words appear on the different lines.
    Also the grow one is confusing. Didnt exactly make sense to me

  • @ThunderMouse1999
    @ThunderMouse1999 Год назад +1

    Idea for mod:
    Are
    Only effects the player character
    You is the only word able to be used with it
    How to use sentence with it:
    You are Baba OR You are Push

  • @evgen09second
    @evgen09second Год назад

    in 0-8 are you able to create "i am you and float"?
    anyway creative vid

  • @DemonXile
    @DemonXile 6 месяцев назад

    Couple things. First: Cheesing the level with "HOLD".
    Solution? Skull Is Move. Yeah, defeat does NOT block text nor any push object. So, get cheesed.
    ANYWAYS this is me showing off an easy way to re-create these levels, and what the hidden text could be.
    NO: All feeling NO is Defeat and You. That simple.
    Fake You: All feeling Fake You is Group, All on Group is not Defeat and not Win. (This only works for one object however, but that doesn't matter in this case.)
    Grow: The trick is hidden text and Group. The "Vine" text is actually a "Group" text in this example. With 2 rules reading: "Group not feeling grow is vine" and "Group feeling grow is rose".
    Directional Fall: All feeling Directional Fall and facing (Up/Left/Down/Right) is (FallUp/FallLeft/Fall/FallRight). Note: FallDown isn't a thing, as it's set to only "Fall" as the normal name.
    Hold: All feeling Hold is Group. All on Group is Still. Again, this works if only 1 object can be Hold, but instead of all, you can use ex. baba and have (a) duplicate set(s) where it's Group2/Group3 instead of Group.

  • @flavinho-
    @flavinho- Год назад

    Cool!

  • @Swagpion
    @Swagpion Год назад

    No seems to just be gone without the animation.

  • @kales901
    @kales901 Год назад +1

    faced by would be useful

  • @Izzythemaker127
    @Izzythemaker127 Год назад +18

    Is it possible to remove or add base rules(like edge is stop or text is push or cursor is select)? Also I'm curious if its possible to make it so that edge responds to rules that aren't base rules?

    • @nexinex6049
      @nexinex6049 Год назад +3

      the answer is yes to all of them. I forget how edge works but you can just negate base rules with not

    • @whatkidsandbabieslike7884
      @whatkidsandbabieslike7884 Год назад +2

      edge is just pixel

    • @brighthades5968
      @brighthades5968 Год назад +3

      @@whatkidsandbabieslike7884 no it's not, it's a different object not found in the editor and messing with it in the game files can give strange resuklts

    • @Izzythemaker127
      @Izzythemaker127 Год назад +3

      @@nexinex6049 Edge is programed to not respond to non-base rules, so you add or subtract rules on edge without mods. Minor exception is all is done when in baba map pack where all is done makes edge also done.

  • @benji-menji
    @benji-menji Год назад +21

    I and AM are quite confusing but very interesting. I don't play baba but there might be a better way to present how it works or reduce its complexity.
    Also, your the first frog pfp I found. The above statement is also giving me an excuse for the call out. It's been annoying getting call outs but I would have settled with them if they said something more or constructive.

    • @user-rx6xu6bs8c
      @user-rx6xu6bs8c Год назад +2

      I only works with AM, but using X AND I ... overwrites this rule and uses IS, not AM

  • @TonjiruRTA
    @TonjiruRTA Год назад

    will you make ARE for multiple objects?

  • @jeefle5388
    @jeefle5388 Год назад

    You should change faced by to look or something because the first thing I though was fackedbee

  • @molten2010
    @molten2010 Год назад +2

    As a person that has never played Baba is you I can say

  • @vitoreu3087
    @vitoreu3087 Год назад +5

    Didn't really understand the "grow" command

    • @RAM-se2hy
      @RAM-se2hy Год назад +2

      If X is Y, Y is Z and X is GROW, then instead of X becoming Y and then Z, X becomes Z (and not Y).

  • @williamdrum9899
    @williamdrum9899 Год назад

    "No" can be done in vanilla by layering Open and Shut over each other

  • @CoderQC
    @CoderQC Год назад

    How do you design these good sprites?

  • @endernightblade1958
    @endernightblade1958 Год назад

    if i may, how did you do this? like is it just modding, or?
    edit: ah, saw the link now.

  • @malcolmw121
    @malcolmw121 Год назад +12

    Ah, I get it. 'GROW' makes the tile in question iterate through all rules on update, thereby triggering everything in succession, right?

    • @SpecialAPI
      @SpecialAPI  Год назад +10

      if X IS GROW, X IS Y and Y IS Z then X will transform into Z instead of Y

    • @directrix777shinyshinyamyt4
      @directrix777shinyshinyamyt4 Год назад +1

      @@SpecialAPI I imagine this must have been interesting to program! Getting an object to find out what happens to the thing it turns into next. Neat! Does this only work with direct evolution lines in one sentence? If I made “Baba is Keke” then “I am Grow” and THEN built “I am Baba” all separately, would I still become Keke? Also, does it just skip one? What if Keke is Tree before I set off the chain? Does it skip to Tree or Keke?

    • @SpecialAPI
      @SpecialAPI  Год назад +3

      @@directrix777shinyshinyamyt4 I does become keke and if you add keke is tree I becomes tree

    • @user-rx6xu6bs8c
      @user-rx6xu6bs8c Год назад

      X IS GROW and X IS Y IS Z is equal to simply X IS Z, *skipping* object Y
      (thats why in grow level ME wasn't destroyed; if it would go to Y and then Z level wouldn't be solvable)

  • @Rainbowgame649
    @Rainbowgame649 8 месяцев назад

    1:26
    Baba: *slepping* what- uhh wha?

  • @mateistegarescu8351
    @mateistegarescu8351 10 месяцев назад +1

    0:07
    ,,just say no,,
    if it doesn't work, just say you don't give consent

  • @unic0de-yvr
    @unic0de-yvr 4 месяца назад

    If "Faced By" goes after the "is", what happens then?
    Like "Rock Is Baba FacedBy Keke" should, I assume, transform Rock into Baba *and* create a Keke on an adjacent tile, facing the Baba. But how do you choose which tile to put it on?

    • @SpecialAPI
      @SpecialAPI  4 месяца назад

      the rule just doesn't parse just like with literally any other condition...

  • @bamb0zul
    @bamb0zul Год назад

    i wonder how you make the keywords

  • @ooooggll
    @ooooggll Год назад

    On "So close yet so far", what's stopping you from doing "I am you and float"? Maybe that's a cheese or maybe it doesn't work but it seems like it would.

    • @SpecialAPI
      @SpecialAPI  Год назад

      ruclips.net/user/clipUgkxGk7Kei4UW7darti2jo4AIwEGSh9vPFmP

  • @sillymanstudiosgames
    @sillymanstudiosgames Год назад

    It would be extremely stupid.
    But what if there was a word creator?

  • @0m3on32
    @0m3on32 Год назад

    Wow interesting

  • @inkerbell5456
    @inkerbell5456 Год назад

    So close yet so far could be solved with I AM YOU AND FLOAT.

  • @kales901
    @kales901 Год назад

    idea:
    directioal nudge:
    like move,but doesnt go the other way when it reaches a wall

  • @Mono-so1cl
    @Mono-so1cl Год назад

    SKULL is SKULL

  • @steam-powereddolphin5449
    @steam-powereddolphin5449 Год назад +1

    IT: "FAKE YOU!!"
    I: "NO--"

  • @sullivanbell2397
    @sullivanbell2397 Год назад

    7:14, it and i *are* you, no?

  • @NoenD_io
    @NoenD_io 5 месяцев назад

    You can probaly cheese quicksand

  • @togglinho
    @togglinho Год назад

    7:00 couldnt it have been i am you and float?

  • @kales901
    @kales901 Год назад

    another idea:
    stops:
    place in position like eat or follow,makes the second object not be able to move into the first objcet/
    the first object acts as stop to the second. BUT any other objects can move trough it if it isnt stops to it and its not stop.
    eample:
    lets make the rules: "WALL STOPS BABA" "BABA IS YOU" "WATER STOPS KEKE" "KEKE IS YOU2"
    now baba cant move into the walls,as if they were stop,but keke *can* move through it,same with swaping wall and water,and baba and keke
    (keke cant move into water,but baba can)

    • @kales901
      @kales901 Год назад

      why cant i edit this comment

  • @notwithouttext
    @notwithouttext Год назад +2

    I should be like the dual to ME, and IT is its own dual, snd there are sprites HE and HIM which are duals

    • @SpecialAPI
      @SpecialAPI  Год назад

      the only reason I is similar to it is because both of them have short names with an I. very creative I know

    • @notwithouttext
      @notwithouttext Год назад

      @@SpecialAPI yeah i could see i am just it but i shaped

    • @notwithouttext
      @notwithouttext Год назад

      @@SpecialAPI *the only reason I am

    • @SpecialAPI
      @SpecialAPI  Год назад

      @@notwithouttext true

  • @bigzgaming3124
    @bigzgaming3124 Год назад

    wowowowoowowoowowo

  • @AaronAcademyOfficial
    @AaronAcademyOfficial Год назад

    Idea, Tele2 and Tele3: Works like power2,3 and group2,3

  • @r3ked272
    @r3ked272 Год назад +1

    (6:30) why not just do I am you and float

  • @insertjokehere9064
    @insertjokehere9064 10 месяцев назад

    baba is grow
    baba is keke is baba
    infinite loop 💀

  • @Darkwaltz4
    @Darkwaltz4 Год назад

    Idea for Quicksand: Push water through the skulls on the flag. Then do Water-Is-Baba
    Idea for word: Means - Is a command has met it’s condition, it will display the other command’s command.
    Example: (Baba-Facing-Wall-Means-Keke-Is-Move) [If baba faces a wall, then Keke will move.]

    • @SpecialAPI
      @SpecialAPI  Год назад

      "if" or "when" would be a much better name for it

    • @theofficialwoohoogamers
      @theofficialwoohoogamers Год назад

      Can't you just do:
      BABA FACING WALL IS POWER
      POWERED KEKE IS MOVE

  • @mywonderfulchannel5657
    @mywonderfulchannel5657 Год назад

    7:01 alternate solution:I am you and float

    • @SpecialAPI
      @SpecialAPI  Год назад

      ruclips.net/user/clipUgkxGk7Kei4UW7darti2jo4AIwEGSh9vPFmP

  • @vee9933
    @vee9933 Год назад

    id of called “fake you” just “you?”

  • @user-dh5is4cs1w
    @user-dh5is4cs1w Год назад +1

    Make really weird words with moving them

  • @magicsnake1000
    @magicsnake1000 26 дней назад

    Proper grammar invades local puzzle game

  • @converted36
    @converted36 10 месяцев назад

    I think no works like empty, almost

  • @martinpohr3171
    @martinpohr3171 Год назад

    Yooo you know what would be cool? Sandbox!!! the players can create their own levels!!!!!!

    • @martinpohr3171
      @martinpohr3171 Год назад

      @@mathguy37 bro didnt understand the joke💀

  • @pixelanthony
    @pixelanthony Месяц назад

    i am not eye
    eye is not i

  • @togglinho
    @togglinho Год назад

    What's the difference between 'empty' and 'no'? Both make the blocks disappear

    • @MerkeligStrormride
      @MerkeligStrormride Год назад

      If an object has another object, Empty prevents the second object from spawning, while NO still spawns the object.
      For Example:
      Box Has Flag,
      Box Is Empty,
      Wouldn't spawn a flag, but
      Box Has Flag,
      Box Is NO,
      Will spawn a flag.

    • @theofficialwoohoogamers
      @theofficialwoohoogamers Год назад

      @@MerkeligStrormride Then wouldn't NO be like making that object YOU and DEFEAT at the same timer?

  • @gg-96
    @gg-96 4 месяца назад

    NO might as well just be stacked YOU and DEFEAT, but nice video

    • @SpecialAPI
      @SpecialAPI  4 месяца назад

      in that case if you also make the object safe you'll be able to control it

    • @gg-96
      @gg-96 4 месяца назад

      all feeling no and not feeling safe is you and defeat@@SpecialAPI

    • @SpecialAPI
      @SpecialAPI  4 месяца назад

      @@gg-96 then you can either do X IS NOT DEFEAT to make it controllable or X IS NOT YOU to make it defeat other you objects

    • @gg-96
      @gg-96 4 месяца назад

      just make two new levels about that interaction (one for NOT DEFEAT, other for NOT YOU)

    • @SpecialAPI
      @SpecialAPI  3 месяца назад

      @@gg-96 No.

  • @ehudkotegaro
    @ehudkotegaro 10 месяцев назад

    Fake you has already been implemented as "Vessel"

    • @ehudkotegaro
      @ehudkotegaro 10 месяцев назад

      4:08 why don't you make water is push, push three waters under the skulls, break water is push, and just walk through?

  • @Slineryo
    @Slineryo Год назад +1

    can you make the NO block in vanilla version of baba? (aka baba with no mods)

  • @manjuegazos4672
    @manjuegazos4672 Год назад

    "Fake you 2"

  • @godfreidesierto6981
    @godfreidesierto6981 22 дня назад

    baba is *NO* .

  • @diegamer2325
    @diegamer2325 Год назад

    what if i had GROW but with an endless loop? e.g. baba is keke is baba

    • @kales901
      @kales901 Год назад

      baba > keke then keke > baba,as it goes to the end,but going to itselft does nothing,and keke is noy grow

    • @diegamer2325
      @diegamer2325 Год назад

      @@kales901 I don't understand, I mean if you had
      BABA is GROW
      KEKE is GROW
      BABA is KEKE
      KEKE is BABA

    • @kales901
      @kales901 Год назад

      @@diegamer2325 same,as with how baba grows to keke,keke grows to baba,as if they were swaped

    • @diegamer2325
      @diegamer2325 Год назад

      @@kales901 i still don't understand.

  • @whatkidsandbabieslike7884
    @whatkidsandbabieslike7884 Год назад +2

    there needs to be "IF" so you co-
    IF BABA IS YOU BABA MAKE TEXT

    • @tezsaw486
      @tezsaw486 Год назад

      "If" might be confused to where the condition and where the action is, so instead there could be "causes" so like "baba is you causes baba is win" so then when baba is you, it makes baba become win

    • @whatkidsandbabieslike7884
      @whatkidsandbabieslike7884 Год назад

      @@tezsaw486
      if input() == "tree":
      print("tree")
      --------
      if baba is tree baba make tree
      spot the difference

    • @poorlydrawncactus1178
      @poorlydrawncactus1178 Год назад

      @@whatkidsandbabieslike7884 i think it should be if baba is you then baba make text for easier reading sense

    • @kales901
      @kales901 Год назад

      do "baba feeling you make text"

  • @joenormal1854
    @joenormal1854 Год назад

    Facedby?

  • @eltiogeorge8924
    @eltiogeorge8924 Год назад

    made B and M

  • @Firefly256
    @Firefly256 Год назад

    Does the condition HAS work on I?

    • @SpecialAPI
      @SpecialAPI  Год назад

      that's not a condition

    • @Firefly256
      @Firefly256 Год назад

      @@SpecialAPI ah sorry I meant the verb, so I HAS BOX will that work?

    • @SpecialAPI
      @SpecialAPI  Год назад

      @@Firefly256 that will work, i have no plans to add a "HAVE" verb in the near future

  • @ZealanTanner
    @ZealanTanner Год назад

    I like NO. So simple

    • @mathguy37
      @mathguy37 Год назад

      LIKE should act like the opposite of FEAR, pulling towards like a magnet

    • @ZealanTanner
      @ZealanTanner Год назад

      @@mathguy37 yeah I was thinking something similar with WANT

  • @MrJasonmras
    @MrJasonmras Год назад

    Im not good at gramar

  • @kieferskunk5101
    @kieferskunk5101 Год назад +1

    That's pretty clever stuff! Question tho: What would happen if A IS B IS C IS A, and you use A IS GROW ? I assume that the original phrase would cause A to cycle through A, B, C, A, etc. on each move. Is GROW safeguarded against causing an infinite loop?

    • @SpecialAPI
      @SpecialAPI  Год назад +2

      a will cycle between a and c, skipping b

    • @kieferskunk5101
      @kieferskunk5101 Год назад +1

      @@SpecialAPI Does it only go two steps? If the chain is "A IS B IS C IS D IS E IS A", does it go A -> C -> E -> A, or A -> E -> A ?

    • @SpecialAPI
      @SpecialAPI  Год назад +1

      @@kieferskunk5101 a -> e -> a

    • @chri-k
      @chri-k Год назад

      @@SpecialAPI what about A is B is C is A is D is E
      Does A turn into C overlapped with E,
      or does it just cross itself out?
      Or was this unaccounted for?

  • @user-dh5is4cs1w
    @user-dh5is4cs1w Год назад +2

    Why "skull is defeat"?

  • @the_puzzlest2153
    @the_puzzlest2153 Год назад

    I do not understand am, what does it do?

    • @SpecialAPI
      @SpecialAPI  Год назад

      am is like is but only works for I

    • @the_puzzlest2153
      @the_puzzlest2153 Год назад

      @@SpecialAPI ohhhhh, that makes sense but also is just really specific

    • @SpecialAPI
      @SpecialAPI  Год назад

      @@the_puzzlest2153 that's the point

    • @the_puzzlest2153
      @the_puzzlest2153 Год назад

      @@SpecialAPI I AM NOT CONFUSED

    • @the_puzzlest2153
      @the_puzzlest2153 Год назад

      @@SpecialAPI also. idea that someone else probs sugested: ARE, an IS that can only be used for YOU

  • @kales901
    @kales901 Год назад +1

    what if x is y is x and x is grow?

    • @SpecialAPI
      @SpecialAPI  Год назад

      it cycles between x and y

    • @kales901
      @kales901 Год назад

      @@SpecialAPI ok

    • @directrix777shinyshinyamyt4
      @directrix777shinyshinyamyt4 Год назад

      @@SpecialAPI Wait, huh? But if X is Y is X, X functions as a Z to skip to, so I feel like X should still skip to Z, which is X, so it would stay the same. Breaking the statement X is Grow should start up the cycle behavior.

    • @SpecialAPI
      @SpecialAPI  Год назад

      @@directrix777shinyshinyamyt4 x is grow doesn't skip one transformation step, it skips to the end of the transformation. in this case it would normally just cause an infinite loop so I added a special interaction to prevent that

    • @directrix777shinyshinyamyt4
      @directrix777shinyshinyamyt4 Год назад

      @@SpecialAPI Ohhhhhh I see!

  • @goontnt1
    @goontnt1 4 месяца назад

    Wait, isint "no" the same as "done"

    • @SpecialAPI
      @SpecialAPI  4 месяца назад

      youtube should have an equivalent of dislikes for hearts

  • @ConnorAndShelly
    @ConnorAndShelly Год назад

    NO

  • @ogfrag482
    @ogfrag482 Год назад

    “I float” should work as it’s still proper English.

  • @maksball
    @maksball Год назад

    I am no.

  • @plantformest
    @plantformest Год назад

    isn't no just boom?

    • @SpecialAPI
      @SpecialAPI  Год назад

      boom destroys all objects on the object that is boom, no only destroys objects that are no

    • @want-diversecontent3887
      @want-diversecontent3887 Год назад

      @@SpecialAPISo "done" except "all is no" works?

    • @SpecialAPI
      @SpecialAPI  Год назад

      @@want-diversecontent3887 nope, done doesnt trigger on destroy effects like HAS and also cant be prevented by SAFE

  • @pandalipsa5358
    @pandalipsa5358 Год назад

    T

  • @firemayro
    @firemayro Год назад

    oh no... *grammar*

  • @webbg6430
    @webbg6430 Год назад

    reminds me of the newgrounds game called ABCDEFGHIJKLMNOPQRSTUVWXYZ

  • @cuberman5948
    @cuberman5948 Год назад

    No