HAHAHA YES! Creator here! This was so much fun to watch! Tysm for playing! (Oh also the second part might be very, very short lmao. Only one of the puzzles is actually difficult lmao)
@extrem780 Since you have no official video, I didn't know where to post this. Your levelpack is really good, but in the future, it would help your levelpacks if you made more levels using each mechanic. This seems to be something that many mod creators (specifically the creators who use programming and not hidden text) don't do properly, and doing this would help you stand out.
@@mathematicskid Tysm! I'm currently working on an update using an updated version of my modpack and I've been considering adding new levels/worlds with the pre-existing mechanics. Thanks again for the feedback!
Honestly, what gets me is that there are now meta-expressions (subtraction, element, equals, potentially addition)... but also that there are now going to be conditions for destruction, and on top of that, *conditional existence.* I expect the next set of levels to go beyond just being on the logical crash screen... *but also for us to undo the crash status mid-crash.*
I found out that if you go to the level editor and make "BABA FEELING CRASH IS NOT CRASH" and "BABA IS CRASH", instead of creating an infinite loop, the game freezes and you get an error prompt saying "Lua error: not enough memory. Please report this to developers". After closing the prompt the game still works but at an extremely low fps. If you undo the game goes back to normal. (edit: Sometimes it gets so bad even undoing doesn't work and you're forced to close the entire game. I had to close the game through the Task Manager once)
Creator here! Thanks! I had a lot of fun with the mechanics really did not attempt to impose any limits on me lmao. The "equals" mod (The term I use for the omni-direction verbs) could honestly fair as it's own mod! Watch/watched is also fun
For the umpteenth time I am faced with the problem that some conditions simply do not work for me. For example, at level 01 (Drawer) - I set - TREE DRAW A - and nothing happens. Trees don't turn into the letter A. Although it is obvious from the video that it should (0:43). What to do?
13:25 should've been a too complex bc i once made a level where alot of the same objects were chill and you play as a 3d character and it triggered that
how do you transform level 2 in the meta area into a baba? when i make LEVEL IS BABA AND TEXT IS ETERNAL, the level is still a box i turned it into previously.
Fun Fact: Baba is you is lying when it says "Infinite Loop." Or, rather, it cannot *prove* a loop is infinite, it simply assumes so after some large number of loops
(box = baba) all boxes on the screen turn into babas (box ≈ baba) all boxes and babas on the screen remain as boxes and babas, but share adjectives (win, you, sink, etc) inclusively on all of them. In the first level showing the ≈ operator, the knight becomes you because pawn = you, and the pawn becomes sink because knight = sink
8:11 bruh that doesn't even make sense if pawn is an element of knight then knight has pawn but why would pawn have knight?? the previous ones were ok cause those were relationships that mean the same for both sides (e. g. A=B and B=A is the same thing) but A∈B is different from B∈A. im angry at the creator
HAHAHA YES!
Creator here! This was so much fun to watch! Tysm for playing!
(Oh also the second part might be very, very short lmao. Only one of the puzzles is actually difficult lmao)
Ayy pinned
that was maybe a little bit too fun
@extrem780 Since you have no official video, I didn't know where to post this. Your levelpack is really good, but in the future, it would help your levelpacks if you made more levels using each mechanic. This seems to be something that many mod creators (specifically the creators who use programming and not hidden text) don't do properly, and doing this would help you stand out.
@@mathematicskid Tysm! I'm currently working on an update using an updated version of my modpack and I've been considering adding new levels/worlds with the pre-existing mechanics. Thanks again for the feedback!
extrem demon conformod
making the infinite loop a meta mechanic has officially made no part of baba is you safe
We are beyond "too complex" and "infinite loop."
This isn't the first time the infinite loop has been part of the mods mechanics
This is some Parabox level of cursedness
Baba is not safe
Duh because baba is you safe wouldnt make baba safe, just you.
Honestly, what gets me is that there are now meta-expressions (subtraction, element, equals, potentially addition)... but also that there are now going to be conditions for destruction, and on top of that, *conditional existence.*
I expect the next set of levels to go beyond just being on the logical crash screen...
*but also for us to undo the crash status mid-crash.*
Creator here! Don't get your hopes up lol, it's very short and doesn't go that far lol
Imagine having to find X to solve a Baba Level and drawing a triangle afterwards.
The minus is the subtraction operator, also known as a union not b
I found out that if you go to the level editor and make "BABA FEELING CRASH IS NOT CRASH" and "BABA IS CRASH", instead of creating an infinite loop, the game freezes and you get an error prompt saying "Lua error: not enough memory. Please report this to developers". After closing the prompt the game still works but at an extremely low fps. If you undo the game goes back to normal.
(edit: Sometimes it gets so bad even undoing doesn't work and you're forced to close the entire game. I had to close the game through the Task Manager once)
Oh wow, an eye watching mechanic? And they see?
The Eyes They See-----
Edit: Oh wow, that math mechanic is cool!
Creator here! Thanks! I had a lot of fun with the mechanics really did not attempt to impose any limits on me lmao. The "equals" mod (The term I use for the omni-direction verbs) could honestly fair as it's own mod! Watch/watched is also fun
Icely, I want to be honest. You're the reason why I got Baba Is You on Steam. No, that is not a bad thing, and yes, I am enjoying it right now.
chants of baba and math
infinite chess battle advanced
Ah yes, the Eternal property. Also known as Infinite Exit in Parabox.
This makes my brain hurt battle advanced
Ches + Batle + Adaned - spelling mistakes = Chess Battle Advanced
Chess Battle Advanced
@@IcelyPuzzles correct
@@IcelyPuzzlesFirst 3 letters of the alphabet backwards
@@prunseltheeyedon't you mean...
Capital Backwards Alphabet?
CBA
1:24 baba boutta be abstracted in the digital circus, better call caine 💀
2:26 wE KNOw WHAt yOU MeAN icELy
nobody:
Icely Puzzles cursed copy of Baba Is You: I N F I N I T E C H E S S B A T T L E A D V A N C E D
For the umpteenth time I am faced with the problem that some conditions simply do not work for me. For example, at level 01 (Drawer) - I set - TREE DRAW A - and nothing happens. Trees don't turn into the letter A. Although it is obvious from the video that it should (0:43). What to do?
literally getting an infinite amount of infinite chess battle advanced
13:25 should've been a too complex bc i once made a level where alot of the same objects were chill and you play as a 3d character and it triggered that
14:02 *I N F I N I T E I N F I N I T E L O O P*
Chess battle advanced chain here.
how do you transform level 2 in the meta area into a baba? when i make LEVEL IS BABA AND TEXT IS ETERNAL, the level is still a box i turned it into previously.
13:51 14:47 ICELY LANGUAGE
Catpions/Subtitles on this video is cursed
Crash feeling Battle is Advanced
4:00 made me laugh xd
Fun Fact: Baba is you is lying when it says "Infinite Loop." Or, rather, it cannot *prove* a loop is infinite, it simply assumes so after some large number of loops
=: two-directional [IS]
4:14 yeay
an hedge
I heard more math
Crash Battle Advanced
What’s the difference between the “is almost equal to” and the normal equal sign? Did I miss something?
Edit: got it, thanks!
(box = baba) all boxes on the screen turn into babas
(box ≈ baba) all boxes and babas on the screen remain as boxes and babas, but share adjectives (win, you, sink, etc) inclusively on all of them.
In the first level showing the ≈ operator, the knight becomes you because pawn = you, and the pawn becomes sink because knight = sink
Creator here:
Normal equal is "is" but omni-directional
Almost equal is "mimic" but omni-directional
Did you know your logo is a puzzle?
yes
@@IcelyPuzzles how?
@@44Hd22Mainly the fact there is a video on his channel of it?
i still dont understand "e"
its like "has" but two way
chess battle advance
4:17
5:10 icely doesn't know about the symmetric property smh
8:11 bruh that doesn't even make sense if pawn is an element of knight then knight has pawn but why would pawn have knight?? the previous ones were ok cause those were relationships that mean the same for both sides (e. g. A=B and B=A is the same thing) but A∈B is different from B∈A. im angry at the creator
Creator here. someone else came up with the idea to use the element of symbol (also I didn't know what else to do lmfao)
@@extrem780reskin it to a dot in a box, also works for HAS, unfortunately no math, but it wouldn't work with math anyway
@@notwithouttext I might have to lmao
@@notwithouttextSomething something glyphs mod