The Portal Speedrun That Gets Every Cube

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  • Опубликовано: 21 сен 2024
  • How many cubes can you get at once in Portal? The answer may shock you.
    ►Support me on Patreon: / msushi
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    32 Cubes Run: • Portal 32 Cubes Speedr...
    24 Cubes Run: • Portal 24 Cubes Speedr...
    Music used (in order):
    Quantum Conundrum OST - It's Our Destiny
    Baba Is You OST - Wall Is Stop
    Portal 2 OST - Robot Waiting Room #4
    Corporate Clash OST - Last Tap!
    Paper Mario: The Thousand-Year Door OST - X-Naut Fortress
    VA-11 HALL-A OST - Karmotrine Dream
    Ducktales (NES) - The Moon Theme
    Thanks to UncraftedName and BaileyP2SR for helping with the video creation process.
    Additionally shoutout to Imanex, whom (according to my sources) founded this silly speedrun category.
    This video is not an actual speedrun world record, nor a speedrun tutorial. This video is a showcase of a speedrun strategy that goes in-depth to the various tricks, glitches and bugs that make the strategy possible.

Комментарии • 853

  • @Lily_Kuroki
    @Lily_Kuroki Год назад +2651

    GLaDOS: I’m afraid this next chamber is impossible. Our previous test subject stole all the cubes in the facility. What a shame

    • @TheBcoolGuy
      @TheBcoolGuy Год назад +149

      Don't worry. They have warehouses full of the things.

    • @YetAnotherInv
      @YetAnotherInv Год назад +198

      ​@@TheBcoolGuy
      Unfortunately, they took those too.

    • @bennyellis3512
      @bennyellis3512 Год назад +71

      YYAAAAAS
      THAT NEEEEEDS TO BE A PORTAL2 MOD
      PLEEAASE
      Please someone make this a reality
      this is EXACTLY the kind of crap GLaDOS would say
      Pleeeaaaassseeee

    • @Bulba413
      @Bulba413 Год назад +28

      ​@@bennyellis3512 okay but what would you do afterwards, like she said, the test is impossible

    • @Zordlistair
      @Zordlistair Год назад +19

      ​@@Bulba413 sit and wait

  • @angelinasurzhyk6655
    @angelinasurzhyk6655 Год назад +947

    19:46 "It saves no time. Actually, it loses time. But it looks *cool* " What a mood, I love this

    • @catboygremlin
      @catboygremlin Год назад +43

      gotta love the style points

    • @espenstoro
      @espenstoro Год назад +19

      Doing things that waste time but look good gets you world record.

    • @CrzyKll
      @CrzyKll Год назад +2

      Saw and read this as this part came up.

    • @satibel
      @satibel Год назад +4

      Kill the frames save the cubes.

    • @chibinezuk1
      @chibinezuk1 Год назад +2

      ​​@@espenstoro I guarantee you don't know any strats not from this category.

  • @fsxaircanada01
    @fsxaircanada01 Год назад +1114

    “Why are you petting the radio with a clipboard?”
    I’m breaking laws of physics

    • @bennyellis3512
      @bennyellis3512 Год назад +10

      🤣

    • @muffer62816
      @muffer62816 5 месяцев назад +4

      21:48

    • @ConfettiRaccoon
      @ConfettiRaccoon 2 месяца назад +2

      If the laws of physics no longer apply in the future, God help you

    • @elicenyne
      @elicenyne Месяц назад +1

      more like the radio has been a good girl and she deserves petpets

  • @dirt_dert_durt
    @dirt_dert_durt Год назад +5959

    These glitches may seem strange, but remember, the portal gun is still in its testing phase

    • @Azurious
      @Azurious Год назад +427

      "Wait... the portal gun is still in testing?"
      "Always has been"

    • @DarkNexarius
      @DarkNexarius Год назад +241

      @@Azurious "Testing never stops."

    • @MrSlunkyPics
      @MrSlunkyPics Год назад +114

      “We’re between banks right now, so you can just make those cheques out to cash. Cave Johnson, we’re done here.”

    • @alan_7390
      @alan_7390 Год назад +62

      Precisely the reason why Aperture never took anything out and went bankrupt, I'm beginning to believe that this is all a reference to Valve itself.

    • @orieltv2722
      @orieltv2722 Год назад +28

      *aperture science handheld portal device

  • @TinyDeskEngineer
    @TinyDeskEngineer Год назад +1514

    "It's actually quite simple"
    *starts the process of summoning a demon using portals*

    • @bennyellis3512
      @bennyellis3512 Год назад +5

      Yeah uhu
      Sumpn tells me otherwise

    • @MandrakeGuy
      @MandrakeGuy Год назад +16

      *its surprisingly simple!*

    • @HopefullyJustMe
      @HopefullyJustMe Год назад +22

      Mumbo jumbo be like:

    • @ItsVreenTM
      @ItsVreenTM 8 месяцев назад +10

      “After stylishly creating the ritual circle, we clip out of bounds and place a portal in hell.”

    • @supersansyans
      @supersansyans 7 месяцев назад +1

      Failboat be like :

  • @SpiritedSpy
    @SpiritedSpy Год назад +1293

    as a kid this literally was my DREAM, i loved hoarding cubes, chamber 16 quickly became my favorite just for how many cubes it had in the one room alone, i had always wished i could take not just the companion cube, but every cube i saw with me, at the time of course that sounded completely impossible, but seeing that people have found methods to do that exact thing makes me feel like a part of me is now complete. this is now my favorite speedrun of all time.

  • @dimarichmain
    @dimarichmain Год назад +487

    I like how Portal evolved from a cool puzzle game to an incredibly complex meta game with absurd challenges, insane glitches and random bugs. I love it.

  • @AthiosDvK
    @AthiosDvK Год назад +176

    I'm imagining GLaDOS watching on the cameras and just being like
    "okay she got a cube out of the chamber, how clever"
    *2 chambers later*
    "...and now she has 4. hmm."

    • @MisterBurgerBeachball
      @MisterBurgerBeachball 7 месяцев назад +60

      "Please be aware that circumventing the Aperture Science Material Emancipation Grills is a violation of Aperture Science company policy, no matter how many Weighted Storage Cubes you believe you need to fill the apparent square-shaped hole in your heart."

    • @CoreyKearney
      @CoreyKearney 7 месяцев назад +15

      @@MisterBurgerBeachball That's good, I read that in her voice and it works so well.

    • @CalamityIDK
      @CalamityIDK 6 месяцев назад +7

      Wait why is she fazing through walls

  • @nologin5375
    @nologin5375 Год назад +298

    I like to imagine glados watching the player obsess over saving every single cube they come across (ignoring the absurdity of tangible objects completely losing tangibility for her in-game perspective)

    • @wetnoodle5471
      @wetnoodle5471 Год назад +59

      I think if GLaDOS saw all of the cube fuckery involved it would be funnier.

    • @nologin5375
      @nologin5375 Год назад +40

      @@wetnoodle5471 Oh yea, what I mean is more like glados watching the player basically become ratman but with all cubes

    • @JamesScholesUK
      @JamesScholesUK Год назад +41

      "What are you doing? Stop that!"

    • @GeekOfAllness
      @GeekOfAllness Год назад +11

      That's why Portal 3 never released. Valve designed it, but newest incarnation of GlaDOS was given access to RUclips for machine learning. She created the Weighted Storage Cube Optimizer instead of alternate player models, and Valve had to pull the plug on the entire project before we lost Earth.

    • @Sany_Tarn
      @Sany_Tarn Год назад +5

      ​@@GeekOfAllness isn't she already one? And does she have paperclips?

  • @arkdotgif
    @arkdotgif Год назад +941

    21:16 if you’ve ever done square packing in maths you’d know how painful this is

    • @NoNameAtAll2
      @NoNameAtAll2 Год назад +153

      tightest packing of 17 squares in a square intensifies

    • @quack3891
      @quack3891 Год назад +27

      @@NoNameAtAll2 it makes sense, I don't want it to make sense, but it makes sense

    • @ultmateragnarok8376
      @ultmateragnarok8376 Год назад +3

      Why'd you say this

    • @GaybrohamStinkton
      @GaybrohamStinkton 4 месяца назад +1

      If youve ever done fudge packing in ass, youd know how painful it is

    • @SuperDestroyerFox
      @SuperDestroyerFox 3 месяца назад +1

      BRITISH DETECTED!

  • @dirt_dert_durt
    @dirt_dert_durt Год назад +602

    I like this game-within-a-game type thing. It's like a physics based Collect-a-thon where you actually have to haul all your things around.

    • @edmn
      @edmn Год назад +18

      And there’s me thinking that the gnome achievement in Half-Life 2 was hard!

    • @rcpwProductions
      @rcpwProductions Год назад +4

      in half life 2 after you leave father grigori behind, i always made it this goal to pick up literally every box of ammo and gun i could find from that point up until the rebel base a bit later
      for some reason it was really fun to me because i felt like i was helping them

    • @rerere284
      @rerere284 Год назад +1

      Far: Lone Sails and The Aurora Wager have entered the chat

    • @ethansrc3199
      @ethansrc3199 2 месяца назад +1

      physics?

  • @microsoftpowerpoint4731
    @microsoftpowerpoint4731 Год назад +243

    Imagine having to do this in Portal 2… much larger rooms and much harder to get out of bounds. I’m imagining someone having to take a ride in a funnel to the part where he kills you with 30+ cubes

    • @ARCHIVED9610
      @ARCHIVED9610 Год назад +23

      hell 2.0

    • @kracerplayz4033
      @kracerplayz4033 Год назад +8

      please tell me this is a thing

    • @CantEven
      @CantEven Год назад +83

      @@kracerplayz4033 it's unfortunately not possible due to the way that level transitions in Portal 2 work. While at the most fundamental level, the transitions technically work the same (keeping over objects and properties of the player, this is why crouch fly glitch preserve works), there is a layer of abstraction built on top (the level transition boxes) which effectively makes it impossible. If you brought a cube into a Portal 2 elevator, the level transition would teleport you to the box with no cube, and then you would transition maps in the box, and then at the start of the next map the box would teleport you into the starting elevator, cubeless.

    • @karelpgbr
      @karelpgbr Год назад +6

      @@CantEven Woah hello top level runner! Nice explanation

    • @Yoob-yh5gb
      @Yoob-yh5gb Год назад

      @@CantEven RIGGED

  • @Manabender
    @Manabender Год назад +788

    It's quite fascinating that any objects (besides the player) are even carried over between maps during loading transitions. It's been awhile, but I don't recall that being necessary to normal gameplay ever.

    • @kham_pastgom
      @kham_pastgom Год назад +357

      It’s a leftover from the Half-Life 2 code. Portal is really just an advanced mod of Half-Life 2 in how it works.

    • @hanthonyc
      @hanthonyc Год назад +80

      @@kham_pastgom Interesting, is that a commonly used mechanism for HL2? I'm one of those freaks that's never had the time to play it myself.

    • @LotsOfS
      @LotsOfS Год назад +270

      @@hanthonyc In HL2 it is mostly just attention to detail, but for HL2Ep2 there is an achievement that requires you to carry an object from the start of the game to the end

    • @hanthonyc
      @hanthonyc Год назад +97

      @@LotsOfS Oh damn, that's still a great attention to detail. I can absolutely see myself trying to do that on my own as a kid, without even the achievement prompt haha. I used to collect the cameras and radios in Portal, and fizzle them all at the elevator. ;P

    • @chargus
      @chargus Год назад +88

      @@hanthonyc airboats (vehicles are basically props when it comes to transitioning through map transitions, in hl2 you have multiple levels that you bring the airboat through)

  • @TheAdvertisement
    @TheAdvertisement Год назад +146

    The way they fill the elevator with cubes is adorable to me. They're so neatly lined up around the circular chamber, like a squirrel organizing his collection of nuts in a tree.

    • @SpaceUK45
      @SpaceUK45 3 месяца назад

      🤨

    • @astro2503
      @astro2503 2 месяца назад

      ​@@SpaceUK45 SHUT YO

  • @DemoR
    @DemoR Год назад +73

    This is what I love about source games. The physics are so tight that the game plays great normally, but they're also close to completely falling apart that shit like this is possible

  • @Phoenix-0455
    @Phoenix-0455 Год назад +3080

    speedrunners really be doing everything but playing the game

    • @seareez
      @seareez Год назад +262

      We play the game, just not how the developers intend us to

    • @thephoenixking1086
      @thephoenixking1086 Год назад +72

      Reminds me of how I buy games but to mod/hack them instead of playing the game, I find more fun in working out how to mod games and having it work than playing the game itself, I kinda feel like I made the game my own.

    • @ashhermosillo1384
      @ashhermosillo1384 Год назад +32

      I mean, sometimes making your own toys is funnier

    • @dr.waffle24
      @dr.waffle24 Год назад +4

      ​@@seareez pp😊

    • @redRuxx
      @redRuxx Год назад +5

      What’s playing the game

  • @PancakeTAS
    @PancakeTAS Год назад +267

    this has gotta be one of the most insane runs of portal...

    • @AdamHolland-Adz
      @AdamHolland-Adz Год назад +9

      Next thing you know there'll be a speedrunning category for collecting all the cameras, or making GLaDOS a cup of tea

    • @EnZoDxGaming
      @EnZoDxGaming Год назад

      This has gotta be one of the most insane runs of portal at 3am mr beast

  • @dripnx6381
    @dripnx6381 Год назад +34

    the fact that you did a trick that loses time but looks cool just because you wanted to do it and still snagged the world record shows that you truly are the worlds fastest cube mover

  • @Liquid_Galaxy
    @Liquid_Galaxy Год назад +360

    Msushi making the most absurd things interesting

  • @MaskedDeath_
    @MaskedDeath_ Год назад +39

    It's always funny to me how the Portal speedrun community uses the fancy name "quantum crouch", while a GMod community I played in just went with "headglitch". From the names you might not figure it out, but it is indeed the same thing, just discovered separately by two different communities, and with different use cases (in a FPS it's an obvious advantage if you can see and shoot from behind cover while your model is fully hidden).
    And then in CSGO people call having only your head visible "headglitch", where it's not even a glitch, just a result of shooting from your camera in Source games.

    • @HungerGamesFan88
      @HungerGamesFan88 3 месяца назад +1

      naming conventions in science fiction vs sandboxes, one stays practical and the other gets fancy

    • @nameless......................
      @nameless...................... 3 месяца назад +2

      meanwhile pancake shot and toast skip:
      also, Boxes Out Of Bounds
      yep, theres a glitch called B.O.O.B

  • @Epsilon3141
    @Epsilon3141 Год назад +114

    This reminded me, one time I accidentally trigger the item save glitch somehow, I only noticed when I loaded chamber 1 and the first cube fell through the floor, then the second cube started sliding around, I tried to throw it onto the button because it wouldn’t stay put on the button, but it fell through the floor and I was softlocked. That was a weird experience.

    • @czech_ring
      @czech_ring Год назад +6

      I also once accidentally got the item save glitch on PS3 portal

    • @hotdogbananaman
      @hotdogbananaman Год назад +9

      I got it on my first playthrough of the game near the end, made the bossfight harder for sure! Although I didn't have to press the button to open the incinerator (they just fall through), I had to make so many saves so that I wouldn't get softlocked. Only realized what had happened when I saw a speedrun analysis of category that used this glitch

  • @CadeCraze
    @CadeCraze Год назад +195

    When I find out there are actually more than 24 cubes in the thumbnail:
    *we've been tricked, we've been backstabbed, and quite possibly bamboozled*

  • @MrLinkDay
    @MrLinkDay Год назад +16

    This is insane. It's basically if Chell went insane and thought every cube was a companion cube.

  • @TinyDeskEngineer
    @TinyDeskEngineer Год назад +157

    The cube droppers have that small untextured room above them because the cube droppers use env_entity_maker entities to spawn cubes. These reference one or more entities placed in a map via a point_template entity and will spawn them when triggered by map logic. That room is used to store the template cube and point_template entities, as entities cannot be placed out of bounds. Why the template cube still exists in the map at runtime I do not know, as there _is_ a setting in point_template to remove template entities when the map loads.

    • @d3str0i3r
      @d3str0i3r Год назад +27

      so what you're saying...is we could sabotage the cube assembly line...and spawn only companion cubes

    • @bennyellis3512
      @bennyellis3512 Год назад +1

      Wait, so the redemption line scene from PORTAL2 is a not so subtle nod to this quirk?!
      Huh
      Weird but cool
      The more you know...*

    • @bennyellis3512
      @bennyellis3512 Год назад

      ​@@d3str0i3r
      ....[sharp inhale]OOHh😃🤭hehehehehe

    • @Streetcleanergaming
      @Streetcleanergaming Год назад

      So what your saying is you can sabotage the cube delivery line

  • @wolfcl0ck
    @wolfcl0ck Год назад +65

    The untextured rooms are there so that the cube dropper has a template entity to spawn. Since Portal 1 is a Half-Life 2 mod, NMS didn't actually put the time into creating unique cube and button entities. Instead, they made cubes with the name "box" and button brushes on top of buttons searching for entities named "box."

    • @bennyellis3512
      @bennyellis3512 Год назад

      Hehehehe...
      Wait, but what about the function of buttons detecting Chelle?

    • @ettoresalvatore9437
      @ettoresalvatore9437 Год назад +2

      @@bennyellis3512 Chell is just a human-shaped box

    • @MCAlexisYT
      @MCAlexisYT 8 месяцев назад

      @@ettoresalvatore9437 So, by that logic, a minecraft Steve with the Blockbench template skin should come out of cube droppers and work like regular cubes.

    • @wolfcl0ck
      @wolfcl0ck Месяц назад

      @@bennyellis3512 You wanna know how? Every button is actually two buttons that disable each-other when pushed. One is a Chell-button, the other is a box-button.

  • @urtfools
    @urtfools Год назад +22

    I have spent 1023 hours on portal throughout my 12 years on steam. I have never once broken out of the map or done anything like this, I just like playing it. But my god, do I feel completely broken and sad every time I've had to send that poor companion cube to its death. It's so weird but it warms my heart to know that somewhere out there, some peope have managed to save these little guys.

  • @LinuxAvali
    @LinuxAvali Год назад +23

    I do wonder theoretically how many cubes could fit through the loading zones. 32 looks like it was already pushing the limit

    • @edgar_eats_pi
      @edgar_eats_pi Год назад +2

      Two words: Square Packing.

    • @june9914
      @june9914 Год назад

      @@edgar_eats_pican you explain it in more than 2 worrs

    • @edgar_eats_pi
      @edgar_eats_pi Год назад +4

      @@june9914 I took this from another comment, but basically, square packing is about trying to find how many squares can fit into a give shape, in this case, a circle. They are extremely difficult to solve, and often require extremely high precision to do in real life (the maximum packing).

  • @404nf_
    @404nf_ Год назад +29

    i love how its like you're a teacher on a field trip taking all the students down the place one by one

  • @ViIvaNunner
    @ViIvaNunner Год назад +142

    this title and concept reminds me of something i loved to do in portal 2 co-op; which was trying to "save' as many cubes as possible; taking each cube as far as it can go whether it be to just before the emancipation grid but beyond the door its button is for; or throwing them off of the side just before the final grid before the elevators
    some of them are fairly easy but some of them are dang hard and i just think its fun

    • @LoreJelly
      @LoreJelly Год назад +6

      SiIvaGunner

    • @funnyfella8198
      @funnyfella8198 Год назад +7

      same! we'd also try it with turrets and most other physics objects.... aperture is going to be pretty low on chairs and coffee mugs from now on

  • @NoodleCollie
    @NoodleCollie Год назад +8

    This is like "What if you had to complete Portal while also doing the equivalent of moving house every time you loaded a new map"

  • @cloudtaker633
    @cloudtaker633 Год назад +14

    "They all went to the same cube school together, but they've been separated by the chambers for years... Until now! With the power of speedrunning glitches, one woman has set out to reunite them all."

  • @king_br0k
    @king_br0k Год назад +17

    "A lot, you can get a lot" pans to room full of cubes

  • @PetrolHeadMotorsport
    @PetrolHeadMotorsport Год назад +15

    This puts another definition to the term "speed cubing"

  • @hanthonyc
    @hanthonyc Год назад +29

    I always love when, as per speedrun fashion, the goal is proven arbitrary in the end. It's the JOURNEY, man!

  • @trunkit8749
    @trunkit8749 Год назад +13

    The textureless room with a cube that “makes droppers work” is likely a cloning area. The dropper just clones that one template cube when it needs to make more.

  • @MarkEichin
    @MarkEichin Год назад +7

    I love that this game has been out for *16 years* and we're still getting entire new *concepts* of speedruns...

  • @djjdjdj8383
    @djjdjdj8383 Год назад +54

    I'll never get tired of this content.

  • @Azurious
    @Azurious Год назад +27

    This is a very wholesome speedrunning category

  • @cryolitegem
    @cryolitegem Год назад +14

    This messed with my head so hard that for a moment I was wondering how you placed a portal on a ceiling before I remembered that that is literally how the game works.

  • @sillymillieeee
    @sillymillieeee Год назад +3

    23:18 THERE I AM, GARY! THERE I AM!

  • @spimbles
    @spimbles Год назад +7

    man the sound of the portal gun shooting and portals being formed is so nostalgic, i love it so much

  • @thephoenixking1086
    @thephoenixking1086 Год назад +13

    Now someone needs to speed-count how many times he said the word "CUBE" in this video.

  • @Mecceldorf
    @Mecceldorf Год назад +5

    Cubes, my long standing nemesis across every video game of all time. I'm impressed that Portal is just one of those games where just about everything is possible with enough practice and intensive research. Seriously, this is more science than Aperture has ever discovered.

  • @abuffzucchini
    @abuffzucchini Год назад +21

    How is it that I'm still learning things about this game? Amazing video Msushi, never expected anything like this would be possible.

  • @anon_y_mousse
    @anon_y_mousse Год назад +8

    This reminds me of how I used to play Halo 2, where I'd have to carry a whole stack of weapons just so I would have enough to fight the next battle. Made it a lot more fun to just waste all the ammo I had at the end of a section knowing that all of it would disappear anyway.

  • @ThenamesC
    @ThenamesC 3 месяца назад +2

    Hammer user here- the reason why there is a cube above the dropper is for a "template" basically whenever a cube either drops or is respawned, it copies that template and puts it there, so it always knows what to put there. The reason that it's on top of the dropper is so that map is organized. And the reason for only one being in a test chamber is probably because it's either somewhere else, or there's another dropper in the level and it just uses that one.

  • @Norable426
    @Norable426 Год назад +19

    the humor in the 32 cubes section of the video was very good.
    the "actually... it loses time, but it looks cool." was my favorite bit.

  • @exterminator9676
    @exterminator9676 Год назад +8

    I can't believe you used Corporate Clash music!

  • @SemiHypercube
    @SemiHypercube Год назад +8

    Portal Oops! All Cubes

  • @infinityforever9975
    @infinityforever9975 Год назад +11

    As a toontown fan, I cried when I heard Dave's phase 2 music being used for the trick part of the video.
    So, so, sO SO WELL DONE.

  • @LeoStaley
    @LeoStaley Год назад +4

    We need a category for highest number of cubes active in a map. Hundreds of cubes, stacked precariously and carefully throughout whatever level has the most volume available for it.

    • @B.anan.a
      @B.anan.a Год назад

      I cant wait for a 3 hour run of speedrunners putting cubes on top of the map, sounds fun

  • @Glirdo_
    @Glirdo_ Год назад +9

    I love these types of videos. I've watched you for 5 years now since your world record uploads (I started watching Can't even at about the same time) and I'm glad to see that your videos have improved drastically over these years and that so many people seem to like your content. Much love man

  • @baotan774
    @baotan774 Год назад +12

    Game:*exists*
    Speedrunners for absolutely no reason:

  • @jonahvankesteren
    @jonahvankesteren Год назад +5

    Very cool to see some of the new strats like isg on 00 and the way you get the cube in 04. Also just simply how fast you can do 32 cubes is insane!

  • @HarleenQuinzel-jt1zc
    @HarleenQuinzel-jt1zc 5 месяцев назад +2

    GLADoS: "The material emancipation grille will destroy cubes and stuff, don't take them with you!"
    Chell:
    GLADoS: "Listen here you little sh-"

  • @piriteme
    @piriteme Год назад +4

    I don't know why but the item save glitch is so funny to me, I just started laughing when everything just started sliding and bouncing lol

  • @worldpopcoin
    @worldpopcoin Год назад +11

    We need portal 3 if speed runners are doing this

  • @leonamuwu904
    @leonamuwu904 3 месяца назад

    I love this, it's such a silly and wholesome way to play portal, to save every cube you can find and bring them to the cake party.

  • @timur_ivanov
    @timur_ivanov Год назад +3

    *Final fight: * showing glados his collection of cubes **

  • @julyanjohns1237
    @julyanjohns1237 17 дней назад

    this is great! had no idea you could do this. must have taken you ages to perfect it all. cool to see you've still got the record a year later :) i like how you explain enough to get the idea across without getting too technical. thanks!

  • @KrispyKorpse
    @KrispyKorpse Год назад +1

    Ive literally started binging your content just yesterday. Ive watched it a lot b4, but literally the algorithm gave me a lot of your videos a day before you upload. Holy shit this is trippin me out

  • @coryp2564
    @coryp2564 Год назад +2

    Great video!
    I've never played Portal, but this is very interesting and I loved the twists that you put in there.

  • @kaloofy3500
    @kaloofy3500 Год назад +1

    Imagine glados just watching you ferry these cubes around like a little squirrel lmao

  • @greatvegetables
    @greatvegetables 6 месяцев назад +2

    You should be able to get more cubes than that. Because of how the Source engine works, a character’s voice lines can not play if they aren’t in the room. That means GlaDOS’s lines shouldn’t be able to play since she’s not in the room. To fix this, the devs put a cube somewhere out of bounds on every level named AI something and tell the game that that cube is GlaDOS. Theoretically, since you can go out of bounds, you may be able to find that cube and take it.

  • @killer1gamer1
    @killer1gamer1 Год назад +3

    there are 2 types of portal glitches, the ones that look insane, and the ones that look goofy as hell

  • @sirlorax9744
    @sirlorax9744 Год назад +1

    tfw beating portal has become so trivial that you instead use the elevator, the very goal of every test chamber, just as a place to hide all your stolen cubes from the game itself and then, to add insult to injury, take them with you to the cake

  • @potato_dbd
    @potato_dbd Год назад +1

    "there are 23 cubes in the game, so speedrunners are getting 24 during the run"
    Naturally.

  • @IanMikrut
    @IanMikrut 3 дня назад

    GLaDoS: The weighted companion cube will accompany you for the rest of the test
    Me: *An Extreme Anthropomorphic*

  • @mopishlynx2323
    @mopishlynx2323 Месяц назад +1

    One reason i really hope a Portal 3 happens is just to see speedrunners pick it apart to *this extent*

  • @HECKproductions
    @HECKproductions Год назад +1

    "just some normal portal gameplay"
    continues to distort the fabric of reality

  • @grantb7901
    @grantb7901 Год назад +9

    Im assuming the untextured room with a cube is used for templates that spawn duplicate cubes.

  • @Lanthardol
    @Lanthardol Год назад +2

    Speaking of precise glitches, I seem to have discovered one with RUclips mobile, apparently if you tap the screen at the right moment while it rotates out of horizontal and into vertical. The overlay gets messed up and is outside the bounds of the video display. (Edit: not even sure if it’s from tapping the screen when rotating display, something just got messed up at some point, and I can’t recreate it)
    This will last when it automatically moves to the next video or when you click on a new video. It also lasts through a soft closing of the app (which makes sense, it’s just moving it to the background but it hasn’t actually closed). It lasts if you go watch a short and then come back to videos.
    The only thing that resets the video overlay back to what it should be is a hard closing of the app and reopening it.

    • @key_bounce
      @key_bounce Год назад

      I've had other interesting layout glitches in youtube iphone browser. Yeah, painful at times.

  • @aphidamas1
    @aphidamas1 Год назад +1

    I like how you demonstrate the fail states for various challenges to the run.

  • @antoinebulois186
    @antoinebulois186 Год назад +4

    Incredibly cool and fun video, as usual 😃

  • @starrymic6588
    @starrymic6588 Год назад +6

    Those cubes above the droppers are instances. In hammer you can have an instance spawner that copies whatever object it's set to. That's why the droppers have an extra up there.

  • @Hawk7886
    @Hawk7886 Год назад

    Dude I absolutely love how you used songs from Baba is You, such a unique game.
    Edit: Ah man, realized which track it was, haha!

  • @N64gamer124
    @N64gamer124 11 месяцев назад

    One thing that i love about speedrunnung is how advanced and well developed somebody's love and knowledge for a game is. and with this for fun sub-category is a perfect example of some creativity and technical knowledge. I do speedruns for fun myself, despite my mediocre times I get i still have fun and get to meet some awesome people who share the same intrest as we along the way!

  • @Krzyhau
    @Krzyhau Год назад +4

    It's coming... a game unlike anything you've ever seen. Prepare yourself... for CUBE!
    In development for over a decade, CUBE will take you to the whole new dimension of computer games!
    CUBE!
    Featuring the latest in 3-D pictures and the newest technologies that make calculators look like a cotton gin!
    C U B E!
    Pick up your control switch and enter another world! You are now CUBE - defender of the POLYVERSE! Collect the diamonds and reach the goal! Every goal leads to a new color level! Blue! Green! Orange! THE FUN CANNOT BE HALTED! KYOOB!!!!!
    ...but be careful. You will face many obstructions in your path. It's up to you to guide CUBE around the things that you can't go through!
    KKYYYOOOOOOOOOBBBBB!!1!!!1
    AND JUST MAYBE!!! IF YOU'RE BRAVE ENOUGH AND ENOUGH OF A GAME MASTER! YOU WILL REACH LEVEL RED WHERE YOU WILL FACE....
    THE DREADED CONE!
    CUBE!!!!!!!!
    COMING TO YOUR NEIGHBOURHOOD DIMENSION! SOOOOOOOOOOOOOOOOOOOOOOOOOOOOON

  • @r.pizzamonkey7379
    @r.pizzamonkey7379 Год назад +1

    "I have no idea why it's here"
    I have a guess. So Source is kinda weird when it comes to spawning objects. When you create an object in Hammer a bunch of stuff gets set correctly but when you spawn a new entity from a spawner a bunch of stuff can go wrong. The extra cube may be cloned to avoid having to deal with that.

  • @ferretlord7051
    @ferretlord7051 Год назад +1

    The fact objects can persist between maps is incredibly fascinating to me. I can assume it was made so that when the game needed to load a new map, objects didn’t just disappear or manifest randomly. Neat feature

    • @TomatoRadio
      @TomatoRadio Год назад

      It's not really used for Portal, but more just the Source engine in general for games like Half Life where entities need to persist from level to level. This also existed in GoldSource as well.

  • @AnUncleanHippy
    @AnUncleanHippy 8 месяцев назад

    I know this is an old-ish video, but if you're wondering why the cube droppers have a cube above them, I believe it's because Source games need to have an instance of whatever entity they need to spawn somewhere in the level, at least with logic that's done in hammer like the cube droppers. It's exactly the same in Portal 2 as well.

  • @Imaproshaman7
    @Imaproshaman7 Год назад +3

    This is so interesting. I love how many weird categories this game has. It's pretty neat.

  • @leahheffernan4644
    @leahheffernan4644 8 месяцев назад

    That cube is there so glados can speak, a limitation of the source engine is an entity must exist to speak.
    Video which covered this was "portal's rarest dialog"

  • @freyaeyles5178
    @freyaeyles5178 Месяц назад

    fun fact, there is a bug with the rocket tube cube, where it does not delete the cube if it falls out of bounds yet still spawns a new cube in. however, it does not stop spawning new cubes every single tick. the answer of how many cubes you can get in portal is how many it takes to crash your game, which it will do as it spawns hundreds in a matter of seconds.

  • @ZynSays
    @ZynSays 7 месяцев назад

    I got into a state akin to item save glitch in HL2 the other day (complete with absurd bouncy props and save persistence) and I was absolutely perplexed! Love to see that it's an actual known, exploitable thing.

  • @Stallnig
    @Stallnig 2 месяца назад

    I felt so at peace when you seemingly finished with the 24s.

  • @Herosofme
    @Herosofme Год назад +1

    Just Crazy Moving Around 20+ Cubes Per Run, But This Did Help Explain Some Things.

  • @BuzzGoober2329
    @BuzzGoober2329 11 месяцев назад

    This is the best RUclips video I’ve watched in long time, 10/10 Amazing job :)

  • @Beagle36
    @Beagle36 Год назад

    bro i got so hyped when i saw the title. I helped make this category in the p2 coop boards. never got a run bc i couldn't get one particular (it was grabbing it thru the dropper)

  • @dirac2175
    @dirac2175 Год назад +1

    5 cubes in the elevator
    *blinks*
    HOW 10 CUBES ALREADY

  • @Drawliphant
    @Drawliphant Год назад +2

    This is how portal 1 canonically ended.

  • @TheElectricCheeseProductions22

    imagine Glados' fear coming face to face with this person breaking the very fabric of reality

  • @stormkitty3015
    @stormkitty3015 Год назад +1

    that unloaded void effect makes my eyes hurt, damn

  • @migolo1415
    @migolo1415 Год назад

    0:06 "It's actually not too hard" *rips apart the fabric of space and time*

  • @pyrarius1598
    @pyrarius1598 Год назад

    I just want to see the ending screen, where the camera swoopd and zooms to finally see a clwsnuffing out 32 cubes and what looks to be a cake

  • @rphntw1n
    @rphntw1n 7 месяцев назад

    Speedrun: you have to get all the cubes.
    Runners: ok, so first thing you do is leave 3 cubes behind.

  • @null_verdict
    @null_verdict 6 месяцев назад

    15:57 "In this state, item collision just becomes a suggestion" 😂

  • @lumic
    @lumic 10 месяцев назад

    The cube at 4:07 is actually a "monologue cube". There is a cube like this in every chamber with GLaDOS monologue since there has to be an NPC present to trigger monologue. These cubes are NPCs

  • @noahhuff4525
    @noahhuff4525 Год назад +1

    Sushi I found a new glitch that I have never seen before and this has potential to break the game

  • @Tappwuztaken
    @Tappwuztaken 6 месяцев назад

    Honestly Msushi revealing there were actually 32 cubes was the greatest twist of all time