I was the original finder of it, but we could not replicate it for months, but when the quick drop smuggle got found, I managed to recreate it a minute after zas predicted that I will recreate it lol. A few minutes later, zas realized what inputs cause dynamic zuggle. Cs16, winnerboi and mulberry also have been researching and developing dynamic zuggle. Btw, for the dzuggle to transfer through loads, you need to faildrop it against a wall at least once.
One problem i notice is that when you warp to a shrine or tower or whatever, all your Máster Swords get the rocket so i can't break up rocks after the warp, in 100% speedruns there are so many warps to do, there's any solution to this problem?
I was the original finder of it, but we could not replicate it for months, but when the quick drop smuggle got found, I managed to recreate it a minute after zas predicted that I will recreate it lol. A few minutes later, zas realized what inputs cause dynamic zuggle.
Cs16, winnerboi and mulberry also have been researching and developing dynamic zuggle.
Btw, for the dzuggle to transfer through loads, you need to faildrop it against a wall at least once.
One problem i notice is that when you warp to a shrine or tower or whatever, all your Máster Swords get the rocket so i can't break up rocks after the warp, in 100% speedruns there are so many warps to do, there's any solution to this problem?
My question is: does this mean that you have to unequip your weapon every time you do a rock pickup korok?