How dynamic zuggling benefits 100% speedruns

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  • Опубликовано: 24 ноя 2024

Комментарии • 3

  • @lightos_
    @lightos_ 8 месяцев назад +3

    I was the original finder of it, but we could not replicate it for months, but when the quick drop smuggle got found, I managed to recreate it a minute after zas predicted that I will recreate it lol. A few minutes later, zas realized what inputs cause dynamic zuggle.
    Cs16, winnerboi and mulberry also have been researching and developing dynamic zuggle.
    Btw, for the dzuggle to transfer through loads, you need to faildrop it against a wall at least once.

  • @Xdri_33
    @Xdri_33 6 месяцев назад

    One problem i notice is that when you warp to a shrine or tower or whatever, all your Máster Swords get the rocket so i can't break up rocks after the warp, in 100% speedruns there are so many warps to do, there's any solution to this problem?

  • @zapking8209
    @zapking8209 4 месяца назад

    My question is: does this mean that you have to unequip your weapon every time you do a rock pickup korok?