where do you put the pkg download file? I just got nl2 today since i am a huge coaster enthusiast but i don’t know where to put ext park files and how to open them in game. thanks a lot in advance and i love the work put into this project!
@@ReesesPeanutDogger If you just leave it in your download folder, on the NoLimits 2 home screen press "play," navigate to "downloads" in the in-game file explorer, and it should be there. If you put it somewhere else, navigate to "home," press "up" in the upper left corner, and go to wherever you put the park file. Also just as a side note, if you want to edit the park and/or see how the track, supports, or scenery were done, go into the editor, click file, and click "extract package." This will create a regular nl2 park file which you can do whatever you want with! By the way, some parks people share may be password protected, however none of mine ever are :)
The first half is honestly so creative, yet the second half would blow Velocicoaster out of the water in the battle for best launch coaster! If this existed, it would be a top three coaster on anyone's list!
That reverse section and cliff hang element are so cool! I also really like the elements and inversions on top on the canyon thing. I have a question, do you handbuild or use FVD? I can’t tell lmaoo
Bro you deadass should be designing coasters for intamin or another company. Out of the few I’ve seen so far I’d pay so much money to ride any of these coasters cause they look fantastic. genuinely should look into a career designing or smthn man this is awesome
It looks amazingly smooth, good job! I've been trying to create roller coasters with NL2 for a while now, with little success so far 😅. I'm not sure if I should use FVD++ or just No Limits 2. After seeing this amazingly smooth coaster I really wanted to know: Do you use FVD++ or No Limits 2? (or other "mods" I'm unaware of)
This was all hand built in NL2! I have made a couple coasters in FVD, but for contests like these it is usually a bit better to hand build in these environments. For hand building, I have three different phases in the building process: 1st I create a rough outline of the coaster, getting down the general shaping ideas and with most rolls being strict. In this phase I try to keep lateral forces to a minimum (As a tip, try to adjust rolls first and THEN move the track vertices to have low lateral forces). 2nd I get into the details of the elements. I'll usually insert a few more track vertices, trying to adjust them to have constant positive forces in the valleys (try to keep them evenly spaced). I also try to make the lateral forces be smooth and gradual. This makes it so that when I add more roll vertices to get rid of the lateral forces, I'll only need to add one in a certain spot to correct for that and it won't be very wobbly. For getting rid of the harsh transitions between the strict rolls, I'll add two roll non-strict rolls between the two strict ones (each added roll should be near to one of the strict rolls, but not too close). Then adjust each of the added rolls to be about 5-10 degrees from the strict roll closest to them. Finally move those rolls until there is barely any kink noticeable where the strict roll node is. If you've done it right, you can unstrict the outside rolls and barely even be able tell that anything changed. 3rd I smooth everything out. To do this, I'll insert even more track vertices (without caring how smooth it looks for now), making sure to move the roll nodes back to where they originally were. I'll do this for 3-5 elements and then I'll depump all the vertices for those elements. If a certain element looks a bit over smoothed and lost some definition, I'll Ctrl+Z, add some more vertices to that element, and depump the whole section again. By the way, why I don't depump each individual element at a time is because at the ends of each depump there will often be a rough spot that is created. For these I'll usually try to adjust it by hand to be smoother, but it is best to just have to avoid those whenever possible. Sometimes there will also be new lateral forces that pop up some places which require slight adjustments of the roll nodes and/or an addition of a roll node. For a lateral force correction, try to keep the number of roll nodes to a minimum. After going through the whole layout smoothed out, I'll often touch up certain details, adjusting some roll nodes to further decrease lateral forces, add some, or reduce roll rates, etc. but for the most part the coaster is finished! Hopefully this helps! :)
If this layout were to work at any park, it would be Six Flags Fiesta Texas. The issue is, they're not allowed to use the quarry wall, and it's also an Intamin which is *way* out of Six Flags' budget.
This is a great ride I like the Cliff hang I think it’s a really cool element. I do have a question which is how did you get the transfer track to move with the custom train?
The train is par of a mod so it'll always move with the track (link to the trains, they've been released by the way: drive.google.com/file/d/11zcNxRQY5FifRou5rWGayiIarMVvXgvi/view?usp=sharing) Also I automatically moved the transfer track using block blocks (ruclips.net/video/kCji3EiILGw/видео.html)
It's actually not complicated at all! I just used "Block Blocks" from bestdani here: ruclips.net/video/kCji3EiILGw/видео.html. It is limited, but you can do a ton with it!
It has a stopper at the end of the track (like on pantheon) that I put together with supports. Though if this was actually made it probably wouldn't go quite as far up the spike and the track would go on for a little longer.
@@jacksongrace what would happen if the first forward launch was too much and the train didnt rollback, would the ride function as normal or valley or what
@@justwhatido6058 It would probably take a lot for the first launch to be too strong. LSMs and tire launches are generally pretty accurate with speed. However, in the case that it did go over, it would need to stop on the curved launch section because there would most likely a train still on the next block. Also I don't think it would have enough initial speed to launch over. When it does stop on the curved launch, it would do a swing launch to get back to the original launch section. Though again, I'd imagine that this would be an incredibly unlikely event.
You can find the LSMs I used (with sound included) here: drive.google.com/file/d/11zcNxRQY5FifRou5rWGayiIarMVvXgvi/view. Go into Intamin Modern LSM Trains > LSM Fins.nl2sco (don't go into the "LSM and Brake Fins" folder). Go to page 6 of the user guide for instructions on how to use it. Also while you used to need to pay for these, Code released them a while ago. About the waterfall, it was created by the people who ran this contest so I don't know how it was made. However, I'm guessing they used a little Blender magic to pull it off. If you really want to know, you can ask the organizers here: nolimitscentral.com/forum/topic/1090
It is a mod made by Serming and costs $6. You can find it in the spreadsheet of mods on the NLC Discord Server (join here: nolimitscentral.com/forum/topic/279) Feel free to ask me any questions about installing it or whatnot :)
Either it's an element on an existing coaster or I just kinda make it up if it's not quite something that is irl. Usually I like to do something generic that is purely descriptive for these (e.g. for the "rolling stall", it is a stall that rolls very slightly through it. Why I still call it a stall is that the enterance and exit are at a far higher roll rate than during the middle of the element, and it still would give about the same sensation as a regular stall)
Technically three, although the train needs to stack wait on the brakes for 5-10 seconds before the next train can safely move onto the transfer table.
Well I also need 4,000 watch hours in a year and right now I'm at about 2,000 (two of my previous videos that were about 30k are just over a year old now), but I'm definitely getting closer with this video lol
I mean it's not the best, but it still does about 70 seconds per dispatch. A train in the station can dispatch once the train in front of it reaches the top of the cliff, allowing the transfer to move and let the next train on the course.
I like it but it’s so long and not realistic imo. Obviously it’s not real life so it doesn’t need to be realistic but that’s just my preference. Very well made regardless!!!
TURN ON SUBTITLES FOR ELEMENT INFO!
Note: Positives usually range from 3.2g to 3.7g (max 4.0g)
Mad props for spending the time to add CC information to your ride that narrates and provides stats! Well done!
@@NolimitsCoasterUTube so cool to see the stats in real time. 3.8g positive! It seemed so sustained, that would be incredible to ride
where do you put the pkg download file? I just got nl2 today since i am a huge coaster enthusiast but i don’t know where to put ext park files and how to open them in game. thanks a lot in advance and i love the work put into this project!
@@ReesesPeanutDogger If you just leave it in your download folder, on the NoLimits 2 home screen press "play," navigate to "downloads" in the in-game file explorer, and it should be there. If you put it somewhere else, navigate to "home," press "up" in the upper left corner, and go to wherever you put the park file.
Also just as a side note, if you want to edit the park and/or see how the track, supports, or scenery were done, go into the editor, click file, and click "extract package." This will create a regular nl2 park file which you can do whatever you want with! By the way, some parks people share may be password protected, however none of mine ever are :)
The outer banked drop off the cliff goes so hard
Ikr bro
Not really but go off
Legit! That’s such an awesome element.
If this were real, it would be in the running for greatest coaster ever built.
Facts
I second that ...period
yes
Oh yes!
not running for, it would be
The first half is honestly so creative, yet the second half would blow Velocicoaster out of the water in the battle for best launch coaster! If this existed, it would be a top three coaster on anyone's list!
This is one of the best No Limits 2 creations I have ever seen!! Your imagination is incredible, keep up the good work!!
Aw thank you!! :D
@@jacksongrace No problem!
Six Flags Fiesta Texas’s dream coaster. 😆 This is awesome. 👌 👏 👏
XD thanks!
This was exactly my thought
This could be great add to that park
Iron Rattler: Intamin version
This is the best NL2 creation i've ever seen. period.
Aw thank you so much! :D
I didn't expect those amazing captions 👏👏👏
Takes a lot of work to put those in lol
Nicely done! Out of all the NoLimits2 coaster RUclipsrs I’ve seen, you definitely make the best, and they should actually be manufactured irl!
Aw thank you! :) Also calling me a youtuber is a bit of a stretch imo lol
Stunning, beautiful, amazing layout!
Aw thanks! :)
If this ride existed it would be the best in the world with those elements!
I agree.
Props to you for the captions. Insane work!
I love this! The captions as well 🥰
This is awesome man I'm bummed I can't ride this IRL, such creative use of launches rollbacks and the cliff itself.
best coaster ive seen all year
Aw thank you so much!
That reverse section and cliff hang element are so cool! I also really like the elements and inversions on top on the canyon thing. I have a question, do you handbuild or use FVD? I can’t tell lmaoo
100% hand built :)
@@jacksongrace dangg nice job
Wow
500th like, DESERVED! This coaster is AMAZING!
AW thank ya!
Omg the first big drop was insane
Theres a lot of insane elements ❤
What a beauty.Thank you for the ride.
Great layout. Love a good terrain coaster
That is insane - if only this was real!!
Sure! Why not. This is amazing.
This needs to be built! I wanna ride it so bad 🤩
Insane mix of Toutatis, Velocicoaster and Taron
This the best coaster on no limits 2 i every seen I can't even build 10% od that masterpiece
Aw thank you so much!
@@jacksongrace where did you get the map from?
@@suawek5731 There's a link to the template in the first link of the description :)
Bro you deadass should be designing coasters for intamin or another company. Out of the few I’ve seen so far I’d pay so much money to ride any of these coasters cause they look fantastic. genuinely should look into a career designing or smthn man this is awesome
Aw thank you so much!
Such an awesome layout!
This was too good. I would be in line day one. Omg.
Wow, best creation I've ever seen 👌
0:34 twisted incline rollback let’s goooo
Bro had the last for the transfer track😂😂😂😂 (great ride btw)
This is fantastic!
How much would this cost in real life? $65M or $85M price tag? Nonetheless, this would be one of the greatest coasters ever built.
that banked drop looks great
yooo. That was fantastic!!!
Love the Stengel dives!
Wow
Love the cliff hanger element. Some of the banking feels a little rough at times
Woah! So smooth!
That’s a hell of a ride!
This is fantastic
please send this to fiesta texas to get it built asap
That is beautiful
Parks with similar terrain: *note taking intensifies*
*cough* six flags *cough* fiesta *cough* texas *cough*
It looks amazingly smooth, good job! I've been trying to create roller coasters with NL2 for a while now, with little success so far 😅. I'm not sure if I should use FVD++ or just No Limits 2. After seeing this amazingly smooth coaster I really wanted to know: Do you use FVD++ or No Limits 2? (or other "mods" I'm unaware of)
This was all hand built in NL2! I have made a couple coasters in FVD, but for contests like these it is usually a bit better to hand build in these environments.
For hand building, I have three different phases in the building process:
1st I create a rough outline of the coaster, getting down the general shaping ideas and with most rolls being strict. In this phase I try to keep lateral forces to a minimum (As a tip, try to adjust rolls first and THEN move the track vertices to have low lateral forces).
2nd I get into the details of the elements. I'll usually insert a few more track vertices, trying to adjust them to have constant positive forces in the valleys (try to keep them evenly spaced). I also try to make the lateral forces be smooth and gradual. This makes it so that when I add more roll vertices to get rid of the lateral forces, I'll only need to add one in a certain spot to correct for that and it won't be very wobbly.
For getting rid of the harsh transitions between the strict rolls, I'll add two roll non-strict rolls between the two strict ones (each added roll should be near to one of the strict rolls, but not too close). Then adjust each of the added rolls to be about 5-10 degrees from the strict roll closest to them. Finally move those rolls until there is barely any kink noticeable where the strict roll node is. If you've done it right, you can unstrict the outside rolls and barely even be able tell that anything changed.
3rd I smooth everything out. To do this, I'll insert even more track vertices (without caring how smooth it looks for now), making sure to move the roll nodes back to where they originally were. I'll do this for 3-5 elements and then I'll depump all the vertices for those elements. If a certain element looks a bit over smoothed and lost some definition, I'll Ctrl+Z, add some more vertices to that element, and depump the whole section again. By the way, why I don't depump each individual element at a time is because at the ends of each depump there will often be a rough spot that is created. For these I'll usually try to adjust it by hand to be smoother, but it is best to just have to avoid those whenever possible.
Sometimes there will also be new lateral forces that pop up some places which require slight adjustments of the roll nodes and/or an addition of a roll node. For a lateral force correction, try to keep the number of roll nodes to a minimum.
After going through the whole layout smoothed out, I'll often touch up certain details, adjusting some roll nodes to further decrease lateral forces, add some, or reduce roll rates, etc. but for the most part the coaster is finished!
Hopefully this helps! :)
@@jacksongrace Thnk you so much! This really helped
@@redstoner897 No Problem! Feel free to let me know if you have any questions :)
If this layout were to work at any park, it would be Six Flags Fiesta Texas. The issue is, they're not allowed to use the quarry wall, and it's also an Intamin which is *way* out of Six Flags' budget.
This is incredible
This man can create a rollercoaster that even god himself fears
Awesome, wish we had switch tracks in planco
Clip without subtitles: 😪
Clip with subtitles: ☕️🗿
you have skills! awesome coaster!
Thanks! :D
I wish this was real it would be the greatest coaster of all times
Can you show how you make stuff like this? I use fvd and nl2 but it’s never this good
This is a great ride I like the Cliff hang I think it’s a really cool element. I do have a question which is how did you get the transfer track to move with the custom train?
The train is par of a mod so it'll always move with the track (link to the trains, they've been released by the way: drive.google.com/file/d/11zcNxRQY5FifRou5rWGayiIarMVvXgvi/view?usp=sharing)
Also I automatically moved the transfer track using block blocks (ruclips.net/video/kCji3EiILGw/видео.html)
could you possible give me the link to the LSM kit that you have?
How do you do switch tracks like that? I've heard its very complicated and I was wondering if you use any external tools to help.
It's actually not complicated at all! I just used "Block Blocks" from bestdani here: ruclips.net/video/kCji3EiILGw/видео.html. It is limited, but you can do a ton with it!
This is epic
I would assume that the cliffhanger element would have some way of keeping the train from derailing in case the trims failed
It has a stopper at the end of the track (like on pantheon) that I put together with supports. Though if this was actually made it probably wouldn't go quite as far up the spike and the track would go on for a little longer.
ah ok
@@jacksongrace what would happen if the first forward launch was too much and the train didnt rollback, would the ride function as normal or valley or what
@@justwhatido6058 It would probably take a lot for the first launch to be too strong. LSMs and tire launches are generally pretty accurate with speed. However, in the case that it did go over, it would need to stop on the curved launch section because there would most likely a train still on the next block. Also I don't think it would have enough initial speed to launch over. When it does stop on the curved launch, it would do a swing launch to get back to the original launch section. Though again, I'd imagine that this would be an incredibly unlikely event.
@@jacksongrace ok cool
i love you mr roller coaster guy
Insane!
I’d wait an hour for a ride on that
How do you get that sound on the launches?
how do you get the custom lsm sound effect i need to know and also how did you make that water fall
You can find the LSMs I used (with sound included) here: drive.google.com/file/d/11zcNxRQY5FifRou5rWGayiIarMVvXgvi/view. Go into Intamin Modern LSM Trains > LSM Fins.nl2sco (don't go into the "LSM and Brake Fins" folder). Go to page 6 of the user guide for instructions on how to use it. Also while you used to need to pay for these, Code released them a while ago.
About the waterfall, it was created by the people who ran this contest so I don't know how it was made. However, I'm guessing they used a little Blender magic to pull it off. If you really want to know, you can ask the organizers here: nolimitscentral.com/forum/topic/1090
@@jacksongrace I got the lsm noise but is it possible to input this noise without having to use the lsm fins from the google drive file.
1:30 this moment is so RCT2
Lol yeah
You just made the best coaster. If this was irl. It would easily beat SteVe and iron gwazi in rankings
Aw thank you!
Can you build whole theme parks in this game or just coasters with scenery?
You can do just about anything, but the scenery items are relatively limited so people usually will do a lot of 3D modeling
awesome coaster GP would hate it
Six flags fiesta Texas or kennywood have to get on this…
Can we get a gofundme going for this?
So many wave turns.
that’s crazy! how did you make that transfer track?
I used "block blocks," info in the description of this video ruclips.net/video/kCji3EiILGw/видео.html
That was beautiful🫡
How do I get that coaster type in NL2?
It is a mod made by Serming and costs $6. You can find it in the spreadsheet of mods on the NLC Discord Server (join here: nolimitscentral.com/forum/topic/279)
Feel free to ask me any questions about installing it or whatnot :)
150 million dollar roller coaster
Dollywood, you got mountains. And money, make this!
Where are you getting these element names?
Either it's an element on an existing coaster or I just kinda make it up if it's not quite something that is irl. Usually I like to do something generic that is purely descriptive for these (e.g. for the "rolling stall", it is a stall that rolls very slightly through it. Why I still call it a stall is that the enterance and exit are at a far higher roll rate than during the middle of the element, and it still would give about the same sensation as a regular stall)
Probably the most expensive coaster ever.
I would ride this every chance i get if this was real
how many trains/cars can it run?
Technically three, although the train needs to stack wait on the brakes for 5-10 seconds before the next train can safely move onto the transfer table.
Do you plan on working for Intamin by any chance?
Lol that would be cool, but that's far away for me rn
how can i make automatic transfer tracks?
Look up “block blocks thekadani” (on RUclips) and the first thing that comes up is what I used for this coaster :)
@@jacksongrace u save my live
@@truchaman76 Lol no problem!
This looks like it rips your head off...nice haha
the launch backwards sounds like a cow
Iron rattler on steroids
PLEASE PLEASE PLEASE MAKE THIS REAL. Would be a top 5 coaster EVER...and not 2, 3, 4, or 5.
thanks XD
It's a 5 stars from me
you need to work as a coaster designer
fuckin sick bro
Good ride but a bit too long
only about 60 million dollars
Minnie mouse Royal Hearts
d'ont work
Only 1 more sub till you can get monetized!
Well I also need 4,000 watch hours in a year and right now I'm at about 2,000 (two of my previous videos that were about 30k are just over a year old now), but I'm definitely getting closer with this video lol
Holy cow I almost puked Watching this
Worlds worst capacity
I mean it's not the best, but it still does about 70 seconds per dispatch. A train in the station can dispatch once the train in front of it reaches the top of the cliff, allowing the transfer to move and let the next train on the course.
I like it but it’s so long and not realistic imo. Obviously it’s not real life so it doesn’t need to be realistic but that’s just my preference. Very well made regardless!!!
Thanks, but yeah this one as grown to bother me a bit because of a lot of the high forces and out of place lats. But it has some fun ideas :)
This would beat X2 and Orion for most expensive coaster ever built
bro i am in love with this coaster whats the top speed of this thing?🫶🏼💯
It's about 80mph :)