Thanks! It does take quite a bit of work figuring out forces and getting timings right for the subtitles, but I think it's fun to have. I was inspired to do it after seeing how the official Intamin blitz concepts showed force info for each element :)
This needs to be built for real. Not like these pipe-dream coasters, this takes the Premier Rides Sky Rocket concept and literally craps all over it.. so much longer, so many awesome elements, and still a tiny footprint. I bet you don't need me to tell you that you should be mega proud of this.
@@RukovEveryday That’s a good question, and I haven’t thought about that before. I guess I’d at least want to be somewhere that is good with trackwork, open to new ideas, and somewhere that I’d be able to make a difference. Of course there’s so much that I have no idea about, so I’m not sure what that difference would be exactly, but it would be cool to influence their design language a little. I guess this could include anything from Vekoma, Intamin, RMC, to Premier (probably forgetting one or two). But of course all of this is assuming I’d be able actually get there. I am trying though ;)
@ nah they get that kind of thing all the time and they just laugh it off. People don’t quite realize just how many constraints manufacturers have. Also what are they gonna do with it? They likely will already have thought of anything you’d send them. They just haven’t made them because only a couple major coasters are made each year. Also parks usually have a LOT of influence over the layout and money is a thing. Even if what you send them is good, they’re not gonna hire you or something for just your NL2 coasters. Coasters designers mostly just do engineering and whatever else they specialize in. Layout creation takes up like 20% of the job max. However, I know some folks from manufacturers have seen my coasters since I’ve gotten connections with a few of them on LinkedIn after they saw my coasters on RUclips. I also do a bit of Networking here and there. I’m not exactly sure what’s gonna come from this but I guess we’ll see. It’ll always be a huge passion of mine either way :)
This caught my eye and I gotta tell ya, I wasn't expecting it to be very good. It looks goofy, awkward and painful. Then I watched it and was delightfully surprised at how creative it is. Its smooth, fast, full of surprises and just plain fun. With its small footprint and brilliant use of elements, this is a must have for any park. I would recommend sending this as an email attachment to parks to get their input on it. First, get a patent on it. Don't get screwed out of your designs. Its as close to flawless as a ride can get. Well done.
This would probably fit perfectly at Six Flags Magic Mountain in the plot of land where Flashback used to be. They could name it Flashback - Resurrection.
This is amazing! you earned my sub! I love how small and compact it is and 2 colors to separate which half is 1st and 2nd and just the supporting on it was great! keep it up! :D
This is a really impressive compact layout. There are so many great elements packed into such a narrow plot of space and the different colored tracks is a nice touch. Excellent job!
This might be my favorite one you’ve done! I really don’t know much about rollercoasters so I love how you add descriptions on what each part of the rollercoaster is called. Keep it up man!
This is awesome -- The triple launch would be such a blast, and the amount of 'ride' here is a bit of a surprise, and is unexpectedly fairly fully featured feeling. Awesome work!
This coaster would be PERFECT for any small park with not a large budget but wants that A-list attraction. This coaster would fit that bill nicely. I actually counted two more inversions with there being that Immelman and that final dive loop so there are 7 and not 5. The fact that you crammed so much into such a small space is why this coaster would be such a hit at small parks. I could even see this doing decently at medium sized parks as well as a great filler coaster. Medium parks might have the budget for a medium-sized Blitz or maybe Hyper depending on how much money they have and what manufacturer they could afford. As for this coaster, it really packs quite the punch for being such a small coaster and i could see this becoming the new 4D Free Fly as this looks like it would CRAP all over those. Outside of the negative force problem you admitted to, i would give this coaster a solid A. Great ride.
I think this might be my favorite No Limits concept anyone has ever made. The only small small qualm is it is probably more realistic with a 3 car train as opposed to 4. (The Gs in the rear with 4 cars could get crazy. With 3 it is less likely an issue)
I’ve heard there aren’t a lot of these “cage” style coasters because eventually the supports will wear faster and they’re difficult to maintain too, both factors that start to make them janky. New tech might help, and i love this concept you’ve created, just wonder if it would stay smooth. Even Steel Curtain is starting to get shaky after only a couple years of operation.
That is really interesting. Do you happen to know the reasoning for why the supports wear faster on compact rides like this? The maintenance and difficulty of accessing the supports I understand.
This feels like a modern take on the failed Intamin space diver model. Good job! (Edit) I just realized now that there is a comment made about a year ago that is scarily similar to what I put. In no means was I attempting to copy them, I didn’t even read their comment until after I typed mine.
Aw thanks! I wanted to try to come up with a unique way of getting up to speed since I knew other people were likely going to just be doing vertical or straight launches. Eventually I thought of sticking together some half loop launches and the fish ladder was born :)
I like everything except the early course break run. If trains advance to the launch then the rear train could come forward removing the need for the block zone. Or add an additional stop area at the end....the whole ride carrying thru non-stop would be awesome.
Wait you're asking who came up with the name? Because I just made it up lol. I'm sure someone else has made an element like this before, but I haven't seen it, so that's the name I gave it. I just thought it would fit well with the whole watery theme.
Lol it's a super simple drop, actually something I thought of when I was really little, so I highly doubt they hadn't thought of it before. I also bet the layout was finalized well before I made this anyway. It really could only be on a coaster very big so I'm guessing that's a big reason it took so long for it to be made irl. However, Hyperia definitely feels like it takes some inspiration from more modern NL2 ideas, especially with the three stand alone elements all being double sided (though they're still all relatively simple double sided elements, so I wouldn't be surprised if the inspiration was very limited or non existent)
Reminds me of the polar coaster concept, but actually actually something that might get built; maybe the manufacturer can make it so that it doesn't crumble and fall apart this time (probably wouldn't be an Intamin then tho 😂😂), but hey, if you did manage to get on it at least it would be a decently fun ride :p
Very Unique also Is this your concept of the +500FT RollerCoaster or like +300FT one I see Six flags or Wonderland doing this maybe you should pitch It to either theme park(Or any Theme Part that accepts It but don’t let them rip you off)I’d know It would draw people. Very Impressive you should be hella proud no everyone can make this type of creativity. Also If you don’t mind how fast Is It? It looks 88.5MPH to me.
Sorry for being a bit late to your comment, but it's top speed is actually just 60 mph (at the bottom of the beyond vertical twisting drop). Also it's about 170ft tall :)
I am not a huge fan of those 3 step launches... I would prefer a single launch going straigth and launching from bottom to top. The rest of the ride is nuts!!!
Thanks! And about the launches, I sorta knew most people would be doing some sort of vertical or horizontal launch so I wanted to come up with something more creative. Honestly I kinda like the fish ladder, but I guess not every element is for everyone.
I don't really do off-ride videos, however, if you have NoLimits 2, you can download the park in NoLimits Central (link in description) to check out the coaster for yourself!
Sure! Here is my general process for making coasters with handbuilding: 1st I create a rough outline of the coaster, getting down the general shaping ideas with all or most roll nodes being strict. In this phase I try to keep lateral forces to a minimum (As a tip, try to adjust rolls first and THEN move the track vertices to have low lateral forces). 2nd I get into the details of the elements. I'll usually insert a few more track vertices, trying to adjust them to have constant positive forces in the valleys (try to keep them evenly spaced). I also will adjust the lateral forces to be as minimal as I can in this stage. To do this, instead of trying to make the track have low laterals just by spamming roll noes, I first make the lateral forces be smooth and gradual throughout the turn. This makes it so that when I then add more roll vertices to get rid of the lateral forces, I'll only need to add one or two in a certain spot which will make the transitions much smoother and keeps it from being wobbly. For getting rid of the harsh transitions between the strict rolls, I'll add two roll non-strict rolls between the two strict ones (each added roll should be near to one of the strict rolls, but not too close). Then adjust each of the added rolls to be about 5-10 degrees from the strict roll closest to them. Finally I'll move those rolls until there is barely any kink noticeable where the strict roll node is. If you've done it right, you can unstrict the outside rolls and barely even be able tell that anything has changed. (Note: you may want to spread the outer roll nodes out a little at first since with the addition of the other roll nodes the transition will become a bit quicker) 3rd I smooth everything out. To do this, I'll insert even more track vertices without caring how smooth it looks for now, making sure to move the roll nodes back to where they originally were. I'll do this for 3-5 elements and then I'll depump all the vertices for those elements. If a certain element looks a bit over smoothed and lost some definition, I'll Ctrl+Z, add some more vertices to that element, and depump the whole section again. By the way, why I don't depump each individual element at a time is because at the ends of each depump there will often be a rough spot that is created. For these I'll usually try to adjust it by hand to be smoother, but it is best to just have to avoid those whenever possible. Sometimes there will also be new lateral forces that pop up some places which require slight adjustments and/or additions of roll nodes. For a lateral force correction, try to keep the number of roll nodes to a minimum. After going through the whole layout smoothed out, I'll often touch up certain details, adjusting/adding some roll nodes to further decrease lateral forces, spread roll nodes out more to reduce roll rates, etc. but for the most part the coaster will be finished! Hopefully this helps! If you have any questions about this feel free to ask :)
@@jacksongrace tysm man this really helped! ive got one question. idk if its cause im bad but when i make an inversion then depump it for some reason its still not the smoothest? but anyway tysm lol
@@zachconnell5335 I'd guess that it is something to do with the roll nodes. Depumping doesn't effect them so maybe you have a strict roll node or two at the start and end of the element (or something) that causes a jolt. Maybe try using the method in the second paragraph of the "2nd" step, but just one side of it.
@@zachconnell5335 You can join the NoLimits Central discord here: discord.com/invite/GxYCdCa. People love giving feedback there if you want some. They've been a really good help for me, especially with supports :)
Jesus is the only way into Heaven. Ask Him into your life, cleanse you from all unrighteousness. Make Him your Lord & your Savior. One day YOU will enter the Kingdom of Heaven.
Jesus is the only way into Heaven. Ask Him into your life, cleanse you from all unrighteousness. Make Him your Lord & your Savior. One day YOU will enter the Kingdom of Heaven.
Gotta say I love this idea of adding closed captions with the G-forces for each element
Thanks! It does take quite a bit of work figuring out forces and getting timings right for the subtitles, but I think it's fun to have. I was inspired to do it after seeing how the official Intamin blitz concepts showed force info for each element :)
This needs to be built for real. Not like these pipe-dream coasters, this takes the Premier Rides Sky Rocket concept and literally craps all over it.. so much longer, so many awesome elements, and still a tiny footprint. I bet you don't need me to tell you that you should be mega proud of this.
Thank you so much! And I am super happy with this one, especially the supports :)
Premier would build something like this if they were asked. The reason the sky rocket is so popular is bc its not just small but its also very cheap.
This coaster doesn't even look that expensive to construct, especially since comparatively little space is needed!
This is really creative, kind of reminds me of a modern take on the space diver. Nice work!
Thanks!
Exactly what I was thinking, I wonder if the space diver would actually be successful if it were made today.
Now this is epic
Thanks! :D
@@jacksongraceIf you could work for a roller coaster company (specifically designing ride layouts) which would it be?
@@RukovEveryday That’s a good question, and I haven’t thought about that before. I guess I’d at least want to be somewhere that is good with trackwork, open to new ideas, and somewhere that I’d be able to make a difference. Of course there’s so much that I have no idea about, so I’m not sure what that difference would be exactly, but it would be cool to influence their design language a little. I guess this could include anything from Vekoma, Intamin, RMC, to Premier (probably forgetting one or two). But of course all of this is assuming I’d be able actually get there. I am trying though ;)
@@jacksongrace You will get there! Did you try sending some of your designs to any companies via e-mail or something?
@ nah they get that kind of thing all the time and they just laugh it off. People don’t quite realize just how many constraints manufacturers have. Also what are they gonna do with it? They likely will already have thought of anything you’d send them. They just haven’t made them because only a couple major coasters are made each year. Also parks usually have a LOT of influence over the layout and money is a thing. Even if what you send them is good, they’re not gonna hire you or something for just your NL2 coasters. Coasters designers mostly just do engineering and whatever else they specialize in. Layout creation takes up like 20% of the job max.
However, I know some folks from manufacturers have seen my coasters since I’ve gotten connections with a few of them on LinkedIn after they saw my coasters on RUclips. I also do a bit of Networking here and there. I’m not exactly sure what’s gonna come from this but I guess we’ll see. It’ll always be a huge passion of mine either way :)
This caught my eye and I gotta tell ya, I wasn't expecting it to be very good. It looks goofy, awkward and painful.
Then I watched it and was delightfully surprised at how creative it is. Its smooth, fast, full of surprises and just plain fun. With its small footprint and brilliant use of elements, this is a must have for any park. I would recommend sending this as an email attachment to parks to get their input on it. First, get a patent on it. Don't get screwed out of your designs.
Its as close to flawless as a ride can get. Well done.
Aw thank you so much! :D
@@jacksongrace 👍👍
I was thinking the exact same thing!! Seriously do this!
Yeah same I wrote too.
TURN ON SUBTITLES FOR ELEMENT INFO!
Note: Positives usually range from 3.2g to 3.8g (max 4.5g)
The airtime on 0:17 would be crazy.
The rollercoaster kid lord deepens
actually such a good idea, i wouldn’t be surprised to see more manufacturers that focus heavily on launch start making something like thus
This layout is absolutely fantastic! You should be proud!!! That'd be a blast to ride.
Aw thank you! :D
This would probably fit perfectly at Six Flags Magic Mountain in the plot of land where Flashback used to be.
They could name it
Flashback - Resurrection.
More like Flashbang imo
That fish ladder element is fantastic and the idea of progressively launching up it would probably make it feel fairly intense
Now thats what I call a creative layout
Thank ya, very fun to make :)
The captions are priceless!! I don't think I've seen ANY other coster sim videos doing that.
This is amazing! you earned my sub! I love how small and compact it is and 2 colors to separate which half is 1st and 2nd and just the supporting on it was great! keep it up! :D
I love this concept!
This is a really impressive compact layout.
There are so many great elements packed into such a narrow plot of space and the different colored tracks is a nice touch.
Excellent job!
Oh my good! i love it!
This might be my favorite one you’ve done! I really don’t know much about rollercoasters so I love how you add descriptions on what each part of the rollercoaster is called. Keep it up man!
I’m a year late but- how incredible! I think this is my favorite ride design I’ve seen on YT!
That beyond-vertical twist drop is excellent! I've been working on a similar element, and cannot for the life of me get it that darn smooth. Nice!
This is really good! Very clever layout!!
Thanks!
This is awesome -- The triple launch would be such a blast, and the amount of 'ride' here is a bit of a surprise, and is unexpectedly fairly fully featured feeling. Awesome work!
Thanks! :D
This is great, I love that we have a description of the g forces for Every element
it's illegal how smooth this is
Honestly this is so cool and I love the fact that there are subtitles with the G-Force. 😄
Flashback 2 the Future.
That looks incredibly fun
Thanks! :)
Now that's an amazing rollercoaster..
This coaster would be PERFECT for any small park with not a large budget but wants that A-list attraction. This coaster would fit that bill nicely. I actually counted two more inversions with there being that Immelman and that final dive loop so there are 7 and not 5. The fact that you crammed so much into such a small space is why this coaster would be such a hit at small parks. I could even see this doing decently at medium sized parks as well as a great filler coaster. Medium parks might have the budget for a medium-sized Blitz or maybe Hyper depending on how much money they have and what manufacturer they could afford. As for this coaster, it really packs quite the punch for being such a small coaster and i could see this becoming the new 4D Free Fly as this looks like it would CRAP all over those. Outside of the negative force problem you admitted to, i would give this coaster a solid A. Great ride.
Love this compact, realistic, layout!! 👍👍
The design is incredible. I want this to be real so bad
Thanks! :)
That's a really cool concept to launch to the top with the "immelman gone dive loop gone immelman". Would be hella intense but so cool.
I think this might be my favorite No Limits concept anyone has ever made. The only small small qualm is it is probably more realistic with a 3 car train as opposed to 4. (The Gs in the rear with 4 cars could get crazy. With 3 it is less likely an issue)
If this was a real coaster the airtime at 0:17 would be incredible
I’ve heard there aren’t a lot of these “cage” style coasters because eventually the supports will wear faster and they’re difficult to maintain too, both factors that start to make them janky. New tech might help, and i love this concept you’ve created, just wonder if it would stay smooth. Even Steel Curtain is starting to get shaky after only a couple years of operation.
That is really interesting. Do you happen to know the reasoning for why the supports wear faster on compact rides like this? The maintenance and difficulty of accessing the supports I understand.
Cool, good luck with the contest!
Thanks! :)
I would totally ride it
that camelback drop is amazing 👏
WTFFFFFF THIS IS SO COOL
This is one of the best Nl2 coasters for reasonsbother than the elements- it’s compact
This feels like a modern take on the failed Intamin space diver model. Good job! (Edit) I just realized now that there is a comment made about a year ago that is scarily similar to what I put. In no means was I attempting to copy them, I didn’t even read their comment until after I typed mine.
Great track. Amazing!
Stunning!
Fish ladder is freaking genius.
Aw thanks! I wanted to try to come up with a unique way of getting up to speed since I knew other people were likely going to just be doing vertical or straight launches. Eventually I thought of sticking together some half loop launches and the fish ladder was born :)
I like everything except the early course break run. If trains advance to the launch then the rear train could come forward removing the need for the block zone. Or add an additional stop area at the end....the whole ride carrying thru non-stop would be awesome.
Steel Curtain + Flashback ❤️
Flashback, but it's a modern Intamin. This is pretty sweet!
Great Coaster! Could be in production!
As a non-coaster enthusiast, who came up with the name “fish ladder” Neat coaster!
Wait you're asking who came up with the name? Because I just made it up lol. I'm sure someone else has made an element like this before, but I haven't seen it, so that's the name I gave it. I just thought it would fit well with the whole watery theme.
I just get confused when I hear terms like “heartline roll” or “s-turn”🙂
Ah sure sure
Awesome layout!
Thanks! :)
Would love to see off-ride shots of this thing too
This would make a perfect remake of Flashback from Six Flags Magic Mountain
This is cool af need this irl lol
Nice job on the subtitles
I had to come back here after hyperia was finished. They straight stole your beyond vertical drop.
Lol it's a super simple drop, actually something I thought of when I was really little, so I highly doubt they hadn't thought of it before. I also bet the layout was finalized well before I made this anyway. It really could only be on a coaster very big so I'm guessing that's a big reason it took so long for it to be made irl. However, Hyperia definitely feels like it takes some inspiration from more modern NL2 ideas, especially with the three stand alone elements all being double sided (though they're still all relatively simple double sided elements, so I wouldn't be surprised if the inspiration was very limited or non existent)
This looks unreal
POV: It took you the second time to realize when the tracks changed colours.
This would be a great build for a park with limited space!!
What a compact design
Incredible.
That was one interesting coaster
This is awesome
this actually looks kind of realistic along the lines of "Steel Curtain".
Reminds me of the polar coaster concept, but actually actually something that might get built; maybe the manufacturer can make it so that it doesn't crumble and fall apart this time (probably wouldn't be an Intamin then tho 😂😂), but hey, if you did manage to get on it at least it would be a decently fun ride :p
I would absolutely ride this
Some portions have yellow track!
Looks like a better, modern version of Intamin's Flashback coaster.
this looks like a modern day intamin space diver/ z force coaster
I think this would fit well in the uk, maybe thorpe park or chessington
RIP Steel Curtain
Looks so good genuinely though it was PlanCo graphics
Looks like a space diver :>
Yeah this is like if Flashback/ZForce grew up...
should be a seaworld orlando coaster
Is there an off ride we can see of this?
No, but you can download the park in NoLimits Central if you'd like to get an off ride view (assuming you have NL2). The link is in the description :)
Superb
its compact, but its amazing!
Very Unique also Is this your concept of the +500FT RollerCoaster or like +300FT one I see Six flags or Wonderland doing this maybe you should pitch It to either theme park(Or any Theme Part that accepts It but don’t let them rip you off)I’d know It would draw people. Very Impressive you should be hella proud no everyone can make this type of creativity. Also If you don’t mind how fast Is It? It looks 88.5MPH to me.
Sorry for being a bit late to your comment, but it's top speed is actually just 60 mph (at the bottom of the beyond vertical twisting drop). Also it's about 170ft tall :)
@@jacksongrace No problem, And thanks for The Info :)
👍👍👍👍👍👍👍👍👍👍
Wild
I am not a huge fan of those 3 step launches... I would prefer a single launch going straigth and launching from bottom to top. The rest of the ride is nuts!!!
Thanks! And about the launches, I sorta knew most people would be doing some sort of vertical or horizontal launch so I wanted to come up with something more creative. Honestly I kinda like the fish ladder, but I guess not every element is for everyone.
If Steel curtain was a launch coaster
Off ride vídeo?
I don't really do off-ride videos, however, if you have NoLimits 2, you can download the park in NoLimits Central (link in description) to check out the coaster for yourself!
Also btw I'm just about to post another video, probably will be up in about an hour :)
i wish i was this good at the game lol. can u maybe give me tips cs u look amazing at the game
Sure! Here is my general process for making coasters with handbuilding:
1st I create a rough outline of the coaster, getting down the general shaping ideas with all or most roll nodes being strict. In this phase I try to keep lateral forces to a minimum (As a tip, try to adjust rolls first and THEN move the track vertices to have low lateral forces).
2nd I get into the details of the elements. I'll usually insert a few more track vertices, trying to adjust them to have constant positive forces in the valleys (try to keep them evenly spaced). I also will adjust the lateral forces to be as minimal as I can in this stage. To do this, instead of trying to make the track have low laterals just by spamming roll noes, I first make the lateral forces be smooth and gradual throughout the turn. This makes it so that when I then add more roll vertices to get rid of the lateral forces, I'll only need to add one or two in a certain spot which will make the transitions much smoother and keeps it from being wobbly.
For getting rid of the harsh transitions between the strict rolls, I'll add two roll non-strict rolls between the two strict ones (each added roll should be near to one of the strict rolls, but not too close). Then adjust each of the added rolls to be about 5-10 degrees from the strict roll closest to them. Finally I'll move those rolls until there is barely any kink noticeable where the strict roll node is. If you've done it right, you can unstrict the outside rolls and barely even be able tell that anything has changed. (Note: you may want to spread the outer roll nodes out a little at first since with the addition of the other roll nodes the transition will become a bit quicker)
3rd I smooth everything out. To do this, I'll insert even more track vertices without caring how smooth it looks for now, making sure to move the roll nodes back to where they originally were. I'll do this for 3-5 elements and then I'll depump all the vertices for those elements. If a certain element looks a bit over smoothed and lost some definition, I'll Ctrl+Z, add some more vertices to that element, and depump the whole section again. By the way, why I don't depump each individual element at a time is because at the ends of each depump there will often be a rough spot that is created. For these I'll usually try to adjust it by hand to be smoother, but it is best to just have to avoid those whenever possible.
Sometimes there will also be new lateral forces that pop up some places which require slight adjustments and/or additions of roll nodes. For a lateral force correction, try to keep the number of roll nodes to a minimum.
After going through the whole layout smoothed out, I'll often touch up certain details, adjusting/adding some roll nodes to further decrease lateral forces, spread roll nodes out more to reduce roll rates, etc. but for the most part the coaster will be finished!
Hopefully this helps! If you have any questions about this feel free to ask :)
@@jacksongrace tysm man this really helped! ive got one question. idk if its cause im bad but when i make an inversion then depump it for some reason its still not the smoothest? but anyway tysm lol
@@jacksongrace have u got like instagram or something so i can send u some coasters and maybe tell me if there good or maybe need some improving?
@@zachconnell5335 I'd guess that it is something to do with the roll nodes. Depumping doesn't effect them so maybe you have a strict roll node or two at the start and end of the element (or something) that causes a jolt. Maybe try using the method in the second paragraph of the "2nd" step, but just one side of it.
@@zachconnell5335 You can join the NoLimits Central discord here: discord.com/invite/GxYCdCa. People love giving feedback there if you want some. They've been a really good help for me, especially with supports :)
I think itd be better if it only had horseshore turns imo.
Academic weapon
Wow
Only 1 more sub before you can be montized
space diver but good
It looks like a seizure
Intamin PLEASE build this PLEASE
boop
Sell the design to B&M!
ᴘʀᴏᴍᴏsᴍ ✨
bro this shiii is ridiculous
This looks like Flashback on steroids maybe a little more than steroids 😂
Jesus is the only way into Heaven. Ask Him into your life, cleanse you from all unrighteousness. Make Him your Lord & your Savior. One day YOU will enter the Kingdom of Heaven.
Jesus is the only way into Heaven. Ask Him into your life, cleanse you from all unrighteousness. Make Him your Lord & your Savior. One day YOU will enter the Kingdom of Heaven.