This weirdly sensitive pride that Japan seems to have when it comes to not adopting OBJECTIVE IMPROVEMENTS to their products just because they didn't think of it is one of the things I hate the most about Japan.
I think the worst part is that can these games even "fail"? Sure, people will be critical of online play, lack of content, lack of polish/balance; but does all that criticism matter if people still buy the games? How can they change, if there is no reason to change? Of course, they might not even try to improve when they finally do fail. "Oh people just do not like these types of games/series anymore", is what they'll probably conclude on. Businesses are just exhausting.
@@KreuzDrache For real. The people at the top are so out of touch with everything so often, just like with Nintendo's internet team. They focus more on making money and keeping their positions, instead of actually understanding the people and what they want. It's infuriating that people who don't understand their own customers call the shots, and it leads to things like this.
@John Seymore As long as people keep spouting and enforcing their crazy "I love _____ which is a corporation" rhetoric, they will continually be justified for their actions or rather not give a shit about complaints. Remember that more people supports them than people are against.
it's because then they would have to admit that a country other than japan did something better/first, which would be treason/blasphemy, because japan is greatest country.
The craziest part is seeing people justify it and act like it's a good deal. Activision, one of the greediest companies out there, not only remade both crash and spyro trilogies from the ground up, they also priced them $40. Apart from that Mario 64 DS has more content than the one packaged in the damn collection. They could've added Luigi or something to make it special and more worthwhile. No doubt about it, this collection is a plain as day crash grab.
Yea I agree but personally I want these games as I remember them not remade or reimagined. I don't have a computer so I can't emulate even if I knew how. I just want to revisit my childhood as is with no extras. But that's just me and again it is definitely Nintendo greed.
To be fair, people already made that comparison and then immediately rolled it back with “every game in those collections already used the same engine and that’s not possible here”.
@@XxnamcoxcapcomxX Could've been a master chief collection situation where you could switch between it's original look and its remastered look. At least with mario 64. I just can't help but to think that it was such a wasted opportunity.
"it's a good deal" remember when Mario 64 was 10 bucks on the Wii Shop Channel? And don't tell me Galaxy is worth 30 bucks when it got a Nintendo Selects release, and no, Sunshine having a fucked second hand market doesn't justify a bump in price. Remember Kirby's anniversary on the Wii? A bunch of mainline games, museum, and Challenge levels using Return to Dreamland. That was a good deal.
Reminder that one of Nintendo's primary competitors (Playstation) literally exists because of a terrible decision made by executives. Also reminder that their other competitor sniped one of if not the best "Second Party" developer Nintendo have ever had (Rare) due to a combination of those executives' obnoxiousness pushing the owners' buttons and a refusal to seize the literal offer made to them first to acquire said developer. And by extension these decisions allowed companies from outside the games industry to come in and completely take over Sega's role with much more resources and brand recognition, inserting basically every trope of contemporary AAA development that people have complained about for the past 20 years like paid online, DLC, etc. in the process.
I'll never get over paid online. The free games help, but I've already paid for my internet, why is that not enough to play online? Nintendo had a better online policy in the Wii days, it's crazy.
Their refusal to switch from cartridges to CD-ROM cost them their REAL biggest second party developer, Square--now known as Square Enix, because FFVII was just impossible on the N64 that way. That decision cost them way more than losing Rare ever did imo
@@mabiniss2 nah you can get a Switch Lite easily, but I suspect most of the "hardcore crowd " would sooner rather not buy a Switch at all if that were their only option. At least that's how I feel. I did see some actual Switches the other day at Wal-Mart for the first time since the pandemic began. I mean realistically why would I buy a Switch Lite when I know for a fact that the sticks will start to drift on it in a short matter of time? Seems pointless to me
@@HKgaming86 Depends where you are, I've been trying to pick up a switch for a friend ALL YEAR, And the stores in my city gamestop/bestbuy/walmart haven't received any at all.
What is it with Japan and doing everything in its power to encourage piracy? Between this and anime rights holders it’s just like... what’s your goal here?
The goal is probably just clutch at their pearls for as long as they can and try to squeeze as much money from the IP as possible. It’s unfortunate, but it happens a lot with popular franchises when the companies that own them don’t quite understand the modern day consumer.
The5lacker Japan just doesn’t don’t non-physical. You can’t control that and they still think digital is basically piracy. Look how long it took Atlus to release Persona 4 Golden on PC and realize “Oh, we can ACTUALLY make money off this?!” when people have been begging FOR YEARS! The fucking fact they gave you the game for 20 bucks and 25 bucks for ALL the DLC shows they didn’t expect it to do good when you know DAMN well that they could have sold that shit for full price and get more! Hell, look at all the games they made that aren’t the very biggest of popular! They don’t get rereleased and never will.
Japan operates on the policy "Don't pay us anything unless it's a substantial amount." and they love relying on fishing for whales. Thing is though, they catch enough whales to make profit it seems.
Jabarr Reid Except that logic doesn’t work with Nintendo. They have like, 2 gacha games and the games we are talking aren’t even gacha games. They are just regular games you play for hours with no microtransactions in them.
One of the bigger speculations about why Super Mario Galaxy 2 is not on this collection is that the game makes much more intensive use of pointer controls, particularly with Yoshi. Given that this collection is extremely barebones and doesn't look like Nintendo wanted to put a lot of effort into it beyond simply uprezzing these ports, it would stand to reason they didn't want to put in the time and resources to try and adapt Galaxy 2 to the Switch. It's not as simple as Galaxy 1 where the pointer controls are ancillary to the gameplay. This actually ties into why they decided to make the collection limited time. I think they realized people would rightfully call them out on this being a lackluster collection, so why not make it limited time and instill FOMO in people? People on the fence about it might be tempted to buy it anyway because they don't want to miss out. My speculation, anyway. Regardless I think this whole thing is a mess and I'm really disappointed in Nintendo that they'd treat their flagship franchise in such a disposable way. You look at a lot of the other remasters and remakes going on with other franchises, some not nearly as prominent as Mario, and you can't help but shake your head at how little effort they're putting in here. And they have the gall to charge full price on top of it. It's very similar to what happened with Sword and Shield last year. When you know you can get people to buy your product regardless of quality, why bother putting in the effort?
The Twilight Princess remaster was similarly lackluster imo. Case in point, not remastering the amazing OST. They kept it as the shitty 06' MIDI version.... Twilight Princess has some of the best scores in the series, and that is really saying something for Zelda... but the MIDI held it back... so NOT remastering an obviously upgradable OST tipped me off to the TP remaster being a cash grab.
It's even stranger when you realize they created a brand new version of Mario 64 for the Nintendo DS with a shitload of improvements and added content. Them not even putting in 16:9 is an insult.
Oh boy can't wait for the timespan after the end of the digital sale thing, when you'll start seeing Nintendo Switch consoles with the game being sold for $5k on eBay just like it happened with P.T.
Difference is one company threw a big baby fit and pulled the game out of anger. The other one is simply willfully ignorant of the concept that actions=concequences.
No mention of how this is a collection of upscaled ports that cost $60 meanwhile the Crash and Spyro collections are both full on remakes of three games and cost only $40?
The fucking Master Chief Collection on Steam is every Halo game Bungie ever made, only two of which have ever seen a PC release before, plus Halo 4 if you're into that, and it's still $40 for the whole thing.
I don't normally get down on games or developers for being lazy, but jeez, not even putting SM64 in widescreen, having it run at 720, and having both it and Sunshine only be 30fps is inexcusable. A DECADE ago you had not particularly beefy computers able to emulate Sunshine in 1080p at 60, so it's not a hardware issue; and people had SM64 running in widescreen at 4k at 120+ FPS within 24 hours of the recompiled source code being posted online, so it's not something innate to SM64's engine. It's just lazyness or absolutely moronic stubbornness. I wasn't expecting a full on trio of remakes in the Oddessy engine, or even necessarily WWHD style visual upgrades and a blue coin tracker and that sort of thing, even though I think that'd be reasonable. But I NEVER thought for a second that each game wouldn't at least be 1080p and 60fps.
I love it when my platformer developers who made 60 FPS video games stop making games in 60 FPS, hi Insomniac. It's even worse when you re-release a 60 FPS and old cartridge game at 30 though.
As a metroid fan it's confusing as hell, considering they did a full 1080p/60fps remake for Trilogy one generation after it's original release, but then on the switch, nothing? Why isn't the eShop their forwards compatibility machine?
Just reusing like half the assets and code from Mario Odyssey to remake the games would have actually been fairly incredible really, surely not that work intensive either... I mean hell, Nintendo could have easily spared separate teams onto each of those projects and... Well its Mario, their flagship, and some of the most popular games in fucking history... Really no matter how much money they threw at these games for a true remaster, they would have made their money back and then some so easily. This is sadly just kind of scummy because this is an EVEN EASIER method to get even more money without investing anything.
Bamith Given how you just explained how your example would be better and get them more money this isn’t scummy. This is just actual stupidity and the difference in whose running what.
Old Nintendo Executive: We need to make sure that they 3d pack sells really well and hypes up Galaxy 2 HD, so only produce a limited run of it. Poor Young Nintendo Office Slave: But sir, it's digital....we can sell as many or as few copies as we want, it's exactly the same either way. Old Nintendo Fuck: Well after you've made 500,000 copies just shut down the RAM factory that makes the digitals or whatever and fire the computer bit assembly workers. I've been in this business for 50 years, son, I know what I'm talking about!
Nintendo fans are killing me with this, because whenever I say: "$60 seems too much for just ports of these games." All i get is: "Wow, if you don't like it don't buy it." Its like, of course im not gonna buy it. Thats not the point. The point is they did the minimum work but expect everyone to praise how 'kind' they are by overcharging you. Its not celebrating Mario, its cashing in on nostalgia.
@@lweaver2988 that's literally the whole problem with their argument that they never understand, it's so frustrating. "Vote with your wallets" doesn't solve anything when most people are braindead enough to buy those stupid funkopops. Not necessarily funkopops, that's a variable that can be replaced with /anything/, but you get my point and the context of said example.
@@lweaver2988 exactly, its like people don't understand that as consumers they have to think for themselves and that their choices dictate what companies do
"With these planned scarcities and inflexible prices, we'll be unstoppable-- HEY WAIT, WHAT ARE YOU DOING WITH THAT PAPERCLIP? STOP IT! STOP GOING TO THAT BLOGSPOT! NOOOO! STOOOP!!!"
My favourite thing like this was when someone where I work, cancelled hundreds of online scalper orders for the SNES Mini because he thought it was a cyber attack. Anyone ordering more than one never got them.
Nintendo is weird company, for example tried sell a franchise as "Chibi-Robo" but failed because they never put ads in first place or never released in world, they're still ask why they're fail sell this game. This happen all Nintendo franchise, people talk shit Sega kill all his franchise but not talk about giant tons franchise Nintendo kill and never released digital ever again.
Anyone remember those commercials back in the day were Disney sells limited time VHS or DVD of 2D movies? Nintendo is now doing that and they know they can because people are going to eat it up. "Get all 3 before their gone!"
Aside from Galaxy 2, I'm bummed more people aren't making a fuss about the total sandbagging of Mario 64 DS. That version of the game had so many fun additions that warrant making a comeback and this collection would've been a great opportunity to do so.
Nintendo is like that old childhood friend that's getting increasingly harder to like as the years pass and eventually you don't even try to talk to them anymore. The last Nintendo product I have ever bought was the 3DS, I wised up and never picked up anything from Nintendo since then. It should also be called "Artificial Inaccessibility" in which they plan their whole business model with since the Gamecube days.
not to mention the only reason to buy the new Nintendo console every couple of years is for the 2 or 3 good games on them, and rarely is it an original IP
@@b33lze6u6 Everytime someone mentions Nintendo I instinctually tune out because nothing from them interests me anymore. That whole SNES Classic limited time bullshit is probably the final nail in the coffin for my respect to Nintendo.
@@rahjeel same, like im a fan of pokemon and zelza and junk but im not buying their new console for 1 game. im sure BOTW is pretty good but the amount of ultra fans out there is so strange. that and mid 20s nintendo fanboys are almost always cringy af in regard to the SNES, same experience, i kinda wanted it to play some of their older stuff i missed but fuck that ill just find em for free
@@b33lze6u6 Idk why Nintendo seems like they're a decade behind everything. It's hilarious to see these ultra fanboys defend the inaccessibility of their chosen brand, I'm with you on thinking BOTW might be an awesome game but it ain't worth 300 bucks to play. At least SEGA was smart enough to have invested on PC Ports even back in the 90's which they still continue to this day. Nintendo's ridiculous fear of piracy have inadvertently pushed the willing consumer ironically into pirating their products lmao
Nintendo: “pwease pwease dont piwate our games, we needs monies” :3 Also Nintendo: “We will actively make it harder for you to purchase our games.” Honestly, I’m not even upset about the sixty dollar price tag (even if the remakes of the Spyro and Crash games were only 40), but how is this defendable?
all of this can be explained away as "Japan being Japan.". If you want to play a cool Mario game and they wont incentive you to pay for it by treating you like a human? Then Yo ho ho, right?
@@ShadowWolfRising it isnt. But thats the problem with Japan itself. They only really care about success in their own native market. Even when Genesis was doing well in other territories SoJ CEO Nakayama only saw failure because Mega Drive was floundering hard in Japan. And that was in the 90s! Its still felt that way today just as it was then.
It's working against their own interests as well. People get to play their older games, maybe some IPs that they're not currently using. "Hey, I'd pay for a new game from this series." How does Nintendo not see this?
The Wii U was robbed. The unique nature of 4 players VS Gamepad player had so much potential and it was all wasted because the Wii U came out just as the Movie Game trend was starting to become popular.
Even f they decide to reopen it I still think it would be morally okay to pirate it because you might miss that one as well and you don't know if they will ever open it again like they did with the remake of four swords anniversary. Which they reopened then closed again so you cant get it any more. Also it was free so there really is no reason not to pirate it.(edit four swords anniversary not adventure)
@@b33lze6u6 It's assumedly based on the "Shindou" revised edition released in Japan, which caps Mario's backwards velocity, thus removing the backwards long jump. So, not SPECIFICALLY to impede speedrunning, just a side effect of its changes.
Pat, as someone who had a PS1 instead of an N64, and thus didn't play Mario 64 until later in life, I am in a position to objectively say Sunshine > 64
Nintendo is the only company I can think of who *should* have a monopoly as the sole supplier of a certain product, but because they pull this "limited release" bullshit, they only make a fraction of the money being thrown at these products while resellers are making the real profit. Pretty soon Nintendo's going to go the Konami route, announce they're getting out of video games and focus on pachinko machines.
You know that thing about piracy being a service problem? Here's a perfect example of why people pirate games, especially Nintendo's games. Good job Nintendo.
calling it now only reason they made it limited is to get panic buyers to increase end of year sales. Then in march they gonna make it permanent and say look how generous we are"
I have the pc port of 64 that wooly subtly subtly alluded to, but I wasn’t able to figure out adding the 60fps or texture pack. It was practically automated and I’m not new to modding, maybe I was just missing something simple.
Considering it's a traditional japanese company, the reasoning behind the time limit might be because "It's the 35th Super Mario Anniversary! 2021 won't be he's anniversary anymore, so why would we sell it then?" That's almost as dumb as the X Tekken "Cracking games is illegal. Why would someone do that?"
Slightly off-topic: Did anyone else here have zero issues moving around in SM64DS with the d-pad? It came naturally to me because I was used to playing PS1 games without the analog stick for a long time (despite owning only DualShock controllers).
someone also pointed out that the Japanese fiscal year ends in March meaning that it's quite possible that they made it limited to try to make back money that they possibly lost due to covid. Also someone said bet you five bucks that after it goes away from the stores like a month or two later they're going to announce hey now you can buy all three digitally separately for $20 a piece.
If you want a full breakdown of Sunshine going over its strengths and shortcomings, Matthewmatosis has an amazing in-depth review on it. One thing I want to point out that isn't mentioned in Matthew's video is in Sunshine, the Blue Coins are useless after 30 Shines and thus complete filler. The last normal stage to be unlocked, Pianta Village, needs 30 Shines. After that, the next thing to unlock is Corona Mountain, which isn't tied to Shine count, but by completing Episode 7 of all 8 stages (the Shadow Mario encounters), making any Shine after 30 useless, especially ones traded for with Blue Coins. On top of all this, nothing in the game is ever like "you need 5/10/15/20/25/30 Shines to unlock this thing", where 64 had all the star doors explicitly telling you what you needed to proceed. Making game progress solely tied to Star/Moon count means any Star/Moon collected is forward progress, where Sunshine this open-ended progression stops at 30 Shines. Sunshine is very fun to interact with, but being an unfinished game leaves much to be desired.
I can't understand why I wouldn't pirate these. I've played them on PC before, and dont know what's stopping me from pirating them onto my switch or handheld emulator
Without emulators I can only imagine playing Fire Emblem: Path of Radiance/Radiant Dawn in my mind. That or shell out ~$500 for both to some shmuck on ebay for what was originally a normally priced duology for Gamecube and Wii that wasn't even that popular at the time. FE is pretty big right now, (with most if not all past titles being pretty damn innaccesible without emus/translations), but will obviously never be as big as Mario. I can't imagine the inflation that scalpers will place on this 1-time anniversary game collection of a world renowned character once the artificial stocks/time limit runs out. It's gonna be shit-your-pants-in-anger worthy for sure.
This is so dumb that I cant believe they will not sell the game. I think that after the end window the bundle will no longer be on sell but the games individually will be on the e-shop. Which still sucks but that will be better than nothing.
You know, sometimes I forget how scummy Fallout 76 is. They've been doing the artificial scarcity in the A.T.O.M store for over a year now. I'm reminded of that bit in Baki the Grappler where Katsumi is showing off his technique and Retsu(in his Scottish accent) talks about how the chinese mastered that technique 5000 years ago. That's basically Nintendo and Bethesda
I feel like I got Bernsteined, because I could have sworn that everyone felt that SMG2 was an unnecessary sequel when it came out. But hey, Throwback Galaxy!
@@notEisiger SMG2 was basically SMG1 cut content that got expanded and then became a big sequel (that for some reason cut a LOT of what made SMG1 so fucking good, Rosalina and the storytelling especially, and does still feel like a big expansion, rather than sequel.) I also remember it being not as cared for quickly after the fact, although I do remember it being well received and sold well. I also feel SMG1 is superior. I never even got to the halfway point of 2 because it wasn't as "woah" to me.
There are so, so, so, so, so, so many cool fan mods and projects out there of every single Mario game that there is just about NO reason to spend fifty dollars on this. I want to play Mario 64 yet again? I'm going to play the HD Models mod on PC, or the multiplayer mod, where there are 9 different playable characters. It is so obvious that Nintendo has nothing to offer here that they are using the most desperate tactic I've seen. They really should have announced this at the start of the direct. The Mario Kart figure, the Game and Watch, or Mario 35 were ALL way cooler and more creative announcements.
To be fair, Crash 1, 2 and 3 are basically the same game. Not defending nintendo btw, just clarifying that remaking the 3 crash games isn't as "impressive" as it sounds
10:05 Introducing a new issue of Pat and Woolie's fuckwits! In this issue you will see: Woolie performing the amazing acrobatic act of sandbagging himself!
I remember when I was super hyped for Fatal Frame 5 when it was announced. Waited for a pre-order to go up. Japan and Europe both got theirs and I was just waiting for the American one to happen. Nope. Digital only. 30 GB on a 32 GB system. Never bought it.
My Switch just died for no reason. Can't hold a charge and won't dock. Replacing the charging port didn't help. My disappointment is immeasurable and my day is ruined because I'll never find another one by the end of this year.
Now what I'm VERY curious about, will they go SO FAR as to recall any remaining new copies of All stars left? Like, it's April, a best buy so happens to have 3 left, will those be shipped out?
I just started playing super mario 64 DS on my PC in fullscreen and better resolution. I really don’t go for these re-releases because like woolie said there have been options to play these games anyway you want for years. The port of mario 64 DS on the wii u was awful too, they offer a filter of blurring the game as the only video option, no stretch, no smoothing, just add a cheese cloth its finne.
Also why the fuck is Mario 64 DS not in this collection? I think they did a great job on it and it only got ported to the wii u but you have to use the wii u tea tray.
To the point about owning physical copies to save storage space: that’s actually not the reason I have physical copies. My reason is that digital copies “mysteriously” disappear, with the only option being to purchase them again. To clarify, I’m talking about the Ps4 and even the 360. Hundreds of dollars lost to the ether. If anyone has an explanation, or even a solution, I’m all ears.
On Smash not having rollback because of "developer laziness" or "Japanese developers stuck in their ways", I think it's just as simple as the following four questions: How much time and work would it take to give the game fully functional rollback net code? How many more people would enjoy/buy the game because of it? What other features would have to be cut or scaled back to have the resources to give rollback netcode the time and manpower it needed to work? How much less enjoyable would the game be from the lack of those features? As has been stated, rollback is a challenge for fights larger than 1-v-1, and Smash has always been a series known for its large character roster and extensive local and single player content. So they focused their efforts on what they think is "core" Smash Bros content than dumping resources into solving a present issue with new net code. I bet if they had, you would have just ended up with an SFV situation, with janky rollback that's just as bad, only with even less content because they funneled the time and manpower that would have been spent on it into an auxiliary feature. With all that said, given ultimate's current status as the "Holy shit this is too much content, how can you possibly go further up from here", it's likely in the future we're just going to have souped up ports of it, or a sequel that's a soft reboot rebuilt from the ground up, which means there might be more opportunity to focus on stuff like fixing net code.
@@thekidkrow you mean a collective open source project implemented rollback in an already complete game over two decades of technological advancement later, in a way that's strictly for 1-v-1 matches, and STILL has issues with certain stages and characters, all while taking over half of the original game's entire development time to get it to this partially complete state. Don't act like a single guy just hackerman'd into the game's code and changed the "use_superior_netcode" variable to TRUE.
@@Oswalius okay then, Brawlhalla has rollback netcode. They have stable up to 8 player online matches in that game which was made by a team a fraction of a fraction of the size they probably had on Ultimate. There isn't a reason to have bad netcode in your online fighting game modes other than. Pigheadedness from someone on the chain of command or a lack of resources.
@@thekidkrow I'd argue smash has that lack of resources, given how every game in the series has its own horror story about all the development issues they go through trying to one up the last iteration. As for Brawlhalla, I don't know much about the game or its development cycle, so I can't argue factually for the differences in content, priority, and development that would make it easier to invest resources into fleshed out rollback net code, and beyond that, I'm guessing even if I do the research and refute your claim, you'll keep trying to find more examples until we've both wasted too much time arguing. Instead I'll just say that I think we can both agree that Ultimate didn't have the best net code, and that hopefully they're able to implement better net code in future games in the series, if not in future updates for Ultimate
"Some companies don't even give a fuck about the anniversaries of their characters. They get no acknowledgement whatsoever." That's still just Nintendo
I really wouldn't be surprised if one of the incredibly out-of-touch decision makers high-up legitimately believes that wholly digital products can "expire"
Now, there is some speculation that the limited time is for this bundle and the 3 games will be available separetly afterwards. But that is speculation and wishful thinking, Nintendo gave no news or indication about it. The 3D allstar pack could stop functioning after March for all we know
I’ll tell you where Galaxy 2 is, it’s installed on my Wii U that’s still plugged into the living room tv because it’s the best *fucking* virtual console and that’s not up for debate
The netcode thing always boils down to "works in Japan". And it does! Asia has excellent internet and if you're only connecting locally, so in their eyes it works fine. Rollback is for foreigners outside of the country only, and who cares about them? I guess this is similar to how Stadia worked really well if you're in the Silicon Valley and almost nowhere else. Its all built to be used right where you're standing, for you.
The first time I saw the direct I thought it was just a limited time sale of the physical release of 3D All-stars. A bit miffed, but Nintendo NA has been pretty crappy about physical goods for some time now. It wasn't until later that I found out they specifically said the digital version would be limited time as well. Like, why? While we're on the topic of strange business decisions, Pikmin 3 was delisted from the Wii U eshop immediately after the Switch port announcement (same was done with Donkey Kong Tropical Freeze). Sure the price tag would have been smaller than the eventual Switch release, but is it really worth stiffing that tiny subset of people that's actually interested in buying the digital version of Pikmin 3 for the Wii U which already has a tiny consumer base? Also people were import pre-ordering the Super Mario Bros. Game & Watch from Amazon UK for the express purpose of avoiding scalpers.
Steffano Fumo Technically they did when they bought it back from someone for 4 times less and sold it back retail price and the ones that kept rarer games were able to sell em at a profit.
DontHaveTo ListenToMe Okay, you know how Air Jordan’s and such sell for a fuck ton of money? Okay that. They buy high priced shoes and sell them for EVEN MORE.
Straight up the reason for not wanting GGPO is because in Japan something that is free is probably bad, cheap is bad on a cultural level (it's why big American Stores that tried to go in with that strategy died out). The other reason is that in Japan this whole issue with net code is far less dire because it's a small island with actually good internet.
My NEET roommate swears by the non-Smah rollback game. No matter how much I tell him it's because he's used to the garbage, he claims that the "best players will use no rollback, and these are the people any person that plays smash, even casually, should study." He's totally lost and won't even accept that people play smash for fun and not for prestige. I feel like this is this majority of Smash players. The same idea behind try hard CoD players,(which he was).
Why? Because they can get away with it. Nintendrones pay for terrible online services with no native voice chat and awful netcode, drop 80 bucks on one shitty controllers, and spend hundreds on Nintendo brand cardboard. Nintendo's gonna make more money than most of us will see in our life by arbitrarily limiting the timeframe you can buy one of their most popular games of all time and they know it.
@Boring Name What kind of an excuse is that? That doesn't make it a good service. And who has hundreds of dollars to spend on games and a console but not a yearly subscription? If you're that hurting for money you should be spending your income on better things than a garbage service.
It's nice nintendo is atleast releasing sunshine but god are they horrible with other games from that era. Paper mario thousand year door is going for over $100 used on ebay people. Clearly a market. Pikmin 2 around $80. What you doing Nintendo, these games have a market on the 2nd hand market, imagine how much you make if you release em on the switch?
EA/Activision: Borderline illegal businesses practices, predatory micro transactions and loorboxes/ completely ruin their games for short term gains/ treat their employees like disposable cattle Nintendo: dumb businesses practices that are mildly annoying at worst Y'all: they're basically the same
This weirdly sensitive pride that Japan seems to have when it comes to not adopting OBJECTIVE IMPROVEMENTS to their products just because they didn't think of it is one of the things I hate the most about Japan.
I think the worst part is that can these games even "fail"? Sure, people will be critical of online play, lack of content, lack of polish/balance; but does all that criticism matter if people still buy the games? How can they change, if there is no reason to change? Of course, they might not even try to improve when they finally do fail. "Oh people just do not like these types of games/series anymore", is what they'll probably conclude on. Businesses are just exhausting.
@@KreuzDrache For real. The people at the top are so out of touch with everything so often, just like with Nintendo's internet team. They focus more on making money and keeping their positions, instead of actually understanding the people and what they want. It's infuriating that people who don't understand their own customers call the shots, and it leads to things like this.
@John Seymore As long as people keep spouting and enforcing their crazy "I love _____ which is a corporation" rhetoric, they will continually be justified for their actions or rather not give a shit about complaints. Remember that more people supports them than people are against.
@@JayceCH. This.
No one cares.
it's because then they would have to admit that a country other than japan did something better/first, which would be treason/blasphemy, because japan is greatest country.
The craziest part is seeing people justify it and act like it's a good deal. Activision, one of the greediest companies out there, not only remade both crash and spyro trilogies from the ground up, they also priced them $40. Apart from that Mario 64 DS has more content than the one packaged in the damn collection. They could've added Luigi or something to make it special and more worthwhile.
No doubt about it, this collection is a plain as day crash grab.
Yea I agree but personally I want these games as I remember them not remade or reimagined. I don't have a computer so I can't emulate even if I knew how. I just want to revisit my childhood as is with no extras. But that's just me and again it is definitely Nintendo greed.
To be fair, people already made that comparison and then immediately rolled it back with “every game in those collections already used the same engine and that’s not possible here”.
@@XxnamcoxcapcomxX Could've been a master chief collection situation where you could switch between it's original look and its remastered look. At least with mario 64. I just can't help but to think that it was such a wasted opportunity.
Hope they don't fuck the Prime games like that...
"it's a good deal" remember when Mario 64 was 10 bucks on the Wii Shop Channel? And don't tell me Galaxy is worth 30 bucks when it got a Nintendo Selects release, and no, Sunshine having a fucked second hand market doesn't justify a bump in price.
Remember Kirby's anniversary on the Wii? A bunch of mainline games, museum, and Challenge levels using Return to Dreamland. That was a good deal.
Reminder that one of Nintendo's primary competitors (Playstation) literally exists because of a terrible decision made by executives. Also reminder that their other competitor sniped one of if not the best "Second Party" developer Nintendo have ever had (Rare) due to a combination of those executives' obnoxiousness pushing the owners' buttons and a refusal to seize the literal offer made to them first to acquire said developer. And by extension these decisions allowed companies from outside the games industry to come in and completely take over Sega's role with much more resources and brand recognition, inserting basically every trope of contemporary AAA development that people have complained about for the past 20 years like paid online, DLC, etc. in the process.
I'll never get over paid online. The free games help, but I've already paid for my internet, why is that not enough to play online? Nintendo had a better online policy in the Wii days, it's crazy.
@@danielmaster8776 I don't mind paid online since it is more than simply paid online, but I admit the prices could be a good deal lower.
Well when you lay it all out like that...
@@danielmaster8776
Paying for the current quality of Smash's netcode boggles my mind.
Their refusal to switch from cartridges to CD-ROM cost them their REAL biggest second party developer, Square--now known as Square Enix, because FFVII was just impossible on the N64 that way. That decision cost them way more than losing Rare ever did imo
Nothing like a limited digital release at a time when your system is sold out and going for double the price.
no kidding, wtf are they thinking?
Are Switch Lite's sold out too? I thought they weren't.
@@mabiniss2 nah you can get a Switch Lite easily, but I suspect most of the "hardcore crowd " would sooner rather not buy a Switch at all if that were their only option. At least that's how I feel. I did see some actual Switches the other day at Wal-Mart for the first time since the pandemic began. I mean realistically why would I buy a Switch Lite when I know for a fact that the sticks will start to drift on it in a short matter of time? Seems pointless to me
@@HKgaming86 Depends where you are, I've been trying to pick up a switch for a friend ALL YEAR, And the stores in my city gamestop/bestbuy/walmart haven't received any at all.
Pat hated Kazooie so much that he willed his brain to forget the second part of the game's name.
What is it with Japan and doing everything in its power to encourage piracy? Between this and anime rights holders it’s just like... what’s your goal here?
The goal is probably just clutch at their pearls for as long as they can and try to squeeze as much money from the IP as possible. It’s unfortunate, but it happens a lot with popular franchises when the companies that own them don’t quite understand the modern day consumer.
The5lacker
Japan just doesn’t don’t non-physical. You can’t control that and they still think digital is basically piracy. Look how long it took Atlus to release Persona 4 Golden on PC and realize “Oh, we can ACTUALLY make money off this?!” when people have been begging FOR YEARS!
The fucking fact they gave you the game for 20 bucks and 25 bucks for ALL the DLC shows they didn’t expect it to do good when you know DAMN well that they could have sold that shit for full price and get more!
Hell, look at all the games they made that aren’t the very biggest of popular! They don’t get rereleased and never will.
Japan operates on the policy "Don't pay us anything unless it's a substantial amount." and they love relying on fishing for whales. Thing is though, they catch enough whales to make profit it seems.
@@CaliberStone Except most of their IPs make them no money because they have sat dormant for years. So even this logic doesn't make sense
Jabarr Reid
Except that logic doesn’t work with Nintendo. They have like, 2 gacha games and the games we are talking aren’t even gacha games. They are just regular games you play for hours with no microtransactions in them.
One of the bigger speculations about why Super Mario Galaxy 2 is not on this collection is that the game makes much more intensive use of pointer controls, particularly with Yoshi. Given that this collection is extremely barebones and doesn't look like Nintendo wanted to put a lot of effort into it beyond simply uprezzing these ports, it would stand to reason they didn't want to put in the time and resources to try and adapt Galaxy 2 to the Switch. It's not as simple as Galaxy 1 where the pointer controls are ancillary to the gameplay.
This actually ties into why they decided to make the collection limited time. I think they realized people would rightfully call them out on this being a lackluster collection, so why not make it limited time and instill FOMO in people? People on the fence about it might be tempted to buy it anyway because they don't want to miss out. My speculation, anyway.
Regardless I think this whole thing is a mess and I'm really disappointed in Nintendo that they'd treat their flagship franchise in such a disposable way. You look at a lot of the other remasters and remakes going on with other franchises, some not nearly as prominent as Mario, and you can't help but shake your head at how little effort they're putting in here. And they have the gall to charge full price on top of it. It's very similar to what happened with Sword and Shield last year. When you know you can get people to buy your product regardless of quality, why bother putting in the effort?
And MARIO 3D WORLD is not on it, despite the name.
This is why Deoxys is my favorite Gen 3 Pokemon.
The pointer controls thing for Galaxy 2 makes sense
The Twilight Princess remaster was similarly lackluster imo. Case in point, not remastering the amazing OST. They kept it as the shitty 06' MIDI version.... Twilight Princess has some of the best scores in the series, and that is really saying something for Zelda... but the MIDI held it back... so NOT remastering an obviously upgradable OST tipped me off to the TP remaster being a cash grab.
It's even stranger when you realize they created a brand new version of Mario 64 for the Nintendo DS with a shitload of improvements and added content. Them not even putting in 16:9 is an insult.
Oh boy can't wait for the timespan after the end of the digital sale thing, when you'll start seeing Nintendo Switch consoles with the game being sold for $5k on eBay just like it happened with P.T.
And then the Nintendo execs bitch and moan about it.
Difference is one company threw a big baby fit and pulled the game out of anger.
The other one is simply willfully ignorant of the concept that actions=concequences.
People can just buy accounts that have the game. They don't nees the whole ass switch
Flappy Bird sold rarely on ancient iPhones for 1000s of dollars, also.
@@goodninji8 you can download flappy bird externally and install it. Hell, on Android, you dont even have to hack it
No mention of how this is a collection of upscaled ports that cost $60 meanwhile the Crash and Spyro collections are both full on remakes of three games and cost only $40?
Gotta have that $60 standard. They just won't get off it.
Wait, full remakes. Fuck, I better get my copies now and stop procrastinating.
Thps 1+2 is also $40. VV are the GOAT.
The fucking Master Chief Collection on Steam is every Halo game Bungie ever made, only two of which have ever seen a PC release before, plus Halo 4 if you're into that, and it's still $40 for the whole thing.
I don't normally get down on games or developers for being lazy, but jeez, not even putting SM64 in widescreen, having it run at 720, and having both it and Sunshine only be 30fps is inexcusable. A DECADE ago you had not particularly beefy computers able to emulate Sunshine in 1080p at 60, so it's not a hardware issue; and people had SM64 running in widescreen at 4k at 120+ FPS within 24 hours of the recompiled source code being posted online, so it's not something innate to SM64's engine. It's just lazyness or absolutely moronic stubbornness. I wasn't expecting a full on trio of remakes in the Oddessy engine, or even necessarily WWHD style visual upgrades and a blue coin tracker and that sort of thing, even though I think that'd be reasonable. But I NEVER thought for a second that each game wouldn't at least be 1080p and 60fps.
I love it when my platformer developers who made 60 FPS video games stop making games in 60 FPS, hi Insomniac.
It's even worse when you re-release a 60 FPS and old cartridge game at 30 though.
MajoraZ
The Japanese don’t like computers.
As a metroid fan it's confusing as hell, considering they did a full 1080p/60fps remake for Trilogy one generation after it's original release, but then on the switch, nothing? Why isn't the eShop their forwards compatibility machine?
Just reusing like half the assets and code from Mario Odyssey to remake the games would have actually been fairly incredible really, surely not that work intensive either... I mean hell, Nintendo could have easily spared separate teams onto each of those projects and... Well its Mario, their flagship, and some of the most popular games in fucking history... Really no matter how much money they threw at these games for a true remaster, they would have made their money back and then some so easily.
This is sadly just kind of scummy because this is an EVEN EASIER method to get even more money without investing anything.
Bamith
Given how you just explained how your example would be better and get them more money this isn’t scummy. This is just actual stupidity and the difference in whose running what.
Old Nintendo Executive: We need to make sure that they 3d pack sells really well and hypes up Galaxy 2 HD, so only produce a limited run of it.
Poor Young Nintendo Office Slave: But sir, it's digital....we can sell as many or as few copies as we want, it's exactly the same either way.
Old Nintendo Fuck: Well after you've made 500,000 copies just shut down the RAM factory that makes the digitals or whatever and fire the computer bit assembly workers. I've been in this business for 50 years, son, I know what I'm talking about!
Nintendo fans are killing me with this, because whenever I say:
"$60 seems too much for just ports of these games."
All i get is:
"Wow, if you don't like it don't buy it."
Its like, of course im not gonna buy it. Thats not the point. The point is they did the minimum work but expect everyone to praise how 'kind' they are by overcharging you. Its not celebrating Mario, its cashing in on nostalgia.
All I really play is Nintendo and I still hate Nintendo fans 😥
You not buying it doesn't even solve the problem though. When they will buy it, and continue supporting those bad practices.
@@lweaver2988 that's literally the whole problem with their argument that they never understand, it's so frustrating. "Vote with your wallets" doesn't solve anything when most people are braindead enough to buy those stupid funkopops. Not necessarily funkopops, that's a variable that can be replaced with /anything/, but you get my point and the context of said example.
@@lweaver2988 exactly, its like people don't understand that as consumers they have to think for themselves and that their choices dictate what companies do
@@canaricassius8323 I mean can you blame them? The companies where that really matters don't change anything.
"With these planned scarcities and inflexible prices, we'll be unstoppable-- HEY WAIT, WHAT ARE YOU DOING WITH THAT PAPERCLIP? STOP IT! STOP GOING TO THAT BLOGSPOT! NOOOO! STOOOP!!!"
Haha, hacked Switch goes brrrrrrr
My favourite thing like this was when someone where I work, cancelled hundreds of online scalper orders for the SNES Mini because he thought it was a cyber attack.
Anyone ordering more than one never got them.
...Nintendo?
Why won't you take my money?
I can't find my eyepatch or parrot.
Stuff like Mario 3D Allstars' situation just reminds me that piracy really IS a service issue
Nintendo does things really good and something's really really really really bad.
Limited time to buy a DIGITAL GAME DIGITAL
Nintendo is the strangest because they make some insanely great and well polished games but their business decisions are absolutely stupid sometimes
@@invaderpez12 Sometimes?
Nintendo is weird company, for example tried sell a franchise as "Chibi-Robo" but failed because they never put ads in first place or never released in world, they're still ask why they're fail sell this game.
This happen all Nintendo franchise, people talk shit Sega kill all his franchise but not talk about giant tons franchise Nintendo kill and never released digital ever again.
They're gonna put them back in the Nintendo vault and then sell them again for 60+ dollars in a few years.
Nah, they'll make 2 versions of the same game and call it "Mario: Blacks only" and "Mario: Whites only" and start a race war to make more money.
Anyone remember those commercials back in the day were Disney sells limited time VHS or DVD of 2D movies? Nintendo is now doing that and they know they can because people are going to eat it up. "Get all 3 before their gone!"
I would honestly prefer to just buy the old versions for the consoles I still have than buy a switch just for this.
They mention the Disney Vault literally in this video.
Well, look obviously this is easily explainable.
but first, we're gonna have to talk about PARALLEL UNIVERSES
If he had just called them overflow maps or something else accurate and not pretentious, I doubt anyone would have mocked him
That's why 64 is at 720p! To beat the levels in 1 half-A press!
Aside from Galaxy 2, I'm bummed more people aren't making a fuss about the total sandbagging of Mario 64 DS. That version of the game had so many fun additions that warrant making a comeback and this collection would've been a great opportunity to do so.
The Land of Emus.
@@Samm815 Apparently, that's Australia if Wikipedia is to be believed.
@@aspirtration Emu-Lators?
Nintendo is like that old childhood friend that's getting increasingly harder to like as the years pass and eventually you don't even try to talk to them anymore. The last Nintendo product I have ever bought was the 3DS, I wised up and never picked up anything from Nintendo since then. It should also be called "Artificial Inaccessibility" in which they plan their whole business model with since the Gamecube days.
not to mention the only reason to buy the new Nintendo console every couple of years is for the 2 or 3 good games on them, and rarely is it an original IP
@@b33lze6u6 For real. I look at the Switch shelf in a store and I'm like, "Anything new or exciting? No?" Just Smash Bros for me.
@@b33lze6u6 Everytime someone mentions Nintendo I instinctually tune out because nothing from them interests me anymore. That whole SNES Classic limited time bullshit is probably the final nail in the coffin for my respect to Nintendo.
@@rahjeel same, like im a fan of pokemon and zelza and junk but im not buying their new console for 1 game. im sure BOTW is pretty good but the amount of ultra fans out there is so strange. that and mid 20s nintendo fanboys are almost always cringy af
in regard to the SNES, same experience, i kinda wanted it to play some of their older stuff i missed but fuck that ill just find em for free
@@b33lze6u6 Idk why Nintendo seems like they're a decade behind everything. It's hilarious to see these ultra fanboys defend the inaccessibility of their chosen brand, I'm with you on thinking BOTW might be an awesome game but it ain't worth 300 bucks to play. At least SEGA was smart enough to have invested on PC Ports even back in the 90's which they still continue to this day. Nintendo's ridiculous fear of piracy have inadvertently pushed the willing consumer ironically into pirating their products lmao
Yeah it sucks how they keep selling video games like toy-makers even though it doesn't work for video games.
Nintendo: “pwease pwease dont piwate our games, we needs monies” :3
Also Nintendo: “We will actively make it harder for you to purchase our games.”
Honestly, I’m not even upset about the sixty dollar price tag (even if the remakes of the Spyro and Crash games were only 40), but how is this defendable?
"how is this defendable?"
Soylent. Lots and lots of it.
" The invisible hand of the market is perfect and has never done a bad " - Some guy
The invisible hand of the market: * ARTIFICIAL SCARCITY *
Hey, I never said that.
As even Pat has mentioned before: "The invisible hand of the market does some stupid shit sometimes."
Wouldn't the invisible hand be the schmucks who're gonna buy this crap?
How did I mis-read this as "Nintendo's Artificial Racism".
Honestly wish we had that instead of this EA shit.
The Castle Superbeast brand does that
ONE OF US
ONE OF US
GOOBLE GOBBLE
ONE OF US
It might as well be
Because it's what your brain wants to focus on.
'Progress is slow' they say, as the progress is right over there, finished, ready to be accepted and used.
all of this can be explained away as "Japan being Japan.". If you want to play a cool Mario game and they wont incentive you to pay for it by treating you like a human? Then Yo ho ho, right?
They took a bite of gum gum.
I'm tired of that as an excuse, it's 20 fucking 20, that shouldn't be an acceptable answer anymore.
@@ShadowWolfRising it isnt. But thats the problem with Japan itself. They only really care about success in their own native market. Even when Genesis was doing well in other territories SoJ CEO Nakayama only saw failure because Mega Drive was floundering hard in Japan. And that was in the 90s! Its still felt that way today just as it was then.
@@lordxmugen Japanese people had big ego, probably or maybe worst than westerns deveploment.
"AS NINTENDO I FORBID EMULATION!"
It's working against their own interests as well. People get to play their older games, maybe some IPs that they're not currently using. "Hey, I'd pay for a new game from this series." How does Nintendo not see this?
@@danielmaster8776 "No, fuck you, it's ours" - that's how.
Fuck You Nintendo! I do what I want!
"Guess I'll rebuy the whole marketplace for the 3rd time. Huh, that's weird, some of these end in .NES or .GBA, what the fuck is "nesticle?" "
Too bad the official ruling in the U.S. is that emulation is totally legit, as much as Nintendo wants to pretend otherwise.
The Wii U didn't have analog stick drift.
just sayin...
The wii u deserved better.
Well all controllers can develop drift.
Just that joycons are a special breed.
The Wii U was robbed. The unique nature of 4 players VS Gamepad player had so much potential and it was all wasted because the Wii U came out just as the Movie Game trend was starting to become popular.
^^^^^^
The Wii U unironically has better mobile/handheld than Switch.
All they had to do was release it with no limited period. Hard pass for me, I'll just continue playing my completely legal N64 and Gamecube games.
"Which they don't make anymore."
I bootlegged 64 on my phone out of spite and played it with a ps4 controller lmao
@@jaykelley103 Your “completely legal phone backup” you mean
friends and i had this conversation back when wii came out, we termed it "Nintendo's artificial supply and demand"
Even f they decide to reopen it I still think it would be morally okay to pirate it because you might miss that one as well and you don't know if they will ever open it again like they did with the remake of four swords anniversary. Which they reopened then closed again so you cant get it any more. Also it was free so there really is no reason not to pirate it.(edit four swords anniversary not adventure)
Btw, the Mario 64 version in the bundle is patched to specifically impede speedrunning. Just throwing it out there.
how?
@@b33lze6u6 they removed the backwards long jump 😠
@@Winasarus 😟
@@b33lze6u6 It's assumedly based on the "Shindou" revised edition released in Japan, which caps Mario's backwards velocity, thus removing the backwards long jump.
So, not SPECIFICALLY to impede speedrunning, just a side effect of its changes.
What if, Nintendo themselves are operating the reselling market?
Why is this time-based? Nintendo, I just.......
It's to drive up sales for their holiday fiscal quarter. It's literally just to make their numbers look better on paper for the shareholders.
@@king_big_pp It's such a douchey way to do that then. Lol
Pat, as someone who had a PS1 instead of an N64, and thus didn't play Mario 64 until later in life, I am in a position to objectively say Sunshine > 64
Meanwhile Atlus still wants to hold all their classic games hostage for whatever reason.
Gotta start sacrificing Nintendo execs for more time on the 3D All-Star clock.
Nintendo is the only company I can think of who *should* have a monopoly as the sole supplier of a certain product, but because they pull this "limited release" bullshit, they only make a fraction of the money being thrown at these products while resellers are making the real profit. Pretty soon Nintendo's going to go the Konami route, announce they're getting out of video games and focus on pachinko machines.
You know that thing about piracy being a service problem? Here's a perfect example of why people pirate games, especially Nintendo's games. Good job Nintendo.
calling it now only reason they made it limited is to get panic buyers to increase end of year sales. Then in march they gonna make it permanent and say look how generous we are"
That's fucked how actually be true in future
Here’s my theory, a few years down the line there’s gonna be a Mario All Stars 3D Plus, and its gonna have 64DS along with Galaxy 2
You mean "Deluxe" aka the version it should have been at launch.
NEW Mario All Stars 3D+ Deluxe
Honestly, that's too optimistic. Nintendo's more likely to just release this version of 3D All Stars and then say "Fuck off"
I have the pc port of 64 that wooly subtly subtly alluded to, but I wasn’t able to figure out adding the 60fps or texture pack. It was practically automated and I’m not new to modding, maybe I was just missing something simple.
At least we have Scott Pilgrim again.
Wait the Scott Pilgrim game from Ubisoft is back? Holy Shit!
@@IANGEL101I
This holiday on PS4, Xbox One, Switch, and epicgamestore.
@@4Wilko Not on PC?
@@IANGEL101I
"PC via the Epic Games Store and Uplay"
Also Stadia, but I don't know who among us wouldn't be playing it elsewhere instead.
@@4Wilko Ah, ok. I thought it would be on Steam. As for Stadia, Ha!
Considering it's a traditional japanese company, the reasoning behind the time limit might be because "It's the 35th Super Mario Anniversary! 2021 won't be he's anniversary anymore, so why would we sell it then?"
That's almost as dumb as the X Tekken "Cracking games is illegal. Why would someone do that?"
This reminds me that Path of Radiance and Radiant Dawn STILL haven't had a re-release.
I would still like to play the original GBA titles.
just buy the original copies!
_for200fuckindollars_
Slightly off-topic: Did anyone else here have zero issues moving around in SM64DS with the d-pad? It came naturally to me because I was used to playing PS1 games without the analog stick for a long time (despite owning only DualShock controllers).
someone also pointed out that the Japanese fiscal year ends in March meaning that it's quite possible that they made it limited to try to make back money that they possibly lost due to covid. Also someone said bet you five bucks that after it goes away from the stores like a month or two later they're going to announce hey now you can buy all three digitally separately for $20 a piece.
This file will immediately delete itself after the close date SO GET IT NOW NOW NOW
@@normandy2501 I pre-ordered Street Fighter 30th Anniversary Collection, never got that USF4 pre-order bonus.
If you want a full breakdown of Sunshine going over its strengths and shortcomings, Matthewmatosis has an amazing in-depth review on it.
One thing I want to point out that isn't mentioned in Matthew's video is in Sunshine, the Blue Coins are useless after 30 Shines and thus complete filler. The last normal stage to be unlocked, Pianta Village, needs 30 Shines. After that, the next thing to unlock is Corona Mountain, which isn't tied to Shine count, but by completing Episode 7 of all 8 stages (the Shadow Mario encounters), making any Shine after 30 useless, especially ones traded for with Blue Coins.
On top of all this, nothing in the game is ever like "you need 5/10/15/20/25/30 Shines to unlock this thing", where 64 had all the star doors explicitly telling you what you needed to proceed. Making game progress solely tied to Star/Moon count means any Star/Moon collected is forward progress, where Sunshine this open-ended progression stops at 30 Shines.
Sunshine is very fun to interact with, but being an unfinished game leaves much to be desired.
I can't understand why I wouldn't pirate these. I've played them on PC before, and dont know what's stopping me from pirating them onto my switch or handheld emulator
This reminds me of Disney and how they'd re-release classics for a time then they return to the "vault".
Imagine being Pat and hating the best Mario. Literal incorrect opinions.
He does that a lot. That’s kind of his schtick.
Need we mention his attitudes towards metroid
Sunshine? Sunshine sucks, and I hate the bands you like, too.
Actual textbook cringe
Wow did not expect you to be a CSB fan. cool
I hope that the games won't even launch after the window closes.
I want this to be as stupid as humanly possible. Because fuck it.
Without emulators I can only imagine playing Fire Emblem: Path of Radiance/Radiant Dawn in my mind. That or shell out ~$500 for both to some shmuck on ebay for what was originally a normally priced duology for Gamecube and Wii that wasn't even that popular at the time. FE is pretty big right now, (with most if not all past titles being pretty damn innaccesible without emus/translations), but will obviously never be as big as Mario. I can't imagine the inflation that scalpers will place on this 1-time anniversary game collection of a world renowned character once the artificial stocks/time limit runs out. It's gonna be shit-your-pants-in-anger worthy for sure.
This is so dumb that I cant believe they will not sell the game. I think that after the end window the bundle will no longer be on sell but the games individually will be on the e-shop. Which still sucks but that will be better than nothing.
"How did this happen? We're smarter than this"
The arc of history is long, but it bends towards rollback netcode
You know, sometimes I forget how scummy Fallout 76 is. They've been doing the artificial scarcity in the A.T.O.M store for over a year now.
I'm reminded of that bit in Baki the Grappler where Katsumi is showing off his technique and Retsu(in his Scottish accent) talks about how the chinese mastered that technique 5000 years ago.
That's basically Nintendo and Bethesda
I can tell from Pat's shit eating grin after calling Kazooie a stupid bird that the chat was fuming lol
I used to be able to sleep to Castle Super Beast but god there's so many ad breaks I cant anymore
A bit late, but just use uBlock, just turn it off for RUclips's who deserve the ad revenue
@@evinbraley I mostly watch the podcasts on mobile tho
Hot, possibly nuclear take:
I did not care for SMG2
Having to play with the nunchuck in SMG1 turned me off from the series.
Actually nuclear take: 2d mario games are trash because you skid way too much when you land from a jump.
I feel like I got Bernsteined, because I could have sworn that everyone felt that SMG2 was an unnecessary sequel when it came out. But hey, Throwback Galaxy!
SMG1 was far superior, and was more Super Mario 64 than the dumping of the 2d games, and that was fantastic in comparison to them.
@@notEisiger SMG2 was basically SMG1 cut content that got expanded and then became a big sequel (that for some reason cut a LOT of what made SMG1 so fucking good, Rosalina and the storytelling especially, and does still feel like a big expansion, rather than sequel.) I also remember it being not as cared for quickly after the fact, although I do remember it being well received and sold well. I also feel SMG1 is superior. I never even got to the halfway point of 2 because it wasn't as "woah" to me.
For a company that is super anti-emulator, they make the most compelling arguments to go all in on emulators.
There are so, so, so, so, so, so many cool fan mods and projects out there of every single Mario game that there is just about NO reason to spend fifty dollars on this. I want to play Mario 64 yet again? I'm going to play the HD Models mod on PC, or the multiplayer mod, where there are 9 different playable characters. It is so obvious that Nintendo has nothing to offer here that they are using the most desperate tactic I've seen.
They really should have announced this at the start of the direct. The Mario Kart figure, the Game and Watch, or Mario 35 were ALL way cooler and more creative announcements.
Odd how the 35th anniversary items are all limited. They had to prepare better
Friendly reminder that Crash N Sane Trilogy also includes 3 games, but re made from the ground up and CHEAPER
To be fair, Crash 1, 2 and 3 are basically the same game.
Not defending nintendo btw, just clarifying that remaking the 3 crash games isn't as "impressive" as it sounds
10:05 Introducing a new issue of Pat and Woolie's fuckwits! In this issue you will see: Woolie performing the amazing acrobatic act of sandbagging himself!
I believe 64 DS is the better version and a remastered version for the Switch would have been wonderful, but that's not the reality we got
DS is still the shit for me. it's lasted all these years
maybe if it was available alongside the original, but you'd be insane to put out the weird ds version instead of the original.
DS version with actual controls would be a nice add-on, the original is way better though.
I liked the original better. Graphics and extra characters that weren't even there in the original didn't matter much to me.
It just needed ACTUAL good 3D controls, and it would be near perfect.
Iwata didn't die for this.
The Disney Vault-ification of Nintendo.
I remember when I was super hyped for Fatal Frame 5 when it was announced. Waited for a pre-order to go up. Japan and Europe both got theirs and I was just waiting for the American one to happen.
Nope. Digital only. 30 GB on a 32 GB system. Never bought it.
My Switch just died for no reason.
Can't hold a charge and won't dock.
Replacing the charging port didn't help.
My disappointment is immeasurable and my day is ruined because I'll never find another one by the end of this year.
Now what I'm VERY curious about, will they go SO FAR as to recall any remaining new copies of All stars left? Like, it's April, a best buy so happens to have 3 left, will those be shipped out?
I just started playing super mario 64 DS on my PC in fullscreen and better resolution. I really don’t go for these re-releases because like woolie said there have been options to play these games anyway you want for years. The port of mario 64 DS on the wii u was awful too, they offer a filter of blurring the game as the only video option, no stretch, no smoothing, just add a cheese cloth its finne.
Also why the fuck is Mario 64 DS not in this collection? I think they did a great job on it and it only got ported to the wii u but you have to use the wii u tea tray.
To the point about owning physical copies to save storage space: that’s actually not the reason I have physical copies. My reason is that digital copies “mysteriously” disappear, with the only option being to purchase them again. To clarify, I’m talking about the Ps4 and even the 360. Hundreds of dollars lost to the ether. If anyone has an explanation, or even a solution, I’m all ears.
On Smash not having rollback because of "developer laziness" or "Japanese developers stuck in their ways", I think it's just as simple as the following four questions:
How much time and work would it take to give the game fully functional rollback net code?
How many more people would enjoy/buy the game because of it?
What other features would have to be cut or scaled back to have the resources to give rollback netcode the time and manpower it needed to work?
How much less enjoyable would the game be from the lack of those features?
As has been stated, rollback is a challenge for fights larger than 1-v-1, and Smash has always been a series known for its large character roster and extensive local and single player content. So they focused their efforts on what they think is "core" Smash Bros content than dumping resources into solving a present issue with new net code. I bet if they had, you would have just ended up with an SFV situation, with janky rollback that's just as bad, only with even less content because they funneled the time and manpower that would have been spent on it into an auxiliary feature.
With all that said, given ultimate's current status as the "Holy shit this is too much content, how can you possibly go further up from here", it's likely in the future we're just going to have souped up ports of it, or a sequel that's a soft reboot rebuilt from the ground up, which means there might be more opportunity to focus on stuff like fixing net code.
Nintendo patches rollback onto Arms post releases. Fucking ARMS! But not smash tho...
A single guy modded melee to have rollback. There's no fucking reasons.
@@thekidkrow you mean a collective open source project implemented rollback in an already complete game over two decades of technological advancement later, in a way that's strictly for 1-v-1 matches, and STILL has issues with certain stages and characters, all while taking over half of the original game's entire development time to get it to this partially complete state. Don't act like a single guy just hackerman'd into the game's code and changed the "use_superior_netcode" variable to TRUE.
@@Oswalius okay then, Brawlhalla has rollback netcode. They have stable up to 8 player online matches in that game which was made by a team a fraction of a fraction of the size they probably had on Ultimate.
There isn't a reason to have bad netcode in your online fighting game modes other than. Pigheadedness from someone on the chain of command or a lack of resources.
@@thekidkrow I'd argue smash has that lack of resources, given how every game in the series has its own horror story about all the development issues they go through trying to one up the last iteration.
As for Brawlhalla, I don't know much about the game or its development cycle, so I can't argue factually for the differences in content, priority, and development that would make it easier to invest resources into fleshed out rollback net code, and beyond that, I'm guessing even if I do the research and refute your claim, you'll keep trying to find more examples until we've both wasted too much time arguing.
Instead I'll just say that I think we can both agree that Ultimate didn't have the best net code, and that hopefully they're able to implement better net code in future games in the series, if not in future updates for Ultimate
24:08 ... Pat, MvCI's netcode was good. This is an unfortunate case where the game itself wasn't.
14:00 does anybody has more information to read/hear about this??
Nintendo is the Apple of game companies.
Making great product, but do terrible business practices
what channel were they talking about 21:29? I've looked Korei and Koray but I'm not sure I'm spelling it how he's pronouncing it
Core-A Gaming is what you're looking for
@@wakimaki1336 tysm
Damn. I just thought of 'it's a free two storage house, it's got a pool in the baaaaack'
Just another "Nintendo being Nintendo" story. Nothing to see here folks.
"Some companies don't even give a fuck about the anniversaries of their characters. They get no acknowledgement whatsoever."
That's still just Nintendo
Pat looks visibly upset that another human right in front of him enjoyed Sunshine and he can't do anything about it
I really wouldn't be surprised if one of the incredibly out-of-touch decision makers high-up legitimately believes that wholly digital products can "expire"
Now, there is some speculation that the limited time is for this bundle and the 3 games will be available separetly afterwards.
But that is speculation and wishful thinking, Nintendo gave no news or indication about it. The 3D allstar pack could stop functioning after March for all we know
Thats not legal
I’ll tell you where Galaxy 2 is, it’s installed on my Wii U that’s still plugged into the living room tv because it’s the best *fucking* virtual console and that’s not up for debate
The netcode thing always boils down to "works in Japan". And it does! Asia has excellent internet and if you're only connecting locally, so in their eyes it works fine. Rollback is for foreigners outside of the country only, and who cares about them? I guess this is similar to how Stadia worked really well if you're in the Silicon Valley and almost nowhere else. Its all built to be used right where you're standing, for you.
This will TOTALLY not encourage people to pirate Mario games even more so than before when April rolls around
Sunshine is my personal favorite Mario platformer.
Is nintendo stupid or just dumb? I meant to type greedy or just dumb but I like the first take more
The first time I saw the direct I thought it was just a limited time sale of the physical release of 3D All-stars. A bit miffed, but Nintendo NA has been pretty crappy about physical goods for some time now. It wasn't until later that I found out they specifically said the digital version would be limited time as well. Like, why?
While we're on the topic of strange business decisions, Pikmin 3 was delisted from the Wii U eshop immediately after the Switch port announcement (same was done with Donkey Kong Tropical Freeze). Sure the price tag would have been smaller than the eventual Switch release, but is it really worth stiffing that tiny subset of people that's actually interested in buying the digital version of Pikmin 3 for the Wii U which already has a tiny consumer base?
Also people were import pre-ordering the Super Mario Bros. Game & Watch from Amazon UK for the express purpose of avoiding scalpers.
Scalpers/resellers have already completely ruined sneaker collecting for everyone not video games too 🤦🤦🤦
Steffano Fumo
...Gamestop.
They’ve been here for years. This isn’t new. It’s just now we don’t have a physical store do it.
RavenCloak13 GameStop was a whole different can of worms, at least they couldn’t charge you quadruple the price for a new limited release.
Steffano Fumo
Technically they did when they bought it back from someone for 4 times less and sold it back retail price and the ones that kept rarer games were able to sell em at a profit.
DontHaveTo ListenToMe
Okay, you know how Air Jordan’s and such sell for a fuck ton of money?
Okay that. They buy high priced shoes and sell them for EVEN MORE.
Straight up the reason for not wanting GGPO is because in Japan something that is free is probably bad, cheap is bad on a cultural level (it's why big American Stores that tried to go in with that strategy died out). The other reason is that in Japan this whole issue with net code is far less dire because it's a small island with actually good internet.
I adore Galaxy one but never got to get 2 when I was little. Guess it continues
My NEET roommate swears by the non-Smah rollback game. No matter how much I tell him it's because he's used to the garbage, he claims that the "best players will use no rollback, and these are the people any person that plays smash, even casually, should study."
He's totally lost and won't even accept that people play smash for fun and not for prestige. I feel like this is this majority of Smash players. The same idea behind try hard CoD players,(which he was).
Why? Because they can get away with it. Nintendrones pay for terrible online services with no native voice chat and awful netcode, drop 80 bucks on one shitty controllers, and spend hundreds on Nintendo brand cardboard. Nintendo's gonna make more money than most of us will see in our life by arbitrarily limiting the timeframe you can buy one of their most popular games of all time and they know it.
@Boring Name Yup and it's still not worth it. Something being cheap doesn't mean it isn't shit for it's price.
@Boring Name it also costs $20 more than Steam, which provides a better service than all three. And I'm a paid PS+ subscriber
@Boring Name What kind of an excuse is that? That doesn't make it a good service.
And who has hundreds of dollars to spend on games and a console but not a yearly subscription? If you're that hurting for money you should be spending your income on better things than a garbage service.
It's nice nintendo is atleast releasing sunshine but god are they horrible with other games from that era. Paper mario thousand year door is going for over $100 used on ebay people. Clearly a market. Pikmin 2 around $80. What you doing Nintendo, these games have a market on the 2nd hand market, imagine how much you make if you release em on the switch?
I have always said that Nintendo is a horrible company that happens to have a few good game devs. So many scummy business practices...
EA/Activision: Borderline illegal businesses practices, predatory micro transactions and loorboxes/ completely ruin their games for short term gains/ treat their employees like disposable cattle
Nintendo: dumb businesses practices that are mildly annoying at worst
Y'all: they're basically the same