One of the best things about your videos is I can literally search 10 minute review *enter ship name* and get the best review immediately. Love the way you title these, makes it super simple to get the information I need! You Rock!
This ship Needs 2 size 4 pilot controlled weapons instead of the size 3S. And a size 3 shield. There are starter ships with better weapons and shields than this. The speed needs to be increased. This should be the fastest ship in the game. That’s what it was sold as back in 2016 when I bought it. Now it’s obsolete!
At that point, just get rid of the speed limit out of atmosphere, and make the speed stats into power of engines (ability to move out of atmosphere and whatnot) and acceleration lol Nah but if you’re going to use an upper medium sized datarunner as a pve/pvp ship, of course you’re gonna run into some problems. Then again, I used to use a hull A for pve so I shouldn’t complain
@@temhgb it's not so much to do with being able to win the fight, this thing is made to be a blockade runner. It's just not tanky or fast enough right now.
@@Furnace2552-cz8iy it’s a data runner. As described in the video, it’s supposed to be able to survive long enough to run away. Sure, I agree it should have stronger shields, but that’s pretty much it. About it being slow, it really isn’t. It’s just not faster than small fighters, which are meant to be able to chase down larger ships.
@@temhgb actually, lot fighters aren't supposed to chase large ships. That's what interceptors are made for. Especially the f8 which is our first heavy interceptor (Even though Asop calls it a heavy fighter)
Blades will only work for remote turrets anyway, these are manned turrets and will always require a body, player or npc. Also the scanner seat has never trapped anyone on this ship, and if you get into it, you can deploy the sensor dish on top, which is a much more stylish way to fly the ship.
I love my MSR especially with the Nightrunner skin on it. I don't think I could ever give it up. It's got a place in my permanent fleet. That being said, I don't disagree with anything you said. It's not going to have much use or utility until data running comes into play and they really need to add a second entrance. Until then the C1 or Corsair will remain my daily drivers and the MSR will only come out once in awhile just to give it a shake down.
Apparently you missed one fact. It was _supposed_ have have to entrance points. But got missed in the rush to get it out. CIG has said it will get added in when it gets its Gold Pass.
This is such a nice ship, but I can only hope to be every able to afford something like this ... well, I only play it veeeery slow in my C1 at the moment, no wonders there XD. But luckily there are awesome creators like you and we get to see these ships in full detail ^^
I want to love it, tried to daily it for about a week or so but just got sick of that single entrance. Feels like that scene from the matrix where they are running through countless doors but never getting anywhere!!
finally! but i bought already, i just couldn't wait hahaha. just annoying the hud for me in the ship gets blurred, i have to focus on thing for the hud to be clear for a moment. otherwise im liking this ship. i also got the Ares ion along with this.
I find the MSR interesting, however something about it not having a second entrance, like an airlock, reduces my willingness to get it. In my opinion, ships that are big enough to support having an airlock should have one.
The star citizen version of the millenium falcon. I guess a lot of its features are made for squadron42 and once datamining works it will get a 10 out of 10.
Data mining and a second exit if they can add one. In its current state there are better options at same or lower price, if you don’t care about who manufactures what you get.
@@EvenLease44 At the moment, the MSR i not worth the money but you can still feel the ship. Its a nice, compact livingroom ship for exactly three persons.
Nice concise review. You pretty well listed most folks impressions. It looks gorgeous. Great range, pretty good speed and maneuverability. Not bad cargo capacity. But…. Kinda chunky looking. The cool lower deck for combat gameplay …. Really would rather have more cargo space and say a elevator airlock? Why are the servers in the hallways? A elevator in the cargo bay? All these doors in the bay where they can get obstructed by cargo? The rear of the C1, with a entryway between the rap cargo bay, engineering etc doors … much better thought out. With all the rambling areas in the interior there’s lots of room for a better placed elevator, maybe a airlock or exit hatch or two? Did they deliberately under gun it to sell gun upgrades? Still gorgeous. Still has some real strong points. But screams work in progress.
Sometimes I feel like the only one who think blades will add versatility to the ships computers. Especially before wider inforunning. Love the ship for the potential and current fom. Crusader has a high bar for windows and escape pods/methods, though. Lots to pick at.
It's a data running ship that you can't run data in yet, it's got 'secret' passageways that everyone knows about, it has a shielded cargo area any pirate will know to check, it has plenty of firepower...if you have two friends willing to man turrets. It feels like for every upside it has an equal downside. In its current state it's pretty useless unless you want to run medium cargo. Maybe once data running is in and those turrets can be pilot controlled it'll become competitive with other ships in its class.
Yeah this ship is lacking in what it is made for and is out classed on either side for what it has right now (i.e cargo and fire power). However, I truly enjoy the MSR with all those downsides. The stuff I have done in this ship with no dedicated play loop that it is made for, has made up for it. I have done transport pickups (a player with their Cyclone), as their ship was destroyed by a bounty spawn when in a bunker. I also use the MSR for small to mid-salvage cargo, weapons and components. Chuck a Furry in the back, place the cargo and extras in the MSR, then take the fury to the nearby station and get my Vulture to finish the job. Once done (if it all fits) I leave the Vulture there and go sell with the MSR. All that and the way it moves for the size of the rotund ship, and it holds up for "not having its game loop" (Its purpose in game). Yeah, there might be some ships that could do all this better (Taurus for instance) and have more fire power. But i think they will lack there feel the MSR brings. P.S. From what I seen throw around Spectrum (and I think some other places) they might be working on a second entrance at the front near the left side of the cockpit.
i got my Mercury with Lifetime. Cause i just want a ship i can live in. I hope they add into the system that your ship can be a respawn. I am hoping you can than maybe fit small ship into the Cargo of Mercury to take landside for quick misssion. But i am looking for other ships,than i want to get my hands on. This one just felt like a nice jack of all trade. For friends join me or AI Companions.
So the only way a ship could be a respawn for now is through the Carrack's medical bed. Outside of that they don't have plans to make ships respawn points.
More firepower, better shields, rework that mini elevator to actually make sense, move the servers into the scanning room (always found it weird that you enter the ship through servers) and add a docking collar and or a second entrance. It'd be cool if they do it Corsair style with an elevator that goes ground, bridge and roof level. Also, this ship could really use a proper armory with suits locks....for its size there's absolutly no excuse for not having some, especially when even the C1 does...these could go near the docking collar or second exit. Lastly...for such a beatiful ship I could use some windows, mostly in the recreation, living quarters and hall areas.
except the firepower and shields i am agree with you because this is not an fighter ship it is not meant for fighting you will smugling data running but not fighting just running :) and it is ok this ship is amazing and with the little rework it is done such a beautiful ship
@@creeperbarutu it wouldn't be a fighter even with more shields and guns, it dosn't have the agility and it's such a huge pancake of a target. Plus, the upgrade would be very minor. The increase in weapons and shields is just to put it on par with its size and to deter smaller threats so it can escape. Afterall, it's a blockaderunner, it's expected to find resistence and escape tough situations so it needs better resistence and better ways to defend itself.
This ship is more about style and flavor than about functionality. If you want a ship that makes you feel like you own a Millennium Falcon, this is the closest you are going to get in Star Citizen.
Firepower is neither here nor there, maybe S4 weapons would be better, but thats not as necessary as a second entrance. Personally, they could do either a side docking collar with a ladder to the ground, or an elevator like the C2
It's a gorgeous ship. It's got a horribly designed interior and a third of the ship's inside space is a gimmick that'll never be useful as is. I adore the ship, it's a daily driver when I'm just flying to fly. But unless it gets a solid gold standard pass it's just not the ship it was pitched. The recent weight reduction has helped a lot in handling. I just want a blockade runner that can carry volatile cargo and data damnit XD
I think it’s the amount of computers built into the ship dedicated to holding data in large amounts. This ship has all the necessary hardware and software to properly find, secure, and transport any data running job. It keeps the gameplay loop secured to ships made for it. I guess. Lol
I think data running will be more like a big download onto your onboard servers and computers, to where you have to then securely transport it. And only ships made for it have the capacity to truly and securely run it.
One of the best things about your videos is I can literally search 10 minute review *enter ship name* and get the best review immediately. Love the way you title these, makes it super simple to get the information I need! You Rock!
Make sure to watch the newest one on this ship! I re-review ships when they have big changes (like master-modes). And thank you!
It's my hope that CIG uses that wasted space in the scanning room to rearrange the floor plan and add a Captain's quarters.
This ship Needs 2 size 4 pilot controlled weapons instead of the size 3S. And a size 3 shield. There are starter ships with better weapons and shields than this. The speed needs to be increased. This should be the fastest ship in the game. That’s what it was sold as back in 2016 when I bought it. Now it’s obsolete!
Not to that extent but overall agree. Should be fast and tanky but I'd keep the guns and give much more HP/a size 3 shield
At that point, just get rid of the speed limit out of atmosphere, and make the speed stats into power of engines (ability to move out of atmosphere and whatnot) and acceleration lol
Nah but if you’re going to use an upper medium sized datarunner as a pve/pvp ship, of course you’re gonna run into some problems.
Then again, I used to use a hull A for pve so I shouldn’t complain
@@temhgb it's not so much to do with being able to win the fight, this thing is made to be a blockade runner. It's just not tanky or fast enough right now.
@@Furnace2552-cz8iy it’s a data runner.
As described in the video, it’s supposed to be able to survive long enough to run away.
Sure, I agree it should have stronger shields, but that’s pretty much it.
About it being slow, it really isn’t. It’s just not faster than small fighters, which are meant to be able to chase down larger ships.
@@temhgb actually, lot fighters aren't supposed to chase large ships. That's what interceptors are made for. Especially the f8 which is our first heavy interceptor (Even though Asop calls it a heavy fighter)
Blades will only work for remote turrets anyway, these are manned turrets and will always require a body, player or npc.
Also the scanner seat has never trapped anyone on this ship, and if you get into it, you can deploy the sensor dish on top, which is a much more stylish way to fly the ship.
I am waiting to double my UEC, by running data & cargo simultaneously. There are few ships that can do two tasks at once .
John Crew promised a second exit. Its on a SC video him stating it was an oversight. That was back in 3.11.1
Yeah, hope a lot of these old promises with ship reworks come to light sooner rather than later!
Or an airlock
I adore my MSR, deffo a keeper. With two gunners and a fury in the cargo hold for extra help... good times.
My daily for a long long time. It’s now the c1 but the MSR will always be my first love lol
I love my MSR especially with the Nightrunner skin on it. I don't think I could ever give it up. It's got a place in my permanent fleet. That being said, I don't disagree with anything you said. It's not going to have much use or utility until data running comes into play and they really need to add a second entrance. Until then the C1 or Corsair will remain my daily drivers and the MSR will only come out once in awhile just to give it a shake down.
Apparently you missed one fact. It was _supposed_ have have to entrance points. But got missed in the rush to get it out. CIG has said it will get added in when it gets its Gold Pass.
awesome reviews brotha. Short and sweet and informative. keep it going!!!
This is such a nice ship, but I can only hope to be every able to afford something like this ... well, I only play it veeeery slow in my C1 at the moment, no wonders there XD. But luckily there are awesome creators like you and we get to see these ships in full detail ^^
This may be wrong, but I thought I heard somewhere that the MSR is going to get a rework to include a second entry.
I also heard that but can't recall when or where but it was said that the single entrance was an oversight.
I subbed 30 minutes ago and I think you’ve released 7 great vids already 😂
I actually love this ship. I like how much fuel it has . I love how maneuverable and fast it is. It is a fun ship to fly.
I want to love it, tried to daily it for about a week or so but just got sick of that single entrance. Feels like that scene from the matrix where they are running through countless doors but never getting anywhere!!
@@GrippNLQ it does need a second entrance.
I want to love it. But it’s lacking. Back engines look small to me too.
The 400i pretty much the only option around this price point plus the 400i has 100,000 hit points in the shield
One of my favorites. I keep buying it every wipe, but sadly almost never use it. One day....
finally! but i bought already, i just couldn't wait hahaha. just annoying the hud for me in the ship gets blurred, i have to focus on thing for the hud to be clear for a moment. otherwise im liking this ship. i also got the Ares ion along with this.
I find the MSR interesting, however something about it not having a second entrance, like an airlock, reduces my willingness to get it. In my opinion, ships that are big enough to support having an airlock should have one.
The star citizen version of the millenium falcon. I guess a lot of its features are made for squadron42 and once datamining works it will get a 10 out of 10.
Data mining and a second exit if they can add one. In its current state there are better options at same or lower price, if you don’t care about who manufactures what you get.
@@EvenLease44 At the moment, the MSR i not worth the money but you can still feel the ship. Its a nice, compact livingroom ship for exactly three persons.
Nice concise review. You pretty well listed most folks impressions. It looks gorgeous. Great range, pretty good speed and maneuverability. Not bad cargo capacity. But….
Kinda chunky looking.
The cool lower deck for combat gameplay …. Really would rather have more cargo space and say a elevator airlock?
Why are the servers in the hallways?
A elevator in the cargo bay? All these doors in the bay where they can get obstructed by cargo?
The rear of the C1, with a entryway between the rap cargo bay, engineering etc doors … much better thought out. With all the rambling areas in the interior there’s lots of room for a better placed elevator, maybe a airlock or exit hatch or two?
Did they deliberately under gun it to sell gun upgrades?
Still gorgeous. Still has some real strong points. But screams work in progress.
Sometimes I feel like the only one who think blades will add versatility to the ships computers. Especially before wider inforunning. Love the ship for the potential and current fom.
Crusader has a high bar for windows and escape pods/methods, though. Lots to pick at.
I like the this ship, but I'm going to wait for the rework before making the decision to buy it.
It's a data running ship that you can't run data in yet, it's got 'secret' passageways that everyone knows about, it has a shielded cargo area any pirate will know to check, it has plenty of firepower...if you have two friends willing to man turrets. It feels like for every upside it has an equal downside. In its current state it's pretty useless unless you want to run medium cargo. Maybe once data running is in and those turrets can be pilot controlled it'll become competitive with other ships in its class.
Yeah this ship is lacking in what it is made for and is out classed on either side for what it has right now (i.e cargo and fire power). However, I truly enjoy the MSR with all those downsides.
The stuff I have done in this ship with no dedicated play loop that it is made for, has made up for it. I have done transport pickups (a player with their Cyclone), as their ship was destroyed by a bounty spawn when in a bunker.
I also use the MSR for small to mid-salvage cargo, weapons and components. Chuck a Furry in the back, place the cargo and extras in the MSR, then take the fury to the nearby station and get my Vulture to finish the job. Once done (if it all fits) I leave the Vulture there and go sell with the MSR.
All that and the way it moves for the size of the rotund ship, and it holds up for "not having its game loop" (Its purpose in game).
Yeah, there might be some ships that could do all this better (Taurus for instance) and have more fire power. But i think they will lack there feel the MSR brings.
P.S. From what I seen throw around Spectrum (and I think some other places) they might be working on a second entrance at the front near the left side of the cockpit.
And here I return to this video because I am debating whether to upgrade to a MSR or Zeus Mk II MR
MSR isn’t worth it at the moment!
@@EvenLease44 Yup. I decided to melt my Taurus and upgrade my Titan to the MR. Still haven’t applied the CCU yet though.
i got my Mercury with Lifetime. Cause i just want a ship i can live in. I hope they add into the system that your ship can be a respawn. I am hoping you can than maybe fit small ship into the Cargo of Mercury to take landside for quick misssion.
But i am looking for other ships,than i want to get my hands on. This one just felt like a nice jack of all trade. For friends join me or AI Companions.
So the only way a ship could be a respawn for now is through the Carrack's medical bed. Outside of that they don't have plans to make ships respawn points.
You can park an Ursa Medevac in your cargo bay and respawn there
I have one of these, but I might turn it into something else. *sigh*
Fuckin hell this ship is my daily and i didnt know to use the chess peace. I did get it open but to close.. damn.. thx
More firepower, better shields, rework that mini elevator to actually make sense, move the servers into the scanning room (always found it weird that you enter the ship through servers) and add a docking collar and or a second entrance. It'd be cool if they do it Corsair style with an elevator that goes ground, bridge and roof level. Also, this ship could really use a proper armory with suits locks....for its size there's absolutly no excuse for not having some, especially when even the C1 does...these could go near the docking collar or second exit. Lastly...for such a beatiful ship I could use some windows, mostly in the recreation, living quarters and hall areas.
except the firepower and shields i am agree with you because this is not an fighter ship it is not meant for fighting you will smugling data running but not fighting just running :) and it is ok this ship is amazing and with the little rework it is done such a beautiful ship
@@creeperbarutu it wouldn't be a fighter even with more shields and guns, it dosn't have the agility and it's such a huge pancake of a target. Plus, the upgrade would be very minor. The increase in weapons and shields is just to put it on par with its size and to deter smaller threats so it can escape. Afterall, it's a blockaderunner, it's expected to find resistence and escape tough situations so it needs better resistence and better ways to defend itself.
This ship has enough storage in that lower hidden deck to hold 5000 missles. *Shame*
This ship is more about style and flavor than about functionality. If you want a ship that makes you feel like you own a Millennium Falcon, this is the closest you are going to get in Star Citizen.
Firepower is neither here nor there, maybe S4 weapons would be better, but thats not as necessary as a second entrance. Personally, they could do either a side docking collar with a ladder to the ground, or an elevator like the C2
It's a gorgeous ship. It's got a horribly designed interior and a third of the ship's inside space is a gimmick that'll never be useful as is.
I adore the ship, it's a daily driver when I'm just flying to fly. But unless it gets a solid gold standard pass it's just not the ship it was pitched. The recent weight reduction has helped a lot in handling. I just want a blockade runner that can carry volatile cargo and data damnit XD
5 millions for it is certainly too much😮
Has the hydrogen fuel excessive waste problem got fixed for v 3.22? (some say you have to refuel hydrogen after a box delivery run)
Great review!
The MSR is my daily driver and although it is far from perfect, it is a great ship.
The ship needs a rebalance.
Absolutely, as of right now it’s under performing for its price point.
Hello 1 question ,if I upgrade my drake corsair lti to a msr, I will also transfer lti to the msr ?and is it nameable?(name reservation)
LTI does transfer to the MSR, and if the MSR is nameable then yes
for me one of the most beautiful in the game, fantastic cockpit and vision.
But nowadays it's useless.
I don’t get the “secret” area. It’s just fluff
This ship is the antithesis of what its intended to be.
I can't wrap my mind on "data running". Why can't any cargo hauler "data run"? what makes so special that it needs a dedicated special type?
I think it’s the amount of computers built into the ship dedicated to holding data in large amounts. This ship has all the necessary hardware and software to properly find, secure, and transport any data running job.
It keeps the gameplay loop secured to ships made for it. I guess. Lol
@@EvenLease44 Thanks, but what are the servers for? you're transporting SSDs to another system? so you need a cargo hauler.
I think data running will be more like a big download onto your onboard servers and computers, to where you have to then securely transport it. And only ships made for it have the capacity to truly and securely run it.
Doesn't the Drake Caterpillar even have a server or two tucked away in a side hallway?
Ya know with how useful thumb drives currently and this is supposedly the future should just implement that and get rid of all the useless interior
Love the videos man but you really need to sort your audio levels, your voice is like 5 and the music is set to 11. Shakes my house awake when I watch
Which is strange as I have my vocal set to negative 5db and the music to -35db except the end, I let the end go blasting cause it pierces the brain
But I do appreciate the feedback, I’ll keep working on the audio levels to make it more consistent
Big ol' ball of wasted space and poor design.
this is a bait ship. i would bait pirates on here hide under there, let them take off then come out and wack em.