ya not WRONG, like i KNEW that dead end ass room of eletrical and reactor but could not stick the sub, DAM does that prove i been out of game for too long.
Ah the ptsd,first time i played baro i didnt know how to modify or buy ships so i ended up killing an endworm with just bots (not even good ones) in the first biome with a not updgraded dugong
mfg imagine a barotrauma movie with the children of the honkmother and the church of the husk. i still to this day think underwater is a way more scary setting for sci fi horror than space
I made most of the assets in this (Though I did download a few, those are in the description). It took me a little over 5 months to make them. Mostly because I reworked them half way through as my skills got better.
The husk transformation animation could have been alot more brutal but overall quality was still nice considering you made the majority of the assets, i like the end part alot with the red light and the husk turning to the camera.
@@AmBush2048 People have their own way to interpret, I do very much respect your own view on it. Personally as an Animator myself, I'd have taken the approach of the person collapse onto the ground and enter a seizure till they stop moving, then they slowly get up with uncanny movement. This is me following how Husks are parasite eating you inside out causing internal organ failures then taking over your shell of a body. Bear's way kinda reminds me of Dying Light with that yellowish vision but he did well showing hints of what is to come with the wall paint and the infected crawler swimming into the camera. Much better information for none barotrauma player. Although it could have used a scene showing a pierced part of the suit and character movement showing pain as oppose to losing control. If you happen to read this Bear, I'd like to see your own view on the idea.
from what i know i dont think husk transformations even are brutal, its pretty much just a regular intense sickness, but maybe youd vomit or cough out a good bit of blood and maybe flesh while the tendrils come out of your mouth
This is a perfect representation of why barotrauma is called a horrorgame. If there would actually be a 3D version it would insanely scary because of the atmosphere and reduced vision and omnidirectional sound.
@@Pillar_of_Salt Not necessarily. You don't really need realistic water physics. A hole in the hull just gets an effect of water spraying in, and the water level in that compartment just slowly rises. No need for sloshing or anything. If you open a door into a compartment that is flooded, you just add an effect of water spraying out, and the water levels equalize between the two compartments.
Holy- as someone who made a 3d model of the Husk, I gotta say, Your Interpretation of the Diving suit design is Top Notch man! and the way the Junctions look... Holy Mother of Tormsdale's aftermath! This is some top quality stuff! And don't think I didn't notice that damn crawler! I'd love to see more of this, 3D barotrauma is something that everybody wants to see! (also I'm showing this to all my friends with the slightest interests in the game because DAMN this is good)
I love the atmosphere of the submarine so much, while playing, i never really thought of just how claustrophobic submarines are, this animation landed the feeling of it perfectly, and i love it
So basically it seems that this is a pov of an engineer fighting off a couple husk crawlers while also probably powering up the reactor. Dudes ends up showing us a flash back and showing that he is using the dugong. He ends up getting infected and proceeds to transform into a husk (human).
The fog inside the mask when he breathes. My God. I've seen professional big budget productions leave out details like that, but it just *oozes* atmosphere in such a way that it really does deserve the budget devoted to it.
Actually, some of those sound effects (the growls, specifically) seem to be those of the Flood from Halo. Source: Someone who's played Halo more than enough to easily recognize Flood sounds pretty much instantly. (Edit: More specifically, 1:08 and 1:28-1:35.)
0:26 I'd like to just say that sound effect threw me for a loop when I first heard it in game because Marathon also uses that sound. Only in Marathon it's for item pickups.
Man, now I really want to play a 3d Barotrauma that plays like Void Crew and feels like GTFO. Imagine floating along with your crew on a regular delivery, and someone screams from the next room over, only to be followed by the sound of rushing water. That omnidirectional sound would be nothing short of nightmarish.
That’s a very powerful new strain of the velonaceps calyx. Barely took any time to incubate and overtake the host. They didn’t even have time to fall over. Which is a problem because the loss of motor control, namely those related to the continual act of standing upright is a very apparent sign of the late stages of the infection.
Ah man, this is the thing I want to see. As much as I appreciate a gaggle of fools screaming and laughing their heads off its nice to see the setting's horror given its due, even if only for a moment.
God I wish SOMA had actually better bone chilling horror levels like this, imagine how would the Jon Yoshida level looked like if it was atleast 10 minutes of purely this.
Him? Nah don't worry about him. Just the assistant we hooked up with husk genes. Now we don't have to worry about wasting oxygen and diving suits on him. Gotta cut costs somehow.
John Trauma goes schizo mode (he will unload all of the coilguns)
He seems like an upstanding citizen to me, he would do no such thing.
not Barry Trauma
i t s h i m
Now i know why your mom prefers biffs channel.( no offence this is just really good)
furry 💀
You know you played too much barotrauma when you can recognize the dugond even in 3d with just 2 rooms
ya not WRONG, like i KNEW that dead end ass room of eletrical and reactor but could not stick the sub, DAM does that prove i been out of game for too long.
Ah the ptsd,first time i played baro i didnt know how to modify or buy ships so i ended up killing an endworm with just bots (not even good ones) in the first biome with a not updgraded dugong
@@yanosik5665 Thank god for random abyss rocks right?
Also yeah, of fucking course it’s the dugong, why wouldn’t it be? Dugongs are death traps.
@artur-dbd that was a long time ago when they could,wich means you goofy ahh hasnt played the game longer than i think the latcher update
@@yanosik5665shut the haters down bro xD people are so quick on calling others liars when they dont know shit
I love that ending. You expect some dramatic music, a scream, or a jump scare.
No. It just turns and looks at you. "Hi."
Why would the husk jump scare? It's love us.
*Target Acquired*
Things I loved:
-The Dive suit
-The interior
-The door
-The sounds
-The husk
-Etc
And dugong
The reactor and electrical panels were nice. The husk needs some work IMO. I know its harder to model living things tho so im not blaming the guy.
Sounds were from Halo. I immediately recognized that sound bite.
This is giving me some SOMA / Dead Space vibes
_shivers_
Well done..
Reminded me of Jin Yoshida, yeah.
@@CrimsonCrux was about to say that
3D Barotrauma could be the one of the best climatic horrors of all time
For real. Just imagine if it truly had a budget for a movie.
3D barotrauma... can be God damn nice
mfg imagine a barotrauma movie with the children of the honkmother and the church of the husk. i still to this day think underwater is a way more scary setting for sci fi horror than space
@@Wulfjager its a "space horror" genre too, try to play Soma
Soma 2?
Can't imagine how long it took to get/make all these assets
I made most of the assets in this (Though I did download a few, those are in the description). It took me a little over 5 months to make them. Mostly because I reworked them half way through as my skills got better.
@@BiffTheBear
You have done an amazing job!
That's amazing
@@BiffTheBearyou did an amazing job
@@BiffTheBear nice always awesome to see stuff made with the creator's touch
The husk transformation animation could have been alot more brutal but overall quality was still nice considering you made the majority of the assets, i like the end part alot with the red light and the husk turning to the camera.
Could've used some blood being spat against the inside of the glass.
I think the lack of clear distinction between a husk-infected person and a full on husk adds to the creep factor
@@AmBush2048 People have their own way to interpret, I do very much respect your own view on it.
Personally as an Animator myself, I'd have taken the approach of the person collapse onto the ground and enter a seizure till they stop moving, then they slowly get up with uncanny movement. This is me following how Husks are parasite eating you inside out causing internal organ failures then taking over your shell of a body.
Bear's way kinda reminds me of Dying Light with that yellowish vision but he did well showing hints of what is to come with the wall paint and the infected crawler swimming into the camera. Much better information for none barotrauma player. Although it could have used a scene showing a pierced part of the suit and character movement showing pain as oppose to losing control.
If you happen to read this Bear, I'd like to see your own view on the idea.
Husks dont burst through soft tissues they just crawl out of throat and initiate body control later
from what i know i dont think husk transformations even are brutal, its pretty much just a regular intense sickness, but maybe youd vomit or cough out a good bit of blood and maybe flesh while the tendrils come out of your mouth
It's crazy how scary a crawler coming through a flooded deck is in first person when in the game it's a nuisance.
This is a perfect representation of why barotrauma is called a horrorgame. If there would actually be a 3D version it would insanely scary because of the atmosphere and reduced vision and omnidirectional sound.
high budget 3D game in that style would be a killer
I'd love a vr version, even.
Barotrauma in single is already terrifying enough
It's awesome seeing this finished, I remember you showing me the very beginning of this awhile ago. Very impressive man.
Reminds me of the game SOMA. Impeccable horror game. Unironically the best phycological horror game ever made.
PhycoWHAT?!
@@baer0083 phycology, duh
the same monster design
God I really want a 3D Barotrauma made in Unreal...
The water physics and the hull breaching might be a nightmare in unreal
@@Pillar_of_Salt a CPU melting nightmare
@@KaptifLaDistillerie Liquid CPU is the future doncha know
It's not gonna happen. Sorry
@@Pillar_of_Salt Not necessarily. You don't really need realistic water physics. A hole in the hull just gets an effect of water spraying in, and the water level in that compartment just slowly rises. No need for sloshing or anything. If you open a door into a compartment that is flooded, you just add an effect of water spraying out, and the water levels equalize between the two compartments.
It'd be cool if you made an extended version where he tries to get Calyxanide out of the medical cabinet, but he doesn't have access. :P
SIMON! YOU ARE THE SNAKE, NOW STRIKE AT THE HEART!
Holy- as someone who made a 3d model of the Husk, I gotta say, Your Interpretation of the Diving suit design is Top Notch man! and the way the Junctions look... Holy Mother of Tormsdale's aftermath! This is some top quality stuff! And don't think I didn't notice that damn crawler! I'd love to see more of this, 3D barotrauma is something that everybody wants to see!
(also I'm showing this to all my friends with the slightest interests in the game because DAMN this is good)
I love the atmosphere of the submarine so much, while playing, i never really thought of just how claustrophobic submarines are, this animation landed the feeling of it perfectly, and i love it
Me when i choke on nothing.
Awesome work, the details in the sub, the swinging cables, the flickering junction boxes, just so cool. ^_^ I hope Undertow has seen this.
So basically it seems that this is a pov of an engineer fighting off a couple husk crawlers while also probably powering up the reactor. Dudes ends up showing us a flash back and showing that he is using the dugong. He ends up getting infected and proceeds to transform into a husk (human).
Dugond?
@@alexcarter3412 um yes. Didn't realize I spelled that wrong. Thanks
@Quimbee257 No, im asking what it is or what it means... wasn't trying to correct you
@@alexcarter3412 it's a submarine in the game.
@Quimbee257 Oh, I thought it would be a place of hell
This was amazing! I never expected a 3D animation of this amazing game! Great job!
The fog inside the mask when he breathes. My God. I've seen professional big budget productions leave out details like that, but it just *oozes* atmosphere in such a way that it really does deserve the budget devoted to it.
Love the destiny cosmodrome sounds in the intro
this is really well done and looks amazing.
Really like how you used the sound FX from the game.
Actually, some of those sound effects (the growls, specifically) seem to be those of the Flood from Halo.
Source: Someone who's played Halo more than enough to easily recognize Flood sounds pretty much instantly.
(Edit: More specifically, 1:08 and 1:28-1:35.)
@@omegaentertainment01 I don't know about 1:08, but definitely could tell the flood sounds as another halo player.
@@dr.wallacebreen3859 nah, 1:08 is _100%_ a sound from Halo.
@@omegaentertainment01 I couldn't tell what it's supposed to be from though, might be a vehicle or something.
@@dr.wallacebreen3859 Its one of the Flood horde/Gravemind roars: ruclips.net/video/EKue7lwSV8U/видео.htmlsi=oK6b4aQdA8SRc2EL&t=465
And that's why you throw yourself out of the airlock if there's no calyxanide onboard.
Holy hell this is outstanding. Always loved the husk’s design, cool to see it from a 3D perspective. Hope you keep making amazing stuff like this!
Awesome! I hoped to a very end that this guy had husk genes, but when he abandoned the reactor when it was requiring a care, hope has gone
When you played too much Halo and instantly recognize the Flood parasite sound bite...
I see _someone_ has been having too much fun as the on-board medic.
I love the texturing on all of it. it makes it feel gritty, alive, and lived in.
Dude that was the best animation of barotrauma i ever see, daam i hope more People meet the gane with ur video, it was perfect
Amazing, it's really nice to see barotrauma in a 3d version especially one as well done as this
This is awesome. But what makes this even more awesome is the Flood sound effects. I appreciate the effort put into this.
The ship detail is incredible. Its very sureal to hear the game sounds in something this real looking.
That was incredible, man. Good work.
This is SO well done!!!
So are your videos!
Barotrauma + 3d in VR = best horror game
If I was sent out to a ruin I think I'd lose it in the inky blackness immediately
that would be absolutely terrifying i love it
Jin Yoshida for ya right there
This is a perfect recreation of the gaming experience!
Amazing!!
0:26 I'd like to just say that sound effect threw me for a loop when I first heard it in game because Marathon also uses that sound. Only in Marathon it's for item pickups.
Yeah the Flood noises from halo also surprised me
Man, now I really want to play a 3d Barotrauma that plays like Void Crew and feels like GTFO. Imagine floating along with your crew on a regular delivery, and someone screams from the next room over, only to be followed by the sound of rushing water. That omnidirectional sound would be nothing short of nightmarish.
Really good animation overall, great cinematography and shots. Keep it up!
Oh this amazing. I love the use of the sounds from the game.
Go to space they said, it'll be fun they said.
If Bioshock and Dead Space had a baby
megative admosphere
That’s a very powerful new strain of the velonaceps calyx. Barely took any time to incubate and overtake the host. They didn’t even have time to fall over.
Which is a problem because the loss of motor control, namely those related to the continual act of standing upright is a very apparent sign of the late stages of the infection.
Why doesn't this have more views? This is so well done!
1:46 Jin Yoshida SOMA be like:
Average public round after 5 minutes
Barotrauma is indeed 80 times more terrifying in 3D and im glad i know that now
AWESOME!!!
All I see is how Wade turned and Mark and Bob laughing down the hallway as Wade is about to ruin their day.
How does this not have more views the work on it is crazy good man
Ah man, this is the thing I want to see. As much as I appreciate a gaggle of fools screaming and laughing their heads off its nice to see the setting's horror given its due, even if only for a moment.
first 30 seconds were awesome, your really good at environments
Now this is epic! Amazing job!
I would love to see a barotrauma game but in first person and 3D sometime in the future. It would be so horrifying!
This is outstanding. Very well done!!
God I wish SOMA had actually better bone chilling horror levels like this, imagine how would the Jon Yoshida level looked like if it was atleast 10 minutes of purely this.
sick, cant wait to see how your skills develops
YO YES.
I love Barotrauma Game Lore and animations, that was dope!
Damn, 5 months of work... That was very cool and atmospheric!
incredible. we need more 3d barotrauma!
"Herr Kaleu, asking for permission to get ze Flammenwerfer."
"Permission granted, Hans"
Got some serious SOMA vibes. Pressure suit monster anyone?
Yoshida
that's how amogus was born
This video caught me off guard and I welcome it god damn!
How to become Jin Yoshida from Soma lol
Dude this shit is awesome, I officially love this.
This reminds me of the twitcher necromorphs from dead space and the creatures from SOMA.
FINALY BAROTRAUMA 3D
quite relatable i just hope hope that the other member of our army will be able to make some friends
I would straight up pay $60 for a 3D barotrauma. That game is so unbelievably amazing.
The flood sound effects were perfect
Gah damn that was really good this should be a trailer for the game I always loved the husk in baro
Ironic the parasite sounds like the flood, great work! I'm sure rendering took a while :P
Husk is one of if not the most traumatic videogame sickness I have ever had contact with
"Alright, we don't go into that room anymore either." - Pauly Gasoline
we need more of this
This is amazing, looking forward to seeing more!!
i would love more of these please
I immediately fucking recognized the Darkwood music, good shit man!
need. MORE! THIS IS A MASTERPIECE!
Judging by him holding a crowbar, dude probably fought a lot before getting parasite'd. R.i.p unknown spaceman lmao
Pretty this is among us reference
The medic on Com: Beat him up and send him into the depth, his only cure now is .... BAROTRAUMA *Theme music starts playing*.
Wow. That is actually so amazing
top tier work mate.
this animation makes me want a first person barotrauma game even more
nice dude
i love barotrauma, and this is cool!
Loved it! I was hoping at the end we'd hear a hatch open and someone go "hello?"
They should hire you to do an Ad.
Man I wish there was more barotrauma content
holy shit this looks awesome!
amazing work man
Barotrauma has amazing potential for a action/horror tv series based off a crew trying to run missions, In the style of The Expanse
holy cow this is good, dont get to see stuff like this for baro. Keep it up.
If a 3d barotrauma came out it would be the scariest shit in the history of video games
Him? Nah don't worry about him. Just the assistant we hooked up with husk genes. Now we don't have to worry about wasting oxygen and diving suits on him. Gotta cut costs somehow.
Mann.. I ain’t drinking no mcdonald's sprite if this is what happens after 2 sprites 😭