How to Make Interactive Foliage for Games like a Pro? | UE 5

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  • Опубликовано: 13 янв 2025

Комментарии • 24

  • @AlternaVisionStudio
    @AlternaVisionStudio 6 месяцев назад +1

    I remember being very impressed by this a couple of months back ! Thanks for the tutorial.

  • @imvisuals215
    @imvisuals215 6 месяцев назад +1

    I saw this in our Facebook group. Excited to learn this technique. Thanks for sharing. Just subscribed

  • @kabeltelevizio
    @kabeltelevizio 6 месяцев назад +3

    Isn't a skeletal mesh more expensive than other methods, like weight painting?

    • @ButtercupVisuals
      @ButtercupVisuals  6 месяцев назад

      Yes it is. It is more expensive than doing it through a shader or any similar method. But you get that sweet physics effect when you interact with it which is not that feasible through shaders.

    • @Atomz09
      @Atomz09 4 месяца назад +1

      Yea this tuto is just bad

  • @AE_Surowka
    @AE_Surowka 2 месяца назад +2

    bit unconventional approach, would suggest looking for pivot painter approach instead of rigging, as it might look cool on one plant, but once you got a field of them rip PC

  • @李国超-r8i
    @李国超-r8i 3 месяца назад

    这是我看见最好的植物视频 感谢让我学到了技术 不知道可以发一下 ue的 蓝图入门教程吗

  • @Doomfields
    @Doomfields 6 месяцев назад +1

    Love your vid i was wondering i did every same step on everything but still my static mesh doesnt have the physics and just stay still do u have an idea what it might be

    • @ButtercupVisuals
      @ButtercupVisuals  4 месяца назад

      @@Doomfields Hey, you have to import the mesh as a skeletal one and not as static mesh. Static meshes won't work with physics and all that fancy stuff.

  • @teddyperera8531
    @teddyperera8531 6 месяцев назад

    Great video. Check the sound quality of your voice, it's low. Please make more content.

    • @ButtercupVisuals
      @ButtercupVisuals  6 месяцев назад

      Thank you. I will keep in mind about improving the audio quality from now on. :)

  • @AlehAoliege
    @AlehAoliege 3 месяца назад

    How did your foliage move and interact?
    I followed the tutorial completely.
    So when I walk on the plant, nothing happens. But I noticed that when I assign a collision in a static mesh. The blueprint cycle starts working.
    Everything randomly disappears and appears. And immediately the error "is not valid pending kill or garbage" pops up.
    Okay, I changed "Destroy actor" to "is valid" The error disappeared.
    But the randomness still remains, the foliage does not react and the load on the computer begins

    • @ButtercupVisuals
      @ButtercupVisuals  3 месяца назад

      Did you rig your foliage first before doing the rest of the tutorial?

    • @AlehAoliege
      @AlehAoliege 3 месяца назад

      @@ButtercupVisuals yes, i checked the rig and everything is ok

    • @ButtercupVisuals
      @ButtercupVisuals  2 месяца назад

      And did you set the collision response to overlap and not block

    • @AlehAoliege
      @AlehAoliege 2 месяца назад

      @@ButtercupVisuals yes, i do

    • @ButtercupVisuals
      @ButtercupVisuals  2 месяца назад

      @@AlehAoliege oh man. I think you can check the script once again. I have provided a link in the description as well if you want to cross check. It should work.

  • @jacklawrence2221
    @jacklawrence2221 5 месяцев назад +5

    this is too heavy

    • @ButtercupVisuals
      @ButtercupVisuals  4 месяца назад +1

      Indeed it is. Perhaps we'll be developing a better solution in the future but I felt it is a good starting point to get into the entire foliage interaction system. But personally I still pivot painter toolsets for most of the foliage heavy lifting.

  • @CuteBlade_
    @CuteBlade_ Месяц назад

    burn pc

  • @ElmoPlayss
    @ElmoPlayss Месяц назад

    barrely can hear you talk and your bad english doesn't make that better at all