Plasticity 3D Tutorial | Ferrari 275 Pininfarina Concept | Surface Modeling (Quicktip24)
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- Опубликовано: 20 авг 2024
- Plasticity 3D Tutorial | Ferrari 275 Pininfarina Concept | Surface Modeling (Quicktip24)
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/ christianschweger
That patch tool is unbelievable. It´s better than Rhino´s and MOI3D´s. I think your work is already encouraging the developer to keep improving. If he manages to implement surface editting, history and more continuity tools Plasticity will become a must have tool even for car designers.
I'm thinking of switching to Plasticity from Rhino, but I'm not sure if you can achieve class a surface with it?
@@srdjankovic Plasticity is a young app with enormous potential. Some parts of it have more potential than older apps like Rhino and MOI3D. Now, it´s not for class A surfacing yet.
@@Cenario3dbrasil Thank you! Hope it gets there soon because it looks great!
I voted your comment down, Isn't it 'already there' and 'already exceptional' for a very low priced software - some say or imply, no, not there yet, It hasn't 'A' class, it hasn't 'Surface editing' , It hasn't 'History' and it needs 'More Continuity Tools' , is in my opinion just ridiculous at this price point - to get all that additional functionality the price would be x20 ~ x100 greater than it's present price and only 1 in 1000 potential users would buy it. At today's price, it's already over enormously achieving...
@@TAH1712 I respect your opinion although I don´t agree.
Ah man I started creating cg cars 15 years ago but never perfected it and I have been trying on and off since. I can't wait until I'm free from my current workload to get back into creating cars as a hobby.
Sehr schön. Ich bin wirklich beeindruckt und muss Gas geben, um auf dieses Niveau zu kommen. 👌
@@3pcgi959 Jetzt mit xNURBS dürfte es um einiges einfacher sein, sowas zu modelieren.
Great work! You are making the most out of Plasticity. Excellent.
shake’n not stirred. killer surface work Christian! thanks for sharing 🙏🏻
すばらしい動画
THANK YOU for sharing this!
The best :) as usual, great and thanks for making this tutorial.
Amazing work
Beautiful
nice work! Guy
How do I get the blueprints? can you share?
Can you do modeling the side body of lexus LF 30. It has more like wierd shape. I bet you could't
This I would do with a kind of this methode :ruclips.net/video/7QVzpOOHtIw/видео.html
then make a video explaining how to model with thread and solving some common problems in the process. please
Every problem is different when you use new betas every 1-2 days.
nice video, i love to model cars and airplanes, with this program it seems more easy to do than in Blender or Maya...
Blender and Maya is the polygon Modeling way, and CAD is the engineering way.
@@Kuechmeister yes, and that is the interesting, for some pieces of complex shapes, a good CAD precission tool is a great timesaver, i used AutoCAD a long time, i'm building engineer but i like the 3D art in my free time.
You are amazing ! I liked subsecribed with bell on ! keep it awesome ! But can you model a su 30mki please ?
amazing, can this be 3d printed or are the walls too thin?
Hi I have a question about a personal surface, is it possible to share it with you? Thank you
Lindo software, pero por lo que cuesta la licencia me quedo con Rhino,, nada que Rhino no pueda hacerlo y mejor aún, trabajar con nodos.- Para un novato este software caro puedo ser un inicio.-
Plasticity es comparado con Adobe Substance Modeler, siendo Modeler mucho más barato ó Shapr3D
Rhino 1.100 Dollar + xnurbs plugine 400 Dollar = 1.500 Dollar, New Plasticity Studio with integrated xnurbs only 300 Dollar. So when you will own a cad software, for Plasticity will pay 5 times less, than for rhino.
Buen análisis, pero Rhino no es nada comparable con Plasticity.- Compara Plasticity con Adobe Modeler o Shapr3D.- Rhino lleva años luz de ventaja sobre Plasticity / Modeler/ Shapr3D.- @@Kuechmeister
Tolle Arbeit! Danke fürs Teilen. Eine Frage: Als jahrelanger Sub-D modeller - wie adaptiere ich nachträglich erstelle Loftobjekte?
Wo kriegt man solche Schablonen ?
Was meinst du mit Schablonen?
What would be your approach if you needed a cleaner surface? You're skipping alot of imperfections and i get it, this is plasticity and its a quicktip, but my question is, do you think you would be able to achieve super clean results with plasticity or would you do it with subD then or a different cad app?
I don't know, my last try to model a car in sub-d was 2008. The quality was for me not good enough, and I needed days. So for me Plasticity is good and fast enough. The quality is cad quality and I think it's good.
@@Kuechmeister don't get me wrong, your output is amazing. i thought you were just at peace with some dents and some of the more cloudy surface that patch tool often gives. i'm afraid that would be something a client wouldn't be so fond of if it was noticeable. maybe it's getting easier to avoid this stuff with plasticity advancing further.
@@postmodernerkindergartner960 Converted CAD objects tend to look better in Poly Tools. Cloudy surfaces in Plasticity may be invisible, but you won't see them in Renderstool. Better quality maybe your need when you want to produce the car in reallife, when you need production quality I think you need Alias or Icemsurf (automotive industry standard)
@@Kuechmeister Thanks for the Info, i need to check in the future how my stuff will look like in blender, good hint! keep it up!
@@postmodernerkindergartner960 Just to add to this discussion. Plasticity isn't a Class A tool, and neither are SubD tools other than something like Alias. The surface quality in Plasticity is very good and it is able to handle some complex shapes, but the curve definition approach and the way in which surfaces have to be build doesn't lend itself the same level of freedom as SubD modeling for concepting. If you need to change a surface you have to make it over again. So if you are building a concept with no references it may be more difficult. Nothing against Plasticity as I use it and make videos as well, just trying to add in a bit more info. I personally would still do my concepting with Fusion Forms or Blender. I think version 2.x of Plasticity will open up the surface(sheet) workflows a bit more.
Might be useful to post the link to the 2d image for people who want to follow along.
silodrome.com/original-pininfarina-blueprints/
I always have a problem with this way of modeling the lines, it does not connect or when it connects there is a problem with the shading or it does not allow me to fillet it, I do not know how to solve it unfortunately
I use Moi3D since 2009, in Moi3D I had more this kind of problems, plasticity now can do it better now, but yes there are some smarl snapping bugs sometimes, my solution is trying, and trying.
@@Kuechmeister respect for the 'trying and trying' - everyone could achieve more with that attitude.
I thought G1 was tangent but the reflections are smooth across the patches??
G1 is OK, G2 is better but harder to control.
Great content!") Does anyone know where to find good reference drawings of cars?
silodrome.com/original-pininfarina-blueprints/
@@Kuechmeister Godbless! lol Thanks for the help!
Really cool work. You seem to be very into the programm. Can you tell if the thickening tool is good. I would like to make my own rc car and i tryied various tools for modeling the car body, but neither blender nor fusion are good for the applications. So I‘m asking myself if plasticity is worth the 99$
Advanced thickening is manuelly handwork in every tool.
@@Kuechmeister Thank you for your replay. How unfortunat 😂. So ne easy workaround.
I think Plasticity is great for manual thickening and much faster than fusion or blender.... "only" doubling the the surface an filling the parts between with a few clicks (kinda similar to the back window cutout in this video) .... took me years and countless errors espacially ehen adding final fillets in fusion and i was never happy with the result . with blender it feels like doubling the "problems" with clean subd surfacing ... maybe its just a personal worklflow thing but i think 99 for plasticity is the best investments for a hobby/amateur 3d designer right now!
I made an upgrade to studio version , but still 1.1.0 version ?
No, you get every Update on Github or Discord, now we have around v 1.030, I think soon v 1.2 is ready.
@@Kuechmeister Sorry, yes I got it,, I really love your work amazing job🙂
Auto desk modified 3ds max , pick pick software First not so interesting like SolidWorks and second so it is not too useful for production lines
What is the price range of the version you purchase and use?
299
Is Plasticity better than Moi3d What's your opinion?
ruclips.net/video/xGYb6zqmVI8/видео.html
what version of plasticity you using? most things what you doing doesnt work for me
Release v1.1.25
@@Kuechmeister
Can you give opinion Sir... Is using Plasticity good when come to car Modeling? I already try before... I can't modeling car with it...
For me it makes sense, to model cars in Plasticity.
@@Kuechmeister
Ok Sir.. Thank you for your reply and Video.. with my current saving.. Plasticity is right choice for me ..
Buy Buy Rhino ;)
Where is the audio comment ????? I dont watch Tutorials with no Audio Comment...
OK, then we both have a big problem. I don't make Tutorials with Audio Comment....
useless model without topology... nice job bro)))
Why useless?
retopologising doesn't exist in your fantasy land @user-wifipassword?
@@joelambert7128 Anyway, how's your sex life?
Plasticity has a nice obj export with good topology output.
There will always be someone that cusses someone else's hard work. (Well, easy work in plasticity, But the dude is probably just an artist doing his thing) No matter the topology. It still looks good. There's always gotta be someone. Dude your work's great, especially for Plasticity being in its early days very good. I'm gonna follow it topology faults or not.