Gamedev with Python, Pygame, & MS Paint - Timelapse
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- Опубликовано: 5 июн 2024
- On Friday I remembered there was a Ludum Dare coming up. I checked and it was starting in a couple hours, so I decided to join last minute! I made Moonrabbit Collection in 15 hours of work (within the 48 hours of the Ludum Dare compo category) with the theme of delivery. It's made with Python, Pygame, and ModernGL. I livestreamed almost the whole thing on this channel.
Get Moonrabbit Collection here:
dafluffypotato.itch.io/moonra...
Music:
Cave Story Arranged Geothermal - DM DOKURO
• Cave Story Arranged - ...
Patreon: / dafluffypotato
My Discord Server: / discord
Check out the rest of my games here:
dafluffypotato.com/
Timestamps:
0:00 - preview
0:30 - artwork and test area
2:04 - creating the game's world
2:40 - adding core game mechanics
3:30 - polishing
4:09 - adding sound and music
4:32 - demo
Thanks to my potato tier patrons:
Agent Effe
Chris Birster
Dale Topley
Eivind Teig
fatcake
GaryTMSFruitcake
Sam Cork
kirat=1
#gamedev #python #pygame - Наука
I admire ur work real inspiration man
I liked the stream, and the game! It's awesome how you managed to create this masterpiece in under 48 hours.
I got excited every time I saw a notification that you were streaming. The streams are really fun because of the amount of progress you make, the influence on the game and the occasional Q&A. Before the game jam I almost lost all motivation on my game, but seeing you do these things so fast gave me all my motivation back. I really love your game jam games, hope you could do more streams like this!
This is so freaken cool, you have so much skill and talent.
Awesome video! I’m working on my first pygame project as well. Trying to make an infinitely looped star wars themed space shooter with animations but it feels like so much work when you are learning 😅
That was very cozy, awesome work!
Very inspiring man, I'm not a python dev but I think I might want to try pygame too at some point.
That's awesome tbh, but can you make series that covers opengl more because the one video you uploaded didn't cover the whole topic well.
Looks amazing mate
I didn't know you were a cave story fan. I should've guessed earlier tho :D
I was watching your stream while you were designing the tiles and it's already complete. Just wow. That looks really awsome.
Is there any good free FL studio alternative for beginners?
LMMS is pretty decent. I used it for a while. The main issue is just that it doesn't support VST3.
i just added perfect collision physics to my tile-based combat game after around a week (and i thought i did great) and after seeing this i realized that i'm very potato at pygame...
Bro this such a masterpiece 🎉
This is cool can you pls make a video/series about how to make a pixel art images for a game using ms-pint step by step
I already have one about color, which is what I'm best at.
I hope you make tutorial how to make them in ms paint in details :)
please can you advise me? I have a lot of dependencies on screen resolution, which are set in my settings file. All calculations are based on these settings, but is it right to do this? suddenly then during the game the player will change the resolution and then everything will move out. or am I wrong? can then calculate all dependencies through get_size on the screen? or does it matter?
Didn't realize we had a fork to pygame-ce?
Word is there is only one dev (part time) on pygame now.
Is there much difference yet?
There are lots of bugfixes, new features, and performance improvements. I'll make a video about it soon.
You are a Legend Man!!
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Lol why is there an option to google translate this
0:35 how to create a good color palette like that one? Can you give me advise about creating color palette?
I pulled it off of lospec then modified it. The easiest solution is to just use an existing palette. I also have a video about colors.
Hey like your videos! Whats happening with vaegrant?
I really like your website, what tools did you use to make it?
python, flask, and raw JS/CSS
@@DaFluffyPotato Thanks I was dissuaded from coding it myself due to all the easy web making stuff nowadays but I'll give it a try
I wish this 5mins Timelapse was 10mins long 😢
Watch on 0.5x speed. Iirc, the timelapse uses the full 24 fps.
wait did you go for the 48h category?
Yes?
@@DaFluffyPotato well gj the game looks amazing
I was the one who named the wizard george :)
I named Luna and Hatrick
It's so cool how you can do suggestions like this
can we learn more about pygpen
soon
wtf im so confused the oua made it in but why
Song of the preview, plz?
That's the game's bgm.
@@DaFluffyPotatoThanks. You are extremely talented. Don't let so much talent go to waste.
sheesh
Why won't you make a topdown game?
I have multiple times already
@@DaFluffyPotato Please make another one!
Not really trying to be negative, but all of his games look exactly the same
Yeah and all the FromSoft games are same too with slight change in mechanics and visuals everytime.
They are made by one person my guy lol. Also he’s doing all the art and animations himself and he has developed a particular style so yea obv it’s going to look similar in some aspects. 😂
@@duke_8747 Nothing wrong with having a style of course. But saying that it looks similar only in some aspects is downplaying it a bit
@@sh4rpys it’s not though. The fromsoftware was a great example. Giant team of developers all making the same game that everyone loves.
@@duke_8747 So that changes what exactly?
First boii
dude just create a game with ms paint and pygame no Game engine no big art tool
lmao you say "made in under 48 hours" but literally 90% of the game is from all your other projects, the vfx, collisions, particles, grass and even some assets and what not
99% of the code in most game jam games comes from the engine rather than being written by the developer. That's literally how you're supposed to make games. Bruh. 💀
The only reused assets were particle/lighting masks (same as any game engine) and the grass which was heavily modified.
damn do something other then next platformer next time