You Can Push Cart even if Blocked??

Поделиться
HTML-код
  • Опубликовано: 28 авг 2023
  • channel discord --- / discord
    channel patreon --- / shounic
    channel tracker --- trello.com/b/L3B65jUX
    [ todo list / current progress on upcoming videos / channel roadmap ]
    feedback --- forms.gle/bkuGF6attQrRPc6o9
    custom files --- pastebin.com/raw/e32aG4nP
    [ hud / crosshairs / hitsound / killsound / gfx cfg ]
    Music: BananaSlug ( / user-426347780 )
    big thanks to:
    trigger_hurt & sunflower for their contributions in research
    FAQ:
    Q: How did you make that? What editing software do you use?
    A: I use Adobe Photoshop, Premiere Pro & After Effects. Photoshop for image editing and thumbnails. Premiere Pro for compositing and After Effects for motion graphics (the fancy animations).
  • ИгрыИгры

Комментарии • 344

  • @StickMaster500
    @StickMaster500 10 месяцев назад +2291

    Never thought tickling the cart would be a viable strategy for dire situations

    • @stratospheric37
      @stratospheric37 10 месяцев назад +27

      He said in the video that the whole thing is basically meaningless

    • @hamaczech13
      @hamaczech13 10 месяцев назад +122

      Sometimes you just need to tickle it a little when it's about to blow.

    • @CathodeRayKobold
      @CathodeRayKobold 10 месяцев назад +8

      Only if your enemy doesn't have a gun.

    • @sillowillo
      @sillowillo 10 месяцев назад

      ​@@hamaczech13fax

    • @totallynothyper964
      @totallynothyper964 10 месяцев назад +16

      ​@@hamaczech13ambatublow

  • @Boevaia_Pelmeha
    @Boevaia_Pelmeha 10 месяцев назад +548

    "You push cart
    If red guy - no push"
    I like how cavemen language is always so understandable and relatable

    • @legathar8558
      @legathar8558 10 месяцев назад +103

      that's literally how code is written, except with less punctuation

    • @Boevaia_Pelmeha
      @Boevaia_Pelmeha 10 месяцев назад +13

      @@legathar8558 im glad it works tho

    • @neevko267
      @neevko267 10 месяцев назад +17

      ​@@legathar8558
      wow it really is just baby talking to the computer so it understands what you're saying huh

    • @quickdraw6893
      @quickdraw6893 10 месяцев назад +45

      @@neevko267 Exactly. People think computers are smart, but they're actually very, very dumb, and need highly specific instructions.

    • @Vincer
      @Vincer 10 месяцев назад +1

      @@quickdraw6893 wrong. They were. All hail our new silicon ovelords

  • @NikoNikoAi
    @NikoNikoAi 10 месяцев назад +1641

    I wouldn't mind if this bug stayed in the game as it enables some of the most glorious pub pushes I've ever seen in this game

    • @kezif
      @kezif 10 месяцев назад +70

      1 hammer unit per touch in negligible

    • @foodaah
      @foodaah 10 месяцев назад +173

      ​@@kezifwell like for example,the cart is about to fall down a pit on any map,but is being currently blocked by red.
      it may be possible to make it move just enough for blu team to win

    • @schniemand
      @schniemand 10 месяцев назад +21

      It doesnt enable anything but annoyance. It has no reason to stay.

    • @sticktrix86
      @sticktrix86 10 месяцев назад +135

      @@schniemand this maybe wins 1 out of 1000 games, other than that it does basically nothing . i would rather they squash big bugs that are major issues over something so small that you wouldnt notice it unless you where really looking for it

    • @SiFWolf
      @SiFWolf 10 месяцев назад +5

      While yes, it is "glorious" - this is certainly unfair due to the fact that blu has shorter respawn time and probably has tele nearby to abuse this with something like spy.

  • @dadmitri4259
    @dadmitri4259 10 месяцев назад +115

    I appreciate that you covered the purpose of this interaction
    and don't just go "odd interaction = bad/unintentional"

    • @meticakolli1237
      @meticakolli1237 Месяц назад

      Just because it’s unintentional doesnt mean its bad

  • @TheJackMouse
    @TheJackMouse 10 месяцев назад +161

    Shounic's visuals for explaining complex code and interactions remains absolutely fascinating. I so think this sort of stuff should be used in classes to show how in any meeting/class/presentation just how powerful a well communicated idea is. It's crisp as fuck.

    • @NerfPlayeR135
      @NerfPlayeR135 10 месяцев назад +21

      It's not just what you communicate, it's how you communicate it. This is why graphic design is a profession.

  • @Morar_Bro
    @Morar_Bro 10 месяцев назад +957

    Goddamn you are extremely good at explaining things. I never noticed, but I always seemed to remember your videos no matter the subject. I do believe that you have a useful talent, good sir.

    • @macrro
      @macrro 10 месяцев назад +8

      He sure does!

    • @ReyHunter
      @ReyHunter 10 месяцев назад +1

      Same

    • @Morar_Bro
      @Morar_Bro 10 месяцев назад +7

      @@ReyHunter
      MY GOD, MAN!
      HOW DID YOU FIND ME?
      WHY ARE YOU TRACKING MEEEEEEEEEEE

    • @ungezoockt
      @ungezoockt 10 месяцев назад +5

      @@Morar_Bro schizoprehnia

    • @Morar_Bro
      @Morar_Bro 10 месяцев назад +2

      @@ungezoockt Nonononono
      You see, he is stalking me.
      My every move is tracked.
      And he won't let me out of his basement.

  • @maazmasood5305
    @maazmasood5305 10 месяцев назад +222

    I remember a game where 3 reds were on the cart at the very edge, but an uncloaking spy still pushed it to end the game, which shocked us all!

  • @rowrow_
    @rowrow_ 10 месяцев назад +569

    I've always thought this was intentional, and appreciated being able to pull off wins when the cart was within a couple inches from capture.

    • @lorenzpacis3249
      @lorenzpacis3249 10 месяцев назад +21

      Hell. Tapping the cart only moves it by 0.6 inches, since 1 hammer unit = 0.75 inches.

    • @CathodeRayKobold
      @CathodeRayKobold 10 месяцев назад +55

      @@lorenzpacis3249 Just so you know, that scale technically only applies to Half-Life 2. TF2 is modeled about 1.2-1.5 times larger, though the exact dimensions are too inconsistent to be sure of.

  • @invalid_user_handle
    @invalid_user_handle 10 месяцев назад +30

    I like how this could be interpreted as someone slamming themselves so hard into the cart, that despite the other team blocking it, it still manages to move an inch.

  • @marrychrismas5993
    @marrychrismas5993 10 месяцев назад +249

    If this is a bug it is a welcomed one, because bomb rushing the cart so it doesn't roll back if blocked or not is strategically valuable.

    • @herb_2
      @herb_2 10 месяцев назад +7

      Strategically viable or OP for blu? Is the rollback a core feature that balances the game mode? I honestly don't know, just playing Devil's Advocate. I lean towards it being a good thing because red already has a huge advantage by spawning right in front of their last point and can stack the point way easier than blu can.

    • @jerry3306
      @jerry3306 10 месяцев назад +25

      @@herb_2red also has a longer respawn timer so they don’t have that much of an advantage

    • @Jasiuc330
      @Jasiuc330 10 месяцев назад +7

      @@jerry3306 Not forget if BLU had good Engi, they are as fast at last as RED when they spawn

    • @MaximusChivus
      @MaximusChivus 10 месяцев назад +1

      ​@@Jasiuc330 Which can be taken out by a spy pretty easy

    • @ketchup901
      @ketchup901 10 месяцев назад

      @@MaximusChivus Spy can't do anything.

  • @nadrewod999
    @nadrewod999 10 месяцев назад +15

    It also serves to reset the rollback countdown when the cart is in a heavily-defended choke point, so the programmer doesn't also have to think of some way to reset that countdown when the cart is constantly being blocked.

  • @Qoride
    @Qoride 10 месяцев назад +9

    I'm always excited to see what gaben sound clips shounic puts together at the end of his videos, its always a pleasant surprise

  • @Boevaia_Pelmeha
    @Boevaia_Pelmeha 10 месяцев назад +8

    i like how high-speed cart acts like an anxious hamster

  • @visoreyes6393
    @visoreyes6393 10 месяцев назад +14

    Man, if I had nickel for every time shounic said "Can this be fixed? Yes, easily."

  • @jamesdevine02
    @jamesdevine02 10 месяцев назад +33

    Once again, I love how direct your content is. So refreshing to see someone get straight into the subject matter without an unnecessary intro and 2 minutes of pointless preamble! And it's great content :)

    • @jamesdevine02
      @jamesdevine02 10 месяцев назад +1

      Granted, I find some of the coding parts a bit difficult to follow but it's very well made so I think that's just my problem lol

    • @gillgoober
      @gillgoober 10 месяцев назад

      yer a cool fella

  • @IGSA101
    @IGSA101 10 месяцев назад +15

    I almost want to see a bot programmed to frame perectly step in and out of the cart push zone just to see how long it would take to push it one tick at a time.

  • @Nic5Cyprus
    @Nic5Cyprus 10 месяцев назад +231

    I feel like at this point he should probably submit bug fixes on the workshop since these bug are so niche for Valve to notice and fix themselves

    • @greenoftreeblackofblue6625
      @greenoftreeblackofblue6625 10 месяцев назад +26

      I feel like they know about this one because it's useful to still give the player drive

    • @ME0WMERE
      @ME0WMERE 10 месяцев назад +12

      he needs to be hired by valve

    • @waldolemmer
      @waldolemmer 10 месяцев назад +9

      The workshop is for sharing assets, not code patches

    • @Gardivanyth
      @Gardivanyth 10 месяцев назад +29

      @@waldolemmer The TF2 workshop has a "community fixes" section. While most of them ARE asset fixes (like clipping or incorrect materials), not all of them are.

    • @queue1312
      @queue1312 10 месяцев назад +9

      So valve can ignore it like they did with the "update sized update"?

  • @LovelySoftSnow
    @LovelySoftSnow 10 месяцев назад +5

    "Can this be fixed?
    Yes. Easily" should be the motto of these videos

  • @CookTF2
    @CookTF2 10 месяцев назад +12

    This accidental mechanic has saved many tough games I've played. It sounds unbelievable but true.
    You can also get the cart stuck on Hightower elevator abusing this.

  • @Brackets_Guy
    @Brackets_Guy 10 месяцев назад +3

  • @Arwalen
    @Arwalen 10 месяцев назад +10

    You could have also mentioned that control points work the same way. They have exactly the same behavior. If a player from one team defends a point and another player from the other team comes in who can take it over, there will be a slight progression of the takeover.

  • @greenoftreeblackofblue6625
    @greenoftreeblackofblue6625 10 месяцев назад +72

    I actually feel like this is a good feature. It makes people want to always do the objective.

    • @lpsp442
      @lpsp442 10 месяцев назад +3

      But only in little tiny mini-sized bursts - where everyone on the blue team synchs perfectly to bop on-and-off at high pace, without accidentally interfering with each other.

  • @7blak
    @7blak 10 месяцев назад +6

    Finally somebody talking about this, no one seems to realize that you can uncloak as spy right next to the cart and start pushing it immediately, which means that on some maps BLU is guaranteed to win

  • @SSM24_
    @SSM24_ 10 месяцев назад +2

    "There are 2 hard things in computer science: cache invalidation, naming things, and off-by-one errors."

  • @lncomus
    @lncomus 10 месяцев назад +19

    I actually used this to win once

    • @banananana2
      @banananana2 10 месяцев назад +9

      I have 100% seen badwater games end even when the kart is swarmed with red players. I've always assumed that somehow all the red players had left the area for a split second but now I'm not so sure

  • @sumkindacheeto
    @sumkindacheeto 10 месяцев назад +7

    But it's an interesting mechanic to visualize. The entire enemy team holding off the cart just for a single scout to launch himself towards the cart and pushing it into the pit.

  • @effien
    @effien 10 месяцев назад +2

    There are so many times I've said "how the fuck did they cap I was standing right on the cart". Now I know why.

  • @Kirby-vd7hw
    @Kirby-vd7hw 10 месяцев назад

    This is the only thing I've ever already known before watching the shounic video, but I learned about the code, so that's cool. Keep up the great work shounic.

  • @drtauntsalot
    @drtauntsalot 10 месяцев назад +96

    You know what, controversial opinion maybe, but I *like* this mechanic. It means that if your team is desperately trying to push a cart teetering on the brink of capture, your team can just throw every available body at it no matter how quickly they die, and still have a chance. Great way to counter a RED team that just turtles with half a dozen sentries.

    • @AveryChow
      @AveryChow 10 месяцев назад +6

      the cart only moves about the irl equivalent of a millimeter, so it would take maybe 100 people all running at the cart over and over for it to go somewhere

    • @DrewPDrawerz
      @DrewPDrawerz 10 месяцев назад +7

      I've won a few games by just playing Spy and existing on the cart.

    • @samuels1123
      @samuels1123 10 месяцев назад +3

      In the demonstration of the cart nudge, it would've taken about 10-20 players each doing a solo kamikaze mission touching the cart multiple times over 30-60 seconds.

    • @lorenzpacis3249
      @lorenzpacis3249 10 месяцев назад +2

      @@AveryChow Actually, a hammer unit = 0.75 in or 19.05 mm. Touching a cart to move it 0.6 in or 15.24 mm isn't impossible for a desperate measure.

    • @drtauntsalot
      @drtauntsalot 10 месяцев назад +5

      @@AveryChow All depends on how close it is. I've definitely won games by just running at the cart and getting it those last few millimeters in. Sometimes a millimeter is all it takes.
      Plus, as long as you keep touching it, you prevent it from rolling backwards.

  • @jakowa894
    @jakowa894 5 месяцев назад +1

    your gaben outros are an amazing blend of funny and crazy to me that you always know exactly how to make him say something relevant

  • @jking4854
    @jking4854 10 месяцев назад +6

    It's funny how most bugs in the game come from the code check order letting stuff through, though I can't blame them since it is stuff you would normally sort of overlook while coding.

  • @TheGreenTaco999
    @TheGreenTaco999 10 месяцев назад +1

    "good enough" should be the slogan for valve programmers, it's brilliantly effective.

  • @ChicDead26
    @ChicDead26 10 месяцев назад +29

    Finally, a perfectly justified game quirk! Kudos to the valve devs who came up with this solution.

  • @DJ20000
    @DJ20000 10 месяцев назад +2

    the 1 dislike is from that red scout at the start

  • @diarserouy
    @diarserouy 10 месяцев назад +1

    New video from Shounic, let's gooooooo!

  • @LindsdayisBetter
    @LindsdayisBetter 10 месяцев назад +1

    i really like how this guys content is straight to the point

  • @BrannMolvik
    @BrannMolvik 10 месяцев назад +4

    For comp it is quite often impactful for certain maps such as spy-capping swiftwater last or upward 2nd and 3rd.

  • @carthing4325
    @carthing4325 10 месяцев назад +3

    I KNEW IT I knew the cart moved even if you are blocking it as Red but I never realized the cart worked like this!

  • @FrogInShorts
    @FrogInShorts 10 месяцев назад +3

    So a full team of sticky jumper demos could just have a constant line of sacrifices to carry a cart through the whole map while maintaining overtime?

  • @jalontf2
    @jalontf2 10 месяцев назад +2

    Valve needs to skip the middleman and just hire Shounic already

  • @Palozon
    @Palozon 10 месяцев назад +3

    "Can this be fixed?"
    "Yes, easily"
    TF2 in a nutshell.

    • @mrbackup993
      @mrbackup993 10 месяцев назад +3

      to be fair, this one seems to be intentional

  • @darkvulpes4826
    @darkvulpes4826 10 месяцев назад

    "The cart is simple. You ride cart. Life good."

  • @MINICUBANT
    @MINICUBANT 10 месяцев назад

    I experienced this many time during badwater overtime , and now i know why it works this way , thanks !

  • @Jivyachi
    @Jivyachi 10 месяцев назад +2

    That thumbnail gave me a idea
    What if enemy players can push the cart BACK? Like how blu can push the cart forward

  • @spamtong.spamton7380
    @spamtong.spamton7380 10 месяцев назад

    "If you were the Valve programmer" > shoots cart into the rockside

  • @RigoVids
    @RigoVids 9 месяцев назад

    I didn’t think that high velocity cart clip would’ve gotten a chuckle outta me like that

  • @KoolKyurem25
    @KoolKyurem25 10 месяцев назад +1

    I've seen enough videos to have guessed that the cart moves a touch because the code to move it happens before the code to stop it, but seeing the exact way it happens with shounic's explanation is still interesting

  • @apesonwheels696
    @apesonwheels696 10 месяцев назад +1

    This explains the times where I’ve been touching cart and it gets capped anyway

  • @DrHundTF2
    @DrHundTF2 10 месяцев назад +1

    Nice to see the return of Darth Pyro

  • @Scouter953
    @Scouter953 10 месяцев назад

    I've actually witnessed an Upward match end like this before somewhere around 2012. Taught me this existed in the first place lol

  • @andyonit
    @andyonit 10 месяцев назад +1

    I feel like this originates from removing a check of conditions since the next and primary function checks the same conditions. It's likely an out of order error brought about by saving processing. Yet like you said, as it allows stopping the cart rolling back, it was just kept as is.

  • @infinitebros8617
    @infinitebros8617 10 месяцев назад +1

    So that's what pain train is used for.

  • @bison8962
    @bison8962 Месяц назад

    I actually found this out when watching Super Pro Spy cause of the scene where he's blocking the cart in the box taunt. The footage is sped up and you can see Blu players touch the cart a bunch and it slowly moving forward

  • @cellulanus
    @cellulanus 10 месяцев назад +4

    I wonder if you could fix it by delaying cart movement by a single tick but increasing the carts acceleration so it will still move by the same ammount.

    • @_red_crewmate
      @_red_crewmate 10 месяцев назад

      Though it'd still reset the timer of when the cart will move backwards

  • @BlackoutRoulette
    @BlackoutRoulette 10 месяцев назад +1

    Everybody talking about the janitor probably watching shounics videos, but what if shounic is the janitor?

  • @Starlit_Juno
    @Starlit_Juno 10 месяцев назад +1

    Thanks Valve, very cool.

  • @benismann
    @benismann 10 месяцев назад

    i've always used it to stop the cart from rolling backwards. But, obviously, i never noticed the

  • @lpsp442
    @lpsp442 10 месяцев назад +1

    Eeeh, seeing the Payload cart roar forward too fast and start nibbling the wall always cracks me up.

  • @superbro6413
    @superbro6413 10 месяцев назад +3

    Sometimes, saying "yeah, it's good enough" is the difference between a game or feature that ships, and one that remains indev indefinitely

  • @maskofthedragon
    @maskofthedragon 10 месяцев назад +1

    Hopefully everyone forgets this during October, when I get up to my shenanigans

  • @D-S-G.
    @D-S-G. 10 месяцев назад

    in the thumbnail, one must imagine Scout happy.

  • @Gardivanyth
    @Gardivanyth 10 месяцев назад

    this is a certified Bread Space moment

  • @frontline6473
    @frontline6473 10 месяцев назад

    The thumbnail is perfect

  • @PekaCheeki
    @PekaCheeki 10 месяцев назад +1

    Payload sniffing its way to find the end

  • @Gentlecolt
    @Gentlecolt 10 месяцев назад

    This explains so much

  • @andreidsavetf2
    @andreidsavetf2 10 месяцев назад

    one must imagine scout happy

  • @EntranceJew
    @EntranceJew 10 месяцев назад +1

    I would bet that the band-aid solution also breaks achievement/contract tracking for obstructed payloads / defenses. The conditions for those contracts and effects seem spotty enough as-is.

  • @EpicGamer-yu9qn
    @EpicGamer-yu9qn 4 месяца назад

    heavy pooosh cart

  • @nathanielstanford3115
    @nathanielstanford3115 10 месяцев назад

    The Holy Cart Science trilogy is complete

  • @DogsRNice
    @DogsRNice 10 месяцев назад +2

    this is also how 100 player ctf is played

  • @Woogoo336
    @Woogoo336 10 месяцев назад

    I was thinking this is probably vital for stoping a cart rolling back or resetting the overtime timer

  • @Franciscoman23
    @Franciscoman23 10 месяцев назад +6

    I won a game because of this, so I would say it's significant

  • @araylaurence6220
    @araylaurence6220 10 месяцев назад

    i was aware about this and was used to barely edge a few caps in the game

  • @Awesomeness-iz3dh
    @Awesomeness-iz3dh 10 месяцев назад +1

    It's also a way to reset the rollback/overtime timer of the cart when it has enemies on it.

  • @AcidTehObjectThingyIsBack
    @AcidTehObjectThingyIsBack 10 месяцев назад

    "I just forced the cart move forward even the red team couldn't stop it."

  • @winter_mint
    @winter_mint 10 месяцев назад +1

    this happened to me on badwater 2nd point. i was STANDING ON THE CART, and they ticked it twice which was just enough to capture it. The killfeed didn't show who captured it, only that I defended twice in a row. I was a lil salty about it haha

  • @ChristainGuyOfAction
    @ChristainGuyOfAction 10 месяцев назад

    Huh. Valve may have actually *intended* to make spaghetti this time.

  • @spartv1537
    @spartv1537 10 месяцев назад +1

    i swear resetting go-back-timer for bomb is one-line solution and requires like 5 seconds to accomplish

  • @TheLegendsmith
    @TheLegendsmith 10 месяцев назад

    Oh that explains how I lost on a map even though we were sitting on the cart.

  • @WangelHL2
    @WangelHL2 10 месяцев назад +1

    Push cart should replace "Push the cart!"

  • @Electric0eye
    @Electric0eye 10 месяцев назад

    "Can this be fixed? Yes, easily."
    Yeah that's about right for TF2

  • @ChumpstickCharlie
    @ChumpstickCharlie 10 месяцев назад +1

    I figured this out on red the hard way on brimstone, I was jump revving into the cart ok the last seconds and tried to stop it end of the line style, however even though it counted as a defense it rolled in anyway and I lost I was so salty lol

  • @DrunkedOwly
    @DrunkedOwly 10 месяцев назад

    I always noticed the small arrow appearing a moment, but didnt noticed that it does move

  • @herb_2
    @herb_2 10 месяцев назад +2

    So if RED has a perfect defense, BLU can counter by sending one person at a time to kamikaze onto the cart. 12 players * 0.8 hammer units = 9.6 hammer units. Thats pretty significant! Obviously, killing the players before they can touch the cart is a thing. But theoretically this is a major discovery!

  • @KimFareseed
    @KimFareseed 10 месяцев назад

    Milimeter by milimeter, it shall be captured.

  • @naturlih5745
    @naturlih5745 10 месяцев назад

    Can you force push cart really fast if you are on the edge of the payload cart box, move forward, and script mouse movement such that player enters and leaves cart trigger box every other frame? (i.e. in the box every even frame, outside every other frame)

  • @TheDeathChrist
    @TheDeathChrist 10 месяцев назад +1

    I like it as a feature.

  • @johndunlap1143
    @johndunlap1143 10 месяцев назад

    Someday I'd like to see you do CS bugs. That'd be cool.

  • @callumjones9664
    @callumjones9664 10 месяцев назад

    It technically makes sense for it to slightly move before stopping as blu tries to push, makes a tiny movement before red holds fast against it, therefore by constantly slamming against it, the defense would kinda fail eventually

  • @ethosaur
    @ethosaur Месяц назад

    I used this trick to win a game earlier, felt good

  • @GamerBrockwaywarrenjones
    @GamerBrockwaywarrenjones 10 месяцев назад

    one much imagine heavy happy

  • @magicmanmarley327
    @magicmanmarley327 10 месяцев назад +1

    man valve needs to hire you

    • @RandomFurry07
      @RandomFurry07 10 месяцев назад

      Actually don't
      They're gonna put him on another project he knows nothing about

  • @snorpus
    @snorpus 10 месяцев назад

    oh that explains a game i had last night

  • @Mr.nesser
    @Mr.nesser 10 месяцев назад

    I've known about this and it has helped me win like 1/1000 payload games

  • @TheRealCorcra
    @TheRealCorcra 10 месяцев назад

    Funny enough this happened to me yesterday. I was contesting a point just as a medic came out of über and it was enough to push the cart onto the point

  • @Engineer12798
    @Engineer12798 10 месяцев назад

    I've used this behaviour on wutville to get the cart unstuck, when the enemy team would block pushing the cart from under the map.

  • @Ade-ow5hb
    @Ade-ow5hb 10 месяцев назад

    I actually like the one tick of movement in overtime scenarios. I wouldn't want it to be fixed

  • @dylgreco
    @dylgreco 10 месяцев назад

    how many touches would it take to go up the final points ramp on upward tho

  • @Iteration456-8_codename_goblin
    @Iteration456-8_codename_goblin 10 месяцев назад +1

    yeah iv had games where im definetly on cart but blu still is somehow able to cap last for some reason and I get very confused

  • @torporlnu2444
    @torporlnu2444 10 месяцев назад

    I played sandman scout for a long enough time to learn niche strategies like this, just to be of some use to my team