Fixing text topology in blender - part 2 - #23 Subdivision Surface Modelling

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  • Опубликовано: 18 окт 2024
  • Learn more about Sub-D modelling www.hardvertex...
    YOU NEED TO HAVE THE F2 ADDON ENABLED IN PREFERENCES TO FOLLOW THIS VIDEO!
    Here I will do a few more letters of the Arial Black font. Getting faster! let me know if it is too fast otherwise I will accelerate even more for the next letters!
    It takes ages to make these!! Please consider supporting me!
    ko-fi.com/ianm...
    I'll be using blender 3.6
    Once I have retopologised the entire font I will make it available for free for anyone who wants it.
    Then I will show what you can do with it in another video. You will be amazed!
    I now love the green vertices. So they are staying.

Комментарии • 61

  • @anissar7301
    @anissar7301 Год назад +6

    Hi Ian, fun fact. Once your video pops up, I ignore everything and straight forward press it. that's how important your videos are for me. thanks alot

    • @ianmcglasham
      @ianmcglasham  Год назад +1

      Cheers anissar. That is awesome. Can I just ask you: do you think I go too fast in this video. Would it be better for me to go even faster? Or should I slow down?

    • @anissar7301
      @anissar7301 Год назад +1

      @@ianmcglasham it is the sweet spot Ian. not fast and not slow. you can speed up trivial details and maybe slow down if something is important and need attention rather than that your videos are perfect.

    • @ianmcglasham
      @ianmcglasham  Год назад +1

      ​@@anissar7301great. Thank you!

  • @darioquintero5416
    @darioquintero5416 Год назад +14

    I always love watching the satisfying perfect topology in your videos, you've got to be my favorite Blender youtuber at the moment

    • @ianmcglasham
      @ianmcglasham  Год назад +3

      Cheers dario. It's a lot to live up to! But I have got lots more stuff no-one round here has probably seen! Thanks for commenting. It really cheers me up!

  • @tasmansea1620
    @tasmansea1620 Год назад +7

    thanks for posting this follow up video so swiftly. your whole channel is an incredible resource and very educational. thank you!

    • @ianmcglasham
      @ianmcglasham  Год назад +1

      Cheers tasmansea. Really glad you like them.

  • @wpmultimedia
    @wpmultimedia Год назад +5

    Learning a lot from observing your workflow. A lot of softimage veterans seem to be really good subD / edge modelers. Cheers!

    • @ianmcglasham
      @ianmcglasham  Год назад +2

      Cheers!I I was an alpha and beta tester for softimage 3D version 1!!!

  • @mediaman1346
    @mediaman1346 4 месяца назад

    This process is so satisfying, perfect topology and UV wrapping is so easy on these letters!!!
    you are the best on you tube!! thanks Ian🙂

  • @sudipto30
    @sudipto30 Год назад +2

    You are so meticulous in your work. You have such a depth in this subject and that's why you can make it look so easy.

  • @mjmuftah271
    @mjmuftah271 Год назад +3

    ❤You are very keen to see the explanation, information and technology, as usual very nice and thank you❤

  • @planetfrog2
    @planetfrog2 Год назад +1

    Just been soaking up with relish your first video on letter topology and now a new updated version! Feels like Christmas for a calligrapher.

    • @ianmcglasham
      @ianmcglasham  Год назад +1

      Thank you! I love retopologising text and logo's! It's really relaxing and satisfying to appreciate the work of the people who designed the font as you go. You start to see the really good ideas they had when they made them and some of the problems they probably faced with some shapes themselves.

    • @planetfrog2
      @planetfrog2 Год назад +1

      @@ianmcglasham the feeling is mutual. In awe with the way you effortlessly navigate this complex series of steps and explain it in such clarity that as a beginner in B3d I can still follow. If you need some non licenced calligraphy to play with let me know!

    • @ianmcglasham
      @ianmcglasham  Год назад +1

      @@planetfrog2 Nice. Calligraphy makes me nervous! The precision and nuance of the letters is simply jaw dropping. Beyond the enormous skill with a pen required to do it. the shapes and curves are just so well considered and beautifully balanced. I would be very anxious retopologising a calligraphers work! The pressure to be as good as they ussually are would make me anxious! I may well hit you up for some to give it a good go! I would use more advanced techniques than ive used here so it might be a bit soon in the learning journey for people watching this! Cheers planetfrog.

  • @pvdl11
    @pvdl11 Год назад +3

    Great videos. Thanks for your efforts. You should have the most views of any blender youtuber as you are the best!

    • @ianmcglasham
      @ianmcglasham  Год назад

      Cheers Paul!

    • @pvdl11
      @pvdl11 Год назад +1

      @@ianmcglasham Is the knight tutorial coming after the topology ones? Thanks!

    • @ianmcglasham
      @ianmcglasham  Год назад +1

      @@pvdl11 Yes. Sorry about the delay on that!

  • @FredySandoval_123
    @FredySandoval_123 Год назад +1

    I watched all, several times.

  • @chaosnadine6913
    @chaosnadine6913 Год назад +1

    Brilliant videos - Would be good to know how you would use this technique with a serif typeface (e.g. Garamond) as I've been struggling around the complex serifs! :)

  • @Vanalleswa
    @Vanalleswa Год назад

    You sir, are a legend! This helped me so much!! thanks a lot!

  • @martinvivian9772
    @martinvivian9772 Год назад +1

    I was kind of surprised that you flowed the e's topology around that 90 degree bend. I would have thought you would have done that e with a cross-through a bit like you do the f in the next video.

    • @ianmcglasham
      @ianmcglasham  Год назад

      The 'e' is a pain. There are no great solutions as it only has one extremity at the bottom. There is an option to redirect the topology into the straight edge at the bottom.of the hoop but that means an extra control loop to control what should be two aspects of the curvature. It leaves you needing 3 loops which is a pain. The 'm' has a similar problem and there are many solutions to both. This one just happens to be my favourite!

  • @QsanPresents
    @QsanPresents Год назад +1

    Hi there, thanks for a good tutorial about text topology. I have question but it's more of a offtopic question regarding blender itself - Are you using some sort of a theme? I've noticed that your edit mode has different colors than usual, could you elaborate on that?

    • @ianmcglasham
      @ianmcglasham  Год назад +1

      Hi ga1b. I just use the dark theme but I am constantly changing colours of various elements. I can't remember why I made the vertices green to be honest but I like it at the moment. I very often change the colour (color!) Of the empties to bright green as they get so lost in dense meshes when they are at the default black.

  • @nullref0
    @nullref0 Год назад +1

    Is there any reason you must fill e as though it's one straight line that curls in to bisect itself once, rather than joining the bisector with the main line with another t-shaped intersector? (two intersectors, essentially). You can still build out the proper outer edge loops in that case. It would change the look of the control loops, but I'm not sure that either is guaranteed to result in the minimum number of verts for the most sharpness control.

    • @ianmcglasham
      @ianmcglasham  Год назад +1

      We try not to have control loops exiting the mesh through curved sections if possible. If we used I tersecting co trol loops then either one of the control loops would go through two curved sections or we would increase the density along the straight edge on the bottom of the e because we would have to redirect these loops (creating 5 spoked poles In the process). This method means that we need only two loops in total to control all of the curvature. Any other method would result in a minimum of four which is not as good! Does that make sense? I can make a quick video about it later if not!

  • @fullyleaded
    @fullyleaded Год назад +1

    I was wondering, at the start you make faces and then you delete them straight away. Are they just for a visual guide?

    • @ianmcglasham
      @ianmcglasham  Год назад +2

      Hi fullyleaded. Yes. I don't make them at all when I do it these days. But I thought it would be useful for people who have not done this kind of thing before to keep track of where they are in the process.

  • @zincanimages
    @zincanimages Год назад +3

    I think text is not architecturally materials.
    For me, similar organically materials, like a creatures (Bunch of many kind of curved lines and surfaces, plus convert from 2D paper to 3D spatial 😨).
    So pretty difficult modeling work.
    Thanks for your videos, I’ll try theses series 👍

  • @yashpoojary8260
    @yashpoojary8260 Год назад +2

    Nice brother..i wish to make model like you

    • @ianmcglasham
      @ianmcglasham  Год назад +1

      Thank you yashpoojary. You can! Glad you like them.

    • @QsanPresents
      @QsanPresents Год назад

      Well, actually you can. You an either copy Iam's moves first (I belive he wouldn't mind) or study it and try to replicate it. If you are good in replicating stuff sooner or later you will get drifted away by your creativity and start making your own awesome stuff

    • @yashpoojary8260
      @yashpoojary8260 Год назад

      @@QsanPresents I'm also making models..but I don't know what is my mistake in modeling .and where that type of models are used

    • @yashpoojary8260
      @yashpoojary8260 Год назад +1

      @@ianmcglasham how can I contact you

    • @ianmcglasham
      @ianmcglasham  Год назад

      @yashpoojary8260 hi yash. Its just my full name ianmcglasham and it's a Gmail.

  • @merseyviking
    @merseyviking Год назад +1

    Great stuff! I have two questions though: Is the only reason you mark the control loops as seams to make them more visible? Also, when you do the initial inset, you then gg them out. Why not just inset them by the full amount and skip the gg step?

    • @ianmcglasham
      @ianmcglasham  Год назад +1

      Hi merseyviking. Love your name! Yes. The only reason I mark them in red is for visibility. Makes a huge difference to be able to identify control loops immediately. The initial inset is so small because when there are two loops as there are for the "a" and the "b" because of the holes in those letters - one of the loops will travel in the wrong direction - it will move towards the outside of the mesh rather than into the mesh. It is easy to fix but time consuming so we are actually introducing a really small error with the small inset but is is considered an acceptable deviation in typefaces. And making it this small means that the move of -30 when pressing "gg" creates a consistently sized border on every letter.

    • @merseyviking
      @merseyviking Год назад +1

      @@ianmcglasham Amazing! thanks Ian.

    • @merseyviking
      @merseyviking Год назад

      ​@@ianmcglasham As an alternative to the inset step (although not necessarily quicker), when you do the initial test fill, you can do an inset on those quads, then delete the fill. Of course this means you have to do the test fill first, which may be slower than your method, but it guarantees the counter won't be reverse inset at all. And of course only needs to be done on glyphs with counters.

    • @ianmcglasham
      @ianmcglasham  Год назад +1

      @@merseyviking Yes. You definitely can, and with edge rail, you can use the internal fill to direct the border loops in a certain direction (rather than using the vertex normals) But I don't normally do the fill part as it takes time. I only have that in the video because I thought it would be helpful for people who aren't used to this workflow to know whereabouts in the process they are! The aim in is to be able to retopologise an entire font in 2 to 3 hours! Any longer than that and it is not as cost effective so every possible time saving is used. No one is going to pay a modeller for several days work to retopologise a typeface. It has to be quick. I wouldn't normaly connect any edges at all internally when I do it for real but I decided that would look confusing for people new to it. You are correct though! additionally there are letters like the lowercase "e" and "m" where filling is just not really possible without a lot of cleanup of edge vertices. you might notice i didnt fill the e. I should have mentioned it there really. I will talk about it when i do the "m" Thanks,

    • @merseyviking
      @merseyviking Год назад +1

      @@ianmcglasham And that's why you're the professional :)

  • @tuna98khan
    @tuna98khan Год назад +1

    Hello! How do we wrap the patch or pattern on the base with transform using the uv shape key? Can you do a tutorial on this? For example, like wrapping a pattern on a chair. I hope I explained well.

    • @ianmcglasham
      @ianmcglasham  Год назад +1

      Hi arc. The checker texture you see here is procedural so the projection is very simple. To use images we need to unwrap the UV's it is a fairly simple process when a good sub-d models are created (like these ones!) I will make some videos about it at some point but it probably won't be for a while. I will edit this comment to suggest some good texturing people on youtube once I've decided who I like!!

    • @ianmcglasham
      @ianmcglasham  Год назад

      I would encourage anyone who is good at UV unwrapping to comment with their own videos here!

    • @tuna98khan
      @tuna98khan Год назад +1

      @@ianmcglasham Thank you for your reply. Sorry, I guess I misunderstood. I mean how to make blender like they did in 3dsmax. Sorry, I guess I was misunderstood. I mean how to make blender like they did in 3dsmax. ruclips.net/video/GivMLN9Ckzk/видео.html

    • @ianmcglasham
      @ianmcglasham  Год назад +2

      @@tuna98khan ah!! I see now. There are many ways to do this in blender. The method used in this video is interesting in that it is really innecifcient! Arrays, shrinkwraping, shape keys and maybe even a lattice would get you there. I'll put it in my to do list!

    • @tuna98khan
      @tuna98khan Год назад

      @@ianmcglasham 😀Thank you. I am following the tutorial.

  • @RobertWildling
    @RobertWildling Год назад +1

    Non-English speaker here: What do you say at 5:33 ff, where you type in 0.001? "North point North point one"? (The automatic translations gives me a "naught naught...") Would like to understand why "North" - if that is really, what you say :-) Thank you!
    These video series is really very, very helpful!

    • @ianmcglasham
      @ianmcglasham  Год назад +1

      Hi Robert. I am saying "nought point nought nought one" (0.001). I have just had to Google this as you are not the first person to ask! I did not realise that it is just in the UK that we commonly say "nought" for the written number "zero". I will say zero from now on!!

    • @RobertWildling
      @RobertWildling Год назад +1

      @@ianmcglasham Thank you so much for your lightning fast reply! Please don't change it! (Maybe mention it...) It is always good and valuable to learn something new! Especially when someone like you is so supportive in helping!

  • @rajendrameena150
    @rajendrameena150 9 месяцев назад

    4:19, better to use knife tool here (first fill with face)

  • @onionface5835
    @onionface5835 8 месяцев назад

    17:00 some chick shouting in the background lol.