Limbus Company Player Reacts To EVERY Lobotomy Corporation Sephirah Meltdown Theme

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  • Опубликовано: 30 сен 2024
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Комментарии • 101

  • @randomguy7114
    @randomguy7114 Год назад +176

    9:34 The lore explanation essentially is that the Saphirah is faced with their past trauma and they have a 'meltdown' because of it. Your role is to help them get through it.
    What happens in gameplay is that all employees have to leave the department and one of the game's basic functions is removed or otherwise affected. For example: Malkuth (Control team) shuffles work orders, Yesod (Information) takes away your monitor, Gebura (Disciplinary) beats the shit out of you, Binah (Extraction) beats the shit out of you but is much worse, Hokma (Records) eats your pause button, etc.
    They are essentially an alternative approach to boss fights that test your expertise in managing the facility.

    • @maskofmany9208
      @maskofmany9208 6 месяцев назад +16

      "eats your pause button"
      bruh I can't...

    • @tacollab0924
      @tacollab0924 6 месяцев назад +13

      ​@@maskofmany9208i mean, you CAN pause but... "there is always a price of silence"...

    • @gagidoo4757
      @gagidoo4757 Месяц назад

      remember, we *DO NOT TALK ABOUT HOD SUPPRESSION*

  • @czekolada7764
    @czekolada7764 Год назад +118

    what i really loveabout the first one is how it starts out creepily and such as if to show how everyone going through this suppresion for the first time will be in a state of confusion of whats happening and then the beat drops as if to signify how you now understand what kind of chaos you have gotten yourself into

    • @chainmech2045
      @chainmech2045 Год назад +14

      So true I still remember my first time and the pure painc I had

    • @TheSpecialKExperience
      @TheSpecialKExperience  Год назад +13

      the beat drop is the "shit just got real moment" lol

  • @NMC213
    @NMC213 Год назад +73

    I'm here to bring everyone the actual names of the tracks used for the meltdowns....
    Malkuth:
    - Violation of Black Colors
    - Red Dots
    Yesod:
    - untitled9877645623413123325
    - Faded
    Hod:
    - Retro Time ALT
    Netzach:
    - Abandoned
    - Blue Dots
    Tiphereth:
    - Eternal
    - Dark Fantasy Scene
    Chesed:
    - Battle - Urgent Encounter
    Gebura:
    - Distorted Night
    - Insignia Decay
    Binah:
    - Jukai
    - Haunted Streets
    Hokma:
    - 090909090
    - Circle Rombed Oxygen
    Some things that may or (more likely) may not interest you:
    +The themes in the video are actually just the clean versions, that's why Hod's theme sounds so out of place, I already speaked about this in another comment if you're interested
    +Regarding the previous point, most themes have some kind of added filter or extra effect, and every Meltdown have some visual effect that (sometimes loosely, sometimes directly) reflects that... For example, Chesed's theme has a downpour visual with storm SFX, Haunted Streets have a snowstorm, Hod turns everything into an old cathode ray TV with decoloration added while the theme sounds like an old radio and eventually devolves into a haunted gramophone, etc....
    +I don't really know if this is intentional by the composer of the song, but "Jukai" is a word in japanese (obviously romanized) meaning "Tree Ocean/Sea of Trees" and... It is typically used as another name of Aokigahara, also know as the Suicide Forest... And well... Between the violin and the name, it fits Binah like a glove
    +Speaking of names, I don't frikkin' know why Hokma's second theme was named "Circle Rombed Oxygen"... Like, I know those are royalty free tracks, so no point in looking at the names, just look at "Violation of Black Colors", a name that could fit Yesod very well but it's part of Malkuth's suppression, but still, aside from Untitled[numbers], i think it's the most weird name of the bunch :b
    +My favorite theme is Chesed's, to the point I sometimes play it on piano

    • @TheSpecialKExperience
      @TheSpecialKExperience  Год назад +3

      Ooh thanks for the actual names and that is awesome that you can play that theme on piano!

    • @enkephalin.
      @enkephalin. 7 месяцев назад +4

      Untitled is VERY fitting actually.
      When a file is unnamed with lack of information, it becomes Unnamed, sometimes with numbers like the date it was created, time, etc.
      Yesod's department is technically Information Department.
      On his suppression, it pixelates the shit out of your screen, removing information technically, And if they didn't pick that name it's a amazing coincidence
      My favourite is probably all the breakcore ones, Malktuh, Hokma second phase, Gebura.

  • @xXTheKingEmothXx
    @xXTheKingEmothXx Год назад +85

    Time for the classic Prophet of Poppy analysis of Project Moon stuff!
    Malkuth's theme! Whispers, a distant delicate tune, chaos and confusion, building slowly up and up, into a cacophony of dissonant noises and chaos. Malkuth's struggle for recognition, and eventual madness and succumbing to an effort to be helpful, those voices are judgment cast her way, but moreso they are the complete lack of acknowledgement she was given, no matter what she did, those she admired simply turned away. She's so frustrated and unsure of herself, the song is just her thrashing wildly for some manner of recognition. Then, all of a sudden, it stops, she achieves clarity. The cacophony slows into a more mellow tune, as she gets a grip, and learns to have the will to stand up straight despite a lack of recognition, because as long as she can believe in herself, she can stand on her own.
    Yesod's theme! Yesod stayed so true to order and decorum, refusing to give in to emotion for so so long despite the horrors that surrounded him, to the point he drove himself insane, illusions of his own skin rotting away driving him mad. His theme is somber, with single melodies, undercut by an emotional choir peeking through, his emotions cracking through the rigidity, before bursting forth, all of his self hatred and loathing in a cry for help and understanding in a melancholic, triumphant realization of his own pain. As his Suppression continues, the music gets more and more muffled, and in the end, his emotions die back down, and he remembers to accept his emotions and feelings, but maintian discretion, and identify what is real.
    Hod's theme! This song is fake. Hod is fake. A fake happiness. A fake kindness. Hope and friendliness, all masking a pit of guilt and torment as she remembers that she is the one responsible for the deaths of her friends and colleagues. But... she is in complete denial. She takes a huge dose of Enkephalin, telling herself she's a good, kind person, when in reality, her oppressive 'kindness' is grating others. But she... refuses to see it, until finally, she accepts her reality, peeling away the delusion, to truthfully and honestly hope to be a better person.
    Netzach's theme! Droning, depressing, loopy, swimming notes that sway over and over. Netzach's suppression is caused by him trying to kill himself by overdosing on Enkephalin, so his theme is a drug trip, representing the hopelessness of the pit he's in. He's seen so much death, despite being such an empathetic person, that he has no hope for the survival of anyone, not even himself. But through the depths of his despair, as the notes drone on and on, he finds a glimmer. A violin speaks to him, the voice of Carmen, the woman he loved, gently encouraging him. Sure, shit sucks, but if he keeps going... if he finds the strength to keep on living, he may just see a world where death no longer haunts him. So for the first time in so long, he feels hopeful again.
    Tiphereth's theme! At the beginning of her suppression, she exclaims that she will sing a dirge for the loss of her brother. She asks you to put him down for good, to end his suffering of being reborn and rebooted again and again. The song is mellow, low, and droning, a song written to mourn the loss of the dead, and sitting atop a pile of her brother's corpses, sits Tiphereth, crying over his loss, just as she did when she demanded Carmen end her own life, the nail in the coffin that lead to the downfall of the lab. She doesn't cause any real effects, she doesn't change how the facility runs... she just forces you to go through a long, long day, listening to the somber dirge of Enoch. She wants to remember the meaning of his existence, to have some expectation of her own.
    Chesed's theme! It's hard to pin down through his theme, because he's rather coy, but this electronic beat, and the twinkle of synths undercut by a delicate piano... this is his Boss Fight. He is refusing to comply with this deception anymore. He's fighting back with all his might, and yet... it tries so hard to have impact, but it simply repeats a rather lackluster melody of heroism, because his rebellion is half-baked. He has no will left for it. Because he doesn't really want to bring everything down. He wants you to succeed, he just needs to feel in control of something in his life, and for but a moment, he tries his best. Because in the end, he is one of those who are faithful and trustworthy, loyal to you and you alone.
    Gebura's theme! This one is long, and changes often. Gebura is a woman who has forgotten who she is. She was once a god amongst Fixers, virtuous and determined, a warrior with a sharpened will to protect those she loves. But now? She doesn't remember who she is, she only remembers the rage she felt when she died. She's lost, and her theme drifts along, lost, confused and punctuated by brief bursts of anger. She fights only on instinct, because nothing else is left but a vague idea that she should be doing something. Eventually, she remembers. She remembers that she failed, that she died to Binah, that the abnormalities killed everyone else. Her rage is for her failure to protect those she loves, and she goes mental over it, you can hear it as her theme gets clearer. But... wait, if that were true, they wouldn't be here. No, she did save someone. She saved you, the Manager, and Benjamin. It wasn't all for nothing. She still has the courage to protect.
    Binah's theme! Hoo boy. Binah's suppression is her determined not to let you finish. She is the villain. She is the one who destroyed the lab. She is the one who was to be your end, and yet she failed. But here she is, she remembers everything, especially her grudge. She is calm, composed, and aware of her past from the moment you meet. She's the all-seeing eye, and she is the arbiter who will judge you, to judge whether you are ready to finish your journey. She is the climax before the finale. Her theme gets progressively more intrigued and playful as she gauges your worth, before finally, she is defeated, and resolves to simply watch. She is your eye that faces the fear to break the cycle, she represents what you fear and the cycle you want to break, and she sees something in you and your goals, and decides that you're worth her attention. Will you break the cycle?
    Hokma's theme! Hokma, Benjamin, your truest friend, the one who has been at your side since day one. He's so attached to you, he so wants you to succeed, and he has put *everything* in his life aside to support you and your goals. And in this moment, he decides he doesn't want this journey to end. He doesn't think you're ready to see the truth and overcome the last hurdles of your mental journey. He doesn't want to see you fail, so he stands defiant, out of an act of honest selfishness. His theme is a gentle refusal, an attempt to urge you to reconsider. But you press on... and he panics, the music kicks up, it gets more intense and aggressive. He's a little manic now, and he desperately wants to prevent the loss of his mentor, his one true friend and companion. But in the end, he cannot stand against your newfound resolve, and instead, he shall be your eye embracing the past, so you may build the future. Will you succeed in building the future?
    Aaaand that's all of them. Sorry, I'm very passionate about the music of these games, so I just wanted to give some vibe-reading about the moods and meanings behind each theme.

    • @ไม่ตลกไม่ขํา
      @ไม่ตลกไม่ขํา Год назад +10

      i am always thought my monitor was big enough
      to fit any wall of text of youtube comment section
      but now my confident was gone
      edit: oh pretty cool comment i have to say

    • @TheSpecialKExperience
      @TheSpecialKExperience  Год назад +19

      Its all good its always cool to see people passionate about video games! But lord you might have taken the crown for the biggest comment I've ever read on my channel LMAO! Also Poppy is cool so shout out to you lol

    • @xXTheKingEmothXx
      @xXTheKingEmothXx Год назад +5

      @@TheSpecialKExperience Tis my duty as a Project Moon loremaster!
      Also yay, fellow Poppy fan!

  • @tepig2828
    @tepig2828 Год назад +50

    Each of the Sephirah battles is based around impacting your gameplay experience in some way. To beat the boss, you had to reach a specific energy quota under the given constraints
    Malkuth would randomize the type of work you assigned your employees to use on abnormalities
    Yesod would remove your ability to read the abnormality codex requiring you to memorize how to care for each abnormality
    Hod decreased the skill levels of your employees making them more likely to fail at caring for abnormalities
    Netzach remove your ability to heal
    Tiphereth caused many more meltdowns (events where if an abnormality is not cared for quickly it escapes) all over the facility
    Gebura was a boss battle where you had to defeat her using a variety of dangerous EGO
    Chesed would make your employees take much more damage from certain elements causing you to have to focus on abnormalities that did not do the affected damage type
    Binah was another boss where she recreated the events in which she raided Lob Corp HQ. She fights using singularities from different wings and psychic attacks
    Hokma disabled your ability to pause the game and would gradually speed up time.

    • @gagidoo4757
      @gagidoo4757 Месяц назад

      *YOU TALKED ABOUT HOD SUPPRESSION?!*

  • @Local-NPC
    @Local-NPC Год назад +65

    You know what, this is always kinda funny that Hod is the most hated Boss fight for most of L Corp Player but having the most chill BGM for a Boss Stage, a fricking elevator BGM 😂

    • @Local-NPC
      @Local-NPC Год назад +3

      Malkuth BGM is sound weird because her gimmick on her Boss stage is always randomize every information about working information each time meltdown happened so it's will confused you for the rest of the day

    • @Local-NPC
      @Local-NPC Год назад +3

      Yesod BGM you can hear like some noises like lost signal radio or television because Yesod boss stage is messing around with your game graphic, like you play first with 4k and each day going on become more worse it's will be like become lower than 144p, lol

    • @Local-NPC
      @Local-NPC Год назад +2

      Hod BGM beside playing a jazz elevator music, because Hod just messing around with something so simple and basic but the most fatal things in the game, messing around with your employees stat, lowering all stat into the ground that make you harder doing abnormality works

    • @Local-NPC
      @Local-NPC Год назад +1

      Netzach BGM is like depressing one because how his character in L Corp was, also have some like despair feels for me, because Netzach boss stage is messing around with your natural healing ability inside L Corp, so your employees can't be healed until meltdown happened

    • @Local-NPC
      @Local-NPC Год назад +2

      Tiph BGM is kinda like orchestra kind of feelings, because Tiph boss stage didn't messing around with your corporation, just doing a long day work full of your ordinary suffering like what you always do in this corporation, basically like "I'm tired of all this shit, so let's suffering together in this Hell, manager"

  • @caellanmurphy4751
    @caellanmurphy4751 Год назад +46

    since your not gonna play LOB CORP id say watch some core suppression battles and youll begin to understand how these songs truly feel. HODs elevator music is an ESPECIALLY big case especially since your also under a VCR FILTER during it. and yesod exists to burn your eyes the closer and closer you get to the end.

    • @daxfer2945
      @daxfer2945 Год назад +1

      And who would you suggest he watch for the paniking player experience?

    • @caellanmurphy4751
      @caellanmurphy4751 Год назад

      @@daxfer2945 honestly anyone who gat that far doesnt have to be the same peron

    • @Puffman728
      @Puffman728 Год назад +2

      My favorite has gotta be Hokma's second theme. You're already so far into the day, which has already been a multitasking hell up to that point because of the no pausing, and then it forces you to do a god damn midnight without breaks and at maximum speed. It just makes the experience so much better

    • @tacollab0924
      @tacollab0924 6 месяцев назад

      ​@@Puffman728you half to get very lunky with the midnight aswell, amber is a bit tough just remember to keep outside employees in elevators, NOT hallways, green is byfar the easiest by just using elevator strats, VIOLET MIDNIGHT HOWEVER, its by far the most dangorest midnight, suppression or not, mainly the white oblisk cause unlike everything else it has actually hits in a cone (exespt maybe the eye but thats a strate shot path) and if you clumped up your employees to keep an eye on the weak or ones that heal that oblisk, ONE HIT CAN CAUSE SO MANY PEOPLE TO PANIC EVEN WITH WHITE SHIELDS, the pale eye is.. fine, i mean its pale damage its already tough to deal with, and black and red things go in a strate path so itd easy to avoid

  • @NMC213
    @NMC213 Год назад +13

    13:03
    The thing is... That's is only TECHNICALLY Hod's theme... You see, during gameplay, she uses that theme and puts two filters over it, one makes it sound like you are actually listening to an old radio and the other.... Well....
    I'm not sure if I can post links to the actual themes so I'll just put the video IDs in a response, you know, just replace the ID of another YT link....

    • @NMC213
      @NMC213 Год назад +2

      Here are the IDs
      Phase 1:
      j1q0KN4tZ0I
      Phase 2:
      a9xf_bPBbTE

  • @terra6713
    @terra6713 Год назад +21

    Oh Hod...
    We don't talk about Hod Suppression.
    (Her Meltdown event weakens your characters as you go on, eventually even turning your highest level employee into a Lv1. This makes it so you can't work on certain abnormalities (there's plethora of abnos that breach if worked with weak employees. And because employees are lower level, they might lose their minds if working with a powerful abno), plus, it makes combat hell because most will get one or two-shotted.
    Basically, No room for error, or things will go downhill pretty fast (Although, I suppose you can say that about every Sephirah Meltdown, or you can say that about the game in general)
    Edit: Hokma balls

    • @cassww
      @cassww 2 месяца назад +1

      terra: we don’t talk about hod suppression
      Also terra: explains how the entirety of hod suppression works

    • @terra6713
      @terra6713 2 месяца назад

      @@cassww yeah lmao.
      cuz iirc he wouldn't play LC, so why not explain the reason everyone dreads Hod's Suppression.

    • @talade5556
      @talade5556 23 дня назад

      I dont play L corp
      but i hear doing Hod super early is best
      because you have less alephs to "not take care of"

  • @Argalia1st
    @Argalia1st Год назад +35

    The Binah one always gives me chills. As expect of the arbiter of the head.

  • @ไม่ตลกไม่ขํา

    36:35
    Fun fact: in the game every time you pause every soundtrack are pause too
    and why did i timestamp this song?
    because either you want to listen the song in game or not
    you have to listen to the song without pause button :)

  • @prim8512
    @prim8512 Год назад +18

    36:45 hokma balls

  • @elevenislost
    @elevenislost 6 месяцев назад +6

    Hearing Tiphereth's organ reminds me of trying to stop an entire observatory from using a hyper deathray laser to cut through the entire facility
    the nostalgia

  • @wymarsane7305
    @wymarsane7305 Год назад +14

    Reminder that each of these suppressions starts with the second trumpet.

  • @starlightsilverwing
    @starlightsilverwing Год назад +11

    that fucking elevator music...

  • @hebbu10
    @hebbu10 Год назад +9

    lot of Lobotomy Corp music is royalty free. not specially made for the game
    Also pretty sure each suppression has more than one track, those are just made into a single video.

  • @the_fenix_3247
    @the_fenix_3247 Год назад +10

    Since you are watching more Lobotomy corporation stuff I recommend the voice acted version of day 50 that project moon put in their channel

  • @Curseofculture
    @Curseofculture Год назад +10

    I’m getting flashbacks to the binah suppression everyone getting absolutely murdered while this calm music is playing

  • @ForgottenFafnir
    @ForgottenFafnir Год назад +9

    Hokma's second theme fits the pure anxiety and chaos I had when I noticed him starting to accelerate the speed of the game. It also fits his character in game. Probably the most fitting theme, followed by Chessed and then Hod's

  • @EchoAzurite
    @EchoAzurite Год назад +9

    So basically these play during boss fights with each of them known as 'Suppressions'. As the day progresses and the fight gets to its next phase it changes to a better or worse part.
    The suppressions themselves have handicaps that you need to finish the day with certain conditions.
    For Malkuth it shuffles your orders for each agent and it shuffles randomly thought the day so you really need to pay attention.
    For Yesod he makes your display all messed up and it gets worse and worse.
    Hod lowers the stats of everyone as the day progresses (Which is REALLY bad if you have Alephs that demand maintanance.) Also it gets distorted during the day- and it is not like in the video 100%
    Netzach makes it so the regenerator rooms stop working so you have to keep everyone safe (He heals them at certain points but still, paying attention where to send agents and when is key)
    Tipereth makes it so the abons start to randomly melt down and you have to pay attention where it happens to send them in.
    Chesed doubles a damage of a certain type you take.
    Hokma makes it so you cannot pause freely and time speeds up gradually as the day goes on.
    And Gebura and Binah must be beat up senseless making them true boss fights (and why their tracks are the longest since they have multiple phases).
    I really like Netzachs, Gebura's and Yesod's ones myself. :)
    Netz cuz you can feel how he would be in a daze from enkephalin in his system, then changing to more melancholy and sad because he realizes what may be happening around him, feeling no hope for the deaths that have been caused.
    Yesod's because it sounds technological and distorted like is distorting literally EVERYTHING.
    And Gebura's since it is so hectic and epic (Also cuz I like her a lot. Not to mention the Rabbits react to her in the fight and I quote the captain of the rabbits as they come in: "Cock up your ears Rabbits that bitch over there is the Red Mist".)

    • @Nixahma
      @Nixahma Год назад +3

      Chesed more than doubles. He turned a 5 dmg hit into 35 once.

    • @EchoAzurite
      @EchoAzurite Год назад +2

      @@Nixahma Ah, i didnt know i never made it that far yet-
      But the rough idea what it is is still there

  • @ไม่ตลกไม่ขํา

    32:59
    lol you are not wrong because the part you are listen to it's named "Haunted Streets"

  • @pootislord3112
    @pootislord3112 Год назад +8

    Man I never thought I'd see someone react to this! Thanks for the great content!

  • @yanfeieula7158
    @yanfeieula7158 Год назад +9

    Love when you just start dancing 😂

  • @He4vener
    @He4vener Год назад +6

    Most of those boss fights themes are actually just like another day but with a lil trick that keeps getting harder and harder the more you progress on this day until you eventually reach winning condition.
    For example, during Malkuth suppression day all orders you give to your employees are getting messed with each other and you have to figure out what certain order and command does now until you reach certain point of the day where all commands and orders are getting messed up again. And considering what LobCorp game is - it can turn your day into a literal nightmare even with the most easiest abnormalities.
    But for Binah and Gebura - its actual a boss fight theme since your winning condition is to kill them during their suppressions. Gebura have 4 phases and Binah have 3 but man... The amount of HP, resistances these two and how dangerous they can be is ridiculous if you're giving orders off the timing or/and doing incorrect actions, so each phase have its own theme.
    Each suppression starts with Second Warning theme (Except of final Daat suppression) and then it switches to themes of each boss.

  • @MrJekasa
    @MrJekasa 3 месяца назад +1

    For me , Hokma was one of the most frightening suppressions out of all of them. He takes away control of the most important element of the game - Time. Controlling flow of time is one of the core aspects of the game since you constantly have to speed the game up or put it on pause to make a decision. Now imagine, you lose control of such ability and you have to comple an entire day with all 4 ordeals. Also, pressing pause will send your worker into panic or outright kill them. The only suppression where i didn't bother retrying after losing 2 employees due to me panicking and pressing pause - takes too much time , cuz first 6 meltdowns are normal speed, which can take roughly 10-15 minutes

  • @Kipwich
    @Kipwich Год назад +14

    As a fun fact, most of these core suppression songs are songs from a band called “Tilarids”. In the game in general, most songs are royalty-free music. (the Warning songs and a few others are original, though). Despite most songs not being originally made specifically for the game, they pretty much all fit extremely well with the mood.

    • @DemonerLycan
      @DemonerLycan Год назад +2

      My guess is that they made the fight with the song in mind. Like they heard the song and was like "okay, how do I make the suppression to fit that one". Especially Malkuth Geburah and Hokma.

    • @narkle9723
      @narkle9723 Год назад +2

      Ima be real... They should genuinely see if Tilarids are down to make music for limbus, I'm going to be honest but they made better music than studio EiM and even Mili. For the setting of the PMverse this kind of music is just perfect.

    • @Kipwich
      @Kipwich Год назад +3

      @@narkle9723 I wouldn’t quite agree that any one of them is better than the others. Each of them have their places where their music fits the best. Still, Tilarids with their more aggressive, industrial sort of sound certainly fits really well in its places. It would definitely be awesome to see them return.

  • @adrianramos7690
    @adrianramos7690 7 месяцев назад +1

    7:14 *casually converts your display of the game into a JPEG*

  • @FaiAstriel
    @FaiAstriel Год назад +2

    44:17 - Dude is choosing between the Husband or the Wife XD.

    • @Nixahma
      @Nixahma Год назад +1

      *screams in bisexual*

  • @coraxalcolt2794
    @coraxalcolt2794 Год назад +3

    I suggest you trying out some other OST of the game that often got overshadowed by Core Suppression Themes and Warnings. For example "6th Light" and "Intricate" is both beautiful

  • @Jundiyun
    @Jundiyun 11 месяцев назад +1

    all the sephirah challenge your skill in different ways
    Malkuth: challenges your memory, as she scrambles your work order (for example, if you do attachment it becomes repression instead)
    Yesod: yesod challenges your vision and also memory, as it fries your screen, turning it into mere pixels, and you'll have to remember the abno info due to the fact it gets unreadable in higher levels.
    Hod: she basically cripples your employees, making them alot weaker, thus making the abno's jobs easier.
    Netzach: if you were relying on the healing rooms throughout the game, tough luck as he slows down the healing, exposing your employees into dying easier.
    Tiphereth: removes your Meltdown Immunity, making meltdowns more frequent, get ready for alot of suppresions bud.
    Chesed: chesed has a wheel of death, with the 4 damage types (Red, White, Pale, and Black) if you didn't care about the weaknesses in your agent's egos, he'll make you care alot more by multiplying the damage taken based on the wheel (for example, if it is pale, your agents will take more pale damage.)
    Gebura: She transforms into The Red Mist, she harms your agents with plenty of attacks, sometimes you'll have to utilize the abnos themselves to take care of her.
    Binah: transforms into An Arbiter (that is the name), she utilizes singularities from different corporations to game end your employees, the abnos aren't gonna be much help now, you need to face her head on.
    Hokma: hokma meltdown forces you to have quick thinking, as when you stop time to gather your thoughts, a random employee dies or panics.
    if you've been relying on timestop for a while, tough luck.

  • @MKSRKAK0
    @MKSRKAK0 Год назад +2

    I love to know that I am not the only one that thinks Hod's theme sounds like Toy Story lol

  • @gamerlif
    @gamerlif Год назад +2

    Every core suppression are all really good but if I rank them all in order it would be Binah,Hockma, Chesed, Keter(Day 50),Tiphereth,Gebura,Malkuth,Yesod,Netzach then Hod.
    Each boss has 3 music(or just 1), warning 2 play the moment the meltdown start when reach the 1/3 of the fight the music change to what you are earing.
    Thing I like about their music:
    - Tiphereth organ is to put to rest the male version
    -Gebura phase 2 music where the siren go out becaused she going berserk
    -Binah music make me thing of Harry potter for some reason
    -Hockma 2nd phase music going crazy becaused the game is now in the X2 speed (no joking) whit no pause button

  • @ProLexa-xn1zx
    @ProLexa-xn1zx Год назад +2

    I really like the first one, idk, it just... Yeah. Like the vibe

  • @zicirado123_3
    @zicirado123_3 Год назад +3

    I hope he watches the day 50 cutscene at some point

  • @narkle9723
    @narkle9723 Год назад +1

    Fun fact, most tracks used in lob corp aren't made by anyone affiliated with PM. Most of the meltdown tracks are made by Tilarids. I genuinely wish they'd hire him to make music for limbus because I do genuinely think he does a better job than even Studio EIM or (I'm gonna get hate for this but it's true) Mili. None of these tracks were made for lob corp btw. All of them are just general industrial music pieces made by this dude a couple of years before lob corp even came out or started development.

  • @Laevatrien2
    @Laevatrien2 Год назад +1

    The meltdown/suppression themes are all bangers. But they truly shine when in their respective lore/gameplay context.
    Eg. Yesod with the corruption of the visuals.
    Chesed with the rain.
    Gebura with all the abnormalities running rampage.

  • @Alex_-_Yu
    @Alex_-_Yu Год назад +1

    It's even better in action, especially Hokma, Geb, Binah. That's where the real mald lies and it's fun to watch people panicking. Gonna enjoy you fight vs The Price of Silence at some point in Ruina.

  • @randomperson6176
    @randomperson6176 Год назад +1

    Not sure how you gonna react to lobcorp cutscenes. There's a video that's like 5 hours long that put it in types of cutscenes then there a playlist that put them in order they appear.

    • @TheSpecialKExperience
      @TheSpecialKExperience  Год назад +3

      5 HOURS OH NAH LMAO

    • @randomperson6176
      @randomperson6176 Год назад

      @@TheSpecialKExperience 💀

    • @Aceleo209
      @Aceleo209 Год назад +1

      Nah but even though I'm an LC enjoyer, I don't think I can jam through 5 hours of text slide shows

  • @Aceleo209
    @Aceleo209 Год назад

    Aw shucks you totally missed the "meltdown" Version of God's suppression theme. It's also unfortunate that most lob corp music doesn't hit hard enough unless you're experiencing the game itself.(I'd go as far as claiming the pain of game difficulty is an important element)

  • @BuckBlaziken
    @BuckBlaziken 11 месяцев назад

    Everyone hates Hod’s Supression even though she also can be easily countered by a few item abnormalities in the game, especially You Must Be Happy… which is what Do You Love Your City from Limbus Company Canto II is an aberration of

  • @dking986
    @dking986 Год назад +1

    Love this!

  • @suspiciouslurker3826
    @suspiciouslurker3826 Год назад +1

    Good

  • @winggweeps
    @winggweeps Год назад +1

    Wordsmiths Library of Ruina explained reaction when?

  • @tb-awesome7318
    @tb-awesome7318 Год назад

    11:39 hmmmmm ,K's feet pic
    on other note ,since the other comment already explain everything ,my favorite character is Hod ,she's just best girl to me but the favorite song goes to tiphereth instead
    btw ,how to pronounced the names: they're pronounced just as how they're written
    mal-kuth
    ye-sod
    hod
    net-zach
    ti-phe-reth (i've heard some people said tiph-phe-reth though)
    chesed
    ge-bu-ra
    hok-ma
    bi-nah

    • @TheSpecialKExperience
      @TheSpecialKExperience  Год назад

      no feet lmao and thanks for the pronunciations

    • @DemonerLycan
      @DemonerLycan Год назад

      With Chesed it's pronounced more like He-sed, and with Netzach he is more of a Net-zah

    • @xXTheKingEmothXx
      @xXTheKingEmothXx Год назад

      Theyre definitely not pronounced how they're written. They're Hebrew, and so use a different pronunciation for the letters than in English. Chesed is more 'hesed', with a gutteral 'H'. Malkuth is 'mal-koot', Tiphereth is 'tiferet', etc.

    • @tb-awesome7318
      @tb-awesome7318 Год назад

      @@xXTheKingEmothXx i see ,my bad

  • @Санёк-м1ы
    @Санёк-м1ы Год назад +1

    Tiphereth's theme hits different especially because at that moment you'll likely have your first encounter with a so-called "Midnight" Ordeal.
    Although i am a bit saddened that your playlist did not contain some phases, i doubt they require a new vid as idk how would you even record the reactions to them; and there are just too few missed phases for that.
    For example Tiph has a second phase where a forboding low brass begins to play, perfect for the despair that is about to come onto the player.
    Even the names of those Ordeals are menacing. "Eternal Meal", "Helix of the End", "The God Delusion"...
    Another good one is Hod's corruption of that jazz. A filter is applied on further phases of Hod's suppresion, distorting, slowing down, shifting the volume in certain parts of her theme as if to remind us of the state of things... And a creepy drone begins to play above the sunken theme, further drowning it.
    Even Hod's suppression effect is fitting. Your employees are getting weaker and weaker throughout the day. As if they are being poisoned and do not even notice their bodies and minds weakening over the calming, ever-distorting jazz...

    • @paps3060
      @paps3060 Год назад

      the hod music for the weakening of your employees' constitution makes me think of alzheimer's and the slow decline of the human mind

    • @Puffman728
      @Puffman728 Год назад

      Its not really poisoning. Hod is the head of the training team after all, so its as if all your employees didnt train at all and thats why theyre weaklings

  • @ComputerGoblin02
    @ComputerGoblin02 Год назад

    Hod's theme is explained by one of the lines that flashes on the screen while you do the supression, it says that the recording of the day will be used as a training montage for the employees.