Small bit of info: The "clapping" sound effect is used in the videos because the themes do not cleanly transition into each other, each phase simply loops until you reach the conditions for the next. This is also why the songs end abruptly. Also, my favorite floor theme would be Kether Battle, mainly Kether Battle 3.
In game the "clapping" or snap is used when you set up your skills, as a turn based combat when you commit on your actions and send your units to battle that snap sound happens.
@@finikksu It's also automatically played on a theme change, it just tends to coincide with a turn change which also plays it (which is part of why it's so loud sometimes)
Studio EIM are so amazing, there isn't a single bad track in the OST for Ruina, which is insane given the wide range of genres it covers (nightcore, low-fi, hard rock, orchestral, techno, and more), and even the tracks add character. Take a look at Gebura and Binah. Gebura's playstyle is all about unbridled aggression and overwhelming force, so fittingly, it sounds DOOM-like. The character Gebura herself is a grown-up street rat, so the choir in her theme is representative of the people in the Backstreets. Binah, by contrast, is very technical, relying on controlling the fight and obfuscating the enemy with precision and deliberation, so her's sound mysterious, ominous and elegant. Binah herself is an Arbiter, like Judge Dredd is, and her choir sounds distant and rarely shows up. Angela's Theme is only heard in-game when she suffers a mental breakdown and transforms into an abomination against nature. Fittingly, it sounds like a madhouse. Library of Ruina is a turn-based card-battle RPG. The clapping's too loud, I agree, but it's an in-game sound, used as the game's shorthand for 'shit's about to get real'.
You better be prepared, Project Moon is many things, but it's OSTs are top notch. Hod's Floor, Chessed's Floor, Roland's Boss Music, The Reverberation Ensemble Boss Fight... theres a lot. Also I understand that it's a mod and technically not part of the base game, but the music for the Da'at Mod totally deserves getting some attention itself. It feel like it belongs in the game.
Hooo boy, you're in for a treat with Library's ost is godly. Edit: Okay, so you need to know some stuff. LoR battles happen on floors. Each floor has a patron librarian. And these themes do not belong to bosses but to that librarian, and by extension to you as well. YOU are the boss for whoever dares to enter the library. Gebura theme, for example, plays when you fight on her floor. I kinda wish that you reacted to them in order. of the floors in game but that's a minor nitpick.
@@Jhulian_R Obviously not blaming you or anything and yes, character themes is a more apporpriate term. Also, the "clapping" sound is actually finger snapping. In game there is a mechanic called emotion levels. When your team reaches certain emotion levels, the music changes its phase. And because you can reach the required level at any time, that snap is used for a better transition between phases as it's not possible (maybe it is but I'm not a music savvy person so I assume that it's definitely not easy at the very least) to make a smooth transition without it.
And another note: Angela theme and Roland theme is it, like a boss theme, you could say like a boss rush, you must fight 5 boss/phase?, (there are that have 6, or 4, or only 1) the character Roland and Angela Will take the form of previous boss of respective floor then another new one that you never fight (you can fight a boss in each floor as you progress, defeating the boss will unlock new ability for each and yes this abilities, either passive or active, it usually called abnormality page, in a battle, after you increase emotion level, you Will allowed to take one ability, this is that make each floor have their own gimmick) defeating this boss rush, you Will unlock the final abnormality page/abilities, and you also unlock the 5 E.G.O card, you could call this like ultimate attack, in a battle you could pick one after emotion level 3, then 4, and 5 Will allowed you pick another one again
@@BlowBow2 It's... possible to make that transition work with the game... Seen one modder do it perfectly, sadly his main mod is unlisted from workshop and development has slowed due to a medicine shortage in the US. But hopefully we can eventually see it in it's full glory.
12:20 Turn based card game, this is your characters theme. All of library of ruinas music is really well done. I if you could react to music from mili from the same game please! ‘string theocracy - by mili’ or ‘roland boss’
Just to give some context: the titular Library is a place where memories and emotions can take a physical form. Angela's theme plays when she has a mental breakdown in the Library. I would really like to see a reaction to Roland's theme. The context behind it is the same.
Wow, I love your reactions. They feel genuine, and I like your live analysis of the different parts of the song too! Look forward to future reactions!!
Beautiful analysis, more people need to know about how good this soundtrack is. I'd reccomend also listening to Roland and Reverberation Ensemble, those two are probably the best pieces in the whole game
You started with what is probably the most unique theme amongst the OST. I'd recommend you to check in what context it plays because it is truly genius.
Your reaction is genuine! I can see you feeling the emotions here. You should check all of Library of Ruina OST. Also i really like you pausing to give indepth reaction. About my favorite Floor Theme? My top 3 are: 1. Hod 2. Malkuth 3. Kether Special Mention: Tiphereth (If was not for 3rd phase of Malkuth and how it flows while burning all the enemies Kether would have won 2nd place)
Out of all the instrumental Ruina track i have to suggest you check out the Reverberation Ensamble. Its the proper final boss(es) theme and is separated in 4 parts. Whats interesting is each of the 10 bosses in the boss rush the song is for, represents metaphorical roles in an orchestral ensamble, and the theme gives each associated instruments incredible sections to shine. in the 4th segment every instrument comes together in one massive war song You can even look at the Library of Ruina wiki and check out the characters tied to the Reverberation Ensamble (theres a subsection of the wiki dedicated to them) and see what instrument each is tied to so you can notice their individual parts of the wider theme Ruina really is a game with spectacular music but its uplifted even higher by the context surrounding the themes
These themes you're listening to arent for enemy bosses, but for the main characters of the story. Gebura, is a legendary mercenary renowned as an army-of-one kind of superhero, but she's moralistic and determined to protect those she loves, so her theme has tones of triumph and adventurous heroism, yet the intense guitar represents the brutality of her combat. Binah is a villain turned ally, once an overseer of the City, an elegant assassin used by the rulers of the City to stamp out threats. She was defeated, and in time, became an ally of those she tried to crush. She's elegant, but sinister and dubious, speaking in riddles qnd philosophizing over human nature. You mentioned it sounding like it was a fight for humanity, and you're not wrong, because she loves uncovering the delths of the human mind. She's also on the level of a humanity-ending threat for her foes. She's a scary lady. The last, Angela, is the main character. This theme plays when you suppress the manifestations of her past and trauma, and the themes are full of disparities between somber, mellow and sinister, with hopeful and triumphant swings in the melody. The game is a deckbuilder kind of deal, with different 'floors' headed by a main character (the ones whose themes youre listening to), and you play cards to dictate the actions the character and their 'assistant librarians' take in combat. The setting of the game is a Cyberpunk-esque technologically advanced corporate dystopia in a mega-city the size of a country.
Oh, of note with Angela's theme. The mixture of classical violins and pianos with electro styles represents the fact she's a robot AI who has human emotion. The strings represent her emotion and desire to become human, while the electro beat and backing represents her innate nature as an artificial intelligence.
@@Jhulian_R Yep! The 3 different phases represent the main theme of the game's combat, which is heightened emotions. Every time the battle progresses in emotional vigor, the music changes, hence why each progressed theme got faster and faster!
Hello man, just found your channel through this recommendation, I really like your thoughts and analysis of the themes, even if a bit off at times. 😊 There's one more thing to be said about Angela's theme - The piano that is almost always in synchronization with the violin is often ascribed to the second "main character" of the game, Roland, whose leading instrument in his theme is a piano, whereas Angela's is the violin. The two have a very complicated relationship to each other. Of course, it could be said these instruments were simply used because they sound nice together, but the dynamics of the pianos and violins in the character's respective themes doesn't seem unintentional.
The songs that you must follow up if you ever consider doing a second video are The Reverberation and Roland, but Netzach and Cheesed are my favorites for how relaxing and chill they are in comparison with the rest of the more high energy themes in the game
26:17 thats because the songs are supposed to loop, but for some reason that youtuber just cuts the ending instead of looping and making the song slowly go quiet
It would be nice if you can check out the other soundtracks, like: Roland the First, Second, and Third Warnings they have so much in there it is practically a goldmine of different types of mysic
Angela's theme having a sort of conversation between the piano and violin is fitting for the game's story. The protagonist, Roland, has a piano present in his battle themes. In both the Keter and realization theme, the piano and violin can be heard together. The kether theme feels like the two of them working together while the realization theme feels like the two are battling each other.
16:29 Binah and Gebura used to be nemesis, also, almost every theme in the Library is the same song but reinterpreted. Not the case for Binah I guess, since she is not... a Librarian, hehe. Also, each song ends abruptly since they are designed to be looped.
a turn-based card game where YOU are the boss dungeon, set in a cyberpunk dystopian city so awful that it's overpopulated and death hardly matters when it happens across the street or to you. you, the library, are in charge of fulfilling angela, the librarian's, wishes to obtain the true book to turn her human as she is a robot. you send mystical invitations out to guests in order to entice, defeat, and turn them INTO books to build up the completion of angela's ultimate goal, all while learning about the world outside by reading people's stories and watching them unfold in the city.
You just gotta hear Roland's theme. Gone Angels Included for the effect, that Is a beauty to hear.. Or Hokma, too! Decide on your own, but I recommend listening to It!
the themes for Library of Ruina are fucking great, but too bad they don't have actual intros cus they're supposed to loop in a battle. Though the ones that do have endings are the boss themes with lyrics like, Children of the City, or Iron Lotus, Gone Angels, and a few more
I know nothing about this channel (except that you apparently,react to videogame songs), but as a long time Project Moon fan I'd like to see reaction to all boss themes (vocals) from Library of ruina (however reacting to vocals without knowing the plot would be difficult,I think)
The thing i expected when i heard "character themes" is a reaction to every floor story theme. It's just the very first thing that comes to mind. And ironically, that would be a much shorter reaction than this one.
Yeah, the ost from this game is absolutely incredible. Roland and Angela are specially good. There are also the boss songs but you may not want to react to those as they can get you reported. And yeah the end of all the songs without lyrics are like that.
and yea, these uploads have really abrupt endings because the sections are supposed to loop and whoever uploaded them didn't put any fade out edit to them to compensate for the theme's looping nature
It is a very chil game where you work in the library, and the library needs more books. And for book, I mean people. But don't worry about it. Everyone has already consented to becoming a book. Fun game 😊
bit late for the party on this. The characters are represented heavily by the music. Gebura was a high powered mercenary that was very rough but did it to protect their friends and try and help, she is heavily represented by the electric guitar. Binah was a reprosentative to of the city sent to stop some illegal experiments. She was defeated by Gebura, and after some horrible treatment come to realize she hated the people still, they did "kill" her, but they were trying to help people. She is represented by the big band because she was representing the will of the people of the city. Angela, she is to complex to describe in a short sentence, she caused a lot of pain as she lashed out from all the pain she was put through. She was represented by the violin. The piano is interesting as it is representing the trauma and horrors implemented on others, namely the result of Angela's lashing out caused someone to take a piano and kill a LOT of people, magic stuff with killing people with the piano but what ever. The piano is a representation of all the trauma they are all dealing with. Each stage of the song is them basically fighting for their lives and going through more and more emotional strain to come to a realization to find meaning to all they went through. 1 is the start, 3 is normally when a few people have been killed on either side of the fight.
library of ruina is a card battler where you play cards to do actions like playing an attack 2 card it also has dice, am still at the beginning of the game though
Small bit of info: The "clapping" sound effect is used in the videos because the themes do not cleanly transition into each other, each phase simply loops until you reach the conditions for the next. This is also why the songs end abruptly.
Also, my favorite floor theme would be Kether Battle, mainly Kether Battle 3.
In game the "clapping" or snap is used when you set up your skills, as a turn based combat when you commit on your actions and send your units to battle that snap sound happens.
The snapping is more or less used as a transition in the game
@@finikksu It's also automatically played on a theme change, it just tends to coincide with a turn change which also plays it (which is part of why it's so loud sometimes)
@@uGuardian4also used when Angela uses her powers to summon a librarian, and probably more
Who said the songs aren't transitioning cleanly to the next phase? Have you never checked Lunartique uploads (clean no edit or loop) of the songs?
"It's an infinite guitar solo." That sounds about right for the fighting style of Gebura.
“Infinite” in particular is very fitting
@@knight7297she about to manifest infinite ego
@@knight7297 "solo" in particular is very fitting.
Onrush
Studio EIM are so amazing, there isn't a single bad track in the OST for Ruina, which is insane given the wide range of genres it covers (nightcore, low-fi, hard rock, orchestral, techno, and more), and even the tracks add character.
Take a look at Gebura and Binah.
Gebura's playstyle is all about unbridled aggression and overwhelming force, so fittingly, it sounds DOOM-like. The character Gebura herself is a grown-up street rat, so the choir in her theme is representative of the people in the Backstreets.
Binah, by contrast, is very technical, relying on controlling the fight and obfuscating the enemy with precision and deliberation, so her's sound mysterious, ominous and elegant. Binah herself is an Arbiter, like Judge Dredd is, and her choir sounds distant and rarely shows up.
Angela's Theme is only heard in-game when she suffers a mental breakdown and transforms into an abomination against nature. Fittingly, it sounds like a madhouse.
Library of Ruina is a turn-based card-battle RPG.
The clapping's too loud, I agree, but it's an in-game sound, used as the game's shorthand for 'shit's about to get real'.
Is it wrong that when I read orchestral, the first floor I thought of was the Ship of Coffee ?
hearing weapon clash while the bgm playing is just so pleasing
You better be prepared, Project Moon is many things, but it's OSTs are top notch. Hod's Floor, Chessed's Floor, Roland's Boss Music, The Reverberation Ensemble Boss Fight... theres a lot. Also I understand that it's a mod and technically not part of the base game, but the music for the Da'at Mod totally deserves getting some attention itself. It feel like it belongs in the game.
Not even gonna lie, I legit cried when I've heard Binah's theme for the first time.
It's just perfect.
Hooo boy, you're in for a treat with Library's ost is godly. Edit: Okay, so you need to know some stuff. LoR battles happen on floors. Each floor has a patron librarian. And these themes do not belong to bosses but to that librarian, and by extension to you as well. YOU are the boss for whoever dares to enter the library. Gebura theme, for example, plays when you fight on her floor. I kinda wish that you reacted to them in order. of the floors in game but that's a minor nitpick.
Thank you for that, it'd be more accurate to say this are character themes then, right? About the order...it was a Patreon request so... you know 🥴
@@Jhulian_R Obviously not blaming you or anything and yes, character themes is a more apporpriate term. Also, the "clapping" sound is actually finger snapping. In game there is a mechanic called emotion levels. When your team reaches certain emotion levels, the music changes its phase. And because you can reach the required level at any time, that snap is used for a better transition between phases as it's not possible (maybe it is but I'm not a music savvy person so I assume that it's definitely not easy at the very least) to make a smooth transition without it.
And another note:
Angela theme and Roland theme is it, like a boss theme, you could say like a boss rush, you must fight 5 boss/phase?, (there are that have 6, or 4, or only 1) the character Roland and Angela Will take the form of previous boss of respective floor then another new one that you never fight (you can fight a boss in each floor as you progress, defeating the boss will unlock new ability for each and yes this abilities, either passive or active, it usually called abnormality page, in a battle, after you increase emotion level, you Will allowed to take one ability, this is that make each floor have their own gimmick) defeating this boss rush, you Will unlock the final abnormality page/abilities, and you also unlock the 5 E.G.O card, you could call this like ultimate attack, in a battle you could pick one after emotion level 3, then 4, and 5 Will allowed you pick another one again
@@BlowBow2 It's... possible to make that transition work with the game... Seen one modder do it perfectly, sadly his main mod is unlisted from workshop and development has slowed due to a medicine shortage in the US. But hopefully we can eventually see it in it's full glory.
12:20
Turn based card game, this is your characters theme. All of library of ruinas music is really well done.
I if you could react to music from mili from the same game please!
‘string theocracy - by mili’ or ‘roland boss’
The channel Lunartique07 has most of this game's songs on it without the fingersnap sound effect. Binah's theme is one of my personal favorites.
Just to give some context: the titular Library is a place where memories and emotions can take a physical form. Angela's theme plays when she has a mental breakdown in the Library.
I would really like to see a reaction to Roland's theme. The context behind it is the same.
i can highly recommend checking out the rest of the ost. its really unique
Wow, I love your reactions. They feel genuine, and I like your live analysis of the different parts of the song too! Look forward to future reactions!!
"The most beautiful performance comes from bleak and ruin".
Lemme correct it for ya
" From Break and Ruins, The Most Beautiful Perfomance Begins. "
Beautiful analysis, more people need to know about how good this soundtrack is.
I'd reccomend also listening to Roland and Reverberation Ensemble, those two are probably the best pieces in the whole game
You started with what is probably the most unique theme amongst the OST. I'd recommend you to check in what context it plays because it is truly genius.
Your reaction is genuine! I can see you feeling the emotions here.
You should check all of Library of Ruina OST.
Also i really like you pausing to give indepth reaction.
About my favorite Floor Theme? My top 3 are:
1. Hod
2. Malkuth
3. Kether
Special Mention: Tiphereth
(If was not for 3rd phase of Malkuth and how it flows while burning all the enemies Kether would have won 2nd place)
Oh nice, is always a treat to see someone react to the sound track.
Also there is an uploader that does the soundtrack without the finger snap
Hopefully Roland’s theme will be next because it’s very similar to Angela’s story wise
Out of all the instrumental Ruina track i have to suggest you check out the Reverberation Ensamble. Its the proper final boss(es) theme and is separated in 4 parts.
Whats interesting is each of the 10 bosses in the boss rush the song is for, represents metaphorical roles in an orchestral ensamble, and the theme gives each associated instruments incredible sections to shine. in the 4th segment every instrument comes together in one massive war song
You can even look at the Library of Ruina wiki and check out the characters tied to the Reverberation Ensamble (theres a subsection of the wiki dedicated to them) and see what instrument each is tied to so you can notice their individual parts of the wider theme
Ruina really is a game with spectacular music but its uplifted even higher by the context surrounding the themes
These themes you're listening to arent for enemy bosses, but for the main characters of the story.
Gebura, is a legendary mercenary renowned as an army-of-one kind of superhero, but she's moralistic and determined to protect those she loves, so her theme has tones of triumph and adventurous heroism, yet the intense guitar represents the brutality of her combat.
Binah is a villain turned ally, once an overseer of the City, an elegant assassin used by the rulers of the City to stamp out threats. She was defeated, and in time, became an ally of those she tried to crush. She's elegant, but sinister and dubious, speaking in riddles qnd philosophizing over human nature. You mentioned it sounding like it was a fight for humanity, and you're not wrong, because she loves uncovering the delths of the human mind. She's also on the level of a humanity-ending threat for her foes. She's a scary lady.
The last, Angela, is the main character. This theme plays when you suppress the manifestations of her past and trauma, and the themes are full of disparities between somber, mellow and sinister, with hopeful and triumphant swings in the melody.
The game is a deckbuilder kind of deal, with different 'floors' headed by a main character (the ones whose themes youre listening to), and you play cards to dictate the actions the character and their 'assistant librarians' take in combat. The setting of the game is a Cyberpunk-esque technologically advanced corporate dystopia in a mega-city the size of a country.
Oh, of note with Angela's theme.
The mixture of classical violins and pianos with electro styles represents the fact she's a robot AI who has human emotion. The strings represent her emotion and desire to become human, while the electro beat and backing represents her innate nature as an artificial intelligence.
Thank you for that, it'd be more accurate to say this are character themes then, right?
That was a hell of an insight!
@@Jhulian_R Yep! The 3 different phases represent the main theme of the game's combat, which is heightened emotions. Every time the battle progresses in emotional vigor, the music changes, hence why each progressed theme got faster and faster!
@@Jhulian_R For those like Geburah and Binah, it's the theme for the character and their floor. Angela's is her boss theme.
Hello man, just found your channel through this recommendation, I really like your thoughts and analysis of the themes, even if a bit off at times. 😊
There's one more thing to be said about Angela's theme - The piano that is almost always in synchronization with the violin is often ascribed to the second "main character" of the game, Roland, whose leading instrument in his theme is a piano, whereas Angela's is the violin. The two have a very complicated relationship to each other.
Of course, it could be said these instruments were simply used because they sound nice together, but the dynamics of the pianos and violins in the character's respective themes doesn't seem unintentional.
The songs that you must follow up if you ever consider doing a second video are The Reverberation and Roland, but Netzach and Cheesed are my favorites for how relaxing and chill they are in comparison with the rest of the more high energy themes in the game
26:17 thats because the songs are supposed to loop, but for some reason that youtuber just cuts the ending instead of looping and making the song slowly go quiet
It would be nice if you can check out the other soundtracks, like:
Roland
the First, Second, and Third Warnings
they have so much in there it is practically a goldmine of different types of mysic
Angela's theme having a sort of conversation between the piano and violin is fitting for the game's story. The protagonist, Roland, has a piano present in his battle themes. In both the Keter and realization theme, the piano and violin can be heard together. The kether theme feels like the two of them working together while the realization theme feels like the two are battling each other.
huh, this is probably the first time someone's delved into the technical side of LoR soundtrack
gotta say I'm interested
16:29
Binah and Gebura used to be nemesis, also, almost every theme in the Library is the same song but reinterpreted. Not the case for Binah I guess, since she is not... a Librarian, hehe. Also, each song ends abruptly since they are designed to be looped.
a turn-based card game where YOU are the boss dungeon, set in a cyberpunk dystopian city so awful that it's overpopulated and death hardly matters when it happens across the street or to you. you, the library, are in charge of fulfilling angela, the librarian's, wishes to obtain the true book to turn her human as she is a robot. you send mystical invitations out to guests in order to entice, defeat, and turn them INTO books to build up the completion of angela's ultimate goal, all while learning about the world outside by reading people's stories and watching them unfold in the city.
Glad to see more people hearing of Ruina's music
You just gotta hear Roland's theme. Gone Angels Included for the effect, that Is a beauty to hear.. Or Hokma, too! Decide on your own, but I recommend listening to It!
What about Roland's theme?
the themes for Library of Ruina are fucking great, but too bad they don't have actual intros cus they're supposed to loop in a battle. Though the ones that do have endings are the boss themes with lyrics like, Children of the City, or Iron Lotus, Gone Angels, and a few more
I know nothing about this channel (except that you apparently,react to videogame songs), but as a long time Project Moon fan I'd like to see reaction to all boss themes (vocals) from Library of ruina (however reacting to vocals without knowing the plot would be difficult,I think)
The thing i expected when i heard "character themes" is a reaction to every floor story theme. It's just the very first thing that comes to mind. And ironically, that would be a much shorter reaction than this one.
Yeah, the ost from this game is absolutely incredible.
Roland and Angela are specially good.
There are also the boss songs but you may not want to react to those as they can get you reported.
And yeah the end of all the songs without lyrics are like that.
and yea, these uploads have really abrupt endings because the sections are supposed to loop and whoever uploaded them didn't put any fade out edit to them to compensate for the theme's looping nature
It is a very chil game where you work in the library, and the library needs more books. And for book, I mean people. But don't worry about it. Everyone has already consented to becoming a book. Fun game 😊
bit late for the party on this.
The characters are represented heavily by the music.
Gebura was a high powered mercenary that was very rough but did it to protect their friends and try and help, she is heavily represented by the electric guitar.
Binah was a reprosentative to of the city sent to stop some illegal experiments. She was defeated by Gebura, and after some horrible treatment come to realize she hated the people still, they did "kill" her, but they were trying to help people. She is represented by the big band because she was representing the will of the people of the city.
Angela, she is to complex to describe in a short sentence, she caused a lot of pain as she lashed out from all the pain she was put through. She was represented by the violin.
The piano is interesting as it is representing the trauma and horrors implemented on others, namely the result of Angela's lashing out caused someone to take a piano and kill a LOT of people, magic stuff with killing people with the piano but what ever. The piano is a representation of all the trauma they are all dealing with.
Each stage of the song is them basically fighting for their lives and going through more and more emotional strain to come to a realization to find meaning to all they went through. 1 is the start, 3 is normally when a few people have been killed on either side of the fight.
library of ruina is a card battler where you play cards to do actions like playing an attack 2 card it also has dice, am still at the beginning of the game though
I'm now waiting for roland's and other librarians'
My favorite is The Children of the City (made by Mili), there are a lot of songs made by Mili:
Iron lotus, Gone Angels and etc.
Do you mean children of the city?
@@kylinslittlecorner8888 yep, sorry
@@gratescue aye man no worries just making. Sure
@@gratescue Now i'm curious what did you initially said.
@@Disorder2312 My english is not good, but I am trying my best
binah and gebura killed each other in lore, so thats why there might be some similaritys in music, they were each others last battle
Can't stop Gebura !
the songs and each of their sections loop ingame
listen to gone angels theme from this game
reminder: Gebura are patron librarian of *floor of language*
I would really love to see a reaction to Roland’s theme
If i had a nickel for each musician who thought those themes were for enemies, id have 3 nickels, which is pretty funny.
To anyone reading this just listen to hod battle 3 it goes so hard
You really should listen to Chesed's and Roland's themes, they are the best themes IMO
No Ronald theme, sadge
The reason it sounds like it cuts out is because it's a looping background song
PM fan come from no were
Binah has the best theme in my opinion
Projectmoon always had great ost since their first game. It always matches so well with the situation or theme
Yeah..... this ost is for "card" game
....zzz