The Man From The Window Is Back again - The Vermander Curse ALL ENDINGS
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- Опубликовано: 11 сен 2024
- Video has all endings & full playthrough of The Vermander Curse a horror game from the creator of The Man From The Window in which a man is coming but this time it's to your place of work.
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"Yeah"
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#thevermandercurse #themanfromthewindow
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I appreciate how this dev seemingly created a new genre of middle-aged people trying to live their life but paranormal bullshit keeps getting in the way
Makes these characters much more relatable than the usual teens in a Horror situation you get. At least for me personally i want to see these characters survive much more than the usual annoying teens.....
Dead ass it's charming
A single mother
A Dinner not doing so good
And now the hospital with low budget
Realities of a small town. This one at least.
It is by far the most realistic horror scenario, and one of the scariest - people depending on you, whether that's your family, customers, or patients, and you're just trying to help them and live your life as best you can. And it was already difficult and complicated before this got in the way.
I love how when Eda died she T-posed. I think the creator made her an Anteater just for that joke. (When an Anteater feels threatened they “T-pose” to make themselves look bigger in hopes of intimidating their opponent.)
That’s pretty funny😂
That fact she has glasses too, they don’t have great eye sight of are practically blind
wait is that where the t-posing to assert dominance meme came from?
Not really it's actually to get into position to use their claws which can easily split someone open. It's why even some big cats are cautious to get close. You wouldn't think that but it makes sense as they use those claws and strong arms to bust open termite mounds which is like breaking apart cement with your bare hands. Shame it isn't as effective on demons
I dont think anyone talks about how refreshing this devs true endings are. No bad twist. No “you were the bad guy”.
No bittersweet ends. No “everything was futile” ends. Just a happy ending. Verrrrry refreshing in the indie horror genre.
yep :3 very refreshing, sick of horro stories where everyone dies and nothig mattered
And the harsh writing of the bad ends makes it even sweeter, because if you mess up you're hit with ruthless, detailed, grounded tragedy. The dev punishes you for mistakes and rewards you for doing well, which is exactly how it should work.
The happy endings this guy makes are indeed HAPPY endings
@@Cappuccino_Rabbit yes
It's like "You did things right, so things turned out alright for once."
One trend I've noticed with this developer's games is that each situation is effectively "Domestic Horror". The characters aren't entering an abandoned house or some spooky woods, they're at their home or workplace trying to fend off or work around a hostile invader in, what should be, somewhere safe. It makes it easier to empathise with the characters you play because they've not done anything wrong, they've just been targeted.
I think the trend of domestic horror is overall quiet popular nowadays. Puppetcombo's games are popular, but their most popular was about a Gas station dealing with a creepy stalker/serial killer. Night of the Consumers became a hit, being about customer service & rude customers.
Overall, Horror always relects what people fear atm. A big abandoned mansion might be still spooky. But -how many do you know in RL? Hell, I'm from a European country and we normally live in apartements, not houses. Even in our Suburbs. Gimme a story like "Man from the window" and I'm like -shit! Where would I hide in that situation? (especially tired, with my brain fried after work)
its like the Don't escape series, you defend your area and after you're done the game summarizes everything you did and everything you did wrong
fears to fathom ch 1 be like
@@electronicMassager123 I was thinking the same thing, it certainly had that decision making and general vibe.
@@katziliaf Home Invasion is also another good one. I forgot the devs name but a quick RUclips search should fix it.
One of the other things about these games this developer makes, is the odd amount of wholesomeness they add into their endings. Especially with the recent two they've made. It's such a refresher from most horror or dark games that settle with a 50/50 of complacency. It's very much fairytale storybook vibes and i'm digging it to be honest.
Such as how the literal Shadowcatcher ends up quitting his sus job in one of the endings of BTSC to work at the diner instead, and is shown to be way happier because of it.
That was wholesome af.
Agreed, i always find it annoying how most horror games seem to reward players with bad or ambiguous endings for playing it. So it's definitely refreshing that this dev gives you such a wholesome ending for playing the way its intended.
@@CometCereal I was smiling as wide as the shadow people after they've finished a wonderful meal.
Yeah I was fully expecting them to disregard the lady at first as crazy, it was a pleasant surprise they fully believed her and listened
@@specs9818 It's definitely refreshing, but I don't really get being full on annoyed by dark endings in what is already a dark game. It depends, some are better for it (Imagine if SOMA had a happy ending lmao) and others are fantastic for their more bittersweet/hard earned happy endings. Amnesia and Silent Hill have pretty great happy endings as well, but those very same games HAVE multiple endings and require effort by the player, don't expect a happy ending if you act like a monstrous human being.
The one with the wolf that looks so aggressive and scary was so wholesome and kindhearted and i felt bad that when he died and probably his wife too, his story talks about why he did those things and just love his family. Same with others. Making those characters have meaning and not just extras.
And he looks like hes trying to protect her wife when they die
@@ninaneo6933 true! And the way he always talks about how sorry he was for making his wife and his children worry for him instead of him being worried about his pain… he is so wholesome so his death affects me the most the second is the mouse then the octopus
I think he's a werewolf?
@@abloogywoogywoo he's a wolf :)
@@J-R-2000 I think it was a rat, not a mouse.
When the couple gets taken the husband, Puts a hand behind him to protect her and shakes his fist.
Despite being in fear of a demon he still loves his wife and would defend her. Respect! I love that scary wolf
who genuinely loves his family.
As the saying goes, looks can be deceiving.
Such a lovable doggo hides behind those blood-red eyes and razor-sharp fangs.
This happens at 53:31
Let's be honest, if his back wasn't broken, he would have took down the demon out of sheer will to protect his wife
@@Jellazticious Yeah. He could prolly send that demon back where it belongs if he hadn't been hurt.
I love this dev’s character designs so much, they are so unique and immediately recognizable. I grew up in a small southern town, and they make me feel cozy and nostalgic. They remind me of middle aged “bless your heart” ladies that would sneak me candy at church.
Couldn’t have said it better ^^^^
That was the vibes i felt in their first two games with how family-orientated the characters were in them. Even the rat here is just too wholesome for my old heart.
Yeah, it kinda shows how appearences can be deceiving.
The dev's got real talent for writing, characterization, and unique mechanics. People joke about the designs a lot but there's always a real gem if you look past the thicc
EXACTLY u get it
I must admit, this creator has a very set-in-stone style when it comes to these character designs. I respect it.
Respect-
Yeah let's go with that.
I personally love how in the other games you can see the lead's chest if you look down, but for Dr Eda it's just SNOUT
Pixar moms and creepy pasta characters
Here for comments.
That's what they all say
A lot of times, when people make sexy characters, they try to explain it away with in world logic and stuff, but you really gotta respect a person who can give an axolotl giant milk tanks and a fat dumpy with the reasoning of "Because I want to".
Might just be for funny.
God bless homie for his tastes and doing it with a backbone fr fr
the explanations are sadly what sometimes make something come off as sexist rather than if they said nothing (glares at Metal Gear Solid and Quiet)
I find it interesting that the human girl has a smaller figure. And it's not like the developer copy and pastes models. Each character has a different shape, even if only slightly.
I remember playing one of the dev's older game that features a human woman. While the dev don't associate with that game anymore, the protag's figure looks somewhat similar to Hannah's.
I like to think in the game's universe, the anthromorphic non-human characters (specifically of the female sex) have...ahem...bigger proportions than the humans have. 😆
@@tatianah.a9307 Lol, I was thinking that too.
Now I'm seeing the dev sculpt different thicc figures with care & detail as if they were art.
@@spaghetto9836 “as if”? No offense 😅
@@DeathnoteBB The "as if they were art" bit was to imagine someone rendering these big furry characters as if they were renaissance art, like Michelangelo sculpting the statue of David.
I really love how most of Zed’s games are always end up being calm, charming, cute, reliving, and a “hey, at least were not dead, Jim!” tone. It’s… actually refreshing and unique for once in the indie horror scene!
And massive round personalitits
@@ronn6771 Don't make big, round, ASSumptions about them.
Yeah most multiple ending indy horror games are like:
Bad ending: You die
Good ending: You die a little later
So it's refreshing to see something a little more wholesome.
@@YurinanAcquiline x a a s a SS s s s s. S ws s SS s sxoopo
Obvious comments about the character proportions aside, the developer of these games manages to actually create some interesting premises for their games.
They've managed to get me interested in the games enough to the point where the models don't even distract me, so I gotta give kudos for it, and am eagerly awaiting to see what else they can come up with
-I'm more impressed that how many different gameplays they created from a simple walk-and-click concept with difficulty.- Nevermind, it's another Man from the Window variant. Gameplay being achieving different endings for replayability though. It's peak indie game design.
Lies these models will always distract. I just dont understand why the men are so skinny and the women are the opposite... like why?
Tbh it did not distract me.
I think its bc this type of horror game is good for me.
Idk why I kinda like their weird grotesque style 😭 somehow it just always suits the game
The plan is working then lol
i know people like to harp on the character designs, and i dont blame them, but WOW do i love how this dev writes characters. they all have their charms in a way im too tired to explain. i hope this dev enjoys making games, or even stories, because i certainly enjoy them :)
Yeaa, their dialogue is just.. 👌😫 i could just read/listen to that all day
You could say that he _expands_ upon his characters very well, they're pretty _broad_ and their emotions range is _wide._ I'm seeing _a lot of_ opportunity for _big_ character development over there
@@VVen0m big fan of this
@@VVen0m Have you ever considered making toast while in a bath?
@@coolwolf506 🤣😭😭
Man, the fact that they are treating these unnatural situations as if it’s just another Tuesday is hilarious.
They have to work with or without a Demon going around
I don't know why, but I love horror stories/games/movies where the weirdness has just become so much a part of their lives that it's normal and they mention it in the most offhand way possible. Like 'Yeah, so the 3rd floor fountain is spewing blood again, thought we fixed that, remember to take some spill magic, just in case'.
@@bluedragonfly8139
When Horror becomes Comedy
It'd be so funny if all these games took place in the same town.
Yeah, it's giving me "Tales from the Gas Station" vibes. Everyone's just gotten used to all the weird shit that goes down.
I'm just glad the dev actually makes happy endings where things turn out well for everyone. He even throws in positive messages and gives antagonists a small redemption arc where they change their ways. I'm really tired of horror games where every ending is some variation of you died or you're doomed to eternal torment of some kind. It ruins the effort you made playing the game and I guess the world is depressing enough that I really don't want it in my games. I like horror games but it's just really annoying navigating your character through unspeakable horrors and evil just end with lol you die anyways.
A gloomy ending can be done really well (I think psychological horror games handle them amazingly) but yeah gloomy ending don’t fit every horror game
Or at least make the happy ending optional.
@@depressoespresso8116 silent hill is a good example of psychological horror
▌He even throws in positive messages and gives antagonists a small redemption arc where they change their ways.▐
And this one doesn't just let the antagonist off scot-free in the process (another problem in quite a few other stories). I.e. - Vermander gets his ass kicked by his own demon, then loses his fortune.
So the redemption avoids infuriating the audience, too.
Even the demon was better off.
At this point you don't even need to mention who the creator is, the character designs will do all the explanation lol
Jokes aside, excited to see this. I love this creator's works.
Heck i still don't know the Developer's name and i can instantly recognize these games
Haha even as humans I can recognize them
@Levi Chicwown puppetcombo weren't exactly the first ones to do PS1 Graphics VHS filter horror games. This is different with the art style being so unique, even the themes are pretty unique and kinda wholesome for a horror game.
the texture for the environment is very easy to tell its artist! the dev really has made their mark recently
*sees something that looks very much like the characters from zed_technician but its a turtle and unofficial* me: ITS HIM
7:52 "And we're not limited to mammals apparently"
* door reveals octopus lady *
*The timing*
He said that after he saw the axolotl(sp?), which is an amphibian. So there are two animals in this that are not mammals.
And his roll up reaction to THAT was also perfect. I giggled intensely
I was expecting him to continue with "And we're not limited to vertebrates apparently"
I don't think we needed your comment to emphasize on it, Manly already did.
I'm hoping to see more from this creator, seems like a person to keep an eye on.
I mean, I cannot think of another game in which you can see your own snout from a first person persepective.
Honestly, and his stories and characters have so much personality and depth to them not even where design is concerned. I also appreciate the fact that so far is usually about hardworking older women
@@crypticentomologist3634 and nurse mouse and waiter young dog
I really love how a consistent theme among the developer’s games is that the hero of the game is always some hard-working, down on their luck every day dude and in the end, the “bad guy” just ends up being redeemed in the good endings. I hope the developer keeps this up. It’s a kind of wholesomeness I enjoy.
This developer always creates some well-rounded characters.
I agree with this. Well rounded in the right areas as well, might I add. Such as their personalititties. I mean personalities.
@@derpydeederpington 🤣🤣🤣
The developers have their preference, huge preference
@@hafirenggayuda gigantic preference
its obvious what he's into
These characters definitely have distinct personalities. Their conversations are a lot more organic than I was expecting.
They way these characters with such big... personalities... just slowly walk up to the screen whenever they get introduced-
It just never gets old lol
They see me rolling
@@ninaneo6933 they hatin
@@Mig-29_Jet Patrollin' and tryna catch me ridin' dirty
@@eshical7311 you misspelled 'Although it's apparent I'm too White n' nerdy'
Props to Morton. Man's probably not even properly clocked in for his shift, but he's committed.
Apparently the creator Zed technician (he has a twiter) was disappointed on how the game came out but instead of being disappointed he has decided to take this as a chance to learn
So his games are going to get even better in the future, then? That's great!
@@Orange_Swirl bigger games. Better stories!. And most importantly. Characters with larger Melons!
@@theentiretyofthelgbtq5479 gaymer™
Good job on him! Cant wait to see what he'll bring next!
@@theentiretyofthelgbtq5479 bigger games, bigger stories, bigger characters
I like these games a lot because it is always about someone caring for other people. In the first game mama rabbit looked after her son, in the second game the owners of the diner cared about their customers and in this the doctor and the nurse care about their patients. In all games the protagonists risk their lives to save others
I kinda like how these characters isnt some generic young adult characters looking for purposes or objectives but rather middle aged characters just trying to live up their life with a hostile invaders.
Ignoring the very obvious preferences, I think alot of their character desing is pretty good, they for sure aren't boring to look at 😅and they have that grim vibe that the world has
I agree! I try not to think about the creators “preferences” as you said, since the characters are relatable and game lore is actually quite intriguing
I can’t fucking ignore it I’m sorry I can’t take furry nikocado avocado games seriously
@@HarambaeXelonmuskfans yeah i agree, furries alone i can somewhat ignore but when every female character has weird proportions it's creepy
yeah it’s rlly weird to me because i know where it stems from but hey
@@ultrablueslime8216 It's the game's real Horror, unrealistic Body Proportions
I love this dev. His games all heavily focus on working class people living in poverty who make the best of their situations. The good endings have heart-warming conclusions and the writing is great in the dialogue and the story. Plus I respect the fact that he has a realistic amount of obese characters considering more than a 1/3rd of the US is obese, and their fatness isn't the whole sum or focus of their character.
Yess, finally. Im tired of reading stupid shit from people
Exactly. It's not that outlandish as people are treating it.
finally someone said it!! i’m tired of seeing people judge the characters, as if people with the same body types don’t exist. skinny characters always appear in horror games, so it’s nice to see the dev make characters with diff body types :)
I just see it as an art style.
But yeah, for a horror game, the story writing is simple and refreshing.
I might agree with you if it isn't for the fact that every single female characters are overweight.
I love how I can immediately tell who made these games by the size of...y'know. It's pretty iconic tbh
LAWD IMMA BUST
yeah, the... personalities are pretty big with these characters, you can't miss this dev's work
Instant recognition is pretty good attribute for a creator 😗
Pyrocynical moment
@@EyeofKoruption IDK man, the recognition comes more from certain parts of the body than others
I wonder if Jane Doe is supposed to be an immigrant? Doesn't want to give her name, didn't want to be sent to the hospital at all, she's the only sea creature among things that all live on land (technically because Axolotls are fresh water), and she's the only one who doesn't seem to speak fluently at any point. I wish they'd tied up that loose end, but that's my best guess.
Definitely was what I was thinking! Her death was the first and it made me incredibly sad because she reminded me of so many people. Hardworking but living in fear of being found out. Good catch!
That's an amazing concept that I only found out by reading other people's comments. Jane Doe certainly fits the bill.
Woah, she totally must be...I didn't think of a theory myself but that makes perfect sense :(
I don't see it as a loose end; I think it's very clear she's an undocumented immigrant: she only went to the hospital because her employer made her go (her financial security was threatened); she was afraid that if she went to the hospital she would be separated from her family (while everyone was still alive); she spoke in broken English; government didn't care about her disappearance because she never existed to begin with in their eyes -- this is also why neither Doctor Eda nor Nurse Morten face legal issues when she disappears. It makes me wonder whether her family ever even knew where she disappeared from -- this is obviously a tiny hospital in a more rural area that doesn't ask their patients many questions: is Jane Doe even a local to the area or did she travel here from a larger city (which has a larger immigrant population and more job opportunities, but also larger risk of getting caught and deported by the government)? It's sobering to think of all the people who go missing every single day and whose families will never know what happened to them.
I see that the idea of Jane Doe being an undocumented worker wasn't a universal conclusion, but I think Zed gave us all the pieces to understand her current situation and why she's in the hospital on this night -- it didn't need to be spelled out in the story itself when we had so many clues, plus Zed gets to sidestep political discussions by not labeling her and just letting her motivations and her actions lead players to their own conclusions.
I feel like my comment is probably reading a bit more negatively than I mean it to -- I'm glad Alyxandra mentioned this character's situation and brought it to the attention of other commenters. I really like Zed's style of writing characters -- we can understand so much about them based on such little given information because Zed writes about people we know.
I really love the games made by this developer. There’s something about them that is comforting in a way.
I agree. I think it has something to do with the exhausted kindness of the overworked but loving anthropomorphic characters. Like they could be an aunt you can depend on.
I think for me, it's that everyone (even the antagonist in the best endings) are sincere to a heartbreaking or fulfilling fault.
Like in the previous game about the shadow hunter, the owner of the dinner basicly made the place feel suffering for the sake of saving money to make it the next day. The bad endings where never the perspective of the character you lose, but in the perspective of the characters left behind with the pain of losing you.
All of this while they get to have their cheesecake on the side too. Lol
Definitely agree man, the characters seem like characters you'd see everyday in those environments. The premises are really creative, and the execution of those premises are well-done. Not only that- But even the rendering, movement and code of the game seems really polished, they use the actual models when you're in perspective of them to make the proportions fit, and make the time to add reflections. Honestly this is overall a good game developer that I might actually like more than other famous game developers. These games are so simple, yet so fulfilling.
The developer definitely does a good job at making games with interesting and simple concepts that get more complicated as you get farther
Definitely would like to see more from this developer
Probably the tits.
...Sorry, everyone else was going on about the design and personalities, somebody had to break the streak.
doctor eda's design, while typical to this dev, is actually really charming. i love the glasses chain and the cleopatra crop hair pairing with the huge ant-eater snout, it's really charming
Doctor Eda reminds me of the one older Southern lady that is always holding some establishment together herself. Even if there's a boss you know who's REALLY keeping the place running.
she reminds me of my late grandma, she was just like Eda
The reason why Jane Doe has a unique ending is because when a person comes into the hospital usually unconscious with no ID they are referred to as Jane Doe or John Doe so it's probably just a easter egg
Thanks for the likes 😁
I'm pretty sure it's because she's an illegal immigrant. Hence why she speaks in broken English. She might not have an ID (or if she does, refuses to give it) and doesn't want to be deported. Also, Jane Doe and John Doe are monikers given to anyone whose unknown.
That kind of funny
He has that type of mustache so he must be really evil.
Every character in this game look like they'll try to kill you.
Lol
I'm surprised that morton is total good guy despite having another typical villainy mustache, too
Okay, others might find the good end as really really sappy since it's a 'everyone gets a good ending' type of ending, but honestly I consider this rather realistically sweet. Just as how not everything has to be optimistic and upbeat, not everything has to be pessimistic and grim. And actually, the ending was a mixture of both, since we can see how it practically went downhill for Vermander financially, he practically ruined his family's name and business, and he has to work ends meet. It's a bittersweet ending, that's more sweet than it is bitter, basically.
He got what he deserved and he got lucky that his victims decided to show the ounce of goodness he didn't give. He got to live to turn his life around.
Yep. He gets his comeuppance but comes out rightfully humbled by the experience.
Say what you will about the furry characters and the Dev's taste, but one look at that thumbnail and I instantly knew who made it. Now that's good trademarking.
That is one helluva way to get famous for something
True that
Mans literally creating his own unique brand fr
He knows de way, and he’s holding the balance.
But why make like 50% of them look fat asf
I have years to see a fat person being that fat in a game
_"I feel like if you're that rich, you should have hired a better demon"_
That demon stomping thru the place was actually pretty creepy. I loved Doctor Eda's eyes - her lashes were worthy of envy. This dev has great style and humor. The personalities of the characters are developed so quickly and are so relatable as "people". You empathize and want to protect them.
This is a really nice tribute to all the doctors and especially nurses who guard their patients around the clock to make sure nothing bad happens that can be helped! ⚕️
Great job getting all those very solid endings MBH (as always!) _rawrg_ indeed
Massive burn from Manly.
Some other richer, powerful people probably hired the better demons before he could
“The man from the window is back”
*How many times do we gotta teach you this lesson, old man?!*
Therapist- manlybadasshero with a Mickey voice doesn’t exist he can’t hurt you
Manlybadasshero- oh Boy!
No Manly, not the corporate mouse voice!
Don't worry he doesn't have a clubhouse
AAAAAAGGGGGGHHHHHHHHHHHH!!!!
Literally when any rodent is on sight.
Its real now 💀
One thing I love about these is that they actually listen to the people trying to warn them no matter how outlandish it may sound
Had me laughing when manly said "Oh my god" when he walked through room 1-A lmao
*Casualy walks into hospital room with thucc lady*
@@sr_cwyac4231 thucc acolotl (not axolotl)
Minecraft’s Axolotl has nothing against THAT.
no wonder they’ve said that “Axolotl’s are not what they seem”…
Something I can't help but admire with this man's work is how humanized his characters are. Despite the design choices, you can tell genuine care was put into each individual personality. It's incredible, and deserves some praise.
gotta give this creator credit for this type of horror.
The checks every hour reminded me of how the Don't Escape series does its checks, then I realized all the games made by this creator isn't that far off of that series, instead of escaping any of the threats so far, it's been either bunkering down or hiding from them.
Always love the long videos!
111 👍
Damn, the creator made sure to keep the anteater character looking like a real ant eater by keeping both half's symmetrical, nice! Always appreciate a little real world zoology in my furries, which is clearly the only reason he did this. Gotta keep both half's symmetrical so predators can't tell the head from the tail without a clear view.
I didn't know that! 0o0
Another detail; when the demon finds her, she adopts the same defensive posture the Giant Ant-eater does when threatened; both fore-limbs forward and to the side, claws spread outward. Though that could just be a coencidence from a more typical human stance.
@@dragontear1638 nah, she can defend herself by sitting down, causing a enormous shockwave within the area
but she doesn't look symmetrical, I definitely won't confuse her face and her lower part... 🤨
@@dragontear1638 The T-Pose: keeping jaguars at bay since XXXX B.C.
After seeing more than just a rabbit lady and her son, it’s safe for me to say that I LOVE this artist’s character design. It’s just so fun to look at.
I love the way you bluntly say "rat" every time you see a rat
I'll be honest, I really love the developer. Always depicting people right, and you can tell the developer has fun making the characters to. Every single one of them got personality, even the bloody demon! You just gotta love it :)
Edit: I love how Dr. Eda sticks her arms out. So much attention to detail with the reactions, because Anteaters tend to pull that stance (not for a hug, NOT FOR A HUG) as a warning that they WILL attack. The fact that the demon was okay with anteater nails digging into it terrifies me
starting cutscene i was like "uhhh are you _sure_ this is the same guy" but then dr eda walked in and i was like oh no okay this is the same dev my bad haha
no lie, i love this dev's works. the plots are actually interesting, the characters have actual personality (not a euphamism), and the gameplay is fun. i love it. i genuinely love it. shadowcatcher was my favorite.
I appreciate the little details like the mirrors being functional, the first person camera actually being from the character's perspective so you aren't just occupying an empty space, a lot of elements being randomized so each playthrough is a little different, etc.
And uncomfortable furry-from-DeviantArt implications aside, we all have that one aunt or grandma who's built just like the anteater doctor. Which is something you never see in video games. So it's arguably bringing a degree of realism to the medium.
One thing I love about these games are the CHARACTERS! Even in the first one the rabbit mom was a really good character and here the doctor, nurse, patients, and the rest are genuinely interesting and likeable. Would love to see this developer make more in the future!
Notice how Wolf dad was ready to throw hands. What a madlad.
I love that Tammy is an Axolotl 🥺🤍🌸! I also like the ambience of tree frogs in the background, very relaxing.
I think the two things I really like about this creator are:
1) The atmosphere and lore of their games lend very well to tension and fear.
2) The characters are all very simple, but very likeable, and you want to see them all well by the end.
Demon : can't open hospital doors
Also demon : *open his boss room door*
If anything it's likely that Vermander never follows the things that prevent the demon fully manifesting meaning that it can just ignore the doors. That or the fact that includes electronics for a generational curse means that they were probably man made restrictions to ensure that the demon hadn't backfired on them as easily. So once the contract was null it didn't care and just wanted revenge. Either way probably some form that it can get in
Figured it was because the contract ended that they can do that (remember that they can't open doors due to their own rule, not because they were incapable of it). Which might also wht Vernander didn't see it coming (he thought it was hannah).
to be fair, she does say if the demon definitely knows where you are, not even closed doors can help you.
The demon was highly likely to know where Vernander was so the door wasn't going to help him.
Actually, I'm surprised no-one (that I've seen) has mentioned this, including manly - the demon presumably opens the double doors to enter the hospital corridor, but even if you assume they were already open for some reason (since we don't see them on the way in, if memory serves), we absolutely do see that they're closed when the demon goes to leave!
The demon is canonically 100% capable of opening doors without any increases in power or provocation from someone out of place, he just chooses not to as long as you've done everything correctly because Them's The Rules.
*Demon == Lawful Evil confirmed.*
9:50 This one actually did jumpscared me a little bit, even without any sounds.
Thanks for the playthrough, Manly. I think this the best from the dev so far, with the actual human characters-
Same, made me shout
9:52 "Rat"
I love how Manly was even jumpscared too. No way that sudden "rat" wasn't because of the jumpscare.
57:21 I was going to say that actually 5 people died but because of the ending with only the octopus going missing she is ignored it actually is right. Poor Jane Doe her going missing isn't even reported in this ending.
Oh shit I didn't even think bout that
"Can't target,nose in the way" best quote
I love this developer's games, all the characters are so... Real?? As in I personally know people JUST like every single character shown in their games. Uhh, except human versions! They all have strong, well portrayed personalities that you would see often in small towns. Even the designs are unique! And I also appreciate how the terrifying dog character is a friendly wife man haha
Agreed. One of the things I love abt the characters are the fact that they seem to have personalties and statuses a lot of people are familiar with. A single mother working a blue-collar job? Old people keeping their establishments from running down? A scary looking guy who's actually a loving family man? A lot of us have met those kinds of people we meet at least once in our life, especially (as you said) in closer knit communities like small towns.
"Friendly wife man"
...So, a husband.
@@obsidironpumicia4074 kind of, it's just another phrase for family man but more specified. Usually said with a boston accent.
Oh, this game of theirs doesn't have thicc anthropomorphic animal character. Interesting.
Edit: I SPOKE TOO SOON.
I love the stoned axolotl lady so much. She seems at peace with everything around her
"Stoned axolotl lady" is not a sentence I ever thought I'd see
the commitment this developer has to creating these very well rounded characters is commendable
Because he's a man of culture my friend.
@@Charlie.G506 "man of culture"? I have to say culture translates into a kink now.
You copied Gothic_Foxlove's comment
@@catomax26jeev no matter how depraved or kinky, culture is still culture.
"well-rounded" 😏😏
Beware the Shadowcatcher was I think my favorite little indie horror game of all time. The characters were vivid and the game itself was so darn sweet. Especially that good ending.
The Jane Doe ending was truly heartbreaking (i mean all the bad endings were tuggin at my heart strings) but her refusal to give her name, her broken english and hesitance to seek medical help in fear of being taken from her (assumed) new home/life hits close to home. Love the writing so very much!
"and we are not just limited to mammels apparently" says Manly as he's about to check another patient
"AND WE ARE NOT JUST LIMITED TO MAMMELS APPARENTLY" says Manly when he sees Ln'eta.
That wolfe Guy,he just look's like an angry,evil person but he acctualy an chill careing homie.
He's wife seems the angry one Lmao
Very opposite from what i thought at first, never judge by it's appearance- :P
And even then, his wife is only scared for him since he fell off the roof
@@ericeric2973yup.
thats an Nice writed couple they made There.
RUclips comments as mature as ever, I see.
I actually really like the art style and character design and I think the writing is incredibly charming! I love how you can see Eda's snout from first person, I think that's a very cute touch. Though I do wish there were some fat male characters as well, but I'm not that far into the video yet, so maybe there will be eventually.
I like all of their games, they made it so that you always fail in the first try for not fully understanding the mechanics, but at the second try you have high chance to understand (except for the diner where the shadow unexpectedly entered from the back door after few nights)
This game really punished you with the bad endings by giving depressing outcome if someone died
The good ending is too wholesome 😂
Also I love the characters, Morton got physique he's taller than the doorways and Eda has great mom personalities like the mommy rabbit from the first game
And in general this game has lots of species of animals and I love the diversities
Im also a fan of how much it makes these characters feel real. Like, death in this person's games has real consequences on other characters that you don't even see. It really hits home how all the people you see have their own families and lives and struggles, and it's really refreshing.
The creator of these games make such strange yet great and fun games, like the stories are simple but not bland so far.
I still don't know what scares me more, the theme of the game or the creator's characters. Very iconic to say the least
They've certainly got a....type
The designs might indicate a certain... aesthetic preference on the part of the creator, but I think it’s done in a quite tasteful way. It feels oddly nostalgic despite the fact that I’ve only just discovered these games.
@@adeer87 I know right. They characters give me a very nostalgic vibe. A sense of security and warm vibe. Plus it also helps that they look my old neighbour who was an amazing sweet woman
i love the games made by this developer, they’re always so fun to watch mechanics wise. plus horror games usually don’t have a happy ending but this creator always puts one in, it’s a nice change of pace from what’s expected
This creator knows how to get you *interested* in the characters!
This developer is quickly becoming one of my favorites their artstyle is interesting, proportions aside lol, I love how uncanny everyone looks. The gameplay is always very engaging and the story is always interesting!
I wish, instead of the demon staring at the wall, it should look at the doctor & nurse. Just seems weird for it to stare at the wall…
its just really disappointed in itself since its not able to open doors :D
@@piggygamer9745 Fuck....now they can see I can't even push a piece of wood. Damn it I can't even look'em in the eye. Dang...this is awkward...
@@tinyghost4337 **demon starts banging head off of wall** “WHY. AM. I. SUCH. A. FALURE?!? DON’T LOOK AT ME!!!” He screams as he runs away in tears…
I respect the grind this creator is on. They really pumping out unique fun games with some spicy jank but not bad at all. Keep it up homie if you read this, we're rooting for your success
I love this dev so much. They never miss.
"wouldn't it be better to use the computer instead?"
"No"
I felt that one
I appreciate how there’s a silent agreement in which everyone knows why the creator designs the female characters in these ways.
Why is that again?
It’s certainly unique, should be more mainstream cause I’m tired of Mr Plane Mcbadass and StrongWoman (TM) characters.
I love the casual hero just getting by during crazy spookiness.
Not exactly a Justice League level threat, but people got jobs and some of them people got more weight than the god bod protagonists. Heh
There is?
Why does he do it?
Ahhh, you sweet, innocent souls.
@@HeilRay you can probably figure out why if you go on Zed’s ( the dev ) Twitter and look at their likes.
You’re welcome/I’m sorry.
I really hope this developer keeps making games. Both the art style and overall genre of mainly middle age folks trying to survive is just so endearing.
man this dev has been absolutely successful with making themselves known and recognizable in the horror game niche with their interesting character designs
I think the one reason why the games by this dev are popular is because...he does the hide & seek concept in an interesting and unique way.
I think the concept of playing actual hide & seek with a monster by actually hiding before it even arrives is something very appealing.
At least, in the way it's handled here or in this devs previous games.
these games are really unique, nothing quite like it, from the art style to gameplay to story telling, its all very well done i like them
The dev really know how to make games with interesting stories and with a good gameplay, he have must studied game development.
BTW: Is impresive how the dev included a mirror with reflection.
I never knew I could get exited for a developer dropping a new game and manly being the one to play it. So far so good
I'm guessing that mirror thing you thought would be a trap wasn't actually one. Makes me wonder what that final warning that was cut off supposed to be for.
I was waiting to hear how that would play out too.
I am guessing that she was trying to warn them that the Demon needs to spill blood as part of the pact, so if they manage to prevent it from hurting anyone, Vermander can never summon the demon again.
I haven't been feeling well lately mentally and I've come back to watching your videos. They make me feel a lot better and I wanted to let you know you're helping someone :). Thanks for the daily uploads, manly.
Fun fact, Docters in the ER use jane doe or john doe as a way to address you if there is;t any other way to find your identity.
Hope you feel better!🙏💖
@@sg1724 hey there’s a great community that follows Manly I’m sure if you need someone to talk to they would listen
@@badvoodoo2097 thank you :]
I hadn't been well myself. You're not alone!
These games got a certain style I can tell you that! I really did like the dog/wolf and cat couple they were cute and I would like to see more of them!
But I think my biggest question is whats up with that Squid lady? With the info we know about her trying to hide her injury, Bad English, And worried about seeing her family again I wonder whats up? And whats her job for that matter? Maybe its just me with my head in the gutter but I was thinking like a club or something risky like that or shes doing a Job for money so she can see her family and thats why she hid her injury! But thats just my thought im really not sure.
But yeah Its always a highlight seeing manly play these games for this developer as all of them are really good and interesting!
i was guessing that she was undocumented and probably being paid under the table, considering her poor english and fear of receiving help and revealing her identity, probably bc of the idea that the hospital people might turn her over to like… this universe’s equivalent of ICE… but it’s kept vague enough that your idea could be the right answer too! seeing these different dynamics and personalities the characters have really humanized them (even if they’re animals) and i like this creators writing style!
Makes it sound like she is an illegal immigrant or something else like that
@@ashc.979 makes sense as Jane is the only aquatic creatures we've seen in the series so far.
Ooooooo I smell Lore~
@@CompletelyNewguy the axolotl girl..?
i genuinely love the woman’s designs in these games, they make me feel so safe. they remind me of those ladies that’ll call me sweetheart.
i really love the character designs, i love it a lot and idk why, its “”ugly”” or unappealing to most but i think it has a lot of charm, i really find myself loving these characters and their designs. i love the devs work a lot
I like how the creators have made their characters so recognisable…even if it’s for a strange reason
Ah yes nothing better than a new middle class thick as fuck hard working furry woman horror game to cheer up my day
Hour long update came just in time! This dev always makes games with an interesting concept I like it
What really adds to empathy are the little details about the characters’ lives that you pick up when talking to them, delivering even more details when they die is like a punch to the gut. I personally found that surprising for an indie game like this. Usually, there’s focus on the monster, its behavior, or the nature of their circumstance, and nothing else. But in this game, the characters have lives both before and after the events of the game. And they have distinguishable personalities too. I admire that in any story-telling medium, so it’s kinda cool to see in an indie horror game of all things. It shows that the creator really cares about the characters while effectively getting the audience to care as well.
He just looks like Peter Griffin with long hair and a Mustache.
Ah Sweet, a Manly Video
@@ManlyBadassHero cool.
Looks like Arin Hansen.
As a nurse, I can't begin to tell you how excited I was to
a) see healthcare professionals portrayed in a way in horror games that I haven't seen often (aka not sadistic people doing experiments on people), and I loved that a big part of the gameplay is tending to the patients and listening to them which I admire the developer added,
b) see more male nurse representation (in my country, there are very very few male nurses, so this is really cool to see)
Sorry for the long comment, I just wanted to share my enjoyment of the game!!
Just looking at the characters is enough to tell who's the dev is XD
I wasn’t sure till I saw the animal people with the Thiccness
Yeah, should be obvious nowadays.
This one is actually great and pretty lengthy-
The seeing your snout part gave me an idea for a game. You play an elephant and using your trunk for basically everything in either a goofy Surgeon Sim fashion or as an elaborate VR game
The demon being unable to open doors actually makes sense, as it's pretty common for malicious entities to be unable to enter uninvited (demons, fae, vampires), though that's more for actual houses and lived in spaces, however that may be more strict for powerful entities in some settings.
Demons are spirits. That probably has something to with it as well.