It sounds to me like this system for settlement defence really breaks the immersion. If you've carefully invested in the defence of each of your settlements KNOWING that you won't be around to defend them all the time, you should be rewarded with a constant stream of victories. Being a general (you're rebuilding a militia!) is supposed to be about delegation and troop preparation and placement. If you're constantly settling the balance of power each time yourself, you're not a general. You're a soldier; a very elite, capable soldier, but a soldier nonetheless. Generals make sure their soldiers can win the battle even without them being present.
Yeah I haven't looked into the math but I've never had a walled, heavily defended settlement lose an attack. Although I do set up defenses at the general spawn location as well.
I find that game mechanic annoying AF. Ok I invested 300 something in defense, all my settlers are heavily armed and armored and you're summoning me back to help defend it? Those times that I do go to that settlement, I won't get involved in the fight. I let my defenses and settlers take care of it.
@@thecarslinger7590 Which also avoids the annoying (and frequent, until you place the home plate target) occurrence of fast-traveling right into your own rocket barrage.
I had three supermutants with mini guns at the slog. It spawned me right in the middle of them I accidentally killed a settler I think because piper turned hostile too it was really weird.
I tried to fast travel once and it said i couldn't because enemy is near by, and so i looked around in my settlement that is full of minute men guards about 60 of them and i finally found 2 raiders sitting down eating with settlers! The game has bugs you never know where the enemy will show up!
“Hey Raider 1. How has your day been?” “Pretty good raider 2 I mean today didn’t go according to plan but the teas good.” *Minutemen walk by starts profusely sweating*
Really sucks when you just want to sprint over to Red Rocket and a Deathclaw comes up over the bridge and one shots you cause you put on your tan suit for better prices from Carla.
lowering defense and increasing food and water increases number of attacks right? I find that attacks are just too rare to be interesting in this game.
so let me get this straight, if raiders are less likely to attack a settlement because of the happiness lv, then the power of love and friendship repels raiders?!
The logic is probably that attackers are less likely to attack a unified community, as measured by happiness. Don't forget that defence is a contributor to happiness.
Ideally you would want attacks to be based on some kind of in game logic. Examining the game mechanics to determine how you play just kills the game for me. Once I found out that walls don't matter I just built basic walls, not even to stop physical entry, more to stop any ranged attack, (missiles etc). If a suicide mutants mini nuke won't even knock down a shack wall, why waste time buying concrete? Sanctuary is a bit different since its very large and you can tuck your generators away somewhere, but smaller settlements will have more vulnerable pumps/generators. External attackers tend to run toward the gates, so you can filter those. What I would really like is settler behaviour to be fixed, so they don't all run outside and get a face full of missile. During an attack they should stay inside and any assigned to defence should man their posts. Even a "bolt the gate" option would be great. I got tired of swapping weapons etc, so I just used the better settlers mod. On average the settlers will be better prepared. Only rarely do I get an attacker inside the wall, and they are quickly dealt with by settlers. I have had some awesome attacks though. Best one was in one of the swamp settlements, where the first attack after building it, a mirelurk Queen spawned inside the walls...
I also heard you can manipulate who attacks you by trapping them. Example I get a lot of gunner attacks which include legendary gunners.i get attacked ALOT cuz I have a TON of gunners trapped in those gunner cages.
Real life: Commander: I've identified the enemy spawn point. In the event of an attack they will spawn exactly 1 meter from this bush. Settler: So why don't we just build a wall? Commander: Unfortunately, the spawn point changes in the event that our leader decides to fast travel back to the settlement. Settler: Well what if he just never comes back? Commander: ....
Commander: Then fate throws a dice which calculates if we lose or win, doesn’t matter how big our defence is. If the raiders get a higher roll we have to give them everything.
Aw, good, old-fashioned rng and chance: When you got 50 missile turrets and all your settlers decked out in power armor and miniguns, but raiders in shit armor with pipe weapons can still win the battle.
What I don't get, You build killer robots with over 200 damage resistance and armed to the teeth Don't reach the settlement in time you are defeated with a lot of damage to the settlement If arrived in time, all you have to do is watch as the robots destroy the enemies so quickly So why does watch means you have easy victory And not watch you easily defeated
I build large elevated platforms and build my settlements in the sky, with only one well protected staircase leading up to it. No matter where the enemies spawn, they always spawn at ground level, and have to go though absolute hell to get near my settlements in the sky.
NEVER EVER leave your personal power armour with a fusion core in it, or a Fat Man nuke launcher lying around where your settlers can get to them when you get attacked. Coming back from a scrounge and finding your power armour missing, and your settlers spamming Nukes like crazy can be hair raising. EDIT : I have been raided by raiders, super mutants and synths. Now I have large concrete walls with turrets every 2nd blocks with a designed open point as AI always seem to go for openings and not walls. Most of my turrets are in the kill box facing opening.
Yeah, one of the best additions in the DLC was planter boxes, allowing you to take your settlements airborne. But some places are totally screwed if Radscorpions attack. E.g. Hangman's Alley. Half the alley was fucked in an instant when the Radscorpions popped up between the corn stalks.
i managed to solve the burrower attacks problem, by elevating the entire settlement, and placing turrets along the walls, on small platforms. What happens during an attack is, settlers retreat to the platforms, and shoot down from above, while the turrets absolutely annihilates everything hostile at ground level. I also walled off the alley entrance, making it one way only, so raiders have to run the gauntlet to get at my settlers.
I have a huge problem with radscorpions and mole rats burrowing underground and instantly teleporting to you, no matter how far away they are. It, like many things in FO4, is completely-fuckin-ridiculous.
Jordan Last Name One of my favorite examples is at the docks west of The Castle. If molerats on a far dock see you they can burrow under the water channel and pop up right next to you in 3 seconds flat.
yeah, i solved the problem with burrowers by having turrets facing towards the center, all around my perimeter. with 50 regular turrets, i have 25 facing in and 25 facing outwards. i get frequent raiderspawns in one settlement, and they are dead in less than 10 seconds, ripe for the looting.
I always thought the game would automatically protect my settlements. What’s the point of the settlement defense count if the game doesn’t even use that for calculation when the attacks actually happen?
I think it’s because the defence stat only affects the chances of attack and how big the attack is. In game it seems like the turrets and other defences (including settlers) don’t do anything to defend until they are loaded in via the player being nearby.
@@Cooldude-ko7ps Stunned raiders loot a settlement where all the people stand around like T statues & do nothing. Suddenly a guy in armor pops up & everyone leaves their Rigidness xD
I randomly got a deathclaw raid without it telling me and I killed them... *BUUUT* later I found Trashcan Carla in millions of pieces by my main home. *Sooo yeh*
my Somerville place settlement has been raided by deathclaws 3 times in my current game and I never get a notification for it either. Itll just be next time I go there the deathclaws will already be there fucking shit up. its terrifying they always go right for my brahmin. and people will try and tell you settlers cant die in attacks but ive had 3 die at sommerville place so idk why people say that.
seems like i get attacked every fucking time i leave the commonwealth. several hours in commonwealth : no attacks takes one step into far harbour : finch farms is under attack, starlight drive in is under attack, coastal cottage is under attack comes back to commonwealth and defends all settlements. re-enters far harbour : the slog is under attack, murkwater construction is under attack. EVERY TIME.
thats ironic since it happens to me to, and i tend to setup my settlements like forts with around 300-400 defenses, and yet they get attacked soon as i leave the commonwealth, then if i run to aid them all i here is gun/laser fire and silence as everything is dead, kinda makes helping pointless xD
Happened to me many times when I was doing missions in Nuka World. It's very stressful if you ask me when I have fast travel to the Commonwealth then fast travel to a marked settlement. Then there's low level Radiers attacking, which really wastes my time.
Kyle Sage ikr? I got a Minutemen outpost at County Crossing, it has just a few mutfruit trees and one little water purifier because I want my Minutemen there to guard and supply other settlements so summed up there's 24 food/water and a defence of over 300 almost 400, when I arrieve there to "help" I just see and hear rocket and laser turrets but once I didn't appeared there to watch the show, luckely they won, there were like: The Synths hit us really bad (which is also fun because the Institute is actually an ally for me).
Kyle Sage ikr? I got a Minutemen outpost at County Crossing, it has just a few mutfruit trees and one little water purifier because I want my Minutemen there to guard and supply other settlements so summed up there's 24 food/water and a defence of over 300 almost 400, when I arrieve there to "help" I just see and hear rocket and laser turrets but once I didn't appeared there to watch the show, luckely they won, there were like: The Synths hit us really bad (which is also fun because the Institute is actually an ally for me).
And they still find their way in. Covenant is a walled settlement. I built their defense up to 300, I shit you not. And I still found super mutants in the compound. When they should have been slaughtered 100 paces off.
Once I was playing fallout 4 and it said [Danger] when I was crouched, so I look around and right at the edge of sanctuary there was a deathclaw chilling out (I was high level so it wasn't too much of a problem.)
Well, walls aren't completely useless, they do provide cover for you during a firefight which does matter on higher combat difficulties. Of course, any kind of barrier helps, and actually having your settlers armed with good enough weapons helps too. Of course, managing settler weapons is a pain, I wish you could just throw them into an armory and people would pick them out, and automatically acquire the ammunition. Still, never, under any circumstance, give them a Fat man or a missile launcher.
However, with walls there must still be a clear path that the attackers could take to get around the wall, not including doors or gates even when open (doorways are fine). Otherwise, the engine once again has a chance to ignore spawn points and place enemies inside of the walls (though not on any surface that you placed).
Thanks to the Contraptions Workshop DLC, I am manufacturing .38 caliber hunting rifles for my settlers (for one, so I don't have to make them any ammo) and I have set up plenty of traders in my settlements so I always have plenty of junk to buy up and caps coming in so I can buy that junk.
It would be really cool if we could build high watch towers that we could man that would detect an incoming attack and warn us several hours beforehand, giving us time to wrap up what we're doing and make preparations for the attack. That would be neat and handy, especially for survival mode where fast travel is so limited.
This is why I do a layered defense grid. Also, save the best weapons you find, give them to settlers. This goes for armor, too. You only need to give each settler one of the correct type of ammo to make it work.
I place turrets around my whole settlement with a defense of like 300 total. That way when an attack happens and I get there in abut 5-10 seconds the attack is over.
If Bethesda building system wasn't so wonky and unrefined I would probably build walls for every settlement I build up but nearly all of them have uneven terrain or other things in the way of building a complete wall so, the only settlement I consistently build walls for is the castle because it is so easily repaired with foundations.
I wall up everything. I said exactly what you did when I first began trying to build. But with the concrete foundation "block" you can build across any uneven ground. It sinks into the ground at any height, giving a level surface for building walls or whatever.
@@keithsavagelives This may be an old comment but I did eventually figure out a technique like that, using concrete foundations and I believe the half wall for the warehouses allowed me to sink or raise foundations one half at a time, so essentially I would just build the wall until any bit of the foundation would be sitting under the ground then raise or lower it as needed.
2:46 I use the institute teleporter exclusively for my fast traveling (one in-game minute there and one in-game minute to wherever i want to travel to sure beats two-three days of in-game time fast traveling) and i still find myself with enemies inside the settlement. I don't think i could walk as far as they spawn in with 2 in-game minutes.
masterofthecontinuum but when you finish the game, (if you chose the nuclear option) the teleporter doesn't work because...spoilers... The Institute is blown to shit. Sooo... the teleportation thing goes down with them. R.I.P. post ending settlements
Walls don't help in settlement attacks, but they do help with wandering mobs that spawn in neighboring areas like the super mutant satellites next to Finch farm. While they normally don't bother settlements provisioners can start huge fire fights if they spawn in certain areas.
I've only ever seen Sanctuary get attacked once, in 300 hours of playtime. The other settlements seem to be under constant attack so I just let them burn lol.
I wish settlement attacks would occur often. And when I get attacked they are low level enemies and it's not really a challenge and it would cool if your settlement could get outnumbered
If you're on PC then I recommend the Settlement Raiding Mod by Faceless Wastelander. It allows you to trigger huge attacks against any settlement of your choosing by any faction of your choosing.
My Far Harbor settlements would occasionally get zerged by fog crawlers, anglers and gulpers if the fog condensers fail so if you are looking for that experience consider building up a settlement at Far Harbor.
Yeah the only enemies that can be a challenge is mutants at high levels but since I have max rifleman they don't last longer that a minute I wish raiders would spawn with power armour at higher levels and be more of a challenge I have never had a settler die which in my opinion makes the game much too easy I also wish that my settlements could get taken over but I may be wishing for too much
It has been years since the war. People need to get off their butts and rebuild and defend themselves. I am not here to rebuild the greater metropolitan area.
Settlement attack myth: I'm well liked so I won't be attacked. Answer: You're going to be attacked. I don't care how much I like you. Your resources are mine.
Settlement attacks and defense in this game is designed in one of the worst ways thinkable. I can understand the roll of the dice element to some extent, but after I learned putting walls all around, turrets everywhere, and arming all my settlers with Gatling guns/Gatling lasers, even with several of them allowed to use spare power armor, didn't make shit worth a difference in winning or losing settlement attacks if I ignored them, that was the first time I rage quit a game in a long time.
Custos Actually, the defense isn't ignored, it's taken into account during attacks. Basically, how they do the attacks when your not there is something like def+pop vs food+water, then add a different randomly generated number between 1-100 to each and compare, with the bigger winning. However, the game does cap your defense at 100. The full details are talked about in the description of a mod called "BS Defense" that's on Bethesda.net if you want to know more.
I've play so many play throughs, I know where they come from like 90% of the time. I don't build walls either. I put gun towers up just like Ox is talking about. Guns up high do a better job than guns on the ground or just up a little. I have found that as long a defense is greater than water + food + power your attack chance drops a lot, and the chance of winning the fight goes up. I give my settlers gatling lasers and they do a good job.
I just have a mod that totally cancels all settlement attacks period. I never get reports of settlements being attacked ever. I find them just annoying and frustrating to have to drop everything because my settlement with several hundred defense is being attacked oh god no I'M the only bastard around who can somehow turn the tide of conflict just by showing up! No thanks. The attacks are quite dumb in my eyes and I'd rather not deal with having to help out my people while i'm in the middle of rooting through the garbage pile of a 200 year old apartment complex looking for pencils, pots and pans and old coke bottles. Course I still role play as though attacks are going to happen and still set up defense. I just like to imagine that my tiny town filled with enough spotlights and machine gun turrets to make Margaret Thatcher blush is secure enough to handle things if a raider gang drops by and that they don't need me at all.
I can totally see why someone would turn this off. It such a poorly implemented system it easily becomes a hassle. I decide to make a fortress outpost in the game just for the fun of it. Just make thing worse to be honest. The walls I put in place do not stop raiders and they spawn inside the settlement. I like the concept. But for the concept to really work you need to have actually defensive placement matter. And I think they need to re-concept it for it to really to work. I guess I should look at some mod to fix the game. I know that once I pick it up again I will go over what mods there are just to fix design flaws and bugs. It is small annoyances like this that made me put the game on hold.
It is a nice feature. Just not that well implemented. It like a lot of Beths stuff. A bit half baked. I just hope to see it improved (Not removed) for the next iteration (or simply after some patching). Why I am interested to see if there some mods that fix the issue. ;)
Cythil oh fair enough I see it could be better, Nothing like being a GOD among your people, If only you could get together your own personal scout squad, would be badass i always loved having a ton of companions that fight and die for you.. Alas.. no one other then mount and blade share the same genisuness.
yeah exactly. I just build enough defences so it rarely if ever happens because its annoying. I turned hangmangs alley into a impenetrable fortress with multi-layered concrete walls with powered door linked in a AND with a switch inside ...so nothing is getting in and the turrets will make short work of them, and if that's not enough I can climb up the roof and snipe them, or drop a few grenades down.
Would walls work if you walk back to the settlement instead of fast traveling? And I hate that defensive measures have NO impact on settlement attacks. I play on survival and that is just so ridiculous to expect me to defend every attack.
In my experience it is better to walk back than to fast travel. It would appear that things outside certain area around you (probably based on "cells") are handled slowly, if at all, and have full environment consideration while being handled. When in a loading screen, the game skips forward by however long that load took in in-game time and does not calculate for any placed (or moved) objects, hence how attackers manage to get through your walls.
I rarely use fast travel at all, unless I'm in power armor and want to conserve the core. I always run back when I see the settlement attack notice. I've never found enemies inside walled settlements. They're usually attacking turrets outside the walls when I arrive. They also seem to spawn in waves. A few attack from one direction, then more from another direction a few minutes later. I often miss the initial pop-up message, and just find it in my Misc quests, but I still get back in time for the initial attack. If i happen to see the notice right away, and I'm nearby, I'll get back and nothing is happening. The attack starts some time after I arrive.
I just wish the settlers knew to stay behind the walls and not go running out the gate to take on 2 deathclaws with a pipe pistol, while blocking the turrets.
There's a mod I found that partly negates fast travel time. Stargate Teleportation Rings. Effectively instant travel from workshop settlement to workshop settlement.
The wall I put around Sanctuary has maybe one raider spawn inside. But keeps out Deathclaws. I will sacrifice one raider spawning inside the wall for Deathclaw defense.
This was the video I didn't realize I needed to watch! Years later after watching your Lore Videos on Companions and Factions, I continue to be rightly educated by your videos. Oxhorn, if there was any game you feel you may exemplify, I FEEL you have truly become one with this game. I'm about to learn how to arm my settlers proper now.
They're also handy for outpost style settlements like Murkwater Construction, gives things a Starship Trooper vibe when Settlers and Turrets are peeking over a wall and firing away at acid spewing creatures or mutants.
+XoRandomGuyoX I curenty have only built two settlements. Camp Dalton at Dalton Farm. and my walled Sanctuary with a nice front gate entrance that is guared
Not sure if you've covered this separately, but MaTN has proven that your character movement speed impacts your fast-travel speed. So if you're sneaking, walking, running, or even have movement-enhancing gear, it makes a difference how long (in game, ofc) it takes to fast-travel. Anyhow, for those who didn't know. :)
Thanks, you saved me so much in resource, time, frustrating confusion and most importantly, settlement limits. This was a real gem in terms of game mechanics information.
Hillary Clinton I had that too I didn't see the MF'ers spawn.. they came by the front and I have a castle like defense walls really high...idk how even trash can Carla or her Brahman enter.. there's no door.. u gotta activate workshops mode move a peice and cancel.. u can't fast travel in !!!!SURVIVAL MODE !!!!! I noticed nobody is as hard core as me
RNG like this this is the reason the NSA mod exists lmao. Now Settlements are just fun things to dick around in whenever you feel like it. No more being halfway across the Commonwealth and being told "X is under attack!" while you're in the middle of a Vault crawl. Or, God forbid, being in Far Harbor or Nuka World and getting those messages. I remember once, before I started getting into mods, I was told that The Slog was under attack, and I was like "Oh goody, more easy-ass Super Mutants to kill in like 3 seconds!". So, I fast travel over there, and literally every single one of these bastards was a Butcher (which are level 35, a level I was either at or very close around at that time) and I kept getting my shit kicked in in like, 3 seconds; I would fast travel there, instantly be in the middle of a Butcher party, and the rest was history. I literally had to resort to going to the Diamond City Market, buying Big Boy, and using it to win the fight. Ever since then, it's been NSA for every single playthrough lol.
I had walls and fences when I first started, but I realized enemies often just came through the gates- even when I was there- as my settlers don't lock them or man them at all times, and it was getting in the way of me building stuff. Plus, realistically, walls aren't very useful in modern combat. If enemies have missile launchers, grenades, etc., they'll break down the walls easy enough. Walls might be useful to keep out feral ghouls and some animals, but machine gun turrets and armed civilians are better at that. So I just positioned some at likely entry points and on rooftops.
It's probably possible with vanilla. My Sanctuary has about 30 small generators, 27 industrial water purifiers, 50 food (about 12 being mutfruit trees), I have 26 or 28 beds, 6 stalls, some random stuff and I'm a little more than 2/3 of the way filled.
not possible without mods or exploits. you hit the build limit well before 3k. getting 500 or 600 is doable while still having a decent settlement built.
Just a quick note, your settlement defences do increase the likelihood of your settlement winning an attack (+ a random value), but the amount of food and water it produces *reduces* that chance (+/- 50% and + a random value), and there's an upper limit for each. A defence rating of more than (100 - population) will not increase the chance of winning further, and a total food and water production of more than 100 will not increase the chance of losing any further. To maximise the likelihood of a successful defence when you are not there, have the defence rating at 100 - population, and have food and water production be the bare minimum needed to sustain the population.
Have you tried fast-traveling using the institute's teleport? Whenever I fast travel now, I first fast travel to the institute, then wherever I want to go....if you look at your Pipboy, you'll notice that absolutely no time has passed since teleporting is instantaneous. I wonder if that will prevent the system from "spawning" enemies inside your settlement
Yeah, and I have been in the settlement during an attack, and watched the attackers just walk in without the defenses reacting until they are inside for several minutes.
Honestly it comes down to gameplay vs realism/immersion. Gameplay wise walls are pointless as enemies will spawn inside them or even phase though them during an attack if you are not looking at the wall and since the enemy has fixed spawn points making turret cluster at them is the most efficient way for sure. Realism/Immersion enemies would attack where ever they thought the weakest point was and if you did not have walls and only turret cluster they would just avoid them. For me i tend to wall settlements that are high value targets (Sanctuary Hills/Starlight city/Jamaica plains) or just are military encampments (The Castle/Outpost Zimonja and Hangmans alley) on the other hand farms or other settlements either get guard towers or sometimes i use existing building and some walling to channel an attack into a chokepoint.
I realize this is an old video, however for any watchers now, high defense actually does increase the chance your settlement survives a defense, however in vanilla the max benefit from defenses and potential for attacks is capped, so if you go nuts with water purifiers you can end up which you always have a chance to fail, regardless of turret spam. The mod page for 'BSdefence' mod on the Nexus goes into more detail of this nature of how 'off screen' attacks are resolved.
+Oxhorn Couldn't you fast travel to the Institute which only takes one minute in-game due to it's teleport ability, then fast travel to the endangered settlement which would only take one minute. Meaning that the Raiders don't advance as quickly into your Settlement?
it would be cool to get a mod to make settlers level scaled to player lvl, maybe not 1=1, but at least 30-50%% of player lvl. As far as i know, noone made such mod for now.
Good video as always :) Athoulgh I do disagree with stating that walls are unless. They're useless if you fast travel to your settlement while it's under siege and the enemies load inside those walls. But if enemy's attack while you're in a settlement or they don't load inside the walls when you fast travel then walls are still very helpful. Barriers and walls have helped me in plenty of settlement fights. Though the hardest settlement to defend for me is Hangman's alley. Enemies load in the middle of the supplement if I'm not there before an attack. Since it's such a compact settlement its bloody chaos each time
only thing i do in my settlements is to build walls around my workshop and power armor. that way nobody has access to them, except me when i return from long haul. i just leave settlements to look after themselves. maybe one day i'll make a high charisma fellow and start dabbling in with various build mechanics just for the hell of it. but for protection, you just need to wall off your workshop and parmor.
the better way to defend your settlements is to go by chopper, it's more quick and the spawn points aren't ignored. and you can temporary use the minigun on ennemies.
"Fast travel, is walking in real game time" BoS character: laugh in vertiberd, (Actually every character build can do that, and institute can teleport you around)
I've never had enemies spawn inside my walls. But I always make sure the walls are totally complete with turrets towers on all entrances. I also keep just two entrances if possible. Maybe I've just been lucky.
In Survival I do see attackers clustered around the spawn points. Which makes sense. If you're not fast traveling, they only spawn once you're close enough for the whole settlement's environment to load so there's no "fast forward" effect.
Did people really not know that fast travel takes in game time? It's been that way for at least the past five Bethesda titles, including the ES series. I haven't played any of the games before oblivion so I'm not sure if it worked that way back then but I'd imagine so.
Unless you actually teleport which should take no time. If I teleport to the institute and from there to a location it should take seconds only. Don't think that is true though
Lol who needs walls in a settlement when you have 3-5 automatons in a settlement? I had three at the Castle and they all wipe out any super mutant attack.
I had a mod-free profile which since became corrupted in which I had quite a developed network. For most of my settlements I had a total of 3-4 settlers, with food, bedding and an artillery piece and turrets. I found these settlements never got attacked. I focused my development on a few settlements, primarily starlight drive-in, and found nearly all attacks went to starlight drive-in. From this I concluded that high defense and low development made most settlements unappealing. I had no idea about these spawn points but it occurs to me my starlight drive-in was perfect to avoid them; I made an inverse pyramid, with only the stairs touching the ground. This meant all the ground-based spawn points appeared underneath the pyramid. What really bothered me beyond it though is if I didn't attend an attack the settlers would fail to defend it, which was absurd because the settlement was legitimately impenetrable; I built about 100 gunner traps around it and would regularly open the traps just to watch the show, and it would be a massacre every time, with rarely a single settler killed. If I fast-traveled to respond to the attack I'd just watch the attackers get obliterated, but apparently the settlers (and dozens of turrets) needed an audience to lift a finger in their own defense.
Quazzimodo Productions Well, I assumed we viewers would naturally understand that the video was meant for information rather than instructing us as to particular style to play our own game. Oxhorn is not a control freak insisting his viewers play exactly like him LOL
The only time any of my settlements get attacked is when I'm in the middle of a quest, deep in a vault or tunnel system and can't drop what I'm doing. So I only build up 4 settlements; Sanctuary, Taffington, Starlight, and Covenant.
Yeah in survival mode, I just lightly defended the family homesteads that follow you and just built major cities out of the settlements you start from the ground up. The small individual farms help with making adhesive but are low value targets with like 10 food, 3 water and 30-40 defense.
Yep - First time I ever played I spent an UNGodly amount of time fixing up alll the white picket fences that surround Sanctuary - Ensured that there was NO Possible way for attacking Raiders to pass the green wall Settler Area Limit without Jumping - Which I've Never witnessed an NPC perform. - Raiders indide the Base - Every. - Single. - Time. I Never Left the base Any signifigant distance to Ever need to "Fast Travel" Anywhere.
Don't make walls, make a fortified keep for the peasants to retreat to. Just like in the good medieval age. (and I know this won't help squat game engine-wise, but it's immersive...
Is there not a spawn point for Sanctuary across the main bridge? I could've sworn I've have raiders attack from across the bridge (near that minute man statue).
Since I posted that comment I think I've figured it out. There's no spawn point across the bridge for settlement attacks, but the area between Sanctuary and Red Rocket seems to spawn random enemies of all types once in a while. These guys sometimes make their way into Sanctuary.
I really like wall and Castle's so I'm still going to build them for some of my settlements. It really suck that it don't work tho. Kinda stupid design I think.
250+ hours. Only seen 4 attacks and only 1 was a serious attack from the brotherhood. Attacks more than a handful of weak raiders that get killed by turrets before I get there never happen.
My best guess based on my limited knowledge of game design is to prevent any clipping with the ground. Spawning them slightly in the air keeps them from appearing with their legs stuck in the ground.
Wow, thanks. This video explains a lot, right down to why my settlements are so rarely attacked: my populated settlements are all at a 100% happiness, & heavily fortified. My approach to defense is a combination of turrets, arming my settlers with ridiculously powerful legendary weapons like kneecapper pistols or radium rifles, building upwards with most serious assets well above ground level, walling off certain areas as best as I can- such as the GrayGarden farm where the Mr. Handy robots are working, or the default turrets at Covenant; also- it helps that I respond to every cry for help I notice.
I want to know why my Longfellow's cabin is always getting attacked. Like it's pretty much the only one. Also, I tend to build walls around my crops so I don't have to repair plants after every battle ( because you know, the farmer who cares for the plant doesn't have the know-how to repair the damn thing himself).
I once stumbled on like 8 Super Mutants walking towards Sanctuary lol. Just... was walking over from Red Rocket where I keep all my Power Armor pieces and such and just caught them starting to cross the bridge.... There where no survivors
I wish there were lookouts, like ‘Raiders were spotted near The Castle’ or ‘Hippies we’re spotted near Power Plant’
Not the hippies!!
What's wrong with Hippies? They just want to vibe.
Do they have a vibe license tho
Fucking hippies.
Great it's perfect we need fingerprints on those weapons anyway call the ambulance LETS BEATS THOSE HIPPIES
It sounds to me like this system for settlement defence really breaks the immersion. If you've carefully invested in the defence of each of your settlements KNOWING that you won't be around to defend them all the time, you should be rewarded with a constant stream of victories. Being a general (you're rebuilding a militia!) is supposed to be about delegation and troop preparation and placement. If you're constantly settling the balance of power each time yourself, you're not a general. You're a soldier; a very elite, capable soldier, but a soldier nonetheless. Generals make sure their soldiers can win the battle even without them being present.
Yeah I haven't looked into the math but I've never had a walled, heavily defended settlement lose an attack. Although I do set up defenses at the general spawn location as well.
@@shawn723723 but to be fair your most likely defending where your getting attacked most what makes sense
"Generals make sure their soldiers can win the battle even without them being present" Could not have said it better myself.
I find that game mechanic annoying AF. Ok I invested 300 something in defense, all my settlers are heavily armed and armored and you're summoning me back to help defend it? Those times that I do go to that settlement, I won't get involved in the fight. I let my defenses and settlers take care of it.
@@CollideFan1 the other day I got attacked at Graygarden. I just sat back and let the Sentry Bot I built rip those raiders a new one :)
I love it when I fast travel to defend a settlement and get dropped right on top of a gang of supermutants with miniguns.
Every time I fast travel to somerville, I get dropped face to shoulder with either a gunner or super mutant.
That's why you all ways place a fast travel rug.
Once I fast traveled to a settlement that was being attacked and got welcomed by a raider with a fat man.
Died many times thanks to him
@@thecarslinger7590 Which also avoids the annoying (and frequent, until you place the home plate target) occurrence of fast-traveling right into your own rocket barrage.
I had three supermutants with mini guns at the slog. It spawned me right in the middle of them I accidentally killed a settler I think because piper turned hostile too it was really weird.
I tried to fast travel once and it said i couldn't because enemy is near by, and so i looked around in my settlement that is full of minute men guards about 60 of them and i finally found 2 raiders sitting down eating with settlers! The game has bugs you never know where the enemy will show up!
x sphere I woud sit kindly too when there's 60 minutemen around! Lol
Lmao
That's funny! "We don't mean no harm, mister ... just settin' a spell to eat our Fancy Lads."
I mean, would you start shit if there was a large militia group in the area? lol
“Hey Raider 1. How has your day been?” “Pretty good raider 2 I mean today didn’t go according to plan but the teas good.” *Minutemen walk by starts profusely sweating*
it would be hilarious to build walls around the enemy spawn points lmao
Replaying to do this LOL
Deathclaw or Mirelurk cages
Really sucks when you just want to sprint over to Red Rocket and a Deathclaw comes up over the bridge and one shots you cause you put on your tan suit for better prices from Carla.
Build walls around them with like 12 missile turrets on the walls facing inside it lol.
Did you do it !!!???
Your guard towers look like they could be easily toppled by an enthusiastically thrown melon
Enthusiastically thrown melon is my new favorite phrase
😭😂🤣😂😂🤣
Or a very angry bird .
Apply water to burn
Or a teddy bear possibly fired from a junk jet 😂😎
lowering defense and increasing food and water increases number of attacks right? I find that attacks are just too rare to be interesting in this game.
Yes, stock your workshop with loads of resources, have at least 5 settlers, and have low defense. Raider magnet.
so let me get this straight, if raiders are less likely to attack a settlement because of the happiness lv, then the power of love and friendship repels raiders?!
The logic is probably that attackers are less likely to attack a unified community, as measured by happiness. Don't forget that defence is a contributor to happiness.
Ideally you would want attacks to be based on some kind of in game logic. Examining the game mechanics to determine how you play just kills the game for me.
Once I found out that walls don't matter I just built basic walls, not even to stop physical entry, more to stop any ranged attack, (missiles etc). If a suicide mutants mini nuke won't even knock down a shack wall, why waste time buying concrete?
Sanctuary is a bit different since its very large and you can tuck your generators away somewhere, but smaller settlements will have more vulnerable pumps/generators.
External attackers tend to run toward the gates, so you can filter those.
What I would really like is settler behaviour to be fixed, so they don't all run outside and get a face full of missile. During an attack they should stay inside and any assigned to defence should man their posts. Even a "bolt the gate" option would be great. I got tired of swapping weapons etc, so I just used the better settlers mod. On average the settlers will be better prepared.
Only rarely do I get an attacker inside the wall, and they are quickly dealt with by settlers.
I have had some awesome attacks though. Best one was in one of the swamp settlements, where the first attack after building it, a mirelurk Queen spawned inside the walls...
I also heard you can manipulate who attacks you by trapping them. Example I get a lot of gunner attacks which include legendary gunners.i get attacked ALOT cuz I have a TON of gunners trapped in those gunner cages.
Real life:
Commander: I've identified the enemy spawn point. In the event of an attack they will spawn exactly 1 meter from this bush.
Settler: So why don't we just build a wall?
Commander: Unfortunately, the spawn point changes in the event that our leader decides to fast travel back to the settlement.
Settler: Well what if he just never comes back?
Commander: ....
lemonny3663 lmao
Commander: Then fate throws a dice which calculates if we lose or win, doesn’t matter how big our defence is. If the raiders get a higher roll we have to give them everything.
@Felipe Correia Borges And how did it go
LMFAO
Aw, good, old-fashioned rng and chance: When you got 50 missile turrets and all your settlers decked out in power armor and miniguns, but raiders in shit armor with pipe weapons can still win the battle.
Damn those pipe pistols are overpowered ...
What I don't get,
You build killer robots with over 200 damage resistance and armed to the teeth
Don't reach the settlement in time you are defeated with a lot of damage to the settlement
If arrived in time, all you have to do is watch as the robots destroy the enemies so quickly
So why does watch means you have easy victory
And not watch you easily defeated
@@knightveg good ol' rng
I mean you're a lone survivor who is able to mow down millions of enemies and encampments soooooooo
@Vault-Man 101 probably a glitch
I build large elevated platforms and build my settlements in the sky, with only one well protected staircase leading up to it. No matter where the enemies spawn, they always spawn at ground level, and have to go though absolute hell to get near my settlements in the sky.
Nice! LOL
@@doesntmatter2131 basically it works well for me
900 iq
@@adamread7507 I don't follow.
I was saying you were smart. I guess not since you didn't understand my comment lol
I rarely get attacked, and when I do get invaded it's by 3 boatflys
I which I had your luck
Use switched pylons and shut off any powered turrets you have. Helps tempt attackers.
Lmao lucky. I got attacked by radscorpions, death claws, yago guai, and raiders
The most dangerous attack I got hit by was one raider
NEVER EVER leave your personal power armour with a fusion core in it, or a Fat Man nuke launcher lying around where your settlers can get to them when you get attacked. Coming back from a scrounge and finding your power armour missing, and your settlers spamming Nukes like crazy can be hair raising. EDIT : I have been raided by raiders, super mutants and synths. Now I have large concrete walls with turrets every 2nd blocks with a designed open point as AI always seem to go for openings and not walls. Most of my turrets are in the kill box facing opening.
I like building a big “kill tower” right in the middle of the settlement covered with turrets aimed in all directions
Im going to try that now
@@santicheeks1106 Careful with the rocket turrets lol...
tried the whole rocket turret thing, accidentally purged 20 settlers
@@dr.dumbass6163 Good, they're weak, dumb and deserve to die.
thats why i made only synths settlement.
I love it when rad scorpions spawn and say fuck your defenses and just borough underground and come up right in your garden and kill all the settlers.
Yeah, one of the best additions in the DLC was planter boxes, allowing you to take your settlements airborne. But some places are totally screwed if Radscorpions attack. E.g. Hangman's Alley. Half the alley was fucked in an instant when the Radscorpions popped up between the corn stalks.
i managed to solve the burrower attacks problem, by elevating the entire settlement, and placing turrets along the walls, on small platforms. What happens during an attack is, settlers retreat to the platforms, and shoot down from above, while the turrets absolutely annihilates everything hostile at ground level. I also walled off the alley entrance, making it one way only, so raiders have to run the gauntlet to get at my settlers.
I have a huge problem with radscorpions and mole rats burrowing underground and instantly teleporting to you, no matter how far away they are. It, like many things in FO4, is completely-fuckin-ridiculous.
Jordan Last Name
One of my favorite examples is at the docks west of The Castle. If molerats on a far dock see you they can burrow under the water channel and pop up right next to you in 3 seconds flat.
yeah, i solved the problem with burrowers by having turrets facing towards the center, all around my perimeter. with 50 regular turrets, i have 25 facing in and 25 facing outwards. i get frequent raiderspawns in one settlement, and they are dead in less than 10 seconds, ripe for the looting.
*Point to Minutemen Garrison* "These are the walls of Sanctuary."
The walls broke before the minutemen did!
I always thought the game would automatically protect my settlements. What’s the point of the settlement defense count if the game doesn’t even use that for calculation when the attacks actually happen?
My Slog settlement suffered damage from an attack despite the fact that it had 300 fucking defense
I hate the town building
I’m gonna guess it accounts for the dumb ass raiders who get high on jet and then try to raid highly defensed settlements lmao
I think it’s because the defence stat only affects the chances of attack and how big the attack is. In game it seems like the turrets and other defences (including settlers) don’t do anything to defend until they are loaded in via the player being nearby.
@@Cooldude-ko7ps Stunned raiders loot a settlement where all the people stand around like T statues & do nothing. Suddenly a guy in armor pops up & everyone leaves their Rigidness xD
I randomly got a deathclaw raid without it telling me and I killed them... *BUUUT* later I found Trashcan Carla in millions of pieces by my main home. *Sooo yeh*
@Turtle God i tried so hard to not laugh but I did 🤣🤣🤣🤣
my Somerville place settlement has been raided by deathclaws 3 times in my current game and I never get a notification for it either. Itll just be next time I go there the deathclaws will already be there fucking shit up. its terrifying they always go right for my brahmin. and people will try and tell you settlers cant die in attacks but ive had 3 die at sommerville place so idk why people say that.
@@mahalodst6373 Maybe you've picked a deathclaw egg from the witchcraft museum? This is when I first encountered their random attack.
Lmfao
@@mahalodst6373
Settlers go into a Downed state like your companions, any further damage during will kill them
seems like i get attacked every fucking time i leave the commonwealth.
several hours in commonwealth : no attacks
takes one step into far harbour : finch farms is under attack, starlight drive in is under attack, coastal cottage is under attack
comes back to commonwealth and defends all settlements.
re-enters far harbour : the slog is under attack, murkwater construction is under attack.
EVERY TIME.
Just Ignore them, It's not like those Settlements and Minutemen Can't help Them.
thats ironic since it happens to me to, and i tend to setup my settlements like forts with around 300-400 defenses, and yet they get attacked soon as i leave the commonwealth, then if i run to aid them all i here is gun/laser fire and silence as everything is dead, kinda makes helping pointless xD
Happened to me many times when I was doing missions in Nuka World. It's very stressful if you ask me when I have fast travel to the Commonwealth then fast travel to a marked settlement. Then there's low level Radiers attacking, which really wastes my time.
Kyle Sage
ikr? I got a Minutemen outpost at County Crossing, it has just a few mutfruit trees and one little water purifier because I want my Minutemen there to guard and supply other settlements so summed up there's 24 food/water and a defence of over 300 almost 400, when I arrieve there to "help" I just see and hear rocket and laser turrets but once I didn't appeared there to watch the show, luckely they won, there were like: The Synths hit us really bad (which is also fun because the Institute is actually an ally for me).
Kyle Sage
ikr? I got a Minutemen outpost at County Crossing, it has just a few mutfruit trees and one little water purifier because I want my Minutemen there to guard and supply other settlements so summed up there's 24 food/water and a defence of over 300 almost 400, when I arrieve there to "help" I just see and hear rocket and laser turrets but once I didn't appeared there to watch the show, luckely they won, there were like: The Synths hit us really bad (which is also fun because the Institute is actually an ally for me).
Ironically enough, I threw a wall around the settlement. *Greygarden is under attack! Fast-traveled, but the only warrior hindered by the wall was me.
there was this one knight, and he built A WHOLE WALL OF CONCRETE around the sanctuary and fortified it
Go away synth!
And they still find their way in.
Covenant is a walled settlement. I built their defense up to 300, I shit you not.
And I still found super mutants in the compound. When they should have been slaughtered 100 paces off.
I have done this. The place is a fortress.
Once I was playing fallout 4 and it said [Danger] when I was crouched, so I look around and right at the edge of sanctuary there was a deathclaw chilling out (I was high level so it wasn't too much of a problem.)
Ox: "3000 defense completely unrealistic number"
ESO: "hold my beer"
Well, walls aren't completely useless, they do provide cover for you during a firefight which does matter on higher combat difficulties. Of course, any kind of barrier helps, and actually having your settlers armed with good enough weapons helps too. Of course, managing settler weapons is a pain, I wish you could just throw them into an armory and people would pick them out, and automatically acquire the ammunition.
Still, never, under any circumstance, give them a Fat man or a missile launcher.
How do walls provide cover if enemies spawn _inside_ the walled territory?
However, with walls there must still be a clear path that the attackers could take to get around the wall, not including doors or gates even when open (doorways are fine). Otherwise, the engine once again has a chance to ignore spawn points and place enemies inside of the walls (though not on any surface that you placed).
Thanks to the Contraptions Workshop DLC, I am manufacturing .38 caliber hunting rifles for my settlers (for one, so I don't have to make them any ammo) and I have set up plenty of traders in my settlements so I always have plenty of junk to buy up and caps coming in so I can buy that junk.
Thanks for the advice
The settlers can’t die from npcs you’re playing pretend
It would be really cool if we could build high watch towers that we could man that would detect an incoming attack and warn us several hours beforehand, giving us time to wrap up what we're doing and make preparations for the attack. That would be neat and handy, especially for survival mode where fast travel is so limited.
i like that idea of having a watch tower type lookout.
Joseph Easley You can build a tower and then top it off with a guard post.
People could actually do this in a mod :l. Maby its already here.
Well you could build a tower with the floor stairs and place mama Murphy at the top.
Edfromchowderheads you should be famous
This is why I do a layered defense grid. Also, save the best weapons you find, give them to settlers. This goes for armor, too. You only need to give each settler one of the correct type of ammo to make it work.
I just placed turrets everywhere. Works every time.
DemiZe X true
DemiZe X i did that too the lazyness lol
I do that when a shit settlement gets attacked
Emmet FC Gaming
I place turrets around my whole settlement with a defense of like 300 total. That way when an attack happens and I get there in abut 5-10 seconds the attack is over.
If Bethesda building system wasn't so wonky and unrefined I would probably build walls for every settlement I build up but nearly all of them have uneven terrain or other things in the way of building a complete wall so, the only settlement I consistently build walls for is the castle because it is so easily repaired with foundations.
found a workaround, use the junk fence with the big tires, it doesn't snap and you can fill gaps with furniture easier than with other walls
I wall up everything. I said exactly what you did when I first began trying to build. But with the concrete foundation "block" you can build across any uneven ground. It sinks into the ground at any height, giving a level surface for building walls or whatever.
@@keithsavagelives This may be an old comment but I did eventually figure out a technique like that, using concrete foundations and I believe the half wall for the warehouses allowed me to sink or raise foundations one half at a time, so essentially I would just build the wall until any bit of the foundation would be sitting under the ground then raise or lower it as needed.
My walls are to keep them from escaping
@@LayneBenofsky Beat me to it 😂
😂😂😂
Wait if he’s our friendly neighbourhood Oxhorn is there an unfriendly neighbourhood Oxhorn?😟
TH3 L1L D3M0N666 now we're asking the real questions
You guys made my day
Macy long
Top 10 science still can't explain
TH3 L1L D3M0N666 lmao
build walls all around and make your settlement great again.
Alice Liddell don't forget to make the raiders pay for it
Hahhaahahahahahahahahahahahahaha touche
Apparently it's only 300 dollars to fly from "Mexico" to "Canada" and just walk over anyway so you would need walls on all settlement borders
The raiders always pay for it, and the super mutants
But it works and then put turrets in the settlement and guard towers on the wall
I use dead enemies to stack my wall.
Don't they de-spawn after a few days?
@@Here_is_Waldo A bit late but its a movie reference to the movie 300.
@@royalenigma434 A bit late but better late than never right?
Baddrifter 01 yup. Lol
2:46 I use the institute teleporter exclusively for my fast traveling (one in-game minute there and one in-game minute to wherever i want to travel to sure beats two-three days of in-game time fast traveling) and i still find myself with enemies inside the settlement. I don't think i could walk as far as they spawn in with 2 in-game minutes.
interesting tactic!
masterofthecontinuum but when you finish the game, (if you chose the nuclear option) the teleporter doesn't work because...spoilers...
The Institute is blown to shit. Sooo... the teleportation thing goes down with them. R.I.P. post ending settlements
@@lucy6472 this won't happen if you choose evil ending
Walls don't help in settlement attacks, but they do help with wandering mobs that spawn in neighboring areas like the super mutant satellites next to Finch farm. While they normally don't bother settlements provisioners can start huge fire fights if they spawn in certain areas.
I've only ever seen Sanctuary get attacked once, in 300 hours of playtime. The other settlements seem to be under constant attack so I just let them burn lol.
I wish settlement attacks would occur often. And when I get attacked they are low level enemies and it's not really a challenge and it would cool if your settlement could get outnumbered
If you're on PC then I recommend the Settlement Raiding Mod by Faceless Wastelander. It allows you to trigger huge attacks against any settlement of your choosing by any faction of your choosing.
My Far Harbor settlements would occasionally get zerged by fog crawlers, anglers and gulpers if the fog condensers fail so if you are looking for that experience consider building up a settlement at Far Harbor.
+Jason Hightower I'm on console
sweet
Yeah the only enemies that can be a challenge is mutants at high levels but since I have max rifleman they don't last longer that a minute I wish raiders would spawn with power armour at higher levels and be more of a challenge I have never had a settler die which in my opinion makes the game much too easy I also wish that my settlements could get taken over but I may be wishing for too much
Avoiding settlements altogether is the settlement's best defense. LMAO. They never get attacked until you accept to be their friggin hero on call.
Christopher Shane I've got to many settlements up, they all have this icon ⚠ everytime i check them
It has been years since the war. People need to get off their butts and rebuild and defend themselves. I am not here to rebuild the greater metropolitan area.
Settlement attack myth: I'm well liked so I won't be attacked. Answer: You're going to be attacked. I don't care how much I like you. Your resources are mine.
Settlement attacks and defense in this game is designed in one of the worst ways thinkable. I can understand the roll of the dice element to some extent, but after I learned putting walls all around, turrets everywhere, and arming all my settlers with Gatling guns/Gatling lasers, even with several of them allowed to use spare power armor, didn't make shit worth a difference in winning or losing settlement attacks if I ignored them, that was the first time I rage quit a game in a long time.
Custos
Actually, the defense isn't ignored, it's taken into account during attacks. Basically, how they do the attacks when your not there is something like def+pop vs food+water, then add a different randomly generated number between 1-100 to each and compare, with the bigger winning. However, the game does cap your defense at 100.
The full details are talked about in the description of a mod called "BS Defense" that's on Bethesda.net if you want to know more.
I've play so many play throughs, I know where they come from like 90% of the time.
I don't build walls either. I put gun towers up just like Ox is talking about. Guns up high do a better job than guns on the ground or just up a little.
I have found that as long a defense is greater than water + food + power your attack chance drops a lot, and the chance of winning the fight goes up.
I give my settlers gatling lasers and they do a good job.
My walls are never built to keep atackers out no-no but to keep my settlers from wandering off and say, ATCKING Sargus Ironworks 🥴
I just have a mod that totally cancels all settlement attacks period. I never get reports of settlements being attacked ever. I find them just annoying and frustrating to have to drop everything because my settlement with several hundred defense is being attacked oh god no I'M the only bastard around who can somehow turn the tide of conflict just by showing up!
No thanks. The attacks are quite dumb in my eyes and I'd rather not deal with having to help out my people while i'm in the middle of rooting through the garbage pile of a 200 year old apartment complex looking for pencils, pots and pans and old coke bottles.
Course I still role play as though attacks are going to happen and still set up defense. I just like to imagine that my tiny town filled with enough spotlights and machine gun turrets to make Margaret Thatcher blush is secure enough to handle things if a raider gang drops by and that they don't need me at all.
I can totally see why someone would turn this off. It such a poorly implemented system it easily becomes a hassle. I decide to make a fortress outpost in the game just for the fun of it. Just make thing worse to be honest. The walls I put in place do not stop raiders and they spawn inside the settlement.
I like the concept. But for the concept to really work you need to have actually defensive placement matter. And I think they need to re-concept it for it to really to work. I guess I should look at some mod to fix the game. I know that once I pick it up again I will go over what mods there are just to fix design flaws and bugs. It is small annoyances like this that made me put the game on hold.
Cythil Damn y'all never stop bitching, it's a badass feature, Gives you that sense of a kingdom.
It is a nice feature. Just not that well implemented. It like a lot of Beths stuff. A bit half baked.
I just hope to see it improved (Not removed) for the next iteration (or simply after some patching). Why I am interested to see if there some mods that fix the issue. ;)
Cythil oh fair enough I see it could be better, Nothing like being a GOD among your people, If only you could get together your own personal scout squad, would be badass i always loved having a ton of companions that fight and die for you.. Alas.. no one other then mount and blade share the same genisuness.
yeah exactly. I just build enough defences so it rarely if ever happens because its annoying. I turned hangmangs alley into a impenetrable fortress with multi-layered concrete walls with powered door linked in a AND with a switch inside ...so nothing is getting in and the turrets will make short work of them, and if that's not enough I can climb up the roof and snipe them, or drop a few grenades down.
Would walls work if you walk back to the settlement instead of fast traveling?
And I hate that defensive measures have NO impact on settlement attacks. I play on survival and that is just so ridiculous to expect me to defend every attack.
Good point, survival mode makes protecting settlements a serious pain in the butt!
same here, vertibird grenades help a lot
not when you're in Far Harbor haha
In my experience it is better to walk back than to fast travel.
It would appear that things outside certain area around you (probably based on "cells") are handled slowly, if at all, and have full environment consideration while being handled. When in a loading screen, the game skips forward by however long that load took in in-game time and does not calculate for any placed (or moved) objects, hence how attackers manage to get through your walls.
I rarely use fast travel at all, unless I'm in power armor and want to conserve the core. I always run back when I see the settlement attack notice. I've never found enemies inside walled settlements. They're usually attacking turrets outside the walls when I arrive. They also seem to spawn in waves. A few attack from one direction, then more from another direction a few minutes later. I often miss the initial pop-up message, and just find it in my Misc quests, but I still get back in time for the initial attack. If i happen to see the notice right away, and I'm nearby, I'll get back and nothing is happening. The attack starts some time after I arrive.
I just wish the settlers knew to stay behind the walls and not go running out the gate to take on 2 deathclaws with a pipe pistol, while blocking the turrets.
There's a mod I found that partly negates fast travel time. Stargate Teleportation Rings. Effectively instant travel from workshop settlement to workshop settlement.
The wall I put around Sanctuary has maybe one raider spawn inside. But keeps out Deathclaws. I will sacrifice one raider spawning inside the wall for Deathclaw defense.
This was the video I didn't realize I needed to watch! Years later after watching your Lore Videos on Companions and Factions, I continue to be rightly educated by your videos.
Oxhorn, if there was any game you feel you may exemplify, I FEEL you have truly become one with this game. I'm about to learn how to arm my settlers proper now.
I build walls because it adds immersion. Why would you power game Fallout!?
Walls look cool, they make your settlement a city.
They're also handy for outpost style settlements like Murkwater Construction, gives things a Starship Trooper vibe when Settlers and Turrets are peeking over a wall and firing away at acid spewing creatures or mutants.
+XoRandomGuyoX I curenty have only built two settlements. Camp Dalton at Dalton Farm. and my walled Sanctuary with a nice front gate entrance that is guared
When raiders spawn inside the walls, right in the middle of the settlement area, its not the player that breaks immersion. Its Bethesda.
+Daniel Gyllenbreider exactly. bounce that the walls give me a since of security
It would've been cool that Sanctuary would've been a huge city and you found Codsworth as the mayor.
"the dice roll dont count your defenses like turret and guards"
ffs Bethesda...
Not sure if you've covered this separately, but MaTN has proven that your character movement speed impacts your fast-travel speed.
So if you're sneaking, walking, running, or even have movement-enhancing gear, it makes a difference how long (in game, ofc) it takes to fast-travel.
Anyhow, for those who didn't know. :)
I make the raiders pay for my walls.
Kirk Mercurio lol
Make the commonwealth great again.
Preston Garvey for President!
Ad Victorian Brother!
Joynel Bonet Delgado ad Victoria!
Thanks, you saved me so much in resource, time, frustrating confusion and most importantly, settlement limits. This was a real gem in terms of game mechanics information.
i was in sanctuary and literaly watched supermutants spawn in the center
Hillary Clinton I'm not sure why but your name makes me want to drown puppies in blind rage. Idk why.
TheYaksFeather
That's the average response.
Hillary Clinton two words STEALTH BOY
Hillary Clinton I had that too I didn't see the MF'ers spawn.. they came by the front and I have a castle like defense walls really high...idk how even trash can Carla or her Brahman enter.. there's no door.. u gotta activate workshops mode move a peice and cancel.. u can't fast travel in !!!!SURVIVAL MODE !!!!!
I noticed nobody is as hard core as me
go get your daily estrogen shots philly, you're acting out again
Would be better if the attacks are like a siege :| And the Enemy cant spawn Inside the Village :( Lucky there are mods :O
The castle gets besieged, there are entire quests for them, whether it be the BoS or raiders.
I swear, those teleporting synths were the biggest "fuck you" when I had to defend that slab of concrete.
i kinda like the idea of raider groups just roving the country side making life hard for settlements. better then just spawn points.
RNG like this this is the reason the NSA mod exists lmao. Now Settlements are just fun things to dick around in whenever you feel like it. No more being halfway across the Commonwealth and being told "X is under attack!" while you're in the middle of a Vault crawl. Or, God forbid, being in Far Harbor or Nuka World and getting those messages.
I remember once, before I started getting into mods, I was told that The Slog was under attack, and I was like "Oh goody, more easy-ass Super Mutants to kill in like 3 seconds!". So, I fast travel over there, and literally every single one of these bastards was a Butcher (which are level 35, a level I was either at or very close around at that time) and I kept getting my shit kicked in in like, 3 seconds; I would fast travel there, instantly be in the middle of a Butcher party, and the rest was history. I literally had to resort to going to the Diamond City Market, buying Big Boy, and using it to win the fight.
Ever since then, it's been NSA for every single playthrough lol.
"sometimes I've won, and then I load a previous save right before the attack and sometimes I've WON that attack" calm tf down
Clam the fuck down, indeed.
LMAO
Lol also noticed that.
'*lost' in the corner
I had figured it must've been the mescalin i took
😂😂😂
Updated mod recommendation:
*(More) Attackers - Get off my Buildzone*
I had walls and fences when I first started, but I realized enemies often just came through the gates- even when I was there- as my settlers don't lock them or man them at all times, and it was getting in the way of me building stuff.
Plus, realistically, walls aren't very useful in modern combat. If enemies have missile launchers, grenades, etc., they'll break down the walls easy enough.
Walls might be useful to keep out feral ghouls and some animals, but machine gun turrets and armed civilians are better at that. So I just positioned some at likely entry points and on rooftops.
I know this is years later, but you've got such a great narrative mind and voice.
He does doesn't he
3000 defense is impossible huh? I'll take that challenge.
Mods make it easy because I have a mod that adds self powered 20 defense turrets that are 1 steel each and have about 3000 steel
It's probably possible with vanilla. My Sanctuary has about 30 small generators, 27 industrial water purifiers, 50 food (about 12 being mutfruit trees), I have 26 or 28 beds, 6 stalls, some random stuff and I'm a little more than 2/3 of the way filled.
not possible without mods or exploits. you hit the build limit well before 3k.
getting 500 or 600 is doable while still having a decent settlement built.
Closest I've gotten is 300 defense, and that's at the Castle
that's a lot of missile and heavy laser turrets and power involved I usually stop at 100-150
Just a quick note, your settlement defences do increase the likelihood of your settlement winning an attack (+ a random value), but the amount of food and water it produces *reduces* that chance (+/- 50% and + a random value), and there's an upper limit for each. A defence rating of more than (100 - population) will not increase the chance of winning further, and a total food and water production of more than 100 will not increase the chance of losing any further. To maximise the likelihood of a successful defence when you are not there, have the defence rating at 100 - population, and have food and water production be the bare minimum needed to sustain the population.
This man has clearly focused on having the cleanest power grid possible.
On rare occasions, sanctuary hills would get an attack from a deathclaw, at least on my playthrough
They always came from the Vault path for me.
If you are planning on building a perimeter wall. concrete walls look cleaner on uneven ground caused by the terrain
Have you tried fast-traveling using the institute's teleport? Whenever I fast travel now, I first fast travel to the institute, then wherever I want to go....if you look at your Pipboy, you'll notice that absolutely no time has passed since teleporting is instantaneous. I wonder if that will prevent the system from "spawning" enemies inside your settlement
asking the real questions
Yeah, and I have been in the settlement during an attack, and watched the attackers just walk in without the defenses reacting until they are inside for several minutes.
Honestly it comes down to gameplay vs realism/immersion.
Gameplay wise walls are pointless as enemies will spawn inside them or even phase though them during an attack if you are not looking at the wall and since the enemy has fixed spawn points making turret cluster at them is the most efficient way for sure.
Realism/Immersion enemies would attack where ever they thought the weakest point was and if you did not have walls and only turret cluster they would just avoid them.
For me i tend to wall settlements that are high value targets (Sanctuary Hills/Starlight city/Jamaica plains) or just are military encampments (The Castle/Outpost Zimonja and Hangmans alley) on the other hand farms or other settlements either get guard towers or sometimes i use existing building and some walling to channel an attack into a chokepoint.
I had two feral's inside my house when I had the doors locked and I was inside the house.
I really like your Sanctuary. Every time I build up a cool settlement I see other folks making cooler ones online!
I think every settlement build I see on here is cooler than mine. So I try them. lol Spice of life. :)
I realize this is an old video, however for any watchers now, high defense actually does increase the chance your settlement survives a defense, however in vanilla the max benefit from defenses and potential for attacks is capped, so if you go nuts with water purifiers you can end up which you always have a chance to fail, regardless of turret spam. The mod page for 'BSdefence' mod on the Nexus goes into more detail of this nature of how 'off screen' attacks are resolved.
+Oxhorn
Couldn't you fast travel to the Institute which only takes one minute in-game due to it's teleport ability, then fast travel to the endangered settlement which would only take one minute. Meaning that the Raiders don't advance as quickly into your Settlement?
it would be cool to get a mod to make settlers level scaled to player lvl, maybe not 1=1, but at least 30-50%% of player lvl.
As far as i know, noone made such mod for now.
Good video as always :)
Athoulgh I do disagree with stating that walls are unless. They're useless if you fast travel to your settlement while it's under siege and the enemies load inside those walls. But if enemy's attack while you're in a settlement or they don't load inside the walls when you fast travel then walls are still very helpful.
Barriers and walls have helped me in plenty of settlement fights. Though the hardest settlement to defend for me is Hangman's alley. Enemies load in the middle of the supplement if I'm not there before an attack. Since it's such a compact settlement its bloody chaos each time
Good set-up. High vantage points for turrets for me as well. I like to leave power armor around for my citizens to use. Love this game
Unless raider steals it......
only thing i do in my settlements is to build walls around my workshop and power armor. that way nobody has access to them, except me when i return from long haul. i just leave settlements to look after themselves. maybe one day i'll make a high charisma fellow and start dabbling in with various build mechanics just for the hell of it. but for protection, you just need to wall off your workshop and parmor.
the better way to defend your settlements is to go by chopper, it's more quick and the spawn points aren't ignored. and you can temporary use the minigun on ennemies.
"Fast travel, is walking in real game time"
BoS character: laugh in vertiberd,
(Actually every character build can do that, and institute can teleport you around)
Heres how enemies get to other parts of your settlement: Legs
I especially love it when you have 2 settlements under attack at the same time.
I've never had enemies spawn inside my walls. But I always make sure the walls are totally complete with turrets towers on all entrances. I also keep just two entrances if possible.
Maybe I've just been lucky.
This has saved me from walling the entire settlement which I'm going to build as a fortress
In Survival I do see attackers clustered around the spawn points. Which makes sense. If you're not fast traveling, they only spawn once you're close enough for the whole settlement's environment to load so there's no "fast forward" effect.
Did people really not know that fast travel takes in game time? It's been that way for at least the past five Bethesda titles, including the ES series. I haven't played any of the games before oblivion so I'm not sure if it worked that way back then but I'd imagine so.
I'm sure most people knew this. I just wanted to clarify for those who didn't.
Unless you actually teleport which should take no time. If I teleport to the institute and from there to a location it should take seconds only. Don't think that is true though
Lol who needs walls in a settlement when you have 3-5 automatons in a settlement? I had three at the Castle and they all wipe out any super mutant attack.
I had a mod-free profile which since became corrupted in which I had quite a developed network. For most of my settlements I had a total of 3-4 settlers, with food, bedding and an artillery piece and turrets. I found these settlements never got attacked. I focused my development on a few settlements, primarily starlight drive-in, and found nearly all attacks went to starlight drive-in. From this I concluded that high defense and low development made most settlements unappealing. I had no idea about these spawn points but it occurs to me my starlight drive-in was perfect to avoid them; I made an inverse pyramid, with only the stairs touching the ground. This meant all the ground-based spawn points appeared underneath the pyramid.
What really bothered me beyond it though is if I didn't attend an attack the settlers would fail to defend it, which was absurd because the settlement was legitimately impenetrable; I built about 100 gunner traps around it and would regularly open the traps just to watch the show, and it would be a massacre every time, with rarely a single settler killed. If I fast-traveled to respond to the attack I'd just watch the attackers get obliterated, but apparently the settlers (and dozens of turrets) needed an audience to lift a finger in their own defense.
You play a game entirely based on it being a system and basically code. Absolute immersion breaker.
Better than doing it yourself to understand how the game actually functions, thank you is always an option...
muh immersion!!!!!1
The video is helpful, I didn't say it wasn't. I was simply commenting on his style of play as described in the video.
Quazzimodo Productions Well, I assumed we viewers would naturally understand that the video was meant for information rather than instructing us as to particular style to play our own game. Oxhorn is not a control freak insisting his viewers play exactly like him LOL
no fun at all spamming spawn points with guns , why do he just play god mode
The only time any of my settlements get attacked is when I'm in the middle of a quest, deep in a vault or tunnel system and can't drop what I'm doing. So I only build up 4 settlements; Sanctuary, Taffington, Starlight, and Covenant.
Yeah in survival mode, I just lightly defended the family homesteads that follow you and just built major cities out of the settlements you start from the ground up. The small individual farms help with making adhesive but are low value targets with like 10 food, 3 water and 30-40 defense.
Yep - First time I ever played I spent an UNGodly amount of time fixing up alll the white picket fences that surround Sanctuary - Ensured that there was NO Possible way for attacking Raiders to pass the green wall Settler Area Limit without Jumping - Which I've Never witnessed an NPC perform. - Raiders indide the Base
- Every.
- Single.
- Time.
I Never Left the base Any signifigant distance to Ever need to "Fast Travel" Anywhere.
Don't make walls, make a fortified keep for the peasants to retreat to. Just like in the good medieval age. (and I know this won't help squat game engine-wise, but it's immersive...
Is there not a spawn point for Sanctuary across the main bridge? I could've sworn I've have raiders attack from across the bridge (near that minute man statue).
No, the closest spawn point to the bridge is down by the river bank.
DBYWILSON no there is I've had a deathclaw attack from there
Since I posted that comment I think I've figured it out.
There's no spawn point across the bridge for settlement attacks, but the area between Sanctuary and Red Rocket seems to spawn random enemies of all types once in a while. These guys sometimes make their way into Sanctuary.
Thanks so much! I was wondering how settlement defenses worked and was worried where i could find info. I also love your positive attitude!
I really like wall and Castle's so I'm still going to build them for some of my settlements. It really suck that it don't work tho. Kinda stupid design I think.
Preston’s Brian explodes
But still you have to help another settlement
I've being well aware thar the walls don't do anything I just like the look of it and put them up there for roleplaying purposes
250+ hours. Only seen 4 attacks and only 1 was a serious attack from the brotherhood. Attacks more than a handful of weak raiders that get killed by turrets before I get there never happen.
deathclaw raids are the best, marcy earned her stripes
300+ hours and i still haven't seen a single attack lol
+Jeffrey levouski having more for and water increases chances. but if your defense is higher than your resources your chances are extremely low.
that's probably why then haha all mu resouces and defence is in the 300s plus my defence is 50% higher
+CJ89paratroop My resources are over 300 higher and I still haven't seen any attacks
1:29 Just out of curiosity, how come the enemies spawn in the air? I haven’t played fallout in quite some time now.
My best guess based on my limited knowledge of game design is to prevent any clipping with the ground. Spawning them slightly in the air keeps them from appearing with their legs stuck in the ground.
Wow, thanks. This video explains a lot, right down to why my settlements are so rarely attacked: my populated settlements are all at a 100% happiness, & heavily fortified. My approach to defense is a combination of turrets, arming my settlers with ridiculously powerful legendary weapons like kneecapper pistols or radium rifles, building upwards with most serious assets well above ground level, walling off certain areas as best as I can- such as the GrayGarden farm where the Mr. Handy robots are working, or the default turrets at Covenant; also- it helps that I respond to every cry for help I notice.
General, another settlement needs your help...On the moon!🚀🌕
Gonna take ya a while to fast travel there, eh?😉
Getting there so you can fast travel to it is also a problem.
@@youtubeknight6801 Yeah but I'm on survival
I want to know why my Longfellow's cabin is always getting attacked. Like it's pretty much the only one.
Also, I tend to build walls around my crops so I don't have to repair plants after every battle ( because you know, the farmer who cares for the plant doesn't have the know-how to repair the damn thing himself).
I love your explanations on how settlement attacks work. Clear & doesn't drag.
I once stumbled on like 8 Super Mutants walking towards Sanctuary lol.
Just... was walking over from Red Rocket where I keep all my Power Armor pieces and such and just caught them starting to cross the bridge....
There where no survivors
There were* no survivors 👍
Just a tip from your friendly every day grammar nazi.
Keep up the good fight.
Shin-Goji 216 Mutants, even if they hadn't been caught by me that settlement makes the Gauntlet look like a cake walk