Making "Uniquely" Designed Enemies in my Indie Roguelike [Devlog #3]

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  • Опубликовано: 1 окт 2024
  • In this video, I fix my rooms, make 2 new enemies and procedurally put them into my game area. This was very hard to do, however also easier than expected.
    To be specific, my game will most likely be a roguelite.
    #devlog #gamedev #indiegame #indiegamedev #gamedesign #games #godot #pumpkin #rougelike #roguelite

Комментарии • 4

  • @FireDragonWorkshop
    @FireDragonWorkshop 10 месяцев назад

    will that be an environment interact project ?! that will be cool . such as mushroom portal ,mushroom poison gas...

  • @CarolJackson-l8k
    @CarolJackson-l8k 11 месяцев назад +3

    You are so cool 😎 and calm building up your characters. wooow all the work you're work you are doing is mind bending to me. You're commenting and voice is calming. I found it funny when you speeded up your commenting to explain quickly how far you had come along with your game. I think you are probably going to do well with your gaming. I am amazed at all your hard work and energy .😊

  • @shejthehedge
    @shejthehedge 11 месяцев назад +2

    You should make a bird enemy too, i think that would be cool

    • @highstakes5260
      @highstakes5260  11 месяцев назад +2

      Maybe, but the first area will be all mushroom things