Everything mentioned in the video aside, I hope those of you that are part of their target demographic to enjoy it! As much as I'm not sure it'll be for me long term, more options and more competition is never a bad thing. Have fun with the game!
There is a lot of weird elitism between the games. Obviously they are similar but I see a lot of "Genshin could never" or just like Genshin hate or Wuthering Waves hate. It's super weird that it seems like "you have to pick a side" type of vibe. I've read a lot of comments about the game it's a lot of backwards thinking, I see a lot of "Stop comparing Wuthering Waves to Genshin! They are completely different games!!" but I also see so much "Genshin is trash, this game is waaay better!!"
Yeah, the reality is that the games are very similar both in many of their upsides and many of their flaws, despite different core combat and a few different overall systems. I just hope kuro and hoyo force each other to make better games with the competition lmao
I have been playing GI since day 1 and spent more than $2000 as of now. But I pre-registered for WuWa a few months ago, and I'll be sure to try out day 1. As a Genshin fan, I am praying for WuWa's success. Some healthy competition will compel Hoyo to take risks in order to keep GI interesting. Any sort of monopoly is always bad for consumers.
Nah, Genshin would not change that easily, not unless they lose their spending customers to WuWa. And a large portion of Genshin's spending customers are, well, incapable of clearing spiral abyss sometimes. There are literally players who take advice from experienced streamers about how to build the characters and how to clear abyss. Zajef does those types of videos, Xlice also made a few such videos. These players will take a single look at those hologram bosses and run straight back to Genshin cause mashing more than 2 buttons in WuWa just fried their brains.
@@bulletpunch9317 If you work hard now, with bit of luck may be in ten years you'll not have to ask your mom every time you want to spend any money. Well, that how it was for me; take it however you like. Not gonna start a fight with a kid here.
@@RKNancy more like, we are casuals, we play because we like to relax after a hard day of work Why would we whack our brains on abyss for a measly 600 primos when we could just buy it?
Not very fantastical. Supernatural. It's still very settled in a technological advanced world that once got destroyed. Theres was already a car monster.
@@ImKenjutsuu Setting aside my petty nature that really wants to uselessly quibble over the definitions and cultural connotations of 'fantasy' vs 'fantastical': I just have not been following this game. I've seen some of the Hoyo CC's put out videos on it, but I've got no plans to play, so I haven't paid much attention even when I'm watching. I haven't seen this car monster you mention. Any video you know that features it? It sounds funny.
@@KingofBlah37 Yeah the world setting is very modern but post apo, it's just that most gameplay takes place outside of cities. When you get to a city it is very modern with tech etc. The setting is way more comparable to star rail setting than genshin. You can see the car monster in video "wuthering waves a mimic monster"
I don't think the daily loop being super short is a problem but the lack of content you just do for enjoyment on your own discretion once daily loop is finished
@@sydorovich2532 That's the point, for those that wants to do more inside Wuwa there's not much, so in the end you'll end up grinding shit every day exactly like Genshin, the loop is the same basically, and that's what Zajef is saying too, it's not for him because of this reason, so no, it's not an advantage for them if that's not what they want.
@@nekonochesire6023 The loop is nowhere close to be the same because the difficulty of content is way higher and your skill actually matter a lot more and on top of that you would simply have way more endgame content systems like holo bosses and abyss to still have something to do way more often than in genshin. I really don't understand the crowd that wants to play gacha 24/7 with 100500 grinding systems to keep you around like in shitty korean MMOs. Find a hobby, touch some grass, get in relationship instead or just play another game while devs produce the content for you.
@@nekonochesire6023 Yeah i agree with u on this one and hope kuro games will make more renewable content in the near future updates But for now as a 1.0 i think its great but if they keep it the same then this game might be going the same route as genshin aka thrown into a folder never touching it until the next update roll around
@@sydorovich2532 "the difficulty of content is way higher". Dang? So now the bosses are going to be a lot tankier and I can't farm as easy. I'll pass. Lol. Bro you are contradicting yourself. The average gacha player is absolute *ss at games with negative attention span. This is a negative, if there's not enough "content" at the end of wuthering waves then there's no point in them playing the new game over the old game. I see so many people saying "THIS GONNA BE WAY BETTER THAN GENSHIN", and "GENSHIN PLAYERS GONNA MIGRATE TO THIS GAME". There's gonna have to be a big reason why not just better rates or gameplay but like a LOOOOT MORE CONTENT to do at endgame.
Ngl the feedback that you can get to high power without grinding is a blessing for me lol As someone who wants a good combat experience without 5hrs of grinding a full world map every day this sounds right up my alley
If anything, I'm definitely giving WuWa a try because of Genshin burnout and they've been offering the same thing for ME and no groundbreaking content lately
Wuwa will be so much better because it seems like youre logging in everyday and feel like youre progressing. Hoyo invented the worst system in gaming history which is the artifact system that forces you to log in everyday spend limited resources and make it feel like youre not working toward something. Logging in everyday in hoyogames is the most unrewarding repetitive boring ass mechanic ever in gaming because you never feel progress.
7:34 awaree im so used to genshin combat system that now i cant get back to the same level of skill/reaction that i had in other games before returning to genshin life
it's honestly insane how layered genshin combat system is even tho it looks so simple at first glance lmfaoo edit: I read op's comment wrong 😹😹 this is so embarrassing but point stands very unrelated tho, agreege w op the baseline req for actual skills in genshin so low
@@sydorovich2532 elemental application, rotations, ICD and its timers, double swirling, jump canceling, double damage plunging, etc and much more, you can be disingenuous if you want but the complexity IS there, stop trying to ignore it lol
@@Qkochan3 Which all doesn't matter because there is not even remotely close difficulty content in Genshin, where it does matter, not even for F2P. In Wuwa you can be 2-3 tapped by most bosses, there are a ton of them and they all have unique and interesting movesets, shielding and healing is much more difficult and requires more commitment, so minmaxing mechanics actually DOES matter. Btw I play teams that use none of your pseudo "mechanics" and easily clear abyss anyway.
Honestly, the whole “game for casuals” thing is fucking awesome to me. I started bringing an iPad to school for my study hall periods so I could get my Star Rail stuff done quick before I got home so I could play other games with my friends when I get home, so the short loop is perfect for me, plus the combat being more intensive is something I personally fuck with heavy. Also WuWa has a mature guy with a cool hat and a suit and I don’t have that in Genshin so I’m winning overall.
I believe all CN company games have time gated gameplay since many years ago. Even CN mmos also have resin limit or removal of rewards/ loot once overshoot certain amount of gameplay/ gaming time. Cos they got to keep daily gameplay limited time due to CCP direction.
I like this direction a lot. Gives me a lot of time to touch grass and think about why I'm playing 2 Chinese mobile games instead of doing anything productive.
1:08 There are similarities. But not very similar. No mention about aerial attacks? Grapple hook dodge, core passives? Indipendent combo sequences? And more. 2:49 that's basically PGR's core passive system but just made simpler. And it does make a big difference as it dictates the foundation of the character's kit. Doesn't take a theory crafter to know how important core passives are. It's not just a charge indicator. 10:23 many people did, I watch a plethora of smaller WW, Hoyo and PGR CCs who reached Hologram. I feel like mentioning Chinese CBT players who spent money is irrelevant and weird. Like implying that they reached max hologram cause they spend money and not because of skill. 20:38 cognitive dissonance? Implying that what WW targets are players who spends less than 5 mins daily to play? When the general sentiment is that WW is something you could play for more than 15 mins a day compared to Genshin due to the stamina-less echo hunting. 27:24 No mention of hunting echoes? Or shiny echoes? The daily commission being faster is good just like in HSR. What's bad is if after the daily loop, there's nothing to do other than events. WW at least enables you to hunt echoes and shinies. I think this is quite biased and disingenuous. 28:45 seriously? A bit obvious my man. 28:59 not much to say about the gacha system? I'm sorry but a 100% guaranteed weapon is something you don't see in gacha. Compared to reaching 3 soft/max pity in genshin. I'm sorry, but the videos seem to have this forced air of disproving the idea that It's not the same with Genshin where you can't do anything after 15 mins which I highly disagree with. The echoes and shiny echoes themselves are reason enough. I agree on some of your criticism but most I feel like are irrational and often mentioned in bad faith. Like the artifact strongbox mechanic which improves the RNG but you said that the CBT2 fix made it worse. That doesn't even make sense. I feel like the title should be "Why You Shouldn't Try Wuthering Waves regardless if you have and not have time." It's higly leaning towards everything negative the game had and almost nothing positive. Look, I'm aware that WW is often over-hyped but I've watched a plethora of CBT2 reviews who actually push the game into its limit that contradicts what you're saying. Again, some are valid but I often find you exaggerating. Thanks for video regardless. It's still better to agree to disagree than dismiss something outright. Also, don't worry zajeff, you won't lose an audience and your livelihood won't be threatened by a game from a virtually indie company. I feel like you're intentionally and in bad faith, dissuading people because it affects your viewership directly which I understand.
Lol Best comment. Also when he said the rogue game mode was the worst and it was easy to clear. That's generally how rogue game modes are in the very beginning until the difficulty spikes.
@@DSC9593Exactly! I'd give him the benefit of a doubt cause in a way, you want mobs in a rogue-like/lite to at least scale with your own power level. The closest thing I could think of is PGR's rogue-like Cursed Waves. There are more that I didn't bother rebutting. But overall, this video just feels disingenuous and frankly ignorant and really made in bad faith. It's also quite hypocritical and weird. Like he keeps on insinuating that WW's target audience are those who can only log-in for 5 mins, or those who could only play WW during commute when he literally built his career with Genshin, a game that has only 15 mins of daily content and so easy that it could be played during commute. No mention that WW on release literally has more end-game content like the allegedly 3 end-game content and echo/shiny hunting. He sort of has this cognitive dissonance that he keeps on forcing the idea that WW doesn't do anything better or it has anything good about it aside for some irrelevant things he mentioned just because it overshadows Genshin in certain aspects. And he can't accept that so he's attributing whatever negative is in genshin and exaggerating it then attributing it to WW. Tenha's WW video is hilariously unwatchable, but this one feels worse cause it's dishonest. At least Tenha doesn't mask it. He just really likes Genshin. This one has a lot of insinuations and euphemisms. Manipulative in a sense. But then again, opinions are just that opinions. I just expected a TC to be rational and logical when arguing..
More reason to not trust a guy who doesn't even continue playing the game lol. Also the chinese part where it's "like" he's implying that they only finish the holgram because they can top up is just hatin. There's a lot of youtubers who cleared it with minimal investment and solo too..(rexlent, steparu, sweetily(?))
As much as I dislike Genshin for their lack of end-game content, their elemental system is one of the best ever Wuwa will follow the PGR and Honkai system where the elemental type exists purely to force people to use different teams and characters against different bosses cuz of their element compatibility ( and I bet you they will add a new element to force people to get a new character when we have too many characters and the meta is settled), Genshin does that too of course but on top of that they also offer unique reaction and type of gameplay when you combine different element and therefore characters. The fun of Genshin is to experiment with different elements and characters to see if they work in a certain situation, sadly this only happens once every two weeks, and maybe an occasional combat event every month or so and that pissed me off. On the other hand, PGR and Honkai 3rd focus more on the combat content and I bet Wuwa will be like that too where there will be a lot of combat activity every week but the issue with PGR and games like that is that people will be a lot more Meta focused since there isn't much in term of interaction between element and therefore limit team building variety, most of the time you will build one element team with few flexible chara to slot in as the support making the gameplay very static. The only reason you switch your team is for elemental compatibility and if the new meta is more powerful chara drops and replaces the less optimal option. Of course, genshin has meta too and optimal team combination is already established but because there is a lot of variables within a combat stage, the dev has a lot more freedom to add more variables like adding enemy that immune/highly resistance to a certain element or giving them shield that only certain element can break and combine multiple enemies with difference weakness together, making a traditional optimal team useless while a less optimal team in term of pure DPS will have better clear time in practice. This is on top of having 4 characters in a team instead of 3, on paper you only really need 2 teams so 8 chara in genshin but because of the insane amount of variables that exist you have countless viable teams to go with your favorite chara while in PGR or games like it, you only need one team for each element that consists of 3 chara so on paper you play with more chara in PGR than in genshin but in reality, I end up using 1 DPS on each element while the support is pure QTE bot with the exception of 1 team where I can do full rotation so I end up with only 8 character that I actively use in combat (6 element with 1 dps each with only one team has 3 chara active in combat). Oh and I really really like the fact that in Genshin with enough OP support you can turn pretty much any character into an active on field DPS or soup reaction team that rely mostly on reaction dmg like hyperbloom team and clear content relatively well but it is impossible in almost any other gacha game especially PGR and games like it cuz the character have very strict role and interaction between each other on top of extremely challenging end game that scale with the newest most meta character and team so it is extremely heavy in powercreep. I play both the global and CN versions and I clear all the content in the game including EX6, Historical all stages, and reach a 1.8m score in Pain Cage to unlock the extra difficult bonus content and consistently reach Hero and all that as pure F2P as all you need is just one chara on each element (6) and the rest is A rank/free S rank pure QTE bot as support with lvl 1 memory and weapon at super low investment, using less optimal DPS and support is huge DPS loss and in PGR where you compete with other player or have super tough stages hat loss in DPS matter a lot more than in Genshin where to clear the chamber once you pass the DPS requirement you can have as much fun as you want to build interesting teams and have fun clearing content, you can do that too in PGR but on only very few select irregular event or content and it is not the norm. So here lies the issue, in one game you can make countless team combinations with unique gameplay and reactions (elemental reactions aren't the only variable btw, some chara can heal and give shield or do off field dmg and you can increase or decrease the comfort and DPS as you see fit) but nowhere to use them while other games have a lot of combat content but you end up using one team doing one rotation 100 times. Both suck but that is an issue you have 100 or 200 hours into the game, I think people will really love the first time they progress into the game and get into knowing the chara and their abilities but the end game suck on every game I guess. This coming from someone who has played Honkai, Genshin, and PGR for over 3 years. I'm looking forward to Wuwa but I really hope they don't fall into the PGR/GI static meta-chasing pothole that burns out a lot of people but at the same time give more fun end game activity than Genshin.
This depends on how they Design Thier characters. Elemental reaction are a way of making characters synergies with each other. Characters abilities does the same. Since genshin has both you might think that it has more ways of making characters synergies. However that doesn't need to necessarily be true. Even without reaction you can Design your supports in a way that make characters synergies together. And because characters have more abilities in wuwa this is certainly possible. My only problem with wuwa currently is the echo system. It's not worse than artifact system but it's not better either. And I was expecting it to be better.
A few things Zajef either didn't knew o didn't bother to mention: Echoes do require of you constant farming, since you unlock up to 5 different sub stats on them by using a special resource called tunner. The sub stats you get and the ratio of them are random, exactly like Genshin you will need to farm pretty much forever to get really good echoes. So, sweaty gamers will absolutely have a reason to farm more than 5 mins each day. Also, you can use any unleveled echo as exp fuel for another one. The gacha is more generous than Genshin even if they choose to give us less currency for some stupid reason. Rates of 5 star characters are a little bit better than Genshin, pity is 80 instead of 90 and 5 star weapons are guaranteed. Even the standard weapon banner let you choose what weapon you will get when you land in the 5 star.
@@DirecDelta based on CBT2 pulls, it did appear to have a soft pity around 65, but it isn't confirmed in the banner details. I highly doubt they wouldn't have a soft pity unless they plan to just give us enough pulls regularly to hit hard pity like they do in PGR
Have you played PGR (Kuro's other game)? It was way more generous, but it didn't feel like it because you needed so many teams and teambuilding was so restrictive. I'm hoping WW feels at least as F2P friendly as Genshin, but I think focusing on pity counts and guarantees is honestly irrelevant.
"The gacha is more generous than Genshin even if they choose to give us less currency for some stupid reason." How so? If Wuwa gives 20 pulls per patch for f2p would you say it is still more genorous?
I don't think i want to play another gacha where i end up skipping through the story because its boring or confusing. That would remind me of the time i wasted in tower of fantasy. There has to be something meaningful between combat to keep burnout at bay and maintain interest. Here's to hoping it ends up decent.
As good as he is with theory crafting and gameplay takes, his story related opinions are notoriously absolute garbage so I wouldn't listen to that part from him and see what some lore genshin youtubers say about wuwa's story instead
There's a lot of things that go into making a good game story. Genshin does it pretty well, but even there it can sometimes turn into a drag or just seem confusing. Wasting time with ToF is something I resonate with. Holy moly what a dumpster fire that game was, especially the story. Character animations, voice acting, pacing, storyline, literally everything was perfectly designed to keep you from being immersed or interested. Even obscure unvoiced side quests in Genshin had more substance and immersion than the entire main story arc of that game. The one thing that game had over Genshin was the MMO-like aspects of large scale raid bosses and the community of your "clan", but that wasn't nearly enough for me to stick with it. I won't even try WuWa until I see some story videos, but honestly I'm not 100% sure even a good story could convince me at this point.
You say you stopped playing it cuz you only play for a couple of minutes a day and thats not something you liked but genshin has the same issue so why didn't you quit that too? Also this game has the end game content all you genshin creators were begging for so if you only want to play genshin or wuwa and not both then you would have more fun with wuwa cuz there is actually some end game to grind and get better at the game for. Also you say there is no point to grind echos after some time but i would ask what the point is to grinding artifacts every day is if you already have enough investment in genshin to clear it with you current artifacts for the next 3 years or more?
Ngl I FUCKING DESPISE the artifact grind in genshin with a burning passion. So the wuthering waves echo system seems much better to me. I HATE spending multiple days worth of resin on a domain only to get shitty artifacts with 0 use cases and horrible substats. Hell most of the time I don’t even get the right MAIN stat. Arlecchino’s domain for example. I’ve been grinding it since it came out and I haven’t gotten a single crit rate circlet. Or a single attack sands. And the only EM sands I got had no crit stats. And even on the good artifacts there’s a chance your double crit on-set elemental goblet rolls entirely into flat defense. That’s NOT FUN AT ALL. It’s infuriating. And there’s no guarantee you’ll EVER get the good artifacts you want. To this day I only have like 5 on-set goblets of the correct elemental type despite being a week 1 player (More casual than most but still 36 starring abyss). MY BEST crit rate goblet has 26% crit damage on it. And my best crit damage goblet has 6% crit rate on it. After 3 years of playing. Thankfully my good flower luck puts my dps characters at only slightly slightly below average cv. I think the game would be infinitely more fun if each artifact had maxed out substats immediately after it drops. Then you could just level the ones that actually have decent substats without even MORE gacha in your gacha. You’d still have to grind for them yes, but you’d know if they were good right off the bat rather than having to spend a TON of resources on each artifact with some potential only for it to end up being completely useless. And not even giving full exp to another piece you feed it to. Then I could devote more time to leveling up different characters and weapons, and actually doing the shit I enjoy in the game like exploration, story, and fighting bosses. Also Genshin artifact grinding on average only takes me 5 minutes a day as well. 5 condendensed resin a day or so means 5 runs that take like 40 seconds each. That’s also not a real “grind” it’s just spending limited daily resources for useless artifacts, limiting your progression. That’s what it’s doing. Because like 50% of a character’s damage comes from good artifacts. And limiting account progression behind rng artifact gimmicks is a bad game design decision imo. I get why they do it but I hate it. The only way to speed up this progression is to spend money on daily resin refreshes. And unless you’re a whale, that’s just not worth it for the tiny increase in artifact quality. Anyway sorry for the rant. I’m not about to stop playing when I DO have some good builds and things I enjoy in genshin. But I hope Wuthering Waves provides some real competition (unlike tower of fantasy) so Mihoyo would be forced to actually improve their game.
I can't believe I saw an exactly 100% bad experience I had with Genshin. I'm a week 1 player as well, and everything you described with how flawed artifact grinding in this game is spot on. Truly beyond garbage. And to make it worse, you see people in the community showing off their +40 CV or a perfectly useful piece , really a salt to your wound. Hoyo made the worst decision by not giving the player some sort of control to the artifact RNG.
ikr, i got lucky on arle domain and got good artifacts now and shes on 2k atk, 60%/203% but still i want a CD circlet with CR and atk substat and the game keeps bending me over, i might just accept that 60/200 for now
@@quanlinglingdingle6122 Bruh, that cr/cd is already good! 2k attck is already good also. You could clear all content with it. Stop grinding for that imaginary competition! Genshin is PvE. Though i just maybe yapping coz its your own experience. Most of my damage dealers already has that crit and my off field dps has on average 65/150. I could 36 star the abyss (but sometimes, it is too hard that i have to be content with 33 stars, haha). I think you need to focus more on your supports and off fields
I've always had this feeling that all of the content creators were hyping Wuthering Waves too much. At the end of the day, I really do hope the game does well and that it promotes healthy competition but my expectations are pretty low and tempered
The fact that you can log in everyday, do dailies, feel like youre progressing towards something, is already infinitely better than genshin where you spend 5-6 months trying to max out a character with the last 4 months being logging in everyday wasting 160 resin with no good artifacts. It's the worst system ever invented in gaming history. No guarantee progress makes you feel like youre wasting your working toward nothing. Artifact system singlehandedly makes me not to want to play hsr, makes me despise ZZZ before it even comes out
@@Erisno1 echo grinding looks just as tedious as artifact/relic farming but somehow worse because you cant even see the substats of an echo until you roll it
@@Erisno1did u just praise mmo level grindiness of the echo system?? Boy am i glad genshin doesn't have what is essentially slavery. Yes i just called mmo grind slavery.
Game is more similar to HI3 than Genshin. or just both. And yes, it is expected to have a lot of bugs since they changed the game a lot and left a lot of things to polish probably either in day 1 patch or after launch. ++ to Zajef for mentioning this, not many other content creators talk about this which is sus.
The concept is similar to HI3, yes. But in practice, Hi3's combat system is just glorified GI's. You don't think about the boss's attack because you just rotate your team: give buffs, swap to carry to dps and do your rotation again.
@@kateliza8922 Genshin's combat is HI3rd's combat, but dumbed down. No QTEs, only 3 skills that most of the time do the same or only 1 of them is worth using, no companions, dodging in Genhins is practically cosmetic. Elemental reactions are the only thing that make Genshin's combat interesting. It's actually weird there aren't more games copying this mechanic.
@@Mr.MasterOfTheMonstersQTEs are a hit or miss imo, from what I’ve seen QTEs are among the reasons why many players had to choose either to continue playing or to never touch the game again. The 3 skill complaint is not limited to Genshin, it just goes into the category of “boring but effective”. Pretty sure HI3rd has quite a few in that category right? If you think dodging in Genshin is “cosmetic”, try random coop, not all players could have the luxury of a perfect dodge, or a perfect damage mitigator. Your mention of companions, however, is interesting. Companions are quite common in RPGs, yet in Genshin, companions either could not travel together with MC, or stay in teapot (pet companions). The closest to “travelling companions” are probably the event seelies, the floating lamp and the bird device. Not expanding this aspect is quite a miss.
I think Genshin will be taking inspiration from WW for the intro/outro combat mechanic : see how Chiori's skill has a built-in swap out that adds a damaging effect ? I believe it might be related to a part of character design we will be seeing in Natlan, that is directly inspired by WW.
Genshin makes characters years years in advance stories too so how can it be ww inspired? Fontaine water exploration was after tower of fantasy underwater exploration but genshin was developing this for many years, likewise characters are also in development for many years. Would like to understand your reasoning
If that's the kind of game you are looking for, what are you doing in gachas? MMOs are exactly what you described you are looking for. Well... maybe not exactly, but you can pretty much live out your whole life in them.
But MMO is not suitable for the current market environment. Short videos are now popular. Are there any bigger MMOs besides WOW and FF14? Or Riot Games has almost given up.
I'm excited to explore Wuthering Waves but the echoes system is not as simple as the artifact system in Genshin. I think that would be a severe detriment for the casual players.
More often than not. As is seen in the economic world. Is that the new company simply syncs up with the bigger one. Why risk new things? Instead of imitating what worked. So we can very well just get a 2nd Genshin that simply reinforces how Genshin is. People often forget this is the most likely outcome.
A problem with that idea is the very idea that Genshin devs need to wake up. I expect it is far more likely that those of us who feel that way are a minority. And even among us, we have different things we feel they need to fix. Like someone will be big on artifact loadouts, but others of us don't really care about that, because we don't swap artifact sets on characters. Takes too long to farm one set, why would I want to farm two for the same character? Meanwhile, well, one thing I've noticed these days when a random joins my world to farm some stuff... they bring up that my regions are 100% explored. And when I do co-op domains, I'll often see chests, locked teleport points, seelies and such, within visual sight of the domain. And sure, these are the type of people more likely to do co-op things, those that haven't picked up loots of mats over time while doing other things, those that struggle against domains, but I reckon those players are far, far more common than those of us that partake in a lot of out of game Genshin content. So, yeah, Genshin has issues, and it could be a better game than it is. But what that better game is differs from person to person, and we probably don't matter in the big scheme of things.
@@Axterix13 yes it's true that for different people, they have different thoughts on what to improve on Genshin (for me, it's mostly QoL stuff that's implemented on HSR, response to player feedback, and commemorative in-game rewards paling in comparison to Genshin's meteoric success). But if we have a similar game (WW) that performs well, the players now have proper points to compare with Genshin and the devs can more effectively take note of those points. Genshin devs are too slow to implement features that players want because, as you said, a better game differs from person to person. But if WW does well, then Genshin devs can focus on the success on WW and be motivated to apply improvements to Genshin.
@@DrKoala- well regardless of how likely that outcome is, people can still hope for the better of their games. Can't help it if expectations are already established. If Kuro backpedals and just make WW a Genshin clone, then I'll just take it as a loss and move on.
If your entire reasoning behind investing time and effort in a game is so that some other game can "get better", might as well drop both the games and pick something else instead, that actually offers you all the functionality and QoL you ask for.
As someone who only played fgo and genshin as gacha games, i will never understand the mindset of gacha players chasing down every new gacha game and grinding them infinitely To me, they all feel budgeted down genshin in background. Might be because I'm mostly focused on open world, exploration and world building through side quests
same i dont care much abt combat, story music and world building is more important for me, from my observation wuwa devs lack vision for the world and characters, the chars look great from the front but they look bland from behind where youll see them for most of the time and the world looks pretty but seems to lack meaning or depth, the bosses looks like they tried to make it as cool as possible, they just put together the most cool or nice looking stuff and called it a day without any meaning for why that looks like it.
Damn him saying artifact system is not as grindy no guarantee progress and stupid like genshin is already a massive plus for me. Already considering making this my main game LMAO
Tbh Wuwa is less more grindy than genshin. You can stop if you like but if you want to keep going your grind is still worth it. its not like the game is forcing you to farm echo all day lol
Honestly I'm not convinced genshin takes less time than the other games I play. the grind is just better hidden. it takes more than a month to grind out a character if you log in daily for events and such. Plus the time it takes to actually power them up by running around the open world. Add it all up and it amounts to a significant time sink. One worthy of an MMO.
@@notsure-im5vqyou arent forced to farm artifacts in genshin either, ive unequiped all the artifacts on my neuv when i explore the overworld, yet he still destroys anything not immune to hydro lol
@@kairos-049 in wuwa every chars has their ult animations even the 4* if you wanna know that. You can even become the monster (echoes) you put on your first artifact slot. But rn the game itself still need alot of optimizations and bug fixing, and i mean alot is like ALOT 💀
Its definitely really good in terms of thr combat but everything else about the game felt extremely off during the open beta 2. I really didn't like the exploration or the story during the beta but the PGR style gameplay felt similar enough that skills transfer almost one to one. That said, I didn't mess around with the pokemon system much so I can't say much about that.
The combat is definitely good, PGR is enough to convince me Kuro Games can cook with combat. But the story writing and exploration is still up in the air. But from what I've seen, exploration seems kinda bland.
Game is too demanding for a gatcha. Doesn't run at 60 fps constantly. Hoyo does better job at optimizing games even for low end devices. This game needs to run at 60 fps bare minimum because it's a reaction based game.
Personally I liked that they made dailies/farming easier bc I don't really consider those as good gameplay content in gacha games but more like chores. Less time doing chores = more time playing the actual good content (aka malding with hologram bosses)
I'm sure Wuwa would be a successful and hype when release but I wonder if the game can sustain the hype in the long run. One of the mains reason Genshin are still popular (although I would say they not as much as hype during 1.0 - 2.6 patches) is people anticipation on certain character whether its design/stories/personality and people who stop playing usually come back whenever theres new archon quest, dainleif quest etc. If its just about the combat content like end game, and rewards then genshin would already die a long time ago. So I'm hoping Wuwa would also focusing on these things in the future instead of just pure end game and rewards.
I'll try it out, but looks a lot less promising than I hoped. Maybe it'll improve after more user feedback. 1. I really wish they expanded on co-op a lot more than what you described -- I think your feedback to them on having you keep your full team for co-op would be a good start. I want genshin to expand more on co-op too. 2. The combat looks also less exciting than anticipated. Hope they expand it a bit introducing more concepts. For single player games I think I'm moreso looking forward to Elden Ring DLC and the Wukong game, if it turns out to be good.
Most PGR players, me included, are probably hyped to see what future WuWa characters look like. In PGR, Kuro's previous game, you literally can't even prepare current characters to the ones they had at release. Their kits are twice as big and have a ridiculous amount of combos, and all that while still using the same old button layout. So seeing the character kit creators that worked on PGR now work on WuWa does make me very excited for future characters.
I feel like most complaints in this video can literally just be applied to Genshin, so it is fair to say if all the flaws Genshin has don't keep you from liking it, then you will probably also like Wuthering Waves. And if you like combat-focused games you might like it a lot more.
@FerroMeow You will have to point out where I am wrong then. The short daily grind and lack of things to do without resin just sounds very Genshin to me. In fact it sounds like WuWa already has more replayable content even if it needs rebalancing. Also how can I be invested in WuWa? I have literally not played the game yet. The opposite of being too invested in Genshin and thus viewing everything WuWa does much more negatively seems more likely. I have played Genshin for 4 years, now I will try out WuWa and I will recommend every Genshin player to do the same. The game is free, it's not like you lose anything by trying it out lol
@@JJKMagic conveniently ignoring the slog that is echo system is crazy to me.. Do you know low and high roll subs have massive gap in wuwa?? Nevermind you have married the game. I guess nothing will convince you
@@mangshu21 The discrepancies between the rolls have already been massively reduced. Also I prefer the ability to at least have something worthwhile to do when I run out of stamina, which as Zajeff stated also doubles as an incentive for exploration. I am more surprised why everyone here is so hostile when someone dares to say that people might enjoy a new game. It's honestly absurd. I haven't even tried the game yet myself lol I just don't see why I wouldn't enjoy it when I have played Genshin for 4 years now.
The way I see it is that if wuwa has similar flaws to genshin, I'm less likely to pick it up because idk if I can handle playing another similar game with similar flaws, as its just exhausting. From what I can tell, zaj just likes the combat system a lot in genshin which is why he still plays the game, despite the flaws, and he likes the combat system in wuwa a lot less comparatively. Wuwa definitely is more combat focused, closer to dark-souls like games where skill expression matters, and this has a place for different players(not for me since I'm lazy lmfao)
I only got 1 bug so far : the faces of npcs and sometimes their clothes don't load properly and are very blurry Ig there is also the fact I need to reconnect everytime I launch it if I close the game by using the exit button Funnily I don't need to do that if I alt F4 instead
I am still baffled how the UI and gameplay systems (exploration etc.) of WW are an exact carbon copy of Genshin. This must have cost alot of money or this is an outsourced sister product of Hoyo. Anyway, I'll def try it out, so I don't care too much about the market or fan politics here.
@@bulletpunch9317 oh yea, I realize that, but still it's so apparent here and in US/EU gameplay systems/software/UI can (and will be) patented, so I am always curious what the relations are seeing two products so similar. but I don't have any knowledge really when it comes to the chinese market.
@@dshearwf You can't patent game play systems. And UI layouts are the same deal. That's why so many clones of games exist. If it were possible, all of the big gaming corps would be suing little guys left and right. Overall, though, it is just a mix of industry standards (players expect and are used to a UI like this, so conforming to it aids early game retention), convergent evolution (UI layouts generally exist because they are what works), and, yeah, cribbing other people's homework. There's no point to re-inventing the wheel when the wheel works, especially since your reinventing is likely to be worse.
I'm one of those who does prefer WuWa's combat systems over Genshin's, as I do miss GI not having HI3's QTE mechanic. That said, elemental reactions are still really interesting so I guess both games will satisfy different things that I want. My only real decider is how grindy the game will be.
A lot of the criticisms of the lategame gameplay loop mentioned here are exactly the reasons why I don't play Genshin as much as I used to. Character mats are time-gated like how echo upgrades are time-gated, abyss requires 8 fully invested characters to fully clear (which is wish and time gated), coop is bad, etc. I haven't played Genshin in weeks, but I've opened it. Can't get myself to play it due to these same issues.
And how can you say endgame is the same lvl as genshin when in fact you have THREE différent endgame mode just in cbt2... You litteraly like Zajef contradict yourself.
Or play the game for the sake of playing it, instead of being a try hard? Sorry but it's so hard for me to understand this weird viewpoint. I'm a day 1 player and I still very much enjoy playing genshin. I'm not a min maxer, for the most part. I just enjoy the graphics, the fun combat and the lore......But if you like hard content, wuwa seems alot harder than a casual game like Genshin
1. Character materials appear 3x a week, there is no reason for you to not be able to farm them 2. False, you can clear abyss even with just 2 fully invested characters lol, i know because ive been using neuv on one side and my hyperbloom team on the other, with only nahida being fully invested while kuki is using my left over em artifacts lol
@@McNugge. To be fair it's not as simple as that,the abyss is basically the only endgame in this game besides the very time-wasting and barely rewarding exploration in this game,and some people enjoy clearing hard stuff like the abyss,even if YOU don't enjoy the abyss some others do(but they still shouldn't force themselves to clear it,the reward is like 50 gems,not worth wasting months and possibly money just to clear for that)
Regardless of the mechanical differences for better or worse between the games, the thing I have a hard time getting past is all the superficial similarities like UI design, currency amounts, and artstyle. I don't think it's a good thing that a low-informed consumer could see screenshot from each game and reasonably confuse them for each other. I can see that Kuro has original ideas and genuine effort but I wish they had channeled it into making the game stand out for its own unique qualities instead of being content to live in Genshin's shadow and subsist on trying to poach its players. And I know that you can do that in a post-Genshin world because that's exactly what Zenless Zone Zero is doing. That team is doing an incredibly good job of making ZZZ super charming and unique while still reaching the quality we expect from Hoyo. I may not be playing either, but with ZZZ it looks like I'd be missing out on interesting stuff while with Wuwa there's constant reminders of the game it's trying to compete with. I don't think that will get the best results for Wuwa in the long term.
I have a problem with genshin impact combat, it’s a really subtle issue I don’t see others talk about but listen to you talk about WW made me realize. In open world games we get way to strong way to fast. I’ve been playing WW 3 hours day and been having a lot of fun against lv45 bosses with my lvl 20 under built characters; I don’t know much about meta in this game and I don’t intend to learn, but I am really on board with this game.
To all the people comparing Genshin and WuWa, my brother in Christ, you're comparing a 3 year old game to a beta test. Let's just wait a few weeks or a few months at least after the release of WuWa then you can compare everything everything from the gameplay to the characters to the story even the revenue.
Still gonna skeptical about the revenue.. surely they gonna be better by the time and proly first banner revenue potentially gonna outdid the 4.7 genshin banner but gonna be free falling by the time the wuwa hype died, just like ToF before..
@@momengouda5795 cope this cope that idgf, im just saying those potentially could happened.. too hyped and it will died too fast as well, just like any other game that branded as "Genshin killer" game.. not saying im whiteknighting genshin, im just being skeptical about any new hype game
@ArnvalArn I highly doubt Wuwa puts out Genshin numbers so quickly in sales. Genshin got so popular because it captured the casual market and released during the height of covid. It's a lightning in a bottle I don't see being replicated.
How does harder and faster combat with focus on dodging stacks up with playing during commute? You expect people to do parries and dodges on mobile lol?
I mean it depends on your skill. My friend always looks at me funny when I play PGR (Kuro's previous game) on mobile. It is very much doable and unless you're somehow planning to do endgame modes during your commute it really shouldn't be an issue either.
@@Zajef77 And how is that an issue? Dailies are not supposed to be the meaty part of a game like this. If you acknowledge that the game has fun/difficult combat outside of dailies then why do you still persist in saying that this is only a game for commuters or whatever ?
I hope that limited character signature weapon will not be feel like an extension to their kit. Sure, I want it to be their best in slot, but don't want them to be incomplete without them. They did this with some PGR characters like Chrome Glory, etc....i don't want to see this kind of power disparity between their signature and other weapon.
I won't deny that gacha in general can be predatory and manipulative but it's also under-discussed how it is more generous in substantial ways. Being able to play the whole game, no strings attached, for free, is incredible for anyone who literally cannot afford the $60, or $20, or whatever, to buy a more "standard' priced game. There were multiple points in my life where that was true for me. As well as people who want to try something out before spending any money on it - many modern games don't have demos or if they do they barely show what the game is like in practice. Speaking from a personal standpoint, I've spent literally hundreds of dollars on buying games that I ended up regretting and was unable to get any money back for, whereas it's literally zero dollars that I regret on any gacha. Anyway, in either case, best to spend responsibly and know what you're getting into.
It's actually kinda funny how you said it's for casual while most of the ppl said WuWa is not for casual, but I guess I can kinda get it from your explanation. I'm more or less a casual and will still try it anyway probably using same rule I used in ToF (If the first 5-star I got from gacha is a male, I stay. If it's a female, then I'm out) but when you said it involve switching characters a lot more than Genshin and need to do more cancelling and parry, I honestly dunno if I'll even keep playing for more than a month as well even if I did win the bet for this since I never like doing animation cancelling and parrying stuff...plus I heard the story actually isn't that good too, so...Thanks for the review regardless tho! Really helps a lot...>_
I think they said it’s for casual mostly bc they’ve only played about three days before they stopped enjoying it, whereas the others who says it’s not really for casuals because they’re going to continue playing it
Well about the story, from the latest devs news, they changed almost 90% pf story so the possibility for it to be good is quite high so yeah they really heard their community's complaints about it thankfully
Thanks for your thoughts Zajeff, love this very reasonable exposition on the state of Wuwa. Getting actual info rather than hype this comparison that is great. I think when it comes to better QoL and generosity, people forget that it's still a gacha game. If you really wanted those things, you'd not play gacha games, simple as. So, we know they're not dealbreakers (or makers) to players, and it remains to be seen if the rest of the game can prove itself worth our time. I'll try it out and play til I'm bored or don't have time and have to decide which game to drop... 😅
Definitely going to play WuWa. I guess my only problem is to juggle with Genshin. I only have GI & Star Rail that I'm playing as of right now. Like Genshin I'm done with Archon quests i just don't feel like playing character quests and not a fan of the world quests (Aranara made me not enjoy them much anymore) so I been getting lazy.
Glad to see a calmer opinion, the people tend to oversell it as the next big thing after the invention of the wheel. Maybe it's still worth trying in my case if it could be conveniently played in small bursts without triggering the FOMO.
I do hope the game becomes extremely big and successful, genshin needs healthy competition and to feel a bit “threatened” so they’ll actually keep up and make more improvements
I'm gonna juggling 3 other games along side this so I'm definitely their target audience lol 😆 In case anyone wondering, I play Genshin, HSR & PGR rn and login all 3 every day. So I never understand the hate from either of the fanbase. No games are perfect so just try them yourself & judge it from your own experience.
The game is visually unappealing to me, and the way you describe it doesnt sound fun for me to play. Thanks for the video, it helped me find out what the game is like. Hope others have fun playing and there arent too many bugs on release.
So you find the faster traversal mechanics like parkour and wall running an appealing? Even the more skill-based combat? How about the option to skip dialogue with one button if you're not interested in the story? Just curious on why many people are still reluctant despite the better systems they are offering.
@@lancertheimaginary8462chill out bro dawg both games has their good n bads, yeah some of wuwas things are cool but it doesnt instantly make it better than genshin because genshin doesnt have one, i find some things to be better in wuwa but i also like the UI visuals animation more in genshin despite some things being worse than wuwa If you like wuwa more than genshin the cool sure but the way yall instantly compare wuwa things with genshin just to make it seems like wuwa is a better game aint it, istg yall cannot just stop comparing
@@lancertheimaginary8462some people just don’t like the art style, it’s not a big deal, like not wanting to watch an anime cause it doesn’t appeal to your aesthetic tastes
I really like PGR (Kuro's other game) but this just isn't doing it for me. Kuro excel at really dynamic combat, spectacle bosses and aesthetics. Everything I've seen so far suggests they do *not* excel at open world exploration. It's a real shame because I think if they'd focused on what they're good at instead of chasing the Open World bandwagon 3 years too late, this could be something special.
On a more macro level, this is very normal across the games industry - see someone succeed with a formula and mimic it to try and poach their audience. [game name]-killers, "clones" and all that. This works to some extent with traditional games because the games they were copying had a shelf life. Eventually people would finish The Latest Big Thing and look for something similar. But with Live Services, there's no set end date and they all want to be your "main" game, which means splitting the audience for a single idea across multiple games. It's no coincidence that most of the big gachas right now are all different genres (with a couple of scrappy underdogs in each genre fighting for relevance - usually with better story but worse gameplay or vice versa). Competing in the same genre with the existing titans only makes sense if you can bring enough innovation to topple them. And sadly WuWa doesnt look like it does that.
What kuro did was the right thing, I mean do you want hoyo to be the monopoly forever? Many for sure aren't looking forward for hoyo to be the only company offering open world gachas.
I have no allegiance to Hoyo, so I'd be delighted to be wrong. But from what Ive seen so far (and I havent played it so there's still a chance), they've not done a good job with the open world stuff. Assuming that to be true (and again, it might not be), I'd rather they stuck to their areas of expertise and made something really special in that genre instead.
@@Lichtonatus it's still good since they're trying something new and not only sticking to their comfort zone. Aren't we always thought to get out of our comfort zone because it helps us grow and improve in life?
It looks and feels incredibly cheap, which is odd considering the hype surrounding it... the UI is just awful, the designs are pretty bland, the visual effects are awful. Gameplay at least looks promising
Hi, just a clarification with regards to the "abyss" portion of the end-game. You can actually clear it with just 4 characters throughout the entire tower. 1 will solo one side, 1 will solo the other side, and then 2 will be tackling the bosses in the center. Cheers.
I don't feel either way about WuWa because I doubt I'll ever pick up another gacha after the Genshin experience but I hope it's fun and succeeds to give Hoyo competition. The sudden addition of a new abyss even though they explicitly said they have no plans to update or change it is either a very bad PR move or they're scrambling and I'm here for the latter.
They've always had plans to add more Endgame. They said they didn't want to make Abyss like Endgame and the new one isn't Abyss It's a new mode that uses older events and if anything has been prepped since the 3.0 series Like Adding Artifact recommendations Talent Recommendations Stat Priorities Like they've been prepping players for a Year And A Half
And worth noting that this new end game mode isn't in addition to the Abyss, by which I mean we aren't getting a situation where we have all that we have now, plus this new mode on top of it. Instead, it replaces half of the Abyss cycles we have currently. Or, in other words, they are still doing their "no anxiety" thing. They're offering a bit more variety, in a way that encourages us to play a wider variety of characters (and consequently, hoping will lead to us pulling more of their "content"), but not more worthwhile game play time.
Saying that you are looking for fun things to grind and that WuWa isn't that, but hard-core plays genshin, which hasn't had content in like 5 updates is crazzyyy
You yourself know that is not true,if you consider 4.2 content(since you would need to say 25+ patches I'd you didn't since they never added a endgame) that means you consider OW areas and story "content" which contradicts your point,4.4 added a insanely huge OW area Chenyu Vale and Cloud Retainer story quest with a Cutscene about the siblings,and 4.6 added a new Arlecchino quest with weekly boss,new huge area with the most immersive world quest till now and a second act Cyno story quest.
@@chefpi yeah I was not talking to you chief, Im talking to the above comment contradicting themselves by considering 4.2 content but not 4.4 or 4.6 If it comes to people like you who only care about combat endgame,you don't consider anything since 1.0 content which is something we all already know so don't worry,you dont need to tell.
My thought exactly. I makes no since. I could understand if he said I will play it on the side but not playing it at all is Crazy. Techtone said this will be exactly what they where going to say.
@@zakariamimouni279 does it look like I'm talking to Zajef? Second time I'm saying I'm talking to above comment saying there was no content since 5 patches so considerint 4.1/4.2 content but not 4.4 4.6 when they literally add same amount of new shit and no endgame
Yeah, I mean at least it does provide worthwhile content since you can essentially farm them 24/7, but they had to limit it somehow, or people would have the most broken builds day 1 lol Although the system has already been improved and will be a lot more forthcoming on release.
Almost every WuWa deal breaker you mentioned is in Genshin. Like short dailies, lack of things to do, little incentive to explore, co-op bad, character balance bad, uninspired team comps, etc. To mention bugs in a beta as a con is silly. This “Wuwa is a game you play on your way to work” is true, but Genshin 100% a side game too. It’s literally a Genshin clone, dawg. Watchu mean?? If you don’t wanna play WuWa cause it’s not Genshin, or that you don’t wanna play 2 similar games, just be straight up. Also the account stipulation of no summons sounds like a bad idea. We wanna watch you lose 50/50’s. It’s funny
I'm giving it a shot because it seems pretty fun, and I really want Genshin to have some sort of competition. Only time will tell if the game is really worth sticking with. That said, it definitely felt really rough around the edges in CBT2, and I don't think less than 2 months is really enough time to iron it all out, so I'm a little worried going in
What I'm looking for is honestly what I get out of Star Rail. I want game modes that allow me to engage with the combat whenever I want to in a way that's a mixture of low-stress but also not blindly easy and quick (like overworld monsters). For me, this is Simulated Universe and Gears. I love building 4 star units, mashing them together, and just seeing how they do with mobs of enemies and bosses. There are many times I'll be watching youtube and just log into star rail for 20 minutes to go through a SU run. It's mindless fun. Or, when I'm doing the story and I need a break from all the dialogue, so I do a run. I can't do that in Genshin. Yes, there's spiral, but I don't really find that "fun." There's a bit of randomness to SU that makes it fun, whereas MoC is more so work and worry if you'll get all the stars. Fun the first time and working to accomplish it, but not fun in a casual calming way. So, I'm really, really hoping that they improve the balancing in their SU where it isn't a mindless walk in the park. Some of the best memories in Star Rail is early on, where you really have no idea if you'll survive your run (which modern SU doesn't have anymore, but Gears does).
@@Prodigal450 least brainless wuwa fan, he's talking about the rougelite, rougelite and high difficult boss content are not the same, also eventually with enough time hologram bosses will get easier just due to natural progression
I'm a casual GI & HSR player wondering whether I should try WW, but all I could find were meta guides or personal opinions! This was actually helpful, thank you.
Cuz it's literally the same thing, they themselves said that they're not going to use the word QTE and instead use intro and outro.since hi3 had that thing long since.
@@spymadmax584 QTE is a weird thing to call it too imo. Coulda just called it swap attack or skill or something. All these gacha games and their fancy jargons.
He keeps talking about Calcharo, but isn’t it very unlikely for most players to get him thru the gacha system? From my understanding, he is just one of the potential 5 star characters you could pull from the standard banner I have heard there is a 5 star selector, so he may be more accessible than I first realized
I think I'll try it, but I'm more than likely going to drop it if what you said is true. Team building is my favorite part of genshin, so if i can't do that, or at least it isn't interesting... pretty graphics and characters aren't enough for me, especially if the story is boring.
Tram building in genshin is bad tho because you dont ever finish building characters. 5 months to have a decent character. 2-3 characters in that time. Now theyre adding lvl 100. Basically 7 months of wasting 160 resin a day and feeling like youre not progressing LMAOO Genshin will be so much better if they just remove the artifact system. Or just make it so you actually feel progress like in WUWA where artifact exp is you grinding resin WUWA BIG W
@@Erisno1 L take, do you realize Wuwa will be the same in this regard? They have 5 pc instead of 4, mobs can have multiple set effects and u don't see any subs until u waste ur resources to level. In 5 months for genshin with emblem domain I got 2 teams for abyss quite easily, supports take like a week and a half to build. Wuwa will be nearly identical if not slightly worse or better slightly, if you believe artifacts will be drastically different you're mistaken BUT wuwa devs have listened so we could see some great changes.
@@Zythroxes sure man, your 50 cr 100 cdmg xiangling, 40 cr 110 cdmg xinqiu is built LMAOO goodluck wasting another 1 month trying to level 100 characters in natlan. Takes you 4 months just to max out 4 characters. When will you have time to level and build your next pull? Logging in everyday doing nothing sucks. In wuwa you can just feed already leveled echo to unlock the substat of another echo youve farmed. It's like you have a lvl 10 atk% echo with 2 sub stats unlocked. Sub stats are bad? Then just grind overworld for another lvl0 atk % echo. Then feed your already leveled bad echo to it. This literally guarantess progress through time. Unlike genshin where not only it takes too long there's no guarantee of progress for time spent
yea I dont really want another genshin to be annoyed by rng on artifacts and as an 1.0 genshin player, man Im lazy to start again as a weak mf even in another game.
I really like this video, I think its fine for people to compare the great things it had over Genshin (I think people should) but I also think people need to be critical on Wuwa as its own game. I kinda dont like how a lot of people are overpraising Hsr and keep comparing it to Genshin like it doesnt have anything besides being better than Genshin, just look at any video criticizing HSR system (LC, the meta too focus on E6 and 5*, Powercreep pace, etc.) People defending HSR argument always end up being "BuT iN GEnShIN..." so hopefully Wuwa dont get too much of that.
how did you make this about HSR lol, not to mention that Powercreep did start in Genshin too with Neuvillette and Arlecchino , like how most newer 4* are dogshit without C6, for the LC only Acheron to date is one of the must haves, but at least it's 75% 25% and not the garbage Hoyo gave us in Genshin where it's 50 50 and double weapons in the same banner, I get it if you don't wanna compare both games, but don't say people are overpraising HSR and then proceed to bring up points that are objectively bad or worst in Genshin too
Could've swore you said you weren't gonna play because you said it was the same? Yet wasn't as good as genshin? Then again, you also said you wouldn't play HSR too I guess lol.
peoples mind do change all the time, and honestly I don't even blame the genshin players who said they weren't gonna try HSR, decided to play HSR, especially considering the patches that were present when HSR was released, those patches were so empty and lifeless that it was reminiscent of the infinite ayaka banner patch in terms of how empty it was. With nothing to do in genshin, ppl who wanted to play some sort of gacha game would lean towards trying HSR out instead of playing in the lifeless patches genshin had during the time.
very good point about the 'generosity' aspect. we don't know how it'll turn out so i don't want to be too cynical but these games tend to give you rewards not out of the goodness of their hearts but because it's necessary for their gameplay loop to function. people keep parroting 'genshin could never' but the reason is because genshin doesn't need to give out amazing rewards all the time to keep their target demographic playing and feeling like they're progressing but some of these other games do. i'm interested in wuthering waves and hope i like it but i'm a little concerned about certain aspects like powercreep and boring story
Having heard people say this game was gonna be Genshin, but with actual endgame, I'm sad to hear it's gonna devolve into a 5 minute loop somewhat quickly if I go too hard on it. Does still sound neat tho, so I'll be here day one. balls
So funny to see WuWa simps are defending the game even before it comes out. I am planning to play WuWa too but you all have to bear in mind that the target market of WuWa might be slightly different. Longevity is key and time will only tell if WuWa will indeed meet and exceed expectations. To be labelled as “competition” for Genshin is already a huge pressure. We all know what happened to ToF. Genshin didn’t get to where they are by not doing something right. They’re not perfect but WuWa has a juggernaut task ahead of them.
This is the repeat of "WOW-killers" time, when companies tried to steal world of warcraft audience with their own "better and improved" clones and fail every single time, until WOW killed itself without any help from outside
Its tough to take your criticism seriously as most of your criticism are things that are a massive issue in genshin as well and knowing about all the contract stuff and how this video happened to come out 4 days before. I could totally be wrong but if those are the reasons you dropped Wuwa, then you should of dropped genshin years ago. But money talks I get it
For those who don’t want to waste half an hour of watching useless yapping TLDR >complains about "the repetitive daily grind" but plays Genshin >calls WW "not a game for gamers" but plays Genshin >doesnt seem to enjoy gachas but still makes videos on them yet not dedicating his content to "real" games >gives a bunch of misinfo
@@Zajef77 first the "the core passives being useless" in 2:38, that's like the core mechanic of all characters in the game how could you call that useless, in co-op you can still trigger outro skill passives if you get 100% concerto energy so even if you cant swap in co-op you can benefit from it, strongbox making co-op less incentive to do if you remember me i already told you about it on twitter it does not, the whole point of it is to combat, to collect echoes, there are shiny echoes (even tho the execution of it in cbt wasn't complete) it always stays the best source of echoes where you can actively target the specific echo you want in open world and the strongbox is basically just a bandaid to consume your early 3*/4* echoes and useless ones later on, " a game made for people working and only have lil time to play" i would rather play a game that respects my time gives me actual interactive gameplay than a game that stayed basically the same for years, but my real question to you Mr zajef is why posting this video now close to release rather than way back after cbt
how sad can u be in your life to blatantly hate someone for a bad opinion,if u hate him that much then dont watch him its that easy and replying under every comment just to hate is pathetic
So it's a good game if u are not a nolifer or schoolboy with tons of time to spare on bullshit, worth a try I guess, I want a genshin-like game focused on battles and not on unskippable quests
Everything mentioned in the video aside, I hope those of you that are part of their target demographic to enjoy it! As much as I'm not sure it'll be for me long term, more options and more competition is never a bad thing. Have fun with the game!
balls
Don’t you mean never a bad thing?
Never a bad thing*😂
don't you mean never a bad thing lmao
Never a bad thing/never not a good thing :D
No xiangling in Wuthering waves
There's Changli what's a more funny way to spelling Xiangling, and both are red ladies
I mean the main character has a budget Pyronado.
also OPPA 1010 NO ICD XIANGLING AGANE
*Looks at female MC*
sorry but there's no escaping her. Guoba, get them!
Sadge
Mortefi seems like the closest to a really good fire 4 star, I have hope in him
00:05
Hehe "Wuther or not" hehe
Use your real account CyYu.
found cynos burner account🗣️💯💯🔥
Nahhh 💀
brooo😂😂
whuther we wanted it or not...
I really like the simple and straightforward disclaimer Zajef adds to his videos, good to see such transparency from content creators.
bot
paid chatter
@@momengouda5795 paid jokes aside this was actually very informative and gave me more interest to try out the game
Im gooning so hard right now
This truly Wuthered my Waves. Thank you, Mr. Strimmer.
Are you the wave because you wuthered? Or are you wuthering because you are the wave?
@@Konomidebanshouwashikisesur Nah I'd Wave.
My wuthers have been waved.
There is a lot of weird elitism between the games. Obviously they are similar but I see a lot of "Genshin could never" or just like Genshin hate or Wuthering Waves hate. It's super weird that it seems like "you have to pick a side" type of vibe.
I've read a lot of comments about the game it's a lot of backwards thinking, I see a lot of "Stop comparing Wuthering Waves to Genshin! They are completely different games!!" but I also see so much "Genshin is trash, this game is waaay better!!"
Yeah, the reality is that the games are very similar both in many of their upsides and many of their flaws, despite different core combat and a few different overall systems. I just hope kuro and hoyo force each other to make better games with the competition lmao
Fr, I'll be playing and enjoying both games.
Lmao why do you get yourself affected by those dumbasses. Just play both
cause theres people like kektone enabling and encouraging it, bitter mfs that cant just enjoy both games
Its Tectone's new game, hopefully he can stay there, Arknight community literally got better after he left the game.
As a person who's played other Kuro works and enjoyed them. I'm hyped af for this
So....just PGR💀
I have been playing GI since day 1 and spent more than $2000 as of now. But I pre-registered for WuWa a few months ago, and I'll be sure to try out day 1. As a Genshin fan, I am praying for WuWa's success. Some healthy competition will compel Hoyo to take risks in order to keep GI interesting. Any sort of monopoly is always bad for consumers.
How did you convince your mom?
With how big genshin is now, sadly thats just copium at this point, the only thing that would, and could rival genshin now, is another game from hoyo
Nah, Genshin would not change that easily, not unless they lose their spending customers to WuWa. And a large portion of Genshin's spending customers are, well, incapable of clearing spiral abyss sometimes. There are literally players who take advice from experienced streamers about how to build the characters and how to clear abyss. Zajef does those types of videos, Xlice also made a few such videos.
These players will take a single look at those hologram bosses and run straight back to Genshin cause mashing more than 2 buttons in WuWa just fried their brains.
@@bulletpunch9317 If you work hard now, with bit of luck may be in ten years you'll not have to ask your mom every time you want to spend any money. Well, that how it was for me; take it however you like. Not gonna start a fight with a kid here.
@@RKNancy more like, we are casuals, we play because we like to relax after a hard day of work
Why would we whack our brains on abyss for a measly 600 primos when we could just buy it?
17:07 The very normal 4-door sedan here was incredibly weird to look at in this very fantastical world.
Not very fantastical. Supernatural. It's still very settled in a technological advanced world that once got destroyed.
Theres was already a car monster.
@@ImKenjutsuu Setting aside my petty nature that really wants to uselessly quibble over the definitions and cultural connotations of 'fantasy' vs 'fantastical':
I just have not been following this game. I've seen some of the Hoyo CC's put out videos on it, but I've got no plans to play, so I haven't paid much attention even when I'm watching. I haven't seen this car monster you mention. Any video you know that features it? It sounds funny.
@@KingofBlah37 Yeah the world setting is very modern but post apo, it's just that most gameplay takes place outside of cities. When you get to a city it is very modern with tech etc. The setting is way more comparable to star rail setting than genshin. You can see the car monster in video "wuthering waves a mimic monster"
I don't think the daily loop being super short is a problem but the lack of content you just do for enjoyment on your own discretion once daily loop is finished
It is actually a huge advantage. You can focus on actual content or other games a lot more than grinding shit every day like in genshin.
@@sydorovich2532 That's the point, for those that wants to do more inside Wuwa there's not much, so in the end you'll end up grinding shit every day exactly like Genshin, the loop is the same basically, and that's what Zajef is saying too, it's not for him because of this reason, so no, it's not an advantage for them if that's not what they want.
@@nekonochesire6023 The loop is nowhere close to be the same because the difficulty of content is way higher and your skill actually matter a lot more and on top of that you would simply have way more endgame content systems like holo bosses and abyss to still have something to do way more often than in genshin.
I really don't understand the crowd that wants to play gacha 24/7 with 100500 grinding systems to keep you around like in shitty korean MMOs. Find a hobby, touch some grass, get in relationship instead or just play another game while devs produce the content for you.
@@nekonochesire6023 Yeah i agree with u on this one and hope kuro games will make more renewable content in the near future updates
But for now as a 1.0 i think its great but if they keep it the same then this game might be going the same route as genshin aka thrown into a folder never touching it until the next update roll around
@@sydorovich2532 "the difficulty of content is way higher". Dang? So now the bosses are going to be a lot tankier and I can't farm as easy. I'll pass. Lol. Bro you are contradicting yourself. The average gacha player is absolute *ss at games with negative attention span. This is a negative, if there's not enough "content" at the end of wuthering waves then there's no point in them playing the new game over the old game. I see so many people saying "THIS GONNA BE WAY BETTER THAN GENSHIN", and "GENSHIN PLAYERS GONNA MIGRATE TO THIS GAME".
There's gonna have to be a big reason why not just better rates or gameplay but like a LOOOOT MORE CONTENT to do at endgame.
I saw a chatter do an emote where he's listening but thinking about Yoimiya, and then I liked the video. I am satisfied.
At 3:16 ?
@@oulopops6697 Aye!
Ngl the feedback that you can get to high power without grinding is a blessing for me lol
As someone who wants a good combat experience without 5hrs of grinding a full world map every day this sounds right up my alley
You, me, and 90% of the playerbase
@@chipperdrewski exactly, not too much grinding and skill based gameplay that mainly focuses around combat and not cat petting or insect battles.
@@sydorovich2532 I don't think one interferes with the other
Pretty much all the people without 10hrs available to play a game everyday. Very hyped for the game!
i mean your artifacts here are farmed overworld. in genshin u condense 160 resin to 4 runs and thats it. here grind could actually be longer.
If anything, I'm definitely giving WuWa a try because of Genshin burnout and they've been offering the same thing for ME and no groundbreaking content lately
Gotta grind WuWa, before Natlan comes out. This is gonna be good.
Gotta wait for next patch then, to try the new endgame mode
@@JerryMouse.I'm hyped.
4.7 will give new content finally after 3 years
Wuwa will be so much better because it seems like youre logging in everyday and feel like youre progressing.
Hoyo invented the worst system in gaming history which is the artifact system that forces you to log in everyday spend limited resources and make it feel like youre not working toward something.
Logging in everyday in hoyogames is the most unrewarding repetitive boring ass mechanic ever in gaming because you never feel progress.
7:34 awaree im so used to genshin combat system that now i cant get back to the same level of skill/reaction that i had in other games before returning to genshin life
it's honestly insane how layered genshin combat system is even tho it looks so simple at first glance
lmfaoo edit: I read op's comment wrong 😹😹 this is so embarrassing but point stands very unrelated tho, agreege w op the baseline req for actual skills in genshin so low
@@YungXin Using 4 skills+ults rotations != layered combat system
Yeah, because I play genshin regularly every time I take a break from soulborne games it takes a while to relearn how to play them
@@sydorovich2532 elemental application, rotations, ICD and its timers, double swirling, jump canceling, double damage plunging, etc and much more, you can be disingenuous if you want but the complexity IS there, stop trying to ignore it lol
@@Qkochan3 Which all doesn't matter because there is not even remotely close difficulty content in Genshin, where it does matter, not even for F2P. In Wuwa you can be 2-3 tapped by most bosses, there are a ton of them and they all have unique and interesting movesets, shielding and healing is much more difficult and requires more commitment, so minmaxing mechanics actually DOES matter.
Btw I play teams that use none of your pseudo "mechanics" and easily clear abyss anyway.
Honestly, the whole “game for casuals” thing is fucking awesome to me. I started bringing an iPad to school for my study hall periods so I could get my Star Rail stuff done quick before I got home so I could play other games with my friends when I get home, so the short loop is perfect for me, plus the combat being more intensive is something I personally fuck with heavy. Also WuWa has a mature guy with a cool hat and a suit and I don’t have that in Genshin so I’m winning overall.
Yeah, as much as it isn't really for me I can understand it's the perfect game for some others! Hope you have fun with it
@@Zajef77 I'll try my hardest, thanks theory crafter man. I hope you can at least get some enjoyment out of the early game.
well now you have the harmony main character in star rail who wear a cool hat 😅
I believe all CN company games have time gated gameplay since many years ago. Even CN mmos also have resin limit or removal of rewards/ loot once overshoot certain amount of gameplay/ gaming time. Cos they got to keep daily gameplay limited time due to CCP direction.
I like this direction a lot. Gives me a lot of time to touch grass and think about why I'm playing 2 Chinese mobile games instead of doing anything productive.
@@skelebro9999 it is very oppressive to think you have to be productive all the time, don’t be a victim of current system.
@@TheSqwo yea lets breaking out of this matrix wow poggers
You will see some time gating almost everywhere because it's one of the best and easiest methods to minimize exploits
bro they just want make more money, CCP don't care about this shit
1:08 There are similarities. But not very similar. No mention about aerial attacks? Grapple hook dodge, core passives? Indipendent combo sequences? And more.
2:49 that's basically PGR's core passive system but just made simpler. And it does make a big difference as it dictates the foundation of the character's kit. Doesn't take a theory crafter to know how important core passives are.
It's not just a charge indicator.
10:23 many people did, I watch a plethora of smaller WW, Hoyo and PGR CCs who reached Hologram. I feel like mentioning Chinese CBT players who spent money is irrelevant and weird. Like implying that they reached max hologram cause they spend money and not because of skill.
20:38 cognitive dissonance? Implying that what WW targets are players who spends less than 5 mins daily to play? When the general sentiment is that WW is something you could play for more than 15 mins a day compared to Genshin due to the stamina-less echo hunting.
27:24 No mention of hunting echoes? Or shiny echoes? The daily commission being faster is good just like in HSR. What's bad is if after the daily loop, there's nothing to do other than events. WW at least enables you to hunt echoes and shinies. I think this is quite biased and disingenuous.
28:45 seriously? A bit obvious my man.
28:59 not much to say about the gacha system? I'm sorry but a 100% guaranteed weapon is something you don't see in gacha. Compared to reaching 3 soft/max pity in genshin.
I'm sorry, but the videos seem to have this forced air of disproving the idea that It's not the same with Genshin where you can't do anything after 15 mins which I highly disagree with. The echoes and shiny echoes themselves are reason enough. I agree on some of your criticism but most I feel like are irrational and often mentioned in bad faith. Like the artifact strongbox mechanic which improves the RNG but you said that the CBT2 fix made it worse. That doesn't even make sense. I feel like the title should be "Why You Shouldn't Try Wuthering Waves regardless if you have and not have time."
It's higly leaning towards everything negative the game had and almost nothing positive.
Look, I'm aware that WW is often over-hyped but I've watched a plethora of CBT2 reviews who actually push the game into its limit that contradicts what you're saying. Again, some are valid but I often find you exaggerating.
Thanks for video regardless. It's still better to agree to disagree than dismiss something outright. Also, don't worry zajeff, you won't lose an audience and your livelihood won't be threatened by a game from a virtually indie company. I feel like you're intentionally and in bad faith, dissuading people because it affects your viewership directly which I understand.
Lol Best comment. Also when he said the rogue game mode was the worst and it was easy to clear. That's generally how rogue game modes are in the very beginning until the difficulty spikes.
@@DSC9593Exactly! I'd give him the benefit of a doubt cause in a way, you want mobs in a rogue-like/lite to at least scale with your own power level. The closest thing I could think of is PGR's rogue-like Cursed Waves. There are more that I didn't bother rebutting.
But overall, this video just feels disingenuous and frankly ignorant and really made in bad faith.
It's also quite hypocritical and weird. Like he keeps on insinuating that WW's target audience are those who can only log-in for 5 mins, or those who could only play WW during commute when he literally built his career with Genshin, a game that has only 15 mins of daily content and so easy that it could be played during commute. No mention that WW on release literally has more end-game content like the allegedly 3 end-game content and echo/shiny hunting.
He sort of has this cognitive dissonance that he keeps on forcing the idea that WW doesn't do anything better or it has anything good about it aside for some irrelevant things he mentioned just because it overshadows Genshin in certain aspects. And he can't accept that so he's attributing whatever negative is in genshin and exaggerating it then attributing it to WW.
Tenha's WW video is hilariously unwatchable, but this one feels worse cause it's dishonest. At least Tenha doesn't mask it. He just really likes Genshin. This one has a lot of insinuations and euphemisms. Manipulative in a sense.
But then again, opinions are just that opinions. I just expected a TC to be rational and logical when arguing..
This!
More reason to not trust a guy who doesn't even continue playing the game lol. Also the chinese part where it's "like" he's implying that they only finish the holgram because they can top up is just hatin. There's a lot of youtubers who cleared it with minimal investment and solo too..(rexlent, steparu, sweetily(?))
Im glad u enjoyed CBT 💀
CBT #2 !!!! 💀
took me a while to realise 💀
Who doesn't enjoy CBT 🥵
Cognitive behavioral therapy?
I don't understand
As much as I dislike Genshin for their lack of end-game content, their elemental system is one of the best ever
Wuwa will follow the PGR and Honkai system where the elemental type exists purely to force people to use different teams and characters against different bosses cuz of their element compatibility ( and I bet you they will add a new element to force people to get a new character when we have too many characters and the meta is settled), Genshin does that too of course but on top of that they also offer unique reaction and type of gameplay when you combine different element and therefore characters.
The fun of Genshin is to experiment with different elements and characters to see if they work in a certain situation, sadly this only happens once every two weeks, and maybe an occasional combat event every month or so and that pissed me off. On the other hand, PGR and Honkai 3rd focus more on the combat content and I bet Wuwa will be like that too where there will be a lot of combat activity every week but the issue with PGR and games like that is that people will be a lot more Meta focused since there isn't much in term of interaction between element and therefore limit team building variety, most of the time you will build one element team with few flexible chara to slot in as the support making the gameplay very static. The only reason you switch your team is for elemental compatibility and if the new meta is more powerful chara drops and replaces the less optimal option.
Of course, genshin has meta too and optimal team combination is already established but because there is a lot of variables within a combat stage, the dev has a lot more freedom to add more variables like adding enemy that immune/highly resistance to a certain element or giving them shield that only certain element can break and combine multiple enemies with difference weakness together, making a traditional optimal team useless while a less optimal team in term of pure DPS will have better clear time in practice. This is on top of having 4 characters in a team instead of 3, on paper you only really need 2 teams so 8 chara in genshin but because of the insane amount of variables that exist you have countless viable teams to go with your favorite chara while in PGR or games like it, you only need one team for each element that consists of 3 chara so on paper you play with more chara in PGR than in genshin but in reality, I end up using 1 DPS on each element while the support is pure QTE bot with the exception of 1 team where I can do full rotation so I end up with only 8 character that I actively use in combat (6 element with 1 dps each with only one team has 3 chara active in combat). Oh and I really really like the fact that in Genshin with enough OP support you can turn pretty much any character into an active on field DPS or soup reaction team that rely mostly on reaction dmg like hyperbloom team and clear content relatively well but it is impossible in almost any other gacha game especially PGR and games like it cuz the character have very strict role and interaction between each other on top of extremely challenging end game that scale with the newest most meta character and team so it is extremely heavy in powercreep.
I play both the global and CN versions and I clear all the content in the game including EX6, Historical all stages, and reach a 1.8m score in Pain Cage to unlock the extra difficult bonus content and consistently reach Hero and all that as pure F2P as all you need is just one chara on each element (6) and the rest is A rank/free S rank pure QTE bot as support with lvl 1 memory and weapon at super low investment, using less optimal DPS and support is huge DPS loss and in PGR where you compete with other player or have super tough stages hat loss in DPS matter a lot more than in Genshin where to clear the chamber once you pass the DPS requirement you can have as much fun as you want to build interesting teams and have fun clearing content, you can do that too in PGR but on only very few select irregular event or content and it is not the norm.
So here lies the issue, in one game you can make countless team combinations with unique gameplay and reactions (elemental reactions aren't the only variable btw, some chara can heal and give shield or do off field dmg and you can increase or decrease the comfort and DPS as you see fit) but nowhere to use them while other games have a lot of combat content but you end up using one team doing one rotation 100 times. Both suck but that is an issue you have 100 or 200 hours into the game, I think people will really love the first time they progress into the game and get into knowing the chara and their abilities but the end game suck on every game I guess.
This coming from someone who has played Honkai, Genshin, and PGR for over 3 years. I'm looking forward to Wuwa but I really hope they don't fall into the PGR/GI static meta-chasing pothole that burns out a lot of people but at the same time give more fun end game activity than Genshin.
Genshin's fightsare very very boring
This depends on how they Design Thier characters. Elemental reaction are a way of making characters synergies with each other. Characters abilities does the same. Since genshin has both you might think that it has more ways of making characters synergies.
However that doesn't need to necessarily be true. Even without reaction you can Design your supports in a way that make characters synergies together. And because characters have more abilities in wuwa this is certainly possible.
My only problem with wuwa currently is the echo system. It's not worse than artifact system but it's not better either. And I was expecting it to be better.
I read all that and you make good points. 👍
@@user-dj9cy4ox8h still more fun than PGR and WuWa.
@@oppa5346 ok, go play genshin, special for you petch 4.6. Go
A few things Zajef either didn't knew o didn't bother to mention:
Echoes do require of you constant farming, since you unlock up to 5 different sub stats on them by using a special resource called tunner. The sub stats you get and the ratio of them are random, exactly like Genshin you will need to farm pretty much forever to get really good echoes. So, sweaty gamers will absolutely have a reason to farm more than 5 mins each day. Also, you can use any unleveled echo as exp fuel for another one.
The gacha is more generous than Genshin even if they choose to give us less currency for some stupid reason. Rates of 5 star characters are a little bit better than Genshin, pity is 80 instead of 90 and 5 star weapons are guaranteed. Even the standard weapon banner let you choose what weapon you will get when you land in the 5 star.
Yeah but Genshin has soft pity at 75 pulls. Does WuWa have a soft pity system?
@@DirecDelta based on CBT2 pulls, it did appear to have a soft pity around 65, but it isn't confirmed in the banner details. I highly doubt they wouldn't have a soft pity unless they plan to just give us enough pulls regularly to hit hard pity like they do in PGR
Have you played PGR (Kuro's other game)? It was way more generous, but it didn't feel like it because you needed so many teams and teambuilding was so restrictive. I'm hoping WW feels at least as F2P friendly as Genshin, but I think focusing on pity counts and guarantees is honestly irrelevant.
The so called generosity is literally worthless if they powercreep characters to oblivion like they do on PGR
"The gacha is more generous than Genshin even if they choose to give us less currency for some stupid reason." How so? If Wuwa gives 20 pulls per patch for f2p would you say it is still more genorous?
I don't think i want to play another gacha where i end up skipping through the story because its boring or confusing. That would remind me of the time i wasted in tower of fantasy. There has to be something meaningful between combat to keep burnout at bay and maintain interest. Here's to hoping it ends up decent.
As good as he is with theory crafting and gameplay takes, his story related opinions are notoriously absolute garbage so I wouldn't listen to that part from him and see what some lore genshin youtubers say about wuwa's story instead
Cbt2 player here and I agree the story can be confusing sometimes. Although the main story is still short, it's not really enjoyable for me.
I think the devs addressed how boring and long the story felt, apparently they're gonna change some aspects but only time can tell
There's a lot of things that go into making a good game story. Genshin does it pretty well, but even there it can sometimes turn into a drag or just seem confusing. Wasting time with ToF is something I resonate with. Holy moly what a dumpster fire that game was, especially the story. Character animations, voice acting, pacing, storyline, literally everything was perfectly designed to keep you from being immersed or interested. Even obscure unvoiced side quests in Genshin had more substance and immersion than the entire main story arc of that game. The one thing that game had over Genshin was the MMO-like aspects of large scale raid bosses and the community of your "clan", but that wasn't nearly enough for me to stick with it. I won't even try WuWa until I see some story videos, but honestly I'm not 100% sure even a good story could convince me at this point.
@@R0x0r agreed, it's not even like a normie's opinion, it's straight up garbage.
I don't like the map ui bc it reminds me of ToF map and i don't like that
same, the ptsd
You say you stopped playing it cuz you only play for a couple of minutes a day and thats not something you liked but genshin has the same issue so why didn't you quit that too? Also this game has the end game content all you genshin creators were begging for so if you only want to play genshin or wuwa and not both then you would have more fun with wuwa cuz there is actually some end game to grind and get better at the game for. Also you say there is no point to grind echos after some time but i would ask what the point is to grinding artifacts every day is if you already have enough investment in genshin to clear it with you current artifacts for the next 3 years or more?
Ngl I FUCKING DESPISE the artifact grind in genshin with a burning passion. So the wuthering waves echo system seems much better to me.
I HATE spending multiple days worth of resin on a domain only to get shitty artifacts with 0 use cases and horrible substats. Hell most of the time I don’t even get the right MAIN stat. Arlecchino’s domain for example. I’ve been grinding it since it came out and I haven’t gotten a single crit rate circlet. Or a single attack sands. And the only EM sands I got had no crit stats. And even on the good artifacts there’s a chance your double crit on-set elemental goblet rolls entirely into flat defense. That’s NOT FUN AT ALL. It’s infuriating. And there’s no guarantee you’ll EVER get the good artifacts you want. To this day I only have like 5 on-set goblets of the correct elemental type despite being a week 1 player (More casual than most but still 36 starring abyss). MY BEST crit rate goblet has 26% crit damage on it. And my best crit damage goblet has 6% crit rate on it. After 3 years of playing. Thankfully my good flower luck puts my dps characters at only slightly slightly below average cv.
I think the game would be infinitely more fun if each artifact had maxed out substats immediately after it drops. Then you could just level the ones that actually have decent substats without even MORE gacha in your gacha. You’d still have to grind for them yes, but you’d know if they were good right off the bat rather than having to spend a TON of resources on each artifact with some potential only for it to end up being completely useless. And not even giving full exp to another piece you feed it to.
Then I could devote more time to leveling up different characters and weapons, and actually doing the shit I enjoy in the game like exploration, story, and fighting bosses.
Also Genshin artifact grinding on average only takes me 5 minutes a day as well. 5 condendensed resin a day or so means 5 runs that take like 40 seconds each. That’s also not a real “grind” it’s just spending limited daily resources for useless artifacts, limiting your progression. That’s what it’s doing. Because like 50% of a character’s damage comes from good artifacts. And limiting account progression behind rng artifact gimmicks is a bad game design decision imo. I get why they do it but I hate it. The only way to speed up this progression is to spend money on daily resin refreshes. And unless you’re a whale, that’s just not worth it for the tiny increase in artifact quality.
Anyway sorry for the rant. I’m not about to stop playing when I DO have some good builds and things I enjoy in genshin. But I hope Wuthering Waves provides some real competition (unlike tower of fantasy) so Mihoyo would be forced to actually improve their game.
I can't believe I saw an exactly 100% bad experience I had with Genshin. I'm a week 1 player as well, and everything you described with how flawed artifact grinding in this game is spot on. Truly beyond garbage. And to make it worse, you see people in the community showing off their +40 CV or a perfectly useful piece , really a salt to your wound.
Hoyo made the worst decision by not giving the player some sort of control to the artifact RNG.
dude echo levelling is worse... how smooth brain are some of you it blows my mind. Deliberately ignoring facts is wild to me
> complains about min-maxing
> is clearing the hardest content anyways
= sounds like gambling addiction
ikr, i got lucky on arle domain and got good artifacts now and shes on 2k atk, 60%/203% but still i want a CD circlet with CR and atk substat and the game keeps bending me over, i might just accept that 60/200 for now
@@quanlinglingdingle6122 Bruh, that cr/cd is already good! 2k attck is already good also. You could clear all content with it. Stop grinding for that imaginary competition! Genshin is PvE.
Though i just maybe yapping coz its your own experience. Most of my damage dealers already has that crit and my off field dps has on average 65/150. I could 36 star the abyss (but sometimes, it is too hard that i have to be content with 33 stars, haha). I think you need to focus more on your supports and off fields
I've always had this feeling that all of the content creators were hyping Wuthering Waves too much. At the end of the day, I really do hope the game does well and that it promotes healthy competition but my expectations are pretty low and tempered
The fact that you can log in everyday, do dailies, feel like youre progressing towards something, is already infinitely better than genshin where you spend 5-6 months trying to max out a character with the last 4 months being logging in everyday wasting 160 resin with no good artifacts.
It's the worst system ever invented in gaming history. No guarantee progress makes you feel like youre wasting your working toward nothing.
Artifact system singlehandedly makes me not to want to play hsr, makes me despise ZZZ before it even comes out
@@Erisno1 echo grinding looks just as tedious as artifact/relic farming but somehow worse because you cant even see the substats of an echo until you roll it
Silence genshin knight , you really comparing free grind to limited daily resin grind ? lmao@@MrGshinobi
@@Erisno1did u just praise mmo level grindiness of the echo system?? Boy am i glad genshin doesn't have what is essentially slavery. Yes i just called mmo grind slavery.
@@momengouda5795 dude you cant see substats on echos without tuners?? hello? are you ok?
Toxic comment
Toxic reply
@@skelebro9999 toxic argument
@@leastdownbadweeb Dumb strawman argument
@@KaymanKraut moving goalposts argument
@@KaymanKraut ad hominem
Game is more similar to HI3 than Genshin. or just both.
And yes, it is expected to have a lot of bugs since they changed the game a lot and left a lot of things to polish probably either in day 1 patch or after launch.
++ to Zajef for mentioning this, not many other content creators talk about this which is sus.
The concept is similar to HI3, yes. But in practice, Hi3's combat system is just glorified GI's.
You don't think about the boss's attack because you just rotate your team: give buffs, swap to carry to dps and do your rotation again.
@@kateliza8922 Genshin's combat is HI3rd's combat, but dumbed down. No QTEs, only 3 skills that most of the time do the same or only 1 of them is worth using, no companions, dodging in Genhins is practically cosmetic.
Elemental reactions are the only thing that make Genshin's combat interesting. It's actually weird there aren't more games copying this mechanic.
@@Mr.MasterOfTheMonsters ‘Eternal strands’ is having similar mechanics
@@Mr.MasterOfTheMonstersQTEs are a hit or miss imo, from what I’ve seen QTEs are among the reasons why many players had to choose either to continue playing or to never touch the game again.
The 3 skill complaint is not limited to Genshin, it just goes into the category of “boring but effective”. Pretty sure HI3rd has quite a few in that category right?
If you think dodging in Genshin is “cosmetic”, try random coop, not all players could have the luxury of a perfect dodge, or a perfect damage mitigator.
Your mention of companions, however, is interesting. Companions are quite common in RPGs, yet in Genshin, companions either could not travel together with MC, or stay in teapot (pet companions). The closest to “travelling companions” are probably the event seelies, the floating lamp and the bird device. Not expanding this aspect is quite a miss.
I think Genshin will be taking inspiration from WW for the intro/outro combat mechanic : see how Chiori's skill has a built-in swap out that adds a damaging effect ? I believe it might be related to a part of character design we will be seeing in Natlan, that is directly inspired by WW.
Genshin makes characters years years in advance stories too so how can it be ww inspired? Fontaine water exploration was after tower of fantasy underwater exploration but genshin was developing this for many years, likewise characters are also in development for many years. Would like to understand your reasoning
The intro/outro thing was also in HI3rd too. So technically WW took inspiration from HI3rd.
now now lets not destroy genshin when hi3 exists.. if they do that might as well shut down servers and announce eos
If that's the kind of game you are looking for, what are you doing in gachas? MMOs are exactly what you described you are looking for. Well... maybe not exactly, but you can pretty much live out your whole life in them.
Genshin has high viewership and there are quite a few CCs who have signed exclusivity contracts
Yeah. Honestly gacha is good for normal player. But for streamer, MMO is really fitting.
But MMO is not suitable for the current market environment. Short videos are now popular. Are there any bigger MMOs besides WOW and FF14? Or Riot Games has almost given up.
mr zaj plays Runescape sometimes, he just doesnt stream it
He also likes things like the anim cancels and such, which most MMOs don't offer.
Pretend this is a negative comment
Positive comment about Genshin
Bro that's fucked, you can like Genshin but quit being a dickrider for Hoyo
GRRR I must now compare wuwa and genshin wtf is wrong with you!!!
Pretend this is a comment about Genshin players and grass
HOW DARE YOU 😡😡😡 RAAAAAAAHHHH
I'm excited to explore Wuthering Waves but the echoes system is not as simple as the artifact system in Genshin. I think that would be a severe detriment for the casual players.
They fixed most of the problems u mentioned btw . The lvl 0 etc echoes now can be used and fuel
Where did you hear about this?
tbh I just hope that WW is good enough that it would be a proper competition against Genshin. Need the Genshin devs to wake up.
More often than not. As is seen in the economic world. Is that the new company simply syncs up with the bigger one. Why risk new things? Instead of imitating what worked. So we can very well just get a 2nd Genshin that simply reinforces how Genshin is. People often forget this is the most likely outcome.
A problem with that idea is the very idea that Genshin devs need to wake up. I expect it is far more likely that those of us who feel that way are a minority. And even among us, we have different things we feel they need to fix. Like someone will be big on artifact loadouts, but others of us don't really care about that, because we don't swap artifact sets on characters. Takes too long to farm one set, why would I want to farm two for the same character?
Meanwhile, well, one thing I've noticed these days when a random joins my world to farm some stuff... they bring up that my regions are 100% explored. And when I do co-op domains, I'll often see chests, locked teleport points, seelies and such, within visual sight of the domain. And sure, these are the type of people more likely to do co-op things, those that haven't picked up loots of mats over time while doing other things, those that struggle against domains, but I reckon those players are far, far more common than those of us that partake in a lot of out of game Genshin content.
So, yeah, Genshin has issues, and it could be a better game than it is. But what that better game is differs from person to person, and we probably don't matter in the big scheme of things.
@@Axterix13 yes it's true that for different people, they have different thoughts on what to improve on Genshin (for me, it's mostly QoL stuff that's implemented on HSR, response to player feedback, and commemorative in-game rewards paling in comparison to Genshin's meteoric success).
But if we have a similar game (WW) that performs well, the players now have proper points to compare with Genshin and the devs can more effectively take note of those points. Genshin devs are too slow to implement features that players want because, as you said, a better game differs from person to person. But if WW does well, then Genshin devs can focus on the success on WW and be motivated to apply improvements to Genshin.
@@DrKoala- well regardless of how likely that outcome is, people can still hope for the better of their games. Can't help it if expectations are already established. If Kuro backpedals and just make WW a Genshin clone, then I'll just take it as a loss and move on.
If your entire reasoning behind investing time and effort in a game is so that some other game can "get better", might as well drop both the games and pick something else instead, that actually offers you all the functionality and QoL you ask for.
As someone who only played fgo and genshin as gacha games, i will never understand the mindset of gacha players chasing down every new gacha game and grinding them infinitely
To me, they all feel budgeted down genshin in background. Might be because I'm mostly focused on open world, exploration and world building through side quests
to be fair every single gacha game literally is budgeted down genshin. genshin is the most expensive video game to ever exist lmao
same i dont care much abt combat, story music and world building is more important for me, from my observation wuwa devs lack vision for the world and characters, the chars look great from the front but they look bland from behind where youll see them for most of the time and the world looks pretty but seems to lack meaning or depth, the bosses looks like they tried to make it as cool as possible, they just put together the most cool or nice looking stuff and called it a day without any meaning for why that looks like it.
Not being an mmo grind is a great thing for me
it is what has kept me playing genshin.
Damn him saying artifact system is not as grindy no guarantee progress and stupid like genshin is already a massive plus for me. Already considering making this my main game LMAO
@dad6666_literally exact same situation as me lmao
Tbh Wuwa is less more grindy than genshin. You can stop if you like but if you want to keep going your grind is still worth it. its not like the game is forcing you to farm echo all day lol
Honestly I'm not convinced genshin takes less time than the other games I play. the grind is just better hidden. it takes more than a month to grind out a character if you log in daily for events and such. Plus the time it takes to actually power them up by running around the open world. Add it all up and it amounts to a significant time sink. One worthy of an MMO.
@@notsure-im5vqyou arent forced to farm artifacts in genshin either, ive unequiped all the artifacts on my neuv when i explore the overworld, yet he still destroys anything not immune to hydro lol
Definitely planning to download and at least claim all the launch rewards but yeah I don’t see this becoming my next HSR
turnbase is boring anyway
@@naufalsadewa223 Eh it lets HSR get away with way better combat animations so I'm fine with it tbh
@@naufalsadewa223Yeah turnbased combat is the only reason I never tried HSR
@@kairos-049 in wuwa every chars has their ult animations even the 4* if you wanna know that. You can even become the monster (echoes) you put on your first artifact slot. But rn the game itself still need alot of optimizations and bug fixing, and i mean alot is like ALOT 💀
Im liking how the game looks so far, definitely has potential to be one of the best gachas imo
YEP
@@wideozludrawz ohm
Its definitely really good in terms of thr combat but everything else about the game felt extremely off during the open beta 2. I really didn't like the exploration or the story during the beta but the PGR style gameplay felt similar enough that skills transfer almost one to one. That said, I didn't mess around with the pokemon system much so I can't say much about that.
The combat is definitely good, PGR is enough to convince me Kuro Games can cook with combat. But the story writing and exploration is still up in the air. But from what I've seen, exploration seems kinda bland.
@@UncleMerlinwhat was wrong with the exploration? The lack of stamina for running, faster gliding, wall running an zipline seems pretty good.
Game is too demanding for a gatcha. Doesn't run at 60 fps constantly. Hoyo does better job at optimizing games even for low end devices. This game needs to run at 60 fps bare minimum because it's a reaction based game.
Put every settings on low but leave FSR on. It'll render the game at lower resolution so you get some frames out of it.
Personally I liked that they made dailies/farming easier bc I don't really consider those as good gameplay content in gacha games but more like chores. Less time doing chores = more time playing the actual good content (aka malding with hologram bosses)
I'm sure Wuwa would be a successful and hype when release but I wonder if the game can sustain the hype in the long run. One of the mains reason Genshin are still popular (although I would say they not as much as hype during 1.0 - 2.6 patches) is people anticipation on certain character whether its design/stories/personality and people who stop playing usually come back whenever theres new archon quest, dainleif quest etc. If its just about the combat content like end game, and rewards then genshin would already die a long time ago. So I'm hoping Wuwa would also focusing on these things in the future instead of just pure end game and rewards.
I'll try it out, but looks a lot less promising than I hoped. Maybe it'll improve after more user feedback.
1. I really wish they expanded on co-op a lot more than what you described -- I think your feedback to them on having you keep your full team for co-op would be a good start. I want genshin to expand more on co-op too.
2. The combat looks also less exciting than anticipated. Hope they expand it a bit introducing more concepts.
For single player games I think I'm moreso looking forward to Elden Ring DLC and the Wukong game, if it turns out to be good.
Most PGR players, me included, are probably hyped to see what future WuWa characters look like. In PGR, Kuro's previous game, you literally can't even prepare current characters to the ones they had at release. Their kits are twice as big and have a ridiculous amount of combos, and all that while still using the same old button layout. So seeing the character kit creators that worked on PGR now work on WuWa does make me very excited for future characters.
I feel like most complaints in this video can literally just be applied to Genshin, so it is fair to say if all the flaws Genshin has don't keep you from liking it, then you will probably also like Wuthering Waves. And if you like combat-focused games you might like it a lot more.
@FerroMeow You will have to point out where I am wrong then. The short daily grind and lack of things to do without resin just sounds very Genshin to me. In fact it sounds like WuWa already has more replayable content even if it needs rebalancing.
Also how can I be invested in WuWa? I have literally not played the game yet. The opposite of being too invested in Genshin and thus viewing everything WuWa does much more negatively seems more likely.
I have played Genshin for 4 years, now I will try out WuWa and I will recommend every Genshin player to do the same. The game is free, it's not like you lose anything by trying it out lol
@@JJKMagic conveniently ignoring the slog that is echo system is crazy to me.. Do you know low and high roll subs have massive gap in wuwa??
Nevermind you have married the game. I guess nothing will convince you
@@mangshu21 The discrepancies between the rolls have already been massively reduced. Also I prefer the ability to at least have something worthwhile to do when I run out of stamina, which as Zajeff stated also doubles as an incentive for exploration.
I am more surprised why everyone here is so hostile when someone dares to say that people might enjoy a new game. It's honestly absurd. I haven't even tried the game yet myself lol I just don't see why I wouldn't enjoy it when I have played Genshin for 4 years now.
@@JJKMagic That's because they are loyal mint-pickers
The way I see it is that if wuwa has similar flaws to genshin, I'm less likely to pick it up because idk if I can handle playing another similar game with similar flaws, as its just exhausting. From what I can tell, zaj just likes the combat system a lot in genshin which is why he still plays the game, despite the flaws, and he likes the combat system in wuwa a lot less comparatively. Wuwa definitely is more combat focused, closer to dark-souls like games where skill expression matters, and this has a place for different players(not for me since I'm lazy lmfao)
I only got 1 bug so far : the faces of npcs and sometimes their clothes don't load properly and are very blurry
Ig there is also the fact I need to reconnect everytime I launch it if I close the game by using the exit button
Funnily I don't need to do that if I alt F4 instead
I am still baffled how the UI and gameplay systems (exploration etc.) of WW are an exact carbon copy of Genshin. This must have cost alot of money or this is an outsourced sister product of Hoyo. Anyway, I'll def try it out, so I don't care too much about the market or fan politics here.
Standard gacha ui and botw exploration.
@@bulletpunch9317 oh yea, I realize that, but still it's so apparent here and in US/EU gameplay systems/software/UI can (and will be) patented, so I am always curious what the relations are seeing two products so similar. but I don't have any knowledge really when it comes to the chinese market.
@@dshearwf You can't patent game play systems. And UI layouts are the same deal. That's why so many clones of games exist. If it were possible, all of the big gaming corps would be suing little guys left and right.
Overall, though, it is just a mix of industry standards (players expect and are used to a UI like this, so conforming to it aids early game retention), convergent evolution (UI layouts generally exist because they are what works), and, yeah, cribbing other people's homework. There's no point to re-inventing the wheel when the wheel works, especially since your reinventing is likely to be worse.
I'm one of those who does prefer WuWa's combat systems over Genshin's, as I do miss GI not having HI3's QTE mechanic. That said, elemental reactions are still really interesting so I guess both games will satisfy different things that I want. My only real decider is how grindy the game will be.
This game don't have elemental reactions
@@Prodigal450 Yes, that's what I implied...?
A lot of the criticisms of the lategame gameplay loop mentioned here are exactly the reasons why I don't play Genshin as much as I used to. Character mats are time-gated like how echo upgrades are time-gated, abyss requires 8 fully invested characters to fully clear (which is wish and time gated), coop is bad, etc. I haven't played Genshin in weeks, but I've opened it. Can't get myself to play it due to these same issues.
Coop is good cause you have actually a reason to do it by ×3 your speed and number of FREE echos...
And how can you say endgame is the same lvl as genshin when in fact you have THREE différent endgame mode just in cbt2...
You litteraly like Zajef contradict yourself.
Or play the game for the sake of playing it, instead of being a try hard? Sorry but it's so hard for me to understand this weird viewpoint. I'm a day 1 player and I still very much enjoy playing genshin. I'm not a min maxer, for the most part. I just enjoy the graphics, the fun combat and the lore......But if you like hard content, wuwa seems alot harder than a casual game like Genshin
1. Character materials appear 3x a week, there is no reason for you to not be able to farm them
2. False, you can clear abyss even with just 2 fully invested characters lol, i know because ive been using neuv on one side and my hyperbloom team on the other, with only nahida being fully invested while kuki is using my left over em artifacts lol
@@McNugge. To be fair it's not as simple as that,the abyss is basically the only endgame in this game besides the very time-wasting and barely rewarding exploration in this game,and some people enjoy clearing hard stuff like the abyss,even if YOU don't enjoy the abyss some others do(but they still shouldn't force themselves to clear it,the reward is like 50 gems,not worth wasting months and possibly money just to clear for that)
What Genshin co op offer again?
Lol good question
Double friendship pts all for a quick fix to get a new namecard lol
I just coop for fishing every time a new region drop and maybe to get other peoples flowers💀
mint picking.. you know those Cyno day 1 level 90 players
Disappointment
Regardless of the mechanical differences for better or worse between the games, the thing I have a hard time getting past is all the superficial similarities like UI design, currency amounts, and artstyle. I don't think it's a good thing that a low-informed consumer could see screenshot from each game and reasonably confuse them for each other.
I can see that Kuro has original ideas and genuine effort but I wish they had channeled it into making the game stand out for its own unique qualities instead of being content to live in Genshin's shadow and subsist on trying to poach its players.
And I know that you can do that in a post-Genshin world because that's exactly what Zenless Zone Zero is doing. That team is doing an incredibly good job of making ZZZ super charming and unique while still reaching the quality we expect from Hoyo.
I may not be playing either, but with ZZZ it looks like I'd be missing out on interesting stuff while with Wuwa there's constant reminders of the game it's trying to compete with. I don't think that will get the best results for Wuwa in the long term.
Glad to see another person who is excited about ZZZ :D
I mean kuro is ex hoyo devs, they will be similair
@@jakubbarczyk4310 the ZZZ team is current Hoyo devs and they're able to make it look completely different
I have a problem with genshin impact combat, it’s a really subtle issue I don’t see others talk about but listen to you talk about WW made me realize. In open world games we get way to strong way to fast.
I’ve been playing WW 3 hours day and been having a lot of fun against lv45 bosses with my lvl 20 under built characters; I don’t know much about meta in this game and I don’t intend to learn, but I am really on board with this game.
To all the people comparing Genshin and WuWa, my brother in Christ, you're comparing a 3 year old game to a beta test.
Let's just wait a few weeks or a few months at least after the release of WuWa then you can compare everything everything from the gameplay to the characters to the story even the revenue.
Still gonna skeptical about the revenue.. surely they gonna be better by the time and proly first banner revenue potentially gonna outdid the 4.7 genshin banner but gonna be free falling by the time the wuwa hype died, just like ToF before..
even the beta is better lmao
cope , ToF was just bad gacha mmo and not even same genre @@ArnvalArn
@@momengouda5795 cope this cope that idgf, im just saying those potentially could happened.. too hyped and it will died too fast as well, just like any other game that branded as "Genshin killer" game.. not saying im whiteknighting genshin, im just being skeptical about any new hype game
@ArnvalArn I highly doubt Wuwa puts out Genshin numbers so quickly in sales. Genshin got so popular because it captured the casual market and released during the height of covid. It's a lightning in a bottle I don't see being replicated.
How does harder and faster combat with focus on dodging stacks up with playing during commute? You expect people to do parries and dodges on mobile lol?
Unfortunately none of the actual fun/difficult combat is part of the daily gameplay loop
Yes. Get good.
I mean it depends on your skill. My friend always looks at me funny when I play PGR (Kuro's previous game) on mobile. It is very much doable and unless you're somehow planning to do endgame modes during your commute it really shouldn't be an issue either.
@@Zajef77 And how is that an issue? Dailies are not supposed to be the meaty part of a game like this. If you acknowledge that the game has fun/difficult combat outside of dailies then why do you still persist in saying that this is only a game for commuters or whatever ?
I sure hope they fix up the coop! One of my biggest pet peeves about genshin was the shitty co op
I hope that limited character signature weapon will not be feel like an extension to their kit. Sure, I want it to be their best in slot, but don't want them to be incomplete without them. They did this with some PGR characters like Chrome Glory, etc....i don't want to see this kind of power disparity between their signature and other weapon.
I won't deny that gacha in general can be predatory and manipulative but it's also under-discussed how it is more generous in substantial ways. Being able to play the whole game, no strings attached, for free, is incredible for anyone who literally cannot afford the $60, or $20, or whatever, to buy a more "standard' priced game. There were multiple points in my life where that was true for me. As well as people who want to try something out before spending any money on it - many modern games don't have demos or if they do they barely show what the game is like in practice. Speaking from a personal standpoint, I've spent literally hundreds of dollars on buying games that I ended up regretting and was unable to get any money back for, whereas it's literally zero dollars that I regret on any gacha.
Anyway, in either case, best to spend responsibly and know what you're getting into.
It's actually kinda funny how you said it's for casual while most of the ppl said WuWa is not for casual, but I guess I can kinda get it from your explanation. I'm more or less a casual and will still try it anyway probably using same rule I used in ToF (If the first 5-star I got from gacha is a male, I stay. If it's a female, then I'm out) but when you said it involve switching characters a lot more than Genshin and need to do more cancelling and parry, I honestly dunno if I'll even keep playing for more than a month as well even if I did win the bet for this since I never like doing animation cancelling and parrying stuff...plus I heard the story actually isn't that good too, so...Thanks for the review regardless tho! Really helps a lot...>_
I think they said it’s for casual mostly bc they’ve only played about three days before they stopped enjoying it, whereas the others who says it’s not really for casuals because they’re going to continue playing it
Well about the story, from the latest devs news, they changed almost 90% pf story so the possibility for it to be good is quite high so yeah they really heard their community's complaints about it thankfully
Thanks for your thoughts Zajeff, love this very reasonable exposition on the state of Wuwa. Getting actual info rather than hype this comparison that is great.
I think when it comes to better QoL and generosity, people forget that it's still a gacha game. If you really wanted those things, you'd not play gacha games, simple as. So, we know they're not dealbreakers (or makers) to players, and it remains to be seen if the rest of the game can prove itself worth our time.
I'll try it out and play til I'm bored or don't have time and have to decide which game to drop... 😅
Definitely going to play WuWa. I guess my only problem is to juggle with Genshin. I only have GI & Star Rail that I'm playing as of right now.
Like Genshin I'm done with Archon quests i just don't feel like playing character quests and not a fan of the world quests (Aranara made me not enjoy them much anymore) so I been getting lazy.
it has a skip dialogue button which is all i was asking for in genshin so im sold
Glad to see a calmer opinion, the people tend to oversell it as the next big thing after the invention of the wheel.
Maybe it's still worth trying in my case if it could be conveniently played in small bursts without triggering the FOMO.
I do hope the game becomes extremely big and successful, genshin needs healthy competition and to feel a bit “threatened” so they’ll actually keep up and make more improvements
As long as they keep adding permanent endgame content like Star Rail I think it would be fine. I wnat endgame content but not daily grind content.
I think they need to fix these issues, if they want a chance of pulling in genshin players, otherwise its just genshin a little better combat
Some of the issues has already mentioned by the devs if you look into their latest notes about it
I'm gonna juggling 3 other games along side this so I'm definitely their target audience lol 😆
In case anyone wondering, I play Genshin, HSR & PGR rn and login all 3 every day.
So I never understand the hate from either of the fanbase.
No games are perfect so just try them yourself & judge it from your own experience.
The game is visually unappealing to me, and the way you describe it doesnt sound fun for me to play. Thanks for the video, it helped me find out what the game is like.
Hope others have fun playing and there arent too many bugs on release.
So you find the faster traversal mechanics like parkour and wall running an appealing? Even the more skill-based combat? How about the option to skip dialogue with one button if you're not interested in the story? Just curious on why many people are still reluctant despite the better systems they are offering.
@@lancertheimaginary8462chill out bro dawg both games has their good n bads, yeah some of wuwas things are cool but it doesnt instantly make it better than genshin because genshin doesnt have one, i find some things to be better in wuwa but i also like the UI visuals animation more in genshin despite some things being worse than wuwa
If you like wuwa more than genshin the cool sure but the way yall instantly compare wuwa things with genshin just to make it seems like wuwa is a better game aint it, istg yall cannot just stop comparing
@@lancertheimaginary8462character design remind me a bit of drywall, the overworld looks mad empty, combat looks good af tho
@@lancertheimaginary8462some people just don’t like the art style, it’s not a big deal, like not wanting to watch an anime cause it doesn’t appeal to your aesthetic tastes
Love the breakdown! Hope to see you cover the game
I really like PGR (Kuro's other game) but this just isn't doing it for me.
Kuro excel at really dynamic combat, spectacle bosses and aesthetics. Everything I've seen so far suggests they do *not* excel at open world exploration.
It's a real shame because I think if they'd focused on what they're good at instead of chasing the Open World bandwagon 3 years too late, this could be something special.
On a more macro level, this is very normal across the games industry - see someone succeed with a formula and mimic it to try and poach their audience. [game name]-killers, "clones" and all that.
This works to some extent with traditional games because the games they were copying had a shelf life. Eventually people would finish The Latest Big Thing and look for something similar. But with Live Services, there's no set end date and they all want to be your "main" game, which means splitting the audience for a single idea across multiple games.
It's no coincidence that most of the big gachas right now are all different genres (with a couple of scrappy underdogs in each genre fighting for relevance - usually with better story but worse gameplay or vice versa). Competing in the same genre with the existing titans only makes sense if you can bring enough innovation to topple them. And sadly WuWa doesnt look like it does that.
Of course if yall *do* enjoy it thats great, Im not here to ragebait 🙏
What kuro did was the right thing, I mean do you want hoyo to be the monopoly forever? Many for sure aren't looking forward for hoyo to be the only company offering open world gachas.
I have no allegiance to Hoyo, so I'd be delighted to be wrong. But from what Ive seen so far (and I havent played it so there's still a chance), they've not done a good job with the open world stuff.
Assuming that to be true (and again, it might not be), I'd rather they stuck to their areas of expertise and made something really special in that genre instead.
@@Lichtonatus it's still good since they're trying something new and not only sticking to their comfort zone. Aren't we always thought to get out of our comfort zone because it helps us grow and improve in life?
Good video with quite a bit of insight, didn't expect to stay till the end.
It looks and feels incredibly cheap, which is odd considering the hype surrounding it... the UI is just awful, the designs are pretty bland, the visual effects are awful. Gameplay at least looks promising
agreed the UI is so ass
Hi, just a clarification with regards to the "abyss" portion of the end-game. You can actually clear it with just 4 characters throughout the entire tower.
1 will solo one side, 1 will solo the other side, and then 2 will be tackling the bosses in the center. Cheers.
I don't feel either way about WuWa because I doubt I'll ever pick up another gacha after the Genshin experience but I hope it's fun and succeeds to give Hoyo competition. The sudden addition of a new abyss even though they explicitly said they have no plans to update or change it is either a very bad PR move or they're scrambling and I'm here for the latter.
They've always had plans to add more Endgame. They said they didn't want to make Abyss like Endgame and the new one isn't Abyss
It's a new mode that uses older events and if anything has been prepped since the 3.0 series
Like Adding Artifact recommendations Talent Recommendations Stat Priorities
Like they've been prepping players for a Year And A Half
And worth noting that this new end game mode isn't in addition to the Abyss, by which I mean we aren't getting a situation where we have all that we have now, plus this new mode on top of it. Instead, it replaces half of the Abyss cycles we have currently. Or, in other words, they are still doing their "no anxiety" thing. They're offering a bit more variety, in a way that encourages us to play a wider variety of characters (and consequently, hoping will lead to us pulling more of their "content"), but not more worthwhile game play time.
Honestly if the new mode is as horrible as it currently sounds on paper I can't wait for the reactions.
I'm worried about the lag, I'm Brazilian and there won't be any latin american server....
Saying that you are looking for fun things to grind and that WuWa isn't that, but hard-core plays genshin, which hasn't had content in like 5 updates is crazzyyy
You yourself know that is not true,if you consider 4.2 content(since you would need to say 25+ patches I'd you didn't since they never added a endgame) that means you consider OW areas and story "content" which contradicts your point,4.4 added a insanely huge OW area Chenyu Vale and Cloud Retainer story quest with a Cutscene about the siblings,and 4.6 added a new Arlecchino quest with weekly boss,new huge area with the most immersive world quest till now and a second act Cyno story quest.
@@chefpi yeah I was not talking to you chief, Im talking to the above comment contradicting themselves by considering 4.2 content but not 4.4 or 4.6
If it comes to people like you who only care about combat endgame,you don't consider anything since 1.0 content which is something we all already know so don't worry,you dont need to tell.
My thought exactly. I makes no since. I could understand if he said I will play it on the side but not playing it at all is Crazy. Techtone said this will be exactly what they where going to say.
@@verylia6027 actually Zajef is a combat focused streamer so in a way all those you mentioned don't mean a lot of him
@@zakariamimouni279 does it look like I'm talking to Zajef? Second time I'm saying I'm talking to above comment saying there was no content since 5 patches so considerint 4.1/4.2 content but not 4.4 4.6 when they literally add same amount of new shit and no endgame
This was pretty insightful. I knew there was a catch to the Echo System. 😬👌
Yeah, I mean at least it does provide worthwhile content since you can essentially farm them 24/7, but they had to limit it somehow, or people would have the most broken builds day 1 lol
Although the system has already been improved and will be a lot more forthcoming on release.
Almost every WuWa deal breaker you mentioned is in Genshin. Like short dailies, lack of things to do, little incentive to explore, co-op bad, character balance bad, uninspired team comps, etc. To mention bugs in a beta as a con is silly. This “Wuwa is a game you play on your way to work” is true, but Genshin 100% a side game too. It’s literally a Genshin clone, dawg. Watchu mean?? If you don’t wanna play WuWa cause it’s not Genshin, or that you don’t wanna play 2 similar games, just be straight up. Also the account stipulation of no summons sounds like a bad idea. We wanna watch you lose 50/50’s. It’s funny
I'm giving it a shot because it seems pretty fun, and I really want Genshin to have some sort of competition. Only time will tell if the game is really worth sticking with. That said, it definitely felt really rough around the edges in CBT2, and I don't think less than 2 months is really enough time to iron it all out, so I'm a little worried going in
What I'm looking for is honestly what I get out of Star Rail. I want game modes that allow me to engage with the combat whenever I want to in a way that's a mixture of low-stress but also not blindly easy and quick (like overworld monsters). For me, this is Simulated Universe and Gears. I love building 4 star units, mashing them together, and just seeing how they do with mobs of enemies and bosses. There are many times I'll be watching youtube and just log into star rail for 20 minutes to go through a SU run. It's mindless fun. Or, when I'm doing the story and I need a break from all the dialogue, so I do a run.
I can't do that in Genshin. Yes, there's spiral, but I don't really find that "fun." There's a bit of randomness to SU that makes it fun, whereas MoC is more so work and worry if you'll get all the stars. Fun the first time and working to accomplish it, but not fun in a casual calming way.
So, I'm really, really hoping that they improve the balancing in their SU where it isn't a mindless walk in the park. Some of the best memories in Star Rail is early on, where you really have no idea if you'll survive your run (which modern SU doesn't have anymore, but Gears does).
Play the hologram bosses of you want real difficulty. You will cry how difficult it is
@@Prodigal450 least brainless wuwa fan, he's talking about the rougelite, rougelite and high difficult boss content are not the same, also eventually with enough time hologram bosses will get easier just due to natural progression
WuWa already has its own rogue-like version so hopefully you will have fun with that^^
I'm a casual GI & HSR player wondering whether I should try WW, but all I could find were meta guides or personal opinions! This was actually helpful, thank you.
the concerto bar and intro outro attacks remind me of honkai impact
Cuz it's literally the same thing, they themselves said that they're not going to use the word QTE and instead use intro and outro.since hi3 had that thing long since.
@@spymadmax584 QTE is a weird thing to call it too imo. Coulda just called it swap attack or skill or something. All these gacha games and their fancy jargons.
@@spymadmax584 oh interesting I didn’t know that
@@freshlymemed5680 fr fr
QTE is just Quick Time Event@@freshlymemed5680
He keeps talking about Calcharo, but isn’t it very unlikely for most players to get him thru the gacha system? From my understanding, he is just one of the potential 5 star characters you could pull from the standard banner
I have heard there is a 5 star selector, so he may be more accessible than I first realized
You can select a guaranteed 5* in the novice banner
There’s no trying. I am PLAYING WuWa!
I think I'll try it, but I'm more than likely going to drop it if what you said is true. Team building is my favorite part of genshin, so if i can't do that, or at least it isn't interesting... pretty graphics and characters aren't enough for me, especially if the story is boring.
Great combat is enough for me
Tram building in genshin is bad tho because you dont ever finish building characters.
5 months to have a decent character. 2-3 characters in that time. Now theyre adding lvl 100. Basically 7 months of wasting 160 resin a day and feeling like youre not progressing LMAOO
Genshin will be so much better if they just remove the artifact system. Or just make it so you actually feel progress like in WUWA where artifact exp is you grinding resin
WUWA BIG W
@@Erisno1 L take, do you realize Wuwa will be the same in this regard? They have 5 pc instead of 4, mobs can have multiple set effects and u don't see any subs until u waste ur resources to level. In 5 months for genshin with emblem domain I got 2 teams for abyss quite easily, supports take like a week and a half to build. Wuwa will be nearly identical if not slightly worse or better slightly, if you believe artifacts will be drastically different you're mistaken BUT wuwa devs have listened so we could see some great changes.
@@Zythroxes sure man, your 50 cr 100 cdmg xiangling, 40 cr 110 cdmg xinqiu is built LMAOO goodluck wasting another 1 month trying to level 100 characters in natlan. Takes you 4 months just to max out 4 characters. When will you have time to level and build your next pull?
Logging in everyday doing nothing sucks.
In wuwa you can just feed already leveled echo to unlock the substat of another echo youve farmed. It's like you have a lvl 10 atk% echo with 2 sub stats unlocked. Sub stats are bad? Then just grind overworld for another lvl0 atk % echo. Then feed your already leveled bad echo to it.
This literally guarantess progress through time. Unlike genshin where not only it takes too long there's no guarantee of progress for time spent
@@Zythroxes i'm optimistic, but this type of combat isn't my favorite. Maybe i'll like it, maybe not, hopefully you do!
yea I dont really want another genshin to be annoyed by rng on artifacts and as an 1.0 genshin player, man Im lazy to start again as a weak mf even in another game.
I like how its similar to genshin so I can enjoy both games without needing to quit either
I really like this video, I think its fine for people to compare the great things it had over Genshin (I think people should) but I also think people need to be critical on Wuwa as its own game.
I kinda dont like how a lot of people are overpraising Hsr and keep comparing it to Genshin like it doesnt have anything besides being better than Genshin, just look at any video criticizing HSR system (LC, the meta too focus on E6 and 5*, Powercreep pace, etc.) People defending HSR argument always end up being "BuT iN GEnShIN..." so hopefully Wuwa dont get too much of that.
how did you make this about HSR lol, not to mention that Powercreep did start in Genshin too with Neuvillette and Arlecchino , like how most newer 4* are dogshit without C6, for the LC only Acheron to date is one of the must haves, but at least it's 75% 25% and not the garbage Hoyo gave us in Genshin where it's 50 50 and double weapons in the same banner, I get it if you don't wanna compare both games, but don't say people are overpraising HSR and then proceed to bring up points that are objectively bad or worst in Genshin too
Could've swore you said you weren't gonna play because you said it was the same? Yet wasn't as good as genshin?
Then again, you also said you wouldn't play HSR too I guess lol.
Man I tell you Arrogant content creators
peoples mind do change all the time, and honestly I don't even blame the genshin players who said they weren't gonna try HSR, decided to play HSR, especially considering the patches that were present when HSR was released, those patches were so empty and lifeless that it was reminiscent of the infinite ayaka banner patch in terms of how empty it was. With nothing to do in genshin, ppl who wanted to play some sort of gacha game would lean towards trying HSR out instead of playing in the lifeless patches genshin had during the time.
@@shen5920 nah this one is a fomo
very good point about the 'generosity' aspect. we don't know how it'll turn out so i don't want to be too cynical but these games tend to give you rewards not out of the goodness of their hearts but because it's necessary for their gameplay loop to function. people keep parroting 'genshin could never' but the reason is because genshin doesn't need to give out amazing rewards all the time to keep their target demographic playing and feeling like they're progressing but some of these other games do. i'm interested in wuthering waves and hope i like it but i'm a little concerned about certain aspects like powercreep and boring story
Having heard people say this game was gonna be Genshin, but with actual endgame, I'm sad to hear it's gonna devolve into a 5 minute loop somewhat quickly if I go too hard on it. Does still sound neat tho, so I'll be here day one. balls
i feel very positive towards this video
Great review! Got all the info I was looking for from an earnest eye.
I want Wuthering Waves to see huge success just to kick Hoyo off their asses.
good review sadly you gonna get attacked by bunch of kuro cultist and toxic CC
Thanks, I appreciate your takes.
So funny to see WuWa simps are defending the game even before it comes out. I am planning to play WuWa too but you all have to bear in mind that the target market of WuWa might be slightly different. Longevity is key and time will only tell if WuWa will indeed meet and exceed expectations. To be labelled as “competition” for Genshin is already a huge pressure. We all know what happened to ToF. Genshin didn’t get to where they are by not doing something right. They’re not perfect but WuWa has a juggernaut task ahead of them.
Except TOF is a MMO and not a single player gacha game.
It was nonetheless labelled as “Genshin Killer”. Same difference. 🎉
@@Aiirriis Doesn't matter. No one with a single brain cell would ever call TOF that.
This is the repeat of "WOW-killers" time, when companies tried to steal world of warcraft audience with their own "better and improved" clones and fail every single time, until WOW killed itself without any help from outside
This comment section is going to be 🍿
Its tough to take your criticism seriously as most of your criticism are things that are a massive issue in genshin as well and knowing about all the contract stuff and how this video happened to come out 4 days before.
I could totally be wrong but if those are the reasons you dropped Wuwa, then you should of dropped genshin years ago. But money talks I get it
For those who don’t want to waste half an hour of watching useless yapping
TLDR
>complains about "the repetitive daily grind" but plays Genshin
>calls WW "not a game for gamers" but plays Genshin
>doesnt seem to enjoy gachas but still makes videos on them yet not dedicating his content to "real" games
>gives a bunch of misinfo
Could you point out where the misinformation is so I can correct it?
@@Zajef77 first the "the core passives being useless" in 2:38, that's like the core mechanic of all characters in the game how could you call that useless, in co-op you can still trigger outro skill passives if you get 100% concerto energy so even if you cant swap in co-op you can benefit from it, strongbox making co-op less incentive to do if you remember me i already told you about it on twitter it does not, the whole point of it is to combat, to collect echoes, there are shiny echoes (even tho the execution of it in cbt wasn't complete) it always stays the best source of echoes where you can actively target the specific echo you want in open world and the strongbox is basically just a bandaid to consume your early 3*/4* echoes and useless ones later on, " a game made for people working and only have lil time to play" i would rather play a game that respects my time gives me actual interactive gameplay than a game that stayed basically the same for years, but my real question to you Mr zajef is why posting this video now close to release rather than way back after cbt
@@sachi2798 what
how sad can u be in your life to blatantly hate someone for a bad opinion,if u hate him that much then dont watch him its that easy and replying under every comment just to hate is pathetic
@@kewlv2778 there is a huge difference between an opinion and straight misinfo
I don't have time to play multiple gacha games at once, so no, I'm not gonna try it
What makes genshin hype is its story. I dont play genshin anymore but i still follow the lore. I hope wuwa also have good story.
genshit's story is mid respectfully
What story? It's been side story exposition forever now.
So it's a good game if u are not a nolifer or schoolboy with tons of time to spare on bullshit, worth a try I guess, I want a genshin-like game focused on battles and not on unskippable quests
you can skip quests in WuWa
thats what the comment was implying