10:21 If you don’t want to change each position individually, select all the meshes you want from the project folder, drag them into the hierarchy, and make sure they’re all selected in the hierarchy. You can change the position of X, Y, Z in the inspector to 0 and they’ll all move there. Then drag them all from the hierarchy into a folder that you want them to be stored as prefabs
you can place all your meshes at one time, select all meshes in the tree and set the transform values to zero (there is also an option to reset these values to default by klicking the menu icon above the transform-settings at the right side). Then you are also able to place all meshes into the prefab folder at one time as well.
10:21 If you don’t want to change each position individually, select all the meshes you want from the project folder, drag them into the hierarchy, and make sure they’re all selected in the hierarchy. You can change the position of X, Y, Z in the inspector to 0 and they’ll all move there. Then drag them all from the hierarchy into a folder that you want them to be stored as prefabs
cant wait to see how gaia puts this together
I want the second part!
Is it possible to remove individual trees or clumps of grass from the scene after generation?
Yes. Click on your terrain and use Unity's terrain tools to remove.
@@AdamGoodrich Thanks!
Amazing stufs, to rich people, but, very nice :)
Side note- You sound like Adam 22 from No Jumper Podcast.
Is this the preferred method using GAIA, or is Gena more proficient?
They both have different strengths.
Omg idk if my ADD can handle all that. It would take me like a year just to fix the transforms for like one kit lolol
you can place all your meshes at one time, select all meshes in the tree and set the transform values to zero (there is also an option to reset these values to default by klicking the menu icon above the transform-settings at the right side).
Then you are also able to place all meshes into the prefab folder at one time as well.
please please please do more "MOBILE" toturial .. not lowpoly