We purchased both of your assets the other day. I know a very valuable asset for Game Creator that I think is not on the Unity Store. Place Tent, Place Camp, Place House, Place Object (bed roll, bush, tree, water well, barn, fence panel, gate, lamp post, seeds to grow plants). Now I mean where in game the player can choose an item to place and it flattens the terrain, removes trees, rocks and grass and places the item. So choose item to place, move a ghost version that is red where they can not place it and turns green when they can place it, scroll mouse wheel to rotate it left or right then click to place it. We are working on this and will even make it so the player can place a starter village so NPC can come move in to grow the village. We are not making it to work with Game Creator, we are just building it into our game with C#.
@@RVRGaming We will be starting on it later today, the two programmers have other jobs and are available after 1PM East Coast time as we are in Florida. We have talked recently about doing videos, but as of now we have only been working on our games.
TerraWorld not included? It's insane value for money and can generate any terrain one could think about with one click. Also, I don't see free Crest for build in, did they remove it?
@@RVRGaming nice, thanks. A little suggestion, if you are doing a long video and reviews several assets if would help you get more views if you would add time stamps. They are indexed by google and appear in google search
You state that Gaia is not for large terrains. This is not entirely accurate. Pro comes with a floating point solution as well as a feature that will tile your large terrains. The end result is pretty impressive. What it won't do, which Map Magic does do, is infinite terrains as it does not do runtime generation. You also say that Gaia only works with its own ecosystem. This is not correct either. Procedural Worlds certainly provides alot of tools that are integrated. However, everything is plain vanilla Unity Terrains, so as long as you can use any tool that works with standard terrains. So, for example, CTS is indeed a Terrain Shader from Procedural Worlds, but you can use Micro Splat, Mega Splat, RTP or whatever you want. Same with skies and weather, Gaia comes with some built in solutions, but you can turn it off and use Enviro, Weather Maker or whatever.
I mention in the video as well that Microsplat can be used with Gaia. From own, and other's experience MM2 just performs a lot better with larger sized terrains, that's all. All of these tools have built-in support for 3rd party tools, and Gaia does it for its own ecosystem, while others for other 3rd party 🙂 I use both tools, depending on the type of projects I pick one or the other
@@RVRGaming Im confused by your assertion that Gaia doesn't have third party integration. There's a tab with integration. Click it and, for example, you get Enviro integration in a single click. Perhaps you just haven't used these features. There is no such integration in MM2 I do agree with you that MM2 and Gaia are good complements. It's hard to craft specific levels in MM2 (since it is entirely procedural). What I have been doing it generating the areas between areas intended for designed player interaction with MM2 then using area Locks to insert a designed Gaia level for key play areas. This works really well.
Good video.. It's funny i have all these assets, but when it comes to nature shaders, i am always puzzling myself which one to use for which project. So hard, because some have features i want, but suck big time to use, while others are very easy to use but are missing that single feature that makes the difference.. :p
what is your thoughts about unity default terrain?Maybe talk about that too :). Reason asking I had bought many popular tools that looked it will be there forever but only to find out that it was DEPRECEATED 😅
I have a problem whould you please help me??? I have a problem in developing 2.5 d platformer my problem is sticking character in one direction but when I use melee (on attack or defence) the character goes off the grid is there any way you help me please???
I don't have time to watch the full video, but can you tell from your experience which the best one is, Map Magic or Gaia 2? (I use MicroSplat as terrain shader)
Short answer: if you want something quickly done with good quality > Gaia 2 If you want a big terrain and don't mind spending some time on it > MM2 However I'd recommend trying MM2 core first, it's free, and you can see if the node based terrain generation works for you :)
Cool, though having been working on my own terrain system just for fun over the last couple years I think I'll just use it. But damn, all these asset really add up in price by the time you get all these vegetation systems, vegetation models, oceans, different shaders and everything else to make the terrain pretty after you make it.
Can’t say if Gaia supported it a year ago, but currently Gaia has a terrain streaming built-in, so you can do 100km x 100km maps with it. Gaia can also export its terrain as a low poly mesh.
Really good video. Answered some of my questions about the assets. Looking forward to checking out your other videos.
We purchased both of your assets the other day. I know a very valuable asset for Game Creator that I think is not on the Unity Store. Place Tent, Place Camp, Place House, Place Object (bed roll, bush, tree, water well, barn, fence panel, gate, lamp post, seeds to grow plants). Now I mean where in game the player can choose an item to place and it flattens the terrain, removes trees, rocks and grass and places the item. So choose item to place, move a ghost version that is red where they can not place it and turns green when they can place it, scroll mouse wheel to rotate it left or right then click to place it. We are working on this and will even make it so the player can place a starter village so NPC can come move in to grow the village.
We are not making it to work with Game Creator, we are just building it into our game with C#.
Really curious to see this! This honestly sounds great. Do you have a video demostrating this asset?
@@RVRGaming We will be starting on it later today, the two programmers have other jobs and are available after 1PM East Coast time as we are in Florida. We have talked recently about doing videos, but as of now we have only been working on our games.
I enjoyed this. Im certain there is so much more out there than whats covered but a great video of a general overview. Thank you
Terrain Composer 2 is worth a look too. I think it might be right-up-there.
Great, Helped a Friend of me out to fix a thing :)
TerraWorld not included? It's insane value for money and can generate any terrain one could think about with one click.
Also, I don't see free Crest for build in, did they remove it?
I'll be doing a second video with others as well
@@RVRGaming nice, thanks. A little suggestion, if you are doing a long video and reviews several assets if would help you get more views if you would add time stamps. They are indexed by google and appear in google search
Yeah good idea
@@RVRGaming If you need a voucher of our any products to make future videos, just let us know. Good luck👍✌
@@TerraUnityCo that would be great for the next comparison 👍
Email: emailreviewvr@gmail.com
I hope you wwil, put at this in the easy template kit for game creator 2. Even for the standard pipeline
Awsome thank you for your Videos
@RVRGaming do you know if can you export the terrain from map magic to blender?
Wouldn't be surprised if blender support it, otherwise convert the terrain to a mesh first
You state that Gaia is not for large terrains. This is not entirely accurate. Pro comes with a floating point solution as well as a feature that will tile your large terrains. The end result is pretty impressive. What it won't do, which Map Magic does do, is infinite terrains as it does not do runtime generation.
You also say that Gaia only works with its own ecosystem. This is not correct either. Procedural Worlds certainly provides alot of tools that are integrated. However, everything is plain vanilla Unity Terrains, so as long as you can use any tool that works with standard terrains. So, for example, CTS is indeed a Terrain Shader from Procedural Worlds, but you can use Micro Splat, Mega Splat, RTP or whatever you want. Same with skies and weather, Gaia comes with some built in solutions, but you can turn it off and use Enviro, Weather Maker or whatever.
I mention in the video as well that Microsplat can be used with Gaia.
From own, and other's experience MM2 just performs a lot better with larger sized terrains, that's all.
All of these tools have built-in support for 3rd party tools, and Gaia does it for its own ecosystem, while others for other 3rd party 🙂
I use both tools, depending on the type of projects I pick one or the other
@@RVRGaming Im confused by your assertion that Gaia doesn't have third party integration. There's a tab with integration. Click it and, for example, you get Enviro integration in a single click. Perhaps you just haven't used these features. There is no such integration in MM2
I do agree with you that MM2 and Gaia are good complements. It's hard to craft specific levels in MM2 (since it is entirely procedural). What I have been doing it generating the areas between areas intended for designed player interaction with MM2 then using area Locks to insert a designed Gaia level for key play areas. This works really well.
@@WizardsCode I would love to see a tutorial of how you do this!!! ☝️☝️
Great video! If you do another, could you include TRN, it's a fairly new asset and very good :)
CTS no longer available, i don't know they replace with something or not.
Yeah they've decommissioned it. They had trouble supporting the render pipelines. Tbh Microsplat was miles ahead anyway
Of these 3, which do you thing would be great for procedural terrains for say, a roguelike open world game?
MM2 by default supports infinite procedural terrain :) the core is free, so give it a try
@@RVRGaming Thank you! I got the bundle :)
Also CTS is not quite $$$one-time$$$, they let it depreciate and make you upgrade. (Private school tuition is expensive)
Nice video 👏🏻
i heard map magic is most powerful, but at first its very complex learn. but after mastering it, now terrain tools comes even near
Good video..
It's funny i have all these assets, but when it comes to nature shaders, i am always puzzling myself which one to use for which project.
So hard, because some have features i want, but suck big time to use, while others are very easy to use but are missing that single feature that makes the difference.. :p
Yeah fair! I love using The Vegetation Engine myself
what is your thoughts about unity default terrain?Maybe talk about that too :). Reason asking I had bought many popular tools that looked it will be there forever but only to find out that it was DEPRECEATED 😅
Default tools are alright. Not too bad. Just loads more manual work involved haha
I have a problem whould you please help me???
I have a problem in developing 2.5 d platformer
my problem is sticking character in one direction but when I use melee (on attack or defence) the character goes off the grid
is there any way you help me please???
Melee module supports rootmotion in its clips, you have to make sure you only have motion on the correct axis in the clips :)
@@RVRGaming thank you so much
do you have any tutorial to say how to correct axis in clips?
I don't. but simply put, open a melee clip, and where you see "motion", make remove the rootmotion "sides"
I don't have time to watch the full video, but can you tell from your experience which the best one is, Map Magic or Gaia 2? (I use MicroSplat as terrain shader)
Short answer: if you want something quickly done with good quality > Gaia 2
If you want a big terrain and don't mind spending some time on it > MM2
However I'd recommend trying MM2 core first, it's free, and you can see if the node based terrain generation works for you :)
@@RVRGaming Thank you for replying!
@@reachsey-gamestudio9166 subbed u 🖖
@@priyanshuprashar9623 Thank you 😊
Can we use MapMagic 2 for terrain creation and Gaia for Bioms and all?
Not sure they mix well. Haven't tried. Tbh both have their own tools for that
Actually, yes, u can include mapmagic Maps inside of Gaia hierarchy and Will recognize. Take care about tile size
Cool, though having been working on my own terrain system just for fun over the last couple years I think I'll just use it. But damn, all these asset really add up in price by the time you get all these vegetation systems, vegetation models, oceans, different shaders and everything else to make the terrain pretty after you make it.
Which one is good for stylized or toonish look
Doesn't matter really. That's just the assets you use
@@RVRGaming do you know if can you export the terrain from map magic to blender?
I am missing Terraland pro
Gaia handles large worlds with terrain instancing.
Is it possible to create a game like Minecraft with gamecreator?
You can yes
@@RVRGaming Can you please make a tutorial about basic minecraft
mechanics?
you forgot world creator and gaia pro !
Landscape Builder and Terrain Composer 2 easily the best terrain tools, beats these costly cousins out of the park by a distance
I'm testing out some other tools I picked up the sale as well, will do a video on covering these lesser known tools too
which one good on mobile ????????????????????????
I already replied to your other account
I have both, I preffer Gaia.
Auto Subtitles not activated
They should be, language/subtitle settings are channel wide, I don't adjust it per video
@@RVRGaming it works now
Thanks. :)
Can’t say if Gaia supported it a year ago, but currently Gaia has a terrain streaming built-in, so you can do 100km x 100km maps with it. Gaia can also export its terrain as a low poly mesh.
is that gaia or gaia pro?
Gaia looks blurry and unrealistic.
Your taking so long to do everything
No worries. If this is to slow for you, then you don't t need tutorials
@@RVRGaming i self teach habibi