trying to make a water effect for my wife and this noise generator is getting me REALLY close to what she wants. Thanks for making this guide. (just need to figure out a good way to make the Z index change)
Can your plugin be used in harmony with Voxel Plugin Pro? Like, I use your generator on a Voxel world type and still be able to model the terrain in runtime and use your procedural function. We need a video that explains it. From noise generation for terrain, to Game Mode ; Voxel modelling, in runtime.
Hi, I have a question. If I wanted to create procedural generated terrain that can be reproduced (seeded), what would you think would be the best way to do that? Should I try to use noise and turn it into a heightmap? If so, how do I turn a heightmap into terrain?
You can use heightmap directly on Unreal Landscape. Use noise to generate landscape layer. You need to learn about landscape layers first but then you can do all sorts of crazy procedural landscaping stuff, generating terrains, mountains on a seperate layer adding them together etc!
Came for the noise shader - left with a load of understanding of shaders that I can use for other things. Awesome tutorial!
Beautiful! Thank you so much. Excellent explanation. Subbed!
How about using seeds in material? It seems the noise functions do not take a seed directly..
Is it possible to access the result shown from 1:14 in blueprints? I.e. break the output value and use the float values?
Really useful. Thanks
trying to make a water effect for my wife and this noise generator is getting me REALLY close to what she wants. Thanks for making this guide. (just need to figure out a good way to make the Z index change)
Can your plugin be used in harmony with Voxel Plugin Pro? Like, I use your generator on a Voxel world type and still be able to model the terrain in runtime and use your procedural function.
We need a video that explains it. From noise generation for terrain, to Game Mode ; Voxel modelling, in runtime.
thx you still usefull in 2023 :)
very nice bro
really helpful explanation. thanks
could i use this to create noise maps for terrain gen?
like the material randomly generates noise maps which are then used during generation ?
Thank you very much!
at 2:20 what did you do to spawn that in?
Been 7 months but just in case anyone ever needs it, you can press 1 and click. Same goes with 1,2,3 and 4.
@@mattsnotit7662 Just wanted to say that you really helped me out, thanks, mate.
@@mattsnotit7662 in case anyone needs this, you need to hold 1 then left click
Hi, I have a question. If I wanted to create procedural generated terrain that can be reproduced (seeded), what would you think would be the best way to do that? Should I try to use noise and turn it into a heightmap? If so, how do I turn a heightmap into terrain?
You can use heightmap directly on Unreal Landscape. Use noise to generate landscape layer. You need to learn about landscape layers first but then you can do all sorts of crazy procedural landscaping stuff, generating terrains, mountains on a seperate layer adding them together etc!
Can we use Landscape Decals on a imported mesh?
Yes you can. You need to setup RVT on that mesh.
But I think, you can directly use usual decals on static meshes.
@@GDi4K is it a plugging that's on the Market
@@astonyo7544 Nope. It's a built-in UE feature. Check this: docs.unrealengine.com/4.26/en-US/Resources/ContentExamples/Decals/
@@GDi4K many thanks
Hi! Thx for the Video! Which Grass did u use for the ground?
It’s OpenLand Grass: www.unrealengine.com/marketplace/en-US/product/openland-grass-customizable-game-ready-grass-system?sessionInvalidated=true
How. Do. You. Import. Your. Own. Noise.
Great vid btw